(Up to 3 loadouts per Regiment/Class)
So what do you guys mean withI presume that would be something like "Ranker", "Sergeant", "Officer" (just a guess).Quote(Up to 3 loadouts per Regiment/Class)
Very nice! Amazing, never though from what I've seen so far that you guys got already confederate uniforms in! :DSo what do you guys mean withI presume that would be something like "Ranker", "Sergeant", "Officer" (just a guess).Quote(Up to 3 loadouts per Regiment/Class)
So will all ranks be per-determind like in NW (Sgt/Off) or will we get every specific rank?If you remember back to the "Clan System" blog, you will be able to use a complete list of ranks* which will show up in-game. So I'm assuming that the system will read your in-game class and place your specific rank from the system onto the uniform (or something to that effect).
Will the uniforms be a bit less cartoony?It's pre-alpha, so I think you know the answer to that one. ;)
Looks very tasty. I like the idea of variability in melee depending on which fighting style you prefer. :)
Will the uniforms be a bit less cartoony?
Testing new bullet pathing script:
(https://www.abload.de/img/bulletpath5nsxw.png)
Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.
Looks great ;D, very curious how the animations looks tho
Testing new bullet pathing script:
(https://www.abload.de/img/bulletpath5nsxw.png)
Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.
Oh jesus christ xDTesting new bullet pathing script:
(https://www.abload.de/img/bulletpath5nsxw.png)
Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.
Dat Ass, wow so tight.
SpoilerAlso, in addition to the bullet trajectory stuff here is post that Beaver made back in November in the Donator Board. Graphics were turned all the way to a minimum for testing. The flag does not represent anything it is just a random texture.Testing new bullet pathing script:
(https://www.abload.de/img/bulletpath5nsxw.png)
Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.Looks great ;D, very curious how the animations looks tho
Here are two videos that Vincenzo posted back in November, again, in the Donator Board.
A reload/fire
<video width=\"640\" height=\"480\" controls autoplay loop>
<source src=\"https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4\" type=\"video/mp4\">
<embed width=\"640\" height=\"480\" src=\"https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4\">
</object>
</video>
And a walk:
<video width=\"640\" height=\"480\" controls autoplay loop>
<source src=\"https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4\" type=\"video/mp4\">
<embed width=640\" height=\"480\" src=\"https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4\">
</object>
</video>[close]
the only I can think of at the moment is where is the cavalry? (http://www.youtube.com/watch?v=N1V3JW4HeBs)
the only I can think of at the moment is where is the cavalry? (http://www.youtube.com/watch?v=N1V3JW4HeBs)
True.
To make a regiment...or not to make a regiment...
the only I can think of at the moment is where is the cavalry? (http://www.youtube.com/watch?v=N1V3JW4HeBs)
True.
To make a regiment...or not to make a regiment...
dont get any ideas duuring ::)
Will faces be changeable or default?
Begs the question, how are you guys going to have the unit selection? Is it going to be like NW or completely different? (Please be different, please let this game be as good as I hope it'll be...)You can't just say 'different', explain how. Imo the current system works fine.
Its different because its like a raffle. You never know what class you will get.Begs the question, how are you guys going to have the unit selection? Is it going to be like NW or completely different? (Please be different, please let this game be as good as I hope it'll be...)You can't just say 'different', explain how. Imo the current system works fine.
Looks amazing, but where is the HAIR?!?
Looks good. I would just say that regarding uniforms I would give the artillery jackets noticing that in those screens they appear to be wearing only under shirts. The idea of gunners mostly not wearing their jackets and having red undershirts is a reenacterism.
Thats radd looking. Although like I said it may look cooler however almost every photo of soldiers with artillery they were in jackets.
Another thing to point out that I noticed is the amount of blue pants in the pictures of confederates. Light blue trousers were not standard issue to confederates until later in the war and those had a richer blue than the Federal ones. Yes there were some cases of them being taken from dead Union soldiers but this is pretty rare for the ANV had a good supply of trousers for a most of the war.
Will details in uniforms such as those be customizable?
Looks great! Keep up the good work! When are you planning to have the entire game out?
When's the mod sic (Game) out?
Go to hell.
Will details in uniforms such as those be customizable?
Will flag bearers be able to fight with the flag in one hand and a sword in another like in the Total War games?
Or make it like a lance or spear, that would be even better and make more sense. I imagine fighting with a 20 pound flag in your off hand would make you incredibly off balanced and a clumsy fighter.Will flag bearers be able to fight with the flag in one hand and a sword in another like in the Total War games?
If this is possible, please do it. I want to defend old glory! No one's taking the Stars and Stripes from me!
Any chance of this being on Mac?
Thats radd looking. Although like I said it may look cooler however almost every photo of soldiers with artillery they were in jackets.
Another thing to point out that I noticed is the amount of blue pants in the pictures of confederates. Light blue trousers were not standard issue to confederates until later in the war and those had a richer blue than the Federal ones. Yes there were some cases of them being taken from dead Union soldiers but this is pretty rare for the ANV had a good supply of trousers for a most of the war.
Will details in uniforms such as those be customizable?
Millander, dont u be bringing up trousers again, eh?
;)
Any chance of this being on Mac?
PC / Windows Master Race?
If you get in on STEAM, will you include a Team Fortress 2 hat :p.This
If you get in on STEAM, will you include a Team Fortress 2 hat :p.fakin useless hats.
i really hope this will be very optimized for people like me with shitty computes
Any chance of this being on Mac?
Any chance of this being on Mac?
Unity allows us to create builds for both PC and Mac. However, no one in the Development Team has a Mac, so testing it out on Macs will be entirely your (i.e. the guys who own Macs) job...
Spoiler FSEOTL [close] |
My balls just made my penis excrete sticky white jelly. Looks incredible! Now, I'm looking forward to a gameplay teaser trailer! Haha. I think i might add donation money so I can get in on the alpha too.
Link removed, nobody really should ever care for bitter peoples on anything on the internet. Especially gaming. Because they wrong. So very wrong.
Le Doc's Opinion
Any chance of this being on Mac?
Unity allows us to create builds for both PC and Mac. However, no one in the Development Team has a Mac, so testing it out on Macs will be entirely your (i.e. the guys who own Macs) job...
http://forums.taleworlds.com/index.php/topic,254502.msg7002635.html#msg7002635 (http://forums.taleworlds.com/index.php/topic,254502.msg7002635.html#msg7002635)
Le Doc's Opinion
I don't understand, why are they so mean?
What did we do D:http://forums.taleworlds.com/index.php/topic,254502.msg7002635.html#msg7002635 (http://forums.taleworlds.com/index.php/topic,254502.msg7002635.html#msg7002635)
Le Doc's Opinion
I don't understand, why are they so mean?
Taleworlds (community) despises the NW/MM community. To some extent they are correct about some things but they are just generally pretty bitter and represent a minority of warband players.
Can't wait to compare this to War of Rights, still trying to decide which way I will go.
I think I have gotten the 2 games figured out and where they will stand. I might be wrong, but to me, War of Rights seems to be catering towards regiments and group play with it's realism and engine, where as Battle Cry of Freedom is more of a get on a 500 player server and have fun in a clusterfuck of awesomeness. Both will be great, both will appeal to different crowds, unless you are down for anything like me :DCan't wait to compare this to War of Rights, still trying to decide which way I will go.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.pandawhale.com%2F82733-why-not-both-meme-5LvD.jpeg&hash=442be80848037b6b2133a71feacc30a506fdf5a5)[close]
Can't wait to compare this to War of Rights, still trying to decide which way I will go.
I think I have gotten the 2 games figured out and where they will stand. I might be wrong, but to me, War of Rights seems to be catering towards regiments and group play with it's realism and engine, where as Battle Cry of Freedom is more of a get on a 500 player server and have fun in a clusterfuck of awesomeness. Both will be great, both will appeal to different crowds, unless you are down for anything like me :DCan't wait to compare this to War of Rights, still trying to decide which way I will go.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.pandawhale.com%2F82733-why-not-both-meme-5LvD.jpeg&hash=442be80848037b6b2133a71feacc30a506fdf5a5)[close]
pre-alpha..Can't wait to compare this to War of Rights, still trying to decide which way I will go.
i am without a doubt getting both games...
EDIT: well ive already bought BCoF and its beta so yeah...
pre-alpha..Can't wait to compare this to War of Rights, still trying to decide which way I will go.
i am without a doubt getting both games...
EDIT: well ive already bought BCoF and its beta so yeah...
Glad to see the blog is finally out :D
Looking good :)
And how do you know that?I think I have gotten the 2 games figured out and where they will stand. I might be wrong, but to me, War of Rights seems to be catering towards regiments and group play with it's realism and engine, where as Battle Cry of Freedom is more of a get on a 500 player server and have fun in a clusterfuck of awesomeness. Both will be great, both will appeal to different crowds, unless you are down for anything like me :DCan't wait to compare this to War of Rights, still trying to decide which way I will go.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.pandawhale.com%2F82733-why-not-both-meme-5LvD.jpeg&hash=442be80848037b6b2133a71feacc30a506fdf5a5)[close]
ehh some of that is correct.
Both games are going to cadre to regiments and realism just as much. Thing is BCoF will have hundreds of players on servers while War of Rights is capped at 60
Yeah kids fuckin blood everywhere!
Glad to see the blog is finally out :D
Looking good :)
silly reje, you already saw it... :-*
And how do you know that?I think I have gotten the 2 games figured out and where they will stand. I might be wrong, but to me, War of Rights seems to be catering towards regiments and group play with it's realism and engine, where as Battle Cry of Freedom is more of a get on a 500 player server and have fun in a clusterfuck of awesomeness. Both will be great, both will appeal to different crowds, unless you are down for anything like me :DCan't wait to compare this to War of Rights, still trying to decide which way I will go.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.pandawhale.com%2F82733-why-not-both-meme-5LvD.jpeg&hash=442be80848037b6b2133a71feacc30a506fdf5a5)[close]
ehh some of that is correct.
Both games are going to cadre to regiments and realism just as much. Thing is BCoF will have hundreds of players on servers while War of Rights is capped at 60
Devs and friends?
Mahud im sure you remember all the fun talk of when NW was announced. Basically all of them saying Mount and Musket wasent good enough to be its own game etc. As long as they don't come on here its all good.Quite true, but that was also caused by Taleworlds denying Yoshiboy (I think it was him) a chance at creating a Caribbean/Pirate DLC/expansion and later on announcing M&B Into the Caribbean and NW.
To each his own.
I'm glad to see that you've made progress. The graphics look decent enough, but I'm much more bothered about the gameplay. I can't emphasize enough, how important the combat system is. It will literally, make or break this game. Mount & Blade has been very successful, because of it's outstanding melee combat, not it's graphics, presentation or realism. Because of it's success, I suggest that you copy Mount and Blade's combat as much as possible.With better animations and hitboxes, of course.
We are still getting that though, in the form of Mount and Blade: Caribbean! by Snowbird Games.Mahud im sure you remember all the fun talk of when NW was announced. Basically all of them saying Mount and Musket wasent good enough to be its own game etc. As long as they don't come on here its all good.Quite true, but that was also caused by Taleworlds denying Yoshiboy (I think it was him) a chance at creating a Caribbean/Pirate DLC/expansion and later on announcing M&B Into the Caribbean and NW.
To each his own.
No, I don't believe that to be true Millander. I'm not claiming to know a lot about engines, but I don't think any engine is TRULY capped in terms of players. It all depends on how you use the engine and how you use your resources. Of course, there IS a cap on the amount of players in terms of how many can the average player support with their rig. That said, knowing Hinkel, I don't think he would settle for 64 players. This is all speculation but I'm expecting 100 player support, at the least.And how do you know that?I think I have gotten the 2 games figured out and where they will stand. I might be wrong, but to me, War of Rights seems to be catering towards regiments and group play with it's realism and engine, where as Battle Cry of Freedom is more of a get on a 500 player server and have fun in a clusterfuck of awesomeness. Both will be great, both will appeal to different crowds, unless you are down for anything like me :DCan't wait to compare this to War of Rights, still trying to decide which way I will go.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.pandawhale.com%2F82733-why-not-both-meme-5LvD.jpeg&hash=442be80848037b6b2133a71feacc30a506fdf5a5)[close]
ehh some of that is correct.
Both games are going to cadre to regiments and realism just as much. Thing is BCoF will have hundreds of players on servers while War of Rights is capped at 60
The cry engine (unless recently changed) has a maximum of 60 players. As well you would need a beast of a computer to run any higher amount of that effectively. For this reason FSE is using the unity engine for it is the best available engine that supports large player counts.
Although it looks like a fun game and im definitely buying it in the aspect of large multiplayer events it could not compete with BCoF.
Hm, seems like you can make MMO's with the Cry Engine so I don't think there is a cap (source Wikipedia). Olafson said however that their is a 64 player limit. I think (though I know very little about game engines) that it's probably harder to optimize the cry engine for larger battles (just what I thought Olafson might have meant). Another thought is that their is completely different mechanics between a MMO & a FPS though.Well, not meant to be taken in an offensive way but the War of Rights team don't exactly have too much experience either outside of Python and whatever code Total War uses. Besides, Unity is not babby's first engine like some people seem to think it is, like CryEngine, it is highly versatile capable of being used to design anything from mobile games to Battle Cry of Freedom (which is arguably the most ambitious Unity game yet). Also, you are assuming Battle Cry of Freedom WILL actually manage to get it's 500 player goal, but do remember neither of these games have even actually reached alpha yet, so nothing is set in stone. Just look at NW, 250 player count was attempted and promised from the very beginning to way after release, but ultimately just could not be done. Shit happens, 500 players is just Battle Cry of Freedom's goal, but until they actually reach that count, in a stable, playable state, Battle Cry of Freedom's actual player cap is just as mysterious as War of Right's.
I feel like cry engine is probably a better engine if you got a lot of experience so I don't blame FSE for picking an easy to use & optimize engine for their first game.. I also highly doubt Wotr will get 500 player battles though but we shall see.
I think both games will be good in their own way.
I don't think so, I wasn't invited to the party ):Devs and friends?
friends? the devs have friends? ???Spoilerjk pls dont hurtz moi.[close]
21 updates later and still no horses. Why, Devs, why?
21 updates later and still no horses. Why, Devs, why?
Because we will do horses at last.
Below is yet another screenshot showing Union soldiers marching across a small wooden bridge close to the Stone House on 1st Manassas. You might have noticed different walking animations in this and the previous screenshots. In BCoF, you will be able to walk in 4 different speeds. backwards walk, forward walk, forward run and forward sprint . Furthermore, upon entering combat mode (By pressing X or any button of your choice) you will be in a special combat idle, walk and run animation as seen above.
Below is yet another screenshot showing Union soldiers marching across a small wooden bridge close to the Stone House on 1st Manassas. You might have noticed different walking animations in this and the previous screenshots. In BCoF, you will be able to walk in 4 different speeds. backwards walk, forward walk, forward run and forward sprint . Furthermore, upon entering combat mode (By pressing X or any button of your choice) you will be in a special combat idle, walk and run animation as seen above.
Does that mean we will see some sort of stamina bar or such?
Stamina will be in the game. More on that later.I hope the stamina will not be like in Brytenwalda :(
Diplex, please remember that we did not spend a lot of time with testing out and tweaking the Uniforms in the game. We just took their textures, slapped them into the game, gave them a diffuse bump shader and thats it. We will do all graphical stuff later.
Do you intend on stamina having an effect on combat, like stability when aiming, damage and speed of swings, that sort of thing?
They could have it not have as big of an impact due to the lack of metal armour, e.g. only a really noticeable difference between someone that has sprinted across the map and someone that has stood still the whole round :PDo you intend on stamina having an effect on combat, like stability when aiming, damage and speed of swings, that sort of thing?
oh god i hope not... dont make it like chivalry's stamina system pls. id like a stamina system but not one that goes that much in-depth.
or it could work but it would be a hell of alot different to chivalry's because you arent wearing a shit ton of knight armour and big bastard swords...
Do you intend on stamina having an effect on combat, like stability when aiming, damage and speed of swings, that sort of thing?
but why are the yanks blankets blue???
but why are the yanks blankets blue???
Quotebut why are the yanks blankets blue???
No worries, I've got the butternut blanket done, and the grey blanket will be added aswell. Also, this is a greatcoat roll, not a blanket.
(https://dl.dropboxusercontent.com/u/10304589/frying_pan.jpg)
hmnn ya that would!
found this bit of cool info on overcoats and the fact that it is not "reenactorism "
From Revised U.S. Army Regulations of 1861, Article XIII, 96.
The knapsack of each man
will be placed on the lower shelf of his bunk, at its foot, packed
with his effects, and ready to be slung; the great-coat on the same
shelf, rolled and strapped; the coat, folded inside out, and placed
under the knapsack; the cap on the second or upper shelf; and the
boots well cleaned.
Wow, nice texture work!Quotebut why are the yanks blankets blue???
No worries, I've got the butternut blanket done, and the grey blanket will be added aswell. Also, this is a greatcoat roll, not a blanket.
(https://dl.dropboxusercontent.com/u/10304589/frying_pan.jpg)
ah greatcoat ok cool! (i have never seen it don't like that before, but sure they did that)
p.s that frying pan is a very nice touch!
Not sure if this has been asked but are those the final character models?
Looking good.I hope so, a chopstick to shove up the enemies' fleshy spots would be more useful than those fucking sabre briquets, I would take a frying pan over one any day.
Can the frying pan be used as a secondary weapon like the sabre briquet? ::)
Speaking of dynamic damage, you guys think you could do some gradual uniform damage like I suggested a while back? Rejenorst did also I think on the donator boards.
Awesome. I am wondering if the flag bearer's flag can also get torn since Olaf was indicating something similar but unrelated. Would be cool if you see a regiment with half torn flags from combat lol. Although I know trolls will team dammage mah beautiful flags to pieces :(
If in events artillery is allowed to bring 5+ cannon due the larger events than I would so be artillery.
Awesome. I am wondering if the flag bearer's flag can also get torn since Olaf was indicating something similar but unrelated. Would be cool if you see a regiment with half torn flags from combat lol. Although I know trolls will team dammage mah beautiful flags to pieces :(
Well, we will have to see about that. It is easily possible to shoot holes into flags when shooting bullets at it, but I do not know about performance.
Maybe only on Ultra settings, for the people who have a very good Computer.
Will there be a customizable face like in warband? Or at least hair and beard?Read it again, please.
To get access to the alpha, does the 150 euro donation have to be donated at once?
To get access to the alpha, does the 150 euro donation have to be donated at once?
You can break it up.
U crazy m8 where u get dat kind of monah?To get access to the alpha, does the 150 euro donation have to be donated at once?
You can break it up.
Sweet! Donations coming up! :D
Bitch please.U crazy m8 where u get dat kind of monah?To get access to the alpha, does the 150 euro donation have to be donated at once?
You can break it up.
Sweet! Donations coming up! :D
U crazy m8 where u get dat kind of monah?To get access to the alpha, does the 150 euro donation have to be donated at once?
You can break it up.
Sweet! Donations coming up! :D
The ramming animation is way too fast i think, (great job btw) ;)
i'm actually considering now to donate.
The ramming animation is way too fast i think, (great job btw) ;)
What animation?
https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4:OOOOOOOOOOOOO
What animation?
https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4
Personally, I feel the animation is way too fast. I'm not saying make it a full 30+ seconds, but I think at least 20 seconds should do it. That was 13 seconds, way too fast. Rifles didn't even reload that fast.
Personally, I feel the animation is way too fast. I'm not saying make it a full 30+ seconds, but I think at least 20 seconds should do it. That was 13 seconds, way too fast. Rifles didn't even reload that fast.
Personally, I feel the animation is way too fast. I'm not saying make it a full 30+ seconds, but I think at least 20 seconds should do it. That was 13 seconds, way too fast. Rifles didn't even reload that fast.
Really? I can reload a Minie Musket in about 15 seconds, fast time was 12.72 I think
Now do that under fire. I read a pretty in deph book talking about the rifles musket in civil war combat and it said on average a soldier fired a shot every minute in battle. Fear fatigue and distractions could be the cause of this but the main cause would likelly be atributed to terror and stress. For gameplay this wouldnt be practical of course.Personally, I feel the animation is way too fast. I'm not saying make it a full 30+ seconds, but I think at least 20 seconds should do it. That was 13 seconds, way too fast. Rifles didn't even reload that fast.
Really? I can reload a Minie Musket in about 15 seconds, fast time was 12.72 I think
Well, yeah, the environment defiantly has a factor on your ability to do quick motions, I won't deny that. When I timed myself I was on a quiet shooting range in Boston (Well, Sudbury) in the fall. While someone is yelling at me and I see other people firing, there's going to be some variables thrown in there.
I also did cheat a bit, I kept my rod on my belt and pre-tore the cartridge. I'd say in battle I'd have a 20 second speed.
Well, yeah, the environment defiantly has a factor on your ability to do quick motions, I won't deny that. When I timed myself I was on a quiet shooting range in Boston (Well, Sudbury) in the fall. While someone is yelling at me and I see other people firing, there's going to be some variables thrown in there.
I also did cheat a bit, I kept my rod on my belt and pre-tore the cartridge. I'd say in battle I'd have a 20 second speed.
there ya go.
Well, yeah, the environment defiantly has a factor on your ability to do quick motions, I won't deny that. When I timed myself I was on a quiet shooting range in Boston (Well, Sudbury) in the fall. While someone is yelling at me and I see other people firing, there's going to be some variables thrown in there.
I also did cheat a bit, I kept my rod on my belt and pre-tore the cartridge. I'd say in battle I'd have a 20 second speed.
there ya go.
It's a tooth thing, I got permanent braces in the back of my top and bottom front row and the paper gets stuck there sometimes. The rod thing I do in batte for sake of preference, I only keep it in the proper area when marching.
Now now chaps, go Home ,Spoilerhttps://www.fsegames.eu/forum/index.php?board=32.0[close]
;)
Well, yeah, the environment defiantly has a factor on your ability to do quick motions, I won't deny that. When I timed myself I was on a quiet shooting range in Boston (Well, Sudbury) in the fall. While someone is yelling at me and I see other people firing, there's going to be some variables thrown in there.
I also did cheat a bit, I kept my rod on my belt and pre-tore the cartridge. I'd say in battle I'd have a 20 second speed.
there ya go.
It's a tooth thing, I got permanent braces in the back of my top and bottom front row and the paper gets stuck there sometimes. The rod thing I do in batte for sake of preference, I only keep it in the proper area when marching.
Imagine Bf4 or CoD buffs playing this game.
"ONE MOTHERFUCKING SHOT? And it likes fuckin foreverrr to reloaaad! Soo laaaame!"
Am I the only one excited about the 10 Gigabytes of sound people? That is a lot of taunts, screams and weapon sounds!
True that.
Still, I still think reloading time should be 12-14 seconds at the very least. Otherwise this will just become yet another 1st/3rd person shoot-the-fuck-you-want-'er.
And my cavarly would stand no change, which would suck :P
That being said, cavalry really shouldn't be able to play like in NW.
Cav will engage Infantry in a square and run straight into it and usually come out on top which is stupid when in reality they would stay away and have no chance of getting into the square.That being said, cavalry really shouldn't be able to play like in NW.
How do they play in NW and how do you want them To be played in BCoF?
That being said, cavalry really shouldn't be able to play like in NW.
How do they play in NW and how do you want them To be played in BCoF?
Cavalry in the ACW dismounted a lot, especially Federal units who were better trained in that procedure, but you couldn't be further from the truth when saying they did not fight mounted.
Stamina will be in the game. More on that later.
Diplex, please remember that we did not spend a lot of time with testing out and tweaking the Uniforms in the game. We just took their textures, slapped them into the game, gave them a diffuse bump shader and thats it. We will do all graphical stuff later.
well for the engagement battles were position have to be held and lost to win the match I'm thing like when a regiment is forced to abandon a position the cav would be the guys who would run them down or be the first once to take a position dismount and hold out till everyone makes it there
Stamina will be in the game. More on that later.I hope it will not effect you walking, because you could more or less walk for a whole day.
Stamina will be in the game. More on that later.I hope it will not effect you walking, because you could more or less walk for a whole day.
Nice avatar...
Nice avatar...Stamina will be in the game. More on that later.I hope it will not effect you walking, because you could more or less walk for a whole day.
No, it wont. The idea is to add exhaustion and stamina. But both wont be affected and wont affect walking. Only running sprinting etc.
The question that must be asked: What will the musket's overhead attack be?
EDIT: (with the bayonet attached I meant)
And regarding the rifles, will there be a "sharpshooter" weapon. Essentially a rifle looking like this:Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ovcwa.com%2F001sharpshooter.jpg&hash=d9ed9ecf532f3097e62b064d0f1acb144e625e94)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.sonofthesouth.net%2Fleefoundation%2Fcivil-war%2F1862%2Fnovember%2Fsharpshooter.jpg&hash=547e8a0a19da1a7f70c21a1fbedcd8cecafd4891)[close]
Would be really cool to see this, would make the commanders think twice before riding along the lines.
And regarding the rifles, will there be a "sharpshooter" weapon. Essentially a rifle looking like this:Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ovcwa.com%2F001sharpshooter.jpg&hash=d9ed9ecf532f3097e62b064d0f1acb144e625e94)[close]
I think so. I believe going prone has been planned.
I think so. I believe going prone has been planned.
Hm.. It feels like this might brake the linebattle experience?
Maybe we should stop trying to create a NW line-battle experience in BCoFYess! If it's just going to be NW with a texture pack for ACW no one is going to be satisfied.
I think so. I believe going prone has been planned.
Hm.. It feels like this might brake the linebattle experience?
Or I could trample them with my horse?
Well will your sabers even be able to reach people that lay down? At least I hope so xD. Don't know the historical length of sabers I nub :'(Then jus tramble them with the horse.
I don't think they are going to include animal behavior for horses that would be ridiculous xD. And yeah I guess trampling would make sense, seems like skirmish are going to be hard for us infantry to take out on our own if this is the way prone will be used but with experienced cavalry regiments I guess it could be pretty balanced.
then suddenly my horse is like. lol nope i'm out!
I have never been on horseback in my entire life. How is the experience exactly and how much control do you have?Depends on your horse, really. They are like humans when it comes to personality, some want to be lead, and some want to lead, and so on so forth. Generally though, if you know how to handle the horse and have a strong connection with it, you can have as much control as you want, as long as the horse is willing to do it.
It would be silly if you have the same amount of control like in NW where you can twitch, etc.
I have never been on horseback in my entire life. How is the experience exactly and how much control do you have?
It would be silly if you have the same amount of control like in NW where you can twitch, etc.
And regarding the rifles, will there be a "sharpshooter" weapon. Essentially a rifle looking like this:Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ovcwa.com%2F001sharpshooter.jpg&hash=d9ed9ecf532f3097e62b064d0f1acb144e625e94)[close]
Seeing that makes a question pop up in my head.
Will proning be possible in the game? :)
yes like that i don't want that to happen. I bet that guy was raging too
One little note: Horses are pretty hesitant about trampling people.
I'd like to suggest again, being prone should have SERIOUS disadvantages and leave you vulnerable for a sudden attack.
1. Extreme slow reload. At least double the normal time.
2. Standing up taking more then just a few seconds and leaving you totally vulnerable all the way.
3. Impossible to change to melee stand while being prone.
Being prone should give the player a little extra accuracy, but nothing more. Being a really small target is enough advantage.
Speaking of general balance, please don't have a total 360 degree all look key.True makes "surprises" really hard to do :P
Speaking of general balance, please don't have a total 360 degree all look key.
Speaking of general balance, please don't have a total 360 degree all look key.
Maybe have it so that you can mouse-look your head all the way right/left so that your screen edge touches the 180 degree mark behind you but doesn't go further and doesn't center on it. If heads move like in ARMA2 that would be awesome too so you could see the direction someone is looking :)
Speaking of general balance, please don't have a total 360 degree all look key.
Maybe have it so that you can mouse-look your head all the way right/left so that your screen edge touches the 180 degree mark behind you but doesn't go further and doesn't center on it. If heads move like in ARMA2 that would be awesome too so you could see the direction someone is looking :)
Hey great job looks great however I've got few notes for ya:
1. Having so many different modes can make the gameplay less "smooth", what I mean is when you have run/sprint/walk yeah it's alright as long as it's smooth and you don't have to do too much to change between them, crouch/stand/prone I haven't actually read enough to see if you are going to implement Prone in the game but then again having 3 different stances in a this type of game might be wrong if the time it takes to do every move is too slow.
2. The combat mode: just like mentioned above I can't really tell too much since the game isn't even in alpha yet :D, what I can say though which is also related to the fact that this game is Civil war flintlock type game having too many modes and stances and etc can make the gameplay less smooth combat mode seems the thing that can actually do the worst job within these modes however if it's like that maybe the maps are big and you use non combat mode just to sprint and get to a place faster and then you just stay in combat mode most of the time I guess it's ok, we just need to wait and see in alpha :D .
That's all I guess great job so far keep up the great work I hope to play this game and have some nice awesome regiments and regiment events like in Napoleonic wars :D.
I don't. Cavalry's not going to be an issue since you can just shoot them with your rifle-level accuracy, and it makes sneak attacks basically useless when you can literally look behind your soldier as you reload.
Damnit Mack, stop. You are making me cringe, reminding me how much I hate cavalry. I really hope their is a nice and satisfying death animation when I impale that horse on a bayonet and chop the rider's damned head off, because I know revolver cavalry is going to piss me off something nasty, and a nice, gruesome, satisfying death fit for bastard cavalry who prey on shooting/bumping/slashing the already misfortunate, cornered and preoccupied fighters and then bragging "hur dur I'm 30 and 1 i'm so good" in game when they would be demolished as infantry.I don't. Cavalry's not going to be an issue since you can just shoot them with your rifle-level accuracy, and it makes sneak attacks basically useless when you can literally look behind your soldier as you reload.
Kind of hard to do that when there is more than one.
Cavalrymen are going to have pistols with six shots mind you. Whether I look over my shoulder or not its not going to matter if they unload and ride away.
I'm sure someone will make a mod that makes cavalry explode violently upon death.Damnit Mack, stop. You are making me cringe, reminding me how much I hate cavalry. I really hope their is a nice and satisfying death animation when I impale that horse on a bayonet and chop the rider's damned head off, because I know revolver cavalry is going to piss me off something nasty, and a nice, gruesome, satisfying death fit for bastard cavalry who prey on shooting/bumping/slashing the already misfortunate, cornered and preoccupied fighters and then bragging "hur dur I'm 30 and 1 i'm so good" in game when they would be demolished as infantry.I don't. Cavalry's not going to be an issue since you can just shoot them with your rifle-level accuracy, and it makes sneak attacks basically useless when you can literally look behind your soldier as you reload.
Kind of hard to do that when there is more than one.
Cavalrymen are going to have pistols with six shots mind you. Whether I look over my shoulder or not its not going to matter if they unload and ride away.
My one and only dream, somebody make this happen, please, make sure their is extra giblets in the explosion.I'm sure someone will make a mod that makes cavalry explode violently upon death.Damnit Mack, stop. You are making me cringe, reminding me how much I hate cavalry. I really hope their is a nice and satisfying death animation when I impale that horse on a bayonet and chop the rider's damned head off, because I know revolver cavalry is going to piss me off something nasty, and a nice, gruesome, satisfying death fit for bastard cavalry who prey on shooting/bumping/slashing the already misfortunate, cornered and preoccupied fighters and then bragging "hur dur I'm 30 and 1 i'm so good" in game when they would be demolished as infantry.I don't. Cavalry's not going to be an issue since you can just shoot them with your rifle-level accuracy, and it makes sneak attacks basically useless when you can literally look behind your soldier as you reload.
Kind of hard to do that when there is more than one.
Cavalrymen are going to have pistols with six shots mind you. Whether I look over my shoulder or not its not going to matter if they unload and ride away.
Just wondering whether or not it would be worthwhile having an option ingame that allows you to tie up your horse so that it doesn't run away automatically after a few seconds. (The horse will run away/die if you die/respawn). Might make it useful for cavalry to dismount and remount but maybe they should have to spend a few seconds tying/untying the horse.
For Dragoons it's really annoying to leave always one man behind to take care of those damn horses. I know this well. :-\
I just can't wait anymore. :-\
I just can't wait anymore. :-\
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic3.fjcdn.com%2Fthumbnails%2Fcomments%2Fradarr%2Brolled%2Ba%2Brandom%2Bimage%2Bposted%2Bin%2Bcomment%2B539%2Bat%2B_83a4232a840a808dd586956d3f1307ab.jpg&hash=6a49ed688991723a7e2e6e30bd19830a1dde673e)
Hang in there bro, we are all in this together :(
I just can't wait anymore. :-\
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic3.fjcdn.com%2Fthumbnails%2Fcomments%2Fradarr%2Brolled%2Ba%2Brandom%2Bimage%2Bposted%2Bin%2Bcomment%2B539%2Bat%2B_83a4232a840a808dd586956d3f1307ab.jpg&hash=6a49ed688991723a7e2e6e30bd19830a1dde673e)
Hang in there bro, we are all in this together :(
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.troll.me%2Fimages%2Fdawson-crying%2Fi-know-and-im-still-crying.jpg&hash=77e1bb1ba738e5597243271564009ddafe8ae4fd)
Yea let's hope it will become a great game, from what i've seen is very impressive :D
haha if I have some money I'll spend it to them :DI just can't wait anymore. :-\
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic3.fjcdn.com%2Fthumbnails%2Fcomments%2Fradarr%2Brolled%2Ba%2Brandom%2Bimage%2Bposted%2Bin%2Bcomment%2B539%2Bat%2B_83a4232a840a808dd586956d3f1307ab.jpg&hash=6a49ed688991723a7e2e6e30bd19830a1dde673e)
Hang in there bro, we are all in this together :(
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.troll.me%2Fimages%2Fdawson-crying%2Fi-know-and-im-still-crying.jpg&hash=77e1bb1ba738e5597243271564009ddafe8ae4fd)
Yea let's hope it will become a great game, from what i've seen is very impressive :D
It's amazing, you should see the Donators forum :DSpoilerThats right! (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.yellobric.com%2Fwp-content%2Fuploads%2F2011%2F03%2FDonate.jpg&hash=829d438d1269543e835f787564862aa53c257a8a)[close]
haha if I have some money I'll spend it to them :DI just can't wait anymore. :-\
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic3.fjcdn.com%2Fthumbnails%2Fcomments%2Fradarr%2Brolled%2Ba%2Brandom%2Bimage%2Bposted%2Bin%2Bcomment%2B539%2Bat%2B_83a4232a840a808dd586956d3f1307ab.jpg&hash=6a49ed688991723a7e2e6e30bd19830a1dde673e)
Hang in there bro, we are all in this together :(
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.troll.me%2Fimages%2Fdawson-crying%2Fi-know-and-im-still-crying.jpg&hash=77e1bb1ba738e5597243271564009ddafe8ae4fd)
Yea let's hope it will become a great game, from what i've seen is very impressive :D
It's amazing, you should see the Donators forum :DSpoilerThats right! (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.yellobric.com%2Fwp-content%2Fuploads%2F2011%2F03%2FDonate.jpg&hash=829d438d1269543e835f787564862aa53c257a8a)[close]
How often do they put things up on the donators forum? I have promised myself to not donate until they show real gameplay, but I'm getting tempted...
You forgot the mandatory picture for your post, munk.
But I think it would be something like this:Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2FErmey_drill_Sgt2_4683.jpg&hash=35dead7266511c84a1726ee40a20310af5a2e72e)[close]
haha if I have some money I'll spend it to them :DI just can't wait anymore. :-\Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic3.fjcdn.com%2Fthumbnails%2Fcomments%2Fradarr%2Brolled%2Ba%2Brandom%2Bimage%2Bposted%2Bin%2Bcomment%2B539%2Bat%2B_83a4232a840a808dd586956d3f1307ab.jpg&hash=6a49ed688991723a7e2e6e30bd19830a1dde673e)[close]
Hang in there bro, we are all in this together :(Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.troll.me%2Fimages%2Fdawson-crying%2Fi-know-and-im-still-crying.jpg&hash=77e1bb1ba738e5597243271564009ddafe8ae4fd)[close]
Yea let's hope it will become a great game, from what i've seen is very impressive :D
It's amazing, you should see the Donators forum :DSpoilerThats right! (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.yellobric.com%2Fwp-content%2Fuploads%2F2011%2F03%2FDonate.jpg&hash=829d438d1269543e835f787564862aa53c257a8a)[close]
stop crying and man up
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2FErmey_drill_Sgt2_4683.jpg&hash=35dead7266511c84a1726ee40a20310af5a2e72e)
You forgot the mandatory picture for your post, munk.
But I think it would be something like this:Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2FErmey_drill_Sgt2_4683.jpg&hash=35dead7266511c84a1726ee40a20310af5a2e72e)[close]
ya that would work well :D i should use ithaha if I have some money I'll spend it to them :DI just can't wait anymore. :-\Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic3.fjcdn.com%2Fthumbnails%2Fcomments%2Fradarr%2Brolled%2Ba%2Brandom%2Bimage%2Bposted%2Bin%2Bcomment%2B539%2Bat%2B_83a4232a840a808dd586956d3f1307ab.jpg&hash=6a49ed688991723a7e2e6e30bd19830a1dde673e)[close]
Hang in there bro, we are all in this together :(Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.troll.me%2Fimages%2Fdawson-crying%2Fi-know-and-im-still-crying.jpg&hash=77e1bb1ba738e5597243271564009ddafe8ae4fd)[close]
Yea let's hope it will become a great game, from what i've seen is very impressive :D
It's amazing, you should see the Donators forum :DSpoilerThats right! (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.yellobric.com%2Fwp-content%2Fuploads%2F2011%2F03%2FDonate.jpg&hash=829d438d1269543e835f787564862aa53c257a8a)[close]
stop crying and man up
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2FErmey_drill_Sgt2_4683.jpg&hash=35dead7266511c84a1726ee40a20310af5a2e72e)
Well the men look a little weird but it's work in progress. Also why do they confederates have that realllly light blue strand around their hats? I think it looks kinda dumb. Make it gray or something not light blue.
I think I heard somewhere that they're doing horses last.Yup the devs stated they are gonna do it after they finished the rest ^^
:'(+1
Def. looks great :D, but I like the Napoleonic Wars era much more.yea me too maybe a dlc or mod from napoleonic era will come to BcoF if it's moddable... Well i hope
Fallout 3 is an action role-playing open world video game developed by ..... Black Isle Studios was the developer of the original Fallout and Fallout 2. ... A teaser site for the game appeared on May 2, 2007, and featured music from the ... The festival took place on August 22–23 at Santa Monica's Aero Theater. ..... Beth Blog. :) :DU wot
Shellrazer Dev-Blog 22: Release Date and Teaser! 07/17/2012. Welcome ... Heh heh, this looks mightily like a certain tank game I made (Steamlands).Go away
Can't even be a proper spambot.Can you send me money Onii? I am Nigerian Prince trying to reclaim throne pls halp.
I disappoint.
Was there supposed to be a video accompanying this blog?
Also, in addition to the bullet trajectory stuff here is post that Beaver made back in November in the Donator Board. Graphics were turned all the way to a minimum for testing. The flag does not represent anything it is just a random texture.Testing new bullet pathing script:
(https://www.abload.de/img/bulletpath5nsxw.png)
Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.Looks great ;D, very curious how the animations looks tho
Here are two videos that Vincenzo posted back in November, again, in the Donator Board. They are slightly changed by now, to make it work and look even better, but overall, this is how it looks.
A reload/fire
And a walk:
Def. looks great :D, but I like the Napoleonic Wars era much more.yea me too maybe a dlc or mod from napoleonic era will come to BcoF if it's moddable... Well i hope
Also, in addition to the bullet trajectory stuff here is post that Beaver made back in November in the Donator Board. Graphics were turned all the way to a minimum for testing. The flag does not represent anything it is just a random texture.Testing new bullet pathing script:
(https://www.abload.de/img/bulletpath5nsxw.png)
Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.Looks great ;D, very curious how the animations looks tho
Here are two videos that Vincenzo posted back in November, again, in the Donator Board. They are slightly changed by now, to make it work and look even better, but overall, this is how it looks.
A reload/fire
<video width="640" height="480" controls autoplay loop>
<source src="https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4" type="video/mp4">
<embed width="640" height="480" src="https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4">
</object>
</video>
And a walk:
<video width="640" height="480" controls autoplay loop>
<source src="https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4" type="video/mp4">
<embed width=640" height="480" src="https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4">
</object>
</video>
Page 3
Is it me or is that reload really fast?
I thought the average of a veteran soldier was 10 seconds.Ten seconds would be very, very fast
Is it me or is that reload really fast?If you count, you can see it's exactly 13 seconds to reload and fire again. Just like in Napoleonic wars, 13 seconds exact. So no it's not fast it's the exact same reload time just as in NW.
But isn't the NW reload also kinda fast?Is it me or is that reload really fast?If you count, you can see it's exactly 13 seconds to reload and fire again. Just like in Napoleonic wars, 13 seconds exact. So no it's not fast it's the exact same reload time just as in NW.
we need NW to look like this! NOW! no, but serisouly when banner lord comes out we want a DLC like nw for bannerlord so that the graphics are cool
Hows the progession going? ^_^.
I'm still waiting for the next dev blog... And will probably wait much longer.
meh. just give them time. I'm sure it will be worth the wait :D
Next blog is written up and done etc and will be posted soon as the art assets that usually accompany the headers etc are done.yay!
SFX remind me what that is again ?Special effects I believe... Or sound effects... I'm not sure either.
going to be a short blog then :(
It is going to be amazing, as with the cruddy Warband engine you were limited to only hearing only a couple of sounds at all near you.Indeed, your ears will never feel more inside the barrel of a gun.
With Unity we'll be experincing soundgasms as we're not limited to 2-3 effects at once.
Oh well... um ... no pressure or anything ... :P
dubstep? ;DIt is going to be amazing, as with the cruddy Warband engine you were limited to only hearing only a couple of sounds at all near you.Indeed, your ears will never feel more inside the barrel of a gun.
With Unity we'll be experincing soundgasms as we're not limited to 2-3 effects at once.
need...new..blog....cant...wait...much longer!!!!Donator blog is supposed to have some nice goodies.
I'm broke.
Lol I hope they keep the melee system identical to Warband... or I fear I might have wasted 200hrs of groupfighting ! :/I'd prefer something new, from what I saw on NW was terrible flukey and ghosty.
Lol I hope they keep the melee system identical to Warband... or I fear I might have wasted 200hrs of groupfighting ! :/I'd prefer something new, from what I saw on NW was terrible flukey and ghosty.
I'd like the see how the new stamina feature is used for melee, if it stops chains kills I won't be happy >:(I have to agree >:(
Problem is, if they stay too close to NW, it'll just be looked at as it with better graphics, which isn't what FSE or what I think most of the community neither wants.
Problem is, if they stay too close to NW, it'll just be looked at as it with better graphics, which isn't what FSE or what I think most of the community neither wants.
+1
I want something new, better, but with the same style. And I am SURE that is how BCoF will end up. I can't wait.
And if people miss NW, it will still be there ;)
My goodness,the community keeps growing every time I come back,it seems everyone is telling their friend's friend's friend's friend's friend's friend's uncle about this.
I check in everyday hopping there is something new... When is the next devblog coming? Like in weeks or months? xD
There is a 23rd dev blog, but for some reason the top right 'News' section still says that the 22nd was the latest ???
J'ai dû rater un épisode.Either the worst spambot, or the most irrelavant statement ever.
ayeJ'ai dû rater un épisode.Either the worst spambot, or the most irrelavant statement ever.
Also in french, we no french here.
J'ai dû rater un épisode.