1. Battles will begin 1 minute after the reset. This is to allow companies to get into positions and allow artillery etc to unscramble themselves from spawn. Artillery is not allowed to unlimber until the admin says to begin.
2. 'Flanks' will be used to lower the number of bots on servers. Whether different flanks will be used will be decided by the battle admin for the round. Say there will be 3 brigades on each team for a battle. We get the 2 highest ranked officers who will be participating together, and give them a form, similar to the one below.
They will then each fill out which brigades/regiments/companies will be fighting on which flank. This will result in 3 massively smaller battles that *shouldn't* crash people out. At the end, we can have the regiments or companies that haven't been killed off participating in one final battle to determine the victor. These 3 matches could be played simultaneously (if we get enough servers) or one after the other.
3. Ramboing is allowed for people who are in their officer unit. If you have died and are in one of your regular units, then you must stay with the line. This is because as your officer, your life is in your hands. If you want to risk throwing your life away, then it is your risk to take.
4. All players must be present on the NWCBC Teamspeak. Partly to prevent trolls, partly to add to the element of teamwork.
5. The size of each squad will be 10 men.
6. A battle will not take place if a battle admin cannot be found. A list of these will be put up on this post.
7. Any number of rows is fine, but line infantry may not have any "Spread out" orders. Light infantry may have 2 man spacing, and rifles 4.
8. Generals can call for a surrender by talking to a Battle admin. At that point, the admin will put a Surrender notification in admin chat. Forces on the surrendering side will have 1 minute to survive. Any unit that survives the minute will live to fight another day.