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Messages - MaHuD

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16
that IP address is probably the Teamspeak³ address, where you can get server name and password for the event.

17
Modifications / Re: Six-horses in artillery train
« on: March 10, 2015, 10:11:36 pm »
commander battles are usually on random maps right? in which case you wouldn't really need a collision detection. I mean it will look ugly if you pass through trees or players, but it's not as bad as going through buildings. :P

18
Modifications / Re: A question about animation
« on: March 10, 2015, 06:35:34 pm »
https://www.fsegames.eu/forum/index.php?topic=3481.0
ctrl-F animation
those tutorials should show you how to make your own animations.

19
Modifications / Re: Scene_prop_has_agent_on_it Trigger.
« on: March 10, 2015, 06:34:05 pm »
From what I remember from posts at taleworlds, that one doesn't work properly. But that was years ago, so who knows. :P

20
Modifications / Re: Six-horses in artillery train
« on: March 10, 2015, 06:33:05 pm »
you want someone sitting on every horse? That makes it easier, as you might be able to get away with ordering them to move to specific locations, but that still doesn't solve the collision problem. And the horses would start spreading out slightly and not going exactly where you want if you give them move orders as opposed to changing their xyz locations.

21
Events: EU / Re: Fish's Friday Night Linebattle
« on: March 09, 2015, 06:57:15 pm »
Artillery is resigning as well.
Though we were planning to continue the event regardless of the cavalry leaving, my regimental members and myself were extremely upset in the way that the rules were being upheld for the last couple of events. In particular your own army seems to disregard rules like no firing on charge or out of formation.  Or alternatively pretend that they will fire, whilst you are in melee with one of their other members, to distract you.
Suffice to say we also had fun during the events and we weren't spotless either. Thank you for hosting the events and for allowing us to attend so far.

22
Modifications / Re: Six-horses in artillery train
« on: March 08, 2015, 11:58:52 pm »
I wouldn't know how to do the collision detection and for 6 horses that is going to be very important, unless it's only for the purpose of making a movie or something.

In any case, I edited the module_mission_templates as well some other files to add special slots to store the speed of the horse, to which chariot they were linked to etc. etc.
First I spawned horses infront of every chariot scene prop, then I made a trigger for every 0.25 or so that modified the location of the horse based upon the chariot and changed the animation of the horse to that of a running horse. Likewise the chariot itself is also changed by it's position and I mapped some keys to increase/decrease it's speed or make it turn left or right.

23
Modifications / Re: Six-horses in artillery train
« on: March 08, 2015, 09:11:05 pm »
Do you have the module system and such set up?

24
General Discussion / Re: MOV Attacks AU Regiment With Mass Ban
« on: March 08, 2015, 05:52:04 pm »
It seems as though the AUS community needs a dictator.

25
Modifications / Re: Six-horses in artillery train
« on: March 07, 2015, 10:54:48 pm »
It's perfectly possible to add extra horses (As you can see here in a demonstration video of a Horse Chariot I was making once) just spawn them in and teleport them around relative to the main horse.
however, this is not recommend for multiplayer with too many players (it can get laggy) and you would also need to make a collision detection. for all of the horses combined. (Else some of your horses can end up in buildings, and that will look ugly)

26
* snip *
No longer needed.
with the latest module system, a protection system for admin password is already in.
Just open module_scripts and look at the bottom.

27
Off Topic / Re: Anime Discussion Thread
« on: January 19, 2015, 03:01:06 pm »
Just want to spread the word of a manga that I've been reading and I really think it's good. It's called "I am Hero" set in modern-day Japan where an virus outbreak occurs. It's not your typical "zombie" apocalypse where they walk slow, no these ones will charge at you despite losing a limbs or two they won't stop. I'm 43 chapters in and they still don't know what they are like in the walking dead series the word "zombie" doesn't seem to exist. The art on this make them look pretty grotesque and horrifying and the people look more realistic so to say. The main character isn't an "bad ass" who knows martial arts or have knowledge about surviving. He's pretty much you're average human-being and a bit of a wimp.. which make it a bit more interesting. And NO it's not anything like "Highschool of the Dead" with big tits and guns blazing.

Just look it up  ;)
Sounds good !

28
Back in the old days, lines were plentiful !

29
Off Topic / Re: Anime Discussion Thread
« on: January 12, 2015, 10:11:12 am »
Whats more surprising is that they continued to fight without him and still managed to somehow hold their ground in europe and asia ?
Who the fuck is actually able of stopping the enemy Knights ? (apart from Inaho)

30
Two days left ! The hype is real.

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