Mount & Blade Warband: Napoleonic Wars > Modifications

*Scripting Thread*

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Lilja Mariasdóttir:

--- Quote from: No0B on March 10, 2020, 03:54:50 am ---Anyway to disable team 2, on a server in NW, Even pointing me to the right files is a huge help thanks.

--- End quote ---
Maybe not the most beautiful solution, but the most easy to do yourself without any prior experience:

Follow this instructions to get and set up the module system of MB (if you dont have already):
https://www.fsegames.eu/forum/index.php?topic=11836.0
Edit: but download the module system from here, the one in the thread is old: https://www.taleworlds.com/en/Games/NapoleonicWars (click "+Downloads" and get "Module Source:"

then open module_scripts.py
and replace this line:

--- Code ---
(call_script, "script_cf_multiplayer_team_is_available", ":player_no", ":value"),
--- End code ---
with:

--- Code ---
(neq, ":value", 1),
--- End code ---
(1 is the value for team 2)

Wellesley:
Hello, im tryng to make compatible Baillie's Immersion Mod with the new patch, i changed the vanilla game_missile_launch line with Baillie's one, and i have the old effects in game, but i dont know why i hear voices (i think they are from tutorial) in battle, any idea of tho solve this?

Coldstreamer:
If anyone knows where to find some scripts for bot survival (like the ones on BBG Bot Survival) or changing uniforms (Tropical Paradise), please let me know!!  Also, I know how to add weapons for units, but not sure how to make it server-side only..

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