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Messages - Sethja8

Pages: 1 2 3 ... 14
1
Regiments (Game Clans) / Re: 58th New York - Polish Legion [NA]
« on: November 24, 2021, 01:27:56 am »
gamer mode

2
News & Announcements / Re: Developer Blog 45 - Progress Update
« on: April 18, 2021, 12:03:16 am »
GOOD work, GOOD good work.


3
The Mess Hall / Re: What made NW from 2011/12-2016 so much fun?
« on: December 10, 2019, 10:40:08 pm »
events (the only thing that matters)

1)  rule changes that effectively nerfed competent regiments while buffing either massive-sized mediocre-to-terrible regiments or just bad players (see the great rise of "fire on charge" turning into "pretty much just shoot whenever and we won't slay you"), leading to severe apathy from these regiments as to how well the events are administered

1.5)  allowing more lenient rules for light infantry and skirmishers ties into this.  the only guys who don't hate light infantry are light infantry players.

2)  the loss of interest of people who were devoted to specialties or being the best at X

3)  the loss of interest of individuals/regiments who were good or genuinely competitive and not up their own ass about it

4)  the loss of interest of higher-ups in the community and regiments, leading to organization dwindling or an event going to shit and making community members leave (trust me when i say that even if you have 80 dudes in your unit, if there's nobody to tell them to "go here at this time and do what i say," they won't show up for anything)

public play

1)  there being servers that weren't just bot smashes or groupfights (cav groupfight is still pretty fun tho not gonna lie)

2)  there being any activity at all

3)  the "warband craze" i.e. the mount and blade "feeling" that stuck with you, which inevitably dies out.  this happening on a global scale could never support an indefinite multiplayer (not like it was supposed to) but it may have died out early due to barren updates (thank god Battlecry of Freedom is coming out!... guys?)

3.5)  dry span of no updates really did affect the "common normie" from playing this game compared to the "veteran and chad linebattle attender", furthermore no singleplayer component of any kind may have hurt that as well

4)  a biased opinion coming from a dude who loved making stupid maps, but had map makers been more prominent i think we would have seen more public activity.  there was just never incentive to make maps since server owners never looked for them.


now IMO if you organized a decent event with decent rules and decent regiments in 2019 or 2020 it would be fine and dandy.  public play i can't comment on since at some point i got caked from even bothering with it and never played it again.

4
News & Announcements / Re: Developer Blog 30 - Battle Cry of Freedom
« on: November 08, 2018, 10:57:18 pm »
Hey, nice!  One more year!  Let's go!   8)



5
Regiment name: 1st Cossacks, B Batallion 1stCosB

Role: Cavalry Please

Regiment leaders steam:

Estimated attendance: 10-15

Date of event:

6
Regiment name: 1st Cossacks, B Batallion 1stCosB

Role: Cavalry Please

Regiment leaders steam:

Estimated attendance: (around 15, at least enough to fill cav limit)

Date of event:

7
Events: NA / Re: NA Community Commander Battle Tournament
« on: March 28, 2018, 01:44:20 am »
the 1stcos does not affiliate with the "PLG" as we are a MARXIST community.

8
Events: NA / Re: NA Community Commander Battle Tournament
« on: March 27, 2018, 04:01:03 am »
this one's fillin' up real quicklike!!! Better get my regiment in there!!!

Name of Team:  1st Cossacks, atallion (1stCos) https://steamcommunity.com/groups/1stCosB
Team leader name and Steam: https://steamcommunity.com/id/Sethja8/
Second in command's Steam profile (post a link): We are a marxist community and thus only have one leader.



Members of Team + 2 Optional Reservists(This can be changed):
BmbdrCol Sethja8
StBBzStCdDdPPW Seat
StBBzStCdDdPPWHon B_man!
BmbdroSPpkn Mac_10
BmbdrHptCpt Sheen321
Bmbdr_SP Apple
CBmbdrHMjr Cuckles_Magical_Cuckolder

We have a lot of reserves.  A lot.

-Bombardier Colonel Sethja (Aspiring General de Corps de Bombardier de Armee Premier-Colonel)

9
News & Announcements / Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« on: February 07, 2018, 03:16:59 am »

12
good work 1stCos


high energy!


MARXISM will reign in the NA CAV COMMUNITY!

13
Competitive NA Events/Tournaments / Re: American Cavalry league
« on: May 29, 2017, 08:22:34 pm »
Regiment Application--

Regimental Name: 1st Cossacks, atallion (1stCos) https://steamcommunity.com/groups/1stCosB
Regimental Unit: hussars.
Estimated Attendance: 30+
Prefered Nation: ussia
First in command's Steam profile (post a link): https://steamcommunity.com/id/Sethja8/
Second in command's Steam profile (post a link): We are a marxist community and thus only have one leader.
Prefered Match Days (name at least two): all days are available to the 1stCosB
Do you agree to follow the rules?:

-Bombardier Colonel Sethja (Aspiring General de Corps de Bombardier de Armee Premier-Colonel)

14
Mapping / Re: [WIP] MEGA Arabian Harbour
« on: May 22, 2017, 04:48:43 am »
Just the normal Arabian Harbour
[close]

BAMBOOZLED
[close]

The map is complete.

Below is the download link, you simply put the .sco in your SceneObj folder and it will replace "The Island" map.  It does not need a scenes.txt replacement.

The map is made for battle mode and specifically linebattles.

http://www.mediafire.com/file/5z33zt1pz8zrpc3/MEGA_Arabian_Harbour.rar

15
Mapping / Re: MEGA Arabian Harbour
« on: May 15, 2017, 09:38:24 am »
after a long hiatus of over a year, i am again working on MEGA arabian harbour.

this time i will actively pursue finishing this POS 8)

we're back baby
[close]

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