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Messages - EmielRegis

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1
Servers / Re: JAILBREAK REBORN SERVER
« on: January 29, 2019, 11:21:36 am »
yee

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Servers / Re: JAILBREAK REBORN SERVER
« on: January 29, 2019, 11:20:46 am »
Promo vids boiii

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News & Announcements / Re: Developer Blog 35 - Battle Cry of Freedom Part 6
« on: December 10, 2018, 01:20:12 am »
Couldn't find any dev blog with such topic so gonna ask here. Do you guys making this game with modding in mind?

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Servers / Re: JAILBREAK REBORN SERVER
« on: November 07, 2018, 01:53:29 pm »
Thanks for answering do you have a Steam Link for me where I could ask for the Serverside skins?

If you are interested in their mod features, skins etc, add me. I made this mod.

https://steamcommunity.com/id/emielregisrohhellec

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General Discussion / Re: New patch, test it before it's out!
« on: September 28, 2018, 05:38:08 pm »
That might be because you're hosting it, is it up right now? that server with that name?
Ye, its up now.

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General Discussion / Re: New patch, test it before it's out!
« on: September 28, 2018, 05:33:57 pm »
You'll have to show me with a screenshot what you're talking about. Where do players see your custom map name in NW? On the master server list?

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General Discussion / Re: New patch, test it before it's out!
« on: September 28, 2018, 05:22:56 pm »
You'll have to show me with a screenshot what you're talking about. Where do players see your custom map name in NW? On the master server list?

Jailbreak players confirmed that map name has been visible for them. I seen it too. Lemmy start up server lil quick to screencap...

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General Discussion / Re: New patch, test it before it's out!
« on: September 28, 2018, 05:03:34 pm »
But it still shows up as Arabian Harbour Night on their ESC menu, and on the master server list when players pick a server, it'll still say Arabian Harbour Night, it's not pushing Strings to the master list like Native does.

Yes, in native it mostly worked, sometimes just it took some time to actually get updated on server list. In NW not so much. Players only seen my custom name if I added map to game as totally new one.

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General Discussion / Re: New patch, test it before it's out!
« on: September 28, 2018, 03:09:58 pm »
Quote
Also map names show always on server list.

Not sure if its my game or something then, because I don't think I have ever seen the map names show up on the server list...standard maps yes...but custom maps for me only ever show up as custom_map_1 and so on.
It may be both server or your fault. I imagine that even if server has different name for map, your own game may override it on list. Or smth like that...
And this is exactly why I skip that "custom maps" way. Players always seen right name when I used "completly new map" approach.

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General Discussion / Re: New patch, test it before it's out!
« on: September 28, 2018, 01:37:09 pm »
So are these something different from the standard 100 custom maps?

Technically? No.

But adding map to game and compiling it together gives more controll, saves some chaos in files, and is generally more convinient. Also map names show always on server list. Effects of changing names via manual editing are inconsistent.

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General Discussion / Re: New patch, test it before it's out!
« on: September 28, 2018, 11:39:57 am »

Sort of feel the same. While there have been some awesome additions, it is the last patch, and it would be nice to see as many new additions and changes as possible--especially modding wise--as this opens up a ton of new possibilities and ideas in the future. Personally I would really like to see more item additions (e.g maybe food items similar to native?).

I wasn't sure with the custom maps to what extent they are meant to work in terms of what clients can see...e.g are we meant to see the actual custom name instead of say "Custom_Map_1" in the games list? If not, is something like this possible? So far I only seem to see the custom name when selecting the map from the admin panel...so not sure if this is all it was meant to work for.

Its not exactly what I meant. Modders are perfectly able to add things you meantioned themselfs. Problem I have with so small patch is that it will make all current server side mods  non-usable for some time. For rather little gain.

As for maps, the "custom" stuff are dummy maps added to game, so users could potentially replace their files with own maps. This allows for selection of new maps in admin panel.   This should also allow for naming such maps, but I found such way not really working. Only adding such map to game via compilation seems to work in 100% cases.

12
General Discussion / Re: New patch, test it before it's out!
« on: September 27, 2018, 09:20:04 am »
While patch seem to be fine, I think you should wait till there is big amount of changes before sending it. Like the one before.  Currently this gonna break server side mods for majority of populated servers. For few small changes.

Btw, I noticed that custom maps names rarely work, unless you actually compile game with them included.

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