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Topics - Immortal212

Pages: 1
1
Servers / The Pirate battle admin Manual V1.5
« on: August 23, 2013, 06:18:27 pm »
Important Links
Pirate Battle 1 dedicated website: http://piratebattle.webs.com/
Taleworlds Forums: http://forums.taleworlds.com/index.php/topic,243774.0.html
FSE Forums: https://www.fsegames.eu/forum/index.php?topic=6826.0
Public Steam Group
(invite all of your friends to this group): https://steamcommunity.com/groups/piratebattle1
First of all, congratulations on making it this far in the Pirate Battle 1 admin selection
process. We are here to help you succeed, so ask us any questions regarding your new
position once you have read this manual, which is intended to get you started as quickly
and efficiently as possible. This official Pirate Battle 1 training manual will brief you on
standard Pirate Battle 1 admin procedures, including how to deal with bad maps, trolls, and
anything else that might come up but will not cover server rules. These are available on
PB1 forums and website and should have already been discussed with the applicant prior to
the distribution of the manual. They can be reviewed separately from this document. You
will be tested on your knowledge of the contents of this training manual prior to the
commencement of the next step in your training so please ensure that you have read it
over carefully. We think you have what it takes to be a great admin, so please don't prove
us wrong!



As a new admin, the first thing to remember is to always be friendly and engage with
players to make them feel welcome and appreciated as well as to help make it an
enjoyable time even when all they are doing is spectating.
That being said, it is important to keep all personal chat out of admin text and in the
general chat because a continuous stream of those purple letters is annoying to players.
ADMIN CHAT FOR ADMIN BUSINESS ONLY. It is meant to be used as a tool by which you can
1help the server run smoothly, not as an outlet for every personal comment you think of.
Use discretion when enforcing rules regarding the appropriateness of names. Be flexible
and don't nit pick every little issue with someone's name. Only go for the big stuff. We want
to run a server with a little freedom for players, not absolute control over their character
naming decisions.
When you first log in to the server, check that all the server settings are in order. This does
not mean changing server settings as you see fit. There are only a few that you should
concern yourself with which we will cover here, but before continuing, understand that
Pirate Battle 1 does not ever enable bonuses so do not activate those on request from
players, as we find they can tip the balance of game play unfairly depending on such trivial
things as who has more musicians and the like. However, you should always engage build
points, 45 points per team is standard, when you arrive (if you think you can supervise their
use to prevent sappers from blowing up their own ships), especially if the map doesn't make
use of the large movable ships and is thus more explosive friendly. At the same time, turn
OFF the map and nation polls. From the point at which you log in, you can control what
maps are appropriate as per how populated the server is or just let auto rotation do its
work. That being said, if people are extremely and visibly dissatisfied with a map, offer to
change it manually or turn on polls to let the people decide. When changing it manually,
always ask before hand and wait until you are flooded with a constant stream of “yes”
responses. The map may also be changed if it has been played for over 3 rounds but
because none of the teams have ever won a round, it appears that the game is stuck at 0-0
on the scoreboard. In this case, explain that 3 rounds has passed in the purple admin text
and that you will be manually changing the map once the 3rd round expires. A slightly more
difficult way to handle these delay situations is to order both teams to charge at each
other, hence making the round end early. You may even explain that, in order to make the
round count, you will be slaying everyone when the timer reaches 10 seconds, in the admin
chat.
If you find that players have polled for a map that you know is not a naval map (you will
learn all of Pirate Battle's maps eventually by heart simply through repetition or you may
check our FSE Forums for a complete list of currently uploaded naval maps), clearly state in
public admin chat that the map is not a naval map and that is should therefore be rejected.
If the map somehow passes, manually correct to a popular naval map, preferably one of the
recommendations listed later on in this manual. If abuse of the polls continues, disable
them and state your reason in admin text. A useful trick involves making use of the poll
accept threshold. When a non naval map comes up, edit the server settings so that the poll
accept threshold is set to an unattainable 100 percent. Then, make sure that you hit 2
yourself, thereby eliminating any remote possibility of the map being accepted (primarily a
rare, statistically impossible fluke that every other player hits 1). If you tend to forget yo
have tampered with the settings, do not take this step as you MUST remember to set the
poll accept threshold back to its default value of 51 percent once the inappropriate map is
inevitably rejected.
Always offer 1 reset at the beginning of each custom naval map for all of the people who
2come in late because they have to download the map. Wait until you can see that the
number of spectators has filled up or that a lot of people are in the dead chat before you
do this crucial reset.
When you leave the server for the session, if there is no other admin on, turn nation and
map polling ON and set built points to 0. If there is, tell them you are now leaving the
server and remind them to correct the settings themselves when they leave. The full list of
your fellow admins is available on the Pirate Battle 1 Admin Steam group, so check it
regularly as it is updated all the time as new admins are hired and old ones fired. If you
have not yet joined or been invited to this group, ask a fellow admin to invite you
immediately.
The map Wallonian Farm (Night) has unique rules because of its peculiar small size which
offers an interesting change in game play for players. These rules are that they may only
use sword and pistol, in other words, that they may only use officer class. This is enforced
with slays for all rankers, and for repeat offenders, kicks and for the extreme ones -
temporary bans. Please make sure to remind people of the officer only rule at the start of
the match before you reset the server. If people enjoy the map, bump up the team point
limit to 5. MAKE SURE TO SET IT BACK TO 3 FOR THE NEXT MAP. When the map begins,
shorten the time limit to 300 seconds. This MUST NOT be forgotten. I will have your head on
a stake if you forget to change back to 600 seconds once the next map commences (no
joke)! Note that players may also play as musicians and flag carriers but not sappers (just in
case, set build points to 0 on this map) as they will delay the game play too much while the
point of the map is rapid, chaotic game play. This is the busiest map for admins and the
only one where you may use the admin text to joke with players (ie: saying statements
which will encourage them to charge such as “Charge, ye scallywags!”). If they do not end
the round before the time limit is reached, do a mass slay in order to make the round
count. This is always done on this map in order to maintain a fast tempo.
Sappers can cause havoc on maps with custom made boats or sinkable default large boats.
For these maps (such as Quatre-Bras (Night) or Naval Battle (Day)), ALWAYS disable build
points. Ignore the complaints from trolls who want to take advantage of build points to sink
boats and kill team mates. If you ever slip up and forget to disable the build points, and
then catch a sapper actively deploying explosives and detonating them (as in see this with
your own eyes), you are allowed to issue a TEMP BAN as an automatic response, no matter
your admin rank. Don't forget to file a report with a head administrator giving them the
player name and a short description of the incident via Steam chat (if you are a trainee
admin and have not yet passed the two week trial period). This step will not be required
once you become a senior admin.
During peak times, when the server is populated with over 110 players, the time limit may
be extended on large maps to 700 seconds (100 extra seconds). Please remember to change
this value back to the standard 600 seconds once the map is done. If you are leaving,
remind another admin on the server to do this for you. If no admin is available, you must
stay until the time limit can be fixed when a map change occurs.
3As a new admin, you must undergo a 2 week trial period where you will most likely be
monitored by undercover head admins. During this period, you are NOT allowed to use
bans, either temporary or permanent, as punishment. Therefore, you are left with slays and
kicks, coupled with warnings, which usually do the trick. If you find i is absolutely necessary
to temp ban a player who keeps returning and repeating the same offence after being
relentlessly kicked, use your own discretion to temporary ban him and report the incident
to a head admin (WhiteEagle or Penn) later or just call on one of the admins who have
banning privileges to do so for you. In the former case, you do not have to file a report.
The order for punishments is as follows:
WARNING
SLAY
KICK
--- Senior Admins Only From This Point On ---
WARNING PRIOR TO BAN
TEMP BAN
--- Head Admins Only From This Point On ---
PERM BAN
Always be sure to state the reason you have punished a player for in admin chat for
everyone to see.
Lastly, be active. You are merely on the first few steps on the progressive ladder of
adminship. You should be most excited in your new position and most eager to take up the
menial tasks of admining, such as chatting with players. If you consistently fail to meet our
minimal activity requirements of 1 hour per day, you will be promptly removed from the
admin training program and our roster. You will be informed at the end of your two week
trial period, or roughly around that time, as to whether you have passed.
If you have any doubts about the conduct of fellow admins, please do not hesitate to report
them to the head administrator who recruited you, namely Penn or WhiteEagle.
To help you with demanding crowds bickering over a bad map, here are our most popular,
fail safe maps which you may revert to in case you are doing a manual map change:
-Colombian Farm (Day)
-Countryside (Fog)
-Champs-Elysees (Day)
Some peculiar map spawns include the spawns on The Island (Day). With too many people,
some of the players spawn trapped in the lower deck of the large, stationary, cannonequipped default boat. You should be prepared to spawn in on the attacking side with this
large boat as their spawn and teleport players who have spawned awkwardly or are stuck
to safety. They will be grateful! In other cases, people spawn and, lacking coordination, fall
off the railing of the boats they spawn on. This is there own fault and you must
acknowledged but not take action on their complaints that someone has pushed them off
4

(this is impossible to do on the large boats and can only be done on the smaller sloops and
lifeboats).
Another exception is the trolling on maps such as Colombian Farm (Day), where the driver
of the big ship players spawn on trolls by purposely turning sideways at the start of the
game or by ramming the smaller boats players can choose to ride during the game, which
pushes them off board the smaller boat and causes a mass drowning. This is punishable as a
major offence so keep an eye out on who is driving the large boats. If it appears accidental
in nature and occurs in the first round, offer an explanation that you must drive straight
out at the start of the round before turning and offer to reset the map. Another clever
trolling technique is to copy a player's name as closely as possible. This allows them to
bypass the server protection which prevents people with the same user name from being on
it at the same time and may confuse admins who miss subtle differences in names and
punish the innocent player and not the troll. In this situation, always look for subtle
differences in names before issuing a punishment (make sure the name of the offender
matches the name of the player you are clicking to slay, kick, ban or whatever) and
encourage the targeted player to change his name for his own safety and force the troll to
pick a distinctly unique name – all done through the purple admin text.
Another common form of trolling involves taking advantage of the preventative team killing
measure of self damage, where if you stab or shoot a friendly, you will take the damage
that should have been done on them had they been an enemy. Trolls will stand in front of
cannons or step in front of them at the last possible moment before they are fired, thus
causing the cannon ball to hit them and relaying that damage to the player who fired the
cannon, immediately killing them. This is a highly punishable offence, so make sure you
manage arty trolls as soon as they are caught. Server settings involving setting self damage
and friendly damage values between 25 and 50 percent were experimented with and were
able to prevent this form of trolling by killing the troll as well as the innocent player and
thus discouraging them from what would effectively have been suicide but also lead to an
increased number of regular team kills (head shots, stabbing when low health, kicking off
boats), and were thus abandoned. Ideas on how to effectively deal with this issue are
appreciated.
Spam is a relatively simple issue to deal with from an admin perspective. In an
authoritative fashion, once spam begins (usually with one or two players), simply type into
the purple admin text “Stop the spam” and watch as the spam slowly recedes. If this fails,
target the leading spammers with a kick – no warning required. Use them to effectively set
an example for others but allow them to play regularly once again if they rejoin and have
learnt their lesson.
You are encouraged to admin from the spectator position during peak times in order to have
better coverage of what is going on in the server but during slow days or times late at
night, you should join in on the fun and play! The same applies for when there are 3 or
more admins on the server at the time time, 2 or even all of you can spawn in as there are
now more eyes covering the map.

The download link for this manual in PDF form is http://www.mediafire.com/download/1005mhok00q46mk/New_Admin_Manual_V1.5.pdf

Your's Sincerly Immortal

2
Community / Regimental Blog 13teLWR
« on: June 18, 2013, 06:36:52 pm »
13teLWR Regimental Blog

Hey everyone I don't know if this has been done before but i shall be starting a blog on Our new regiment. I don't have much time tonight but i would just like to start this now. I thought it would be a great idea mainly because we are brand new so i can also keep track of how we have progressed and if anyone is interested in the life of a new regiment so maybe they could learn from our future mistakes that we may make.
Our Forum is https://www.fsegames.eu/forum/index.php?topic=6338.msg212273#msg212273

Day 1 17th June 2013
General Creation day of the regiment where we were just sorting out teamspeak so not very much to report. We participated in our First Linebattle which was the 9Brg Linebattle (Very good and thanks for the Linebattle guys). I shall do more on this later because as i said i am very busy but one of the Highlights of this event was on i think the 4th round our Dear Oberst Tallest was all alone near the flag after we had been either killed by line of cavalry. Then the Cavalry charged him, but he decided to go down with a fight, musket in hands he dismounted the first cavalry, then another and another and another some more cavalry came and i think he dismounted five but there were a couple more also dismounted. He proceeded to kill 7 of them in total before being killed himself.
Also i would just like to Congratulate TerrorFishki on his excellent leading skills when the officer's were killed and i see big things coming for him. Also Larrisons. for his excellent Leading skills throughout the LB. Our turnout for our First Day and LB was 16 members which i am very happy with

Thanks,Immortal

Day 2 June 17th

We were going to be playing arty later so we decided to get some practice in. Whilst we were waiting for The rest of the guys i think Lar's executed Perkins up to 10 times for various reasons such as me asking if in a linebattle can i teamkill someone if they don't give my flag back and he said just tell me and i will do something like this, shooting peanut in the head.
My brilliant idea was to place the Guards on the other side of the map while shooting at them. Somehow though me and Lar's started a slay war(It may have been when he said"Next person who kills me gets kicked from the reg, as a joke i think :P, i slayed him). Later on in training i also telported behind him craftily with a sniper rifle intending to shoot him but missing 2 times then he turned around and shot me in the face which made me sad. He then stole the sniper rifle and layed heavy fire down on the arty with the rest of the arty guards.
I am here writing this now as we just went into an event(5eTir) as arty(Variety is fun although soon we hope for artillery Detachment) and we just did three rounds so far and now i can't connect to it so here i am. So far as it stands in the first round i gained 9 kills(the 42nd Kept standing quite close) 0 deaths on my cannon and Sven(an invite) 4. The next round progressed with not much happening apart from Lar's getting a cannonball to the face by Sven and the odd kills. On the 3rd round we were getting the odd kill and then it turned out we were the last guy's left. Slightly stupidly our arty guard were jogging over ontop of a huge hill to nick the english flag. The teams were about even and they had a mix of skirms and infantry coming toward's us very cunningly. We got a few point blanks off and my final score was 12-0. one of two of us died Sven from a sniper shot and a couple of others felt the officers sword point, but our arty guard and cannon's point blanking fought them off leading us to victory. I then lost connection. If anything happens in the debrief such as promotions etc. i shall fill you guys in. I would like to thank Vanguard as my artillery ranker on the 3rd round for standing firm and reloading even with bullets pinging around us. I suppose a funny thing was the french skirms on the 2nd round(It was France V UK and we were France) Hid in the sapper Ori's Cav pen even though it wasnt built. Also they scared off the cavalry.


(Note Weekends when i am here in the day will be the most eventful but otherwise its mainly about the battles and promotions.)

3
Regiments / 12e Ze Rebel's(Brand New)
« on: June 15, 2013, 02:43:54 pm »
[/size]

Ze 12e Régiment

In Progress(We shall be adding every day to this for the next week or two so forgive any blunders,This Regiment will not officially be online until the 21st of June)



I give to you a brand new regiment the 12e, Nicknamed Ze Rebels

Why this was created
First i am going to explain why this regiment was created. In general this regiment is going to be a No Nonsense one. Regiments have evolved since the creation of Mount and Musket and Later on Napoleonic wars. I simply wanted to create a Regiment that is what i believe Regiments were created for. Fun. Now there are many regiment and in most you might enjoy yourself but in my view they have been warped. This regiment will not be one where you must stand Ridgidly in line for an hour of training and if you move you shall get screamed at and then demoted. We wont be shouting and The New guys and in general making it so some "Puffed up tosser"(Pardon my not so french french) can lead "his" regiment and it's for his pleasure. We will take votes on things and if most of the players didn't enjoy an LB then we simply won't go to it. Also to be a high rank you will need the men's approval, it will mainly be down to the officers but there is Unanimity in the regiment then we shall go with their opinions.(For your Information i am not the Leader of the Regiment)

The Regiments Background(Historically Accurate)

The 12e Cuirassier were a fine french Cavalry Regiment, Known throughout the land they served wonderful glorious France. Until they took on a new Commander that is. I shall Withhold that mans Name as he has been wiped from the History Book's for bringing so much Shame to his Country. He had some of the Commanding Officers executed for fear that they would take over from him. It was late one night when some of the Regiment's Bravest Loyalists Got together and made their move. They tried to take the horses but they were so heavily guarded. So they set off by foot. For months they roamed in their Little Band with their Major, the last Original Commander, Then they Began Training and forming their New mercenary Regiment.
For now they are content with Musket's and Bayonet. But their Next objective will be to steal some cannon's.

So well that's the Background of our glorious regiment and i have hinted what detachment they had next. The French army erased theese record's so you will have to take my word for it.

Regimental Focuses
 In training's we shall spend some of our time Brushing up on Drills, Then maybe 5 minutes learning a new drill. Shooting wise we believe you must learn how to shoot yourself we can give pointers etc. but in training's the 5- 10 minutes of shooting will be how to shoot and reload in the optimum time. The rest will be Melee training as we believe every detachment need's to be good at melee and it is a core skill. In Napoleonic wars the reload time is slower and not that accurate so melee is an effective way to destroy another line. We will also sometimes go on the Group fighting server as a regiment to practice against the best. Rage Quitting From the group fighting server in training's will get you give the RageQuitter Badge.

Ranks(Coming soon)

Roster(Coming Soon)
Now if you want to contact me please Message me or add Me on steam"Immortal212"

4
General Discussion / My game is stuck in slow motion?
« on: May 18, 2013, 10:26:29 am »
Hi i'm going to make this brief but i turned my game on earlier and its stuck in slow motion so every server every mod i have it in slow motion which is irritating when everyone else is fighting at normal speed. I have restarted steam and my comp and so on any ideas?

Thanks,
Immortal

5
Regiments / Delete this thread.
« on: April 04, 2013, 09:01:39 am »
Delete This thread

6
In progress

The Spanish Inquisition Field Army!

Our weaponry consist's of fear, suprise, fierceness and Cannons
Hey lads were the new regiment in town. We were inspired by a the greatest detective's in the world maybe the greatest men to have ever lived yes the Spanish Inquisition here is a background video you must watch to understand how we act.



[youtube]http://www.youtube.com/watch?v=Tym0MObFpTI[/youtube]

No one expects the Spanish inquisition you see. If you got some swag get down here lad this is the reg for you.

As skirmisher's you don't see us until we pinning you down from that dam big hill.

As cavalry you don't know about us until all your arty is down and cav are mobbing you like vulture's.

As line you don't notice us charging all guns blazing up your ass whilst you already engaged in a shoot out.

As arty were the guy's on the cannons firing through tiny gaps in our teammates and charging on arty horses.

WE ARE THE SPANISH INQUISITION!

When we play lb's we don't just play them we take swag to the max. If you feel like leading a line in a lb get the men on your side take down the officer take his sword and huzzah. Our Grand Inquisitor is Darkeh and the High Inquisitor's are Spiderman and Immortal

SERVE OUR GRAND INQUISITOR DARKEH WELL FOR SPAIN!
History
The Tribunal of the Holy Office of the Inquisition (Spanish: Tribunal del Santo Oficio de la Inquisición), commonly known as the Spanish Inquisition (Inquisición española), was a tribunal established in 1480 by Catholic Monarchs, Ferdinand II of Aragon and Isabella I of Castile. It was intended to maintain Catholic orthodoxy in their kingdoms, and to replace the Medieval Inquisition which was under Papal control. It became the most substantive of the three different manifestations of the wider Christian Inquisition along with the Roman Inquisition and Portuguese Inquisition.
The Inquisition was originally intended in large part to ensure the orthodoxy of those who converted from Judaism and Islam. This regulation of the faith of the newly converted was intensified after the royal decrees issued in 1492 and 1501 ordering Jews and Muslims to convert or leave.
Various motives have been proposed for the monarchs' decision to fund the Inquisition such as increasing political authority, weakening opposition, suppressing conversos, profiting from confiscation of the property of convicted heretics, reducing social tensions and protecting the kingdom from the danger of a fifth column.

The Spanish Inquisition soon became a artillery regiment in the Napoleonic wars after rumours of non-catholic influences in the Prussian army. Disguised as a Prussian artillery regiment (foot and cavalry regiments are usually expected), they would seek out harmful religious influences and destroy them, while at the same time, killing French Catholic defectors.

The Spanish Inquisition was eventually discovered, to great surprise and unexpectancy, but remained in the Prussian army for the devout and fanatical displays of the Artillery corps in combat, and since they had converted any non-Catholic remnants in the army.

Sightings of the Spanish Inquisition Field Artillery in combat are usually unexpected and devastating to the enemy.

"Napoleon, sir! It's the Spanish Inquisition Field Artillery!"
"The Spanish Inquisition? How did I not expect this?!"
"Sir, nobody expects the Spanish Inquisition."
-Excerpt of a conversation between a French scout and grande Commander Napoleon.



Phrases you must learn and perfect
No one expects the SPANISH INQUISITION!
You wot mate or You bloody wot mate.
Yolo swag charge.
Do you even lift bro.
Cool story bro want a sticker
#Yolo
Your mother
Hitler did nothing wrong
It aint trollin if its fun.
Omg that LIME look's like Hitler.
We got dis
We no got dis
(more coming soon)

Events
We are looking for events get us in now while we have a free space on the day!

Rules of the Spanish Inquisition


Do not flame other players
Have a friendly attitude
Respect other members & players
Adhere to the tenants of the Inquisition.
Try your best to attend, if you are going to be inactive for a long period, alert a High/Grand Inquisitor.
Always be unexpected. Always.

What do we play as is always UNEXPECTED!

Ranks

Cardinals Inquisitors
Grand Inquisitor

High Inquisitor's

Imperial Inquisitors

Non Commissioned Inquisitors

Inquisitive Ensign

Sargent Inquisitor

Corporal Inquisitor

Lance Inquisitor

Trainee Inquisitors

Veteran Inquisitor

Inquisitor First Class

Inquisitor

Trainee Inquisitor

(More coming soon when we have time to put the full list of men on)

Freelance Inquisitor is for men who already have an NW regiment but would like to be an inquisitor to but you must pass some very unexpected questions in an unexpected test!

If you would like to join our regiment contact Immortal212 or Darkeh.

Guess whats inside!
Spoiler
I KNEW YOU WOULDN'T EXPECT THIS
[close]

If you know anyone who should be investigated please contact us now!

Players Pious and Good to the faith
Spoiler
Sir Auditate The pious!
[close]

Unfaithful's like that fat ginger kid Henry VIII
Spoiler
Names will appear here
[close]

Updates Section

April 07 the regiment is going inactive for a while but when we come back we will buy a team speak and in game server

7
General Discussion / Mercenary Regiments/Brigades
« on: April 02, 2013, 03:45:24 pm »
This topic is in progress and has been rushed because i am quite busy so i will edit it later. Also the stage of my thinking are in what some of you might called an Alpha stage and before one of these is formed must take much more thinking and preparation!
Mercenary Regiments
Hey guy's ever needed a mercenary or do you want to play Napoleonic war line battle but not have the stress of having to obey every strict order from your Colonel or your out. Well think about this, Imagine if there was regiment that would get called on just to join an lb as a line to fill in the numbers or be mercenary's for another regiment short on men that day.

Regiments that didn't search for line battles people that just went to them the day before or even on the day just for men to help out. These people would be trained in every class.

If you have any ideas put them here or if you even wanted to make one of these regiments contact me and i may help you start it up and advertise it and do ranks for you.

Ranks?
Spoiler
Ranks
Mercenary Colonel-MCol

Mercenary Major- MMjr.

This will be continued at a later date.

[close]
Moderators beware this is not a topic for the general discussion topic please do not move all of my topics to there!
Thanks.
Immortal

8
Servers / The Cape Town Rifles Server
« on: March 30, 2013, 10:02:26 am »
NOTICE THIS TOPIC IS NOT YET FINISHED SO DON'T GIVE ME FLACK
The Cape Town Rifle's Server

Hey were a new regiment that is growing fast, over 40 members in 6 day's, we have our own 24/7 brand new server. It is hosted in Germany and we can guarantee no lag for anyone in the EU. There should always be an admin on from about 9 am-9 pm GMT and often earlier or later. Most of the time our server is open to all player's and only has a password on for about 4 hour's worth a week in 40 minute period's generally. We are democratic when player's are online and we prefer to use polls and vote's.

Rules
Do not Intentionally team kill this will result in a warning, slay, kick then temp ban.
If you want a new map or more bot's you may submit a poll and get up to 50 bots through that method or ask an Admin and they will change it if the majority of the server agree.
Do not stand in front of cannon's on purpose especially when reverse team damage is on.
Sapper's do not spam TNT or sapper block's, no more than five pieces of TNT and build structure's fully when you place them.
Do not attempt to glitch the bot's out eg. by placing a dirt wall in a doorway so they cant ever get to you.

If anyone is seen breaking any of these rules please report on this topic

Admin's

Here is a list of Admin's on our server:

The server Owner is Beater.

Philip
Immortal212
Steinmann
Turin
Darkeh
Kev
(List is not finished)
(Pic's coming soon)

9
Regiments / Delete this thread.
« on: March 29, 2013, 10:30:18 am »
Delete this thread

Pages: 1