Author Topic: The Groupfighting Ladder (TGL)  (Read 58747 times)

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Offline Spoons

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The Groupfighting Ladder (TGL)
« on: January 07, 2018, 03:55:52 pm »









The main idea behind The groupfighting Ladder is not only to create a permanant ranking system for regiments without relying on looking back at the latest tournament,
but also to give all regiments an easy way to find teams to fight at their skill level. For a long time many regiments have been put off joining NW tournaments as they either require you to play every opponent,
or get knocked out by a top reg early on. TGL will not only give the top reg's a persistant ranking system;
it will also provide aspiring regiments a place to work their way up and improve their teamwork against regiments at the same level as them throughout the leagues that TGL is split into.
 
Because matches could happen at any time, regiments will get a full 2 weeks to play a match, this enables them to organise around existing commitments.
 
Because the hope is that this ladder will be a permanant fixture, rules may be altered if multiple participating regiments put forward a good case to make a change which is then widely supported, but for now the rules that TGL will be founded under are listed below!











* Head Refs *
(Can update Ladder)

Spoons
Mighty Irish Man


* Referees *
(Can update Match Schedule)

Fwuffy
Louisss
Raii
Hursty











Accepted applications (with an updated roster) are in Green.

Rejected applicaitons (did not meet criteria) are in Red

33rd   66th   8th   96y
18e   K-KA   72nd   56e
15th YR   85e   38th   1erBG
Nr. 16   49th   84th   19th
57th TR   5th   77y   36th
12 pp   Nr. 7   IVe   3erEJ
2eFusGre   Nr.12   88th   1steIvN
Nr.12 GER   82e   -   -








Regiment Profiles
Click above to find regiment steam contacts, fse thread links as well as up to date team rosters!




             

1.1 A regiment must be have been going for at least 3 months to join TGL. (Exceptions can be made for old regiments reforming but is at the discretion of the organisers.)
1.2 A player may only play for one regiment on the ladder.
1.3 Changing which regiment you play for is allowed during the transfer window, a request being put forward by the gaining regiment.
1.4 Each regiment must supply a list of user ID's for their members if that regiment is in, or moves into the top 5 leagues.
1.5 Each roster submitted must maintain a minimum of 15 players and never exceed 50* players.
1.6 Reigments in the challenger league do not need to submit a roster / keep it updated unless they move up into league 5.
1.7 Rosters for participating regiments will be updated once a month based on requests posted on the updates thread.



2.1 Each regiment will join the ladder at the bottom of the challenger league in order of when they applied, if the application is accepted.
2.2 The ladder will be split into 5 leagues of 5 with a 6th challenger league.
2.3 A regiment may challenge any regiment above them in the same league providing that regiment is not immune / has not already been challenged.
2.4 In order to move up a league, the top regiment in a league must challenge the bottom regiment in the league above them, should the challengers be successful then the losing regiment will be relegated to the top of the league below.
2.5 The challenger league has no limit, e.g. it could have 3 regiments, it could have 20.
2.6 The regiment at the top of the Challenger league may challenge any regiment outside of the top 10 in an attempt to join the main ladder in that position.
 


 3.1 Each match will be first to 15, but with a lead of 2*. For example, if the score is 15-14, then team one must then reach 16-14 to claim victory.
 *This has no limit!
3.2 Each match will be a 10v10 melee / infantry musket only groupfight.
3.3 If one team turns up with less than 10, their opponents may still use 10 players.
3.4 Each team are to stay behind the white line until the round is started.
3.5 Each round will be started by the referee once each team is ready.
3.6 Each player must play as a ranker, normal line infantry class.
3.7 Each regiment may play as their preferred faction, if they both desire the same faction then the defending regiment gets priority.



 4.1 Each match MUST be played on an official TGL server.
4.2 Only official TGL maps may be used.
4.3 The map is chosen by the defending regiment, confirmed by the referee when each team joins the server.
4.4 Regiments have 14 days from when the challenge was posted to play their match.
4.5 If both regiment contacts cannot agree on a match time/date, then the next Sunday after the 14 day period is up at 7:00pm UK Time will be set as default.
4.6 If a regiment does not show to their match / are more than 10 minutes late then the regiment that did show up may claim the victory.
4.7 A regiment may forfeit a match, however forfeiting too often* will lead to being removed from the ladder.
  *This is decided at the discretion of the organisers, however a warning will be provided first.



5.1 Only one challenge may exist on any regiment, on a first come first served basis.
5.2 Once a match is played the participating regiments must wait until the ladder is updated IF the defending regiment lost, before either may make a new challenge.
5.3 You may challenge a regiment above(reg 1) if they have challenged another themselves or if you have already been challenged by (reg 2) below you , however the 2 weeks to set up a match begins from when (reg 1) completes their match or from after you have fought (reg 2)*.
   *This is to prevent a regiment from constantly challenging as soon a match is complete to keep gaining immunity or trying to run away from a challenge rather than forfeit or fight.
5.4 If the above is the case matches MUST be played in order of when challenges were made.
5.5 Based on rules 5.3 and 5.4 - A Challenge becomes void if the regiment you challenged moves up a league before playing your match.
5.6 You MUST post your challenge both on the TGL updates thread AND on the defenders offical regiment thread on the same day otherwise the challenge is void.



6.1 As the matches themselves have a very simple format, it is ok for a participating ref to referee the match if a third party referee cannot be found.
6.2 Only the designated referee for a match is permitted to use admin chat.
6.3 No chat spamming, or intentionally offensive language/behavior in chat.
6.4 The referee may use his judgement to prevent delaying, or demand no use of all chat.
6.5 If rules are not respected a regiment may claim victory by posting clear evidence of rule breaks in a post using the complaint template.






Credit to Kincaid for the Thread Banner, and to Mighty Irish Man for the headers!
« Last Edit: October 12, 2018, 10:12:23 pm by Spoons »

Offline Spoons

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Re: The Groupfighting Ladder (TGL)
« Reply #1 on: January 07, 2018, 03:56:02 pm »








FAQ

Q1: Why is there a roster  limit of 30? *This has now been changed up to 50*
Answer
rules look alright, transfer window seems fair enough since it's once a month - however i don't see the reason for a roster maximum limit just because a regiment has lots of members

Naturally the point of the roster is to make multi-regging harder;

The reason for a limit is actually related to something not in the OP yet which is my bad, but it was more for making my job of keeping the scripts updated easier - as the TGL servers will all be running a simple script that checks a users  ID when they join and tells the server which roster they are on.

The limit of 30 per reg was more so to make updating easier / give the script less lines to run through. e.g. if 33rd signed up its 180 roster and so did all other reg's - it would be painful to go through updates everytime someone leaves a reg I'd be basically having to update 20, 30 etc regiments rosters each month.  -- that's why I set the limit to make it easier to keep accurate.

Hopefully now it makes more sense ^^
[close]


Q2: The snow map looks too big, can it be changed?
Answer
Also the snow map looks way too big.



Maybe it's the screenshot, but once you're in game on it, it doesn't seem that big. ^.^

TBF if many reg's have a problem with a map then it can be altered a bit, the main point was to have different edges - also it will give defending regs a chance to pick a  map the challengers don't like :D
[close]


Q3: Does the city map have good fps?
Answer
Does city map have good fps?

 I can already see players complaining about fps on that map, most of us will be fine but I know quite a few people who struggle on certain maps, some gf maps have been made before which can lower your frame rate, I hope that's not the case.

We've hosted many GF's on the map, never had any complaints, however if it does become an issue it can be replaced. Not a major issue.
[close]
« Last Edit: October 12, 2018, 08:41:25 pm by Spoons »

Offline Spoons

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Re: The Groupfighting Ladder (TGL)
« Reply #2 on: January 07, 2018, 03:56:09 pm »




Before the ladder begins, your application post can be edited up until initial sign ups close. Then all rosters will be taken as final for the start of the ladder.
Updates after that point will then have to be done through the Roster Update process.
If your application is not up to date when sign ups close, joining the ladder may get delayed!
Code
[b]*REGIMENT APPLICATION*[/b]

[b]Regiment Name:[/b]
[b]Main contact's steam link:[/b]
[b](optional)Secondary contact's steam link:[/b]
[b]Fse Thread link:[/b]
[spoiler=Roster:]
.351114/ #Spoons
.guid/ #name
.guid/ #name
.guid/ #name
.guid/ #name
.guid/ #name
.guid/ #name
.guid/ #name
.guid/ #name
.guid/ #name

[/spoiler]



Once a referee takes a match he will update the match schedule and inform the reg contacts.
Provided both reg's have no issue with that referee.
Code
[b]*REFEREE APPLICATION*[/b]
 
[b]Regiment Name:[/b]
[b]In game Name:[/b]
[b]Steam link:[/b]
[b]guid:[/b]
[b]previous experience:[/b]



 


« Last Edit: February 13, 2018, 05:51:32 pm by Spoons »

Offline Spoons

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Re: The Groupfighting Ladder (TGL)
« Reply #3 on: January 07, 2018, 03:56:16 pm »
*REGIMENT APPLICATION*

Regiment Name: 33rd
Main contact's steam link: https://steamcommunity.com/id/33rdSpoons/
(optional)Secondary contact'steam link: https://steamcommunity.com/id/IrishMatt/
Fse Thread link: https://www.fsegames.eu/forum/index.php?topic=34055.0
Roster:
524167 #AlbertzTeiN
1216552 #Alec
1099447 #Alexander Gilles
662099 #Blaze
526649 #Bonokiller
472449 #Cedric
521285 #Chef
1522356 #Douglass
305881 #Flashcomms
482051 #IrishMan
1258411 #Jack
1234784 #Johnson
929314 #Kincaid
10811 #Loiusss
1265310 #Matt
484235 #NickCole
916943 #NightStalker
674946 #OdaCao
782550 #Sanders
1115178 #Ser_Twenty_Goodmen
------- #ShadowTLD
438722 #Sneakyfellow
351114 #Spoons
311192 #Sticklitz
292756 #Supak
1567473 #Tom
2232 #Umbra
1095411 #Wololo
[close]
« Last Edit: February 10, 2018, 11:01:54 pm by Spoons »

Offline Knightmare

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Re: The Groupfighting Ladder (TGL)
« Reply #4 on: January 07, 2018, 03:58:08 pm »
nice(very)

Offline Salakien

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Re: The Groupfighting Ladder (TGL)
« Reply #5 on: January 07, 2018, 04:04:30 pm »
Regiment Name: 66th Berkshire Regiment of Foot
Main contact's steam link: https://steamcommunity.com/id/Salakien
(optional)Secondary contact's steam link: https://steamcommunity.com/id/fwuffy
Fse Thread link: https://www.fsegames.eu/forum/index.php?topic=37341.0
Roster:
TBA
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Offline Jayke

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Re: The Groupfighting Ladder (TGL)
« Reply #6 on: January 07, 2018, 04:09:16 pm »
Regiment Name: 8th Kings Regiment Of Foot
Main contact's steam link: https://steamcommunity.com/profiles/76561198133981359/
(optional)Secondary contact's steam link: https://steamcommunity.com/profiles/76561198004637458/
Fse Thread link: https://www.fsegames.eu/forum/index.php?topic=37568.0
Roster:
[close]

Offline Mighty Irish Man

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Re: The Groupfighting Ladder (TGL)
« Reply #7 on: January 07, 2018, 04:09:25 pm »
Much excitement ^.^

Offline 33rdKincaid

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Re: The Groupfighting Ladder (TGL)
« Reply #8 on: January 07, 2018, 04:16:25 pm »
Looking gooooood! :)

Offline Fwuffy

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Re: The Groupfighting Ladder (TGL)
« Reply #9 on: January 07, 2018, 04:20:59 pm »
always wondered why the ladder is underused for competitions, it seems more fluid, good luck

Offline Spoons

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Re: The Groupfighting Ladder (TGL)
« Reply #10 on: January 07, 2018, 04:24:21 pm »
always wondered why the ladder is underused for competitions, it seems more fluid, good luck


Aye me too, its an idea I've had at the back of my mind since 2k15 - I tried to get MrSt3fan to help set it up but it was at the point he was losing interest in NW (#Smite). Now I feel like I have a bit more time to try it out :)

Offline Fwuffy

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Re: The Groupfighting Ladder (TGL)
« Reply #11 on: January 07, 2018, 04:31:49 pm »
rules look alright, transfer window seems fair enough since it's once a month - however i don't see the reason for a roster maximum limit just because a regiment has lots of members

Offline Desant

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Re: The Groupfighting Ladder (TGL)
« Reply #12 on: January 07, 2018, 04:35:29 pm »
Regiment Name: 96y Dneprovskiy Pehotniy Polk
Main contact's steam link: https://steamcommunity.com/profiles/76561198100704620/
(optional)Secondary contact's steam link: https://steamcommunity.com/id/desant228/
Fse Thread link: https://www.fsegames.eu/forum/index.php?topic=36095.0
Roster:
eXt_kill
TwinkleBear           
Jodurrr                   
Shogun                   
Flashkodr                                 
FwXartez               
Bogdanovsky             
Red                                               
Desant                                           
Timjab                                             
West                                                 
Narish[GG]                                 
Omigo                                             
Alex123                                             
Gopnik                                             
Cena                                                   
ALEX3260 
Posan                                 
Tinefall                                     
Futui                                             
MegaVolt                                   
Derrick                                     
Ghrosse_Potecs                       
hilk                                               
Myksys                                 
Naso4ek                           
Chackiy                         
Ben                                     
Yoda                                   
Lorld_V                           
klever                                 
Sail0r     
Salty_Balls                           
Bonapart                             
KOBZIK                   
Getman                               
MarxeiL                         
Vamanos                     
Hunter491       
Wonka                   
Archangel     
Witcher   
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« Last Edit: February 09, 2018, 07:04:01 pm by Desant »

Offline Spoons

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Re: The Groupfighting Ladder (TGL)
« Reply #13 on: January 07, 2018, 04:41:16 pm »
rules look alright, transfer window seems fair enough since it's once a month - however i don't see the reason for a roster maximum limit just because a regiment has lots of members

Naturally the point of the roster is to make multi-regging harder;

The reason for a limit is actually related to something not in the OP yet which is my bad, but it was more for making my job of keeping the scripts updated easier - as the TGL servers will all be running a simple script that checks a users  ID when they join and tells the server which roster they are on.

The limit of 30 per reg was more so to make updating easier / give the script less lines to run through. e.g. if 33rd signed up its 180 roster and so did all other reg's - it would be painful to go through updates everytime someone leaves a reg I'd be basically having to update 20, 30 etc regiments rosters each month.  -- that's why I set the limit to make it easier to keep accurate.

Hopefully now it makes more sense ^^

Offline Sanders

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Re: The Groupfighting Ladder (TGL)
« Reply #14 on: January 07, 2018, 04:45:31 pm »
Interesting