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one of? dude, NOBODY can even come close to what that dude did. anyone who thinks someone else is a better sapper than juice kelly is delusional
as far as arty goes, bear and yooper were always really good and they carried godfreid and i to the ship battle championship no cap
Nobody ever beat him in building camping, but there were a couple of people who figured out how to bomb the balcony on Arabian Harbor. Although thinking on it, I remember Juice Kelly building elevated platforms for artillery on random maps within a minute, which I don't remember anybody else doing.
Joshly, Gamechanger/Richard, and Munro come to mind for artillery. Munro even got a Thundersnow animation for a signature because of his cannons in MM. More recently, JJ and German Gunner.
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That's why I've always put the PLG and LIR in my top regiments of all time. They were so consistently good at what they did and lasted for years. People overlook them all the time even though they are two of the most well-known regiments to exist in the game.
Everyone forgets too that the PLG started out as infantry, and were actually good at it. I don't remember if Pepper led it originally or if Ice did, but they started as the 1erVL. I still rate the 2013 PLG as the single best NA cav lineup in the game. For what it's worth, the 1LH started the same way, as the . . . 8thRI, I think. They changed names at least once.
I'd probably rate the LIR more highly if they didn't depend so heavily on their regimental lawyer to function for so long. That said, Jetch is the kind of player who I think gets underrated because he didn't focus on bayonets. He was decent at it, reasonably good as a cav player, knew how to get kills with cannons and howitzers, and he could do all of that while micromanaging three detachments and typing essays in internal about how an officer attacking by himself isn't really ramboing if his sergeant is donating to the server box fund.
I still want to rate Smithy's Marins at or near the top just because they did everything with the same group of people and won at just about everything. This being before they quit playing by, what, 2013 because they hated the upstab replacing the awlpike overswing that MM had.
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But really, the majority of competitions for this game where for melee infantry and for regimental 1v1s so I would think most people would believe that the best player at those skillsets would be the "Best Player" so that's why everyone discusses it. At that, we barely have enough people to discuss it, the most popular activity. When going into other aspects even fewer people remember.
Everybody in the NA cavalry community hated each other too much to do many tournaments, and basically none of the top cav players wanted to do anything competitive when cav was at its peak. There's just no data for cav, and I get the inevitable limitations to talking about cav players that causes. That and, even if there were stats from over the years, K/D means substantially less in cav groupfighting than infantry groupfighting. I don't even know how to begin ranking artillery players other than watching them extensively . . . something you can't do to compare, say, Niko to Joshly.
That said, I don't think the correct response to being unable to identify minute differences between cav or arty players is to completely write off every non-infantry class. Playing at a comparatively high level in several different classes is harder than playing at a high level in one class. I couldn't do it, even back when I was passable at cav. It's become a lost art, and I don't think that's a good thing. Surely having more than one skill counts for something.