Author Topic: Developer Blog 15 - Billy Yank  (Read 39711 times)

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Offline Danik

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Re: Developer Blog 15 - Billy Yank
« Reply #60 on: April 18, 2013, 02:45:17 pm »
The folds are so strong that it reminds me of Hulk with his giant neves!

Offline Skott

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Re: Developer Blog 15 - Billy Yank
« Reply #61 on: April 18, 2013, 03:06:21 pm »
Really well done and detailed uniform! Looks amazing! Keep the good work up!
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Offline Dekkers

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Re: Developer Blog 15 - Billy Yank
« Reply #62 on: April 18, 2013, 03:29:40 pm »
Amazing! :D
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Offline VonTawast

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Re: Developer Blog 15 - Billy Yank
« Reply #63 on: April 18, 2013, 03:37:10 pm »
That is indeed fabulous, I'm getting more and more excited for this game.


Spoiler
Yeah, those trousers are sitting surprisingly tightly on his ass, aren't they?
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Offline Van_Hulstein

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Re: Developer Blog 15 - Billy Yank
« Reply #64 on: April 18, 2013, 03:48:02 pm »
Nice maded it looks great the detail  :)
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Offline The Norseman

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Re: Developer Blog 15 - Billy Yank
« Reply #65 on: April 18, 2013, 04:56:21 pm »
Are you guys using Mesh2Mesh and Milkshape3D programs, or are you using more sofisticated programs to create these units?
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Offline Olafson

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Re: Developer Blog 15 - Billy Yank
« Reply #66 on: April 18, 2013, 05:17:19 pm »
Basically Olafson, I meant that in NW we can customize but players don't know how to install, or its a shame that the player that downloaded the custom skin cant show off... Since it diesnt show up for others. So a like tean fortress 2 ish style where you can like add your own uniform to like example steam workshop and if you download something from there it will show up in the game for the player and for the others that didnt download the "item"

Ah, that. Well, while it would be possible in theory, I do not think that we will have something like that. First of all, people would make lots of "troll" uniforms and second of all, its really costly on performance.

Are you guys using Mesh2Mesh and Milkshape3D programs, or are you using more sofisticated programs to create these units?

3ds Max and Mudbox + Photoshop.

Offline DeoVindice61

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Re: Developer Blog 15 - Billy Yank
« Reply #67 on: April 18, 2013, 05:54:38 pm »
 :'(  its....soo...beautiful....so beautiful...

Offline Rejenorst

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Re: Developer Blog 15 - Billy Yank
« Reply #68 on: April 18, 2013, 05:55:45 pm »
Those textures along with the effects look fantastic. Great work Admiral.
Spoiler

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Offline Roald Hoffmann

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Re: Developer Blog 15 - Billy Yank
« Reply #69 on: April 18, 2013, 06:03:30 pm »
NICE :O

Offline Betaknight

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Re: Developer Blog 15 - Billy Yank
« Reply #70 on: April 18, 2013, 06:24:26 pm »
Basically Olafson, I meant that in NW we can customize but players don't know how to install, or its a shame that the player that downloaded the custom skin cant show off... Since it diesnt show up for others. So a like tean fortress 2 ish style where you can like add your own uniform to like example steam workshop and if you download something from there it will show up in the game for the player and for the others that didnt download the "item"

Ah, that. Well, while it would be possible in theory, I do not think that we will have something like that. First of all, people would make lots of "troll" uniforms and second of all, its really costly on performance.

Are you guys using Mesh2Mesh and Milkshape3D programs, or are you using more sofisticated programs to create these units?

3ds Max and Mudbox + Photoshop.
Can there atleast be a personal skin installer? So dith the tf2 thing and just a personal skin installer?
The first modder for NW.

Offline Olafson

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Re: Developer Blog 15 - Billy Yank
« Reply #71 on: April 18, 2013, 07:06:57 pm »
I will look into it.

Offline Cruor_Volt

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Re: Developer Blog 15 - Billy Yank
« Reply #72 on: April 18, 2013, 08:22:59 pm »
I would advise you to read Burne Hogarth's "Dynamic Wrinkles And Drapery", because jeans dont look as good as the rest of the model.
And everything above the waist looks really nice.

And a question, will you make different models for female characters (that arse is too... manly)? Will it be even possible to have one, because I couldn't find out anything about it?
                   

Offline Onii

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Re: Developer Blog 15 - Billy Yank
« Reply #73 on: April 18, 2013, 09:14:18 pm »
Not sure, but think they won't be making females in the game. (Not entirely sure)

Offline Rowaan

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Re: Developer Blog 15 - Billy Yank
« Reply #74 on: April 18, 2013, 09:33:48 pm »
Nice work!