- Added pirate voices for the british ship crew.
Terrible. It's the most annoying shit in NW. This should only be for people who are wearing pirate hats, please.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.
Awesome! Now, we don't have to worry about the dillweed panzie Russian 'Skatoon Dragoons.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons.
Not the best idea. You nerfed a weapon that Riflemen rely on. The sword is alright, but the rifle was better. I tested this new melee, and i didn't do shit to people, even though i hit them almost 5 times.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
Tested this. This is a great change. Finally, these pistols can hit someone more than 5 feet away.
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
Tested this. This is good, and bad. It's good, because now people, including myself, won't rage at getting hit 2 feet outside the range of the cavalry sabres. It also promotes flanking for cavalry regiments and players. However, it's bad because now cavalry need to get really close to even have a chance to hit, and that is suicide.