Flying Squirrel Entertainment
Mount & Blade Warband: Napoleonic Wars => Community => Topic started by: zude on September 03, 2016, 01:45:14 am
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https://steamcommunity.com/groups/napoleonicdrillinstructors#
~~TLDR:
THIS IS NOT A REGIMENT!!! This is a group of regiments and soldiers that want to learn about authentic, idiot-proof marching. OFFICERS ARE ACCOUNTABLE FOR THEIR SUBORDINATES!!! However, sergeants are responsible for those subordinates. NOBODY WILL DISRESPECT YOU, DO NOT DISRESPECT OTHERS!!! We learn, practice, and discuss how formations work through sponsored events. The event is undergoing its first draft and will have a weekly prize of $10-$20.
~~MISSION
This is a leadership academy for different regiments, not a regiment or boot camp experience! Anyone can register as an officer! We educate players and existing groups about DRILL PROCEDURE, LEADERSHIP, and THE APPLICATION OF FORMATIONS. Our goal is to improve COMMUNICATION within online communities. We use teamplay video games and frequent cash prizes to provide a fun experience. NDI is organized by Zude, a former USAF Auxiliary C/MSgt and SAR instructor.
~~CHAIN OF COMMAND
Soldiers can pick their sergeant. Each sergeant reports to one officer. Every officer will have a permanent record. This approach shows the distinction between accountability and responsibility.
Squads are led by sergeants using direct leadership. They deal with people, so they drill the squad most of the time. Sergeants must relay and promote the ideas of the officer to their subordinates. Sergeants can argue with the officer in secret, but they cannot deny the order. They are responsible but not accountable for the attendance, safety, and discipline of their platoon.
Platoons are led by lieutenants that use mostly indirect leadership. They deal with decisions, so they should always lead indirectly through their sergeants. They can assume direct leadership at the cost of cognitive ability. They are allowed to deny company orders because they are accountable for the attendance, safety, and discipline of their squads.
A company is led by a captain that uses indirect leadership. Captains are responsible for directing communication between platoon officers. He is accountable for the results of his mission, and the cooperation/survival of all platoons.
~~HOW TO PARTICIPATE
(Step 1. Registration.)
Join this steam group and use the group's discussion boards. Choose your role by following the steps below. You may switch roles if you delete your previous registration.
Officers:
- POST your platoon registration in our discussion boards. Every officer in your regiment will need to post their own platoon. Platoons cannot have multiple officers or exceed 4 sergeants. You are held accountable for their actions.
Sergeants:
- COMMENT under the officer that vouches for you to register your squad. Write the names of 15 trusted subordinates in your comment.
Soldiers:
- ASK a sergeant to register you in his comment. His officer must approve.
(Step 2. Participation.)
Rally your platoon and wait for the announcement. Platoons will be exactly 25 players: 1 officer, 2 sergeants, 22 rankers. There will be 4 platoons in each team. One officer in each team will be captain. His sergeant will be 1st sergeant.
Our academy event will operate by holding captains accountable for the game. In Teamspeak, the team officers will be in one room together where they can discuss company strategy and whisper directives to their sergeants.
The sergeants will have their own rooms with their soldiers so they can communicate freely.[/list]
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ALL criticism is welcome. Message me if you would like our cadets to participate in your event.
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Hey, so I wrote up a lil thing that's a collection from the EPI drill called school of the platoon.
https://www.fsegames.eu/forum/index.php?topic=8282.0
Instead of this (as it would be incredibly hard to keep organized in NW)
Squads must be 5 to 10 soldiers.
Platoons must be 3 to 5 squads.
Companies must be 2 to 3 platoons.
All the blame falls on the acting officers, they should know how to accept it.
NDI members can review their officers after the event (Bad reviews can result in a ban.)
Sergeants can not be reviewed because they must follow their orders.
NDI corporal candidates in your group have priority to replace a fallen squad sergeant.
NDI sergeant candidates in your group have priority to be selected as squad sergeant each round.
NDI officer candidates in your group have priority to be selected as platoon officer each round.
NDI officer candidates have authority to form companies with your group (lieutenants can deny his orders.)
I recommend the smallest unit or organization being the platoon. A platoon is any single unit (5-20 soldiers) led by a single officer. A company is two platoons (any more is a cluster fuck) led by a captain, in control of both platoons as a single line. Anything more complicated than this system is rather unpractical and hard to do in NW.
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If no one is superior than another how can one lead..
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A touch of paint to this thread here and there would be welcome. If you don't want to or can't do it yourself, there are some thread templates out here and there to help you.
The idea is one I do appreciate, but be weary that often regiment leaders have too much pride to acknowledge they an't sometimes do it on their own, or can do better.
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If no one is superior than another how can one lead..
Sergeants (direct leaders) and officers (indirect leaders) are randomly chosen before each round from within your group. Teaching responsibility is only possible when you give responsibility. Authority and responsibility are always linked. Only the real military is qualified to productively hold rank over another human being.
Will you get a bad leader sometimes? Yes.
Will everyone learn what do do and what not to do? Yes.
Edit: Changes to the NDI process will introduce players to the persistant responsibility of direct and indirect leaders.
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Hey, so I wrote up a lil thing that's a collection from the EPI drill called school of the platoon.
https://www.fsegames.eu/forum/index.php?topic=8282.0
Instead of this (as it would be incredibly hard to keep organized in NW)
Squads must be 5 to 10 soldiers.
Platoons must be 3 to 5 squads.
Companies must be 2 to 3 platoons.
All the blame falls on the acting officers, they should know how to accept it.
NDI members can review their officers after the event (Bad reviews can result in a ban.)
Sergeants can not be reviewed because they must follow their orders.
NDI corporal candidates in your group have priority to replace a fallen squad sergeant.
NDI sergeant candidates in your group have priority to be selected as squad sergeant each round.
NDI officer candidates in your group have priority to be selected as platoon officer each round.
NDI officer candidates have authority to form companies with your group (lieutenants can deny his orders.)
I recommend the smallest unit or organization being the platoon. A platoon is any single unit (5-20 soldiers) led by a single officer. A company is two platoons (any more is a cluster fuck) led by a captain, in control of both platoons as a single line. Anything more complicated than this system is rather unpractical and hard to do in NW.
I will re-write this since it was misunderstood. Company officers are indirect leaders, so they should avoid marching the company in one line. A large army is always a disorganized one. Attend one of my lectures on the U.S. chain of command and I am positive that you will see that it is idiot proof.
My experience from USAF auxiliary (CAP) focused on drilling platoons or companies every weekend for 5 years. I also welcome any demeaning jokes about the organization.
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Did I understand correctly that you're not actually focusing in making a said game have better community managers/leaders, but instead teach people how to lead clans, guilds and regiments on the internet responsibly and efficiently?
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Did I understand correctly that you're not actually focusing in making a said game have better community managers/leaders, but instead teach people how to lead clans, guilds and regiments on the internet responsibly and efficiently?
Both. I want to help improve existing communities and help people create their own functional gaming groups.
My mission is a personal one. I am trying to improve the "people" problems most of all. We focus on 3 topics: leadership, drill procedure, and drill application. My drill experience is real, albeit from the civil air patrol (USAF Auxiliary.)
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omg join my reg11!1!!1!!1
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I am already in the 53e, just for some simple soldier fun with no responsibility.
The academy operates independently. You can ask us to attend your event a week in advance. The academy is always the responsibility of the person who contracted them for that event. If they have a bad time, it is the contractor's fault and they will remember it.
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looks like a cool idea, hope this succeeds!
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Pointless imo
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If no one is superior than another how can one lead..
ikr this is too liberal
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If no one is superior than another how can one lead..
ikr this is too liberal
its still a game, if you want discipline and shit like that enlist for your countrys army or do rl rp
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If no one is superior than another how can one lead..
ikr this is too liberal
its still a game, if you want discipline and shit like that enlist for your countrys army or do rl rp
In our group, everyone gets a turn to be sergeant and officer. If you are a terrible leader, everyone will remember. Discipline in this group comes from mutually assured disrespect. If you cause problems for your leader, then he or anyone else can give you problems when it is your turn to lead. This is because many people confuse punishment with revenge or justice. My advanced course for officers talks about punishment and reinforcement processes as they relate to applied behavioral analysis. Effective punishment must not apply learned hopelessness.
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Hearing muskets be like
https://www.youtube.com/watch?v=hEJz6trSJAw
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in my group Discipline just comes through mutual respect for people. If you respect me,I respect you right?
If someone is a terrible leader in my group (and I am merely meaning the tactics on field or so) Then we all say "thanks a lot" insert name... have a good laugh, and move on...
that is what separates units where you get a good laugh a enjoyable time from the ones where you would have to address your "superiors" with "sir yes sir"
The biggest mistake is to actually try to portray the behavior that a real military drill style environment expects from you. who want to be disciplined the entire time or punished by some guy that calls himself a captain on the internet and seen the drill instructor scene from full metal jacket a bit too much.. If you start giving out punishments then that will be the actual cause for mutually assured disrespect and eventually conflicts. Its a gaming environment... we are not dealing with dogs that get a cookie after they done good or a slap on the nose if they done bad (well hold that last thought i guess lol)
I like to say in our group we have somewhat of a realistic setup. But at the beginning and end of the day I am just that same guy as the guy that has that Private tag. And if that Privates wants to lead for a round or map he can do so and he should be getting the chance to do so. Really that little tag that we all put in front of our name to say what rank we are its BS really... its all eye candy making your group look nice and organized etc...nothing more nothing less. Whenever people are starting to take it a bit to serious that is where they tend to go over the top and ruin it for others.
Punishment and reinforcement process applied to behavioral analysis? really? boy are you in for a treat the FSE community has people with the best social and behavioral skills...
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in my group Discipline just comes through mutual respect for people. If you respect me,I respect you right?
If someone is a terrible leader in my group (and I am merely meaning the tactics on field or so) Then we all say "thanks a lot" insert name... have a good laugh, and move on...
that is what separates units where you get a good laugh a enjoyable time from the ones where you would have to address your "superiors" with "sir yes sir"
The biggest mistake is to actually try to portray the behavior that a real military drill style environment expects from you. who want to be disciplined the entire time or punished by some guy that calls himself a captain on the internet and seen the drill instructor scene from full metal jacket a bit too much.. If you start giving out punishments then that will be the actual cause for mutually assured disrespect and eventually conflicts. Its a gaming environment... we are not dealing with dogs that get a cookie after they done good or a slap on the nose if they done bad (well hold that last thought i guess lol)
I like to say in our group we have somewhat of a realistic setup. But at the beginning and end of the day I am just that same guy as the guy that has that Private tag. And if that Privates wants to lead for a round or map he can do so and he should be getting the chance to do so. Really that little tag that we all put in front of our name to say what rank we are its BS really... its all eye candy making your group look nice and organized etc...nothing more nothing less. Whenever people are starting to take it a bit to serious that is where they tend to go over the top and ruin it for others.
Punishment and reinforcement process applied to behavioral analysis? really? boy are you in for a treat the FSE community has people with the best social and behavioral skills...
I completely agree with what you say. Even your sarcasm at the end is brilliant. My only mistake is not communicating that our academy is everything you described and more. I would like to see you and your group sometime.
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Sure welcome anytime just shoot me a friend request.on steam
And no offense to your initiative here, if there is something that some people could use it is a behavioral crash course and some 'etiquette' regarding running a group.
And I hope you do but I'm just afraid your not gonna catch a whole lot of fish here.
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I would love to see your regiment in our upcoming events. Here are my efforts to summarize the U.S Army Drill manual. You and all others are welcome to use it.
https://steamcommunity.com/sharedfiles/filedetails/?id=232254518
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Here is a very different approach:
I am the one who week after week negotiates with other regiments for servers to play on.
I am the one who puts out all the event notifications, provide people with the server and the TeamSpeak to communicate on.
If it weren't for me there would not be trainings and linebattles every Friday and Sunday.
Therefore I have all the right to command people around and even shape the community to my liking be removing people that I personally don't like and award thosewho I do
This is the basis each and every regiment in this game originally formed upon.
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Here is a very different approach:
I am the one who week after week negotiates with other regiments for servers to play on.
I am the one who puts out all the event notifications, provide people with the server and the TeamSpeak to communicate on.
If it weren't for me there would not be trainings and linebattles every Friday and Sunday.
Therefore I have all the right to command people around and even shape the community to my liking be removing people that I personally don't like and award thosewho I do
This is the basis each and every regiment in this game originally formed upon.
You have explained the current NW ethos perfectly. That approach garners contempt and ass-kissing. This combination will secretly poison your regiment.
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Having ranks that can be achieved and appointed is what poisons regiments. Everything else is just icing on the cake.
The trick is to weigh who you're promoting with who you'll have unknowingly driven out of your regiment two weeks later due to their total frustration and disbelief that they were passed over for promotion, most likely by the very person in the Regiment that they hate the mostest with all their heart.
Or just not have ranks. But we can't ALL be running an Intergalactic Space Regiment now can we?
That would be completely unrealistic.
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I agree. There is much more to be said about the covert behaviors of internet gamers. We really don't know the extent of damage that negative gossip is doing until one person stands up to you.
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We want to make a video clip for each section of our drill manual.
https://steamcommunity.com/sharedfiles/filedetails/?id=232254518
One sponsorship contract is available for regiments that facilitate this effort; $50 a month.
Pm me.
EDIT: contract expired. We now have videos in our drill manual.
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what
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I am offering to sponsor 2 regiments. One contract is available to any regiment after they help me produce 4 instructional videos about the U.S. drill manual. I want to enhance every section of my drill guide using short examples of voice and performance. The other contract will be revealed when NDI events begin.
Monthly renewal is contingent on the following rules:
- Provide a minimum of 8 volunteers for every video production event.
- Provide a minimum of 20 players to attend every NDI event.
- Do not troll, grief, or provoke toxic behavior in any event.
EDIT: This contract has expired. The drill manual now has videos.
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We want to make a video clip for each section of our drill manual.
https://steamcommunity.com/sharedfiles/filedetails/?id=232254518
One sponsorship contract is available for regiments that facilitate this effort; $50 a month.
Pm me.
let the hunger games begin
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https://steamcommunity.com/sharedfiles/filedetails/?id=232254518
The guide was updated with videos that were produced by a CAP squadron. Airforce nomenclature (squadron/flight/element/detail) can be replaced with army names (company/platoon/squad/fireteam.)
Events are coming soon with monthly prizes of up to $100 USD.
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I decided to use a token economy. One token can be redeemed for a weekly prize that fluctuates between $10 - $20 USD.
The final draft of the NDI event will be posted in the event section of the fse forums.
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The NDI event will be scheduled after 8 officers have registered and activated their platoons. If you need help to register correctly, just ask :) https://steamcommunity.com/groups/napoleonicdrillinstructors/discussions/1/1471968797465979147/
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Holdfast and War of Rights has split the linebattle community. I am restructuring the regulations of the NDI event in hopes to revive M&B NW.
Work in progress: I am thinking about paying all officers of influence, with USD currency. They will be paid according to how many people they bring to an event and other criteria. HOWEVER, The losing team will not get paid.
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I spent my comfort money on new computer parts.
I can't even get a response from leaders!
It seems like my prize-backed events will be delayed even further.
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:(
Maybe the new patch that were working on will bring some life back.