Author Topic: New patch, test it before it's out!  (Read 38279 times)

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Offline Brap

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Re: New patch, test it before it's out!
« Reply #150 on: September 11, 2018, 10:35:51 pm »
Since this is the End of Life for the game

doubt

Offline Rikkert

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Re: New patch, test it before it's out!
« Reply #151 on: September 12, 2018, 12:46:26 pm »
Since this is the End of Life for the game, please allow Attacks mid-air. We need a true jump stab. It will re-energize the competitive community and new strategies for melee will be created.

I want NW to be able to compete with Native and their naked men with Great Sword's with 6k hours jump stabbing everyone.
No.

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #152 on: September 12, 2018, 12:52:26 pm »
Since this is the End of Life for the game, please allow Attacks mid-air. We need a true jump stab. It will re-energize the competitive community and new strategies for melee will be created.

I want NW to be able to compete with Native and their naked men with Great Sword's with 6k hours jump stabbing everyone.
No sorry we will not do it, it will heavy imbalance infantry vs cavalry.

Offline Rikkert

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Re: New patch, test it before it's out!
« Reply #153 on: September 12, 2018, 12:53:32 pm »
Since this is the End of Life for the game, please allow Attacks mid-air. We need a true jump stab. It will re-energize the competitive community and new strategies for melee will be created.

I want NW to be able to compete with Native and their naked men with Great Sword's with 6k hours jump stabbing everyone.
No sorry we will not do it, it will heavy imbalance infantry vs cavalry.
Not only that, it would completely fuck up groupfights.

Offline Maple™

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Re: New patch, test it before it's out!
« Reply #154 on: September 12, 2018, 06:35:17 pm »

Offline ~NickCole~

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Re: New patch, test it before it's out!
« Reply #155 on: September 13, 2018, 06:45:19 am »
Since this is the End of Life for the game, please allow Attacks mid-air. We need a true jump stab. It will re-energize the competitive community and new strategies for melee will be created.

I want NW to be able to compete with Native and their naked men with Great Sword's with 6k hours jump stabbing everyone.

Who is left in native?!?!

Offline Caps

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Re: New patch, test it before it's out!
« Reply #156 on: September 13, 2018, 03:12:44 pm »
Since this is the End of Life for the game, please allow Attacks mid-air. We need a true jump stab. It will re-energize the competitive community and new strategies for melee will be created.

I want NW to be able to compete with Native and their naked men with Great Sword's with 6k hours jump stabbing everyone.

Who is left in native?!?!

native is dead

tried vs some bots didnt feel much difference, maybe the hitboxes are a bit smaller?
« Last Edit: September 13, 2018, 03:17:48 pm by Caps »

Offline MaHuD

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Re: New patch, test it before it's out!
« Reply #157 on: September 15, 2018, 01:29:19 am »
Since this is the End of Life for the game, please allow Attacks mid-air. We need a true jump stab. It will re-energize the competitive community and new strategies for melee will be created.

I want NW to be able to compete with Native and their naked men with Great Sword's with 6k hours jump stabbing everyone.

This doesn't happen in Native matches.
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #158 on: September 15, 2018, 05:46:40 pm »
I uploaded on the same links the latest version of things.

So please test this version once again!

- There has been some minor balance changes on light dragoons as far as I know,

- We added some mod from Zauberfisch that will allow him and also other server side modders to add goodies.
Look for the screens here:
https://paste.zauberfisch.com/i/5b98c66935010/
Server side modders could spawn training weapons and so on.

- We also added a map from Zebaad.
- I also worked a bit on cannonballs again but nothing major.
- The reported scene props with colision mesh problems were fixed.

Some other things were changed since last zip file, so just test in general.


To test it, simply download this zip file:
https://www.fsegames.eu/mmdev.zip

Unpack the mm dev folder in your mount and blade warband/Modules folder
And run the game with the mm dev module selected.

It will work on servers too. in the same way, run the server with -m mm dev

If you wanted to test around with it, here is the current source for this patch; it will change more naturally but you could have a peek and see what is changed.
https://www.fsegames.eu/trunk.zip


Remember that right now is the last chance for any more fixes, and so on, release is really close.
« Last Edit: September 15, 2018, 05:53:32 pm by Vincenzo »

Offline Zebaad

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Re: New patch, test it before it's out!
« Reply #159 on: September 15, 2018, 05:49:33 pm »
We also added a map from Zebaad.

Most important bit of that message :D


Offline QuinnML

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Re: New patch, test it before it's out!
« Reply #160 on: September 15, 2018, 08:15:12 pm »
Spoiler
- We added some mod from Zauberfisch that will allow him and also other server side modders to add goodies.
Look for the screens here:
https://paste.zauberfisch.com/i/5b98c66935010/
Server side modders could spawn training weapons and so on.
[close]

Nice! Props to Jetfire from KGL and Silen from 32nd for their contributing work on this stuff, looks and plays well.
« Last Edit: September 15, 2018, 08:18:45 pm by QuinnML »

Offline pete99

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Re: New patch, test it before it's out!
« Reply #161 on: September 17, 2018, 04:10:10 am »

- We added some mod from Zauberfisch that will allow him and also other server side modders to add goodies.
Look for the screens here:
https://paste.zauberfisch.com/i/5b98c66935010/
Server side modders could spawn training weapons and so on.

Thanks for adding that! I think it is often the modding scene which really helps keep NW alive, and adding this, and especially new items really adds a lot of potential.

Is the pop up menu thing something clients will also be able to see as well, or just a server side thing?
« Last Edit: September 17, 2018, 05:06:30 am by pete99 »

Offline tired

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Re: New patch, test it before it's out!
« Reply #162 on: September 17, 2018, 05:29:19 am »
My last request, though I have echoed this before, is to have map names pushed to the master server list and maybe the client as Native does, like you can see the map name will say "Iron Forest by blahblah" on the master server list.

Also if you need or want more maps I can give you some. All AI-meshed too ;)

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #163 on: September 17, 2018, 11:12:36 am »

- We added some mod from Zauberfisch that will allow him and also other server side modders to add goodies.
Look for the screens here:
https://paste.zauberfisch.com/i/5b98c66935010/
Server side modders could spawn training weapons and so on.

Thanks for adding that! I think it is often the modding scene which really helps keep NW alive, and adding this, and especially new items really adds a lot of potential.

Is the pop up menu thing something clients will also be able to see as well, or just a server side thing?
It's a server side mod thing, so you can force by server anything really with your own string names, for instance you can have a custom vote coded server side with 3,4 or whatever options.. you could also use it for lets say you make a door and on use it asks you which of the x locations you want to teleport to, it has quite limitless possibilities for the server mods.

My last request, though I have echoed this before, is to have map names pushed to the master server list and maybe the client as Native does, like you can see the map name will say "Iron Forest by blahblah" on the master server list.

Also if you need or want more maps I can give you some. All AI-meshed too ;)
I dont know how that pushing names to server list works, native has this already working and somehow NW not?

I would love to have all the current maps with AI meshes, but then they have to be quite original and not all-out changed.

Offline Nero_

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Re: New patch, test it before it's out!
« Reply #164 on: September 19, 2018, 03:35:16 pm »
So there's a glitch, I'll try to explain how it occurs;

When you stab someone that is in the process of stabbing, his next attack will be instant

pls fix