Author Topic: In Development - B&I 3.0 - old thread  (Read 199501 times)

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Offline hardcorefreestyleboy

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Re: In Development
« Reply #135 on: April 19, 2014, 08:27:18 am »
so Parrot should take the credit as he
Huh?
Gerry is butiful!!!

Offline Parrot

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Re: In Development
« Reply #136 on: April 19, 2014, 11:43:25 am »
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline MadManYo

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Re: In Development - New faction released (Page 7)
« Reply #137 on: April 20, 2014, 12:19:39 am »
Can't the be some seriously complicated coding that can make that Ironclad in to a moving ship?with cannons

Offline Parrot

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Re: In Development - New faction released (Page 7)
« Reply #138 on: April 20, 2014, 12:57:34 am »
Can't the be some seriously complicated coding that can make that Ironclad in to a moving ship?with cannons

Afraid not, a moveable scene prop needs under a certain number of vertices and sides for it's collision mesh otherwise it will crash horribly.
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Offline William

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Re: In Development - New faction info released (Page 7)
« Reply #139 on: April 22, 2014, 04:28:29 am »
Are ninjas going to be having an awesome speed to make them more effective?
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Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
[close]

Offline Killington

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Re: In Development - New faction info released (Page 7)
« Reply #140 on: April 22, 2014, 04:31:07 am »
Are ninjas going to be having an awesome speed to make them more effective?
Or the ability to chamber bullets :3
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Parrot

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Re: In Development - New faction info released (Page 7)
« Reply #141 on: April 22, 2014, 10:47:04 am »
I can tell you that ninjas/shinobi are a pretty awesome class to play ;)
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Offline Olafson

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Re: In Development - New faction info released (Page 7)
« Reply #142 on: April 22, 2014, 11:37:50 am »
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
[close]

Spoiler
[close]

Offline Wigster600

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Re: In Development - New faction info released (Page 7)
« Reply #143 on: April 22, 2014, 12:23:24 pm »
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
[close]

Spoiler
[close]

WE'VE GOT HIM NOW!!!

Offline Alan Davies

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Re: In Development - New faction info released (Page 7)
« Reply #144 on: April 22, 2014, 12:42:06 pm »
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
[close]

Spoiler
[close]

Which mod is that? I am having problems typing this because I am dying of laughter, I remember seeing it before.

Offline Killington

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Re: In Development - New faction info released (Page 7)
« Reply #145 on: April 22, 2014, 01:41:31 pm »
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
[close]

Spoiler
[close]

Which mod is that? I am having problems typing this because I am dying of laughter, I remember seeing it before.
I believe it's from nApoleonic wArs!111.

In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Gokiller

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Re: In Development - New faction info released (Page 7)
« Reply #146 on: April 22, 2014, 01:47:00 pm »
Great work so far Wilhelm, just saw your page on Moddb. Looking amazing. :)

Offline Parrot

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Re: In Development - New faction info released (Page 7)
« Reply #147 on: April 22, 2014, 01:58:58 pm »
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
[close]

Spoiler
[close]

Damn it, caught red-handed!
Spoiler
[close]
« Last Edit: April 22, 2014, 02:01:50 pm by Parrot »
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Wigster600

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Re: In Development - New faction info released (Page 7)
« Reply #148 on: April 22, 2014, 02:28:04 pm »
And so, Parrot Denham, told his secretary to cancel all his appointments and jumped out the top floor window of his multi million dolla' mod companies sky scraper.

Offline Killington

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Re: In Development - New faction info released (Page 7)
« Reply #149 on: April 22, 2014, 03:15:46 pm »
And so, Parrot Reynholm, told his secretary to cancel all his appointments and jumped out the top floor window of his multi million dolla' mod companies sky scraper.
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.