Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Blood & Iron => Released Modifications => Events => Topic started by: Preobraz_LG_Official on November 13, 2016, 05:35:39 pm

Title: Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
Post by: Preobraz_LG_Official on November 13, 2016, 05:35:39 pm
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Battle of Shiroyama
24 September 1877
The Battle of Shiroyama (城山の戦い Shiroyama no tatakai?) took place on 24 September 1877, in Kagoshima, Japan. It was the final battle of the Satsuma Rebellion, where the heavily outnumbered samurai under Saigō Takamori made their last stand against Imperial Japanese Army troops under the command of Generals Yamagata Aritomo and Kawamura Sumiyoshi. The battle culminated in the annihilation of Saigō's army as well as his death, marking the end of the Satsuma Rebellion.

Rules

General rules:

  • Always obey admins words.
  • Respect administrators and other players.
  • Only Officers are allowed to use Global chat.
  • No teamkills, rambo,insults etc...
  • You must always be in formation
  • If you have less then 5 men, join another line.

Classes rules:

Infantry
  • Minimum of 10 men.
  • Maximum of 30 men.
  • Must have officer.
  • Fire in Charge is allowed.
  • Reload in charge is allowed.
  • No fire out of formation.
[close]
Samurai
  • Minimum of 6 men.
  • Maximum of 30 men.
  • Must stay in formation
  • Take dismounted samurai class
[close]
Bowmen samurai
  • Minimum of 8 men.
  • Maximum of 20 men.
  • Must keep no more,than 3 men spaces.
  • Must fire only when it is allowed
  • Fire in Charge is not allowed
  • No Fire out of Formation
[close]
Artillery
  • 3 cannons for team (depending on the map).
  • Minimum of 2 men( cart,artillery man) per cannon.
  • Maximum 6 men per cannon.
  • Arty Guard must behave like lines,it may move out of arty position.
  • Each cannon is allowed to have an engineer.
  • Engineer is not allowed to spam defences,stairs in the sky etc...
[close]
Cavalry
  • Minimum of 10 men.
  • Maximum of 20 men.
  • Must be in formation all time before charge.
[close]
Punishment:
  • 1 men disturbance - Slay.
  • 1 men disturbance again - Ban.
  • Regiment disturbance - Warning.
  • Several disturbances from regiment - Ban
    of all regiment.

Three phases of event

1)Ambush!
Few days before the last fight, a group of samurais managed to ambush Imperial regiments near Hitoyoshi...

Description :
This phase will be played as Battle.

Samurai:
the Samurai take their positions as the Imperial army marches on the road, not aware of the ambush. The signal is given to the bowmen, and they open fire on the marching Imperials. the Samurai infantry attacks covered by the bowmen to destroy the Imperial convoy.
Imperial Army:
the Regiments on the side of the Imperial Army form on the road in double ranks. Every regiment is led by their officer on horseback, and the whole convoy is led by the General. They march until they are ambushed. The Imperials form ranks and start firing in the command of their own officers, trying to repel the samurai the best they can.



Imperial Army
-Infantry: Preobraz_LG ( 25 ) ; XIIIth Kurmark Landwehr (10) ; 61e Régiment d'Infanterie de Ligne (10) ;  8th_Moscow reg (10) ;The 32nd Regiment of Foot ( 30 ) ;3 Kenigsberg Sturm-Bat ( 5 ) ;  501st Clone Troopers Legion ( 20 ) ;


110/120

Satsuma Samurais
-Samurai:   KP (20) ;  84th ( 15 ) ; Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ; 33rd Regiment of Foot ( 9 ) ;
-Bowmen:  KP (10) ; 3pp (15)

80/80
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2)Arriving at Shiroyama
After firing a final barrage of artillery lasting the night, Yamagata's men attacked Saigō's position. The samurai, under heavy fire, charged the lines of the imperial army, which had not been trained for close-quarter sword fighting. In just a few minutes, the once organized line turned into disarray. Highly skilled samurai swordsmanship prevailed against an army with very little traditional training. For a short time, Saigō's lines held, but was forced back due to weight of numbers...


Description:
Samurai:
the Samurai, again, take their positions and try to evade casualties from the heavy bombardment they will receive at the beginning. Once the Imperials have arrived and shot two volleys to the defenses, the Samurai are given the signal and they charge directly to the Imperialists trying to crush them in hand-to-hand combat. the Bowmen may give important cover and decrease the musket fire during the charging –perioid (if they don’t choose to charge themselves). Their goal is to kill the Imperial Infantry and fight fearsomely to the last man (or samurai).

Imperial Army: the Regiments on the side of the Imperial Army form on the road, and once they are given a signal by the General they advance over the hill to provoke the Samurai. At the start of the round, the Artillery loads all cannons and begins heavy bombardment at the Samurai defenses. Once all Imperials are ready to move out, they’re given the signal and they advance over the hill and form in firing ranks (Regimental ranks, just stick close to other Imperial Regiments). They shoot two volleys at the same time when a signal is given to all officers. Then, as the Samurai charge, they –must- charge aswell – but they can reload and shoot during the charge, but they must continue moving forward to finally face the Samurai in hand-to-hand combat.

The winning conditions are following:
Imperials: All Samurai is defeated
Samurai: All the Imperial Infantry are eliminated in the melee. As there is no point charging the reserves and the artillery by foot, the Samurai simply stick behind the hill to regroup and gather up horses for their final charge to fight for the old ways.



Imperial Army
-Infantry:: Preobraz_LG ( 20 ) ;8th_Moscow reg (10) ; 61e Régiment d'Infanterie de Ligne (10) ; XIIIth Kurmark Landwehr (10) ; The 32nd Regiment of Foot ( 30 );3 Kenigsberg Sturm-Bat ( 5 ) ;501st Clone Troopers Legion ( 20 ) ;
-Artillery:: Preobraz_LG ( 5 ) ;


110/120

Satsuma Samurais
-Samurai:  KP (20); Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ; 33rd Regiment of Foot ( 9 ) ;
-Bowmen: 84th ( 15 ) ;
-Cavalry:  KP (10) ; 3pp (15)


80/80

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs019.radikal.ru%2Fi635%2F1611%2F39%2F1269e515e078.jpg&hash=23fdc5708bdc0a6c20b959f256638be64216c35c) (http://radikal.ru)


3)The Last Charge of the Samurai

Following defeat at the Siege of Kumamoto Castle and in other battles in central Kyūshū, the surviving remnants of the samurai forces loyal to Saigō Takamori fled back to Satsuma, seizing the hill of Shiroyama overlooking Kagoshima on 1 September 1877.

Imperial army troops under the command of General Yamagata Aritomo and marines under the command of Admiral Kawamura Sumiyoshi began arriving soon after, and the rebels were surrounded. After combat losses and defections, Saigō had only about 500 samurai remaining of a force of over 20,000 which had besieged the government garrison in the city of Kumamoto only six weeks earlier....


Description:
Samurai:
all the Samurai group up behind a hill, on their horsebacks. Regiments on the Samurai team can up their own charging lines. When everyone is in place, the Samurai gallop up on the hill and shortly, when the signal is given, they charge towards the Imperial masses. They could either charge directly to the infantry firing at them, or try to pass the infantry with minimum casualties and try to take down the artillery. If the Samurai win, the Imperial staff are to be beheaded (seppuku) by the Samurai.
Imperial Army:
the Regiments on the Imperial side are led by their officers, who take the cavarly officer unit (they should be on horseback). They’re led by their officers to form firing ranks in front of the artillery (down the hill) and try to block the way to the artillery, and at the same time try not to get themselves killed by the fierce Samurai charge. the Artillery loads all the cannons and can begin firing at the moment the Samurai start charging. the Gatling Guns can be put in use under the Imperial General. If the Samurai are being completely deceased and there are only afew Samurai left, the General may order all firing ceased. the Samurai may either commit seppuku to eachother or keep charging, if they want to be killed in combat. Last living person on the Samurai team earns the title of being the ”Last Samurai” and can be beheaded by the Imperial General.




Imperial Army
-Infantry:: Preobraz_LG ( 20 );  61e Régiment d'Infanterie de Ligne (10) ; XIIIth Kurmark Landwehr (10) ; 8th_Moscow reg (10) ;The 32nd Regiment of Foot ( 25  ) ; 3 Kenigsberg Sturm-Bat ( 5 ) ;  501st Clone Troopers Legion ( 20 ) ;
-Artillery:: The 32nd Regiment of Foot ( 5 ) ;
-Gatling gunners::  Preobraz_LG ( 5 ) ;



110/120

Satsuma Samurais
-Cavalry: Kp ( 30 ) ; 3pp ( 15 );84th( 10 ) ; Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ;33rd Regiment of Foot ( 9 ) ;

80/80


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Application form:
Spoiler
Regiment name:
Prefered nation:
Unit in phase 1:
Unit in phase 2:
Unit in phase 3:
Estimated attendance:
Steam link of 2 leaders :
Have you read and accepted the rules ?:
Time you prefer more ( 18.00 GMT or 19.00 GMT)?:
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Server:
The Battle of Shiroyama
Teamspeak:
ts3.voice-server.ru:10998
Date:
19.11.2016
Time:
19.00 GMT

All regiments' leaders must come to commanders' meeting on TS 40 minutes before the event
We need to give them instructions about each event phase.

Admins
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[/list]
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: janne2 on November 13, 2016, 05:57:57 pm
Regiment name: KP
Prefered nation: Satsuma
Unit in phase 1: Samurai & Bowmen
Unit in phase 2: Samurai & Cavarly
Unit in phase 3: Cavarly
Estimated attendance: 30+
Steam link of 2 leaders : you have us
Have you read and accepted the rules ?: ye
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: [3pp]_XW_Trojan on November 13, 2016, 06:02:46 pm
Regiment name: 3 pułk piechoty Xięstwa Warszawskiego
Prefered nation: Satsuma Samurais
Unit in phase 1: Bowman
Unit in phase 2: Cavalry
Estimated attendance: 15-25
Steam link of 2 leaders : u have me
Have you read and accepted the rules ?: yes
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 18 gmt
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: Kutuzov1 on November 13, 2016, 06:04:50 pm
Regiment name: 8th_Moscow reg
Prefered nation:Imperial army
Unit in phase 1:Inf
Unit in phase 2:Inf
Unit in phase 3:Art
Estimated attendance:10+
Steam link of 2 leaders :https://steamcommunity.com/profiles/76561198246454276/
Have you read and accepted the rules ?:Yes
Time you prefer more ( 18.00 GMT or 19.00 GMT)?:18 gmt
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: Lecourbe on November 13, 2016, 06:44:57 pm
Regiment name: 61e Régiment d'Infanterie de Ligne
Prefered nation: Imperial Army
Unit in phase 1: Infantry
Unit in phase 2: Infantry
Unit in phase 3: Infantry
Estimated attendance: ~10
Steam link of 2 leaders: 61e_Adj_Lecourbe (https://steamcommunity.com/id/lecourbe/) // 61e_Cpl_Ekek (https://steamcommunity.com/profiles/76561198045762372/)
Have you read and accepted the rules?: Yep.
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19:00 GMT
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: SoulDrinker on November 13, 2016, 09:37:33 pm
Regiment name: XIIIth Kurmark Landwer
Prefered nation:Imperial army
Unit in phase 1:Inf
Unit in phase 2:Inf
Unit in phase 3:Inf
Estimated attendanc10+
Steam link of 2 leaders :https://steamcommunity.com/profiles/76561198082371971/
Have you read and accepted the rules ?:Yes
Time you prefer more ( 18.00 GMT or 19.00 GMT)?:18 gmt
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: AeroNinja on November 13, 2016, 09:42:05 pm
Interesting event. Best of luck with it.
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: Czeremis on November 15, 2016, 06:29:49 pm
Regiment name: Hakkapeliter
Prefered nation: Satsuma
Unit in phase 1: Samurai
Unit in phase 2: Samurai
Unit in phase 3: Cav
Estimated attendance: 10
Steam link of 2 leaders : Czeremis (https://steamcommunity.com/profiles/76561198027100765) / Zbaraski (https://steamcommunity.com/profiles/76561198036972870)
Have you read and accepted the rules ?: sure
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 18gmt
Title: Re: Historical Event: Battle of Shiroyama 19.11.16
Post by: AllowedRaven on November 15, 2016, 07:53:55 pm
Regiment name: The 32nd Regiment of Foot
Prefered nation: Imperial Army
Unit in phase 1:Infantry & Artillery
Unit in phase 2:Infantry & Artillery
Unit in phase 3:Infantry & Artillery
Estimated attendance:30 - 40 (incl. Arti)
Steam link of 2 leaders : https://steamcommunity.com/id/coltodd/ // https://steamcommunity.com/profiles/76561198009789673
Have you read and accepted the rules ?: Yes
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19.00 GMT (standard British time)
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 4 slots left
Post by: Otto2555 on November 16, 2016, 09:04:22 pm
Regiment name: 3 Kenigsberg Sturm-Bat
Prefered nation:Imperial army (with ХІІІ Kurmark к landwer)
Unit in phase 1:Inf
Unit in phase 2:Inf
Unit in phase 3:Inf
Estimated attendanc: 5
Steam link of 2 leaders : https://steamcommunity.com/id/Otto2555
Have you read and accepted the rules ?: Yes
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 18 gmt
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 4 slots left
Post by: Otto2555 on November 16, 2016, 09:07:52 pm
Regiment name: 3 Kenigsberg Sturm-Bat
Prefered nation:Imperial army (with ХІІІ Kurmark к landwer)
Unit in phase 1:Inf
Unit in phase 2:Inf
Unit in phase 3:Inf
Estimated attendanc: 5
Steam link of 2 leaders : https://steamcommunity.com/id/Otto2555
Have you read and accepted the rules ?: Yes
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 18 gmt
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 4 slots left
Post by: Hackerman on November 16, 2016, 10:12:44 pm
Regiment name: 84th
Prefered nation: Satsuma
Unit in phase 1: Samurai
Unit in phase 2: Samurai
Unit in phase 3: Cavarly
Estimated attendance: 15+
Steam link of 2 leaders : https://steamcommunity.com/profiles/76561198035116041 (84 | Hackerman)
Have you read and accepted the rules ?: ye
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 4 slots left
Post by: penispaladin on November 17, 2016, 01:30:14 am
Cavarly
kek

Steam link of 2 leaders : https://steamcommunity.com/profiles/76561198035116041 (84 | Hackerman)
excuse you
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 3 slots left
Post by: Lord MacLachlan on November 17, 2016, 07:39:54 pm
Regiment name: Household Royal Guards.
Prefered nation: Satsuma Samurais.
Unit in phase 1: Samurai / Artillery.
Unit in phase 2: Samurai / Artillery.
Unit in phase 3: Samurai / Artillery.
Estimated attendance: 6.
Steam link of 2 leaders : www.steamcommunity.com/id/MajorMacLachlan & https://steamcommunity.com/id/southernlands
Have you read and accepted the rules ?: Yes.
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19.00 GMT.
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 3 slots left
Post by: 2ndHessHorus on November 17, 2016, 09:11:49 pm
Regiment name: 2ndHessian Regiment
Prefered nation: Satsuma
Unit in phase 1: Samurai/Bowman
Unit in phase 2: Samurai/Bowman
Unit in phase 3: Samurai/Bowman
Estimated attendance: 5-7
Steam link of 2 leaders : https://steamcommunity.com/profiles/76561198088789959/ 2nd in Command https://steamcommunity.com/profiles/76561198081162930/
Have you read and accepted the rules ?: Yes
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19.00 GMT
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 3 slots left
Post by: 33rdKincaid on November 18, 2016, 07:05:29 pm
Regiment name: 33rd Regiment of Foot
Prefered nation: Satsuma
Unit in phase 1: Samurai
Unit in phase 2: Samurai
Unit in phase 3: Mounted Samurai
Estimated attendance: 5-10
Steam link of 2 leaders : you have me // https://steamcommunity.com/profiles/76561198036690920/
Have you read and accepted the rules ?: Ya
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19:00gmt
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 2 slots left
Post by: BNS Marko on November 18, 2016, 11:49:20 pm
Regiment name: 501st Clone Troopers Legion
Prefered nation: Doesn't matter, we'll play where you need the extra people.
Unit in phase 1: Infantry(Imperial)/Samurai(Shogunate)
Unit in phase 2: Infantry(Imperial)/Samurai(Shogunate)
Unit in phase 3: Infantry(Imperial)/Samurai(Shogunate) - We might have to leave 10 mins earlier due to Bear Force II.
Estimated attendance: 20-25
Steam link of 2 leaders :
BNS Marko (https://steamcommunity.com/id/markalone/)
BNS Xerone (https://steamcommunity.com/id/MightBeBlack/)
Have you read and accepted the rules ?: Yes and yes.
Time you prefer more ( 18.00 GMT or 19.00 GMT)?: 19:00 GMT.

Looking forward to it  ;)
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
Post by: Preobraz_LG_Official on November 19, 2016, 12:09:36 pm
Everyone is accepted ;)
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
Post by: wiener_snitzel on November 19, 2016, 12:22:45 pm
Note if you are going to use mutiple maps that the mod often crashes between maps, even if you leave the sever there is still a big chance when you rejoin after map change that you will crash. So a 5 min break between maps is proberly due so people can load their game up and join back in ;)
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
Post by: janne2 on November 19, 2016, 02:09:06 pm
A round will take 8 to 15 minutes, including that we spell out some shit while waiting for people to load the maps and get on their teams. Shouldn't be any issues. Add me on Steam if you want to give any other advice, will be taken.
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
Post by: wiener_snitzel on November 20, 2016, 03:13:54 am
https://www.youtube.com/watch?v=FUdrvNaq2MY&ab_channel=WienerSnitzel
Title: Re: Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
Post by: janne2 on November 20, 2016, 10:39:05 am
thank you for the video :)