Author Topic: Duels or GF  (Read 10398 times)

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Offline Cazasar

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Re: Duels or GF
« Reply #30 on: June 04, 2020, 03:40:47 pm »
The most "skill" that a GF requires is not blinking while staring at your enemy for 10 years so that patience / boring argument is total bs since GFs are way more boring with teams like FRA1, FRA2, TZ0

but the fact some people say duels are just about chambering and patience shows that they dont really know how duels work and didnt even try to deal with duels
Okay maybe there is a reason why you had those scores
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Wursti

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Re: Duels or GF
« Reply #31 on: June 04, 2020, 03:42:26 pm »
The most "skill" that a GF requires is not blinking while staring at your enemy for 10 years so that patience / boring argument is total bs since GFs are way more boring with teams like FRA1, FRA2, TZ0

but the fact some people say duels are just about chambering and patience shows that they dont really know how duels work and didnt even try to deal with duels
Okay maybe there is a reason why you had those scores

funny to see that its still just about scores in GFs :)

I would agree with GFs being more important when people wouldnt just look at KDs but KD is literally everything people look at

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Re: Duels or GF
« Reply #32 on: June 04, 2020, 03:44:12 pm »
The most "skill" that a GF requires is not blinking while staring at your enemy for 10 years so that patience / boring argument is total bs since GFs are way more boring with teams like FRA1, FRA2, TZ0

but the fact some people say duels are just about chambering and patience shows that they dont really know how duels work and didnt even try to deal with duels
Okay maybe there is a reason why you had those scores
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Offline Cazasar

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Re: Duels or GF
« Reply #33 on: June 04, 2020, 03:44:26 pm »
GF isnt just about scores, but kills are still important. Scores arent the only measurement of skill, but certainly the easiest to decipher hence why most people only look at that. We already talked about this lol.

But the statement that GF is boring because you just stare at each other is just wrong. If you just stand there staring then you are a really bad GF player.
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Offline Rikkert

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Re: Duels or GF
« Reply #34 on: June 04, 2020, 03:45:25 pm »
The most "skill" that a GF requires is not blinking while staring at your enemy for 10 years so that patience / boring argument is total bs since GFs are way more boring with teams like FRA1, FRA2, TZ0

but the fact some people say duels are just about chambering and patience shows that they dont really know how duels work and didnt even try to deal with duels
And as we have seen, those teams get beaten by aggressive teams (when they exist). Such as team ENG or OG recently.
As I said, proper leadership, teamwork and good aggressive players (such as Python Ivan Bagins DOMI) are how you beat these teams.

About the duels. I'm talking about high tier duels and some people specifically. Such as Extazz and Drake. I'm not saying all duels are like this, I have played some fun quick duels before too. But those duelists will always lose to the more patient ranged + chambering playstyle of them.
Saying I have no experience in duels is ridiculous. I've indeed not taken part in many since I don't enjoy them. But I've watched finales before and this is what it generally comes down to.

Also sadly, you get forced to play duels every now and then in GFs:




Offline Golden.

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Re: Duels or GF
« Reply #35 on: June 04, 2020, 03:46:18 pm »
Spoiler
Spoiler
Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).

What you are saying is barely even comprehensible, but if i'm trying my hardest I can strain about the smallest amount of tenuous sense out of it. First of all don't talk about melee as if it's some kind of contemporary socialistic philosophy or as if you should be lecturing it at Oxford.

There is vastly more to group fighting then dueling, proven by anyone who is able to look at it without bias. If you could shed your ego and your only last hope for remaining relevant you might understand the dueling is completely patience based at high level.

There is no such thing as no skill in either and no such thing as pattern mastering or whatever other nonsensical nonsense you and your gang want to come up with. The fact is group fighting is pretty simple but when at higher levels you can reach some more complex situations. Most of it however is based upon teamwork at this level since I would expect any player playing in semi-finals or above to have mastered the game. The only thing deciding who is winning is teamwork and play styles. It's as simple as that. And as recent tournaments show and recent performances show you and ak47 are weak and are currently playing at a far, far worse team synergy and team work level than any other teams. So stop making up stupid excuses and reasons and change your team/playstyle thanks. Btw this list is not flawed for any of those reasons just opinionated doesn't mean it's wrong it's an opinion.
Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias. Regarding ak47 and recent relevance, the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.
So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

1) Extra-influence by other players in the final results.
2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.
3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
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Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias.

My post is referring to your general attitude and other posts you have posted recently not just the one I quoted and I think it's fairly accurate to your current state of mind. It is not personal opinion about you and you team, when you and your team are losing every single recent group fighting tournament that is not opinion, that is fact.


the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.

A 1v1 tournament this is about group fighting. Duels are and always will be completely irrelevant, go over to the FRA sub board and post a duel tournament there and get the pathetic recognition of your fellow duel enthusiasts.

So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

Mechanical skill which is completely irrelevant in duels because you are simply waiting for one person to attack so you can land the stun chamber or the block which  stuns them so you can attack this is not skill drake? How is this is anyway skill its a patience game tell me please!!! I'm dying to know how that is skill. All of those mechanical skill's are super relevant in GF.

2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.

Yes you can only hit one person at one time, but this is irrelevant. How is it fast 1v1 every time exactly? When 2v1's exist. when 3v1's exist explain to me how in gods name this is fast 1v1 ??? It is not. It is fucking not. Dueling and gf take place in the same game yes well done Drake yet one involves two people with two ways to attack and two ways to block. The other involves multiple people. This using basic logic makes it more complicated and allows for a higher skill ceiling.

3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.

This is instantly disproved by looking at any other sport or esport, does it require two footballers to 1v1 to understand their skill set, or two csgo players to 1v1 to understand their skill set no. GF is far more complex BECAUSE it's team based. Individual mechanical skill plays a far bigger part when there are multiple enemies to fight and teammates to work with. Stop lying to yourself and wake up.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
Duel's can not judge mechanical skill better when it's completely based on patience and TWO ATTACK DIRECTIONS TWO BLOCK DIRECTIONS. In group fighting you eliminate the extremely linear style of play by adding multiple people this forces more aggression forces use of more technical skill such as kicking, chambering speed, range. Range is completely useless in high tier duel unless your opponent just puts his block down which any high tier player wouldn't do in a duel. I could go through each and every mechanic and why it's more  relevant in group fighting, but alas I feel like it's pointless as you and the ak47 gang are about the only ones in the entire community who believe such utter bullshit.
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Very interesting  ;)

Offline Tigere

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Re: Duels or GF
« Reply #36 on: June 04, 2020, 03:46:22 pm »
GF isnt just about scores, but kills are still important. Scores arent the only measurement of skill, but certainly the easiest to decipher hence why most people only look at that. We already talked about this lol.

But the statement that GF is boring because you just stare at each other is just wrong. If you just stand there staring then you are a really bad GF player.
Then u can't say that teams like e. g. FRA1 are boring if (in this case) u also don't do anything

Offline RUS_Flusha90

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Re: Duels or GF
« Reply #37 on: June 04, 2020, 03:47:58 pm »
why are you discussing haze ? he left the game and is not even a top 3 player now
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Offline Cazasar

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Re: Duels or GF
« Reply #38 on: June 04, 2020, 03:50:17 pm »
GF isnt just about scores, but kills are still important. Scores arent the only measurement of skill, but certainly the easiest to decipher hence why most people only look at that. We already talked about this lol.

But the statement that GF is boring because you just stare at each other is just wrong. If you just stand there staring then you are a really bad GF player.
Then u can't say that teams like e. g. FRA1 are boring if (in this case) u also don't do anything
I dont understand what you are trying to say ???
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Offline Golden.

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Re: Duels or GF
« Reply #39 on: June 04, 2020, 03:55:28 pm »
why are you discussing haze ? he left the game and is not even a top 3 player now
Discussing duels with the duel legend himself. T1 all time is he not? Plus when you were still playing minecraft or roblox, drake was coining the term "gf is fast 1v1". Not that you would understand that given your age of 13 years.

Wursti

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Re: Duels or GF
« Reply #40 on: June 04, 2020, 03:56:10 pm »
Apparently most people in FRA1, FRA2 and TZ0 are really bad players when using cazasars logic

Offline Golden.

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Re: Duels or GF
« Reply #41 on: June 04, 2020, 03:56:49 pm »
Spoiler
For me gfs are just more fun.
As a prelude: I'm a fucking spastic spinning spammer, I mostly rely on movement and target-switching, so of course I'm going to be worse in duels.
But, any serious duel I've ever done in a tournament is: S/D key, stab the floor and/or wait from a ranged position until the other person stabs. "top tier duelists" will bait you from ranged until you get bored.
At which point you will either: 1. Get bored, attack, range poke and die. 2. Get bored, attack, get stun chambered and die. How in the flying fuck are you enjoying yourself playing the game like that. At that point I ask myself if you even want to play the game.

Nothing about top tier duels has anything to do with mechanical skill. Above average players can stunchamber and range. I'm in no way saying that the top tier DUELISTS don't have mechanical skill (evidenced by the fact that extazz is a top dueler AND gf player, he clearly has a high degree of mechanical skill). BUT, what I am trying to say is that these players do not need to apply much mechanical skill to win a duel. D key and wait > If the other person has less patience he will attack at some point > you stunchamber once > repeat. It's all a patience game. You don't need extreme mechanical skills, all you need is patience and an above average understanding of ranged and stunchambering.
I will admit that certain people have turned (or attempted to turn) groupfights into essentially the same thing. Which is where Drake's ridiculous statement that GF's are just a sequence of 1v1s comes from.
Stand in a line, stay at ranged, and take no risks until the other team gets bored and takes a risk. Essentially turning GF's into a fucking risk assessment report. Fuck me dead. Take risks > potentially lose the round. Take no risks > Sit there and wait until they take a risk and wonder if this is actually worth your time.

Winning a 1v2 is 200x more impressive to me. It combines multiple mechanical skills such as quickblocking, good movement in order to be able to quickblock and chambering, smart target-switches, or quick spamming to be able to kill the opponent.
Besides this, teamwork is (quite obviously) not a thing in duels. Whereas teamwork is the only way to properly win a groupfight.
In a similar sense, leading qualities are irrelevant in duels, whereas they are a deciding factor for a groupfighting team.
Teamwork and good leadership are essentially what can kill a boring team that plays at ranged. Good rotations, good pushing by aggressive players and up/downs are the best way to win a gf match.
I guess it's all up to what you personally prefer and what you call fun, but I have serious difficulty seeing how the fuck you could enjoy chasing extazz or drake around the map until they stunchamber you because you lost patience.
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+1 on this Rikkert



Offline Kore

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Re: Duels or GF
« Reply #42 on: June 04, 2020, 04:00:31 pm »
I suck at duel because I don't have the patience to block - I spam and go for chambers only. GF is better.
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Offline Alator

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Re: Duels or GF
« Reply #43 on: June 04, 2020, 04:07:06 pm »
I suck at duel because I don't have the patience to block - I spam and go for chambers only. GF is better.

At least you like snus

Offline Ry@n

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Re: Duels or GF
« Reply #44 on: June 04, 2020, 04:09:45 pm »
For me gfs are just more fun.
As a prelude: I'm a fucking spastic spinning spammer, I mostly rely on movement and target-switching, so of course I'm going to be worse in duels.
But, any serious duel I've ever done in a tournament is: S/D key, stab the floor and/or wait from a ranged position until the other person stabs. "top tier duelists" will bait you from ranged until you get bored.
At which point you will either: 1. Get bored, attack, range poke and die. 2. Get bored, attack, get stun chambered and die. How in the flying fuck are you enjoying yourself playing the game like that. At that point I ask myself if you even want to play the game.

Nothing about top tier duels has anything to do with mechanical skill. Above average players can stunchamber and range. I'm in no way saying that the top tier DUELISTS don't have mechanical skill (evidenced by the fact that extazz is a top dueler AND gf player, he clearly has a high degree of mechanical skill). BUT, what I am trying to say is that these players do not need to apply much mechanical skill to win a duel. D key and wait > If the other person has less patience he will attack at some point > you stunchamber once > repeat. It's all a patience game. You don't need extreme mechanical skills, all you need is patience and an above average understanding of ranged and stunchambering.
I will admit that certain people have turned (or attempted to turn) groupfights into essentially the same thing. Which is where Drake's ridiculous statement that GF's are just a sequence of 1v1s comes from.
Stand in a line, stay at ranged, and take no risks until the other team gets bored and takes a risk. Essentially turning GF's into a fucking risk assessment report. Fuck me dead. Take risks > potentially lose the round. Take no risks > Sit there and wait until they take a risk and wonder if this is actually worth your time.

Winning a 1v2 is 200x more impressive to me. It combines multiple mechanical skills such as quickblocking, good movement in order to be able to quickblock and chambering, smart target-switches, or quick spamming to be able to kill the opponent.
Besides this, teamwork is (quite obviously) not a thing in duels. Whereas teamwork is the only way to properly win a groupfight.
In a similar sense, leading qualities are irrelevant in duels, whereas they are a deciding factor for a groupfighting team.
Teamwork and good leadership are essentially what can kill a boring team that plays at ranged. Good rotations, good pushing by aggressive players and up/downs are the best way to win a gf match.
I guess it's all up to what you personally prefer and what you call fun, but I have serious difficulty seeing how the fuck you could enjoy chasing extazz or drake around the map until they stunchamber you because you lost patience.
tl;dr rikki
tldr:
Duels require an above average understanding of chambering, ranged and loads of patience
Gfs require many more skills such as teamwork, proper leadership, target-switching, movement, quickblocking, spamming, WHILST ALSO incorporating the same mechanics as dueling (chambering, ranged and patience)

Idk how anyone can propose that dueling requires more mechanical skill or is more skillful than gfs.
+1