I have been looking into using the custom keys script in Napoleonic Wars to trigger a particular animation in game. However, while it works when the game is simply in multiplayer mode, it doesn't seem to work on my server.
I tried using the same .txt files for server and client side, but it still doesn't work. Here is an example of the type of code I am using:
(else_try),
(eq, ":action_type", player_action_key_down_held),
(get_player_agent_no, ":player_agent"),
(agent_set_animation, ":player_agent", "anim_unused_human_anim_64", 0),
# (multiplayer_send_string_to_player, ":player_no", multiplayer_event_return_admin_chat, "@DOWN"),
Are these custom keys unusable on a hosted server, or is there something I have missed or need to change/add?