Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - 92nd Regiment of Foot

Pages: 1
1
Reserved

2
Regiments (Game Clans) / 92nd New York Infantry Regiment [EU]
« on: February 11, 2022, 08:35:19 pm »



      W.I.P

In order to enlist, please visit our website www.92ndregiment.eu. We are all very eager to meet you!


                 





W.I.P





***

Here you can see which duties and tasks are attached to every rank. We want to show that every member is important within the regiment and should be respected equally as the CO's and NCO's. Just because there is a rank displayed in front of your name doesn't mean you are just a puppet.
Personal opinions are valued and will always be considered as feedback to improve our social group. Different duties and tasks are handed out so every member can have his contribution towards the regiment.
There are also different tasks and duties which are earned by being disciplined and active. Melee medals in all shapes and sizes are there to be earned as well.


Hierarchy


Commissioned Officers

Colonel
Lieutenant-Colonel
Major
Captain
First Lieutenant
Second Lieutenant
Non-Commissioned Officers

Sergeant Major
First Sergeant
Sergeant
Corporal
Enlisted

Lance Corporal
Veteran
Private First Class
Private
Volunteer


Attached Duties


CO Duties

Adjutant
Chaplain
NCO Duties

Drill Sergeant
Quartermaster
Musicians

Pipe-Major
Piper
Drummer
Bugler
Auxiliaries

Sapper
Master Surgeon
Surgeon


Medals


Tier III

Melee
Shooting
Tier II

Melee
Shooting
Tier I

Melee
Shooting

3
Groupfighting Teams / Gordon Groupfighting [EU]
« on: July 14, 2021, 06:00:08 pm »



Contacts
Captain: Ambiguous
Co-Captain: Vegi

Steam Group


Our Titles
2nd | EGS 5v5#4
3rd | EGS 6v6#2

Results

Tournaments
Opponent

BlackKnights [EGS 5v5]
Snappers [EGS 5v5]
Amaterasu [EGS 5v5]
13e Academy [EGS 6v6]
SF [EGS 6v6]
Amaterasu [EGS 6v6]
NPP [EGS 6v6]
Fluss [EGS 6v6]
NPP [EGS 5v5]
Virgins [EGS 5v5]
ENIGMA [EGS 5v5]
RF [EGS 5v5]
Score

4 - 5
1 - 5
2 - 5
5 - 3
5 - 4
1 - 5
5 - 2
4 - 5
2 - 5
0 - 5
0 - 5
5 - 3
[close]
Friendlies
Opponent

5e
Fluss
NSS
NPP
13e Academy
AO
17pp
GVT
Elements
SF
CCCP
Amigos
45thN Grens
CCCP
SF
AO
ENIGMA
GVT
BlackKnights
NSS
Amaterasu
Colonels
5e
GVT
SF
GD[A]
BlackKnights
Colonels
Virgins
NSS
BlackKnights
13e Academy
Amaterasu
SF
GVT
25pp
BlackKnights
SubV
Fluss
SF
Fluss
GVT
SF
NPP
Score

15 - 9
15 - 14
8 - 15
7 - 15
15 - 11
3 - 15
15 - 13
15 - 7
15 - 13
15 - 9
14 - 15
15 - 4
15 - 10
6 - 15
15 - 7
15 - 7
7 - 15
7 - 15
10 - 15
3 - 15
3 - 15
15 - 11
15 - 6
12 - 15
15 - 14
15 - 2
3 - 15
14 - 15
5 - 15
9 - 15
7 - 15
9 - 15
3 - 15
14 - 15
15 - 6
15 - 5
5 - 15
15 - 9
3 - 15
15 - 3
8 - 15
12 - 15
12 - 15
14 - 15
[close]



Information
Gordon Groupfighting is the regimental groupfighting team of the 92nd "Gordon Highlanders" Regiment of Foot.
The team was founded by Vegi on the 6th of July, 2021. The teams was re-established on the 9th of January, 2024 by Ambiguous and Vegi.
We play around four groupfighting matches a week, and play in as many tournaments as we can possibly partake in.
Membership in this team consists mainly of members within the 92nd "Gordon Highlanders" Regiment of Foot.








Tournament Roster

Ambiguous
Vegi

Marcellus
Queen
Roy Otto
Shadow
Stryker
Whicho

Casual Roster

Boki
Cletus
Gaerars
Jimmy
Salogas
Wallace




                                                 


4
Events: EU / 92nd Tuesday Linebattle - Closed
« on: November 26, 2020, 03:07:59 pm »




    1. No FiC & RiC - When melee contact has been initiated all units are expected to cease their fire and cancel their reloading. Melee contact has been made when atleast one person has touched his/her opponent. Officers are allowed to fire 1 pistol cartridge in charge but are not allowed to reload in charge (this does not count for all charge!).
    2. No FoL & RoL - All units must reload and fire in formation. When lined up or positioned and taking casualties you may finish reloading and then fix the gap.
    3. No Rambo - Everybody participating in the event is expected to stay with their unit at all times. Officers & NCO's are allowed to be a small distance away from their line when scouting or glancing upon the battlefield. When a unit is 3 or less they are expected to join a friendly unit.
    4. No OA - Officer aim is forbidden for any unit (including skirmishers). In the event that an Officer does get shot, let the admin know with either a message on the steam event chat or in game. Officer aim does not count for the rank but for the unit in order to be revived, the player must have died while playing as the officer class.
    Officer aim is permitted when the officer is in melee combat, standing in a formation (in the middle of a line or collumn), gets killed by cannon or other artillery pieces or when holding a musket or rifle! Intentional OA will be punished with a warning or a slay.
    5. All Charge - The all charge will be called by the admin to ensure that rounds are not dragged out for too long. The all charge will be announced by the admin atleast 30 seconds in advance. All units are expected to cease their fire and meet eachother bayonet and sword in hand. Cavalry must dismount in the all charge at all times, they are however allowed to ride towards their enemy but must dismount before taking part in melee combat.
     
    6. Tags - Every participant of the event must wear their respective regiment tag or they will be removed from the server by the admin.
    7. Behaviour and chat discipline - During the event all participants are expected to show respect and good behaviour to one another, whether they are an enemy or an ally! Racism, sexism and anything of the sort are not allowed! Teamkills can happen please do not retaliate and start a flame war!
    8. The admin will always have the final word - All officers and NCO's are expected to keep their unit in order and enforce the rules where necessary. In the event that the admin does have to enforce the rules, may this be a warning, a slay or a ban, do not argue with him/her! you can file your complaints on teamspeak or steam after the event, during the event the admin always has the final say in things!
    9. Attendance - When a regiment has a specialist slot reserved and fails to bring the man power for a few events in a row, they will be put as line and the specialist spot will be given to someone else.
    10. Assaulting and garrisoning buildings - When occupying a building or compound the following rules apply: "all units may fire in charge, all units may reload in charge, all units may take cover and crouch, the unit may break formation within the building".
    When assaulting a occupied building or compound the following rules apply: "all units may fire in charge but only upon the unit that is occupying the building, all units may reload in charge, unit may break formation inside the building".
    Depending on the event and map, the admin can ban the use of buildings & compounds, the admin may also request an unit to leave a building or compound.
     



    Line Infantry

    *Minimum of 4 to be a line.
    *No maximum amount of rankers.
    *May use all line infantry classes and grenadier/footguard classes.
    *No gaps.
    *no crouching while in combat (may crouch when outside of combat).

    Light Infantry/Skirmishers

    *Minimum of 4 to be a light/skirmisher unit.
    *Maximum of 15 muskets/rifles.
    *May use all infantry classes.
    *5 Man spacing max.
    *May crouch.

    Cavalry

    *Minimum of 7 to be a cavalry squadron.
    *Maximum of 15 cavaliers.
    *May use Hussard, Heavy Dragoon and Horse guard Classes.
    *Maximum of 2 officer units per squadron.

    Artillery

    *Minimum of 6 per cannon.
    *Maximum of 15 artillerists.
    *May use all line infantry, grenadier/footguard & artillery classes.
    *Howitzers are allowed.
    *1 Sapper per artillery piece (no flying structures!).
    *Explosive crates are allowed to be used on enemies and as a last resort.
    *Rocket troopers are not allowed!
    *Artillery guards may spread out when within artillery positions but must follow line rules when outside.
    *May crouch.



    Head Organisers



    Administrators



    Contacts and Assistant Organisers





    Attending Regiments
    Line Infantry
    • 42e Infanterie van Almelo
    • Nr.10 Colberg Infanterie Regiment
    • 18. Pułk Piechoty
    • 16th (Bedfordshire) Regiment of Foot
    • Brigata Carabinieri
    • 1st Call to Arms


    Light Infantry/Skirmishers
    • 92nd 'Gordon Highlanders' Regiment of Foot
    • [IVe] 31e Régiment de Voltigeurs de la Garde

    Cavalry
    • 2ème Regiment d'Hussards
    • 77y Pehotniy Polk

    Artillery
    • 92nd 'Gordon Highlanders' Regiment of Foot
    • 10y Novoingermanlandskiy Infantry Regiment



    Application Form
    Quote
    [/list]
    Code
    [b]Name of the Regiment:[/b]
    [b]Which class/classes would you like to play:[/b]
    [b]Expected attendance:[/b]
    [b]Regimental contact:[/b]
    [b]Wish to attend permanent or only once:[/b]
    [b]Have you read the rules & do you accept them?[/b]

    [/quote]

    5
    Groupfighting Teams / Gordon's Own Groupfighting Team-Reformed [EU]
    « on: June 02, 2020, 01:00:53 am »



    Gordon's Own is the official Regimental Groupfighting Team of the 92nd 'Gordon Highlanders' Regiment of Foot, which was founded by Vegi and Steinmann on the 1st of June 2020. Although the team has been started and halted a handful of times we are now ready to go with our A and B team led by Pieter and Unicorn respectively and will play both competitive and casual group fighting matches each week and participate in more future tournaments. Membership in the team is limited exclusively to members of the 92nd 'Gordon Highlanders' Regiment of Foot.
     



     



    Captain
    Pieter
    Henry
    Member
    Stockholm
    Lone
    Arminius
    Vegi
    Paok
    Shadow
    Mik
    Kil
    Kimon
    Spooky
    Shneider
    Salogas
    Wardo
    DarkBG
    Ghrosse



    Captain
    Unicorn
    Cameron
    Member
    BearlyHuman
    TheBaker
    Rhino
    Kiddterra
    Steelgate
    Fredosaurus
    Kremer3
    RoyOtto
    Einar
    Sief
    Murphy
    Bluemoon
    Gaben
    Wermat
    RedRocket
    Weisman





    Team 1 Casuals

    Opponent


    ABC
    ABC
    ABC
    Result

    15 : 0
    15 : 0
    15 : 0

    W - 3 | L - 0
     
    [close]
    Tournaments

    Opponent


    ABC
    ABC
    ABC
    Result

    15 : 0
    15 : 0
    15 : 0

    W - 3 | L - 0
     
    [close]
    Team 2 Casuals

    Opponent


    ABC
    ABC
    ABC
    Result

    15 : 0
    15 : 0
    15 : 0

    W - 3 | L - 0
     
    [close]

     

    6
    Events: EU / 92nd Monday 4v4 Line only event - Event Closed
    « on: May 12, 2020, 05:03:29 pm »


    1. No FiC & RiC - When melee contact has been initiated all units are expected to cease their fire and cancel their reloading. Melee contact has been made when atleast one person has touched his/her opponent.
    2. No FoL & RoL - All units must reload and fire in formation. When lined up or positioned and taking casualties you may finish reloading and then fix the gap.
    3. No Rambo - Everybody participating in the event is expected to stay with their unit at all times. Officers & NCO's are allowed to be a small distance away from their line when scouting or glancing upon the battlefield. When a unit is 3 or less they are expected to join a friendly unit.
    4. No OA - Officer aim is forbidden. In the event that an Officer does get shot, let the admin know with either a message on the steam event chat or in game. Officer aim does not count for the rank but for the unit in order to be revived, the player must have died while playing as the officer class.
    Officer aim is permitted when the officer is in melee combat, standing in a formation (in the middle of a line or collumn) and when holding a musket or rifle! Intentional OA will be punished with a warning or a slay.
    5. All Charge - The all charge will be called by the admin to ensure that rounds are not dragged out for too long. The all charge will be announced by the admin atleast 30 seconds in advance. All units are expected to cease their fire and meet eachother bayonet and sword in hand.
     
    6. Tags - Every participant of the event must wear their respective regiment tag or they will be removed from the server by the admin.
    7. Behaviour and chat discipline - During the event all participants are expected to show respect and good behaviour to one another, whether they are an enemy or an ally! Racism, sexism and anything of the sort are not allowed! Teamkills can happen please do not retaliate and start a flame war!
    8. The admin will always have the final word - All officers and NCO's are expected to keep their unit in order and enforce the rules where necessary. In the event that the admin does have to enforce the rules, may this be a warning, a slay or a ban, do not argue with him/her! you can file your complaints on teamspeak or steam after the event, during the event the admin always has the final say in things!
    9. Assaulting and garrisoning buildings - Lines are not allowed to enter or garrisson buildings or structures. A line is expected to keep line or collumn formation at all times, even when sitting in a courtyard or something similar.
    10. Unit Rules - Minimum of 4 to be a line, less then 4? Join a friendly unit! There is no maximum amount of rankers, no crouching while in combat (may crouch when outside of combat). May use any line infantry and Footguard class, however light and rifle classes and units are NOT allowed!
     


    Head Organiser


    Administrators




    Contacts and Assistant Organisers



    Attending Regiments

    • 92nd 'Gordon Highlanders' Regiment of Foot
    • [CI] 5to Regimiento de infantería de la Corona
    • 45th Nottinghamshire Regiment of Foot
    • 77y Pehotniy Polk
    • [IVe] 45e Régiment d'Infanterie de Ligne
    • [RG] Eerste Infanterie van Nassau
    • [L-G] Preobraz
    • ***




    Application Form
    Quote
    Code
    [b]Name of the Regiment:[/b]
    [b]Expected attendance:[/b]
    [b]Regimental contact:[/b]
    [b]Wish to attend permanent or only once:[/b]
    [b]Have you read the rules & do you accept them?[/b]


    7






          The Gordon Highlanders is a regiment that enforces discipline, maturity and creativity in an enjoyable way. We are also always ready to apply new tactics and ideas of our members,
    regardless of their rank, in order to help us improve as a regiment. Our regiment also offers different companies. For those who wishes to be a little more competitive can apply for a trial
    period to join the Grenadier Company for example. When it comes to rules, every member is expected to possess common politeness meaning no racism, chauvinism or any other “Ism”.
    We strongly discourage political discussions since it can only lead to pretty much pointless arguments from which our team unity will suffer, though it is not forbidden. If you share our
    ideas (mentioned above) on what a regiment should be like, if you enjoy the highlander kilts and would like a taste of what it was to be a fearsome bydander, then the
    92nd Gordon Highlanders is a perfect regiment for you. Whether you are a grizzled veteran of NW or a beginner you are most welcome to join us.

    In order to enlist, please visit our website www.92ndregiment.eu. We are all very eager to meet you!







    The first five years of the regiment's service were spent on garrison duties at Gibraltar, Corsica and Elba, and they fought in the Irish Rebellion of 1798.
    In the summer of 1799, the regiment returned from Ireland to prepare for the Anglo-Russian invasion of Holland, which aimed to overthrow the Batavian Republic, a client republic of the French
    Directory in the War of the Second Coalition. At around that time, the regiment was renumbered from the 100th to the 92nd Regiment of Foot. Landing on the Dutch coast on 27 August, and on
    the same day were present at, but did not participate in the Battle of Callantsoog. However, they distinguished themselves on 2 October at the Battle of Alkmaar, known to the British as
    "Egmont op Zee". In May 1800, they sailed to Minorca, and then on to Egypt where they landed at Abukir. Here they again fought with distinction at the Battle of Mandora on 13 March 1801.
    It was a preliminary action before the Battle of Alexandria eight days later on 21 March. That morning, the 92nd had been ordered to return to Abukir, having now only 150 effective men,
    because of illness and casualties sustained on the 13th. However, on hearing the sound of firing, the Highlanders saw the commander-in-chief, Sir Ralph Abercrombie, passing on his horse
    and called out to be allowed to return to the line of battle, to which he gave his assent.

    After returning home, a second battalion was raised, which served as a reinforcement pool for the first. The regiment took part in the Battle of Køge at Copenhagen in 1807, went to Portugal
    and fought at the Battle of Corunna and then joined the disastrous Walcheren Campaign, after which only 300 of 1,000 men were fit for service. In September 1810, the regiment returned to
    Portugal where they joined the Duke of Wellington's army for the remainder of the Peninsular War. The 92nd had reached Toulon when peace was declared in 1814 and they sailed for Ireland.
    On 1 May 1815, the regiment again embarked for the continent, to take part in the Hundred Days campaign. The 92nd had a leading role in the Battle of Quatre Bras on 16 June, where it was
    one of the regiments defending the disputed crossroads and later halted a French attack with a bayonet charge. Two days later. the regiment were in action again at the Battle of Waterloo,
    although by now reduced to only about 250 men. At an early stage, Napoleon's troops attacked the left of the Allied line, and the 92nd were ordered to charge the leading French column. Upon
    the approach of the Highlanders, the head of the French column broke in disorder and could only be caught by the horses of the Scots Greys, who passed through the 92nd to get at them.
    According to some accounts, some of the Highlanders clung to the stirrups of the passing Greys so that they could reach the French, although this is often dismissed as mere legend.
    However, the testimony of Corporal Dickson of "F" Troop of the Scots Greys, says; "They were all Gordons, and as we passed through them they shouted 'Go at them the Greys! Scotland for ever!'
    My blood thrilled at this and I clutched my sabre tighter. Many of them grasped our stirrups and in the fiercest excitement, dashed with us into the fight." The 92nd's casualties at Waterloo were
    20 killed and 99 wounded of all ranks. After the battle, the regiment marched to Paris, finally arriving in Edinburgh on 7 September 1816, where they were cheered by a large crowd.

    The Gordon Highlanders was renowned as a courageous fighting regiment, but also enjoyed a reputation for good conduct and all round ability. This was based in a particular approach to soldiering,
    a professional attitude individually and collectively where steadiness and teamwork were as important as extraordinary courage, sustained by a healthy pride in the Regiment and its achievements.

                     



    • Egmont-Op-Zee •

    • Mandora •

    • Spain •

    • Corunna •

    • Fuentes D'Onor •

    • Almaraz •

    • Vittoria •

    • Pyrenees •

    • Nive •

    • Orthes •

    • Peninsula •

    • Waterloo •

               








    The regiment was raised on 18-6-2017 as the '72nd "Duke of Albany's own" Regiment of Foot' by Colonel Wolffe and companions. The 72nd consisted of 2 companies,
    a Centre and an Artillery company. Events were only held on a modification of "Mount and Blade: Warband" called "Whigs and Tories". After the majority of the regiment and its members decided that they
    wanted to make the jump to NW we decided to rename the regiment to the infamous "92nd 'Gordon Highlanders' Regiment of Foot".

    We met with a lot of difficulties along the way, we lost a lot of staff due to different ideas and private matters, we also lost a good core of our members after we moved to NW. But some stayed true and build
    up the regiment again. We even raised a Light company in early 2018.

    The regiment has always stood for 3 things, Discipline, Skill and Fun. We stayed loyal to these 3 things and made sure that they were balanced. Our Regimental Motto: "Bydand" meaning "Steadfast" or
    "stand your ground" fitted us and our 3 values quite well.

    Disaster struck us again in mid/late 2018 after we had to disband both the Light and Artillery Company. We pushed through however and on 26 February 2019 we re-raised the Lights under the command of Vegi.
    We grew once again this time however we kept the attendance and old friends rejoined the regiment, turning it into the perfect place to have fun, learn about history and play games together.

    Through all the hard times and the good most Gordon Highlanders stayed true and loyal, this was the sole reason for the staff to keep the regiment up and running and turning her into a beast of a unit.
    We're always looking to expand the regiment and give out a good experience to those who join! So if you're interested in joining us make sure to apply on our website and join the 92nd Family today!
    BYDAND!







    ***

    Here you can see which duties and tasks are attached to every rank. We want to show that every member is important within the regiment and should be respected equally as the CO's and NCO's. Just because there is a rank displayed in front of your name doesn't mean you are just a puppet.
    Personal opinions are valued and will always be considered as feedback to improve our social group. Different duties and tasks are handed out so every member can have his contribution towards the regiment.
    There are also different tasks and duties which are earned by being disciplined and active. Melee medals in all shapes and sizes are there to be earned as well.


    Hierarchy


    Commissioned Officers

    Colonel
    Lieutenant-Colonel
    Major
    Captain
    Lieutenant
    Ensign
    Non-Commissioned Officers

    Regimental Serjeant Major
    Company Serjeant Major
    Colour-Serjeant
    Serjeant
    Corporal
    Enlisted (Flank Companies)

    Veteran Grenadier
    Grenadier
    Marksman
    Enlisted

    Lance Corporal
    Kingsman
    Fusilier
    Veteran
    Regular
    Private
    Recruit


    Attached Duties


    CO Duties

    Adjutant
    Chaplain
    NCO Duties

    Drill Serjeant
    Quartermaster
    Musicians

    Pipe-Major
    Piper
    Drummer
    Bugler
    Auxiliaries

    Sapper
    Master Surgeon
    Surgeon


    Medals


    Tier III

    Melee
    Shooting
    Tier II

    Melee
    Shooting
    Tier I

    Melee
    Shooting




    ***



    Battalion Staff


    Col. John Gordon (Wolffe)
    Maj. Robert Sinclair (BearlyHuman)
    Lt. Harry Wilkie (Henry) [Adjutant]







    No.1 Centre Company
    "Dolan's Chosen"

    Commissioned Officers
    Cpt. John Deer (Vegi)

    Lt. Ambiguous

    Non-Commissioned Officers
    CSjt. Stryker

    Sjt. Kiddterra

    Cpl. R1bazZz

    Enlisted
    LCpl. Zash

    Gren. Gaerars
    Gren. HiReaper
    Gren. Queen
      Gren. Redfire
    Gren. Spooky
    Gren. Shadow
    Gren. Whicho

    Kgm. Alan
    Kgm. Apex
    Kgm. Blaze
    Kgm. Jimmy
    Kgm. Lord Telering
    Kgm. Marcellus
    Kgm. RedRocket
    Kgm. Royotto
    Kgm. Salogas
    Kgm. Tosk
    Kgm. Wolfe

    Fus. Cheeseburger
    Fus. Coca Kroli
    Fus. Patroid
    Fus. Qarth
    Fus. Wallace
    Fus. Zippa

    Vet. Desri
    Vet. Direghosty
    Vet. Honken
    Vet. Kamieltoe
    Vet. RagingFrenchGuy
    Vet. RainbowCrow23
    Vet. RC-Gamer
    Vet. Shagon

    Rgl. BabaBear
    Rgl. Kalmiko
    Rgl. MisterEasy
    Rgl. Moontoor
    Rgl. Tactical Blitz
    Rgl. TDTaxifisch
    Rgl. Wardo

    Pte. Baluga'd
    Pte. Dayerino
    Pte. JONIFRAFL
    Pte. Mirko
    Pte. Rodo
    Pte. sidr1616
    Pte. Stinkfist
    Pte. vanok360
    Pte. Wilhelm

    Rct. Alex
    Rct. Asthma
    Rct. BrokkoliOrk
    Rct. Cletus
    Rct. Deki321
    Rct. Dub3s
    Rct. Frankie
    Rct. Ian_Hall
    Rct. KnightR4
    Rct. Kubotaisnice
    Rct. Marechal_Ney
    Rct. MaxRin
    Rct. QuoVadix
    Rct. Pontic Knight
    Rct. TheDecayingDuckie
    Rct. Vlad Dracul

    Rsv. Alator
    Rsv. Krabb
    Rsv. R110
    Rsv. Steinmann




    No.2 Lights Company
    "The Rats"

    Commissioned Officers


    Non-Commissioned Officers


    Enlisted
    LCpl. Charles
    LCpl. Metallic_Harry

    Mrksm. Einar
    Mrksm. Enrik
    Mrksm. MacTavish

    Fus. WARBOSS

    Pte. CommanderJoe
    Pte. Felix
    Pte. Tazadon

    Rct. Gandalf
    Rct. Joshua
    Rct. Peanut
    Rct. Rinse
    Rct. Sches

    Rsv. Cameron Bush
    Rsv. Colbert




    No.4 Centre Company
    "The Heavy Gunners"

    Commissioned Officers
    Cpt. Gabe McDougall (Gabon)

    Non-Commissioned Officers
    CSjt. William Stewart (William)

    Enlisted
    LCpl. Garry McSoldier (GoldenSoldier)

    Kgm. Wiliam Waddle (Minty)
    Kgm. Thomas Thompson (Thomas)

    Vet. Joseph Smith (Killa)
    Vet. Henk Krol (Jeuran)
    Vet. James Bond (Mate)

    Pte. (Zemrax)


    Total: 102

    Field Officers:
    Commissioned Officers:
    Non-Commissioned Officers:
    Rank and File:
    Reserves:
    3
    3
    4
    86
    6







    ***






            Colonel John Gordon                        Major Robert Sinclair                         Lieutenant Harry Wilkie

    Battle Honours, Achievements & Palmares


    1st | NWBC Season 5 (2022)

    1st | EIC Season 4 (2021)

    1st | ELC Season 1 (2021)

    1st | NWBC Season 3 (2019)

    1st |  Sieszti & Ciomcio 5vs5 tournament | 92pp (2020)

    2nd | NW 2v2 Championship (2020)

    2nd | Regimental Melee Tournament (2020)

    2nd | Regimental Groupfighting League S7 (2020)

    2nd | Deutsche Groupfight-Liga S5 (2020)

    2nd | NWBC Season 4 (2020)

    2nd | Mini-Regimental Groupfighting League (2021)

    3rd | Regimental Weekend Tournament (2020)

    3rd | 11th Regimental Groupfighting Tournament (2021)

    3rd | Regimental Groupfighting League Season 8 (2021)

    [/td][/tr][/table][/td][/tr][/table]

    8
    Events: EU / 92nd Sunday Linebattle "Flagspawning"
    « on: February 20, 2020, 10:04:44 am »


    1. No FiC & RiC - When melee contact has been initiated all units are expected to cease their fire and cancel their reloading. Melee contact has been made when atleast one person has touched his/her opponent. Officers are allowed to fire 1 pistol cartridge in charge but are not allowed to reload in charge (this does not count for all charge!).
    2. No FoL & RoL - All units must reload and fire in formation. When lined up or positioned and taking casualties you may finish reloading and then fix the gap.
    3. No Rambo - Everybody participating in the event is expected to stay with their unit at all times. Officers & NCO's are allowed to be a small distance away from their line when scouting or glancing upon the battlefield. When a unit is 3 or less they are expected to join a friendly unit.
    4. OA - Officer aim is allowed. Since everyone will respawn (provided there are tickets) officer aim is allowed in this event
    5. All Charge - The all charge will be called by the admin to ensure that rounds are not dragged out for too long. The all charge will be announced by the admin atleast 30 seconds in advance. All units are expected to cease their fire and meet eachother bayonet and sword in hand. Cavalry must dismount in the all charge at all times, they are however allowed to ride towards their enemy but must dismount before taking part in melee combat.
     
    6. Tags - Every participant of the event must wear their respective regiment tag or they will be removed from the server by the admin.
    7. Behaviour and chat discipline - During the event all participants are expected to show respect and good behaviour to one another, whether they are an enemy or an ally! Racism, sexism and anything of the sort are not allowed! Teamkills can happen please do not retaliate and start a flame war!
    8. The admin will always have the final word - All officers and NCO's are expected to keep their unit in order and enforce the rules where necessary. In the event that the admin does have to enforce the rules, may this be a warning, a slay or a ban, do not argue with him/her! you can file your complaints on teamspeak or steam after the event, during the event the admin always has the final say in things!
    9. Attendance - When a regiment has a specialist slot reserved and fails to bring the man power for a few events in a row, they will be put as line and the specialist spot will be given to someone else.
    10. Assaulting and garrisoning buildings - When occupying a building or compound the following rules apply: "all units may fire in charge, all units may reload in charge, all units may take cover and crouch, the unit may break formation within the building".
    When assaulting a occupied building or compound the following rules apply: "all units may fire in charge but only upon the unit that is occupying the building, all units may reload in charge, unit may break formation inside the building".
    Depending on the event and map, the admin can ban the use of buildings & compounds, the admin may also request an unit to leave a building or compound.
     



    Details on the New Gamemode

    We have created a new gamemode where players are able to respawn on their regiments flag. This opens the battlegrounds up for longer rounds, different playstyles, teamwork between regiments and more action in general.


    How does it work?

    Each team will have a X amount of tickets to spent. You take away enemy tickets by killing them and taking their flags/standards, line infantry will use up 1 ticket to respawn, light infantry 2, rifles and cavalry 4 (these may change depending on how things are going), capturing the enemies standard or colours takes away 25 tickets. When the tickets run out you will no longer be able to respawn and you'll stay dead until the end of the round.


    Now, how do you respawn on your units flag?

    In order to respawn on your regimental standard or colours it must be held by a friendly player of your unit, doesn't matter which class he is playing as. The flag must also be around 3 other friendly players (approx. 5 meters).When the flag is dropped or is not around 3 friendly units you will have to wait until it is picked up and around 3 friendlies again or until the enemy captures it. If you lose your flag to the enemy or in any other way you and your unit will respawn at the main spawn and the ensign/eagle bearer will be able to respawn with a new flag.


    Line Infantry

    *Cost 1 ticket to respawn.
    *Minimum of 4 to be a line.
    *No maximum amount of rankers.
    *No gaps.
    *no crouching while in combat (may crouch when outside of combat).

    Light Infantry/Skirmishers

    *Cost 2 tickets for light inf. and 4 tickets for riflemen.
    *Minimum of 4 to be a light/skirmisher unit.
    *Maximum of 12 muskets/rifles.
    *5 Man spacing max.
    *May crouch.

    Cavalry

    *Cost 2 tickets to respawn.
    *Minimum of 7 to be a cavalry squadron.
    *Maximum of 12 cavaliers.
    *May use Hussard, Heavy Dragoon and Horse guard Classes.
    *Maximum of 2 officer units per squadron.

    Artillery

    *Cost 2 tickets to respawn.
    *Minimum of 3 per cannon.
    *Maximum of 8 artillerists.
    *Howitzers are allowed.
    *2 Sapper per artillery piece (no flying structures!).
    *Explosive crates are allowed to be used on enemies and as a last resort.
    *Rocket troopers are not allowed!
    *Artillery guards may spread out when within artillery positions but must follow line rules when outside.
    *May crouch.

    Head Organiser


    Administrators




    Contacts and Assistant Organisers

    Attending Regiments
    Line Infantry
    • 92nd 'Gordon Highlanders' Regiment of Foot
    • 1er Régiment d'Infanterie à Pied
    • Infanterie-Regiment Nr. 162
    • The Commonwealth
    • 1st Infantry Regiment of the Kingdom of Daewden
    • [L-G]Preobraz
    • 12th South Essex Regiment of Foot
    • 71e Régiment de vent italien

    Light Infantry/Skirmishers
    • 92nd "Gordon Highlanders" Regiment of Foot
    • 12th South Essex Regiment of Foot

    Cavalry
    • 96y Dneprovskiy Pehotniy Polk
    • 10e Hussars

    Artillery
    • 92nd 'Gordon Highlanders' Regiment of Foot (1 Cannon)
    • The Commonwealth (1 Cannon)
    • [L-G]Preobraz (1 Cannon)
    • 1er Régiment d'Artillerie à Pied (1 Cannon)



    Application Form
    Quote
    [/td][/tr][/table]
    Code
    [b]Name of the Regiment:[/b]
    [b]Which class/classes would you like to play:[/b]
    [b]Expected attendance:[/b]
    [b]Regimental contact:[/b]
    [b]Wish to attend permanent or only once:[/b]
    [b]Have you read the rules & do you accept them?[/b]


    Pages: 1