Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: Barbaneth on July 10, 2014, 09:33:04 pm

Title: Mount and Blade: Warband Steam workshop
Post by: Barbaneth on July 10, 2014, 09:33:04 pm
Possible use of Workshop to revive IE?
Title: Re: Mount and Blade: Warband Steam workshop
Post by: hardcorefreestyleboy on July 12, 2014, 02:18:21 pm
I support that
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Rival on July 12, 2014, 02:22:44 pm
I support that
Title: Re: Mount and Blade: Warband Steam workshop
Post by: SeanBeansShako on July 13, 2014, 05:12:01 pm
Sadly the upload limit for STEAM Workshop is 200 Megabytes.  It is going to be pretty useless outside small modules for native.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Andrew on July 13, 2014, 05:12:42 pm
True :'(
Title: Re: Mount and Blade: Warband Steam workshop
Post by: lolman1c on July 13, 2014, 06:31:14 pm
WTF? What made valve (or anyone who added workshop) go "Hmmm warband is famous for its big expansions and mods... I KNOW! Lets make a workshop for small mods nobody will really want!"
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Coconut on July 13, 2014, 06:38:48 pm
Possible use of Workshop to revive IE?
What is Dead May Never Die
Title: Re: Mount and Blade: Warband Steam workshop
Post by: John Price on July 13, 2014, 06:43:14 pm
Mine and palfers old IE regiment, the Nr60  by far the biggest when the game was alive.

we have a video with 25,000 + views on it, With hundreds of people asking why the mod is dead, and that it looks great.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: usnavy30 on July 13, 2014, 07:15:24 pm
Iron Europe is not dead, summer hiccups happen to make progress slow but until Rigadoon and his team says it is as the official word Iron Europe is not dead.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: usnavy30 on July 20, 2014, 09:18:51 pm
Laugh if you want until you actually do modding to realize why a mod is not dead until an announcement is given by the mod's team, I am not just another one of those players that only play the game, I help keep the community going by participating in modding projects. Many new people that rant endlessly on a mod never have tried their hand to learn how to mod for themselves, modding is difficult the first time. So until you figure out silence on a mod board does not mean the module itself is dead, you keep discouraging the people who have worked many hours to make it possible. Years of work and learning.

Oh lovely now it appears I double posted when in fact I didn't I replied above before it was removed.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Parrot on July 20, 2014, 09:36:56 pm
A mod is only dead when both the players AND the dev team have abandoned it. People need to stop misusing this term and scaring people away from active mods (active: when the dev team and/or player base continued to support/play the mod)
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Barraclough on July 20, 2014, 09:38:12 pm
dead mod
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Rigadoon on July 21, 2014, 08:19:03 am
Iron Europe is not dead, summer hiccups happen to make progress slow but until Rigadoon and his team says it is as the official word Iron Europe is not dead.

Hah quiet summer? dont make me laugh
you were probably one of those people who a month after launch when it had 3 players max on servers kept claiming that all the players will come back en mass when there is a patch or an english nation added.

Yeh right.

Face it IE was a big flop, due to a very bad developer named danyele
it took far too long around 2 years and was postponed multiple times
its dead, done, kaput
First off, this mod wouldn't exist without DanyEle. I don't get what is your deal with him. I'm guessing you were one of those morons making the development process a living hell near the release that Dany and I had to deal with. Two years was clearly not long enough. Perhaps if impatient assholes like yourself weren't constantly harassing us for a release, things would have gone better. Honestly, go fuck yourself. People like you pretended to give support to team but the moment something didn't go your way, you cry and work to dismantle what's left of our work through your negativity. There is so much we can do to improve the mod but there is little point in continuing to do so if people don't have faith.

Edit: I should add that I'm very thankful to the people who have supported us throughout development and continue to do so to this day. It is very encouraging to know that we still have people that believe in us.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: DanyEle on July 21, 2014, 11:04:57 am
Let Betty troll in peace... my dear  :-*
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Zpork on July 21, 2014, 11:15:16 am
+1
Title: Re: Mount and Blade: Warband Steam workshop
Post by: lolman1c on July 22, 2014, 02:33:18 pm
I've been here since MM and didn't even know that you guys were making a ww1 mod until the day you released it! So lucky I can count myself out of that group of people. Anyway! I still support you even though I have no regiment to play the game with. Even if it is a small community I can't wait to see what you will do with this game if you continue!
Title: Re: Mount and Blade: Warband Steam workshop
Post by: HipsterRich on September 05, 2014, 12:37:04 am
I've been here since MM and didn't even know that you guys were making a ww1 mod until the day you released it! So lucky I can count myself out of that group of people. Anyway! I still support you even though I have no regiment to play the game with. Even if it is a small community I can't wait to see what you will do with this game if you continue!

Join the 10thLR, 2nd and any other regiments they're mentioned somewhere in the section of IE Regiment thread.

Is the mod able to go on workshop now since of the 2 gigabyte update for Warband Workshop? Or am I dumb to not understand the actual situation..
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Rigadoon on September 05, 2014, 08:03:04 am
Definitely a possibility but I believe they are still working out some issues with Steam Workshop.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Baillie on September 05, 2014, 05:28:28 pm
TO be honest, I put up my mod on it, without even a download link, so it just spreads the word...

We could do the same with IE very easily.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Betaknight on September 22, 2014, 09:07:15 pm
Not a bad idea baillie. I was thinking of splitting the mod in 2 parts, that way it stays somewhat under the limit..  We could split the folders  (part 1 has resources and textures folder or only resources and part 2 has textures and the txt files).
Title: Re: Mount and Blade: Warband Steam workshop
Post by: Rigadoon on September 22, 2014, 11:19:25 pm
Not a bad idea baillie. I was thinking of splitting the mod in 2 parts, that way it stays somewhat under the limit..  We could split the folders  (part 1 has resources and textures folder or only resources and part 2 has textures and the txt files).

Limit is not an issue anymore, Taleworlds updated it. That method wouldn't have worked anyways.
Title: Re: Mount and Blade: Warband Steam workshop
Post by: lolman1c on September 23, 2014, 12:15:40 am
IE on the workshop would be epic!