Author Topic: Developer Blog 22 - In-game Teaser  (Read 90055 times)

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Offline Peter

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Re: Developer Blog 22 - In-game Teaser
« Reply #390 on: February 09, 2014, 08:07:35 pm »
Def. looks great  :D,  but I like the Napoleonic Wars era much more.
yea me too maybe a dlc or mod from napoleonic era will come to BcoF if it's moddable... Well i hope

I'm not speaking for any direct plans, but it very much remains a fact that since BCoF's development necessitates creating a groundwork of code that could potentially be used in a huge variety of musket era situations I'm sure the team would be open to suggestions pending a successful release of BCoF. Making lots of models and textures while not exactly easy is an easier task than creating a game from scratch.. :)
Cogito Ergo Sum

Offline Nimza

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Re: Developer Blog 22 - In-game Teaser
« Reply #391 on: February 10, 2014, 09:35:24 am »
Can't wait for this!

Offline Lantking

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Re: Developer Blog 22 - In-game Teaser
« Reply #392 on: February 10, 2014, 11:50:56 pm »
Grand!

Offline GrandMaster

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Re: Developer Blog 22 - In-game Teaser
« Reply #393 on: February 12, 2014, 11:51:40 pm »
Also, in addition to the bullet trajectory stuff here is post that Beaver made back in November in the Donator Board. Graphics were turned all the way to a minimum for testing. The flag does not represent anything it is just a random texture.

Testing new bullet pathing script:

Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too  (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.


Looks great  ;D, very curious how the animations looks tho

Here are two videos that Vincenzo posted back in November, again, in the Donator Board. They are slightly changed by now, to make it work and look even better, but overall, this is how it looks.

A reload/fire

<video width="640" height="480" controls autoplay loop>
  <source src=" " type="video/mp4">
    <embed width="640" height="480" src=" ">
  </object>
</video>



And a walk:


<video width="640" height="480" controls autoplay loop>
  <source src=" " type="video/mp4">
    <embed width=640" height="480" src=" ">
  </object>
</video>


Page 3

RIFLE RAM RODS FINALLY, ave maria. On a serious note nice work with the physics it'll be good to see an m1861 which will function realistically in its bullet path.

Offline William

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Re: Developer Blog 22 - In-game Teaser
« Reply #394 on: February 13, 2014, 02:57:33 am »
Is it me or is that reload really fast?
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline George385

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Re: Developer Blog 22 - In-game Teaser
« Reply #395 on: February 13, 2014, 05:04:19 am »
Is it me or is that reload really fast?

It's not THAT fast. But ye, I think it's been fixed. But they should have reload times for a veteran and a regular infantryman and a fresh recruit. It would be a hell of a lot different.

Offline William

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Re: Developer Blog 22 - In-game Teaser
« Reply #396 on: February 13, 2014, 05:06:07 am »
I thought the average of a veteran soldier was 10 seconds, but I think it might be better to have a possible variety of reloads, you don't get a fixed time, so even if a whole company volleys, their reloads will be scattered taking in account that reloads will be different for every soldier and times vary.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Moldplayer

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Re: Developer Blog 22 - In-game Teaser
« Reply #397 on: February 13, 2014, 05:13:43 am »
I thought the average of a veteran soldier was 10 seconds.
Ten seconds would be very, very fast
Gott damnit moldy, my history page is never safe - 19te_Aussie

Offline Turin Turambar

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Re: Developer Blog 22 - In-game Teaser
« Reply #398 on: February 13, 2014, 12:35:45 pm »
The average was for a well-trained soldier 20 seconds on the battlefield and maybe 15-18 on the training court.
des is apsichtdliche Browokazion etzala ferstest du

Offline Fallout

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Re: Developer Blog 22 - In-game Teaser
« Reply #399 on: February 13, 2014, 06:53:18 pm »
Is it me or is that reload really fast?
If you count, you can see it's exactly 13 seconds to reload and fire again.  Just like in Napoleonic wars, 13 seconds exact.  So no it's not fast it's the exact same reload time just as in NW.

Offline Killington

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Re: Developer Blog 22 - In-game Teaser
« Reply #400 on: February 13, 2014, 07:16:37 pm »
Is it me or is that reload really fast?
If you count, you can see it's exactly 13 seconds to reload and fire again.  Just like in Napoleonic wars, 13 seconds exact.  So no it's not fast it's the exact same reload time just as in NW.
But isn't the NW reload also kinda fast?
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Fallout

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Re: Developer Blog 22 - In-game Teaser
« Reply #401 on: February 13, 2014, 08:17:12 pm »
Does it even matter...? It's a game...It's a perfect balance with gameplay and history.  Having a 20 second reload would be too long for gameplay sake.

Offline Hippity-Actual

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Re: Developer Blog 22 - In-game Teaser
« Reply #402 on: February 14, 2014, 02:38:17 pm »
Looks Great keep up the work :D

Offline MR_Cheath

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Re: Developer Blog 22 - In-game Teaser
« Reply #403 on: February 18, 2014, 07:30:07 pm »
Pls! I wanna get the green lazor bullet pathing thing as a hax! k

Offline BloodBeag

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Re: Developer Blog 22 - In-game Teaser
« Reply #404 on: February 22, 2014, 03:16:19 pm »
loads and loads of blood stains will make it good
Fur der kroooown!