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Regiments / 92nd "Gordon Highlanders" Regiment of Foot [EU/NA] (Est. 18-6-2017)
« on: May 17, 2022, 08:56:01 pm »
Reserved
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W.I.P In order to enlist, please visit our website www.92ndregiment.eu. We are all very eager to meet you! |
*** Here you can see which duties and tasks are attached to every rank. We want to show that every member is important within the regiment and should be respected equally as the CO's and NCO's. Just because there is a rank displayed in front of your name doesn't mean you are just a puppet. Personal opinions are valued and will always be considered as feedback to improve our social group. Different duties and tasks are handed out so every member can have his contribution towards the regiment. There are also different tasks and duties which are earned by being disciplined and active. Melee medals in all shapes and sizes are there to be earned as well.
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Contacts Captain: Ambiguous Co-Captain: Vegi Steam Group Our Titles 2nd | EGS 5v5#43rd | EGS 6v6#2 Results Tournaments
[close] Friendlies
[close] | Information Gordon Groupfighting is the regimental groupfighting team of the 92nd "Gordon Highlanders" Regiment of Foot. The team was founded by Vegi on the 6th of July, 2021. The teams was re-established on the 9th of January, 2024 by Ambiguous and Vegi. We play around four groupfighting matches a week, and play in as many tournaments as we can possibly partake in. Membership in this team consists mainly of members within the 92nd "Gordon Highlanders" Regiment of Foot. |
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1. No FiC & RiC - When melee contact has been initiated all units are expected to cease their fire and cancel their reloading. Melee contact has been made when atleast one person has touched his/her opponent. Officers are allowed to fire 1 pistol cartridge in charge but are not allowed to reload in charge (this does not count for all charge!). 2. No FoL & RoL - All units must reload and fire in formation. When lined up or positioned and taking casualties you may finish reloading and then fix the gap. 3. No Rambo - Everybody participating in the event is expected to stay with their unit at all times. Officers & NCO's are allowed to be a small distance away from their line when scouting or glancing upon the battlefield. When a unit is 3 or less they are expected to join a friendly unit. 4. No OA - Officer aim is forbidden for any unit (including skirmishers). In the event that an Officer does get shot, let the admin know with either a message on the steam event chat or in game. Officer aim does not count for the rank but for the unit in order to be revived, the player must have died while playing as the officer class. Officer aim is permitted when the officer is in melee combat, standing in a formation (in the middle of a line or collumn), gets killed by cannon or other artillery pieces or when holding a musket or rifle! Intentional OA will be punished with a warning or a slay. 5. All Charge - The all charge will be called by the admin to ensure that rounds are not dragged out for too long. The all charge will be announced by the admin atleast 30 seconds in advance. All units are expected to cease their fire and meet eachother bayonet and sword in hand. Cavalry must dismount in the all charge at all times, they are however allowed to ride towards their enemy but must dismount before taking part in melee combat. | 6. Tags - Every participant of the event must wear their respective regiment tag or they will be removed from the server by the admin. 7. Behaviour and chat discipline - During the event all participants are expected to show respect and good behaviour to one another, whether they are an enemy or an ally! Racism, sexism and anything of the sort are not allowed! Teamkills can happen please do not retaliate and start a flame war! 8. The admin will always have the final word - All officers and NCO's are expected to keep their unit in order and enforce the rules where necessary. In the event that the admin does have to enforce the rules, may this be a warning, a slay or a ban, do not argue with him/her! you can file your complaints on teamspeak or steam after the event, during the event the admin always has the final say in things! 9. Attendance - When a regiment has a specialist slot reserved and fails to bring the man power for a few events in a row, they will be put as line and the specialist spot will be given to someone else. 10. Assaulting and garrisoning buildings - When occupying a building or compound the following rules apply: "all units may fire in charge, all units may reload in charge, all units may take cover and crouch, the unit may break formation within the building". When assaulting a occupied building or compound the following rules apply: "all units may fire in charge but only upon the unit that is occupying the building, all units may reload in charge, unit may break formation inside the building". Depending on the event and map, the admin can ban the use of buildings & compounds, the admin may also request an unit to leave a building or compound. |
Line Infantry *Minimum of 4 to be a line. *No maximum amount of rankers. *May use all line infantry classes and grenadier/footguard classes. *No gaps. *no crouching while in combat (may crouch when outside of combat). | Light Infantry/Skirmishers *Minimum of 4 to be a light/skirmisher unit. *Maximum of 15 muskets/rifles. *May use all infantry classes. *5 Man spacing max. *May crouch. | Cavalry *Minimum of 7 to be a cavalry squadron. *Maximum of 15 cavaliers. *May use Hussard, Heavy Dragoon and Horse guard Classes. *Maximum of 2 officer units per squadron. | Artillery *Minimum of 6 per cannon. *Maximum of 15 artillerists. *May use all line infantry, grenadier/footguard & artillery classes. *Howitzers are allowed. *1 Sapper per artillery piece (no flying structures!). *Explosive crates are allowed to be used on enemies and as a last resort. *Rocket troopers are not allowed! *Artillery guards may spread out when within artillery positions but must follow line rules when outside. *May crouch. |
[/list][/quote]Code[b]Name of the Regiment:[/b]
[b]Which class/classes would you like to play:[/b]
[b]Expected attendance:[/b]
[b]Regimental contact:[/b]
[b]Wish to attend permanent or only once:[/b]
[b]Have you read the rules & do you accept them?[/b]
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Team 1 Casuals
W - 3 | L - 0 [close] | Tournaments
W - 3 | L - 0 [close] | Team 2 Casuals
W - 3 | L - 0 [close] |
1. No FiC & RiC - When melee contact has been initiated all units are expected to cease their fire and cancel their reloading. Melee contact has been made when atleast one person has touched his/her opponent. 2. No FoL & RoL - All units must reload and fire in formation. When lined up or positioned and taking casualties you may finish reloading and then fix the gap. 3. No Rambo - Everybody participating in the event is expected to stay with their unit at all times. Officers & NCO's are allowed to be a small distance away from their line when scouting or glancing upon the battlefield. When a unit is 3 or less they are expected to join a friendly unit. 4. No OA - Officer aim is forbidden. In the event that an Officer does get shot, let the admin know with either a message on the steam event chat or in game. Officer aim does not count for the rank but for the unit in order to be revived, the player must have died while playing as the officer class. Officer aim is permitted when the officer is in melee combat, standing in a formation (in the middle of a line or collumn) and when holding a musket or rifle! Intentional OA will be punished with a warning or a slay. 5. All Charge - The all charge will be called by the admin to ensure that rounds are not dragged out for too long. The all charge will be announced by the admin atleast 30 seconds in advance. All units are expected to cease their fire and meet eachother bayonet and sword in hand. | 6. Tags - Every participant of the event must wear their respective regiment tag or they will be removed from the server by the admin. 7. Behaviour and chat discipline - During the event all participants are expected to show respect and good behaviour to one another, whether they are an enemy or an ally! Racism, sexism and anything of the sort are not allowed! Teamkills can happen please do not retaliate and start a flame war! 8. The admin will always have the final word - All officers and NCO's are expected to keep their unit in order and enforce the rules where necessary. In the event that the admin does have to enforce the rules, may this be a warning, a slay or a ban, do not argue with him/her! you can file your complaints on teamspeak or steam after the event, during the event the admin always has the final say in things! 9. Assaulting and garrisoning buildings - Lines are not allowed to enter or garrisson buildings or structures. A line is expected to keep line or collumn formation at all times, even when sitting in a courtyard or something similar. 10. Unit Rules - Minimum of 4 to be a line, less then 4? Join a friendly unit! There is no maximum amount of rankers, no crouching while in combat (may crouch when outside of combat). May use any line infantry and Footguard class, however light and rifle classes and units are NOT allowed! |
Code[b]Name of the Regiment:[/b]
[b]Expected attendance:[/b]
[b]Regimental contact:[/b]
[b]Wish to attend permanent or only once:[/b]
[b]Have you read the rules & do you accept them?[/b]
The Gordon Highlanders is a regiment that enforces discipline, maturity and creativity in an enjoyable way. We are also always ready to apply new tactics and ideas of our members, regardless of their rank, in order to help us improve as a regiment. Our regiment also offers different companies. For those who wishes to be a little more competitive can apply for a trial period to join the Grenadier Company for example. When it comes to rules, every member is expected to possess common politeness meaning no racism, chauvinism or any other “Ism”. We strongly discourage political discussions since it can only lead to pretty much pointless arguments from which our team unity will suffer, though it is not forbidden. If you share our ideas (mentioned above) on what a regiment should be like, if you enjoy the highlander kilts and would like a taste of what it was to be a fearsome bydander, then the 92nd Gordon Highlanders is a perfect regiment for you. Whether you are a grizzled veteran of NW or a beginner you are most welcome to join us. In order to enlist, please visit our website www.92ndregiment.eu. We are all very eager to meet you! |
The first five years of the regiment's service were spent on garrison duties at Gibraltar, Corsica and Elba, and they fought in the Irish Rebellion of 1798. In the summer of 1799, the regiment returned from Ireland to prepare for the Anglo-Russian invasion of Holland, which aimed to overthrow the Batavian Republic, a client republic of the French Directory in the War of the Second Coalition. At around that time, the regiment was renumbered from the 100th to the 92nd Regiment of Foot. Landing on the Dutch coast on 27 August, and on the same day were present at, but did not participate in the Battle of Callantsoog. However, they distinguished themselves on 2 October at the Battle of Alkmaar, known to the British as "Egmont op Zee". In May 1800, they sailed to Minorca, and then on to Egypt where they landed at Abukir. Here they again fought with distinction at the Battle of Mandora on 13 March 1801. It was a preliminary action before the Battle of Alexandria eight days later on 21 March. That morning, the 92nd had been ordered to return to Abukir, having now only 150 effective men, because of illness and casualties sustained on the 13th. However, on hearing the sound of firing, the Highlanders saw the commander-in-chief, Sir Ralph Abercrombie, passing on his horse and called out to be allowed to return to the line of battle, to which he gave his assent. After returning home, a second battalion was raised, which served as a reinforcement pool for the first. The regiment took part in the Battle of Køge at Copenhagen in 1807, went to Portugal and fought at the Battle of Corunna and then joined the disastrous Walcheren Campaign, after which only 300 of 1,000 men were fit for service. In September 1810, the regiment returned to Portugal where they joined the Duke of Wellington's army for the remainder of the Peninsular War. The 92nd had reached Toulon when peace was declared in 1814 and they sailed for Ireland. On 1 May 1815, the regiment again embarked for the continent, to take part in the Hundred Days campaign. The 92nd had a leading role in the Battle of Quatre Bras on 16 June, where it was one of the regiments defending the disputed crossroads and later halted a French attack with a bayonet charge. Two days later. the regiment were in action again at the Battle of Waterloo, although by now reduced to only about 250 men. At an early stage, Napoleon's troops attacked the left of the Allied line, and the 92nd were ordered to charge the leading French column. Upon the approach of the Highlanders, the head of the French column broke in disorder and could only be caught by the horses of the Scots Greys, who passed through the 92nd to get at them. According to some accounts, some of the Highlanders clung to the stirrups of the passing Greys so that they could reach the French, although this is often dismissed as mere legend. However, the testimony of Corporal Dickson of "F" Troop of the Scots Greys, says; "They were all Gordons, and as we passed through them they shouted 'Go at them the Greys! Scotland for ever!' My blood thrilled at this and I clutched my sabre tighter. Many of them grasped our stirrups and in the fiercest excitement, dashed with us into the fight." The 92nd's casualties at Waterloo were 20 killed and 99 wounded of all ranks. After the battle, the regiment marched to Paris, finally arriving in Edinburgh on 7 September 1816, where they were cheered by a large crowd. The Gordon Highlanders was renowned as a courageous fighting regiment, but also enjoyed a reputation for good conduct and all round ability. This was based in a particular approach to soldiering, a professional attitude individually and collectively where steadiness and teamwork were as important as extraordinary courage, sustained by a healthy pride in the Regiment and its achievements. | • Egmont-Op-Zee • • Mandora • • Spain • • Corunna • • Fuentes D'Onor • • Almaraz • • Vittoria • • Pyrenees • • Nive • • Orthes • • Peninsula • • Waterloo • |
The regiment was raised on 18-6-2017 as the '72nd "Duke of Albany's own" Regiment of Foot' by Colonel Wolffe and companions. The 72nd consisted of 2 companies, a Centre and an Artillery company. Events were only held on a modification of "Mount and Blade: Warband" called "Whigs and Tories". After the majority of the regiment and its members decided that they wanted to make the jump to NW we decided to rename the regiment to the infamous "92nd 'Gordon Highlanders' Regiment of Foot". We met with a lot of difficulties along the way, we lost a lot of staff due to different ideas and private matters, we also lost a good core of our members after we moved to NW. But some stayed true and build up the regiment again. We even raised a Light company in early 2018. The regiment has always stood for 3 things, Discipline, Skill and Fun. We stayed loyal to these 3 things and made sure that they were balanced. Our Regimental Motto: "Bydand" meaning "Steadfast" or "stand your ground" fitted us and our 3 values quite well. Disaster struck us again in mid/late 2018 after we had to disband both the Light and Artillery Company. We pushed through however and on 26 February 2019 we re-raised the Lights under the command of Vegi. We grew once again this time however we kept the attendance and old friends rejoined the regiment, turning it into the perfect place to have fun, learn about history and play games together. Through all the hard times and the good most Gordon Highlanders stayed true and loyal, this was the sole reason for the staff to keep the regiment up and running and turning her into a beast of a unit. We're always looking to expand the regiment and give out a good experience to those who join! So if you're interested in joining us make sure to apply on our website and join the 92nd Family today! BYDAND! |
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Total: 102 | |
Field Officers: Commissioned Officers: Non-Commissioned Officers: Rank and File: Reserves: | 3 3 4 86 6 |
Battle Honours, Achievements & Palmares 1st | NWBC Season 5 (2022) 1st | EIC Season 4 (2021) 1st | ELC Season 1 (2021) 1st | NWBC Season 3 (2019) 1st | Sieszti & Ciomcio 5vs5 tournament | 92pp (2020) 2nd | NW 2v2 Championship (2020) 2nd | Regimental Melee Tournament (2020) 2nd | Regimental Groupfighting League S7 (2020) 2nd | Deutsche Groupfight-Liga S5 (2020) 2nd | NWBC Season 4 (2020) 2nd | Mini-Regimental Groupfighting League (2021) 3rd | Regimental Weekend Tournament (2020) 3rd | 11th Regimental Groupfighting Tournament (2021) 3rd | Regimental Groupfighting League Season 8 (2021) |
1. No FiC & RiC - When melee contact has been initiated all units are expected to cease their fire and cancel their reloading. Melee contact has been made when atleast one person has touched his/her opponent. Officers are allowed to fire 1 pistol cartridge in charge but are not allowed to reload in charge (this does not count for all charge!). 2. No FoL & RoL - All units must reload and fire in formation. When lined up or positioned and taking casualties you may finish reloading and then fix the gap. 3. No Rambo - Everybody participating in the event is expected to stay with their unit at all times. Officers & NCO's are allowed to be a small distance away from their line when scouting or glancing upon the battlefield. When a unit is 3 or less they are expected to join a friendly unit. 4. OA - Officer aim is allowed. Since everyone will respawn (provided there are tickets) officer aim is allowed in this event 5. All Charge - The all charge will be called by the admin to ensure that rounds are not dragged out for too long. The all charge will be announced by the admin atleast 30 seconds in advance. All units are expected to cease their fire and meet eachother bayonet and sword in hand. Cavalry must dismount in the all charge at all times, they are however allowed to ride towards their enemy but must dismount before taking part in melee combat. | 6. Tags - Every participant of the event must wear their respective regiment tag or they will be removed from the server by the admin. 7. Behaviour and chat discipline - During the event all participants are expected to show respect and good behaviour to one another, whether they are an enemy or an ally! Racism, sexism and anything of the sort are not allowed! Teamkills can happen please do not retaliate and start a flame war! 8. The admin will always have the final word - All officers and NCO's are expected to keep their unit in order and enforce the rules where necessary. In the event that the admin does have to enforce the rules, may this be a warning, a slay or a ban, do not argue with him/her! you can file your complaints on teamspeak or steam after the event, during the event the admin always has the final say in things! 9. Attendance - When a regiment has a specialist slot reserved and fails to bring the man power for a few events in a row, they will be put as line and the specialist spot will be given to someone else. 10. Assaulting and garrisoning buildings - When occupying a building or compound the following rules apply: "all units may fire in charge, all units may reload in charge, all units may take cover and crouch, the unit may break formation within the building". When assaulting a occupied building or compound the following rules apply: "all units may fire in charge but only upon the unit that is occupying the building, all units may reload in charge, unit may break formation inside the building". Depending on the event and map, the admin can ban the use of buildings & compounds, the admin may also request an unit to leave a building or compound. |
Details on the New Gamemode We have created a new gamemode where players are able to respawn on their regiments flag. This opens the battlegrounds up for longer rounds, different playstyles, teamwork between regiments and more action in general. How does it work? Each team will have a X amount of tickets to spent. You take away enemy tickets by killing them and taking their flags/standards, line infantry will use up 1 ticket to respawn, light infantry 2, rifles and cavalry 4 (these may change depending on how things are going), capturing the enemies standard or colours takes away 25 tickets. When the tickets run out you will no longer be able to respawn and you'll stay dead until the end of the round. Now, how do you respawn on your units flag? In order to respawn on your regimental standard or colours it must be held by a friendly player of your unit, doesn't matter which class he is playing as. The flag must also be around 3 other friendly players (approx. 5 meters).When the flag is dropped or is not around 3 friendly units you will have to wait until it is picked up and around 3 friendlies again or until the enemy captures it. If you lose your flag to the enemy or in any other way you and your unit will respawn at the main spawn and the ensign/eagle bearer will be able to respawn with a new flag.
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[/td][/tr][/table]Code[b]Name of the Regiment:[/b]
[b]Which class/classes would you like to play:[/b]
[b]Expected attendance:[/b]
[b]Regimental contact:[/b]
[b]Wish to attend permanent or only once:[/b]
[b]Have you read the rules & do you accept them?[/b]