Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => General Discussion => Topic started by: Cameron. on November 19, 2020, 11:56:32 am

Title: Sword and musket
Post by: Cameron. on November 19, 2020, 11:56:32 am
https://www.youtube.com/watch?v=DDzOeD-MFnM

Basically the new mount and musket mod for bannerlord

looks pretty shitty rn but could end up being the future sadly so what are everyone's thoughts

anyone going to test it out or is the combat being much worse than holdfast and only half of its features holding it back

lmk
Title: Re: Sword and musket
Post by: Cameron. on November 19, 2020, 02:26:56 pm
A small step for now but a big step for the community.
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game

(https://drivetribe.imgix.net/fU2DC0QiQcujodez6YL5yA?w=900&h=673&fm=webp&auto=compress&lossless=true&fit=crop&crop=faces&dpr=2)
(https://upload.wikimedia.org/wikipedia/commons/4/41/Citroen_Saxo_front_20071002.jpg)
Title: Re: Sword and musket
Post by: Herishey on November 19, 2020, 02:42:04 pm
I'll be happy to see NW on BannerLord but I am conscious of the fact BannerLord is a bit wanky. Though I've heard its improved again a bit in the last couple months though I'm yet to try myself.
Title: Re: Sword and musket
Post by: Cameron. on November 19, 2020, 03:58:27 pm
I tried yesterday and it was literally the exact same game but the weapon stats have been editted and the FPS is a tiny bit better
Title: Re: Sword and musket
Post by: Herishey on November 19, 2020, 04:57:06 pm
FPS was never an issue for me personally but I was actually exciting for the SP, yet the objects at the start were so long winded and boring I lost interest.
Title: Re: Sword and musket
Post by: lonedoge on November 19, 2020, 05:22:58 pm
bannerlord for linebattles then switch to warband for groupfights


perfect
Title: Re: Sword and musket
Post by: JollyCanadian on November 19, 2020, 07:19:12 pm
Their team is actually fairly large now, it's been snowballing & growing at a quick rate.

They have their main modders + the community can submit their own edits + models to help

here's their discord if you're interested.  https://discord.gg/Z7HAx3Zkxs  I was supposed to do a small interview but then I forgot :/
Title: Re: Sword and musket
Post by: Edward Hay on November 19, 2020, 11:01:37 pm
Tbh, I Think it's quite hard to get a melee which is as easy and as rewarding as it is in nw. Neither Holdfast nor war of rights has managed that
Title: Re: Sword and musket
Post by: Kristine on November 20, 2020, 05:13:15 am
Misleading to call it a "trailer" when all they show is cool visual models and shooting... they should've made a little teaser to keep people excited and interested.

Tbh, I Think it's quite hard to get a melee which is as easy and as rewarding as it is in nw. Neither Holdfast nor war of rights has managed that
I think holdfast and war of rights were designed more for "casual" events and immersion not really for competitive or complicated melee mechanics.

bannerlord for linebattles then switch to warband for groupfights


perfect
also this ^
Title: Re: Sword and musket
Post by: Wursti on November 20, 2020, 03:42:57 pm
They shouldve just copy pasted the Warband melee system ngl

When I played Bannerlord in the beta it felt like Holdfast
Title: Re: Sword and musket
Post by: Herishey on November 20, 2020, 03:44:45 pm
It's not as bad as the beta now but it's far from fun.
Title: Re: Sword and musket
Post by: JollyCanadian on November 20, 2020, 04:58:13 pm
It's not as bad as the beta now but it's far from fun.
facts. everything kinda still feels like you're floating in bannerlord.

Also I will be doing an "interview" with the sword & musket teams so if you have any questions for them send them my way
Title: Re: Sword and musket
Post by: General Shepherd on November 20, 2020, 11:06:13 pm
It's not as bad as the beta now but it's far from fun.
facts. everything kinda still feels like you're floating in bannerlord.

Also I will be doing an "interview" with the sword & musket teams so if you have any questions for them send them my way

We look forward to interviewing you ..

I can give community some tips on a few topics. The bayonet system and mechanics are paramount to us. So far, we have only shared images of uniforms, weapons, cannons, props materials made by our 3D Artist team. The units in our project will be comprehensive. If we give an example.

Bayonet system,
Class system,

We will especially value such things.
Title: Re: Sword and musket
Post by: The British Spy on November 21, 2020, 06:03:46 am
Looks awesome. But it seems that you’ve created another Holdfast. The New NW needs the very same melee system.
Title: Re: Sword and musket
Post by: Kristine on November 21, 2020, 07:54:40 am
Looks awesome. But it seems that you’ve created another Holdfast. The New NW needs the very same melee system.
we haven't seen any of the mechanics and how they work to soon to tell.
Title: Re: Sword and musket
Post by: General Shepherd on November 21, 2020, 01:35:31 pm
Looks awesome. But it seems that you’ve created another Holdfast. The New NW needs the very same melee system.

Looks awesome. But it seems that you’ve created another Holdfast. The New NW needs the very same melee system.
we haven't seen any of the mechanics and how they work to soon to tell.

Friends, you know that Bannerlord is a developing game, and we are unfortunately unable to do some things right now, since the EA process is not finished yet and some things are limited in Mod Tools. As soon as the coding, animation and some parts of the Mod Tools are completed and published, we will especially pay attention to the melee system issue.

As a player who has been playing NW since 2012, I am sure that I have the same sensitivity as you. And it's the mod's most important factor in general. Melee Mechanics.

However, we may have a use similar to Spear Animation in Bannerlord. This means 90% similarity to MB-NW. There will also be a bayonet attaching animation. ;)
Title: Re: Sword and musket
Post by: Cameron. on November 21, 2020, 07:06:33 pm
sounds hopeful, but as we all know, hope almost always lets you down
Title: Re: Sword and musket
Post by: SwissGronkh on November 22, 2020, 01:19:02 am
Please do not try to reinvent the wheel!

I think people want an NW 2.0 with updated graphics, not with a 4 barrel guns and that spicy shit.
Title: Re: Sword and musket
Post by: Windflower on November 22, 2020, 02:14:35 am
yeah looks cool hopefully not like holdfast at all
Title: Re: Sword and musket
Post by: Herishey on November 22, 2020, 04:35:33 pm
Copying the melee isn't as simple as it sounds since Bannerlord is an entirely different game. But the main focus is to keep a lot of things as similar as we can.
Title: Re: Sword and musket
Post by: The British Spy on November 23, 2020, 01:28:34 am
Copying the melee isn't as simple as it sounds since Bannerlord is an entirely different game. But the main focus is to keep a lot of things as similar as we can.
Exactly. We don’t need another Holdfast.
Title: Re: Sword and musket
Post by: 33rdKincaid on November 23, 2020, 09:16:26 am
May I humbly request that the acronym for this mod does not remain as S&M.

Thankyou.
Title: Re: Sword and musket
Post by: [2ndHess] lukasoh on November 23, 2020, 11:11:27 am
May I humbly request that the acronym for this mod does not remain as S&M.

Thankyou.
I want to my play SM with my friends, what do you want?
Title: Re: Sword and musket
Post by: SwissGronkh on November 23, 2020, 11:15:31 am
Can we rename it to Bonaparte's Dawn Sword & Musket so we can play BDSM with friends
Title: Re: Sword and musket
Post by: Cajun on November 23, 2020, 11:58:58 am
Looks awesome. But it seems that you’ve created another Holdfast. The New NW needs the very same melee system.

That could be Battle Cry of Freedom
Title: Re: Sword and musket
Post by: 33rdKincaid on November 23, 2020, 12:07:49 pm
Can we rename it to Bonaparte's Dawn Sword & Musket so we can play BDSM with friends
I'm shocked this was missed during early development ::) in all honesty though they should have said the name of their mod aloud before going with it haha - not too late to change it!!
Title: Re: Sword and musket
Post by: Rikkert on November 23, 2020, 12:37:11 pm
Just doing some SM with the boys
Title: Re: Sword and musket
Post by: Dokletian on November 23, 2020, 02:23:48 pm
Just doing some SM with the boys
Title: Re: Sword and musket
Post by: General Shepherd on November 23, 2020, 03:20:05 pm
Can we rename it to Bonaparte's Dawn Sword & Musket so we can play BDSM with friends
I'm shocked this was missed during early development ::) in all honesty though they should have said the name of their mod aloud before going with it haha - not too late to change it!!

What is your suggestion?
Title: Re: Sword and musket
Post by: 33rdKincaid on November 23, 2020, 03:29:29 pm
Can we rename it to Bonaparte's Dawn Sword & Musket so we can play BDSM with friends
I'm shocked this was missed during early development ::) in all honesty though they should have said the name of their mod aloud before going with it haha - not too late to change it!!

What is your suggestion?

Anything with an acronym which doesn't have sadomassochistic connotations would be superb ;D

As an aside the project itself looks brilliant so far considering how short a time its been since you started.
Title: Re: Sword and musket
Post by: No0B on November 23, 2020, 05:40:47 pm
Every year, we loose more and more players we have few new players coming in compared to people leaving. Its clear we need to move to something new but at the same time I don't want to move to something garbage and I would rather die on NW before we do that because It can spilit regiments apart if they don't Iike the game or do.
Title: Re: Sword and musket
Post by: General Shepherd on November 23, 2020, 07:50:03 pm
For gods sake, gentlemen, please don't. If you had seen our previous name preferences, you would have made a bad comment on this project.

At first, its name was "1789: Revolution", after just "Revolution",  then we changed it. We exchanged a few ideas and brainstormed, and it turned out Sword & Musket. I don't understand why the acronym is S&M so badly. :)
Title: Re: Sword and musket
Post by: Windflower on November 23, 2020, 07:55:29 pm
For gods sake, gentlemen, please don't. If you had seen our previous name preferences, you would have made a bad comment on this project.

At first, its name was "1789: Revolution", after just "Revolution",  then we changed it. We exchanged a few ideas and brainstormed, and it turned out Sword & Musket. I don't understand why the acronym is S&M so badly. :)
Spoiler
sadomasochism
[ sey-doh-mas-uh-kiz-uhm,]

SEE SYNONYMS FOR sadomasochism
noun
interaction, especially sexual activity, in which one person enjoys inflicting physical or mental suffering on another person, who derives pleasure from experiencing pain.
gratification, especially sexual, gained through inflicting or receiving pain; sadism and masochism combined. Abbreviation: S&M, S and M
[close]

its a pretty world renown acronym thats why lol
Title: Re: Sword and musket
Post by: General Shepherd on November 23, 2020, 08:04:58 pm
For gods sake, gentlemen, please don't. If you had seen our previous name preferences, you would have made a bad comment on this project.

At first, its name was "1789: Revolution", after just "Revolution",  then we changed it. We exchanged a few ideas and brainstormed, and it turned out Sword & Musket. I don't understand why the acronym is S&M so badly. :)
Spoiler
sadomasochism
[ sey-doh-mas-uh-kiz-uhm,]

SEE SYNONYMS FOR sadomasochism
noun
interaction, especially sexual activity, in which one person enjoys inflicting physical or mental suffering on another person, who derives pleasure from experiencing pain.
gratification, especially sexual, gained through inflicting or receiving pain; sadism and masochism combined. Abbreviation: S&M, S and M
[close]

its a pretty world renown acronym thats why lol

Oh damn it. I did not know that. I understand Kincaid quite well now.

But don't worry. We do not hurt you about this :D

By the way, to be honest. Most of the NW players are in pain. It was natural to think about such things, as we saw very friendly betrayal in this environment. Don't worry, but you can say whatever you want. Generally, although the official name of the mod is Sword & Musket, I think there will be Bannerlord-NW pronunciations in general.
Title: Re: Sword and musket
Post by: Windflower on November 23, 2020, 08:14:37 pm
For gods sake, gentlemen, please don't. If you had seen our previous name preferences, you would have made a bad comment on this project.

At first, its name was "1789: Revolution", after just "Revolution",  then we changed it. We exchanged a few ideas and brainstormed, and it turned out Sword & Musket. I don't understand why the acronym is S&M so badly. :)
Spoiler
sadomasochism
[ sey-doh-mas-uh-kiz-uhm,]

SEE SYNONYMS FOR sadomasochism
noun
interaction, especially sexual activity, in which one person enjoys inflicting physical or mental suffering on another person, who derives pleasure from experiencing pain.
gratification, especially sexual, gained through inflicting or receiving pain; sadism and masochism combined. Abbreviation: S&M, S and M
[close]

its a pretty world renown acronym thats why lol

Oh damn it. I did not know that. I understand Kincaid quite well now.

But don't worry. We do not hurt you about this :D

By the way, to be honest. Most of the NW players are in pain. It was natural to think about such things, as we saw very friendly betrayal in this environment. Don't worry, but you can say whatever you want. Generally, although the official name of the mod is Sword & Musket, I think there will be Bannerlord-NW pronunciations in general.
what does this mean
Title: Re: Sword and musket
Post by: Cameron. on November 23, 2020, 08:18:40 pm
New name: Imperial Eagle
Title: Re: Sword and musket
Post by: Clikenforce on November 25, 2020, 04:32:14 pm
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game


Well I don't really agree, I've got a bit less than 100hrs of MP on bannerlord at this point and it's defintely getting there. I fail to see where the game is awful, because hitboxes are clearer than ever, there are close to no pokes, and feints are easier to dodge/block as well as more natural than on native. Also, multiplayer skirms are getting more and more interesting as the competitive community is starting to develop.
I would agree on a few 2h nerfs but other than that, objectively, it's defo improving. You may not like it, that's up to you but I wouldn't call the game awful.


I also personally don't believe nw players should ask for a 'retextured nw'. NW is a DLC for Warband, S&M will be a MOD for a game that's come out 10 years after. Trying to duplicate the exact same mecanics would be a huge step back, and one that isn't even sure of being compatible with the new game's mecanics.
Title: Re: Sword and musket
Post by: SwissGronkh on November 25, 2020, 04:41:26 pm
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game


Well I don't really agree, I've got a bit less than 100hrs of MP on bannerlord at this point and it's defintely getting there. I fail to see where the game is awful, because hitboxes are clearer than ever, there are close to no pokes, and feints are easier to dodge/block as well as more natural than on native. Also, multiplayer skirms are getting more and more interesting as the competitive community is starting to develop.
I would agree on a few 2h nerfs but other than that, objectively, it's defo improving. You may not like it, that's up to you but I wouldn't call the game awful.


I also personally don't believe nw players should ask for a 'retextured nw'. NW is a DLC for Warband, S&M will be a MOD for a game that's come out 10 years after. Trying to duplicate the exact same mecanics would be a huge step back, and one that isn't even sure of being compatible with the new game's mecanics.
well i think we should expect the same development like in Warband. We want to have a modification like Mount & Musket first. And i‘m pretty sure Taleworlds will make a DLC out of Fanwork again.
But for this it has to change alot in the current game of bannerlord. They need to add the battlemode, this would atleast get people to play it regularly. I mean you havea look at the players count, they are not that mich higher than warband which is 10 years old, this should make it clear what the community thinks about the current state.
Title: Re: Sword and musket
Post by: Rikkert on November 25, 2020, 04:44:41 pm
Guys I'm starting to think we might be stuck with NW forever
Title: Re: Sword and musket
Post by: Cameron. on November 25, 2020, 05:58:19 pm
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game


Well I don't really agree, I've got a bit less than 100hrs of MP on bannerlord at this point and it's defintely getting there. I fail to see where the game is awful, because hitboxes are clearer than ever, there are close to no pokes, and feints are easier to dodge/block as well as more natural than on native. Also, multiplayer skirms are getting more and more interesting as the competitive community is starting to develop.
I would agree on a few 2h nerfs but other than that, objectively, it's defo improving. You may not like it, that's up to you but I wouldn't call the game awful.


I also personally don't believe nw players should ask for a 'retextured nw'. NW is a DLC for Warband, S&M will be a MOD for a game that's come out 10 years after. Trying to duplicate the exact same mecanics would be a huge step back, and one that isn't even sure of being compatible with the new game's mecanics.

with 100 hours im surprised you havent already burnt out, the game is so repetetive and boring to play with basically the same thing happening every game mainly due to forcing people to play classes and little customisation and therefore nothing new really happening compared to a mod such as mercs where everyone is free to do whatever and every round is different or even a game like mordhau which can be unpredictable and actually requires some concentration to be good as bannerlord is literally made for new players who dont know what to do
Title: Re: Sword and musket
Post by: Octanidas on November 25, 2020, 06:05:18 pm
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game


Well I don't really agree, I've got a bit less than 100hrs of MP on bannerlord at this point and it's defintely getting there. I fail to see where the game is awful, because hitboxes are clearer than ever, there are close to no pokes, and feints are easier to dodge/block as well as more natural than on native. Also, multiplayer skirms are getting more and more interesting as the competitive community is starting to develop.
I would agree on a few 2h nerfs but other than that, objectively, it's defo improving. You may not like it, that's up to you but I wouldn't call the game awful.


I also personally don't believe nw players should ask for a 'retextured nw'. NW is a DLC for Warband, S&M will be a MOD for a game that's come out 10 years after. Trying to duplicate the exact same mecanics would be a huge step back, and one that isn't even sure of being compatible with the new game's mecanics.

with 100 hours im surprised you havent already burnt out, the game is so repetetive and boring to play with basically the same thing happening every game mainly due to forcing people to play classes and little customisation and therefore nothing new really happening compared to a mod such as mercs where everyone is free to do whatever and every round is different or even a game like mordhau which can be unpredictable and actually requires some concentration to be good as bannerlord is literally made for new players who dont know what to do

.......

.......

.......

aren't we doing the same in NW?
Title: Re: Sword and musket
Post by: No0B on November 25, 2020, 07:54:07 pm
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game


Well I don't really agree, I've got a bit less than 100hrs of MP on bannerlord at this point and it's defintely getting there. I fail to see where the game is awful, because hitboxes are clearer than ever, there are close to no pokes, and feints are easier to dodge/block as well as more natural than on native. Also, multiplayer skirms are getting more and more interesting as the competitive community is starting to develop.
I would agree on a few 2h nerfs but other than that, objectively, it's defo improving. You may not like it, that's up to you but I wouldn't call the game awful.


I also personally don't believe nw players should ask for a 'retextured nw'. NW is a DLC for Warband, S&M will be a MOD for a game that's come out 10 years after. Trying to duplicate the exact same mecanics would be a huge step back, and one that isn't even sure of being compatible with the new game's mecanics.

with 100 hours im surprised you havent already burnt out, the game is so repetetive and boring to play with basically the same thing happening every game mainly due to forcing people to play classes and little customisation and therefore nothing new really happening compared to a mod such as mercs where everyone is free to do whatever and every round is different or even a game like mordhau which can be unpredictable and actually requires some concentration to be good as bannerlord is literally made for new players who dont know what to do

.......

.......

.......

aren't we doing the same in NW?
We are but NW has some strange charm too it.
Title: Re: Sword and musket
Post by: No0B on November 25, 2020, 07:55:22 pm
Can we rename it to Bonaparte's Dawn Sword & Musket so we can play BDSM with friends
I'm shocked this was missed during early development ::) in all honesty though they should have said the name of their mod aloud before going with it haha - not too late to change it!!

What is your suggestion?
Powder and shot sounds better than sword and musket
Title: Re: Sword and musket
Post by: maskmanmarks on November 26, 2020, 11:02:15 am
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game

there are close to no pokes, and feints are easier to dodge/block

just my 2 cents but I personally like having pokes, glances, manipulatable hitboxes and all in NW- Makes the melee much more unpredictable and more complex than any other melee system I've ever played. I don't want to have a guaranteed hit that does damage every time because fuck that I want some unpredictability, something new and interesting. I don't want a melee system I can master in a short timeframe as a new player- I want to work for it, by practicing feinting until I'm good at it. By learning how to manipulate hitboxes to force pokes. By learning how to best use the unpredictability. I fail to see how taking out some of the features which made NW melee far more interesting (If enraging at times) is beneficial to the game.

The unreliability and unpredictability allows for great replayability
Title: Re: Sword and musket
Post by: HuntehPetros on November 26, 2020, 11:04:40 am
a moderated Citroen Saxo is still a Citroen Saxo.
Bannerlord is pretty awful and development hasn't changed anything major for months which is unbelievably slow for an "Early access" game

there are close to no pokes, and feints are easier to dodge/block

just my 2 cents but I personally like having pokes, glances, manipulatable hitboxes and all in NW- Makes the melee much more unpredictable and more complex than any other melee system I've ever played. I don't want to have a guaranteed hit that does damage every time because fuck that I want some unpredictability, something new and interesting. I don't want a melee system I can master in a short timeframe as a new player- I want to work for it, by practicing feinting until I'm good at it. By learning how to manipulate hitboxes to force pokes. By learning how to best use the unpredictability. I fail to see how taking out some of the features which made NW melee far more interesting (If enraging at times) is beneficial to the game.

The unreliability and unpredictability allows for great replayability
ahh I fucked up the quoting on that but yeah point stands
Title: Re: Sword and musket
Post by: John Price on November 26, 2020, 11:55:49 am
We have quite a lot going on with the mod at the moment. The point of the dev blog was more to show that the mod is actually being worked on properly as there were obviously quite a few people who were skeptical.

I'm liking the look of what our environments guys have in planning/dev right now so thats also something for you all to look out for. On the discord there are lists of all the units that myself, Herishey and the Historical Accuracy team decided on for France and UK although they may still get tweaked later.

EDIT: Will look at making a dedicated thread managed by the S&M team here on FSE just to keep you guys updated with things as we go.
Title: Re: Sword and musket
Post by: Keita on November 26, 2020, 12:29:45 pm
Guys I'm starting to think we might be stuck with NW forever
https://www.youtube.com/watch?v=xgtv8PWdeIQ
Title: Re: Sword and musket
Post by: Herishey on November 26, 2020, 12:54:38 pm
Guys I'm starting to think we might be stuck with NW forever
https://www.youtube.com/watch?v=xgtv8PWdeIQ
You're still on FSE so you are part of 'we'!!
Title: Re: Sword and musket
Post by: Clikenforce on November 26, 2020, 03:10:09 pm
the game is so repetetive and boring to play with basically the same thing happening every game mainly due to forcing people to play classes and little customisation and therefore nothing new really happening compared to a mod such as mercs where everyone is free to do whatever and every round is different or even a game like mordhau which can be unpredictable and actually requires some concentration to be good as bannerlord is literally made for new players who dont know what to do

Wdym, as octanidas said you're playing NW, where customisation is absolutely non-existent and where Drake has discovered 100% of les patterns.

Also, regarding your second point, by following your (imo flawed) logic, Bannerlord sounds amazingly easy, yet I'm sure your k/d on it wouldn't reflect that. For having been absolutely dogged by players with already 1K hours on it, I can confirm to you that you're wrong in that respect. I think you're still a bit biaised by the EA state of the game and what you expected. We've all waited for like 8 years for it to come out so I fully get where that comes from
(Not wanting to sass you btw, just trying to prove a point)




[quote link=topic=45141.msg1997060#msg1997060 date=1606318886]


just my 2 cents but I personally like having pokes, glances, manipulatable hitboxes and all in NW- Makes the melee much more unpredictable and more complex than any other melee system I've ever played. I don't want to have a guaranteed hit that does damage every time because fuck that I want some unpredictability, something new and interesting. I don't want a melee system I can master in a short timeframe as a new player- I want to work for it, by practicing feinting until I'm good at it. By learning how to manipulate hitboxes to force pokes. By learning how to best use the unpredictability. I fail to see how taking out some of the features which made NW melee far more interesting (If enraging at times) is beneficial to the game.
[/quote]

That's a fair point, at the end of the day it all comes down to personnal preference in that regard. My point was that the game isn't as terrible as pictured by what seems to be most of the nw community. It's just different and new
Title: Re: Sword and musket
Post by: SwissGronkh on November 26, 2020, 03:31:13 pm

Wdym, as octanidas said you're playing NW, where customisation is absolutely non-existent.
This is so much not true! Like every regiment do have their own skin pack or other modifications for the game. You can change uniforms to whatever you want. And it's possible without having to know much. You want to edit your sounds go for it. It has so unlimited possibilities for customisation.

That's a fair point, at the end of the day it all comes down to personnal preference in that regard. My point was that the game isn't as terrible as pictured by what seems to be most of the nw community. It's just different and new
Yeah it's different and new, but you have to admit that Bannerlord just failed.
It failed because they were not able to recreate the feeling we all had when we played warband.
And i think just having a look at the players over time should tell, that something went wrong...
Spoiler
(https://imgur.com/giT1j5K.png)
[close]
Title: Re: Sword and musket
Post by: Rikkert on November 26, 2020, 03:50:44 pm
Guys I'm starting to think we might be stuck with NW forever
https://www.youtube.com/watch?v=xgtv8PWdeIQ
You may leave NW, but NW doesn't leave you
Title: Re: Sword and musket
Post by: DragonKing on November 26, 2020, 04:20:37 pm
you think BannerLord has failed? Yet at the moment, the number of competitive multiplayer players is increasing. out of 100,000 reviews on steam, most are very positive. Do you think the game is stagnating? Yet new updates are taking place and the developers have the intelligence to ask the clans and players for their opinions. You think BannerLord has only bad players? It's like saying after a game on Tropical Paradise that the skill on NW is bad. it's ridiculous.

Concerning competition, the level is very high, especially for the A division. Every day we communicate & play with the developers. Not to tell them that their game is bad, on the contrary it is very good, but simply to explain the points that need to be improved. The result is that today there are more than 4 divisions of at least 10 teams containing about ten to twenty active players and that we get patches that improve the game that makes it really fun to play

It's still heartbreaking to see that it was the Warband players who were supposed to be the foundation of the BannerLord community. In the end, this is the case, but only on the part of one half. The other half prefers rather to insult the game by saying it's rubbish and by not giving any constructive opinion on it. Often it's because of ego. Having to play a new game (because yes, BannerLord is quite different) and not being the best can be exasperating for some players.

Warband wasn't done in a day. the very first mount and blade was far from being the same as the warband we know today. the sad thing is that most people don't understand it. they need a perfect result without further delay because 8 years was a lot. We have indeed waited a lot but don't forget that now the game is improving. The day will come when TaleWord will simply shut down Mount and Blade Warband's public servers and you will have no choice but to evolve elsewhere except that you will have missed the beginnings of a game that is, in my opinion, a revolution.

In short, I have written a lot about the game. Concerning Sword & Musket, frankly the modelling work on the uniforms and weapons is just super well done. I don't think you can make any progress on the animations yet as the rest of the moding tools won't be available until after Early Access I guess. Anyway, thanks for all the work they're doing, it's just huge and I know a lot of people are expecting. Thanks and congratulations for them, one more step for the community
Title: Re: Sword and musket
Post by: No0B on November 26, 2020, 05:59:23 pm
Yes because I wanted a super competitive melee game for Bannerlord not a game for my clan to be like well we have 9 fuckers and don't want to spilit up and NA siege is dead again and just for us to go back to Warband just so we can play together. The games Mutiplayer is really unoptimized compared to the single-player for some reason in a 200v200 sp battle I get 90fps on max graphics. Mutiplayer duel server with me and like 3 dudes on it I can't get 20fps running on max but if I make the graphics look worse than warbands I can get 60 fps and extreme packets loss on the NA servers. Supposedly the solution from other community NA players I heard was use a VPN and it helps alot bit I'm not setting up a VPN up for one game. I tried talking to the devs and described my problem they said they would look into it and I brought it up mutiple times even before EA was released and after and every update I try to get it working. I got Bannerlord graphics to the point where it actually uses less ram and cpu than CSGO but CSGO I still get 220 fps.
But yes let's talk about the Huge EU skrimish scene cause I'm a NA player who can't find matches other than team deathmatch except on the weekends. Maybe I would get a good taste for the game if I could not get extreme packetloss and fps lost than another game I played before. Maybe a good taste if there was a large gamemode my clan could play together other than Siege. Till than fuck off your high horse about the EU scene. (BTW 1.5 kd solo q skrimish most of the time have fun with 30fps if I'm lucky).
Title: Re: Sword and musket
Post by: SwissGronkh on November 26, 2020, 06:16:42 pm
Give battle mode and everyone will try to arrange themself with the new game, but currently bannerlord isn‘t a substitution for warband!
Title: Re: Sword and musket
Post by: John Price on November 26, 2020, 07:59:49 pm

Wdym, as octanidas said you're playing NW, where customisation is absolutely non-existent.
This is so much not true! Like every regiment do have their own skin pack or other modifications for the game. You can change uniforms to whatever you want. And it's possible without having to know much. You want to edit your sounds go for it. It has so unlimited possibilities for customisation.
If changing some skins and sounds are your idea for "unlimited customisation", then unfortunately you are too far gone. We would never be able to convince you otherwise even if S&M/Bannerlord does well and has positive reviews.

Nobody can deny that Taleworlds really didn't think the release through fully with missing game modes and Multiplayer being a side thought. But I for one am pretty positive.

EDIT: Spelling.
Title: Re: Sword and musket
Post by: No0B on November 26, 2020, 08:21:08 pm

Wdym, as octanidas said you're playing NW, where customisation is absolutely non-existent.
This is so much not true! Like every regiment do have their own skin pack or other modifications for the game. You can change uniforms to whatever you want. And it's possible without having to know much. You want to edit your sounds go for it. It has so unlimited possibilities for customisation.
If changing some skins and sounds are your idea for "unlimited customisation", then unfortunately you are too far gone. We would never be able to convince you otherwise even if S&M/Bannerlord does well and has positive reviews.

Nobody can deny that Taleworlds really didn't think the release through fully with missing game modes and Multiplayer being a side thought. But I for one am pretty positive.

EDIT: Spelling.
Back on that topic Jailbreak has working loot boxes and custom animations and basically fully custom gamemodes just for there server. So yeah NW is really customizable.
Title: Re: Sword and musket
Post by: John Price on November 26, 2020, 08:52:07 pm

Wdym, as octanidas said you're playing NW, where customisation is absolutely non-existent.
This is so much not true! Like every regiment do have their own skin pack or other modifications for the game. You can change uniforms to whatever you want. And it's possible without having to know much. You want to edit your sounds go for it. It has so unlimited possibilities for customisation.
If changing some skins and sounds are your idea for "unlimited customisation", then unfortunately you are too far gone. We would never be able to convince you otherwise even if S&M/Bannerlord does well and has positive reviews.

Nobody can deny that Taleworlds really didn't think the release through fully with missing game modes and Multiplayer being a side thought. But I for one am pretty positive.

EDIT: Spelling.
Back on that topic Jailbreak has working loot boxes and custom animations and basically fully custom gamemodes just for there server. So yeah NW is really customizable.
I know this, I was reffering to what he said ;)
Title: Re: Sword and musket
Post by: Cameron. on November 26, 2020, 11:15:32 pm
I know this, I was reffering to what he said ;)

do you have a website, discord or steam group?
Title: Re: Sword and musket
Post by: SwissGronkh on November 26, 2020, 11:55:51 pm
I know this, I was reffering to what he said ;)

do you have a website, discord or steam group?
https://discord.gg/nWkWsqZsE4
Title: Re: Sword and musket
Post by: ~NickCole~ on November 27, 2020, 09:47:45 am
@DragonKing people are gonna hate on bannerlord because of the fact that it has been such a long time that they have developed the game just for it to somehow not be done or close to being a finished product. The thing that is hurting bannerlord is that there isn’t any private servers to play on. I didn’t want to buy the game simply because of what the beta testers were telling me how the game wasn’t that good before it was released. Bannerlord is gonna continue to be dead (At least for the NA side) until they can get private servers on there.
Title: Re: Sword and musket
Post by: StephanGH on November 27, 2020, 10:58:38 am
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Title: Re: Sword and musket
Post by: Yuwan on November 27, 2020, 11:01:43 am
I've seen people in my school make better stuff in a day lol
Title: Re: Sword and musket
Post by: Herishey on November 27, 2020, 11:15:35 am
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

Title: Re: Sword and musket
Post by: StephanGH on November 27, 2020, 11:18:27 am
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
Title: Re: Sword and musket
Post by: Herishey on November 27, 2020, 11:22:43 am
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
Feels like you haven't read the majority of the posts just in the last few pages so you yourself might be deluded I'm afraid.
Title: Re: Sword and musket
Post by: StephanGH on November 27, 2020, 11:23:47 am
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
Feels like you haven't read the majority of the posts just in the last few pages so you yourself might be deluded I'm afraid.

You mean the Dragonking simping for Bannerlord?
Or do you mean the fact that multiple people said let's just stick with NW? :)

Most of the pages is either about the name of the mod, or how garbage it and bannerlord are.
The only positive things are Dragonking loving the shit out of it lad.
Title: Re: Sword and musket
Post by: DragonKing on November 27, 2020, 11:37:42 am

 The other half prefers rather to insult the game by saying it's rubbish and by not giving any constructive opinion on it.
Title: Re: Sword and musket
Post by: DragonKing on November 27, 2020, 11:42:39 am
@DragonKing people are gonna hate on bannerlord because of the fact that it has been such a long time that they have developed the game just for it to somehow not be done or close to being a finished product. The thing that is hurting bannerlord is that there isn’t any private servers to play on. I didn’t want to buy the game simply because of what the beta testers were telling me how the game wasn’t that good before it was released. Bannerlord is gonna continue to be dead (At least for the NA side) until they can get private servers on there.

I agree with you on these points. The BannerLord multiplayer community is looking forward to the private servers that will be a real breakthrough. When will they come out, I don't know but probably after Early Access I guess. In any case, it will be a real boost for the community which, in my opinion, will grow enormously at that time.

and yes, it's true that it took a long, long time to get out. But on the other hand, it could have been even longer and it is to please the community that they finally released the game in Alpha and then in Beta. Unfortunately, it is not finished. Fortunately, this allows the developers to be in contact with the community on BannerLord to improve the game. It's better that the game, when it comes out of Early Access, will be really perfect rather than the other way around and that's the goal: a perfect game

Edit: on the other hand, I disagree when you say that the multiplayer is dead. Indeed, I don't think America is the main goal of multiplayer game developers. Let's not forget that the studio is Turkish and is closer to Europe or Asia than to the NA which are already fully satisfied with other games. By the way, the European multi-player scene is already very, very active. The community has put in place several things with the implementation of a match making system (called destiny pick ups), an European nations cup, a tier list (for the player ranking), duel tournaments, and leagues. That really gives the game a fresh and active side. but yes, I don't think it's the same in America.
Title: Re: Sword and musket
Post by: Rikkert on November 27, 2020, 12:22:00 pm
I dont get this early access shit. If you release a game to the general public I'm gonna judge that game like any other game, regardless of the "early access" stamp you've put on it. Bannerlord was a direct step down in many ways from Warband (I wrote a massive steam review about it, so don't tell me I am just hating without giving constructive criticism). This gave loads of people a shitty first impression, which resulted in many of them dropping the game within the first month. Getting those people back to your game when their first impression was extremely negative is very difficult. Which is why I fear that Bannerlord (or any mod for it) won't be able to attract the amount of players that we were hoping it would. The biggest deal for most people were the missing private servers, so maybe that would give Bannerlord a big impulse of players for a while. But if the rest of the game is still mediocre by that point, then Bannerlord won't be able to retain those players. Unless some youtuber or streamer comes around and makes it immensely popular, I fear that Bannerlord will never reach the consistent player base that Warband once had.
Title: Re: Sword and musket
Post by: SwissGronkh on November 27, 2020, 12:50:55 pm
I dont get this early access shit. If you release a game to the general public I'm gonna judge that game like any other game, regardless of the "early access" stamp you've put on it. Bannerlord was a direct step down in many ways from Warband (I wrote a massive steam review about it, so don't tell me I am just hating without giving constructive criticism). This gave loads of people a shitty first impression, which resulted in many of them dropping the game within the first month. Getting those people back to your game when their first impression was extremely negative is very difficult. Which is why I fear that Bannerlord (or any mod for it) won't be able to attract the amount of players that we were hoping it would. The biggest deal for most people were the missing private servers, so maybe that would give Bannerlord a big impulse of players for a while. But if the rest of the game is still mediocre by that point, then Bannerlord won't be able to retain those players. Unless some youtuber or streamer comes around and makes it immensely popular, I fear that Bannerlord will never reach the consistent player base that Warband once had.
this
Title: Re: Sword and musket
Post by: DragonKing on November 27, 2020, 01:03:49 pm
Spoiler
I dont get this early access shit. If you release a game to the general public I'm gonna judge that game like any other game, regardless of the "early access" stamp you've put on it. Bannerlord was a direct step down in many ways from Warband (I wrote a massive steam review about it, so don't tell me I am just hating without giving constructive criticism). This gave loads of people a shitty first impression, which resulted in many of them dropping the game within the first month. Getting those people back to your game when their first impression was extremely negative is very difficult. Which is why I fear that Bannerlord (or any mod for it) won't be able to attract the amount of players that we were hoping it would. The biggest deal for most people were the missing private servers, so maybe that would give Bannerlord a big impulse of players for a while. But if the rest of the game is still mediocre by that point, then Bannerlord won't be able to retain those players. Unless some youtuber or streamer comes around and makes it immensely popular, I fear that Bannerlord will never reach the consistent player base that Warband once had.
[close]

I understand your point of view about the game and I understand that you want a perfect game as soon as it comes out and honestly I do too.
I took the liberty of reading your review on Steam and it touches on points that I agree with and that are legitimate, such as private servers and the like. But fortunately most of the points you made in your review have been corrected with the various patches that have been released since your review. I would even say the totality except for the private servers and some specificities concerning the choice of equipment which is rather restricted in multi-player. but again, it's an Early Access and in in six months time all this will be included in the game

As far as the first impression is concerned, I'm not really worried. First, as well as for Warband, what has made the basis of the game is the single-player community which is very active on BannerLord at the moment and which doesn't seem to get tired of the game thanks to the very regular updates. (I remember a data which indicated 14,000 players playing the game at the same time just on the solo during a connection peak in one random day)

The two games are really different but in my opinion (and I'm likely to get the wrath and anger of many players) BannerLord, at the moment, is a very good game and a good experience. When players who have had a bad impression will try the game again, they will probably say "it's true that the game has improved a lot, let's test some multiplayer and matchmaking and clan wars". If the game is good, I'm not worried about how many players will play it. The same goes for youtubers or streamers. I'm not worried about BannerLord. On the other hand, Warband is doomed to disappear sooner or later.

But I'm going to stop there, I don't want to be a zealous defender of BannerLord either. I was writing these messages to really bring nuance. I have almost 500 hours of play at the moment (which will undoubtedly increase in the days/months/years to come) and I have really seen the positive evolution of the game. I still have a lot to learn from the game and I'm really happy to be able to talk directly with the developers who are passionate about their job and does not hesitate to come and test their game with us. we can talk on discord and indicate the points to be improved and they take this into account. Like for example this thread from a clan leader. https://forums.taleworlds.com/index.php?threads/s-rank-bannerlord-gamer-feedback-on-beta.434978/

I'm not trying to convince, I think that a lot of opinions are very "clear-cut" on the game from the first impression. I just want to present my personnal opinions and arguments (shares by a lot of players) that don't fit with the sentence that is wrong "BANNERLORD IS SHIT". Honestly, I repeat myself, BannerLord will evolve while one day Taleword will shut down the Warband servers and then we will have to change the game or go to BannerLord. But again, it won't be for a long time and I think the most important thing is that everyone finds pleasure and fun in playing a good game whether it's Warband or BannerLord.
Title: Re: Sword and musket
Post by: Rikkert on November 27, 2020, 01:14:29 pm
Well as I said in my review, if they fix it I'll change my review. I don't necessarily have a hate boner for Bannerlord, I just fear that the community will be small and all this waiting will have been for nothing. If Bannerlord becomes good I have no problem in switching over to it, I just fear that Bannerlord has fucked itself in the eyes of many potential players. Games very rarely grow over time/past their initial hype nowadays. Unless youtubers and streamers start giving it attention seemingly out of nowhere (like among us), they die a slow death.
Title: Re: Sword and musket
Post by: DragonKing on November 27, 2020, 01:22:46 pm
Well as I said in my review, if they fix it I'll change my review. I don't necessarily have a hate boner for Bannerlord, I just fear that the community will be small and all this waiting will have been for nothing. If Bannerlord becomes good I have no problem in switching over to it, I just fear that Bannerlord has fucked itself in the eyes of many potential players. Games very rarely grow over time/past their initial hype nowadays. Unless youtubers and streamers start giving it attention seemingly out of nowhere (like among us), they die a slow death.

this fear is legitimate, but only the future will tell us what the game will become and we can hope that it will be a radiant future despite the difficult beginnings  ;)
Title: Re: Sword and musket
Post by: John Price on November 27, 2020, 09:11:05 pm
What people seem to be forgetting when it comes to the mod itself is the full modding tools for Bannerlord have only been out for what, 2 months? Maybe less tbh.

The majority of the Dev teams for S&M would actually be people you have heard of before and a lot of leaders/community figures are actually involved in this. Its hard to get me myself invovled in anything unless I actually want/believe in doing it. So if anything I think this should give some confidence to the community.

Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
As I have said in my previous posts on this thread, that "trailer" is more to just show that the mod is actually being worked on as a lot of people were skeptical. Although in my opinion (which I have said many times) I disagreed with posting anything yet until there was something worth showing rather than this. Obviously you guys don't have access to everything on the discord but there are a lot of teams which have already put a lot of work in over these last 8 or so weeks.

The Singleplayer if you would bother to even look is explained on the discord. Its not an actual single player, its more of a Commander battle scenario that won't be worked on until the environments team etc. has finished with everything for multiplayer, to give them another part to work on. Once those are done and tested the mechanics there we can test it in a multiplayer environment.

There could be a bigger single player component later but you know thats not really the point of the mod. We aren't exactly going for L'Aigle 2.0 here. Rather than just hating over something that literally just went into development (other than some skins and sounds before the mod tools came out) you could try a little harder Stephan.

But yes obviously we do have concerns about Bannerlords MP state. But a lot of people are overblowing how bad the game is on the whole. Just to add, we do actually have lines of communication with Taleworlds and are working with them directly on some parts such as additional character customisation etc.

Let's just migrate to BCOFor stick to NW cause breh???
I seriously hope you are joking. If not you are deluded beyong saving.

Anyways. As previously said, I have already got the greenlight to create a thread on FSE managed by myself and Herishey which will be giving a lot more information to the NW community as obviously its the biggest target audience for us.
Title: Re: Sword and musket
Post by: Kristine on November 27, 2020, 09:23:37 pm
Probably a stupid idea but what if S&M had 2 different melee modes, one mode for casuals with a more simpler and maybe slower feel and another for competitive, one that involves some more complex mechanics (fast-paced, stuns, glances, momentum, and diverse hitboxes. This way you please everyone, casuals don't have to invest as many hours to get "good" and competitive players seeking a challenge can learn these mechanics. Although having just one base melee system would be a lot simpler and easier for the devs but just an idea to help solve what holdfast and bannerlord struggle with. I also understand that melee mechanics in bannerlord is hard coded so you probably can't even edit them but in NW with the script enhancer I think you can edit glances etc.

 Warband Script Enhancer  (https://forums.taleworlds.com/index.php?threads/wb-warband-script-enhancer-v4-7-7-for-1-174.324890/)

feel free to voice your opinion I'm curious if this really is a stupid idea or not.
Title: Re: Sword and musket
Post by: General Shepherd on November 27, 2020, 10:54:37 pm
Hello, I have read many messages here. It especially made me happy to see the old land debates here. Don't miss your messages.

I understood that the perspective on the Sword & Musket project is divided into Those Who Trust the Project / Those Who Do Not. There are issues that I agree with both sides on the reasons for this.

For example, when I read the messages of our insecure friends, they bring up Bannerlord gaming experiences before. They state that the game is still not ready and they are disappointed. I can join them on this issue. I can say this as the creative producer of the mod that I continue the project, you are right about this. If we come to another issue, it is the "Melee Mechanics" problem that we all see as critical. I give you an absolute guarantee on this!

Actually, I do not hesitate to explain some issues to you here because it is not bad for us to get information from experienced people in the community while making this mod.

Regarding the Melee Mechanics;

1. "Bayonet wearing animation" to switch to close combat

2. We have two options for Melee Animation.
Our first option is; Spear Animation in Bannerlord (almost same as NW)
Our second option; Melee Animation is similar to NW but in simple but advanced animations that aren't exactly the same (If we make this option, it might be possible that the mod won't hold)

There are two options, but if we apply the second option, the old masters who have been playing the game since 2012 may find it difficult to keep up with the new system. (Even if we try to simplify it, the fun may not be sustained. Of course this can vary from player to player. We are trying to produce different options. As soon as the Animation Plugin for the Mod Tools is released, the Import / Export will be done directly. I hope so Taleworlds will release it as soon as possible.

As for the models, we are working very meticulously in this regard.

Currently, we have friends who produce Infantry Regiments Uniform models within our project. I can say that we have started mass production. But as John has stated, I can say that it is currently being updated because it is in the Work In Progress phase.

Uniform texture and quality will differ in terms of polygons. Additionally, there will be 18 Infantry units in the British and French nations each. You can even see the list of regiments we are trying to do on our Discord channel.
(Line, Light, Grenadiers, Guards, Sailor, Gunners) are included.

Cavalry units will come after these stages. That's the easiest part for us. ;)


Probably a stupid idea but what if S&M had 2 different melee modes, one mode for casuals with a more simpler and maybe slower feel and another for competitive, one that involves some more complex mechanics (fast-paced, stuns, glances, momentum, and diverse hitboxes. This way you please everyone, casuals don't have to invest as many hours to get "good" and competitive players seeking a challenge can learn these mechanics. Although having just one base melee system would be a lot simpler and easier for the devs but just an idea to help solve what holdfast and bannerlord struggle with. I also understand that melee mechanics in bannerlord is hard coded so you probably can't even edit them but in NW with the script enhancer I think you can edit glances etc.

 Warband Script Enhancer  (https://forums.taleworlds.com/index.php?threads/wb-warband-script-enhancer-v4-7-7-for-1-174.324890/)

feel free to voice your opinion I'm curious if this really is a stupid idea or not.

I was wondering. It caught my attention. What is in your mind?



I also want to convey this to the society. There is a lot of difference between Warband's mod system and Bannerlord's mod system. Personally, I did not give up on Bannerlord. If we come to the subject of Early Access, there are issues that I am disappointed with like everyone else. But I was even more encouraged to develop this mod and get support from members of many communities, even regimental officials. Some people know me, I do what I put in my mind.

But I can say that I think of your thoughts in general. If you have any ideas, please share them with us. Because we are all passengers of the same ship.

Note: Speaking of ships, a footnote for those who will ask questions about ship wars:
Title: Re: Sword and musket
Post by: No0B on November 27, 2020, 11:28:02 pm
I'm more stocked on Bcof but I do want to see what this mod can pull off, I'm a American and I started off on North and South but I  grown to like the Napoleonic Wars uniforms better than Civilwar uniforms I am really interested in what Bannerlord modding can pull off. I don't like the MP devs too much for obvious reasons (SA servers when). But modding has always where Mount and Blade has been out and after this post back to me being toxic.

Edit i still think Power and Shot is a better name
Title: Re: Sword and musket
Post by: John Price on November 27, 2020, 11:41:24 pm
Edit i still think Power and Shot is a better name
This name came out of left field for me, I just logged onto discord and there it was  ;D Granted I wasn't actually CD then though.
Title: Re: Sword and musket
Post by: John Price on November 29, 2020, 05:23:16 pm
Btw guys I've locked this thread as I've made a more official one here: https://www.fsegames.eu/forum/index.php?topic=45190.new#new