Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => In Development => Topic started by: Lance on February 18, 2013, 03:23:09 pm

Title: [Official] Warhammer 40k Grim Future
Post by: Lance on February 18, 2013, 03:23:09 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6776%2Fwarhammer40klogo75.png&hash=d72aac9b7c01d895c29f78361c22352bed6b21e8)

"In the Grim darkness of the far Future there is only war"

The Mod

Warhammer 40k Grim Future will be a mod for Mount & Blade Warband Napoleonic Wars DLC.
As the title would obviously point out that this mod will be set in the trend and universe of Warhammer 40k




Planned Factions and Units for the first public release









(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg585%2F3448%2Fwarhammer40ksoldier1.png&hash=613734556b06abaa91f7f51016bef69d3c110b0e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg812%2F7098%2Fimperiumofman25.png&hash=3c9160882ebd287dc12989272a6a3be37ae03b81)

Imperial Guard
  Cadian Schock Troops
  Eylisian Drop Troops
  Death Korps of Krieg

Space Marines
  Ultramarines
  Blood Angels
 

Specialist
  Combat Engineer
  Commissar (Death Korps and regular)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg801%2F8356%2Fforcesofchaos25.png&hash=de33e9e09a9b448a310ab233bd595a5c4311c340)

Cultist
Sons of Sek   
Traitor Droop Troops   
Blood Pact   
Chaos Cultists 


Chaos Space Marines
Black Legion   
Alpha Legion 
World Eaters 


Specialist
Chaos Combat Engineer
Chaos Enforcer








(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F8669%2Fwarhammer40ksoldier2.png&hash=ee2aea1bc1595f7eb25283183702dc7c1b0082a1)



Screenshots
Update 1
Spoiler
(https://i.imgur.com/IRBKgGI.jpg)
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Update 2
Spoiler
(https://i.imgur.com/fBmH09w.jpg)
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Blood Pact trooper
Spoiler
(https://i.imgur.com/vm80HLA.jpg)
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Death Korps of Krieg Trooper
Spoiler
(https://i.imgur.com/qq0lofr.jpg)
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Eylisian Drop Trooper
Spoiler
(https://i.imgur.com/Zf6qMW2.jpg)
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Misc weapons
Spoiler
(https://i.imgur.com/s79UhzF.jpg)
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Binocular
Spoiler
(https://i.imgur.com/g5RnqHO.png)
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Some scene props
Spoiler
(https://i.imgur.com/MIKpSAN.png)
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Chainsword and Pickaxe
Spoiler
(https://i.imgur.com/wIMdg6v.png)
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Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
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Lascannon
Spoiler
(https://i.imgur.com/FXU8xzP.png)
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Bolter
Spoiler
(https://i.imgur.com/TOvfShi.png)
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Landspeeder
Spoiler
(https://i.imgur.com/KpJC06o.jpg)
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Rhino + Bunker
Spoiler
(https://i.imgur.com/W1nSucz.jpg)
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Black Legion Chaos Marine
Spoiler
(https://i.imgur.com/Q3rJPt0.jpg)
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Mod Team

Spoiler
Leader - Affjoris
Coders - Matthew, Lance
Textures - Affjoris, Mina
Modelers - Phil, William, Wigster, Wolfy, Attilla, Jack sherman, Mina
Lore Consultant - Thunda (Imperium), Phil (Eldar & Ork), Wigster, Crighton (Chaos)
Voice Actor -

Special Thanks to
AndreasAS for scene props
ChromeAngel for the Space Marine models


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Signatures
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2FGrim%2520Future%2520Signatures%2Fsignature_ultramarine.jpg&hash=f59e583c7ed718509a4dfb352f9495aa987af855)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2FGrim%2520Future%2520Signatures%2Fsignature_ig.jpg&hash=33967a67540227ba062f51aeb342e1f5f6339b8b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2FGrim%2520Future%2520Signatures%2Fsignature_choas.jpg&hash=4832a9532c0fbd546ddc4901cda1c585bba33068)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2FGrim%2520Future%2520Signatures%2Fsignature_ork.jpg&hash=e97cea4bb020e7ee5142c0a68eb0415fbb5af855)
[close]

*Disclaimer*
This mod is a non profit project
We do not claim copyright ownership over the content in this mod.
All rights for Warhammer 40k go to "Games Workshop"

This Thread is a WIP

Title: Re: [Official] Warhammer 40k A Grim Future
Post by: Lance on February 18, 2013, 03:23:28 pm
*Reserved*
Title: Re: [Official] Warhammer 40k A Grim Future
Post by: Lance on February 18, 2013, 03:23:39 pm
*Reserved*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 18, 2013, 03:25:29 pm
Hopefully this will have less haters, more lovers and a more beautiful opening post ;)

Edit: Also Lance, why me no in dev team? :P (Lore Assistant.)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on February 18, 2013, 03:27:54 pm
Edit: Also Lance, why me no in dev team? :P (Lore Assistant.)

Sorry about that I forgot :P fixed
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on February 18, 2013, 03:33:07 pm
I'm pretty sure that Wind isn't in the 2nd Connecticut.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on February 18, 2013, 03:33:32 pm
While i am flattered for you to think i am "Wolfstar" I am just Wolfy  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on February 18, 2013, 03:33:36 pm
what are lores?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on February 18, 2013, 03:35:06 pm
While i am flattered for you to think i am "Wolfstar" I am just Wolfy  ;)

Oops my mistake ;)

what are lores?

The "Lore" of warhammer is pretty much the fictional Storyline or the explanation of the Warhammer Universe.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker on February 18, 2013, 03:37:21 pm
For the Traitor 9th! :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 18, 2013, 03:43:01 pm
The only thing we need now to glorify this thread are some signatures from the community. ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Gokiller on February 18, 2013, 04:08:46 pm
The most important part of a mod is it's signatures.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 18, 2013, 04:10:50 pm
The most important part of a mod is it's signatures.

Well isn't that the way the mod gets spread around the community?  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on February 18, 2013, 04:15:50 pm
Hold on, did you get permission to use those Imperial Guardsmen models? Because if memory serves they look exactly like the ones Andreus has for his mod.

Also what the hell is a Kasisikan?

EDIT. Actually nevermind. You're showcasing models you dont have permission to use, AGAIN.

Between the two of us? I was really hoping you would prove me wrong in the "newbie team" thing, but... ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 18, 2013, 04:27:59 pm

Between the two of us? I was really hoping you would prove me wrong in the "newbie team" thing, but... ::)

Please revise the mods team. May also note "Chrome Angel" The mod leader of a 40k mod for the Source Engine known as "Exterminatus".

May I ask you a question? How did good modders become good? I am sure they didn't start out new, later to become very good at this... ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on February 18, 2013, 04:32:07 pm
By practising before starting big projects.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 18, 2013, 04:33:07 pm
By practising before starting big projects.

Can you give me the names of the people you believe are the "Newbies".
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Gokiller on February 18, 2013, 04:50:32 pm
Spoiler
No.

Showing that there are no Newbies that you are reffering to. As much as I have revised all these people have experience in modding, so you just decided to come in here, after calling the team Newbies already on TW. Please do not come here and fill us with your belief that this mod is not going to be successful due to a weak team.

You Hate The Mod. Don't Play It.

Leave us be. Let us work on the mod in peace, instead of having to reply to such posts you bring up.
[close]

He never said he hated this mod, and how do you even call it a mod yet? I can only see some un-finished models, and modeled+textured weaponry and armoury in-game that was made by someone a long while ago, If I remember correctly for a Warband mod back then. Nothing made by the current Developer team. (Correct me if I'm wrong).

In fact, I'm sure he's looking forward to a successful Warhammer 40k mod. But the current thread showcase is not showing him a promising view. And as he is a veteran community member of NW and Warband, he has seen many mods being build up, and fail. He knows where to look at and how. Trust me on that. ;)

As the team, I could image how he sees it. In the Warband Modding community. (As we can call it now) Most mods don't have "advisors", or "community managers". I mean you've just made your thread, and you already have 2 community members, and 3 advisors, I could see that advisors may be needed. But community managers on a starting mod? For what? I mean the FSE team has community managers, for a good reason. But a mod with an non-existent community? Hmm, makes me think.

Anyway, do what you wish, and the best of luck. Just my two cents.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 18, 2013, 05:25:53 pm
Hold on, did you get permission to use those Imperial Guardsmen models? Because if memory serves they look exactly like the ones Andreus has for his mod.

Also what the hell is a Kasisikan?

EDIT. Actually nevermind. You're showcasing models you dont have permission to use, AGAIN.

Between the two of us? I was really hoping you would prove me wrong in the "newbie team" thing, but... ::)

They have permission, if you read the other thread it looks like they don't, but outside of the thread a deal was struck.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rebelboy1 on February 18, 2013, 05:33:48 pm
thank you willhelm
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 18, 2013, 06:26:46 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120824071436%2Fwarhammer40k%2Fimages%2Fe%2Feb%2FAlatus_Cadere_-_Winged_Droplet.jpg&hash=ce402c6ccaee610be5699101af2ca166531e05ed) "By the Blood Of Sanguinius!"
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 18, 2013, 06:47:27 pm
How does one hate something one has not played?

Ok, I am sorry if I was being a dick in anyway, I am just really frustrated atm.

So what do you say? Let us open a new page and forget that this ever happened?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120824071436%2Fwarhammer40k%2Fimages%2Fe%2Feb%2FAlatus_Cadere_-_Winged_Droplet.jpg&hash=ce402c6ccaee610be5699101af2ca166531e05ed) "By the Blood Of Sanguinius!"

Damn I really want that as my school's logo :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 18, 2013, 11:28:52 pm
Hold on, did you get permission to use those Imperial Guardsmen models? Because if memory serves they look exactly like the ones Andreus has for his mod.

Also what the hell is a Kasisikan?

EDIT. Actually nevermind. You're showcasing models you dont have permission to use, AGAIN.

Between the two of us? I was really hoping you would prove me wrong in the "newbie team" thing, but... ::)
Could you just stop hating! Don't you have better things to do?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on February 18, 2013, 11:55:46 pm
Hold on, did you get permission to use those Imperial Guardsmen models? Because if memory serves they look exactly like the ones Andreus has for his mod.

Also what the hell is a Kasisikan?

EDIT. Actually nevermind. You're showcasing models you dont have permission to use, AGAIN.

Between the two of us? I was really hoping you would prove me wrong in the "newbie team" thing, but... ::)

They have permission, if you read the other thread it looks like they don't, but outside of the thread a deal was struck.

This was just a few hours ago and directly from the creator of the models. Has he changed his mind?
Honestly, no. I had a conversation with Sarge, and he offered me a SM models for cadians. But I didn't accept it yet, because I didn't see them in-game. So, atm, you, guys, aren't allowed to use cadians in any form. And honestly, I don't really know what's wrong with organisation in your team, if one member knows one thing about state of affairs and another member - other.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 19, 2013, 03:58:01 am
What happened to the 1st Kronus? I saw them in the screenshots Desert posted, but no longer on the list of Imperial Guard regiments?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Menelaos on February 19, 2013, 04:39:16 am
By practising before starting big projects.
Guys, listen to him. It's not a fun thing to create a mod as a side project. It's requires dedication and actual skills, which cannot be gained by simply starting the millionth failed NW mod that was posted without a team or skill. Why multiplayer? It has a shitty playerbase implying you can get it popular.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Oposum on February 19, 2013, 01:27:29 pm
Word of advice - make a page for the mod when you have something to show and made some progress. If you look at taleworlds forum mod development section, you'll notice crapload of mods with pompous starting pages which died because noone did any actual work.
Making promises of space marines (pretty sure you cannot pull them off in any manner in Warband without it being extremely awkward), having 1000 people who actually aren't doing crap for the mod but are mod staff, makes you seem like showcase model of mods you know aren't going to get released.
Secondly, doing WH 40k mod WILL require amazing coder and animator if you want it to look better than NW with different skins.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on February 19, 2013, 02:36:58 pm
Nice work with the new thread Lance.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 19, 2013, 03:25:17 pm
Its going to be an awesome mod! I feel it. ;D


-Dekkers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 19, 2013, 04:26:23 pm
I can't wait either
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on February 20, 2013, 02:16:27 pm
Added Signatures
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 20, 2013, 03:40:11 pm
Added Signatures
they look really good that was some great work!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 20, 2013, 03:47:56 pm
Added Signatures
they look really good that was some great work!

Did you notice the new Krieg Guardsmen model? Made by Atilla the Nun.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 20, 2013, 04:16:47 pm
Added Signatures
they look really good that was some great work!

Did you notice the new Krieg Guardsmen model? Made by Atilla the Nun.
no I didn't actually
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 20, 2013, 09:29:15 pm
Needs Dark Angels tbh. Space Wolves are massive queers.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 20, 2013, 09:46:16 pm
Needs Dark Angels tbh. Space Wolves are massive queers.

>Space wolves
>Queer
Pick one.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-0r0L6DYn2OU%2FUC31zZFMfzI%2FAAAAAAAABok%2FewhsJ1huSyE%2Fs1600%2FSpace_wolves_in_the_Hunt.jpg&hash=d30a0e09cd021d351a6a4b15a768d2cd3247b08b)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 20, 2013, 10:05:53 pm
Real men don't wear power armour

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F4636%2Fkrieg1j.png&hash=0b7ef8f0ea11ddcc0fb7cb855b6322074ae5be1e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F8794%2Fkriegf.png&hash=8cd02fb9a83e0eefb0d3ad432b2f5cd5f729a4ce)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F9580%2Fkrieg3.png&hash=33f7803eb3c39be48093ff79b508b6f11682f32a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7687%2Fkrieg2.png&hash=a928b707a3a0213dfd800096017cc49c8cf8edb8)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 20, 2013, 10:09:17 pm
Real men don't wear power armour

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F4636%2Fkrieg1j.png&hash=0b7ef8f0ea11ddcc0fb7cb855b6322074ae5be1e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F8794%2Fkriegf.png&hash=8cd02fb9a83e0eefb0d3ad432b2f5cd5f729a4ce)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F9580%2Fkrieg3.png&hash=33f7803eb3c39be48093ff79b508b6f11682f32a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7687%2Fkrieg2.png&hash=a928b707a3a0213dfd800096017cc49c8cf8edb8)
[close]
Beautiful!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 20, 2013, 10:11:04 pm
It would be hilarious if we used the Pyro's shouts from TF2 for the Death Korp!  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rebelboy1 on February 20, 2013, 10:18:02 pm
Update 1

Hi we have been hard at work to make your dreams of playing a Space Marine in Napoleonic wars a reality and now thanks to a freind we now have some Wip Space Marines for you.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F16apdf5.png&hash=653f471eb4fa30106e039e06385a52caa8c685ea)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 20, 2013, 10:22:47 pm
Yes my blood angles!!! So glad I reserved them already
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Reverse on February 20, 2013, 11:06:10 pm
Spoiler
Update 1

Hi we have been hard at work to make your dreams of playing a Space Marine in Napoleonic wars a reality and now thanks to a freind we now have some Wip Space Marines for you.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F16apdf5.png&hash=653f471eb4fa30106e039e06385a52caa8c685ea)
[close]

Can we get pics of the Chaos Space Marines if you have any?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 20, 2013, 11:24:18 pm
Sooo....Tallarn mukaali rough riders.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.forgeworld.co.uk%2FImages%2FProduct%2FDefaultFW%2Fxlarge%2FMukaSquad5.jpg&hash=26ea6ec95059010acc057080c61f401b681661ef)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on February 20, 2013, 11:47:47 pm
So, where are the Space Marine models from? Because they certainly havent been made for Warband.

And on the topic of Space Marines, how exactly are you going to balance them? You do realize that a single Space Marine can take a dozen Guardsmen by himself?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on February 21, 2013, 12:22:58 am
So, where are the Space Marine models from? Because they certainly havent been made for Warband.

And on the topic of Space Marines, how exactly are you going to balance them? You do realize that a single Space Marine can take a dozen Guardsmen by himself?
Chrome angel made those models and as for balance where still working on that at the moment were working on how to actually release the mod and balance will be sorted hopefully by public alpha or beta.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 21, 2013, 12:39:55 am
Sooo....Tallarn mukaali rough riders.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.forgeworld.co.uk%2FImages%2FProduct%2FDefaultFW%2Fxlarge%2FMukaSquad5.jpg&hash=26ea6ec95059010acc057080c61f401b681661ef)
[close]
Atillan Rough Riders are much better. ;).

Also, great work on the DKOK models!

And can we expect to see any Grey Knights?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on February 21, 2013, 12:47:12 am
Sooo....Tallarn mukaali rough riders.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.forgeworld.co.uk%2FImages%2FProduct%2FDefaultFW%2Fxlarge%2FMukaSquad5.jpg&hash=26ea6ec95059010acc057080c61f401b681661ef)
[close]
Atillan Rough Riders are much better. ;).

Also, great work on the DKOK models!

And can we expect to see any Grey Knights?
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSD8XC_84Y9MzumsraVSffvyEOVKoqyeTT08-E97g7Io-efa695)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 21, 2013, 01:11:25 am
Well, after being confused as f**k for the last week, I've FINALLY been told that the mod has a new thread.

GOD DAMN IT, WHY DO YOU ALL HAVE TO DO THIS TO ME!

WHERE'S MY BASILISK!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi248.photobucket.com%2Falbums%2Fgg178%2Flulzul%2FGODDOMOTFRONK.jpg&hash=d40110711a82b1da537a0c3e7eaed8c230073fa6)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 21, 2013, 02:42:22 am
Lance, you oughta update the OP to have the 1st Kronus under the Imperial Guard regiments ingame. I've talked to Sev and all, however I'm sure he can verify.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 21, 2013, 03:59:00 am
Real men don't wear power armour

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F4636%2Fkrieg1j.png&hash=0b7ef8f0ea11ddcc0fb7cb855b6322074ae5be1e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F8794%2Fkriegf.png&hash=8cd02fb9a83e0eefb0d3ad432b2f5cd5f729a4ce)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F9580%2Fkrieg3.png&hash=33f7803eb3c39be48093ff79b508b6f11682f32a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7687%2Fkrieg2.png&hash=a928b707a3a0213dfd800096017cc49c8cf8edb8)
[close]

May i have the model so i can use the helmet/gasmask for the officer? I've made everything but the helmet which i cant be bothered to do right now and if you've already done it it would save me the time.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 21, 2013, 08:33:54 am
Real men don't wear power armour

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F4636%2Fkrieg1j.png&hash=0b7ef8f0ea11ddcc0fb7cb855b6322074ae5be1e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F8794%2Fkriegf.png&hash=8cd02fb9a83e0eefb0d3ad432b2f5cd5f729a4ce)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F9580%2Fkrieg3.png&hash=33f7803eb3c39be48093ff79b508b6f11682f32a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7687%2Fkrieg2.png&hash=a928b707a3a0213dfd800096017cc49c8cf8edb8)
[close]

May i have the model so i can use the helmet/gasmask for the officer? I've made everything but the helmet which i cant be bothered to do right now and if you've already done it it would save me the time.

Someone decapitate that soldier and give this man the head!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 21, 2013, 12:24:01 pm
Real men don't wear power armour

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F4636%2Fkrieg1j.png&hash=0b7ef8f0ea11ddcc0fb7cb855b6322074ae5be1e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F8794%2Fkriegf.png&hash=8cd02fb9a83e0eefb0d3ad432b2f5cd5f729a4ce)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F9580%2Fkrieg3.png&hash=33f7803eb3c39be48093ff79b508b6f11682f32a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7687%2Fkrieg2.png&hash=a928b707a3a0213dfd800096017cc49c8cf8edb8)
[close]

May i have the model so i can use the helmet/gasmask for the officer? I've made everything but the helmet which i cant be bothered to do right now and if you've already done it it would save me the time.

Someone decapitate that soldier and give this man the head!

A commissar will do that for us.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: GoldenEagle on February 21, 2013, 03:20:50 pm
Hello sir, I wanted to suggest some songs for the menu etc. I am really tired of those boring songs that plays in Native and NW, so I really want something that has meaning and are badass.

[youtube]http://www.youtube.com/watch?v=AJ0sW7KOFhU[/youtube]

[youtube]http://www.youtube.com/watch?v=pNHlVo0cPa8[/youtube]

[youtube]http://www.youtube.com/watch?v=pFLIRALesjs[/youtube]

[youtube]http://www.youtube.com/watch?v=8EdEV0WXKLs[/youtube]

[youtube]http://www.youtube.com/watch?v=6voexxqFM5w&list=PLAE4D7BCF8BDD819C[/youtube]

[youtube]http://www.youtube.com/watch?v=lsYv8QCwT5I&list=PLAE4D7BCF8BDD819C[/youtube]

This one is my personal favorite. Its calm, but the lyric are awesome (He sings about the holocaust)
[youtube]http://www.youtube.com/watch?v=yJyKzDtxZ2g&list=PLFviUYWgfjPk-IgaZNbsek-k9IeYJxq4s&feature=mh_lolz[/youtube]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 21, 2013, 03:29:46 pm
Hello sir, I wanted to suggest some songs for the menu etc. I am really tired of those boring songs that plays in Native and NW, so I really want something that has meaning and are badass.

Spoiler
[youtube]http://www.youtube.com/watch?v=AJ0sW7KOFhU[/youtube]

[youtube]http://www.youtube.com/watch?v=pNHlVo0cPa8[/youtube]

[youtube]http://www.youtube.com/watch?v=pFLIRALesjs[/youtube]

[youtube]http://www.youtube.com/watch?v=8EdEV0WXKLs[/youtube]

[youtube]http://www.youtube.com/watch?v=6voexxqFM5w&list=PLAE4D7BCF8BDD819C[/youtube]

[youtube]http://www.youtube.com/watch?v=lsYv8QCwT5I&list=PLAE4D7BCF8BDD819C[/youtube]

This one is my personal favorite. Its calm, but the lyric are awesome (He sings about the holocaust)
[youtube]http://www.youtube.com/watch?v=yJyKzDtxZ2g&list=PLFviUYWgfjPk-IgaZNbsek-k9IeYJxq4s&feature=mh_lolz[/youtube]
[close]
I would rather say music like this?

Spoiler
[youtube]http://www.youtube.com/watch?v=ASj81daun5Q[/youtube]
[youtube]http://www.youtube.com/watch?v=actZumishxQ[/youtube]
[youtube]http://www.youtube.com/watch?v=nFn1cVnz_lE[/youtube]
[youtube]http://www.youtube.com/watch?v=d2hRTLdvdnk[/youtube]
[close]

Its just a little bit more the cind of music that makes you wanna pick up a weapon and kill everyone. Also I think this fits better into a game. Its not really my personal style of music but I think for a mod like this one (If you change the music) it would be cool to hear :).
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 21, 2013, 03:32:19 pm


I would rather say music like this?

Spoiler
[youtube]http://www.youtube.com/watch?v=ASj81daun5Q[/youtube]
[youtube]http://www.youtube.com/watch?v=actZumishxQ[/youtube]
[youtube]http://www.youtube.com/watch?v=nFn1cVnz_lE[/youtube]
[youtube]http://www.youtube.com/watch?v=d2hRTLdvdnk[/youtube]
[close]

Its just a little bit more the cind of music that makes you wanna pick up a weapon and kill everyone. Also I think this fits better into a game. Its not really my personal style of music but I think for a mod like this one (If you change the music) it would be cool to hear :).

Two Steps from Hell is a great band. Their music is pretty epic, might include one.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 21, 2013, 03:41:35 pm
Hello sir, I wanted to suggest some songs for the menu etc. I am really tired of those boring songs that plays in Native and NW, so I really want something that has meaning and are badass.

Spoiler
[youtube]http://www.youtube.com/watch?v=AJ0sW7KOFhU[/youtube]

[youtube]http://www.youtube.com/watch?v=pNHlVo0cPa8[/youtube]

[youtube]http://www.youtube.com/watch?v=pFLIRALesjs[/youtube]

[youtube]http://www.youtube.com/watch?v=8EdEV0WXKLs[/youtube]

[youtube]http://www.youtube.com/watch?v=6voexxqFM5w&list=PLAE4D7BCF8BDD819C[/youtube]

[youtube]http://www.youtube.com/watch?v=lsYv8QCwT5I&list=PLAE4D7BCF8BDD819C[/youtube]

This one is my personal favorite. Its calm, but the lyric are awesome (He sings about the holocaust)
[youtube]http://www.youtube.com/watch?v=yJyKzDtxZ2g&list=PLFviUYWgfjPk-IgaZNbsek-k9IeYJxq4s&feature=mh_lolz[/youtube]
[close]
[/spoiler]

Can't and won't be done. Two main reasons.

One, the copyright paperwork would be through the roof. They can't just use songs they like, otherwise everyone would be using them. That's why so many mods have custom recorded music especially for them.
Two, and perhaps more important, is the fact that none of these pieces of music have anything to do with Warhammer 40k, nor do they fit the setting of it. Gamesworkshop and THQ actually had to create there own, individual line of music just to fit the scene in their games because no genre of music fit the 40k universe.

If you want any decent examples of related music, look at the music for 'Dawn of War' or 'Space Marine'. For example:
http://www.youtube.com/watch?v=kLBniQbi_OA
http://www.youtube.com/watch?v=RWSWhg_fm9U
http://www.youtube.com/watch?v=qQUjow3Zzew

I mean, it's all well and good people saying ''I WANT DAT ONE'', but picking the wrong music can break a mod and break the pockets of whoever implemented it if the original artist found out.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 21, 2013, 03:42:31 pm
Dat copyright -.-'' *sigh*.
I guess you are wright.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 21, 2013, 03:42:48 pm
Hello sir, I wanted to suggest some songs for the menu etc. I am really tired of those boring songs that plays in Native and NW, so I really want something that has meaning and are badass.

Spoiler
[youtube]http://www.youtube.com/watch?v=AJ0sW7KOFhU[/youtube]

[youtube]http://www.youtube.com/watch?v=pNHlVo0cPa8[/youtube]

[youtube]http://www.youtube.com/watch?v=pFLIRALesjs[/youtube]

[youtube]http://www.youtube.com/watch?v=8EdEV0WXKLs[/youtube]

[youtube]http://www.youtube.com/watch?v=6voexxqFM5w&list=PLAE4D7BCF8BDD819C[/youtube]

[youtube]http://www.youtube.com/watch?v=lsYv8QCwT5I&list=PLAE4D7BCF8BDD819C[/youtube]

This one is my personal favorite. Its calm, but the lyric are awesome (He sings about the holocaust)
[youtube]http://www.youtube.com/watch?v=yJyKzDtxZ2g&list=PLFviUYWgfjPk-IgaZNbsek-k9IeYJxq4s&feature=mh_lolz[/youtube]
[close]
[/spoiler]

Can't and won't be done. Two main reasons.

One, the copyright paperwork would be through the roof. They can't just use songs they like, otherwise everyone would be using them. That's why so many mods have custom recorded music especially for them.
Two, and perhaps more important, is the fact that none of these pieces of music have anything to do with Warhammer 40k, nor do they fit the setting of it. Gamesworkshop and THQ actually had to create there own, individual line of music just to fit the scene in their games because no genre of music fit the 40k universe.

If you want any decent examples of related music, look at the music for 'Dawn of War' or 'Space Marine'. For example:
http://www.youtube.com/watch?v=kLBniQbi_OA
http://www.youtube.com/watch?v=RWSWhg_fm9U
http://www.youtube.com/watch?v=qQUjow3Zzew

I mean, it's all well and good people saying ''I WANT DAT ONE'', but picking the wrong music can break a mod and break the pockets of whoever implemented it if the original artist found out.

Maxi saves the day.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 21, 2013, 03:45:53 pm
Sorry to shit in everyone's cereal, but the law is the law. Besides, i'd shoot someone in the face if they used the wrong music for something I like *Stares at Dev Team*.

If the issue of music is worrying people, the Devs COULD email what remains of THQ and ask if they could use several soundtracks (you'd have to be VERY specific mind, they'll want to know exactly everything). But THQ (or what's left of them) do you have a good record of letting obsolete gaming communities use their music (3rd Age Total War for example).
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on February 21, 2013, 04:43:16 pm
It's not like anyone gives two shits about copyrights on this thread. Im pretty sure Warhammer is copyrighted, so by simply existing this mod is somehow breaking copyrights, is it not?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 21, 2013, 04:57:20 pm
It's not like anyone gives two shits about copyrights on this thread. Im pretty sure Warhammer is copyrighted, so by simply existing this mod is somehow breaking copyrights, is it not?

True, just like every other mod which is set in or uses elements from copyrighted universes such as Star Wars, Game of Thrones or Lord of the Rings.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 21, 2013, 09:06:40 pm
Got a sexy new avatar to fit this sexy mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on February 21, 2013, 09:12:03 pm
It's not like anyone gives two shits about copyrights on this thread. Im pretty sure Warhammer is copyrighted, so by simply existing this mod is somehow breaking copyrights, is it not?

http://www.games-workshop.com/gws/content/article.jsp?community=&catId=&categoryId=&pIndex=3&aId=3900002&start=4&_requestid=1600874
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 21, 2013, 09:40:57 pm
Just added my new awesome looking signature
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 21, 2013, 09:54:51 pm
Just added my new awesome looking signature

Glad you like it   :)   I'm not a huge space marine fan but dam I love that picture.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on February 21, 2013, 09:59:23 pm
Just added my new awesome looking signature

Glad you like it   :)   I'm not a huge space marine fan but dam I love that picture.
Well From your avatar and signature im guessing you like Orks theres always a Orks Clan you could join cough mine cough :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 21, 2013, 10:19:36 pm
Just added my new awesome looking signature

Glad you like it   :)   I'm not a huge space marine fan but dam I love that picture.
Well From your avatar and signature im guessing you like Orks theres always a Orks Clan you could join cough mine cough :D

Don't act like we just met on here  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on February 22, 2013, 12:03:45 am
Just added my new awesome looking signature

Glad you like it   :)   I'm not a huge space marine fan but dam I love that picture.
Well From your avatar and signature im guessing you like Orks theres always a Orks Clan you could join cough mine cough :D

Don't act like we just met on here  ;)
Only if you join :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on February 22, 2013, 01:16:52 am
It's not like anyone gives two shits about copyrights on this thread. Im pretty sure Warhammer is copyrighted, so by simply existing this mod is somehow breaking copyrights, is it not?

http://www.games-workshop.com/gws/content/article.jsp?community=&catId=&categoryId=&pIndex=3&aId=3900002&start=4&_requestid=1600874
Quote
Modifications, Total Conversions, and Games

Unfortunately, GW cannot allow thirds parties to use our IP without properly crediting our ownership. It is not possible to credit ownership with skins and accordingly we do not allow their creation.
So what does this mean?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 22, 2013, 01:28:22 am
It means that QQ.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on February 22, 2013, 01:50:21 am
It's not like anyone gives two shits about copyrights on this thread. Im pretty sure Warhammer is copyrighted, so by simply existing this mod is somehow breaking copyrights, is it not?

http://www.games-workshop.com/gws/content/article.jsp?community=&catId=&categoryId=&pIndex=3&aId=3900002&start=4&_requestid=1600874
Quote
Modifications, Total Conversions, and Games

Unfortunately, GW cannot allow thirds parties to use our IP without properly crediting our ownership. It is not possible to credit ownership with skins and accordingly we do not allow their creation.
So what does this mean?
To my knowledge copyright only really comes into it if
1. were making money of it which because its a mod we wont be and
2. If were taking profits from the original owners such as steaming a copyrighted movie for  free when usually you would have to buy it which were not. So we don't really have to worry about copyright for this mod as far as im aware when it comes to games workshop.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on February 22, 2013, 03:31:53 am
It's not like anyone gives two shits about copyrights on this thread. Im pretty sure Warhammer is copyrighted, so by simply existing this mod is somehow breaking copyrights, is it not?

http://www.games-workshop.com/gws/content/article.jsp?community=&catId=&categoryId=&pIndex=3&aId=3900002&start=4&_requestid=1600874
Quote
Modifications, Total Conversions, and Games

Unfortunately, GW cannot allow thirds parties to use our IP without properly crediting our ownership. It is not possible to credit ownership with skins and accordingly we do not allow their creation.
So what does this mean?

Probably should have made it clear that I was trying to support your point. xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 22, 2013, 03:36:11 am
Like Tau, this mod shall prosper.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 22, 2013, 03:43:08 am
Se'hen che lel!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on February 22, 2013, 03:58:56 am
Tau <3 I don't know much about the 40k universe, but the Tau immediantly appealed to me when I learned of them. They pretty much represent the best path a race can choose so it's interesting to see their clashes with the totalitarian Imperium of Man.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 22, 2013, 04:02:22 am
That it is. Their language is fascinating, not that there seems to be anywhere to learn it as a whole, rather brief expressions, like what I said above. 'Se'hen che lel!' means 'Riding the Lightning!' for example.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 22, 2013, 04:21:09 am
Tau <3 I don't know much about the 40k universe, but the Tau immediantly appealed to me when I learned of them. They pretty much represent the best path a race can choose so it's interesting to see their clashes with the totalitarian Imperium of Man.

The Tau are just as totalitarian they just mask it well. Theyre space commies.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 22, 2013, 04:21:20 am
There's definitely a dark secret behind the Tau though. If you read into Commander Farsight, I reckon the reason he split off is because he learned of that dark secret, possibly to do with the Ethereals.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 22, 2013, 04:31:14 am
Quite true. Many speculations regarding Farsight.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 22, 2013, 05:07:35 am
If there's one person you can trust it's your local Imperial Commissar

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F9526%2F79777620.png&hash=d75266ac0014949c0f3be343b2a3ce05c399f088)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 22, 2013, 09:21:44 am
If there's one person you can trust it's your local Imperial Commissar

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F9526%2F79777620.png&hash=d75266ac0014949c0f3be343b2a3ce05c399f088)
[close]

Last time I did, I lost a battle.... :P

(Nice model Attila ^^ )
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bad_Highlander on February 22, 2013, 11:49:06 am
Can't wait for this :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 22, 2013, 04:11:50 pm
Are you guys going to complete all the models for the DKOK before making the standardized IG ones?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 22, 2013, 04:17:37 pm
Souldn't you focus on getting standard IG up so you can release a beta, then working on special units? =o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 22, 2013, 04:23:25 pm
Are you guys going to complete all the models for the DKOK before making the standardized IG ones?

DKoK will be in perhaps the open alpha, not the closed alpha.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 22, 2013, 05:53:49 pm
Don't worry we are much further with the Cadians than the Death Korps.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 22, 2013, 07:19:00 pm
Don't worry we are much further with the Cadians than the Death Korps.

Ok that's cool. A lot fo 5th Brigade is really looking forward to this.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 22, 2013, 07:19:51 pm
Don't worry we are much further with the Cadians than the Death Korps.

Ok that's cool. A lot fo 5th Brigade is really looking forward to this.

Imperial Battle-brothers or Heretical scum...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 22, 2013, 07:21:43 pm
Don't worry we are much further with the Cadians than the Death Korps.

Ok that's cool. A lot fo 5th Brigade is really looking forward to this.

Imperial Battle-brothers or Heretical scum...

We fight for the Greater Good. But until Tau are put into the game we'll probably just go whatever has the least people.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 22, 2013, 07:22:35 pm
Don't worry we are much further with the Cadians than the Death Korps.

Ok that's cool. A lot fo 5th Brigade is really looking forward to this.

Imperial Battle-brothers or Heretical scum...

We fight for the Greater Good. But until Tau are put into the game we'll probably just go whatever has the least people.

Heretics!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 22, 2013, 07:24:38 pm
Don't worry we are much further with the Cadians than the Death Korps.

Ok that's cool. A lot fo 5th Brigade is really looking forward to this.

Imperial Battle-brothers or Heretical scum...

We fight for the Greater Good. But until Tau are put into the game we'll probably just go whatever has the least people.

Heretics!

AHH! HERESY! QUICK, GRAB MY BOLTER!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 22, 2013, 09:23:06 pm
Don't worry we are much further with the Cadians than the Death Korps.

Ok that's cool. A lot fo 5th Brigade is really looking forward to this.

Imperial Battle-brothers or Heretical scum...

We fight for the Greater Good. But until Tau are put into the game we'll probably just go whatever has the least people.

Heretics!

AHH! HERESY! QUICK, GRAB MY BOLTER!
ha bolter why not a chain sword?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 22, 2013, 09:57:50 pm
Because you can execute people with style when you have a Bolter.

And chain swords make loud noises.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 22, 2013, 09:59:11 pm
Because you can execute people with style when you have a Bolter.

And chain swords make loud noises.
power axe or power sword?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on February 22, 2013, 10:00:21 pm
Fuck both of those. I'm a true Inquisitor, Use the VIRUS BOMB!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 22, 2013, 10:14:32 pm
Power Hammer is the answer to all ailments.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 22, 2013, 10:43:06 pm
Power Hammer is the answer to all ailments.

Unless you're boarding a space hulk.

F*****g Genestealers.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 22, 2013, 10:46:46 pm
Or one of these

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.dakkadakka.com%2Fgallery%2F2009%2F4%2F7%2F26415_sm-2nd%2520Edition%2C%2520Artwork%2C%2520Commissar%2C%2520Copyright%2520Games%2520Workshop%2C%2520Imperial%2520Guard%2C%2520Retro%2520Review%2C%2520Yarrick.jpg&hash=55700b6be4c96eac006abce67fd5a5eb8311d0ce)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 23, 2013, 09:09:46 am
Or one of these

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.dakkadakka.com%2Fgallery%2F2009%2F4%2F7%2F26415_sm-2nd%2520Edition%2C%2520Artwork%2C%2520Commissar%2C%2520Copyright%2520Games%2520Workshop%2C%2520Imperial%2520Guard%2C%2520Retro%2520Review%2C%2520Yarrick.jpg&hash=55700b6be4c96eac006abce67fd5a5eb8311d0ce)
[close]

A claw for a thumb? Must order Yarrick from GW now!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: GoldenEagle on February 23, 2013, 10:53:44 am
Do these planets have oxygen?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 23, 2013, 11:00:11 am
Do these planets have oxygen?

What do you mean?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: GoldenEagle on February 23, 2013, 03:08:19 pm
Do these planets have oxygen?

What do you mean?

You know on some pictures these guys don't have any masks and stuff, so how do they breathe unless its oxygen there?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 23, 2013, 03:10:37 pm
Do these planets have oxygen?

What do you mean?

You know on some pictures these guys don't have any masks and stuff, so how do they breathe unless its oxygen there?

Well if you are reffering to the Death Korps, their homeworld was ravaged forcing the people of Krieg to live with Gas Masks, and they prefer to wear the Gas Masks everywhere.

While regiments from other planets such as Cadia have a good atmosphere for living and do not need to put on oxygen masks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 23, 2013, 09:38:06 pm
So, Thunda, plans for any polls soon enough? I'm sure the community will do a great job in helping you making a decision.  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 23, 2013, 10:35:44 pm
How about a poll asking the question "Should we do more polls?"
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 23, 2013, 10:47:34 pm
How about a poll asking the question "Should we do more polls?"

Pollception.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 23, 2013, 10:55:50 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2Fleonardo-dicaprio-inception-movie-meme-face.jpg&hash=047863a7efc580c306e2c5caf127f34cc7135877)



Also GoldenEagle I love your signatures  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 23, 2013, 11:34:28 pm
Really looking forward to this mod! Can't wait to see some pics.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 24, 2013, 01:51:00 am
Really looking forward to this mod! Can't wait to see some pics.

You want pics do you? You dirty, dirty fellow...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 24, 2013, 08:54:52 am
How about a poll asking the question "Should we do more polls?"

Sure, just for the hell of another poll, since there's no way near enough polls yet.  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 24, 2013, 11:18:27 am
Now that I think of it, the death korps of kreig looks like a steampunk version of the Helghast.
Very nice.
Long live the Autarch!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 24, 2013, 02:28:11 pm
So, Thunda, plans for any polls soon enough? I'm sure the community will do a great job in helping you making a decision.  ;)

I am happy you asked that! I will be asking if we should make a choice between Tallarn Desert Raiders or Vistroyan First borns into the mod. (I hope Tallarn wins but its the communities choice :D )

Will ask Sarge if we can make the poll or not  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 24, 2013, 03:23:33 pm
Sounds fantastic. And we all know the Vostroyan Firstborn will win. ;)


Spoiler
Right...?  ???
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: John Cameron on February 24, 2013, 03:34:41 pm
I will so much play Space Wolfs and Death Korps of Krieg every damn single day. And i bet a huge bunch of the 92nd with me.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 24, 2013, 03:41:08 pm
I will so much play Space Wolfs and Death Korps of Krieg every damn single day. And i bet a huge bunch of the 92nd with me.

The more the merrier my friend :3

And Sarge said yes. I do hope Tallarn wins ;_;

(When Lance gets on he will set it up)

Just a reminder we are still accepting modders!

Mainly texturers and modelers + Coders (Search your regiment for some if you are interested :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 24, 2013, 05:23:17 pm
Sorry for double post but the poll is up!
Tallarn desert raiders

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2F3%2F32%2FTallarn_Desert_Raider.jpg&hash=8b36d7d4066d8e79e0ea985860d5e5f8b876e42a)

Or

Vistroyan First Born.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fa%2Fa6%2FVostroyan_Officer.jpg&hash=d133465ed1487bcbc7b4523727d5269e40c499bc)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on February 24, 2013, 05:35:00 pm
Poll ends in 1 day. Then we can see what the majority wants :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 24, 2013, 05:46:46 pm
Poll ends in 1 day. Then we can see what the majority wants :D

Tallarn must win.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 24, 2013, 06:10:20 pm
Come on people, vote smart! Vostroyan Firstborn is what we want, and it's what we need!  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 24, 2013, 06:13:35 pm
Come on people, vote smart! Vostroyan Firstborn is what we want, and it's what we need!  :D

Oi! Vostroyans are too mainstream :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 24, 2013, 06:20:59 pm
Space Wolves are just closet furries, which is why Dark Angels are better.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 24, 2013, 06:54:51 pm
Sorry Thunda but Vostroyan Firstborn's are more my cup of tea.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 24, 2013, 07:26:38 pm
Poll ends in 1 day. Then we can see what the majority wants :D

Tallarn must win.
But they look like talibans :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on February 24, 2013, 07:51:39 pm
SPACE WOLVES!!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 24, 2013, 07:52:09 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130209035711%2Fwarhammer40k%2Fimages%2F9%2F9d%2FVostroyan_Firstborn_Hvy_Spt.jpg&hash=d16b6f67c3c2cdc49b718d929c8d6005278e17d8)

Vostroyan Firstborn
[close]

Think i would of preferred a less well known unit though

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20121224102929%2Fwarhammer40k%2Fimages%2Fthumb%2F7%2F7a%2FDSCF1512.jpg%2F640px-DSCF1512.jpg&hash=89fa899ee2ce6bf9388f943dcc8f746d667a1445)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20121224212443%2Fwarhammer40k%2Fimages%2Fthumb%2Fb%2Fb8%2FPraetorians_Rough_Riders.JPG%2F640px-Praetorians_Rough_Riders.JPG&hash=15334ba5f4c8a967e6a701ba9c0bbf5dacb86515)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 24, 2013, 08:30:03 pm
Poll ends in 1 day. Then we can see what the majority wants :D

Tallarn must win.
But they look like talibans :(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2Fpicard-facepalm.jpg&hash=1a9d36db56ae5956034405ee56700109884e2b8d)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 24, 2013, 08:35:00 pm
Poll ends in 1 day. Then we can see what the majority wants :D

Tallarn must win.
But they look like talibans :(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2Fpicard-facepalm.jpg&hash=1a9d36db56ae5956034405ee56700109884e2b8d)
[close]
Haha
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 24, 2013, 08:39:06 pm
I don't know what to choose, Talibans or Snow Pimps...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 24, 2013, 08:40:46 pm
I don't know what to choose, Talibans or Snow Pimps...

Your profile picture looks like a "snow pimp".
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 24, 2013, 11:28:06 pm
I don't know what to choose, Talibans or Snow Pimps...

Your profile picture looks like a "snow pimp".

And that's exactly why I voted for them.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 24, 2013, 11:55:59 pm
It's not like anyone gives two shits about copyrights on this thread. Im pretty sure Warhammer is copyrighted, so by simply existing this mod is somehow breaking copyrights, is it not?

http://www.games-workshop.com/gws/content/article.jsp?community=&catId=&categoryId=&pIndex=3&aId=3900002&start=4&amp;_requestid=1600874

But, what was said in this articel suggests that they can have the mod, as long as they "Properly credit our ownership" and im guessing they mean something along the lines of a disclaimer saying: "The Warhammer 40K trademark, IP etc etc etc is owned by Gamesworkshop"
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Chosen1 on February 25, 2013, 03:40:34 am
Hmm, looks great :D

Do you have any progress on the Chaos Marines and Traitor Guard? :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 25, 2013, 05:57:05 am
New, fancier avatar! Desert, I gotta say, I love both units, but my heart goes to the Tallarn. ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 25, 2013, 02:11:53 pm
Tallarn must win! Today is the day the voting closes! Please  let the Tallarn win  :'( .

And @ Chosen1, We have a retextured Traitor Guardsmen but we want to show it to everyone when we have a update ready  ;) (Same for Chaos who might come later on)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 25, 2013, 05:01:51 pm
Give up your hope, Thunda! For it is rather obvious that the people will vote for the Vostroyans.  :D


I mean why wouldn't you want manly moustaches and totally badass furry hats?  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu590%2FBipedalius%2FVostroyan_Firstborn1_zps4c02fa22.jpg&hash=bffb299819931f797992374580ac75466f253f8a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu590%2FBipedalius%2F7609777272_9f13fb871f_z_zps77a47024.jpg&hash=cc2bdf51c93db8eb70112acfc9bca3c1acac6438)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 25, 2013, 05:08:12 pm
Give up your hope, Thunda! For it is rather obvious that the people will vote for the Vostroyans.  :D


I mean why wouldn't you want manly moustaches and totally badass furry hats?  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu590%2FBipedalius%2FVostroyan_Firstborn1_zps4c02fa22.jpg&hash=bffb299819931f797992374580ac75466f253f8a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu590%2FBipedalius%2F7609777272_9f13fb871f_z_zps77a47024.jpg&hash=cc2bdf51c93db8eb70112acfc9bca3c1acac6438)
[close]

We shall see...In a hour....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 25, 2013, 05:42:13 pm
Double post sorry....

Maybe we should add both?  ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 25, 2013, 07:20:32 pm
Fuck yesh!! I admit that was really a close tie, but Vostroyans technically won by 2.  :P

And I knew you were going to say something like that if Tallarn lost the poll, but why the hell not? Another poll?  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 25, 2013, 07:25:42 pm
Or you could add both, i'm sure people would like it.

Not saying I would..

I hate Tallarn...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 25, 2013, 07:29:22 pm
Probably end up adding Tallarn's eventually anyway, but I am pleased with the result.  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: AndreusAs on February 25, 2013, 07:35:57 pm
Vostroyans are badass I wanna say. Tallarns are badass as every IG regiment, but Vostroyans are badassier if you ask me. May be because I'm russian but it dosen't matter really.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on February 25, 2013, 07:52:52 pm
For Space Marines, I'd like to see Dark Angels and for dah Chaos Spess Mareehns I think that some Thousand Sons would be bitchin'
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 25, 2013, 09:39:50 pm
For Space Marines, I'd like to see Dark Angels and for dah Chaos Spess Mareehns I think that some Thousand Sons would be bitchin'

World Eaters.

Nothing compares to the World Eaters when we're talking about Chaos Marines.

They eat worlds.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 25, 2013, 09:41:50 pm
Night Lords are much cooler imo.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 25, 2013, 09:47:43 pm
No one wants Blood Ravens?  ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Shortshorts on February 25, 2013, 09:48:18 pm
Night Lords are much cooler imo.
Implementing them would probably do them a great disservice however, I mean what would they be without their raptors?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 25, 2013, 10:02:24 pm
Ahh raptors... Raptors are quite interesting ;), however I do agree.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 25, 2013, 10:35:23 pm
Only thing i could think of is if you could possibly decrease gravity effect for raptor unit like on source engine. Probably not possible on NW.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 25, 2013, 10:42:52 pm
Only thing i could think of is if you could possibly decrease gravity effect for raptor unit like on source engine. Probably not possible on NW.

Im going to go off on a limb and say physics are implemented in the engine itself, meaning that they would have to redo the engine to edit anything physic related.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 25, 2013, 11:23:09 pm
I recall seeing a jetpack function in an old Star Wars mod, which is being revived by DanyEle and team now, might want to talk to them.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 26, 2013, 08:20:26 am
No one wants Blood Ravens?  ???

No, we don't want them to steal the mod like they stole that Titan.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on February 26, 2013, 08:40:43 am
eycho myne name isa Overlord The very first on steam if you are a developer add me
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on February 26, 2013, 08:50:00 am
eycho myne name isa Overlord The very first on steam if you are a developer add me
In English?  ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 26, 2013, 10:44:21 am
It would probably be something like: Ayo, my name is ''Overlord The Very First'' on Steam. If you are a developer (modder/mod leader), add me.


Amirite?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 11:55:51 am
eycho myne name isa Overlord The very first on steam if you are a developer add me
Haha
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 26, 2013, 02:00:16 pm
Reason I said add both is because "Both are fine with me" is tied with Vostroyans. So I suggest adding both.

And update soon.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 04:37:05 pm
A question for the devs,
Will everyone die from one bullet like in NW?
It would be really strange killing a space marine with only a single bullet.
But at the same time theres other units that's not as heavy armoured.
How will this be balanced?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on February 26, 2013, 04:40:31 pm
Testing....Lots and lots of testing xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 26, 2013, 04:41:43 pm
A question for the devs,
Will everyone die from one bullet like in NW?
It would be really strange killing a space marine with only a single bullet.
But at the same time theres other units that's not as heavy armoured.
How will this be balanced?

I have talked about this before to devs.

Space Marines will take 3-4 shots from Lasguns before death. 2-3 with Bolter.

Imperial Guardsmen will take 1-2 shots from the Lasgun. Same from a Bolter.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 04:50:07 pm
A question for the devs,
Will everyone die from one bullet like in NW?
It would be really strange killing a space marine with only a single bullet.
But at the same time theres other units that's not as heavy armoured.
How will this be balanced?

I have talked about this before to devs.

Space Marines will take 3-4 shots from Lasguns before death. 2-3 with Bolter.

Imperial Guardsmen will take 1-2 shots from the Lasgun. Same from a Bolter.
But then they would be better. But it doesn't matter, this mod seems to be aimed at lbs and there they could just balance the number of players that will be able to spawn as the space marines.

Another question, Will the different regiments have different skills that's not already in NW?
What I is for example will the death korps of krieg be better at siege or will the valhallan be better in snowy maps?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 26, 2013, 04:54:13 pm
A question for the devs,
Will everyone die from one bullet like in NW?
It would be really strange killing a space marine with only a single bullet.
But at the same time theres other units that's not as heavy armoured.
How will this be balanced?

I have talked about this before to devs.

Space Marines will take 3-4 shots from Lasguns before death. 2-3 with Bolter.

Imperial Guardsmen will take 1-2 shots from the Lasgun. Same from a Bolter.
But then they would be better. But it doesn't matter, this mod seems to be aimed at lbs and there they could just balance the number of players that will be able to spawn as the space marines.

Another question, Will the different regiments have different skills that's not already in NW?
What I is for example will the death korps of krieg be better at siege or will the valhallan be better in snowy maps?

I am no coder, But I am not sure that is possible.

But Death Korps get a Melee bonus since they are much better at it... Maybe we can give them a small grenade to help their siege techniques? But on improvement on maps, that has to be the glorious mappers job.

And the balancing:

Since Space Marines have been put in the Cavalry selection screen, putting a limit could be easy. And in events a max of 15-25 Space Marines (Havent decided) Per team might be best since we need to rely on Space Marines as a relief force to assist Guardsmen in peril. So like a small guardsman squad defending a Manufactorum (Which we have finished) needs help from Space Marines due to them being surrounded, that would be the Space Marines role, but that is what I wish, their actions are based on the Squad leader.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 26, 2013, 06:41:40 pm
How will the auto weapons work? And will there be like Terminators to?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 26, 2013, 06:46:54 pm
A 40k mod where all units are balanced would be awful. You just have to accept that some units will be better than others.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on February 26, 2013, 06:50:42 pm
That's why the battlefield 40k mod was going to be epic. Sadly they are now doing it on unreal and never released the battlefield 2 or 2142 version.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 26, 2013, 06:58:15 pm
A 40k mod where all units are balanced would be awful. You just have to accept that some units will be better than others.

I agree, but than some children who claim to be masters will start crying about a few lasguns to the chest and not killing the SM.

And to the Automatic weapon part, We will try, but we shall see in time...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 07:22:41 pm
Sorry for all the anoing questions.
Will there be actual cav like the death riders from the death korps of krieg?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 26, 2013, 07:27:24 pm
Sorry for all the anoing questions.
Will there be actual cav like the death riders from the death korps of krieg?

Actually, I thank you for these questions cause they deserve to be a FAQ!

Cavalry....Now since the Imperium replaces France, and 3 Space Marine chapters have gone into cavalry section, We could have some extra space for cavalry! But those will be further into development, since we have others to work on!  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 07:33:50 pm
Sorry for all the anoing questions.
Will there be actual cav like the death riders from the death korps of krieg?

Actually, I thank you for these questions cause they deserve to be a FAQ!

Cavalry....Now since the Imperium replaces France, and 3 Space Marine chapters have gone into cavalry section, We could have some extra space for cavalry! But those will be further into development, since we have others to work on!  ;D
Sounds good! Good luck with the mod :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 26, 2013, 07:43:07 pm
On regards to the balancing, you CAN do it weirdly enough.

Space Marines have their traditional qualities, Increased HP, damage e.c.t. but they're also slow and worse at melee in general because of their Combat knives (Less range, damage e.c.t.).

On the other hand, the Imperial Guard are basically light infantry. Lower HP, faster, and they have greater melee range and damage due to the bayonets.

Tau are ranged masters, but their melee and health are awefull. Speed could be the same as the IG though due to their lighter armour, same for Eldar, except their range damage is reduced and they're quick as f**k.

Orks, well, they're orks.

Basically, if you based the balance off of the table-top game, it should all work out.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tharan on February 26, 2013, 07:44:18 pm
Good luck
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 26, 2013, 07:46:37 pm
On regards to the balancing, you CAN do it weirdly enough.

Space Marines have their traditional qualities, Increased HP, damage e.c.t. but they're also slow and worse at melee in general because of their Combat knives (Less range, damage e.c.t.).

On the other hand, the Imperial Guard are basically light infantry. Lower HP, faster, and they have greater melee range and damage due to the bayonets.

Tau are ranged masters, but their melee and health are awefull. Speed could be the same as the IG though due to their lighter armour, same for Eldar, except their range damage is reduced and they're quick as f**k.

Orks, well, they're orks.

Basically, if you based the balance off of the table-top game, it should all work out.
You realize a combat 'knife' is the size of a sword to a regular human, right Maxi?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 26, 2013, 07:49:13 pm
On regards to the balancing, you CAN do it weirdly enough.

Space Marines have their traditional qualities, Increased HP, damage e.c.t. but they're also slow and worse at melee in general because of their Combat knives (Less range, damage e.c.t.).

On the other hand, the Imperial Guard are basically light infantry. Lower HP, faster, and they have greater melee range and damage due to the bayonets.

Tau are ranged masters, but their melee and health are awefull. Speed could be the same as the IG though due to their lighter armour, same for Eldar, except their range damage is reduced and they're quick as f**k.

Orks, well, they're orks.

Basically, if you based the balance off of the table-top game, it should all work out.
You realize a combat 'knife' is the size of a sword to a regular human, right Maxi?

Don't logic me Wind.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 08:01:52 pm
You should make it like NW but just bigger cliffs between the regs. Space marines should be like grenadiers in NW. They run slower, less accurate, slower, more hp, more dmg in melee.
The IG regs should just be the opposite.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 26, 2013, 08:07:03 pm
You should make it like NW but just bigger cliffs between the regs. Space marines should be like grenadiers in NW. They run slower, less accurate, slower, more hp, more dmg in melee.
The IG regs should just be the opposite.
They're not less accurate, or slower, and they don't have more HP in NW.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 26, 2013, 08:08:45 pm
You should make it like NW but just bigger cliffs between the regs. Space marines should be like grenadiers in NW. They run slower, less accurate, slower, more hp, more dmg in melee.
The IG regs should just be the opposite.

That's the concept, but the way it would work wouldn't be accurate to 40k lore. The standard Stalker Pattern Bolter was deadly accurate, and the SM are famed in the table top game of JUST loosing a melee fight with a full IG squad.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 26, 2013, 08:22:02 pm
I think the most lore-friendly thing to really do when balancing Space Marines is to, like Hederlööf kind of said, make the game set a limit for how many they can be by counting the opponents of the other team and also what kind of opponents they are. I think NW already has this feature implemented.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 08:51:09 pm
You should make it like NW but just bigger cliffs between the regs. Space marines should be like grenadiers in NW. They run slower, less accurate, slower, more hp, more dmg in melee.
The IG regs should just be the opposite.
They're not less accurate, or slower, and they don't have more HP in NW.
Sorry then.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 26, 2013, 08:52:28 pm
You should make it like NW but just bigger cliffs between the regs. Space marines should be like grenadiers in NW. They run slower, less accurate, slower, more hp, more dmg in melee.
The IG regs should just be the opposite.

That's the concept, but the way it would work wouldn't be accurate to 40k lore. The standard Stalker Pattern Bolter was deadly accurate, and the SM are famed in the table top game of JUST loosing a melee fight with a full IG squad.
In that case, stick to the lore.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 26, 2013, 08:59:29 pm
Alas, balancing this will be quite difficult. Also, I await (DO WANT) lasers for lasguns, rather than the and cartridges of the current alpha.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 26, 2013, 09:08:19 pm
The Sword_of_Caliban is a 50 slot dedi up for those playing the closed alpha.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rebelboy1 on February 26, 2013, 09:14:33 pm
please be aware that the laserfire will be added and this is the privet pre alpha build so their will be some bugs like the space marines are broken and are unplayable. But in the near future the will be fixed also for now we will be focusing on gettin the imperium of man and forces of chaos finished.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 26, 2013, 09:20:54 pm
The Sword_of_Caliban is a 50 slot dedi up for those playing the closed alpha.
Great, Flash! Thanks!

Although I'd bet it's EU. :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 26, 2013, 09:27:49 pm
NA is for colonial scum.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on February 26, 2013, 09:39:27 pm
NA is for colonial scum.
Hey don't be mean to the scum, they are a cheap source of quality entertainment when you watch them being morons
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 26, 2013, 10:12:27 pm
Hey America is great we have whopped on Britain twice  ;D ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on February 26, 2013, 11:02:27 pm
Hey America is great we have whopped on Britain twice  ;D ;D

Would like to know when this second time was? Hope you're not counting the the time when Canada beat you guys without even having an army... ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 26, 2013, 11:08:27 pm
Not the place for discussion.

However, I am a proud filthy colonial :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 26, 2013, 11:39:05 pm
You're all rebellious scum who wouldn't play their taxes.

And I hate everyone else to.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 27, 2013, 01:13:23 am
You should make it like NW but just bigger cliffs between the regs. Space marines should be like grenadiers in NW. They run slower, less accurate, slower, more hp, more dmg in melee.
The IG regs should just be the opposite.
They're not less accurate, or slower, and they don't have more HP in NW.

Higher Ironflesh = more HP. You can also change their level and their armour.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 27, 2013, 01:21:18 am
I'm referring to actual Foot Guards/Grenadiers in NW, you realize, right?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 27, 2013, 03:45:47 am
To all ye Pre-Alpha players, you enjoying so far?  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 08:11:38 am
To all ye Pre-Alpha players, you enjoying so far?  :-*

Sarge and I were on it for about 3 hours last night.

I don't communicate with filthy casual's such as you.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 27, 2013, 08:21:06 am
To all ye Pre-Alpha players, you enjoying so far?  :-*

Sarge and I were on it for about 3 hours last night.

I don't communicate with filthy casual's such as you.

Casual? Me? How dare you.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 08:24:33 am
To all ye Pre-Alpha players, you enjoying so far?  :-*

Sarge and I were on it for about 3 hours last night.

I don't communicate with filthy casual's such as you.

Casual? Me? How dare you.  :P

FILTHY! But in all seriousness, I found it addictingly fun. The ranged combat is almost balanced out perfectly in my opinion, just need to sharpen it up with a few more sound effects, no smoke e.c.t.
I told Sarge everything else I thought aswell, so hopefully you'll see a darker variant of the Sons of Sek :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 27, 2013, 08:48:48 am
To all ye Pre-Alpha players, you enjoying so far?  :-*

Sarge and I were on it for about 3 hours last night.

I don't communicate with filthy casual's such as you.

Casual? Me? How dare you.  :P



FILTHY! But in all seriousness, I found it addictingly fun. The ranged combat is almost balanced out perfectly in my opinion, just need to sharpen it up with a few more sound effects, no smoke e.c.t.
I told Sarge everything else I thought aswell, so hopefully you'll see a darker variant of the Sons of Sek :P

Thank You! Maybe friday we will do a event at 6 GMT.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on February 27, 2013, 10:38:48 am
The stats will also be different between the regiments?
Can we expect the Tanith first and only to have barely no heavy weapons? Say only heavy-stubber or bolter and a rocket launcher? No meltas and stuff?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on February 27, 2013, 10:54:37 am
The stats will also be different between the regiments?
Can we expect the Tanith first and only to have barely no heavy weapons? Say only heavy-stubber or bolter and a rocket launcher? No meltas and stuff?
That would be good, and balance it with las spam & high athletcs   :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on February 27, 2013, 11:02:25 am
To all ye Pre-Alpha players, you enjoying so far?  :-*

Sarge and I were on it for about 3 hours last night.

I don't communicate with filthy casual's such as you.
I was on for about 2 hours and it was great fun  :D You learn that you must change your style of play quickly to win.Like chargeing forward gets you shot,not using cover gets you shot,screaming "Banzzzie!"Gets you shots.See where i am going with this?  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 27, 2013, 11:13:18 am
It seems I am going to map for this :p.
I have no idea how the maps looks though o_O.
It seems I have to do some research!
The mod is still looking really good though :).

-Dekkers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 12:12:25 pm
It seems I am going to map for this :p.
I have no idea how the maps looks though o_O.
It seems I have to do some research!
The mod is still looking really good though :).

-Dekkers

If you look up some detailed scenes from the Table Top game, you'll find more or less what we have to make.

For example:
http://hem.spray.se/kendoka/bridges/wip_house1e.jpg
http://3.bp.blogspot.com/-TzzMtOKhSgA/T9H-VmDCLgI/AAAAAAAADV4/xpTHEgREsc0/s1600/WW_terrain_exc_02.jpg
http://i44.photobucket.com/albums/f22/Josh1975/trenches.jpg
http://www.ifelix.net/gamingblog/wp-content/dsc00035_jpg.jpg

As far as I know, Sarge and co. will be making all scene props interact-able (you can go in all buildings e.c.t.), so we should have a fun time making maps that look like they've been blown to absolute s**t by Basilisks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 27, 2013, 01:14:31 pm
It seems I am going to map for this :p.
I have no idea how the maps looks though o_O.
It seems I have to do some research!
The mod is still looking really good though :).

-Dekkers

If you look up some detailed scenes from the Table Top game, you'll find more or less what we have to make.

For example:
http://hem.spray.se/kendoka/bridges/wip_house1e.jpg
http://3.bp.blogspot.com/-TzzMtOKhSgA/T9H-VmDCLgI/AAAAAAAADV4/xpTHEgREsc0/s1600/WW_terrain_exc_02.jpg
http://i44.photobucket.com/albums/f22/Josh1975/trenches.jpg
http://www.ifelix.net/gamingblog/wp-content/dsc00035_jpg.jpg

As far as I know, Sarge and co. will be making all scene props interact-able (you can go in all buildings e.c.t.), so we should have a fun time making maps that look like they've been blown to absolute s**t by Basilisks.

Hold a manufacoturm. Put sandbags at the doors. Hold it to the last man. ^^

The stats will also be different between the regiments?
Can we expect the Tanith first and only to have barely no heavy weapons? Say only heavy-stubber or bolter and a rocket launcher? No meltas and stuff?

Yes. Tanith were well known Marksmen, so expect a higher accuracy.

We are going to balance this the way Table-top is.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 01:20:23 pm
How're you going to make them MORE accurate than current laz weapons already are?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on February 27, 2013, 03:32:33 pm
Update.

I know we have lots of scence props now but WH4K is not the same with out tonz of them so here are some of the scene props i have been working on.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8652%2F59526282.jpg&hash=9ada437bed8ded5e518b3e2e5f05f3baea13e5d4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F1854%2F22237675.jpg&hash=78149dd9ca953179303eb76a57f671184963d794)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F4756%2F37589863.jpg&hash=079364b99b86f8d37fb3b0e8610bbafabb63bf81)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5408%2F55217633.jpg&hash=f6ab3fd84613048ba059c538b849515105084718)
[close]
WIP but you gt the idea :)
More coming,all the props are shown hear
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-0BFTQeXewPU%2FUIjEJ50FZQI%2FAAAAAAAAQs0%2F6i8MFfb6J3o%2Fs1600%2FGW-trenches-001.jpg&hash=4e660f0bc6a77001e0c82a295015c5092d74b5cf)
[close]
(Huge motherf*cking tank not included)
Note:If you dident guess they are basic defences,just bigger than a sadbag pile.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 27, 2013, 03:35:05 pm
That's not a huge tank, that's not even a tank, that's a chimera!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 27, 2013, 03:48:14 pm
Yea just like the rhino isn't a tank
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 05:02:48 pm
Yea just like the rhino isn't a tank

No, the Rhino IS a tank. The Chimera is basically an APC, the Rhino is a designated Light Tank.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 27, 2013, 05:07:40 pm
Yea just like the rhino isn't a tank

No, the Rhino IS a tank. The Chimera is basically an APC, the Rhino is a designated Light Tank.
well it depends what is on the rhino the basic rhino is a apc as well
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on February 27, 2013, 05:36:00 pm
It doesn't matter, us Ork's will gladly take it and pimp it whatever sort of vehicle it is ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on February 27, 2013, 05:38:38 pm
It doesn't matter, us Ork's will gladly take it and pimp it whatever sort of vehicle it is ;)
RED GOEZ FASTAH!
Dem orcy laws of physics.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 06:23:54 pm
It doesn't matter, us Ork's will gladly take it and pimp it whatever sort of vehicle it is ;)
RED GOEZ FASTAH!
Dem orcy laws of physics.

Blue'z da slowest speed. Cream iz like a, medium speed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on February 27, 2013, 06:33:15 pm
It doesn't matter, us Ork's will gladly take it and pimp it whatever sort of vehicle it is ;)
RED GOEZ FASTAH!
Dem orcy laws of physics.

Blue'z da slowest speed. Cream iz like a, medium speed.
CACTUUUUS!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on February 27, 2013, 06:41:45 pm
RED GOEZ FASTAH!
Dem orcy laws of physics.

And the funky part? It actually works.  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 27, 2013, 07:26:03 pm
To all ye Pre-Alpha players, you enjoying so far?  :-*
Wait! Is there an pre-alpha available?!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on February 27, 2013, 07:30:10 pm
Only for regimets & Developers ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on February 27, 2013, 07:33:13 pm
To all ye Pre-Alpha players, you enjoying so far?  :-*
Wait! Is there an pre-alpha available?!
Yes, it's very fun! ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 27, 2013, 07:49:04 pm
Just got pre-alpha! I'm really looking forward to it but I won't be able to play it this week cause I'm away from home.
Can't wait to get home and give this a go!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 27, 2013, 08:02:52 pm
With the mapping, should I replace maps or make custom maps?

*I can change names of maps though*, but replacing maps is easier :)

-Dekkers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on February 27, 2013, 08:03:40 pm
You can always copy one of the exising maps and rename it to one of the custom ones duuring?
Then you won't overwrite anything I geuss.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 27, 2013, 08:04:15 pm
You can always copy one of the exising maps and rename it to one of the custom ones duuring?
Then you won't overwrite anything I geuss.

Duuring needs to be dekker right?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 27, 2013, 08:04:28 pm
With the mapping, should I replace maps or make custom maps?

*I can change names of maps though*, but replacing maps is easier :)

-Dekkers

Your choice friend :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 27, 2013, 08:04:47 pm
You can always copy one of the exising maps and rename it to one of the custom ones duuring?
Then you won't overwrite anything I geuss.

Sounds good :)
Thanks for the quick answer! Well I am going to map ;)

-Dekkers

*edit* Add me to the dev list xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on February 27, 2013, 08:06:36 pm
You can always copy one of the exising maps and rename it to one of the custom ones duuring?
Then you won't overwrite anything I geuss.

Duuring needs to be dekker right?
Both start with a D, both Dutch. Confusing me!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 09:27:11 pm
You can always copy one of the exising maps and rename it to one of the custom ones duuring?
Then you won't overwrite anything I geuss.

Duuring needs to be dekker right?
Both start with a D, both Dutch. Confusing me!

What if... what if Duuring IS Dekker....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 27, 2013, 09:35:04 pm
No no no no no no...

Dekkers = Mapper

Duuring = Historical Police Officer
Title: Re: [Official] Warhammer 40k Grim Future
Post by: #LionCarry on February 27, 2013, 09:44:40 pm
Hello is it possible for me to change the Music for this mod i have a CD of Warhammer 40k Music
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 09:47:31 pm
Hello is it possible for me to change the Music for this mod i have a CD of Warhammer 40k Music

Is the CD music copyrighted? If so, it'll be a real bitch to implement into the mod if the team has to go through the original composers first.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 27, 2013, 10:13:56 pm
Hello is it possible for me to change the Music for this mod i have a CD of Warhammer 40k Music

Is the CD music copyrighted? If so, it'll be a real bitch to implement into the mod if the team has to go through the original composers first.

He means changing it himself for personal use. I saw a tread about this a while ago, ill look it up.

https://www.fsegames.eu/forum/index.php?topic=2533.msg70620#msg70620 , found it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 27, 2013, 10:18:04 pm
Regarding looted Ork vehicles...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.coolminiornot.com%2Fpics%2Fpics13%2Fimg49c75a927d7e3.jpg&hash=8a4b55154f503608545e79936d3fb78a337c54c7)

Dat Carnifex.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 27, 2013, 10:26:12 pm
Regarding looted Ork vehicles...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.coolminiornot.com%2Fpics%2Fpics13%2Fimg49c75a927d7e3.jpg&hash=8a4b55154f503608545e79936d3fb78a337c54c7)

Dat Carnifex.

Why would a race that has thousands of genetic modifications withen their ranks, with a range from giant claws to spitting toxic, want to salvage some verhicel from the orcs just to get some iroon versions of the stuff they already have?

(No 40k expert, but from what i know of the universe this seems very unlikely and stupid )
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 27, 2013, 10:40:54 pm
Regarding looted Ork vehicles...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.coolminiornot.com%2Fpics%2Fpics13%2Fimg49c75a927d7e3.jpg&hash=8a4b55154f503608545e79936d3fb78a337c54c7)

Dat Carnifex.

Why would a race that has thousands of genetic modifications withen their ranks, with a range from giant claws to spitting toxic, want to salvage some verhicel from the orcs just to get some iroon versions of the stuff they already have?

(No 40k expert, but from what i know of the universe this seems very unlikely and stupid )

I think its the other way around, the orks are using a carnifex body
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 27, 2013, 10:44:15 pm
That's an Ork'd Carnifex...

BAAANNEEEBLAAADDEEEESSS!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on February 27, 2013, 11:13:08 pm
That's an Ork'd Carnifex...

BAAANNEEEBLAAADDEEEESSS!
Only one solution to this Orc/tyranid Hybrid, 9TH COMPANY DRIVE THE FLEET INTO THE PLANET!

Alfa Legion 9th company - Because Exterminatus Isn't Enough Overkill.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 27, 2013, 11:29:25 pm
Regarding looted Ork vehicles...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.coolminiornot.com%2Fpics%2Fpics13%2Fimg49c75a927d7e3.jpg&hash=8a4b55154f503608545e79936d3fb78a337c54c7)
[close]

Dat Carnifex.

Why would a race that has thousands of genetic modifications withen their ranks, with a range from giant claws to spitting toxic, want to salvage some verhicel from the orcs just to get some iroon versions of the stuff they already have?

(No 40k expert, but from what i know of the universe this seems very unlikely and stupid )
T'is indeed the other way around.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 27, 2013, 11:41:07 pm
I think its the other way around, the orks are using a carnifex body

.....I.....That.....Its.....
And thats why i am not an expert.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 12:44:50 am
I think its the other way around, the orks are using a carnifex body

.....I.....That.....Its.....
And thats why i am not an expert.

See, this is why fighting Orks is a bitch. You don't know what the hell is going to happen.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 28, 2013, 05:41:47 am
Was a fun testing yesterday guys  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on February 28, 2013, 07:04:23 am
I THOUGHT I WAS INCLUDED IN THE TESTING ;O
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on February 28, 2013, 07:04:54 am
I THOUGHT I WAS INCLUDED IN THE TESTING ;O
My name is overlord the very first
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 08:24:11 am
It wasn't a testing. We just got everyone on the server as we possibly could at one time.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 28, 2013, 10:29:49 am
Can we Warhammer experts send me some pictures from map/locations that I can make? :)

I know basicly almost nothing about Warhammer 40k, and as I am supposed to make good maps, I am curious what you guys think I shoul make ;).

Please PM me the idea's, and if  you are really lazy post them here  :-*

-Dekkers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 28, 2013, 12:05:24 pm
Not sure if we should make a poll whether to add Cavalry to IG or not  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 28, 2013, 12:17:09 pm
Not sure if we should make a poll whether to add Cavalry to IG or not  ;)
Go for it!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on February 28, 2013, 01:00:53 pm
try to make a good siege map on the side of a mountain like the siege of the wisperheads here is a sample pic  its not the exact siege but its a very close run :D (im not a dev but im in a group with him and chat to himalot *desert* and i alone have a good understanding of warhammer 40k)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 28, 2013, 01:25:38 pm
try to make a good siege map on the side of a mountain like the siege of the wisperheads here is a sample pic  its not the exact siege but its a very close run :D (im not a dev but im in a group with him and chat to himalot *desert* and i alone have a good understanding of warhammer 40k)

Ill see what I can do :) Looks interesting!

Also my trench map is done, I gave it to Desert.
Hopefully we will be playing it soon :) (Its made for gamemode ''battle'' btw)

-Dekkers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on February 28, 2013, 01:30:22 pm
try to make a good siege map on the side of a mountain like the siege of the wisperheads here is a sample pic  its not the exact siege but its a very close run :D (im not a dev but im in a group with him and chat to himalot *desert* and i alone have a good understanding of warhammer 40k)

Ill see what I can do :) Looks interesting!

Also my trench map is done, I gave it to Desert.
Hopefully we will be playing it soon :) (Its made for gamemode ''battle'' btw)

-Dekkers

Thanks Dekkers, going to give it to hoster when he gets on :D

Looking forward to playing it  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on February 28, 2013, 05:21:33 pm
Not sure if we should make a poll whether to add Cavalry to IG or not  ;)
Do, but change the mounts to look like sentenils :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 05:30:22 pm
Are we talking official maps or server independent? Because if we're talking official, I wasn't aware someone was making them with me.

And don't add Cavalry, they'll be a one hit kill and we all have semi-fully automatic weapons.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 28, 2013, 06:02:09 pm
Would need alot of health since they would be a massive target on the battle field.

Same goes for space marines, I can picture one trying to hide behind a crate
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 28, 2013, 06:06:08 pm
But there's alot of cav regiments in the 40K universe.
If it would have been uneffective they wouldn't have used it!
Or it doesn't make any sence.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 28, 2013, 06:15:43 pm
Theres cav because melee is important. You'd think in the future everything would be very long range, but the opposite happens, which such fast methods of transport you can be upon the enemy up close very quickly.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 28, 2013, 06:41:21 pm
Theres cav because melee is important. You'd think in the future everything would be very long range, but the opposite happens, which such fast methods of transport you can be upon the enemy up close very quickly.

In the future we will have made our armor so efficient and effective, that guns wont longer effect them. Meaning that we will have to switch back to them good old chainsaws and axes.

This is a real possibility btw, cevlar is a good example of bullet stoping armor for infantry.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on February 28, 2013, 07:37:34 pm
Pretty sure future armors that can stop penetrating rounds will be able to stop a sword or axe.

Hammers would probably be the only effective melee weapon.

From playing the pre-alpha, unless cav get an decent amount of health they currently would not stand a chance.

Not saying I don't want cavalry.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 07:53:02 pm
Well, you COULD add Cav, but the Horse needs to have the EXACT right amount of health to make it realistic and balanced. Say, 2-3 hits. The rider can have standard Guard health.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on February 28, 2013, 07:59:21 pm
Pretty sure future armors that can stop penetrating rounds will be able to stop a sword or axe.

Well, Kevlar is  a soft material that altough able to stop bullets, wont be able to stop a knife, sword, axe etc.
And if a sword is really sharp, it will be able to penetrate materials wich have rougly the same density as the sword ( Or even a higher density ).
Bullets will never be able to be so sharp because of how physics work, thats why a rocket doesnt have a pointy top but a round one.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on February 28, 2013, 08:23:46 pm
The map I made seems to have a ''scene'' problem!
Who ever is the server admin, do you have the wright scene? If not PM me please so I can hand it out :), I think people want to play the first custom made map :p.

Greetings, Dekkers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 28, 2013, 08:24:26 pm
Pretty sure future armors that can stop penetrating rounds will be able to stop a sword or axe.

Hammers would probably be the only effective melee weapon.

From playing the pre-alpha, unless cav get an decent amount of health they currently would not stand a chance.

Not saying I don't want cavalry.

Yes but you can stick a sword in a weak spot probably better than trying to hit it with a gun. I've also heard with kevlar it stops bullets but won't stop a crossbow. Makes me imagine rebel forces in some country using crossbows.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 28, 2013, 08:45:20 pm
Theres cav because melee is important. You'd think in the future everything would be very long range, but the opposite happens, which such fast methods of transport you can be upon the enemy up close very quickly.

In the future we will have made our armor so efficient and effective, that guns wont longer effect them. Meaning that we will have to switch back to them good old chainsaws and axes.

This is a real possibility btw, cevlar is a good example of bullet stoping armor for infantry.
You are forgetting that guns will evolve aswell.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 28, 2013, 08:52:24 pm
What's the point of this argument?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 28, 2013, 09:10:47 pm
What's the point of this argument?
If you read from the beginning you will see that we are discussing the need for cav.
I would call that relevant.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 09:24:11 pm
Cav would die.

Instantly.

If I point a heavy bolter at a horseman running towards me, they'll die instantly. The need for cavalry in this is slim, as the field of battle isn't huge and will be dominated by Las/Bolter fire, artillery shells and smoke. You'll barely be able to flank as infantry in this mod, let alone cavalry. The game style just doesn't allow it, since everything is so squad based and defensive.

I can understand the need for cavalry in open warfare, but this isn't open warfare. It's a fight on a fixed battle map with limited space. That, and the guns are alot more accurate in this mod, and fire out ALOT more shots on a by minute basis.

Cavalry just wouldn't have the impact it does in NW, they'd just be overly large targets that can't shoot back.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on February 28, 2013, 09:34:50 pm
The horse model should be replaced with this:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ciphergames.com%2Fmedia%2Fm1252383_99120101002_SMBikemain_445x319.jpg&hash=3a646900486767adda42e469aa129a875f619ecd)

Or with that Ork Carnifex!

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 09:35:35 pm
Agreed, you lovable squat you.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 28, 2013, 09:40:14 pm
Cav would die.

Instantly.

If I point a heavy bolter at a horseman running towards me, they'll die instantly. The need for cavalry in this is slim, as the field of battle isn't huge and will be dominated by Las/Bolter fire, artillery shells and smoke. You'll barely be able to flank as infantry in this mod, let alone cavalry. The game style just doesn't allow it, since everything is so squad based and defensive.

I can understand the need for cavalry in open warfare, but this isn't open warfare. It's a fight on a fixed battle map with limited space. That, and the guns are alot more accurate in this mod, and fire out ALOT more shots on a by minute basis.

Cavalry just wouldn't have the impact it does in NW, they'd just be overly large targets that can't shoot back.
Then how do you explain that theres alot of cav regiments in 40K?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 28, 2013, 09:43:11 pm
Cav would die.

Instantly.

If I point a heavy bolter at a horseman running towards me, they'll die instantly. The need for cavalry in this is slim, as the field of battle isn't huge and will be dominated by Las/Bolter fire, artillery shells and smoke. You'll barely be able to flank as infantry in this mod, let alone cavalry. The game style just doesn't allow it, since everything is so squad based and defensive.

I can understand the need for cavalry in open warfare, but this isn't open warfare. It's a fight on a fixed battle map with limited space. That, and the guns are alot more accurate in this mod, and fire out ALOT more shots on a by minute basis.

Cavalry just wouldn't have the impact it does in NW, they'd just be overly large targets that can't shoot back.

I disagree. The Horses the IG use are not the same as current horses, they are genetically modified and evolved to take massive amounts of punishment.

The most impressive piece of equipment issued to Death Riders are their horses. The product of extreme genetic engineering, these distant relatives of ancient Terran horses are grown in vitaegenic cloning vats beneath the surface of Krieg and under the watchful eye of the Adeptus Mechanicus Magos Biologis, who individually number brand them. Nearly hairless, with a longer neck and broader shoulders and girth, these horses' superior strength and splayed feet allow them to power through thick mud and leap trenchlines easily, while numerous additional organs including osmotic lungs allow them to survive unscathed on even the most toxic battlefield. Sub-dermal organic armoring and a fully-integrated drug injection system with combat stimulants and palliatives not only makes Krieg horses fearless in battle but far more aggressive than normal and virtually impossible to put down short of massive bodily trauma.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 09:44:38 pm
Cav would die.

Instantly.

If I point a heavy bolter at a horseman running towards me, they'll die instantly. The need for cavalry in this is slim, as the field of battle isn't huge and will be dominated by Las/Bolter fire, artillery shells and smoke. You'll barely be able to flank as infantry in this mod, let alone cavalry. The game style just doesn't allow it, since everything is so squad based and defensive.

I can understand the need for cavalry in open warfare, but this isn't open warfare. It's a fight on a fixed battle map with limited space. That, and the guns are alot more accurate in this mod, and fire out ALOT more shots on a by minute basis.

Cavalry just wouldn't have the impact it does in NW, they'd just be overly large targets that can't shoot back.

I disagree. The Horses the IG use are not the same as current horses, they are genetically modified and evolved to take massive amounts of punishment.

The most impressive piece of equipment issued to Death Riders are their horses. The product of extreme genetic engineering, these distant relatives of ancient Terran horses are grown in vitaegenic cloning vats beneath the surface of Krieg and under the watchful eye of the Adeptus Mechanicus Magos Biologis, who individually number brand them. Nearly hairless, with a longer neck and broader shoulders and girth, these horses' superior strength and splayed feet allow them to power through thick mud and leap trenchlines easily, while numerous additional organs including osmotic lungs allow them to survive unscathed on even the most toxic battlefield. Sub-dermal organic armoring and a fully-integrated drug injection system with combat stimulants and palliatives not only makes Krieg horses fearless in battle but far more aggressive than normal and virtually impossible to put down short of massive bodily trauma.

In that case, argument destroyed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 09:47:10 pm
So now we have OP cav? With Hunting Lances? I dunno if that's a very good idea.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on February 28, 2013, 09:47:26 pm
The most impressive piece of equipment issued to Death Riders are their horses. The product of extreme genetic engineering, these distant relatives of ancient Terran horses are grown in vitaegenic cloning vats beneath the surface of Krieg and under the watchful eye of the Adeptus Mechanicus Magos Biologis, who individually number brand them. Nearly hairless, with a longer neck and broader shoulders and girth, these horses' superior strength and splayed feet allow them to power through thick mud and leap trenchlines easily, while numerous additional organs including osmotic lungs allow them to survive unscathed on even the most toxic battlefield. Sub-dermal organic armoring and a fully-integrated drug injection system with combat stimulants and palliatives not only makes Krieg horses fearless in battle but far more aggressive than normal and virtually impossible to put down short of massive bodily trauma.
Those things would eat Fluttershy for breakfast! I want one!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 28, 2013, 09:47:44 pm
I agree with Wilhelm.
But is it possible to program a explodable tip for the lances that the death riders used?

Imagine a death rider version of MLP! :)

Btw Wilhelm, do you know when anglo-zulu 0.4 will be released?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 09:47:59 pm
The most impressive piece of equipment issued to Death Riders are their horses. The product of extreme genetic engineering, these distant relatives of ancient Terran horses are grown in vitaegenic cloning vats beneath the surface of Krieg and under the watchful eye of the Adeptus Mechanicus Magos Biologis, who individually number brand them. Nearly hairless, with a longer neck and broader shoulders and girth, these horses' superior strength and splayed feet allow them to power through thick mud and leap trenchlines easily, while numerous additional organs including osmotic lungs allow them to survive unscathed on even the most toxic battlefield. Sub-dermal organic armoring and a fully-integrated drug injection system with combat stimulants and palliatives not only makes Krieg horses fearless in battle but far more aggressive than normal and virtually impossible to put down short of massive bodily trauma.
Those things would eat Fluttershy for breakfast! I want one!
DON'T BRING MY FLUTTERSHY INTO THIS.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 09:50:19 pm
The most impressive piece of equipment issued to Death Riders are their horses. The product of extreme genetic engineering, these distant relatives of ancient Terran horses are grown in vitaegenic cloning vats beneath the surface of Krieg and under the watchful eye of the Adeptus Mechanicus Magos Biologis, who individually number brand them. Nearly hairless, with a longer neck and broader shoulders and girth, these horses' superior strength and splayed feet allow them to power through thick mud and leap trenchlines easily, while numerous additional organs including osmotic lungs allow them to survive unscathed on even the most toxic battlefield. Sub-dermal organic armoring and a fully-integrated drug injection system with combat stimulants and palliatives not only makes Krieg horses fearless in battle but far more aggressive than normal and virtually impossible to put down short of massive bodily trauma.
Those things would eat Fluttershy for breakfast! I want one!
DON'T BRING MY FLUTTERSHY INTO THIS.

KEEP LUNA AWAY!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on February 28, 2013, 09:52:44 pm
Bronies detected... the taint of chaos is here!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 09:54:39 pm
I don't recall reading anywhere of Luna being one of the Chaos Gods, let alone worshiped!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on February 28, 2013, 09:56:20 pm
I don't recall reading anywhere of Luna being one of the Chaos Gods, let alone worshiped!
There are many secrets waiting for you in the Warp...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 10:02:44 pm
I was going to be Draigo, so I'd have experience, but Flash denied me that experience.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 28, 2013, 10:06:20 pm
Rarity
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on February 28, 2013, 10:08:52 pm
Guys.. I'm sorry but *tear*
...Hinkel...he...he's leaving the modding scene and N&S gettysburg and 1776 will probably not be released... :(
http://m.youtube.com/watch?v=ee925OTFBCA
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 10:10:10 pm
Remind me, why does that belong here?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on February 28, 2013, 10:11:33 pm
Remind me, why does that belong here?
Slaanesh... that's why.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Joker11 on February 28, 2013, 10:13:14 pm
Slaanesh is such a joke
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 10:14:24 pm
Slaanesh had a ridiculous birth, nearly annihilating the Eldar Empire.

I love reading up on the Chaos Gods.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on February 28, 2013, 10:16:13 pm
Slaanesh enjoys our suffering... it pleases him/her.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on February 28, 2013, 10:19:10 pm
MILK FOR THE KHORNE FLAKES!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on February 28, 2013, 10:33:02 pm
Guys.. I'm sorry but *tear*
...Hinkel...he...he's leaving the modding scene and N&S gettysburg and 1776 will probably not be released... :(
http://m.youtube.com/watch?v=ee925OTFBCA

It's sad, we get it. You don't need to go around spamming every thread you see with your sadness and stupid videos.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 10:53:12 pm
Guys.. I'm sorry but *tear*
...Hinkel...he...he's leaving the modding scene and N&S gettysburg and 1776 will probably not be released... :(
http://m.youtube.com/watch?v=ee925OTFBCA


Awwwwwh, let me play a sad song on the world's smallest violin...

No, really, I can actually get a video of the world's smallest violin. It's quite impressive.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on February 28, 2013, 11:03:15 pm
I agree with Wilhelm.
But is it possible to program a explodable tip for the lances that the death riders used?

Imagine a death rider version of MLP! :)

Btw Wilhelm, do you know when anglo-zulu 0.4 will be released?

This weekend HOPEFULLY. Me and Blucher are both busier than we used to be.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 11:07:18 pm
I agree with Wilhelm.
But is it possible to program a explodable tip for the lances that the death riders used?

Imagine a death rider version of MLP! :)

Btw Wilhelm, do you know when anglo-zulu 0.4 will be released?

This weekend HOPEFULLY. Me and Blucher are both busier than we used to be.

Are there Lasguns?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on February 28, 2013, 11:08:55 pm
I agree with Wilhelm.
But is it possible to program a explodable tip for the lances that the death riders used?

Imagine a death rider version of MLP! :)

Btw Wilhelm, do you know when anglo-zulu 0.4 will be released?

This weekend HOPEFULLY. Me and Blucher are both busier than we used to be.

Are there Lasguns?
A good question, because otherwise I know for a fact it's not ontopic.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on February 28, 2013, 11:11:21 pm
I agree with Wilhelm.
But is it possible to program a explodable tip for the lances that the death riders used?

Imagine a death rider version of MLP! :)

Btw Wilhelm, do you know when anglo-zulu 0.4 will be released?

This weekend HOPEFULLY. Me and Blucher are both busier than we used to be.

Are there Lasguns?
A good question, because otherwise I know for a fact it's not ontopic.

Lasguns or Basilisks. Your choice.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bellefontei on March 01, 2013, 12:11:06 am
I think chaos needs something to combat those op horses.... these perhaps?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg855%2F5886%2Fm125232899119915028daem.jpg&hash=b96cebed1d331cd7f0a1fa38f3514b46f18c13fc)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 12:15:11 am
I think chaos needs something to combat those op horses.... these perhaps?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg855%2F5886%2Fm125232899119915028daem.jpg&hash=b96cebed1d331cd7f0a1fa38f3514b46f18c13fc)
[close]
+1, those things could take tonnes of damage perhaps and have an outrageously op charge damage.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 01, 2013, 12:21:39 am
Yes, to combat horses we will give those things an insane charge damage, no. We need to find middle ground. However I do like the idea of those, but IIRC, Chaos Champions RARELY, at most, get those as mounts. Rather it's Bloodletters.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 12:28:38 am
Would blood letters be added? with really high athletics & power strike, but low ironflesh?  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 01, 2013, 12:46:28 am
Don't think I've seen any body mention these guys yet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fb%2Fb1%2FIG5EOgryns.jpg&hash=e09e119affd02d49a983e8a4b98046782624f616)
[close]

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 12:56:16 am
Don't think I've seen any body mention these guys yet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fb%2Fb1%2FIG5EOgryns.jpg&hash=e09e119affd02d49a983e8a4b98046782624f616)
[close]
Ogryns?! UUUUUGH!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 01:40:54 am
Don't think I've seen any body mention these guys yet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fb%2Fb1%2FIG5EOgryns.jpg&hash=e09e119affd02d49a983e8a4b98046782624f616)
[close]

OGRYNS?!?!

I wouldn't mind seeing them as the IG equivalent of Terminators, slow, high melee with huge shotguns.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 01, 2013, 01:47:53 am
Don't think I've seen any body mention these guys yet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fb%2Fb1%2FIG5EOgryns.jpg&hash=e09e119affd02d49a983e8a4b98046782624f616)
[close]

OGRYNS?!?!

I wouldn't mind seeing them as the IG equivalent of Terminators, slow, high melee with huge shotguns.

Needs more Cadian Kasrkin.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 01, 2013, 02:05:27 am
Needs more Squats!!!  >:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 02:06:04 am
Don't think I've seen any body mention these guys yet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fb%2Fb1%2FIG5EOgryns.jpg&hash=e09e119affd02d49a983e8a4b98046782624f616)
[close]

OGRYNS?!?!

I wouldn't mind seeing them as the IG equivalent of Terminators, slow, high melee with huge shotguns.

Needs more Cadian Kasrkin.

Needs more daka.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 01, 2013, 02:07:33 am
I'd prefer Kasrkin to Ogryn any day.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 01, 2013, 02:54:35 am
This guy has some great 40k images in his gallery.
http://taurus-chaoslord.deviantart.com/art/Heretic-Hunt-285630753
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 01, 2013, 03:25:58 am
Imperial guard could do with a decent melee unit.


All you need to know
https://www.youtube.com/watch?v=-MeVxKZBOfM
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 01, 2013, 04:57:14 am
I'd prefer Kasrkin to Ogryn any day.
damn straight if you guys want me to be your lore map/researcher id be glad to help! :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 01, 2013, 09:07:24 am
Imperial guard could do with a decent melee unit.


All you need to know
https://www.youtube.com/watch?v=-MeVxKZBOfM
TB!
Nice vid.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: John Cameron on March 01, 2013, 10:32:02 am
"We've run into scorpions the size of battle tanks, three men died from Eyerot last week. I've sweat enough to fill a lake, my boots got sucked into a sink-swamp and the trees are so thick in places, you can't squeeze between them. Emperor help me, I love this place! It's just like home!"
– Captain Rock of the Catachan III 'Green Devils', commenting on Varestus Prime
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 10:51:12 am
"We've run into scorpions the size of battle tanks, three men died from Eyerot last week. I've sweat enough to fill a lake, my boots got sucked into a sink-swamp and the trees are so thick in places, you can't squeeze between them. Emperor help me, I love this place! It's just like home!"
– Captain Rock of the Catachan III 'Green Devils', commenting on Varestus Prime

F*****g manly!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 01, 2013, 03:12:20 pm
His freaking name is captain ROCK. What a bouse.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 05:45:51 pm
His freaking name is captain ROCK. What a bouse.

I want one of dem' Massive Scorpions.

I'll call it Timothy, and I shall ride him into battle.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 01, 2013, 05:56:31 pm
If Timothy comes near me, I am going to unleash my multi-melta!

Scorpions scare me...  >:(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fthumb%2F8%2F88%2FSquatTrikePic.jpg%2F529px-SquatTrikePic.jpg&hash=81ad852f91d10c0a7bfc255ee4d12df849190aad)
[close]

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 06:42:07 pm
If Timothy comes near me, I am going to unleash my multi-melta!

Scorpions scare me...  >:(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fthumb%2F8%2F88%2FSquatTrikePic.jpg%2F529px-SquatTrikePic.jpg&hash=81ad852f91d10c0a7bfc255ee4d12df849190aad)
[close]

You touch Timothy and i'll shoot you in the nads.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 01, 2013, 06:42:47 pm
If Timothy comes near me, I am going to unleash my multi-melta!

Scorpions scare me...  >:(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fthumb%2F8%2F88%2FSquatTrikePic.jpg%2F529px-SquatTrikePic.jpg&hash=81ad852f91d10c0a7bfc255ee4d12df849190aad)
[close]

You touch Timothy and i'll shoot you in the nads.

I just noticed Maxi dwells in the 40k threads xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 06:53:11 pm
If Timothy comes near me, I am going to unleash my multi-melta!

Scorpions scare me...  >:(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fthumb%2F8%2F88%2FSquatTrikePic.jpg%2F529px-SquatTrikePic.jpg&hash=81ad852f91d10c0a7bfc255ee4d12df849190aad)
[close]

You touch Timothy and i'll shoot you in the nads.

I just noticed Maxi dwells in the 40k threads xD

Sssssssssssssss!!!

*Crawls back into cave*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 01, 2013, 07:27:00 pm
If Timothy comes near me, I am going to unleash my multi-melta!

Scorpions scare me...  >:(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2Fthumb%2F8%2F88%2FSquatTrikePic.jpg%2F529px-SquatTrikePic.jpg&hash=81ad852f91d10c0a7bfc255ee4d12df849190aad)
[close]

You touch Timothy and i'll shoot you in the nads.

I just noticed Maxi dwells in the 40k threads xD

Sssssssssssssss!!!

*Crawls back into cave*
Kill it!
Before it lays eggs!

*pulls out a musketoon*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Connzcdf on March 01, 2013, 08:00:28 pm
*Shoots musketoon with heavy bolter.*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 01, 2013, 08:11:51 pm
*Orders Exterminatus on Connzcdf's home planet.*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 08:38:01 pm
*Walks the Dinosaur*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 01, 2013, 08:43:36 pm
*Commands squad to hunt down and kill Vontawast for referencing star wars*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 08:50:23 pm
*Slaps Wolf in the face for not knowing that Exterminatus is 40k*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 01, 2013, 08:51:13 pm
*Ambushes Wolfy's bounty hunters*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 01, 2013, 09:12:01 pm
*Slaps Max because he likes pain and for being a Nub*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 01, 2013, 10:07:29 pm
Guys with the Alpha, get in game!
I'm bored! :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 10:20:53 pm
Can I haz alpha?  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 01, 2013, 10:26:59 pm
It's actually pre-alpha right now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 10:45:31 pm
Can I haz pre-alpha then?  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 01, 2013, 10:50:10 pm
Only developers and regiments of the mod can get it right now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 01, 2013, 11:02:12 pm
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 11:03:12 pm
Where do I make a reg for this?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 01, 2013, 11:07:25 pm
Where do I make a reg for this?

The regimental thread.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 11:08:40 pm
Where do I make a reg for this?

The regimental thread.
May you link me to thy destination O' thunder of the desert?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 01, 2013, 11:11:37 pm
https://www.fsegames.eu/forum/index.php?topic=2815.0
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 01, 2013, 11:13:59 pm
https://www.fsegames.eu/forum/index.php?topic=2815.0
Thanks to you slave of the false emprah.
Jks I love the emprah really  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 02, 2013, 12:16:58 am
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
>:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 02, 2013, 12:26:56 am
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
>:(

Don't be grumpy.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 02, 2013, 12:27:47 am
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
>:(
PEW PEW GO THE LASGUNS!
AGHRRRRRR GOES THE HERETIC!
SURE HAVING ME SOME FUN ON PRE-ALPHA!
 
Spoiler
:P
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 02, 2013, 12:32:16 am
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
>:(
PEW PEW GO THE LASGUNS!
AGHRRRRRR GOES THE HERETIC!
SURE HAVING ME SOME FUN ON PRE-ALPHA!
 
Spoiler
:P
[close]

We're dicks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 02, 2013, 12:52:27 am
A lot of people are using my signature now it seems.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PrideofNi on March 02, 2013, 12:55:48 am
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
>:(

If it makes you feel better, I was offered it and refused it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 02, 2013, 01:08:59 am
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
>:(

If it makes you feel better, I was offered it and refused it.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ft0.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcS9HhmFfFOza9iOaf6QZQSwZAdqTZZTTk-J7ii_VFxUTKQN_mDo&hash=478290786c5e71a1d7b3dfd4bf0f232b2d1491d7)

Ni is obviously too important to help better the mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PrideofNi on March 02, 2013, 01:14:03 am
Spoiler
LO! I DO LOVE PLAYING ME SOME 40K PRE-ALPHA! OH THE EPICNESS!

WHAT'S THAT?! JEALOUSY I HEAR?! HERESEH!
>:(

If it makes you feel better, I was offered it and refused it.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ft0.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcS9HhmFfFOza9iOaf6QZQSwZAdqTZZTTk-J7ii_VFxUTKQN_mDo&hash=478290786c5e71a1d7b3dfd4bf0f232b2d1491d7)

Ni is obviously too important to help better the mod.
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-YD8Na5Mv4oY%2FUSZJ0T5RKQI%2FAAAAAAAADnU%2F5U871_OaqRE%2Fs320%2FAin-t-Nobody-Got-Time-Fo-Dat-sweet-brown-31241125-480-330.jpg&hash=4f61212875f96b96c977115146f908cab12d0085)
[close]


Don't think he actually wanted me to help him out anyway.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 02, 2013, 01:25:49 am
Because refusing a Pre-alpha definitly harms the mod. And accepting a pre-alpha is obviously a huge benefit for the mod and will make it one of the best mods ever!

Seriously guys, move on to some proper subject to talk about.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PrideofNi on March 02, 2013, 01:27:10 am
Because refusing a Pre-alpha definitly harms the mod. And accepting a pre-alpha is obviously a huge benefit for the mod and will make it one of the best mods ever!


It is me after all  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 02, 2013, 01:27:54 am
We need tanks in this? maybe... :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 02, 2013, 01:29:39 am
Because refusing a Pre-alpha definitely harms the mod. And accepting a pre-alpha is obviously a huge benefit for the mod and will make it one of the best mods ever!


It is me after all  :-*

I was talking in general , but in your case... I think you sentenced this mod the death penalty by refusing the Pre-alpha....  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 02, 2013, 01:34:11 am
The only tanks i can see being in the game would be blown up and burnt ones dotting the battlefields.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 02, 2013, 01:38:29 am
The only tanks i can see being in the game would be blown up and burnt ones dotting the battlefields.
Or a modded mount? :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 02, 2013, 01:39:56 am
Spoiler
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcT0OBPDaYxv_vQ7-ab-fJzuMkG2Jlgd-xt2vSDNRKE_qTleElpTkw)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 02, 2013, 01:40:50 am
Present for you ladies.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2Fgrimfuturelogo.png&hash=359e19c7daca6b30d15987d558393253c74a126c)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 02, 2013, 01:58:38 am
do you gentlemen need a map researcher to feed your baby's well look no more for i shall feed them ze goodies :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 02, 2013, 09:23:30 am
Present for you ladies.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2Fgrimfuturelogo.png&hash=359e19c7daca6b30d15987d558393253c74a126c)

Flash, I want to have your babies.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 02, 2013, 09:38:01 am
Present for you ladies.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2Fgrimfuturelogo.png&hash=359e19c7daca6b30d15987d558393253c74a126c)

Flash, I want to have your babies.

Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 02, 2013, 09:42:16 am
Present for you ladies.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2Fgrimfuturelogo.png&hash=359e19c7daca6b30d15987d558393253c74a126c)

Flash, I want to have your babies.

Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?

To the Games Workshop Copyright page!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bellefontei on March 02, 2013, 09:48:04 am
Spoiler
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcT0OBPDaYxv_vQ7-ab-fJzuMkG2Jlgd-xt2vSDNRKE_qTleElpTkw)
[close]

Chaos needs something to combat this!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F4128%2Fcultisthaveuses.jpg&hash=06d6d6a1ffb880ebd527434d0d77ed155bf129af) (http://imageshack.us/photo/my-images/33/cultisthaveuses.jpg/)
[close]

jk, bikes would be very cool though
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 02, 2013, 09:50:02 am
Spoiler
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcT0OBPDaYxv_vQ7-ab-fJzuMkG2Jlgd-xt2vSDNRKE_qTleElpTkw)
[close]

Chaos needs something to combat this!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F4128%2Fcultisthaveuses.jpg&hash=06d6d6a1ffb880ebd527434d0d77ed155bf129af) (http://imageshack.us/photo/my-images/33/cultisthaveuses.jpg/)
[close]

jk, bikes would be very cool though

Nice xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 02, 2013, 09:59:39 am
I don't know alot about 40K but were there blunderbusses in 40K?
Could we maybe see them in this mod?
Imagine a guy with a mustasch, cigar and a blunderbuss.

http://en.m.wikipedia.org/wiki/Blunderbuss#section_3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 02, 2013, 10:03:34 am
I don't know alot about 40K but were there blunderbusses in 40K?
Could we maybe see them in this mod?
Imagine a guy with a mustasch, cigar and a blunderbuss.

http://en.m.wikipedia.org/wiki/Blunderbuss#section_3

Blunderbuss.... There is

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2F2%2F2c%2FScavvyBlunderbuss.jpg&hash=83301d5914667b089cd30cd20ea64f889460c225)

Will they be added....probably not.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 02, 2013, 10:20:00 am
I don't know alot about 40K but were there blunderbusses in 40K?
Could we maybe see them in this mod?
Imagine a guy with a mustasch, cigar and a blunderbuss.

http://en.m.wikipedia.org/wiki/Blunderbuss#section_3

Blunderbuss.... There is

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2F2%2F2c%2FScavvyBlunderbuss.jpg&hash=83301d5914667b089cd30cd20ea64f889460c225)

Will they be added....probably not.
You could have it as an anti-trench gun with insane spread and damage but short range.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 02, 2013, 10:30:59 am
That's almost useless since I imagine we'll add shotguns some point down the line.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 02, 2013, 12:17:39 pm
Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?

This entire mod is against copyright lol.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Reverse on March 02, 2013, 12:51:00 pm
Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?

This entire mod is against copyright lol.
Not true, games workshop allow modifications of other games based off of WH40k as long as the mod developer acknowledges the original copyright claim.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 02, 2013, 12:51:51 pm
Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?

This entire mod is against copyright lol.
Not true, games workshop allow modifications of other games based off of WH40k as long as the mod developer acknowledges the original copyright claim.

And if we don't make money out of it  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 02, 2013, 01:06:30 pm
I made one for you ork fanatics as well.

(https://i.imgur.com/CUWJugB.jpg)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 02, 2013, 01:10:02 pm
I made one for you ork fanatics as well.

(https://i.imgur.com/CUWJugB.jpg)

Ork Nub.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 02, 2013, 01:24:17 pm
Guard Nub.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 02, 2013, 01:30:29 pm
Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?

This entire mod is against copyright lol.
Not true, games workshop allow modifications of other games based off of WH40k as long as the mod developer acknowledges the original copyright claim.

Modifications, Total Conversions, and Games
Unfortunately, GW cannot allow thirds parties to use our IP without properly crediting our ownership. It is not possible to credit ownership with skins and accordingly we do not allow their creation.


Yes it is true. They do not allow any form of modification or game that isn't officially sanctioned. Unfortunately putting up a sign or loading screen that has a disclaimer on it doesn't cover it.

Not saying you shouldn't make the mod, just saying you might as well make the most of it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 02, 2013, 01:43:42 pm
We Will have this in-game
Spoiler
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSlywEzfN2fgdvmaAQN8-PabdL42g_Pw2Z-pK6sFJU89nN6llUyfA)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 02, 2013, 02:00:23 pm
Sarge and I were actually planning to ask Games Workshop for IP rights so we can get a sub-board e.c.t.

They tend to get a little fanatical if they find something about 40k which didn't involve them.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 02, 2013, 02:11:31 pm
Hell, regarding Blunderbusses, I'm 85% sure that's a PDF member, they use muskets still, if the need arises. So I wouldn't add something based on PDF.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 02, 2013, 06:06:52 pm
Traitor guardsmen in alpha can use musketoon.

But i don't think that was on purpose
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 02, 2013, 06:26:09 pm
Traitor guardsmen in alpha can use musketoon.

But i don't think that was on purpose

No it wasnt, altough you never really know with the chaos gods now do you.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Reverse on March 02, 2013, 08:09:16 pm
Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?

This entire mod is against copyright lol.
Not true, games workshop allow modifications of other games based off of WH40k as long as the mod developer acknowledges the original copyright claim.

And if we don't make money out of it  ;)
If you do that, then you will be breaking copyright claims of 2 companies, taleworlds and games workshop
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 02, 2013, 11:27:56 pm
We Will have this in-game
Spoiler
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSlywEzfN2fgdvmaAQN8-PabdL42g_Pw2Z-pK6sFJU89nN6llUyfA)
[close]
:Owow
*impressed*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on March 03, 2013, 01:07:18 am
Please correct me if I am wrong, but isn't it against copyright to modify the Warhammer 40,000 logo in any way?

This entire mod is against copyright lol.
Not true, games workshop allow modifications of other games based off of WH40k as long as the mod developer acknowledges the original copyright claim.

Not really, I posted this earlier.
http://www.games-workshop.com/gws/content/article.jsp?community=&catId=&categoryId=&pIndex=3&aId=3900002&start=4&amp;_requestid=1600874
Quote
Modifications, Total Conversions, and Games

Unfortunately, GW cannot allow thirds parties to use our IP without properly crediting our ownership. It is not possible to credit ownership with skins and accordingly we do not allow their creation.
But I don't think it'll be a problem. I remember there being a Warhammer 40k mod for original Mount&Blade that never had to deal with copyright issues.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 03, 2013, 01:49:13 am
Because I doubt they go looking through the internet looking for people making mods for random games.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 03, 2013, 03:17:09 am
is anyone taking my offer seriously about helping out as a map researcher?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frappiller on March 03, 2013, 04:00:21 am
http://www.youtube.com/watch?v=oe-kGakx3CQ
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 03, 2013, 09:55:03 am
is anyone taking my offer seriously about helping out as a map researcher?

We're not looking for any Mappers or Researchers. However, if you can code or texture then you're in.

ANYHOW, the reason i'm annoyed about all this Copyright business is that if this mod get's big enough, FSE won't give us a Sub-board because it's based on other people's work/lore.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 03, 2013, 01:09:05 pm
is anyone taking my offer seriously about helping out as a map researcher?

We're not looking for any Mappers or Researchers. However, if you can code or texture then you're in.

ANYHOW, the reason i'm annoyed about all this Copyright business is that if this mod get's big enough, FSE won't give us a Sub-board because it's based on other people's work/lore.

Dont get ahead of yourself.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 03, 2013, 02:18:41 pm
is anyone taking my offer seriously about helping out as a map researcher?

We're not looking for any Mappers or Researchers. However, if you can code or texture then you're in.

ANYHOW, the reason i'm annoyed about all this Copyright business is that if this mod get's big enough, FSE won't give us a Sub-board because it's based on other people's work/lore.

Dont get ahead of yourself.

What do you mean...

I'm not panicking...

Ok, maybe a little bit. But it's a big deal when you look at it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 03, 2013, 02:29:01 pm


Think i would of preferred a less well known unit though

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20121224102929%2Fwarhammer40k%2Fimages%2Fthumb%2F7%2F7a%2FDSCF1512.jpg%2F640px-DSCF1512.jpg&hash=89fa899ee2ce6bf9388f943dcc8f746d667a1445)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20121224212443%2Fwarhammer40k%2Fimages%2Fthumb%2Fb%2Fb8%2FPraetorians_Rough_Riders.JPG%2F640px-Praetorians_Rough_Riders.JPG&hash=15334ba5f4c8a967e6a701ba9c0bbf5dacb86515)
[close]


Awesome
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 03, 2013, 02:43:50 pm
Preatorian guards!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 03, 2013, 04:11:17 pm
Preatorian guards!

No.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 03, 2013, 04:14:23 pm
Preatorian guards!

No.

Yes they are Praetorian Guards. What you saying Maxi?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 03, 2013, 06:13:54 pm
Preatorian guards!

No.

Yes they are Praetorian Guards. What you saying Maxi?

No.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on March 03, 2013, 06:28:54 pm
Preatorian guards!

No.

Yes they are Praetorian Guards. What you saying Maxi?

No.
Yes!  ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 03, 2013, 08:00:35 pm
Preatorian guards!

No.

Yes they are Praetorian Guards. What you saying Maxi?

No.
Yes!  ???

Maybe...I don't knooowww, can you repeat the question.

Spoiler
Malcolm in the Middle  8)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 03, 2013, 09:14:02 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1-media-cdn.foolz.us%2Fffuuka%2Fboard%2Ftg%2Fimage%2F1344%2F55%2F1344554786753.jpg&hash=dc3a11db438d9763d351a2f3bb2ad6c759b1622f)
[close]
Sums up this thread.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 03, 2013, 09:41:00 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1-media-cdn.foolz.us%2Fffuuka%2Fboard%2Ftg%2Fimage%2F1344%2F55%2F1344554786753.jpg&hash=dc3a11db438d9763d351a2f3bb2ad6c759b1622f)
[close]
Sums up this thread.
Haha, nice one!
Btw, played the pre-alpha today and it was simply awesome!
The models where really nice and the textures was great.
I just think you should add little more base to the lasgun, it sounds a bit weak.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Godygamer on March 03, 2013, 10:44:36 pm
This sounds good ! But where are Dem orkz....Thez Orkz,and theiz made for fighting n winningz

Hope this mod will include the majority of the Imperium Arsenal.I cannot play this if i dont have a chainsword and a plasma pistol D:
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 03, 2013, 11:34:43 pm
This sounds good ! But where are Dem orkz....Thez Orkz,and theiz made for fighting n winningz

Hope this mod will include the majority of the Imperium Arsenal.I cannot play this if i dont have a chainsword and a plasma pistol D:

A combination that is so OP my face shall fall off.

We should add it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 03, 2013, 11:45:44 pm
#Power Axe 2013
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 03, 2013, 11:48:27 pm
#Power Axe 2013

#Power HAMMER 2013
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Grimnaldus on March 04, 2013, 12:03:20 am
Already known to have a release?

thereabouts??
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 04, 2013, 12:31:15 am
Already known to have a release?

thereabouts??

No release date for the public version as of yet. As I understand it, we're still in the midst of heavy coding. Within the week though I imagine.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Grimnaldus on March 04, 2013, 12:41:35 am
Ah ok Thank you for the quick response
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 04, 2013, 01:17:04 am
Yep, it's still in closed alpha.
A very fun closed alpha, I might add. ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 04, 2013, 10:58:56 am
This sounds good ! But where are Dem orkz....Thez Orkz,and theiz made for fighting n winningz

Hope this mod will include the majority of the Imperium Arsenal.I cannot play this if i dont have a chainsword and a plasma pistol D:

We are doing Imperial and Chaos forces first. Orks will be added eventually, I can't wait for them either.  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 04, 2013, 01:33:35 pm
Is this mod going to have terminators? If so, we need genestealers and a space hulk conquest style map, where the genestealers are bots and hopelessly outnumber the terminators, and the genestealers cant capture the points back, but can kill off the terminators.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 04, 2013, 02:22:40 pm
Is this mod going to have terminators? If so, we need genestealers and a space hulk conquest style map, where the genestealers are bots and hopelessly outnumber the terminators, and the genestealers cant capture the points back, but can kill off the terminators.

Maybe a bit to early to say?

And is this idea from the Space Hulk on youtube? XD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 04, 2013, 02:35:06 pm
Is this mod going to have terminators? If so, we need genestealers and a space hulk conquest style map, where the genestealers are bots and hopelessly outnumber the terminators, and the genestealers cant capture the points back, but can kill off the terminators.

Maybe a bit to early to say?

And is this idea from the Space Hulk on youtube? XD
https://www.youtube.com/watch?v=P4tmNhtf8ks
 ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 04, 2013, 06:20:24 pm
Space Hulk was awesome.

*Edit

Blood Angels. Doesn't matter. Space Hulk was god awefull.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 05, 2013, 10:27:03 am
Was pretty good indeed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 05, 2013, 04:12:46 pm
Bolters.
(https://i.imgur.com/KXLo97Y.png)
Textures look better in game where bump mapping comes into effect, so it doesn't have the little squares which openbrf shows.
(https://i.imgur.com/FBYFw7t.png)
ThunderHammer, took me about 40 minutes.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 05, 2013, 04:19:28 pm
Bolters.
(https://i.imgur.com/KXLo97Y.png)
Textures look better in game where bump mapping comes into effect, so it doesn't have the little squares which openbrf shows.
(https://i.imgur.com/FBYFw7t.png)
ThunderHammer, took me about 40 minutes.

If I was able to access GIF's, there would be a glorious one.

Nice but what reference did you use for the Thunder Hammer?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 05, 2013, 04:21:39 pm
http://warhammer40k.wikia.com/wiki/Thunder_Hammer
This page, it's a bit of a merge from the different images.
It's in the dropbox folder now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 05, 2013, 05:08:05 pm
No chance im gonna get the Closed alpha do i? im such a big warhammer fan and im really looking forward to this mod and i like to promote it to other players aswell. a well i guess ill just wait for the public alpha if i dont get it from you  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 05, 2013, 05:19:17 pm
No chance im gonna get the Closed alpha do i? im such a big warhammer fan and im really looking forward to this mod and i like to promote it to other players aswell. a well i guess ill just wait for the public alpha if i dont get it from you  ;D

Patience is a virtue. Soon my friend, you shall play it ^^
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 05, 2013, 05:22:26 pm
We have a dropbox?!?!? What hertic dident tell me this?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 05, 2013, 05:26:24 pm
We have a dropbox?!?!? What hertic dident tell me this?
Where is this dropbox?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 05, 2013, 05:27:19 pm
We have a dropbox?!?!? What hertic dident tell me this?
Where is this dropbox?

Heretical words everywhere I look.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 05, 2013, 07:05:46 pm
To give an idea of the current size difference between guardsmen and the space marine model

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F7078%2Fchch.png&hash=c5b357aee8445eee9819f7446977daa85f89a9e5)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 05, 2013, 07:21:32 pm
To give an idea of the current size difference between guardsmen and the space marine model

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F7078%2Fchch.png&hash=c5b357aee8445eee9819f7446977daa85f89a9e5)
[close]
That is about right. Guardsman should be about 2 meters tall and a Space Marine is about 3 meters tall.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 05, 2013, 07:26:03 pm
To give an idea of the current size difference between guardsmen and the space marine model

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F7078%2Fchch.png&hash=c5b357aee8445eee9819f7446977daa85f89a9e5)
[close]
Nice
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 05, 2013, 07:51:19 pm
Have the Tanith been removed from the unit list? >:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on March 05, 2013, 07:51:29 pm
Are you going to add heavy weapons like Maschineguns and heavy bolters?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 08:46:25 pm
I can model some orc shootas and choppas if you want :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 05, 2013, 08:49:46 pm
Have the Tanith been removed from the unit list? >:(

Maybe just temporarily for the alphas i hope. As it would make the models i made completely pointless and a waste of time.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F3361%2Ftanithsarge.png&hash=8caa7c436ace7d251bc6f3475e13a29f54784e16)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 05, 2013, 09:12:25 pm
Have the Tanith been removed from the unit list? >:(

Maybe just temporarily for the alphas i hope. As it would make the models i made completely pointless and a waste of time.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F3361%2Ftanithsarge.png&hash=8caa7c436ace7d251bc6f3475e13a29f54784e16)
[close]
They look utterly badass.
I want.

Anyway, I hope that it was just a typo on Lance's behalf.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 05, 2013, 09:14:40 pm
World Eaters are gonna be in? Hell yeah!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 05, 2013, 09:19:16 pm
To give an idea of the current size difference between guardsmen and the space marine model

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F7078%2Fchch.png&hash=c5b357aee8445eee9819f7446977daa85f89a9e5)
[close]
Hey you know which file contians the space amrine body/modle? I had a look through BRFedit and in are curreent module folder but cant find it any where :3
Got a little suprize planned if all goes well :D

EDIT: I was to lazy to scroll down  ::) Derp
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 05, 2013, 09:25:16 pm
Are you going to add heavy weapons like Maschineguns and heavy bolters?

Yes, for now we have plans that imperial guard wheeled heavy bolters and autocannons will replace the NW cannons.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on March 05, 2013, 09:26:45 pm
are you going to move them without a horse?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 05, 2013, 09:44:23 pm
To give an idea of the current size difference between guardsmen and the space marine model

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F7078%2Fchch.png&hash=c5b357aee8445eee9819f7446977daa85f89a9e5)
[close]
Hey you know which file contians the space amrine body/modle? I had a look through BRFedit and in are curreent module folder but cant find it any where :3
Got a little suprize planned if all goes well :D

EDIT: I was to lazy to scroll down  ::) Derp

Should note that the Space marine models currently in the brf aren't completely the same as the ones that appear in game as bits had to be moved in order for them to be put into the T shape like in the picture to be put into game. Unless you planning on sticking horns on their head

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F357%2Fgrege.png&hash=f8175fb7db4c796395f7b47282565447840938fd)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 05, 2013, 09:48:45 pm
No,just having a bit of fun with a few idea's :P On a nother note any idea on where to find the skeletons? I mean the one's you see laying around maps not the body.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 05, 2013, 09:58:26 pm
I'd say the size comparison is a tad to large. Maybe reducing the height of the SM ever so slightly, right now it looks out of proportion. Yet currently the height difference is accurate, which is weird 0.o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 05, 2013, 10:21:01 pm
No,just having a bit of fun with a few idea's :P On a nother note any idea on where to find the skeletons? I mean the one's you see laying around maps not the body.


In body meshes in native there is a unused undead body. think its unused since i dont remember seeing any undead walking about. Theres a dead one in dungeons.brf
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 05, 2013, 10:25:03 pm
I'd say the size comparison is a tad to large. Maybe reducing the height of the SM ever so slightly, right now it looks out of proportion. Yet currently the height difference is accurate, which is weird 0.o
The marines unarmored are much larger than a normal man, so with the power armor added they should be huge. I think the model proportions are perfect. Melee will be a little strange... but, it looks proper.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 10:30:12 pm
Space marines are supposed to be 7ft tall without armour.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 10:39:26 pm
Space marines are supposed to be 7ft tall without armour.
Almost moddelld an Orc choppa and stikk bomb.  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 05, 2013, 10:48:38 pm
In body meshes in native there is a unused undead body. think its unused since i dont remember seeing any undead walking about. Theres a dead one in dungeons.brf
Wait now hold on just a second... Undead body? Are you sure you don't mean dead body?


Also I'd have to kind of agree with Maximilius, cos I think the legs are just a little bit too long, doesn't anyone else feel this way?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 10:59:36 pm
Finished a Orc choppa and stikk bomb, if you want it :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 05, 2013, 11:05:48 pm
Finished a Orc choppa and stikk bomb, if you want it :3

Ofcourse we do! Question tough, is it textured?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 11:07:05 pm
Finished a Orc choppa and stikk bomb, if you want it :3

Ofcourse we do! Question tough, is it textured?
Nope, just a model. I could texture it if I knew what to use.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 05, 2013, 11:07:50 pm
Small little titbit.Small bits added to the SM(Dont know if need but meh :P ) and a Bunker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F4499%2F31393832.jpg&hash=a5748e7588e2df4931e8e805d7d80173b348e65d)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F2206%2F80415492.jpg&hash=6018f3a250a0d981e0b2de0c3bcb8facfd411581)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 05, 2013, 11:10:03 pm
Finished a Orc choppa and stikk bomb, if you want it :3

Ofcourse we do! Question tough, is it textured?
Nope, just a model. I could texture it if I knew what to use.

Its no problem , ill try my best at texturing it, tough it will be the first ork stuff i do.

Also atilla, that guard model you are showing there, will that replace the current traitor guard model and if so, can we transfer ( most of ) the textures?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 11:13:16 pm
Finished a Orc choppa and stikk bomb, if you want it :3

Ofcourse we do! Question tough, is it textured?
Nope, just a model. I could texture it if I knew what to use.

Its no problem , ill try my best at texturing it, tough it will be the first ork stuff i do.

Also atilla, that guard model you are showing there, will that replace the current traitor guard model and if so, can we transfer ( most of ) the textures?
What do you use to texture? I could have a go :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 05, 2013, 11:14:58 pm
Finished a Orc choppa and stikk bomb, if you want it :3

Ofcourse we do! Question tough, is it textured?
Nope, just a model. I could texture it if I knew what to use.

Its no problem , ill try my best at texturing it, tough it will be the first ork stuff i do.

Also atilla, that guard model you are showing there, will that replace the current traitor guard model and if so, can we transfer ( most of ) the textures?
What do you use to texture? I could have a go :P

Photoshop cs6 and a shitload of brushes etc.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 11:15:59 pm
Finished a Orc choppa and stikk bomb, if you want it :3

Ofcourse we do! Question tough, is it textured?
Nope, just a model. I could texture it if I knew what to use.

Its no problem , ill try my best at texturing it, tough it will be the first ork stuff i do.

Also atilla, that guard model you are showing there, will that replace the current traitor guard model and if so, can we transfer ( most of ) the textures?
What do you use to texture? I could have a go :P

Photoshop cs6 and a shitload of brushes etc.
Ah, ballz me no have  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 05, 2013, 11:17:42 pm
Ofcourse you could use other programs, i just like the way photoshop makes my job 10x easier  ;D

EDIT: example of a texture i made from top to bottum using cs6
(https://i.imgur.com/VAyRy2l.jpg)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 11:19:02 pm
Ofcourse you could use other programs, i just like the way photoshop makes my job 10x easier  ;D
Which other programs?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 05, 2013, 11:21:18 pm
Ofcourse you could use other programs, i just like the way photoshop makes my job 10x easier  ;D
Which other programs?

I have a guy at my school who can texture using Gimp, i cant do it tough and i am not feeling like getting used to another program again.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 05, 2013, 11:32:30 pm
Finished a Orc choppa and stikk bomb, if you want it :3
It would be greatly apprecated if you could allow us to use them if youd like to model for the Mod add me or/and Sarge in steam our steam names are Sev666 and 32nd/2CT Sarge or is this more of a one time thing?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 11:36:48 pm
Finished a Orc choppa and stikk bomb, if you want it :3
It would be greatly apprecated if you could allow us to use them if youd like to model for the Mod add me or/and Sarge in steam our steam names are Sev666 and 32nd/2CT Sarge or is this more of a one time thing?
I'd be happy to do more orky stuff :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 05, 2013, 11:37:43 pm
Finished a Orc choppa and stikk bomb, if you want it :3
It would be greatly apprecated if you could allow us to use them if youd like to model for the Mod add me or/and Sarge in steam our steam names are Sev666 and 32nd/2CT Sarge or is this more of a one time thing?
I'd be happy to do more orky stuff :D
Sweet a fellow orky :P just add me and sarge in steam then and ill see what i can do
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 05, 2013, 11:45:47 pm
Sev go to page 25 and look at my post, use that thing as sign. Yours hurts my eye  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 05, 2013, 11:46:30 pm
In body meshes in native there is a unused undead body. think its unused since i dont remember seeing any undead walking about. Theres a dead one in dungeons.brf
Wait now hold on just a second... Undead body? Are you sure you don't mean dead body?


Also I'd have to kind of agree with Maximilius, cos I think the legs are just a little bit too long, doesn't anyone else feel this way?

Nope undead body as in a zombie has no texture though. It is fully animated.

Finished a Orc choppa and stikk bomb, if you want it :3

Ofcourse we do! Question tough, is it textured?
Nope, just a model. I could texture it if I knew what to use.

Its no problem , ill try my best at texturing it, tough it will be the first ork stuff i do.

Also atilla, that guard model you are showing there, will that replace the current traitor guard model and if so, can we transfer ( most of ) the textures?
has the same UV map so only the new stuff like mask and spikes need textures all the rest works with the old texture. and the skull on the side uses  the native skull texture.


The legs on space marine might look long as for the starting pose the legs need to be straight whilst space marines usually have their legs quite far apart and bent.  Measured a model they seem to be the correct proportion to the torso.

Plus I did not make the model i simply rearranged the arms and legs and gave it a skeleton so it could be used in-game.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 05, 2013, 11:50:00 pm
ork stikkbomb
Spoiler
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)
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Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 05, 2013, 11:51:07 pm
Good, i was afraid the 5+ hours i spend on retexturing the model where for nothing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 06, 2013, 12:08:38 am
Bolters.
(https://i.imgur.com/KXLo97Y.png)
Textures look better in game where bump mapping comes into effect, so it doesn't have the little squares which openbrf shows.
(https://i.imgur.com/FBYFw7t.png)
ThunderHammer, took me about 40 minutes.
Nice!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 06, 2013, 07:43:51 am
Have the Tanith been removed from the unit list? >:(

Maybe just temporarily for the alphas i hope. As it would make the models i made completely pointless and a waste of time.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F3361%2Ftanithsarge.png&hash=8caa7c436ace7d251bc6f3475e13a29f54784e16)
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The indeed look Amazingly badass also are these the scouts or the Light infantry for the Tanith i have also read up some lore on the tanith and damn they went through something  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 06, 2013, 07:50:54 am
Wingster i dont know what you dd, but the image is not showing up. I was going to quote your comment but it took me too long to scroll down because heck thats a lot of letters/numbers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 06, 2013, 10:00:07 am
Well, since no one else is pointing out the problems with Willhelm's models, I suppose i'll be the balsy one again.

The Bolter model is good, very good. Well proportioned and detailed.

The Thunder Hammer however, and i'm going to be harsh here, looks like a Kinder Egg Toy Surprise. I don't know where you got the reference images for it, but the person who originally made those images should be shot.

THIS is a Thunder Hammer: http://images1.wikia.nocookie.net/__cb20111008184414/spacemarine/images/6/60/Sm_titus_thunder_hammer_2.jpg

If you'd ask me, you've probably done a model of the Assault Marine single handed Assault Hammer, which are so un-mentioned and un-used in the 40k universe that I don't even think they have their own weapon page on the Lexicanum.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 06, 2013, 10:15:16 am
Fail by me yet again  ::)
I mean do you know the file which has a skull(Much like the one in your chaos modle,enless you did that yourself which is very impressive)

I had  no internet for a while last night so i did a few more bits on the SM's.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F631%2F80905108.jpg&hash=58f89fd39b495d04fbb28dd462e0164f75f3011e)
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Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 06, 2013, 10:37:18 am
Fail by me yet again  ::)
I mean do you know the file which has a skull(Much like the one in your chaos modle,enless you did that yourself which is very impressive)

I had  no internet for a while last night so i did a few more bits on the SM's.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F631%2F80905108.jpg&hash=58f89fd39b495d04fbb28dd462e0164f75f3011e)
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Good luck fighting in melee with that xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on March 06, 2013, 10:38:20 am
I agree with Maxi.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 06, 2013, 10:54:25 am
Well, since no one else is pointing out the problems with Willhelm's models, I suppose i'll be the balsy one again.

The Bolter model is good, very good. Well proportioned and detailed.

The Thunder Hammer however, and i'm going to be harsh here, looks like a Kinder Egg Toy Surprise. I don't know where you got the reference images for it, but the person who originally made those images should be shot.

THIS is a Thunder Hammer: http://images1.wikia.nocookie.net/__cb20111008184414/spacemarine/images/6/60/Sm_titus_thunder_hammer_2.jpg

If you'd ask me, you've probably done a model of the Assault Marine single handed Assault Hammer, which are so un-mentioned and un-used in the 40k universe that I don't even think they have their own weapon page on the Lexicanum.

I've modelled a thunder hammer, the one imaged at the very top of the lexicanum.
http://wh40k.lexicanum.com/wiki/Thunder_hammer#.UTcPXnwgGSM
So you cannot have checked very far if you didn't look there, it's also the same type posted all over the 40k wikia,  you'll also find the physical model on 40k miniatures, such as here, which is i fact the exact model I made although coloured differently.
http://www.darkeyestudios.co.uk/Jay/Ultra_Thunder_Hammer_Termies_5.html
Your hammer also exists in the 40k universe and there is no standard model of a thunder hammer, but aside from that I can't really understand how you can disagree with the two main wikis and miniatures and I have to say you're wrong. It's also quite clear that you're thinking of daemon hammers.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 06, 2013, 11:43:21 am
Well, since no one else is pointing out the problems with Willhelm's models, I suppose i'll be the balsy one again.

The Bolter model is good, very good. Well proportioned and detailed.

The Thunder Hammer however, and i'm going to be harsh here, looks like a Kinder Egg Toy Surprise. I don't know where you got the reference images for it, but the person who originally made those images should be shot.

THIS is a Thunder Hammer: http://images1.wikia.nocookie.net/__cb20111008184414/spacemarine/images/6/60/Sm_titus_thunder_hammer_2.jpg

If you'd ask me, you've probably done a model of the Assault Marine single handed Assault Hammer, which are so un-mentioned and un-used in the 40k universe that I don't even think they have their own weapon page on the Lexicanum.

I've modelled a thunder hammer, the one imaged at the very top of the lexicanum.
http://wh40k.lexicanum.com/wiki/Thunder_hammer#.UTcPXnwgGSM
So you cannot have checked very far if you didn't look there, it's also the same type posted all over the 40k wikia,  you'll also find the physical model on 40k miniatures, such as here, which is i fact the exact model I made although coloured differently.
http://www.darkeyestudios.co.uk/Jay/Ultra_Thunder_Hammer_Termies_5.html
Your hammer also exists in the 40k universe and there is no standard model of a thunder hammer, but aside from that I can't really understand how you can disagree with the two main wikis and miniatures and I have to say you're wrong.

Because he's going off the GAMES which modelled it's normal thunder hammer off the relic thunder hammer model from the tabletops (which is only used by special characters) because it looks a lot beefier and "badass" than the normal pattern ones. The reason nobody else was "ballsy" enough is because they probably realised this because they more than likely know a lot about 40k and maybe even play the tabletop game.

tl;dr well done willhelm, ignore the misinformed haters.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on March 06, 2013, 01:05:42 pm
I used to play the tabletop game actually. And I honesty mean that this one looks very odd and not good at all.
I think it's because its too flat.

http://www.google.nl/imgres?imgurl=http://www.bolterandchainsword.com/uploads/1232135766/gallery_40638_3097_458708.jpg&imgrefurl=http://www.bolterandchainsword.com/topic/157601-black-templars-2nd-crusade-pic-heavy/&h=1200&w=1599&sz=157&tbnid=sVkEi4AmOtEOJM:&tbnh=121&tbnw=161&prev=/search%3Fq%3Dthunder%2Bhammer%26tbm%3Disch%26tbo%3Du&zoom=1&q=thunder+hammer&usg=__7ajFcQITwAgPHvYsEIWV0iEs4uM=&docid=FzlGs1WjQQxEJM&sa=X&ei=0zA3UfPPGs6wPOTrgYAC&ved=0CEkQ9QEwBg&dur=400
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Nunajs on March 06, 2013, 01:40:49 pm
Nice to see that models are finally coming out.

Bolter - looks good, except the muzzle has somewhat elliptical hole through instead of circular it seems. easy to fix. If the texture shown is the base then it's ok sort of only I do not get the noise metal body look. If this is the final piece then I'd suggest to scrap it all and start over, maybe using some metal textures from http://www.cgtextures.com/ and apply some scratches and tear and wear.

Thunderhammer - again nice shape overall. Maybe some people are used to more broad head, but It all depends on the point of view so no problem there. Texture will hopefully look much better once specular highlights and lightning do their trick in the engine. Lightning bolt on the head looks completely ridiculous and plastic toy like to me though. What's that blue pool of water on the top side of the hammer head supposed to be I do not know.

Soldiers - generally all presented samples would greatly benefit from more human like proportions which are off in many cases, unless you try to make a bit mutated humans, nothing major though. In case of Krieg models their coat is topology vise completely overdone and wasteful. There's no need to model the thickness of the folds, just fake it by texture painting or with sculpt. Major problem will arise when skinning and rigging, again it can be overcome but why to waste time and effort on something like this right?

Space Marines - these I do not like at all, legs are completely off, very thin to support the weight of the body that's like the worst there is on the model but the rest of the proportions are bad too. Bad in a sense of available GWS material, if the author was aiming for something completely different, then I guess it's ok. Also I'd suggest rigging what you model immediately to skeleton and test for interpenetrating parts, it's one of the worst problems with making soft/hard surface models and Space Marines are no exception.

Apart from that I am looking for another samples and maybe some in game pic once you get to alpha stage of things. Keep up the good work and best of luck.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 06, 2013, 02:02:54 pm
Nice to see that models are finally coming out.

Bolter - looks good, except the muzzle has somewhat elliptical hole through instead of circular it seems. easy to fix. If the texture shown is the base then it's ok sort of only I do not get the noise metal body look. If this is the final piece then I'd suggest to scrap it all and start over, maybe using some metal textures from http://www.cgtextures.com/ and apply some scratches and tear and wear.

Thunderhammer - again nice shape overall. Maybe some people are used to more broad head, but It all depends on the point of view so no problem there. Texture will hopefully look much better once specular highlights and lightning do their trick in the engine. Lightning bolt on the head looks completely ridiculous and plastic toy like to me though. What's that blue pool of water on the top side of the hammer head supposed to be I do not know.

Soldiers - generally all presented samples would greatly benefit from more human like proportions which are off in many cases, unless you try to make a bit mutated humans, nothing major though. In case of Krieg models their coat is topology vise completely overdone and wasteful. There's no need to model the thickness of the folds, just fake it by texture painting or with sculpt. Major problem will arise when skinning and rigging, again it can be overcome but why to waste time and effort on something like this right?

Space Marines - these I do not like at all, legs are completely off, very thin to support the weight of the body that's like the worst there is on the model but the rest of the proportions are bad too. Bad in a sense of available GWS material, if the author was aiming for something completely different, then I guess it's ok. Also I'd suggest rigging what you model immediately to skeleton and test for interpenetrating parts, it's one of the worst problems with making soft/hard surface models and Space Marines are no exception.

Apart from that I am looking for another samples and maybe some in game pic once you get to alpha stage of things. Keep up the good work and best of luck.

Thanks for the feedback :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 06, 2013, 02:17:49 pm
I used to play the tabletop game actually. And I honesty mean that this one looks very odd and not good at all.
I think it's because its too flat.

http://www.google.nl/imgres?imgurl=http://www.bolterandchainsword.com/uploads/1232135766/gallery_40638_3097_458708.jpg&imgrefurl=http://www.bolterandchainsword.com/topic/157601-black-templars-2nd-crusade-pic-heavy/&h=1200&w=1599&sz=157&tbnid=sVkEi4AmOtEOJM:&tbnh=121&tbnw=161&prev=/search%3Fq%3Dthunder%2Bhammer%26tbm%3Disch%26tbo%3Du&zoom=1&q=thunder+hammer&usg=__7ajFcQITwAgPHvYsEIWV0iEs4uM=&docid=FzlGs1WjQQxEJM&sa=X&ei=0zA3UfPPGs6wPOTrgYAC&ved=0CEkQ9QEwBg&dur=400

The screenshot looks like it was done from inside a program, and the lighting suggests that it just looks flat because of the angle.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on March 06, 2013, 02:24:50 pm
Allright. Well I geuss it looks better in game anyway.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 06, 2013, 03:06:28 pm
Fail by me yet again  ::)
I mean do you know the file which has a skull(Much like the one in your chaos modle,enless you did that yourself which is very impressive)

I had  no internet for a while last night so i did a few more bits on the SM's.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F631%2F80905108.jpg&hash=58f89fd39b495d04fbb28dd462e0164f75f3011e)
[close]

dungeons.brf. You trying to make a chaplin?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 06, 2013, 03:15:40 pm
Maybe
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi582.photobucket.com%2Falbums%2Fss268%2FOlivaHatter%2Flol-face.gif&hash=f85af9083973429da325d8d463640c82c1726a96)
[close]
Jk,not really just messing about with some stuff :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 06, 2013, 03:29:04 pm
The screenshots are from openBRF which doesn't correctly display bump mapping or specular usually, when I get home ill take some in game pics. Yes I think the hammer head could be s little thicker, the lightening bolt is found on most images of the thunder hammer but it probably needs to be darker and a little smaller, thanks for the feed back.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 06, 2013, 03:30:22 pm
Btw has my map already being fixed?

I beleave the host used to wrong scene
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 06, 2013, 03:39:23 pm
What my messing around with came up with  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7176%2Fchaplian.jpg&hash=3a17d96f73c5c3dceb9e5f2015d3874cdd229162)
[close]
WIP.Hope to finish it by tonight
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 06, 2013, 03:58:17 pm
Hey dekkers :) you making some maps for this and are you also a warhammer 40k fan if so good to see you again ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 06, 2013, 04:01:45 pm
What my messing around with came up with  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7176%2Fchaplian.jpg&hash=3a17d96f73c5c3dceb9e5f2015d3874cdd229162)
[close]
WIP.Hope to finish it by tonight

Why don't you make something productive this time and not fool around  ;D ;D ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Nunajs on March 06, 2013, 04:05:43 pm
What my messing around with came up with  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7176%2Fchaplian.jpg&hash=3a17d96f73c5c3dceb9e5f2015d3874cdd229162)
[close]
WIP.Hope to finish it by tonight

Space Marines are not gorillas so they should adhere roughly to human dimensions I believe. So arm length is not correct, looking more like an Ork with stolen power armor. I've done some SM previously so here's my take on SM dimensions
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjpeg.cz%2Fimages%2F2013%2F03%2F06%2FZkKXQ.jpg&hash=02e23d8b6f6fe6408a267c93b1a578a18501a5dd)]
[close]
.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 06, 2013, 04:12:23 pm
Meh,i dident make the power armor and i think they look alright  :P
                                                                                               
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 06, 2013, 04:15:43 pm
The arms are the correct length I believe, it's either the camera angle or the fact that the arms are stretched in model form. But if they are wrong, I imagine they only need shortening a little.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 06, 2013, 04:18:03 pm
Hey dekkers :) you making some maps for this and are you also a warhammer 40k fan if so good to see you again ;D

I am not a great Warhammer fan as I know nothing about it :p. But yeah I make some maps when I feel like it and nice to see you to :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 06, 2013, 04:21:08 pm
The arms are the correct length I believe, it's either the camera angle or the fact that the arms are stretched in model form. But if they are wrong, I imagine they only need shortening a little.
Most likely the angle since it was ment to show as much as the model as possible.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 06, 2013, 04:42:21 pm
What my messing around with came up with  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7176%2Fchaplian.jpg&hash=3a17d96f73c5c3dceb9e5f2015d3874cdd229162)
[close]
WIP.Hope to finish it by tonight
Is it just me but why do the sm spread their legs so much?
Or is that what they do?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 06, 2013, 04:43:25 pm
What my messing around with came up with  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7176%2Fchaplian.jpg&hash=3a17d96f73c5c3dceb9e5f2015d3874cdd229162)
[close]
WIP.Hope to finish it by tonight

Space Marines are not gorillas so they should adhere roughly to human dimensions I believe. So arm length is not correct, looking more like an Ork with stolen power armor. I've done some SM previously so here's my take on SM dimensions
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjpeg.cz%2Fimages%2F2013%2F03%2F06%2FZkKXQ.jpg&hash=02e23d8b6f6fe6408a267c93b1a578a18501a5dd)]
[close]
.
That's more what I expected!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 06, 2013, 04:56:03 pm
The body proportions of space marines differ nearly with every picture so its hard to say what a space marines body should look like.

I've got models of space marines whose elbows are nearly as low as the bottom of their crotch and if their arms were straightness there hands would reach below their knees.

These current space marines are only really intended as alpha models as well.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 06, 2013, 06:07:54 pm
Here some images I found on the subject:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2F640px-PhilipSibberingSpaceMarineHeights.jpg&hash=2ff217f762dbaf522e712ad5765669cff1c6154c)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk595%2FPhilRuZ%2F640px-PhilipSibberingSpaceMarine_size.jpg&hash=a6b0df2a9874f28782f26b647645920a7f012696)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 06, 2013, 06:10:05 pm
I suggest that conversations about any models put on this tread which involve showing you dismay about them, are firstly done in private so we don't get misunderstandings etc.
I am talking about the case about the hammer btw, its good to have a general discussion going on in this tread, it just shouldnt go that one step too far.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 06, 2013, 07:33:39 pm
What my messing around with came up with  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7176%2Fchaplian.jpg&hash=3a17d96f73c5c3dceb9e5f2015d3874cdd229162)
[close]
WIP.Hope to finish it by tonight

Space Marines are not gorillas so they should adhere roughly to human dimensions I believe. So arm length is not correct, looking more like an Ork with stolen power armor. I've done some SM previously so here's my take on SM dimensions
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjpeg.cz%2Fimages%2F2013%2F03%2F06%2FZkKXQ.jpg&hash=02e23d8b6f6fe6408a267c93b1a578a18501a5dd)]
[close]
.
Is that a librarian, Atilla? If so, well bloody done.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 06, 2013, 07:34:29 pm
What my messing around with came up with  :P
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7176%2Fchaplian.jpg&hash=3a17d96f73c5c3dceb9e5f2015d3874cdd229162)
[close]
WIP.Hope to finish it by tonight

Space Marines are not gorillas so they should adhere roughly to human dimensions I believe. So arm length is not correct, looking more like an Ork with stolen power armor. I've done some SM previously so here's my take on SM dimensions
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjpeg.cz%2Fimages%2F2013%2F03%2F06%2FZkKXQ.jpg&hash=02e23d8b6f6fe6408a267c93b1a578a18501a5dd)]
[close]
.
Is that a librarian, Atilla? If so, well bloody done.
Not me
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 07, 2013, 02:11:59 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2FPONYMENACE.png&hash=b62362a0aceacb660b6300287c644a6345149a61)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on March 07, 2013, 06:14:37 am
Here is a screenshot I took from: Warhammer 40000 Space Marine.
It gives you a reference of the size diffirence between an average human and a space marine.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F560968203650119053%2F50D8090920607A61B9179A91E715B56B8075AD88%2F&hash=b8e2b5901bf3294e0d305dd4ee5beb4a79bee4d7)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on March 07, 2013, 06:16:52 am
Oh and for those who want to see "Ultramarines the Movie" it is now on youtube.
[youtube]http://www.youtube.com/watch?v=fPl2KpWx9D4[/youtube]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Romulus on March 07, 2013, 09:55:53 am
i am a huge fan of the 40k series and i cannot wait for this mod to enter playable states if you ever need testers I volunteer!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 07, 2013, 10:58:51 am
Oh and for those who want to see "Ultramarines the Movie" it is now on youtube.
[youtube]http://www.youtube.com/watch?v=fPl2KpWx9D4[/youtube]
holy fuck that was good :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 12:15:02 pm
Blood Ravens are best Space Marines.

In the words of our BRUVA Captain Diomedes; ''BRUVA I AM HIT BRUVA I AM HIT BRUVA I AM HIT...''
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 07, 2013, 01:11:13 pm
Blood Ravens are best Space Marines.

In the words of our BRUVA Captain Diomedes; ''BRUVA I AM HIT BRUVA I AM HIT BRUVA I AM HIT...''
+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 07, 2013, 01:22:04 pm
Blood Ravens are best Space Marines.

In the words of our BRUVA Captain Diomedes; ''BRUVA I AM HIT BRUVA I AM HIT BRUVA I AM HIT...''
+1
+2  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 07, 2013, 01:47:36 pm
Blood Ravens are best Space Marines.

In the words of our BRUVA Captain Diomedes; ''BRUVA I AM HIT BRUVA I AM HIT BRUVA I AM HIT...''

I believe they originated from a heretic legion.

They do not deserve all this attention.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 01:51:19 pm
Blood Ravens are best Space Marines.

In the words of our BRUVA Captain Diomedes; ''BRUVA I AM HIT BRUVA I AM HIT BRUVA I AM HIT...''

I believe they originated from a heretic legion.

They do not deserve all this attention.

The whole point of the Blood Ravens is the fact that they don't know their own history. It leaves it open to them being one of the Chapters belonging to one of the 'Lost Primarchs'.

Blood Ravens are best chapter.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 07, 2013, 01:56:25 pm
Blood Ravens are best Space Marines.

In the words of our BRUVA Captain Diomedes; ''BRUVA I AM HIT BRUVA I AM HIT BRUVA I AM HIT...''

I believe they originated from a heretic legion.

They do not deserve all this attention.

The whole point of the Blood Ravens is the fact that they don't know their own history. It leaves it open to them being one of the Chapters belonging to one of the 'Lost Primarchs'.

Blood Ravens are best chapter.

By "I believe" I mean that it is my opinion.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 07, 2013, 01:59:28 pm
The bloodravens primarch was Magnus The Red.... just saying...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 07, 2013, 02:02:29 pm
That would explain their obscene number of Librarians.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 03:03:01 pm
''The precise Founding in which the Blood Ravens were created is unknown; their own chapter histories only begin in early M37, though other Imperial records contain some small references to the Chapter proving their existence before then. It is important to note that the Blood Ravens' histories are completely absent before the M37 date; they are not just spotty or fragmentary records. As a result, the Astartes of the Chapter know absolutely nothing about their origins, including having no knowledge of their primogenitor legion or primarch. This absence of information about a primarch has resulted in the Blood Ravens focusing their spiritual reverence on the Emperor. However, they do have one particular mytho-historical figure of import in the form of Azariah Vidya, known as the Great Father of the Blood Ravens.''

- ''As a result, the Astartes of the Chapter know absolutely nothing about their origins, including having no knowledge of their primogenitor legion or primarch.''

- ''no knowledge of their primogenitor legion or primarch.''


Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 07, 2013, 03:09:00 pm
The inquisition know it's Magnus the Red, hence they keep such a keen eye on the Blood Ravens.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 03:19:52 pm
Show me proof or i'm calling bollocks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 07, 2013, 03:23:21 pm
Since the Blood Ravens were adopted as an official Chapter by Games Workshop following the introduction of the Dawn of War PC game, subtle hints have been given in a variety of sources that the Blood Ravens are actually a Loyalist Successor Chapter of the Thousand Sons. In particular, their unnaturally high number of Librarians and the Chapter's central focus on the pursuit of knowledge are very similar to the characteristics that once defined the Thousand Sons before their corruption by Chaos. Such a connection to a reviled Traitor Legion would also be a terrible dishonour and would explain why the Blood Ravens' heritage may have been deliberately obscured from the Imperial record.

http://warhammer40k.wikia.com/wiki/Blood_Ravens
at the bottom of the page.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 07, 2013, 03:24:53 pm
Aye, on the Lexicanum it says one of their possible geneseed origins is the Thousand Sons due to similarities in Battle Doctrine, IIRC.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 03:26:59 pm
Oh.

Blood Ravens are still best chapter.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 07, 2013, 03:30:41 pm
Boreale is the only member that I care about, entirely due to Alfabusa.

However, Imperial Fists are clearly the best chapter. (Poor Tormidal. :()
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 03:37:07 pm
Boreale is the only member that I care about, entirely due to Alfabusa.

However, Imperial Fists are clearly the best chapter. (Poor Tormidal. :()

I'm sorry, I can't hear you over the fact that Gabriel Angelos is sleeping with your mother purely because of his manly voice.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheBoberton on March 07, 2013, 03:40:19 pm
What's with all this favouritism towards power-armoured brutes.. uh.. I mean the Emperor's greatest strike force!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on March 07, 2013, 03:41:11 pm
Oh.

Ultramarines are still best chapter.

Fixed
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 07, 2013, 04:13:05 pm
The Dark Angel Chapter is the original Chapter. All others live and die in their shadow.  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 04:19:50 pm
Oh.

Ultramarines are still best chapter.

Fixed

How dare you, sir.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 07, 2013, 04:35:18 pm
The Dark Angel Chapter is the original Chapter. All others live and die in their shadow.  8)
We need to add hipster glasses to the Dark angels unit.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 07, 2013, 04:56:00 pm
The Imperial Guard shall run over you thousands of Space Marines by the Billions and millions of baneblades.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 07, 2013, 04:59:01 pm
Eldar are the coolest if you ask me
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 07, 2013, 05:14:50 pm
The Imperial Guard shall run over you thousands of Space Marines by the Billions and millions of baneblades.
Baneblade's are badass.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 07, 2013, 05:29:48 pm
The Imperial Guard shall run over you thousands of Space Marines by the Billions and millions of baneblades.
Baneblade's are badass.
So badass that Diomedes signs about them.
https://www.youtube.com/watch?v=ZpBngmCpUrU
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 07, 2013, 05:46:09 pm
The Imperial Guard shall run over you thousands of Space Marines by the Billions and millions of baneblades.
Baneblade's are badass.
So badass that Diomedes signs about them.
https://www.youtube.com/watch?v=ZpBngmCpUrU

He is singing that he saw more fearsome tanks then that and he sounds really insulted when he says "You are my match!?!?!?". This suggests that he wants a bigger challenge then that.

I don't think he sings about how badass they are.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 07, 2013, 05:51:41 pm
Eldar are the coolest if you ask me

I agree they are my favourite
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 07, 2013, 05:53:11 pm
Eldar are the coolest if you ask me

I agree they are my favourite

Why are we talking in such small letters?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 07, 2013, 06:09:29 pm
Eldar are the coolest if you ask me

I agree they are my favourite

Why are we talking in such small letters?

Because i dont want the trolls and haters to see it, they scary man
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on March 07, 2013, 10:12:15 pm
Enough with the ------ already
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on March 07, 2013, 10:17:48 pm
Quick question. Are the Combat Engie's gonna be like Greybeards, or Cogboys? I personally prefer cogboys to be honest, but greybeards are pretty cool aswell
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 07, 2013, 10:32:29 pm
Enough with the ------ already

But we never used ------.

We merely used a very tiny Font size

Also, i would appriciate being added to the dev team in the tread as a texturer , thank you  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 07, 2013, 10:40:15 pm
Enough with the ------ already

But we never used ------.

We merely used a very tiny Font size

Also, i would appriciate being added to the dev team in the tread as a texturer , thank you  ;D
And please add mina as a modeler and texturer and Wigster600 as a modeler
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 07, 2013, 10:52:40 pm
And me as a Mapper.

Of course, no one remembers me these days.

WELP! Guess it's time to shoot a political figure again...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 07, 2013, 10:53:59 pm
Speaking of maps, i havent seen any of them yet. Where are those damn things at?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Connzcdf on March 07, 2013, 11:39:27 pm
If only my mapping module saved the maps I qould have made millions. >:(
But if anyone would want to make a map, I would suggest a map of some ruins in Forge World Graia. Yes I am playing it as we speak. Leave me alone.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 08, 2013, 12:26:32 am
Animation test

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340351810%2FE1B054D9B7BE30E4F871258A8FA2A03FD0DB90E1%2F&hash=30d02c667be50a0148d18ec1ea82ac92a20acc4c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340357568%2F5987E41C551F79B7DCD1057E237EB21C594188C7%2F&hash=6ad53b9076e3ab5b92b75eb22f3d4b5c639b7aa0)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 08, 2013, 12:31:59 am
Atilla, I love you. So much.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 08, 2013, 12:45:36 am
Perfection.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 08, 2013, 06:40:21 am
And me as a Mapper.

Of course, no one remembers me these days.

WELP! Guess it's time to shoot a political figure again...

Wait why?

And Maxi, you are like the mad-man of the thread cause you rage usually and use ZEH CAPS LOCK.

(But he is a nice guy on TS)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 08, 2013, 09:35:10 am
Being the guy Sarge wants to make all the maps, I can say that there aren't any maps right now because we haven't got any scene props. They're all coming sometime in the future.

And Thunda, that's because I AM the Mod's designated man-man.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 08, 2013, 10:03:32 am
Animation test

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340351810%2FE1B054D9B7BE30E4F871258A8FA2A03FD0DB90E1%2F&hash=30d02c667be50a0148d18ec1ea82ac92a20acc4c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340357568%2F5987E41C551F79B7DCD1057E237EB21C594188C7%2F&hash=6ad53b9076e3ab5b92b75eb22f3d4b5c639b7aa0)
[close]

I imagine that in a event signalling reinforcements or maybe Space Marine's to drop in :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 08, 2013, 08:37:28 pm
Animation test

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340351810%2FE1B054D9B7BE30E4F871258A8FA2A03FD0DB90E1%2F&hash=30d02c667be50a0148d18ec1ea82ac92a20acc4c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340357568%2F5987E41C551F79B7DCD1057E237EB21C594188C7%2F&hash=6ad53b9076e3ab5b92b75eb22f3d4b5c639b7aa0)
[close]

I imagine that in a event signalling reinforcements or maybe Space Marine's to drop in :3

Or they could use them futuristic communicator device. You know, walkie-talkies.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 08, 2013, 08:43:42 pm
Or they could use them futuristic communicator device. You know, walkie-talkies.
The Imperium uses a device called a "vox-caster" to communicate, not a walkie-talkie. They are built into everyone's helmets/power armor.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 08, 2013, 09:06:50 pm
Or they could use them futuristic communicator device. You know, walkie-talkies.
The Imperium uses a device called a "vox-caster" to communicate, not a walkie-talkie. They are built into everyone's helmets/power armor.

We should have a special "Vox operator" class :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 08, 2013, 09:44:55 pm
People!
Get on the server!
Can we do a commander battle?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 08, 2013, 09:50:07 pm
That'd be dull.

Ton of fire at will maneuvering.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 08, 2013, 10:16:13 pm
Last time I did that, Flash got pissed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 08, 2013, 10:19:22 pm
Last time I did that, Flash got pissed.
Because Sarge set it to 500 bots per squad and crashed the server :P

EDIT: Why is nobody on the server? :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 08, 2013, 11:48:43 pm
Animation test

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340351810%2FE1B054D9B7BE30E4F871258A8FA2A03FD0DB90E1%2F&hash=30d02c667be50a0148d18ec1ea82ac92a20acc4c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340357568%2F5987E41C551F79B7DCD1057E237EB21C594188C7%2F&hash=6ad53b9076e3ab5b92b75eb22f3d4b5c639b7aa0)
[close]
Why does that armor look so familiar?

Dont tell me it's still the stolen armor.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 08, 2013, 11:59:50 pm
Animation test

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340351810%2FE1B054D9B7BE30E4F871258A8FA2A03FD0DB90E1%2F&hash=30d02c667be50a0148d18ec1ea82ac92a20acc4c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340357568%2F5987E41C551F79B7DCD1057E237EB21C594188C7%2F&hash=6ad53b9076e3ab5b92b75eb22f3d4b5c639b7aa0)
[close]
Why does that armor look so familiar?

Dont tell me it's still the stolen armor.
Please shut up!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 09, 2013, 12:06:05 am
Animation test

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340351810%2FE1B054D9B7BE30E4F871258A8FA2A03FD0DB90E1%2F&hash=30d02c667be50a0148d18ec1ea82ac92a20acc4c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340357568%2F5987E41C551F79B7DCD1057E237EB21C594188C7%2F&hash=6ad53b9076e3ab5b92b75eb22f3d4b5c639b7aa0)
[close]
Why does that armor look so familiar?

Dont tell me it's still the stolen armor.
Fuck off, Temezu. Will you take your childish comments elsewhere?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 09, 2013, 12:07:13 am
Fuck off, Temezu. Will you take your childish comments elsewhere?
He makes them everywhere. I got used to them years ago.  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 09, 2013, 12:12:44 am
I dont know who you are.

Please shut up!
Fuck off, Temezu. Will you take your childish comments elsewhere?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F6223%2F1325977516229.jpg&hash=dd0e31d3a84e584433394b1df421e3f6ecd22d0e)

Fanboys all over this thread.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 09, 2013, 12:13:52 am
Ugh.

Fucking hell people, he's posing a legitimate question.

Wait for Sev's/Thunda's reply, or something.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 09, 2013, 12:18:34 am
Good to see not everyone is tainted by Chaos around here.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 09, 2013, 12:20:54 am
Well, to be fair, I have reserved the World Eaters.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 09, 2013, 12:22:12 am
I dont know who you are.

Please shut up!
Fuck off, Temezu. Will you take your childish comments elsewhere?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F6223%2F1325977516229.jpg&hash=dd0e31d3a84e584433394b1df421e3f6ecd22d0e)

Fanboys all over this thread.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F19890296.jpg&hash=2e6b2da76daa6dcb31e483551c5a008a648a7670)
/Hawke out.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 09, 2013, 12:26:28 am
Well, to be fair, I have reserved the World Eaters.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F5205%2F1358450984378.jpg&hash=675bdf2fdee9e809cfe8587a0bf299b4a2834b07)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 09, 2013, 02:28:50 am
I present to you a preview of the Kor'van Sept.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2Fkorvan.png&hash=e5447e3490b189c496a34030518dc06292d2d8c3)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 09, 2013, 02:31:51 am
I present to you a preview of the Kor'van Sept.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2Fkorvan.png&hash=e5447e3490b189c496a34030518dc06292d2d8c3)

Thats very smurfy pappa smurf!

Spoiler
just kidding, looks nice :)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Flash on March 09, 2013, 02:37:40 am
Followers of Mont'ka tend to have bright colours ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 09, 2013, 03:23:24 am
I present to you a preview of the Kor'van Sept.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1340.photobucket.com%2Falbums%2Fo739%2Fthomasthelloyd%2Fkorvan.png&hash=e5447e3490b189c496a34030518dc06292d2d8c3)

Thats very smurfy pappa smurf!

Spoiler
just kidding, looks nice :)
[close]
Omg my fav  unit and your bringing it into the mod Mont'kas presence guide you
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 09, 2013, 06:43:26 am
Animation test

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340351810%2FE1B054D9B7BE30E4F871258A8FA2A03FD0DB90E1%2F&hash=30d02c667be50a0148d18ec1ea82ac92a20acc4c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594745738340357568%2F5987E41C551F79B7DCD1057E237EB21C594188C7%2F&hash=6ad53b9076e3ab5b92b75eb22f3d4b5c639b7aa0)
[close]
Why does that armor look so familiar?

Dont tell me it's still the stolen armor.

Ok sorry if this reply is a bit late, but I was told we now have permission to use them since we showed AndreuAs the Space Marine ingame. So now we have permission to use it.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: AndreusAs on March 09, 2013, 07:43:24 am
Wut. Guys, you still don't. The fact that I saw SM-s in Open-Brf (not in-game, lol. But even if I saw them so, it dosen't matter) still dosen't allow you to use models. And I don't want to show you our conversation with Rebelboy where I tried to get in my mind what's going on with my models used everywhere in this mod, the conversation, that full of idiotic things and without any reasonable conclusion.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 09, 2013, 11:27:51 am
So, Andreus, which models do you claim to be yours then.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 09, 2013, 11:30:08 am
So, Andreus, which models do you claim to be yours then.

His models are the Cadian and some other ones which I can't recall.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 09, 2013, 11:31:27 am
So, Andreus, which models do you claim to be yours then.

His models are the Cadian and some other ones which I can't recall.

So, he's saying that the Cadian Infantry is his?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 09, 2013, 11:32:29 am
So, Andreus, which models do you claim to be yours then.

His models are the Cadian and some other ones which I can't recall.

So, he's saying that the Cadian Infantry is his?

Yes. It is ACTUALLY his.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 09, 2013, 11:40:14 am
So, Andreus, which models do you claim to be yours then.

His models are the Cadian and some other ones which I can't recall.

So, he's saying that the Cadian Infantry is his?

Yes. It is ACTUALLY his.

I'm very confused right now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 09, 2013, 11:52:12 am
Dont be, point is we dont have permission for the models and they need to be taken out until this issue is solved.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: AndreusAs on March 09, 2013, 12:16:38 pm
Maximilius, that is what I wanted Rebelboy to get and would have said to you, but you had stopped our conversation in steam while I was AFK without leaving me a single opportynity to say a word. The most confusing thing for me right now is that the Rebelboy told me, that cadian armour was made by his team and I got nothing to do with that.

Didn't want to let this to a public (and I didn't let it for very long), but, ah, well...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 09, 2013, 12:31:51 pm
Maximilius, that is what I wanted to say to Rebelboy and would have said to you, but you had stopped our conversation in steam while I was AFK without leaving me a single opportynity to say a word. The most confusing thing forme right now is that the Rebelboy told me, that cadian armour was made by his team and I got nothing to do with that.

Didn't want to let this to a public (and I didn't let it for very long), but, ah, well...

Well we will need to sort this out tommorrow when rebelboy is on, I too want a explanation of what is happening.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: AndreusAs on March 09, 2013, 12:39:08 pm
Maximilius, that is what I wanted Rebelboy to get and would have said to you, but you had stopped our conversation in steam while I was AFK without leaving me a single opportynity to say a word. The most confusing thing for me right now is that the Rebelboy told me, that cadian armour was made by his team and I got nothing to do with that.

Didn't want to let this to a public (and I didn't let it for very long), but, ah, well...

Wrong button (quote instead of modify) sorry. Message modifyed anyways.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Nunajs on March 09, 2013, 01:24:03 pm
This I really do not get. Why spending so much time and effort trying to import something that's not yours? Why not using it to model, texture... prepare your own stuff. You clearly have some models you actually made yourself so why not continue with those? You're not creating super difficult stuff, more like lower poly models, so these should not take long, just a couple of hours each is my estimation. One more bonus for you would be the actual knowledge and experience gained from doing so which will in turn speed up your progress further.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 09, 2013, 01:47:46 pm
It's still very unclear on whether this mod has permission or not to use AndreasAs's models.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 09, 2013, 04:20:38 pm
It does not. They are dirty heretical thiefs. The Inquisition has been notified.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 09, 2013, 05:18:07 pm
It does not. They are dirty heretical thiefs. The Inquisition has been notified.
I'm going to go ahead and run to The Eye of Terror, so I can avoid this incoming purge.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 09, 2013, 06:09:28 pm
All models which are AndreusAs property are removed from the mod. This includes Las guns and the cadian units.

On behalf off all of the mod team i want to apologise to AndreasAs, and to the community for this unnecessary drama.

Affjoris.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on March 09, 2013, 07:40:05 pm
It's still very unclear on whether this mod has permission or not to use AndreasAs's models.

How can it be unclear if Andreus stated himself in this thread two(three?) times that they have no permission to use his models?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 09, 2013, 07:42:12 pm
It's still very unclear on whether this mod has permission or not to use AndreasAs's models.

How can it be unclear if Andreus stated himself in this thread two(three?) times that they have no permission to use his models?

Well i guess because people were arguing about it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 09, 2013, 10:07:40 pm
Why in the name of christ could we not just model our own stuff? I mean, it's not that hard. Why in the name of hell did we use his?

UGH! My god, I went on a full rage last night for nothing! SOMEONE GRAB MY BOLT PISTOL!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 09, 2013, 11:57:52 pm
Okay to put a end to this argument. Sarge took a screenshot of a conversation hes had with AndreasAs which shows him giving us permission so as of now we have permission. (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu597%2Fkylebrunt%2Fproofofhimgiveinguspremission1_zps9dbdd201.png&hash=1054ca79cf521567bdffe9c12913e261a9f347a2)
Im sorry for the confusion but hopefully this will stop the arguments and get back to killing them imperial scum :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on March 10, 2013, 12:27:17 am
There is no credits list, there for he is not credited. Subsequently sarge does not have his permission to use the models and textures.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 10, 2013, 12:28:48 am
Was that conversation after he just said they can't be used on the last page?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 10, 2013, 12:32:30 am
To answer both your questions this message is recent so ive asked lance to credit him and will if you look at the last message he says that we have permission now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on March 10, 2013, 01:40:57 am
Good luck gentlemen.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 10, 2013, 02:03:34 am
I finished the texturing for the Death corp of krieg lasgun. Not showing it yet tough, as i dont know how it will look in game yet, and i might have to edit somethings.

This post is mainly for teaser and bumping purposes.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: AndreusAs on March 10, 2013, 08:10:23 am
Guys. It's started to be idiotic. Here is the screenshot. Please, take a look at the Comrade omgpotatoes's recent nickname:

1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FV1SyE.jpg&hash=6034e6a3971dcfd3096d85705874879692ff42de)
[close]

And then take a look at his friend's list:

2
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F84vpv.jpg&hash=c967624e94270f0fdb6ab7400c1a2729e72d69fd)
[close]

Here's his steam account, check it if you want: https://steamcommunity.com/profiles/76561198042693062

And after that add, that I've never wrote that:

Okay to put a end to this argument. Sarge took a screenshot of a conversation hes had with AndreasAs which shows him giving us permission so as of now we have permission. (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu597%2Fkylebrunt%2Fproofofhimgiveinguspremission1_zps9dbdd201.png&hash=1054ca79cf521567bdffe9c12913e261a9f347a2)
Im sorry for the confusion but hopefully this will stop the arguments and get back to killing them imperial scum :)

Someone here is pretty inadequate. One specific person.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 10, 2013, 09:43:21 am
Can i suggest something.We have spent more time bothering about tyring to get the models when could have just made them and saved us the trouble of giving  AndreusAs what ever he wanted in return(Space marines was it not?).Like Nunajs said it would be simpler.

On a lighter note here's a larger official update instead of us just posting when ever.
Update 1

Tanith ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F8509%2Ftanithranker2.png&hash=a374880141454e1914af91d9517f9502c3810d49)
[close]
New son of sek
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F1217%2Ftraitorguardsman.png&hash=2e4d5d11be4a10ff2e8dc596c6b2b65702da6e92)
[close]
Space marine with texture and shown at a better angle.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F8958%2Fsp2a.png&hash=099920c813399fefab45441ce91dc3f9a1aef53c)
[close]
New props

New bunker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F2206%2F80415492.jpg&hash=6018f3a250a0d981e0b2de0c3bcb8facfd411581)
[close]
Ruined building
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F6873%2F84156968.jpg&hash=68e3ec82c527d55130d121a252e862361cbfc672)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6014%2F86922763.jpg&hash=887e113f9f13152f03eacdfceec719c822ba0388)
[close]
Another scene prop
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F5912%2F76200880.jpg&hash=087dd6b2453b7d942354a7a35b30f44bc19fb327)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F5782%2F75287020.jpg&hash=14a9efce0fa7935ec903395ec6b910412755b2b2)
[close]

Hope you enjoyed the first offical update,we will try to get more out soon  :D
All uniforums where made by Atilla and all scene props where made by me.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on March 10, 2013, 10:18:09 am
Can i suggest something.We have spent more time bothering about tyring to get the models when could have just made them and saved us the trouble of giving  AndreusAs what ever he wanted in return(Space marines was it not?).Like Nunajs said it would be simpler.

On a lighter note here's a larger official update instead of us just posting when ever.
Update 1

Tanith ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F8509%2Ftanithranker2.png&hash=a374880141454e1914af91d9517f9502c3810d49)
[close]
New son of sek
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F1217%2Ftraitorguardsman.png&hash=2e4d5d11be4a10ff2e8dc596c6b2b65702da6e92)
[close]
Space marine with texture and shown at a better angle.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F8958%2Fsp2a.png&hash=099920c813399fefab45441ce91dc3f9a1aef53c)
[close]
New props

New bunker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F2206%2F80415492.jpg&hash=6018f3a250a0d981e0b2de0c3bcb8facfd411581)
[close]
Ruined building
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F6873%2F84156968.jpg&hash=68e3ec82c527d55130d121a252e862361cbfc672)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6014%2F86922763.jpg&hash=887e113f9f13152f03eacdfceec719c822ba0388)
[close]
Another scene prop
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F5912%2F76200880.jpg&hash=087dd6b2453b7d942354a7a35b30f44bc19fb327)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F5782%2F75287020.jpg&hash=14a9efce0fa7935ec903395ec6b910412755b2b2)
[close]

Hope you enjoyed the first offical update,we will try to get more out soon  :D
All uniforums where made by Atilla and all scene props where made by me.
Nice!  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 10, 2013, 10:37:10 am
Guys. It's started to be idiotic. Here is the screenshot. Please, take a look at the Comrade omgpotatoes's recent nickname:

1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FV1SyE.jpg&hash=6034e6a3971dcfd3096d85705874879692ff42de)
[close]

And then take a look at his friend's list:

2
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F84vpv.jpg&hash=c967624e94270f0fdb6ab7400c1a2729e72d69fd)
[close]

Here's his steam account, check it if you want: https://steamcommunity.com/profiles/76561198042693062

And after that add, that I've never wrote that:

Okay to put a end to this argument. Sarge took a screenshot of a conversation hes had with AndreasAs which shows him giving us permission so as of now we have permission. (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu597%2Fkylebrunt%2Fproofofhimgiveinguspremission1_zps9dbdd201.png&hash=1054ca79cf521567bdffe9c12913e261a9f347a2)
Im sorry for the confusion but hopefully this will stop the arguments and get back to killing them imperial scum :)

Someone here is pretty inadequate. One specific person.
Oh wow.

Just, WOOOOOOOOOOOOW.

I think we should just report this abomination of a mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 10, 2013, 10:56:19 am
Guys! Guys! Guess what?
How about you remove AndreusAs's Cadians and make your own? :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 10, 2013, 10:57:56 am
Guys! Guys! Guess what?
How about you remove AndreusAs's Cadians and make your own? :D
We are   :P

All models which are AndreusAs property are removed from the mod. This includes Las guns and the cadian units.

On behalf off all of the mod team i want to apologise to AndreasAs, and to the community for this unnecessary drama.

Affjoris.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 10, 2013, 11:58:51 am
Spoiler
Guys. It's started to be idiotic. Here is the screenshot. Please, take a look at the Comrade omgpotatoes's recent nickname:

1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FV1SyE.jpg&hash=6034e6a3971dcfd3096d85705874879692ff42de)
[close]

And then take a look at his friend's list:

2
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F84vpv.jpg&hash=c967624e94270f0fdb6ab7400c1a2729e72d69fd)
[close]

Here's his steam account, check it if you want: https://steamcommunity.com/profiles/76561198042693062

And after that add, that I've never wrote that:

Okay to put a end to this argument. Sarge took a screenshot of a conversation hes had with AndreasAs which shows him giving us permission so as of now we have permission. (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1323.photobucket.com%2Falbums%2Fu597%2Fkylebrunt%2Fproofofhimgiveinguspremission1_zps9dbdd201.png&hash=1054ca79cf521567bdffe9c12913e261a9f347a2)
Im sorry for the confusion but hopefully this will stop the arguments and get back to killing them imperial scum :)

Someone here is pretty inadequate. One specific person.
[close]

What in the actual fuck? This is fucking ridiculous. What's wrong with this team?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 10, 2013, 12:34:39 pm
Nice update
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 10, 2013, 12:43:03 pm
The mod team was not aware of this and feel as much fooled as you guys. We dont agree with the actions of Sarge and we dont support them.

The models are taken out of the mod ( again...) and we will check if we actually have permissions for other code/models we aquired.

We are really sorry for the confusion and hope you can forgive us.

- The mod team.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 10, 2013, 01:11:48 pm
How about we just purge the fucking team and put competent people in charge? I even asked Sarge yesterday if that was staged and he said no. I mean, this is fucking ridiculous.

Well, i'm out until we can actually agree who the fuck is going to run this, and properly at that.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 10, 2013, 01:17:37 pm
How about we just purge the fucking team and put competent people in charge? I even asked Sarge yesterday if that was staged and he said no. I mean, this is fucking ridiculous.

Well, i'm out until we can actually agree who the fuck is going to run this, and properly at that.

Calming down is something that should probably be on the to-do list as well. Anyway i PM'ed you on the subject.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 10, 2013, 01:34:48 pm
How about we just purge the fucking team and put competent people in charge? I even asked Sarge yesterday if that was staged and he said no. I mean, this is fucking ridiculous.

Well, i'm out until we can actually agree who the fuck is going to run this, and properly at that.
This makes me sad to see this problems but I think it shouldn't be an excuse for unproffesionalism.
Bring your act together Maxi!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 10, 2013, 05:58:47 pm
If you want further clearification on what is going on just message me on steam uae_king17 (Me) or Sev666 or Affjoris. We would gladly clear up any questions you have.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 10, 2013, 06:35:58 pm
I think it's important to say that people shouldn't be angry at the mod and the wider team. The mod shouldn't go down just because of certain people's grievous mistakes.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on March 10, 2013, 06:40:19 pm
I think it's important to say that people shouldn't be angry at the mod and the wider team. The mod shouldn't go down just because of certain people's grievous mistakes.

It's the freaking mod leader. Until he's removed, his actions should reflect on the entire mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 10, 2013, 07:08:16 pm
5arge has been removed, I think Lance is in charge now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Blobmania on March 10, 2013, 07:09:43 pm
This is being investigated by the community staff, and a conclusion will be reached in due course.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 10, 2013, 07:18:17 pm
Sarge has been removed
Shame to the name...  :-\
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on March 10, 2013, 07:25:15 pm
!!! ANNOUNCEMENT !!!

The Cadian Schock troop models admittedly "Stolen" from AndreasAS's mod by the former mod leader "Sarge" will be removed from our mod.
We will now produce our own creation of the Cadian shock troops and we will post close updates on the model as proof that the next version will be created by us.

On behalf of "Sarge" our sincerest appologie for all the fuzz and hastly caused Mister AndreasAS.
Sarge is no longer the leader of this mod and our issues will be sorted out.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Blobmania on March 10, 2013, 08:08:20 pm
This issue has been investigated thoroughly, and the forum user "Sarge" (Rebelboy1) has been given a 100% mute until I hear from him and am able to discuss his indiscretion with him in more depth. The FSE community staff recognise that his actions do not necessarily reflect the actions and wishes of the Mod Team at large, and both Lance and Affjoris have assured me that the offending models have now been removed. As such, the mod will be allowed to continue as before, without the ripped materials.

The FSE administration team thank the Grim Future mod team for their co-operation, and wish them good luck with their future mod development.

Regards,

Blobmania "The Badmin"
FSE Global Forum Moderator
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Duuring on March 10, 2013, 08:13:52 pm
We love you, Blob.  ;)
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Maximilius on March 10, 2013, 08:16:09 pm
Well, i'm glad this has been cleared up.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: 5arge on March 10, 2013, 08:27:31 pm
Well, i'm glad this has been cleared up.
Me too!

That other Sarge is making me look bad...  :-[
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Affjoris on March 10, 2013, 08:29:07 pm
Well, i'm glad this has been cleared up.
Me too!

That other Sarge is making me look bad...  :-[

Time for a name change to Captain then.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Rosas on March 10, 2013, 08:48:00 pm
but 5arge was first......he will always be 5arge! long live the original!
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Jacob on March 10, 2013, 09:18:18 pm
This mod looks promising :)
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Maximilius on March 10, 2013, 10:11:15 pm
This thread is now Chaos.

All hail me.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: sev666 on March 10, 2013, 10:28:33 pm
This thread is now Chaos.

All hail me.
FOR CHAOS
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Rigadoon on March 10, 2013, 11:13:12 pm
Sarge(rebelboy) posted these a while back,

Update 1

Hi we have been hard at work to make your dreams of playing a Space Marine in Napoleonic wars a reality and now thanks to a freind we now have some Wip Space Marines for you.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F16apdf5.png&hash=653f471eb4fa30106e039e06385a52caa8c685ea)

He already tried to steal someone's models several times, and these were definitely not made for Warband. Sev said that someone named Chrome Angel made them but Sarge lied to the rest of the team on many occasions. Sev, was it Sarge that told you guys that you could use the models? Does this Chrome Angel exist and did he really give permission to use his models? Do understand that I'm not trying to destroy this mod, I'd actually like to see it succeed and hope that you do have permissions for the models.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Willhelm on March 10, 2013, 11:16:14 pm
I believe they are from the Exterminatus half life mod.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: G.Drew on March 10, 2013, 11:26:00 pm
Classic Newberry.


Sad thing is it brings down people that are actually want to put some work into this mod.


But as far as this latest bullshit failure goes http://www.youtube.com/watch?v=4shZmTF4heM#t=7m04s.


Anyways, keep at it gents.

Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Affjoris on March 10, 2013, 11:27:55 pm
Chrome Angel exicst and i spoke to him today to understand what deal has been struck. It turns out to be slightly more complicated then i tought, tommorow we will continue our conversation and then i will most likely be able to give more insight on wheter or not we have permission for them.

Seeing as it will be sorted out as quickly as possible i am not planning on removing them from the OP yet, but if we dont get them they will not be in the mod and will be removed.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Reverse on March 10, 2013, 11:31:45 pm
Spoiler
Sarge(rebelboy) posted these a while back,

Update 1

Hi we have been hard at work to make your dreams of playing a Space Marine in Napoleonic wars a reality and now thanks to a freind we now have some Wip Space Marines for you.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F16apdf5.png&hash=653f471eb4fa30106e039e06385a52caa8c685ea)

He already tried to steal someone's models several times, and these were definitely not made for Warband. Sev said that someone named Chrome Angel made them but Sarge lied to the rest of the team on many occasions. Sev, was it Sarge that told you guys that you could use the models? Does this Chrome Angel exist and did he really give permission to use his models? Do understand that I'm not trying to destroy this mod, I'd actually like to see it succeed and hope that you do have permissions for the models.
[close]
They were actually. In the closed alpha, sometimes the cavalry glitches out and the not entirely implemented models are seen.
And Chrome Angel does exist, i have played his HL2 mod.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Rigadoon on March 10, 2013, 11:54:35 pm
Spoiler
Sarge(rebelboy) posted these a while back,

Update 1

Hi we have been hard at work to make your dreams of playing a Space Marine in Napoleonic wars a reality and now thanks to a freind we now have some Wip Space Marines for you.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F16apdf5.png&hash=653f471eb4fa30106e039e06385a52caa8c685ea)

He already tried to steal someone's models several times, and these were definitely not made for Warband. Sev said that someone named Chrome Angel made them but Sarge lied to the rest of the team on many occasions. Sev, was it Sarge that told you guys that you could use the models? Does this Chrome Angel exist and did he really give permission to use his models? Do understand that I'm not trying to destroy this mod, I'd actually like to see it succeed and hope that you do have permissions for the models.
[close]
They were actually. In the closed alpha, sometimes the cavalry glitches out and the not entirely implemented models are seen.

Which part of my post are you responding to? If it's not 'not made for Warband part', they're clearly from the HL2 mod and are not in the T-pose required of MB armors. And I have no idea what you're talking about with cavalry.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Affjoris on March 11, 2013, 12:01:48 am
What the part about cav is about is that some of the code didnt work properly yet, causing sm models to apply over some french cav units.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Tavington on March 11, 2013, 03:10:25 am
It's an Ultramarine fest in our regiment daily.

Blame Lance :D
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Rex on March 11, 2013, 06:53:31 am
does this mean 5arge is totally out of the mod but still owns his reg or does this mean that he loses both?   :-\
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: i put my pants on on March 11, 2013, 07:47:56 am
CHAOS FILTH! ULTRAMARINES WE MARCH FOR MACCRAAG AND THEN TO MACCAS!
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Maximilius on March 11, 2013, 08:20:38 am
CHAOS FILTH! ULTRAMARINES WE MARCH FOR MACCRAAG AND THEN TO MACCAS!

Smurf.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Wolfy on March 11, 2013, 08:48:36 am
CHAOS FILTH! ULTRAMARINES WE MARCH FOR MACCRAAG AND THEN TO MACCAS!
We march for Maccraag,and we shall know no fear!*
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: PhillyG on March 11, 2013, 10:45:37 am
does this mean 5arge is totally out of the mod but still owns his reg or does this mean that he loses both?   :-\

Sarge not 5sarge. 5arge is not involved with the mod at all. They are two different people. A bit confusing I know  :)
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Maximilius on March 11, 2013, 11:59:38 am
does this mean 5arge is totally out of the mod but still owns his reg or does this mean that he loses both?   :-\

Sarge not 5sarge. 5arge is not involved with the mod at all. They are two different people. A bit confusing I know  :)

I think we should merge them both together and create some sort of hybrid Sarge.

Actually, that's just... no...
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: i put my pants on on March 11, 2013, 12:57:53 pm
does this mean 5arge is totally out of the mod but still owns his reg or does this mean that he loses both?   :-\

Sarge not 5sarge. 5arge is not involved with the mod at all. They are two different people. A bit confusing I know  :)

I think we should merge them both together and create some sort of hybrid Sarge.

Actually, that's just... no...
im just waiting for a mate  ;D
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Desert Thunda on March 11, 2013, 02:05:18 pm
Why all of you hating 5arge? Its "Sarge"   ;D

does this mean 5arge is totally out of the mod but still owns his reg or does this mean that he loses both?   :-\

Sarge keeps his Tanith regiment. We are not that cruel or hard on him ;)
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: 5arge on March 11, 2013, 02:30:22 pm
Why all of you hating 5arge? Its "Sarge"   ;D
My reputation may never recover from this...  :'(

Damn you "Sarge"!
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: MaHuD on March 11, 2013, 02:35:33 pm
Why all of you hating 5arge? Its "Sarge"   ;D

does this mean 5arge is totally out of the mod but still owns his reg or does this mean that he loses both?   :-\

Sarge keeps his Tanith regiment. We are not that cruel or hard on him ;)
He did it several times though, I think he should loose the Tanith.
Especially since they are a regiment that is well liked by many people. I don't think it is right to give it to someone who has abused his admin powers on the server and used models without permission, and then he tried to fake permission but he failed. (double really, as his screanshot only showed that he did not have permission as he did not credit him in the OP)
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Affjoris on March 11, 2013, 02:45:00 pm
Why all of you hating 5arge? Its "Sarge"   ;D

does this mean 5arge is totally out of the mod but still owns his reg or does this mean that he loses both?   :-\

Sarge keeps his Tanith regiment. We are not that cruel or hard on him ;)
He did it several times though, I think he should loose the Tanith.
Especially since they are a regiment that is well liked by many people. I don't think it is right to give it to someone who has abused his admin powers on the server and used models without permission, and then he tried to fake permission but he failed. (double really, as his screanshot only showed that he did not have permission as he did not credit him in the OP)

Thing is he abused as a mod team leader, not as a community member. Every community member has the right to reserve a regiment. The same applies to the NW community. If someone abuses admin on the official servers he is removed from admin and punished for doing so. He can however still have a regiment in the game, as that is seperated from the admin abuse. People will probably respect him a lot less and dont want to be associated with him, but he still can have his regiment.

This works for NW and i am sure it works here. Pm me if anybody wants to continue this coversation.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Blobmania on March 11, 2013, 03:18:25 pm
I've discussed the issue with Sarge, and he has been issued with a 100% mute level & 20-day ban from taking part in the development of any Mod. Once this time period is up, he may continue to work either on this mod, or another mod of his own, if he so wishes. In addition to this, he has informed me that he is currently sending out apologies to those people who he feels to have been affected by his actions.

Regards,



Blobmania "The Badmin"
FSE Moderation Staff
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Maximilius on March 11, 2013, 05:17:17 pm
I've discussed the issue with Sarge, and he has been issued with a 100% mute level & 20-day ban from taking part in the development of any Mod. Once this time period is up, he may continue to work either on this mod, or another mod of his own, if he so wishes. In addition to this, he has informed me that he is currently sending out apologies to those people who he feels to have been affected by his actions.

Regards,



Blobmania "The Badmin"
FSE Moderation Staff

Here here!

*Slaps hammer down on table*

Well i'm glad this has been sorted out at last. Crumpets anyone?
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: VonTawast on March 11, 2013, 07:31:48 pm
Apologies? Bah... Those are mere words spewed out in an attempt to save his doubtful reputation.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Affjoris on March 11, 2013, 07:42:08 pm
Apologies? Bah... Those are mere words spewed out in an attempt to save his doubtful reputation.

Thank you for your contribution to this treath, am i allowed to move on now and work on the mod? Thank you.

I hope you all understand that we are trying to leave this behind us. It would be useful for us if this tread would actually stay on topic.
If Sarge wants to apologise, he should be able to do so without being ridiculed for it.

Now if you have problems with this feel free to PM me and voice your concerns, but i speak for all of the mod team as i say that this discussion is over for us.

- Affjoris
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Attila the nun on March 11, 2013, 08:21:45 pm
Bored, quick 2 minute Imperial pillbox


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F1540%2Fghfgd2grdg.png&hash=4c643d20e48496641b58b3544feef679287caec8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9128%2Fghfgd2.png&hash=199055c6ed089e3772e88c796e874f980c583b51)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 11, 2013, 08:49:52 pm
Well thats stuff I can work with :p
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Maximilius on March 11, 2013, 09:15:22 pm
Bored, quick 2 minute Imperial pillbox


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F1540%2Fghfgd2grdg.png&hash=4c643d20e48496641b58b3544feef679287caec8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9128%2Fghfgd2.png&hash=199055c6ed089e3772e88c796e874f980c583b51)
[close]

Could you do some minor props Attila? Things like Ammo boxes and barbed wire would go down well with the mapping community.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Godygamer on March 11, 2013, 09:20:51 pm
Forgive me if im being a ass for asking D:,but is there a E.T.A until a test for this mod happens ? Or its release ? just wondering
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 11, 2013, 09:25:48 pm
Forgive me if im being a ass for asking D:,but is there a E.T.A until a test for this mod happens ? Or its release ? just wondering

Not as of yet. There is a Closed Alpha currently in circulation but alot of work has been done since it's release.
Title: Re: [Official] Warhammer 40k Grim Future !Important Legal announcement page 40!
Post by: Attila the nun on March 11, 2013, 09:56:40 pm
Bored, quick 2 minute Imperial pillbox


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F1540%2Fghfgd2grdg.png&hash=4c643d20e48496641b58b3544feef679287caec8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9128%2Fghfgd2.png&hash=199055c6ed089e3772e88c796e874f980c583b51)
[close]

Could you do some minor props Attila? Things like Ammo boxes and barbed wire would go down well with the mapping community.

I not got any character models to do at the moment so i think i can get some stuff done was thinking maybe of a burnt out up leman russ tank aswell
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on March 11, 2013, 10:00:40 pm
Some Ork Buildings would be awesome, just so that they're there since they are probably some of the best looking scenery in the Tabletop
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 11, 2013, 10:50:42 pm
For chaos! :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 11, 2013, 10:53:14 pm
I was wondering what people think is the best faction :P? I would say IG because there are the most hard and badass people in the 40k world.Anyone who is will to stand against these's
Spoiler
(https://2.bp.blogspot.com/-EA1RqnbWwMw/UTv0v6PvIoI/AAAAAAAAU6w/JSQkldWPSE8/s1600/anti_tyranids_by_lathander1987-d4hkcrc.jpg)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 11, 2013, 10:54:02 pm
To be fair, Space Marines stand up to those too. :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 11, 2013, 11:00:11 pm
Do guard have power armor?are they genticly enhanced super humans?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 11, 2013, 11:00:26 pm
Do Genestealers have rending claws that nullify all of that?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 11, 2013, 11:05:56 pm
I like beans.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on March 11, 2013, 11:10:40 pm
I personally think Guard is the best, but all races are fucking awesome. I mean who doesn't like some Kinky emo Pirate Dark Eldar. Or some scary ass bugs that eat your face and then turn you into soup. Warhammer is just a great universe as a whole.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 11, 2013, 11:11:35 pm
I personally think Guard is the best, but all races are fucking awesome. I mean who doesn't like some Kinky emo Pirate Dark Eldar. Or some scary ass bugs that eat your face and then turn you into soup. Warhammer is just a great universe as a whole.
If you ever describe them in such a fashion again, I will lose my hope in the Imperium of Man. :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on March 11, 2013, 11:23:06 pm
They are. Here's why

Kinky - The AMMOUNT of spikes, sadistic tendancies and the such.
Emo - They also love torture. Not all Emo's are about self harm.
Pirate - They survive on raids, raping and pillaging through the webway.

The More You Know - Warhammer 40k Edition
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 11, 2013, 11:26:17 pm
I'm aware.

And now, to go into Soulstorm and do a 4v1 against Dark Eldar to cleanse my mind.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 12, 2013, 07:08:04 am
Weirdly enough, i've been looking for a way to describe Tyranids for a while now. 'Scary ass bugs that eat your face' actually ticks all the boxes..
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 12, 2013, 09:32:21 am
Or you could just describe them as "Better than Zerg."
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 12, 2013, 01:13:26 pm
I'm hardly compare the two, honestly.

Sure, they're both bug like, but other than that their actual units are very different.

Also didn't Heart of the Swarm for Starcraft 2 come out last night?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 12, 2013, 02:20:54 pm
Blizzard would have sent me a email!

Zerg depend on massive spam and do not have a diverse unit selection. Its just their abilities that make them more OP than Terrans.

While Tyranids continuously evolve into newer and better versions of themselves, and there is a selection of their evolutions  ;D

To be honest, Tyranids would pawn Zerg anyday.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on March 12, 2013, 02:35:23 pm
AFAIK the zergs don't use biomass to increase? They do use biodiversity of races, but they don't go and kill off everything on a planet (including their own lifeforms) to turn it into biomasss to suck it up ?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 12, 2013, 02:40:56 pm
AFAIK the zergs don't use biomass to increase? They do use biodiversity of races, but they don't go and kill off everything on a planet (including their own lifeforms) to turn it into biomasss to suck it up ?

Zerg are a bit controlled, Tyranids are well.. I am not sure.
Well I have not played SC2 in a year... So I am a bit rusty ^^

Anyway to avoid any problems lets go back on topic. ;D

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 12, 2013, 02:57:21 pm
AFAIK the zergs don't use biomass to increase? They do use biodiversity of races, but they don't go and kill off everything on a planet (including their own lifeforms) to turn it into biomasss to suck it up ?

if you read the wiki it says that the last thing the tyranids do before consuming a planet is they send a massive swarm of rippers to eat everything(including buildings and shit and their own lifeforms) and zerg just infests the planet and makes it a base
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 12, 2013, 03:00:20 pm
So when can I start to build with new objects :p
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 12, 2013, 03:05:15 pm
When the new update is out :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 12, 2013, 03:10:19 pm
Zerg are a bit controlled, Tyranids are well.. I am not sure.
Tyranids are controlled by "the hive mind" similar to the Zerg. It's an insect thing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 12, 2013, 03:23:13 pm
Or the brood mind depending on various factors.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 12, 2013, 04:39:01 pm
AFAIK the zergs don't use biomass to increase? They do use biodiversity of races, but they don't go and kill off everything on a planet (including their own lifeforms) to turn it into biomasss to suck it up ?

if you read the wiki it says that the last thing the tyranids do before consuming a planet is they send a massive swarm of rippers to eat everything(including buildings and shit and their own lifeforms) and zerg just infests the planet and makes it a base

They do not make "bases" on planets. They consume every thing, like you say, including oceans and then move on to consume the next plant, leaving a barren lifeless wasteland. They collect all their biomass on huge living ships which is where its turned into new Tyranids.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 12, 2013, 05:07:40 pm
Yeah but he said that the Zergs turns it into a base, not the Tyranids. Or am I confused?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 12, 2013, 05:17:30 pm
Nid history: https://www.youtube.com/watch?v=nsHRsuMW9_0
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 12, 2013, 05:45:18 pm
Yeah but he said that the Zergs turns it into a base, not the Tyranids. Or am I confused?

My bad I read it wrong  :-[
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 12, 2013, 06:35:13 pm
Probably one of the weirdest things in i have read in  W40K

Oliensis is a Daemon World located in the Eye of Terror that is devoted to Slaanesh, the Prince of Pleasure. The entire planet is actually a colossal morbidly obese man curled into a fetal position. The surface is home to hordes of Slaaneshi daemons and also serves as a base for Noise Marines of various Slaanesh-dedicated Chaos Space Marine warbands.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on March 12, 2013, 08:09:39 pm
The entire planet is actually a colossal morbidly obese man curled into a fetal position.

(https://2.bp.blogspot.com/-iqan8XR9hvQ/TWVS_qtsaXI/AAAAAAAAAvA/nXJsxMhBgAE/s1600/what_the_fuck3.jpg)

Slaanesh can suck on my dick, Tzeentch is my lord and master if I fall to Chaos...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 12, 2013, 08:34:49 pm
Slaanesh can suck on my dick, Tzeentch is my lord and master if I fall to Chaos...
Nurgle would take a maggot infested poop on both of them. Recognize!  >:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 12, 2013, 10:31:24 pm
Coming from a Chaos Warmaster, I hereby declare that all scum who don't worship Khorne must cease to exist. LET THE GALAXY BURN!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 12, 2013, 10:38:03 pm
Divide and conquer is a good tactic you can use to beat your enemy's.

Its even better when they do it them self's and you just have to sit back and watch.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on March 12, 2013, 10:45:12 pm
Tzeentch shall let you do as you wish Khorne Worshipper... Our plans are far above your petty blood and skulls
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 12, 2013, 10:47:16 pm
Coming from a Chaos Warmaster, I hereby declare that all scum who don't worship Khorne must cease to exist. LET THE GALAXY BURN!
,Hertic! Your  kind shall be hunted down like the dogs you are!.I will go to the ends of the universe if i have to but i will find you,and  i will kill you.  >:( "Burn Hertics!"

EDIT: I may start a little story telling since we all seem to love 40K so much :P See if we can make a new chapter in the 40K unicerse of story telling  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on March 12, 2013, 11:52:59 pm
One word: Commissar
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frappiller on March 13, 2013, 07:10:40 am
[youtube]http://www.youtube.com/watch?v=oe-kGakx3CQ[/youtube]that is all i have to say
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 13, 2013, 08:07:53 am
This is all because i'm black isn't it..
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 13, 2013, 08:34:33 am
*Holds up bolter* You'll never burn me alive Imperial scum  8)  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 13, 2013, 08:39:25 am
Ultramarines it is clear that the choas filth has corrupted this forum it is time we BUVA I AM HIT BRUVA I AM HIT BUVA I AM HIT BRUVA I AM HIT BUVA I AM HIT BRUVA I AM HITBUVA I AM HIT BRUVA I AM HIT (me) goddamnit diomodes >.<
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 13, 2013, 06:13:12 pm
Damn, im reading The Lost a Gaunt's Ghosts omnibus and its fething amazing, its about the Tanith First-and-Only and those guys are the most badass imperial gaurd regiment in the whole Imperium
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 13, 2013, 06:14:23 pm
Damn, im reading The Lost a Gaunt's Ghosts omnibus and its fething amazing, its about the Tanith First-and-Only and those guys are the most badass imperial gaurd regiment in the whole Imperium

Propaganda, just propaganda.

Spoiler
Death Korps of Krieg all the way
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on March 13, 2013, 08:46:19 pm
!!!Update!!!

With the converision of leadership in this mod's development, we have done a check on ALL content that was not created by us.
We now have full confirmation that all models/textures not created by us but are used in this mod have not been taken without permission.
And we have made clear agreements about the terms of using the content from the orginial creators.

More updates will be posted as they come.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheBoberton on March 13, 2013, 09:13:51 pm
I'm glad to hear that's been sorted out.

Spoiler
I apologise for not stopping by more often. I've been busy. :P
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 13, 2013, 11:19:41 pm
I'm glad to hear that's been sorted out.

Spoiler
I apologise for not stopping by more often. I've been busy. :P
[close]

I accept your apology, but i expect that your posting on this tread will increase to 120% now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheBoberton on March 13, 2013, 11:25:03 pm
I accept your apology, but i expect that your posting on this tread will increase to 120% now.

Of course; I must fulfill my duty to the Emperor.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 13, 2013, 11:30:09 pm
I accept your apology, but i expect that your posting on this tread will increase to 120% now.

Of course; I must fulfill my duty to the Emperor.
Emperor worshiping dog! For Chaos. Chaos makes us strong.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 13, 2013, 11:33:50 pm
I accept your apology, but i expect that your posting on this tread will increase to 120% now.

Of course; I must fulfill my duty to the Emperor.
Emperor worshiping dog! For Chaos. Chaos makes us strong.

Work on your quetes Sevv. You need to have some good one liners at your disposel.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 14, 2013, 12:01:44 am
I accept your apology, but i expect that your posting on this tread will increase to 120% now.

Of course; I must fulfill my duty to the Emperor.
Emperor worshiping dog! For Chaos. Chaos makes us strong.

Work on your quetes Sevv. You need to have some good one liners at your disposel.
One-liners are evidently not Sev's forte.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on March 14, 2013, 12:09:32 am
I accept your apology, but i expect that your posting on this tread will increase to 120% now.

Of course; I must fulfill my duty to the Emperor.
Emperor worshiping dog! For Chaos. Chaos makes us strong.
Work on your quetes Sevv. You need to have some good one liners at your disposel.
I agree i must in brace my inner action hero.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F250x250%2F21461608.jpg&hash=15017aca8ee10d509243ce3b11c5669ca41081ea)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jonny on March 14, 2013, 12:50:00 am
Wow I can't wait for this, I love Warhammer 40k!  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 14, 2013, 01:14:47 am
Who need quotes when you're Chaos?!

I plan on leading many companies of Black Legionnaires whilst screaming such unforgettable quotes as; ''BLOOOOOOD'' and ''DEAAAAAATTH''. 
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 14, 2013, 12:36:44 pm
Who need quotes when you're Chaos?!

I plan on leading many companies of Black Legionnaires whilst screaming such unforgettable quotes as; ''BLOOOOOOD'' and ''DEAAAAAATTH''.

Which will be shouted when your men are executed at the spot.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 14, 2013, 01:06:49 pm
Aff, you get my steam messages? Tried to give ya what I could.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 14, 2013, 05:38:23 pm
Who need quotes when you're Chaos?!

I plan on leading many companies of Black Legionnaires whilst screaming such unforgettable quotes as; ''BLOOOOOOD'' and ''DEAAAAAATTH''.

Which will be shouted when your men are executed at the spot.

Haha agreed
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 14, 2013, 09:46:23 pm
Who need quotes when you're Chaos?!

I plan on leading many companies of Black Legionnaires whilst screaming such unforgettable quotes as; ''BLOOOOOOD'' and ''DEAAAAAATTH''.

Which will be shouted when your men are executed at the spot.

Haha agreed

Nah, i'm just going to run around screaming them into TS constantly.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on March 15, 2013, 12:05:29 am
More Commissar please ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 15, 2013, 07:24:30 am
So me and Windbusche were discussing yesterday about Engineer for Chaos, than we discovered this:

http://www.vg247.com/2013/03/14/warhammer-40000-strategy-title-in-the-works-at-slitherine/#comments


Just thought you might want to know ^^ Just scroll up from the comments and read.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 15, 2013, 09:37:16 am
Never heard of the developer before or any their games either. But will be interesting to see what comes out of this deal.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 15, 2013, 09:54:03 am
'turn based'

No.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheBoberton on March 15, 2013, 11:34:49 am
'turn based'

No.

Turn-based strategy games can be fun, they just require a bit more patience.

Although, I'm going to stay away from it due to this;
'Development is underway on multiple platforms.'

Strategy games rarely work well on anything other than the PC.



On a somewhat related note, I'm still waiting for someone to tap into the market that exists for an Imperial Guard based FPS. The whole 'die horribly for the Emperor, at the hands of something out of your nightmares' aspect makes me think someone should make this wonderful game. I mean, sure, it'd probably be banned in a bunch of countries for the horrific amounts of gore, and a large number of players would end up with PTSD, but it'd be worth it!

Spoiler
A note for anyone who might take me seriously here;
I'm joking. Though an Imperial Guard based FPS would be interesting.
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 15, 2013, 11:45:14 am
I fail to see how Warhammer 40'000, set in a universe of constant war, can be turned into a turn-based game without loosing the whole 'epic' feel. The only reason DoW and DoW2 worked were because they were real-time strategy games.

This also razes the question of how they would handle battles. If they're going to make it turn-based set on the tabletop style, I won't buy it. If I wanted that, i'd actually play tabletop. I think the majority of 40k fans want something that represents the 40k universe in it's entirety, and having turn based game set on it just doesn't make any sense.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 15, 2013, 11:59:55 am
'turn based'

No.

Turn-based strategy games can be fun, they just require a bit more patience.

Although, I'm going to stay away from it due to this;
'Development is underway on multiple platforms.'

Strategy games rarely work well on anything other than the PC.



On a somewhat related note, I'm still waiting for someone to tap into the market that exists for an Imperial Guard based FPS. The whole 'die horribly for the Emperor, at the hands of something out of your nightmares' aspect makes me think someone should make this wonderful game. I mean, sure, it'd probably be banned in a bunch of countries for the horrific amounts of gore, and a large number of players would end up with PTSD, but it'd be worth it!

Spoiler
A note for anyone who might take me seriously here;
I'm joking. Though an Imperial Guard based FPS would be interesting.
[close]
It would be very interesting to see that  sort of game come about.Sadly we(I include all 40K fans who are modders two not just the team)cant make any sort of game like that since Games workshop would set the smurfs on us  ;D I joke Lance.But unless someone manges to convince GW to give permission for a official game then i feel that games such as that are doomed to stay as mods or never come about at all.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 15, 2013, 01:01:13 pm
All in good time gentlemen, too bad THQ has filed bankruptcy   :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 15, 2013, 02:06:18 pm
I fail to see how Warhammer 40'000, set in a universe of constant war, can be turned into a turn-based game without loosing the whole 'epic' feel. The only reason DoW and DoW2 worked were because they were real-time strategy games.

This also razes the question of how they would handle battles. If they're going to make it turn-based set on the tabletop style, I won't buy it. If I wanted that, i'd actually play tabletop. I think the majority of 40k fans want something that represents the 40k universe in it's entirety, and having turn based game set on it just doesn't make any sense.

Its turned based because the table top game is turned based as well. Does this make the table top game "Less epic"? I dont think so, as it is very tence and nerve wreking as what is giong to happen in the next turn and if your plan actually will succeed. This game gives player more freedom then the table top game, as you dont need to buy a unit for it to be on the battlefield.

Warhammer 40,000: Squad command was also a turn based stratagy game for the ds. This was one of my favourite games for the ds as your whole battle plan could be ruined if you missed one guy and he would show up behind your lines. Having the time to think about your course of action is a great feature in a stratagy game, because it opens the way for beter and more intresting tactics.

The second reason for it to be turned based is probably because turned based games are still cheaper to make then real time strategy games. Which i think is a very important reason for this game company as i cant imagine that their budget is all that big.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 15, 2013, 02:16:07 pm
I fail to see how Warhammer 40'000, set in a universe of constant war, can be turned into a turn-based game without loosing the whole 'epic' feel. The only reason DoW and DoW2 worked were because they were real-time strategy games.

This also razes the question of how they would handle battles. If they're going to make it turn-based set on the tabletop style, I won't buy it. If I wanted that, i'd actually play tabletop. I think the majority of 40k fans want something that represents the 40k universe in it's entirety, and having turn based game set on it just doesn't make any sense.
Do you even play table top? I think it's an awesome idea. The Blood Bowl pc game is a direct translation of the GW table top game to PC, and it is really fun. The huge advantage to making the table top game into an online multiplayer game is that I can finally play table top 40k against Windbusche! With the added bonus, my wife won't divorce me for painting 200 models!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 15, 2013, 02:19:21 pm
I fail to see how Warhammer 40'000, set in a universe of constant war, can be turned into a turn-based game without loosing the whole 'epic' feel. The only reason DoW and DoW2 worked were because they were real-time strategy games.

This also razes the question of how they would handle battles. If they're going to make it turn-based set on the tabletop style, I won't buy it. If I wanted that, i'd actually play tabletop. I think the majority of 40k fans want something that represents the 40k universe in it's entirety, and having turn based game set on it just doesn't make any sense.
Do you even play table top? I think it's an awesome idea. The Blood Bowl pc game is a direct translation of the GW table top game to PC, and it is really fun. The huge advantage to making the table top game into an online multiplayer game is that I can finally play table top 40k against Windbusche! With the added bonus, my wife won't divorce me for painting 200 models!

This should be on the feature list:
Now with 90% less chance that your wife will devorce you for painting models!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Landrik on March 15, 2013, 02:41:33 pm
This should be on the feature list:
Now with 90% less chance that your wife* will devorce you for painting models!

*Wife not included.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 15, 2013, 02:48:03 pm
They could always use their "Harry Potter" magic to make a epic turn based game

*Was attempting at making a joke.*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 15, 2013, 03:11:50 pm
Let's not joke about here saying we have significant others. We competitively play Mount and Blade for god's sake..
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 15, 2013, 03:22:20 pm
Wouldn't mind a sought of xcom enemy unknown Warhammer type game i think it would work quite well with either small squad like xcom or each unit is a squad to you have bigger battles and alot of customisation
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 15, 2013, 03:31:19 pm
Wouldn't mind a sought of xcom enemy unknown Warhammer type game i think it would work quite well with either small squad like xcom or each unit is a squad to you have bigger battles and alot of customisation
That would work for a Deathwatch based game. X-Com is very much like a kill-team.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 15, 2013, 04:38:12 pm
Wouldn't mind a sought of xcom enemy unknown Warhammer type game i think it would work quite well with either small squad like xcom or each unit is a squad to you have bigger battles and alot of customisation
That would work for a Deathwatch based game. X-Com is very much like a kill-team.

Would have worked with DoW2 aswell. I still don't understand why they went squad based with that game, rather than army based like everyone wanted.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 15, 2013, 04:39:08 pm
Wouldn't mind a sought of xcom enemy unknown Warhammer type game i think it would work quite well with either small squad like xcom or each unit is a squad to you have bigger battles and alot of customisation
That would work for a Deathwatch based game. X-Com is very much like a kill-team.

Would have worked with DoW2 aswell. I still don't understand why they went squad based with that game, rather than army based like everyone wanted.

They took away meh base building  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 15, 2013, 05:13:57 pm
I love Dawn of War 2. But I also love Dawn of War because they are so different.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 15, 2013, 06:26:16 pm
I love Dawn of War 2. But I also love Dawn of War because they are so different.

I like DoW FAR better than DoW2. It just feels bigger and more epic.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 15, 2013, 06:44:59 pm
I love Dawn of War 2. But I also love Dawn of War because they are so different.

I like DoW FAR better than DoW2. It just feels bigger and more epic.

Yes but in DoW2 when you loose a unit its a huge loss and you have to be careful with your squads rather than spamming hordes of Space Marines.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 15, 2013, 07:04:00 pm
Back on topic plox.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 15, 2013, 07:19:30 pm
Back on topic plox.

DoW is off topic?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 15, 2013, 08:12:48 pm
Let's talk about nids and how they would rape the starcraft universe if they traveled to it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 15, 2013, 08:15:54 pm
Let's talk about nids and how they would rape the starcraft universe if they traveled to it.

Carnifex would rip the Ultralisk in half, eat it and than kill the zergling spam.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 15, 2013, 08:21:53 pm
Let's talk about nids and how they would rape the starcraft universe if they traveled to it.

Carnifex would rip the Ultralisk in half, eat it and than kill the zergling spam.
The terrans wont be able to stop the sheer speed of a tyrranid invasion. >:3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 15, 2013, 08:26:36 pm
Back on topic plox.

DoW is off topic?
Well the idea is that this page is for discussion of the mod, use thunder's lovely 40k thread to talk about only 40k.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 15, 2013, 08:33:13 pm
Back on topic plox.

DoW is off topic?
Well the idea is that this page is for discussion of the mod, use thunder's lovely 40k thread to talk about only 40k.

Matthew I love you for publicating my thread :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 15, 2013, 11:22:28 pm
ABBADON AXIMAND LOKEN TORGADDON my fav peeps in the books pls add them :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 16, 2013, 12:34:41 am
ABBADON AXIMAND LOKEN TORGADDON my fav peeps in the books pls add them :D
Not untill you're fully dressed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 16, 2013, 12:49:53 am
Tyranids scare me.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 16, 2013, 01:02:31 am
Tyranids scare me.
They scare all of us Will, they scare all of us....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 16, 2013, 01:14:44 am
And thats why i sleep with a baseball bat.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 16, 2013, 01:26:31 am
And thats why i sleep with a baseball bat.

I sleep with a heavy bolter.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 16, 2013, 01:45:08 am
Don't tend to see these dudes hanging around with the tyranids anymore

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs46%2Fi%2F2009%2F178%2Fa%2F0%2FGenestealer_Magus_by_FraterSINISTER.jpg&hash=08976290580335bbb00e1cc3013832557fe39ca2)
[close]

They sure have changed become alot more animalistic.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 16, 2013, 02:00:40 am
We had our first event ever for this mod today!
Jak Sherman and the Ve Corps where so kind to organise an event for the mod, which let into some great insight about how people would play this game in organised battles.

We want to thank Jak and the Ve Corps for giving us this opportunity.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on March 16, 2013, 02:10:11 am
are there pictures/vids?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Reverse on March 16, 2013, 02:33:04 am
We had our first event ever for this mod today!
Jak Sherman and the Ve Corps where so kind to organise an event for the mod, which let into some great insight about how people would play this game in organised battles.

We want to thank Jak and the Ve Corps for giving us this opportunity.
FACK! i missed it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 16, 2013, 03:21:06 am
Oh shit so did I....  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 16, 2013, 04:19:29 am
Fuck i did too
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 16, 2013, 07:26:54 am
are there pictures/vids?

We were not allowed to post anything from the event, its a rule which Sherman put up.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bellefontei on March 16, 2013, 10:37:08 am
dere was an event? :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 16, 2013, 10:40:26 am
Do I need to download a new version of the mod since you removed the Imperial Guard unit?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 16, 2013, 10:50:36 am
We played on the old version, as that is the only one that is released yet.

Keep in mind everyone that this was a closed event which was not publicy announced, so it was invite only. If there is a public event we will definitly inform you guys. Keep in mind tough that this most likely wont happend until we release the Alpha.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bad_Highlander on March 16, 2013, 11:03:37 am
WHAT!!?? theres a downlaod released???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 16, 2013, 11:09:06 am
WHAT!!?? theres a downlaod released???

Pre- Alpha to reserved regiments. :(

We should let strong supporters join the next alpha, more fun ^^

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bad_Highlander on March 16, 2013, 11:15:49 am
Ah i see. And yes you should :) Would love to play it :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 16, 2013, 11:16:47 am
Ah i see. And yes you should :) Would love to play it :)

Only if you give me a download of that top-secret musician haha :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bad_Highlander on March 16, 2013, 12:06:33 pm
I wet the bed until I was sixteen.  I didn't have to, but I like the feeling.  Those are my fondest childhood memories.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 16, 2013, 12:14:26 pm
I wet the bed until I was sixteen.  I didn't have to, but I like the feeling.  Those are my fondest childhood memories.

Highlander get your cousing of my tread plox.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bad_Highlander on March 16, 2013, 12:32:03 pm
Oh God, what a prick he is.  Thank god I have you wonderful virtual friends to validate me. 
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bad_Highlander on March 16, 2013, 12:48:28 pm
-_- .... oh wow i hate him. logging out now lol
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 16, 2013, 12:57:35 pm
-_- .... oh wow i hate him. logging out now lol

Burn the heretic cousin of yours! Let him feel the wrath of the Emperor! ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 16, 2013, 01:17:07 pm
HERETICS FEEL THE WRATH OF MY TITAN BAAAANEBLAADES! (with a comissar for good measure)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 16, 2013, 01:36:41 pm
HERETICS FEEL THE WRATH OF MY TITAN BAAAANEBLAADES! (with a comissar for good measure)

You cap your sentences waaaay to much.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 16, 2013, 08:39:30 pm
(https://i.imgur.com/IRBKgGI.jpg)
Clickable links:
   - https://twitter.com/ScheifferBates
   - http://www.facebook.com/ScheifferBatesVA
   - http://www.youtube.com/watch?v=zcA9uFiybRY[/font]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 16, 2013, 08:54:08 pm
Korp* :p
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on March 16, 2013, 09:06:04 pm
cool update :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 16, 2013, 09:25:48 pm
Drop gun means Elysian drop gun.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheBoberton on March 16, 2013, 09:32:19 pm
That looks wonderful. I cannot wait to use those weapons to kill my enemies!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheOverShadow on March 16, 2013, 10:00:17 pm
Drop gun is mine, I'll spam the shit outta that thing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 16, 2013, 10:19:11 pm
That Lucius Pattern Lasgun is beautiful.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on March 17, 2013, 12:35:59 am
The Emperor assures this mods victory just as the Emperor's victory is assured.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 17, 2013, 09:00:38 am
I   tested it, it was great. Im never going to say whats in it its a suprise from the mod team so dont ask me anything abiut thw mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 17, 2013, 12:08:51 pm
I   tested it, it was great. Im never going to say whats in it its a suprise from the mod team so dont ask me anything abiut thw mod.
Can you tell us about the mod?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 17, 2013, 01:22:36 pm
I   tested it, it was great. Im never going to say whats in it its a suprise from the mod team so dont ask me anything abiut thw mod.
Can you tell us about the mod?
We could do but then we'd have to kill you.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on March 17, 2013, 01:28:18 pm
Spoiler
I   tested it, it was great. Im never going to say whats in it its a suprise from the mod team so dont ask me anything abiut thw mod.
Can you tell us about the mod?
We could do but then we'd have to kill you.
[close]
Don't kill me! 'Twas but a joke! I've had the alpha since it was released.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 17, 2013, 02:18:55 pm
I'm very confused right now. Are we testing a new version?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 17, 2013, 02:20:56 pm
I'm very confused right now. Are we testing a new version?

No, its just a few guys who tried the out dated version which has most of the models in it being replaced ATM.

Lucius Pattern FTW!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 17, 2013, 02:42:41 pm
I'm very confused right now. Are we testing a new version?

No, its just a few guys who tried the out dated version which has most of the models in it being replaced ATM.

Lucius Pattern FTW!

What do you mean being replaced?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 17, 2013, 02:44:26 pm
I'm very confused right now. Are we testing a new version?

No, its just a few guys who tried the out dated version which has most of the models in it being replaced ATM.

Lucius Pattern FTW!

What do you mean being replaced?

Several models being used in the version have been taken from AndreuAs without permission, so they will be replaced by ones made by us, no more shall we discuss this.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 17, 2013, 02:47:20 pm
By order of the Ordo Malleus
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 17, 2013, 03:40:30 pm
I'm very confused right now. Are we testing a new version?

No, its just a few guys who tried the out dated version which has most of the models in it being replaced ATM.

Lucius Pattern FTW!

What do you mean being replaced?

Several models being used in the version have been taken from AndreuAs without permission, so they will be replaced by ones made by us, no more shall we discuss this.

We shall no longer discuss this as Thunda here said.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 17, 2013, 06:39:25 pm
I couldn't resist ;D ;D ;D

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2F1%2F10%2FKrieg_Engineer_Squad2.jpg&hash=e93e37395bcece3ff6e3fd909606639f709d60ff)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120622215407%2Fwarhammer40k%2Fimages%2Fb%2Fbf%2FKrieg_Uniforms2.jpg&hash=9b03ae43d85cbcfaa8a043383088f030a4363841)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20120626214453%2Fwarhammer40k%2Fimages%2Fc%2Fc7%2FKrieg_Engineer_Uniforms.jpg&hash=dba63c5d4bdd75d8001b9a9e6aa971d763658d9d)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fc%2Fca%2FKrieg_Infantry_Co._2.jpg&hash=0d5c8b25a6d937efe25ff51003b5f6d17fe06f28)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fe%2Fed%2FKrieg_Infantry_Squad2.jpg&hash=3ee106929ba8f08b4c9a8405f9b0ac74207b7f69)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120622220429%2Fwarhammer40k%2Fimages%2F1%2F1a%2FKrieg_Regiment_Vraks_2.jpg&hash=5aa4cb2c8c12188c11e7b0a554a36349704ef66b)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130208191048%2Fwarhammer40k%2Fimages%2F8%2F88%2FDeath_Korps_of_Krieg_Medic.jpg&hash=dc79a2ea163d2a04ed7626e26dd2bdde2fb1ee23)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 17, 2013, 07:17:59 pm
Can't wait to play as Death Korps of Krieg!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 17, 2013, 07:25:12 pm
I couldn't resist ;D ;D ;D

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2F1%2F10%2FKrieg_Engineer_Squad2.jpg&hash=e93e37395bcece3ff6e3fd909606639f709d60ff)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120622215407%2Fwarhammer40k%2Fimages%2Fb%2Fbf%2FKrieg_Uniforms2.jpg&hash=9b03ae43d85cbcfaa8a043383088f030a4363841)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20120626214453%2Fwarhammer40k%2Fimages%2Fc%2Fc7%2FKrieg_Engineer_Uniforms.jpg&hash=dba63c5d4bdd75d8001b9a9e6aa971d763658d9d)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fc%2Fca%2FKrieg_Infantry_Co._2.jpg&hash=0d5c8b25a6d937efe25ff51003b5f6d17fe06f28)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fe%2Fed%2FKrieg_Infantry_Squad2.jpg&hash=3ee106929ba8f08b4c9a8405f9b0ac74207b7f69)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120622220429%2Fwarhammer40k%2Fimages%2F1%2F1a%2FKrieg_Regiment_Vraks_2.jpg&hash=5aa4cb2c8c12188c11e7b0a554a36349704ef66b)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130208191048%2Fwarhammer40k%2Fimages%2F8%2F88%2FDeath_Korps_of_Krieg_Medic.jpg&hash=dc79a2ea163d2a04ed7626e26dd2bdde2fb1ee23)
[close]

Death korps greatest
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 17, 2013, 10:09:14 pm
Death korps FTW!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 17, 2013, 10:11:19 pm
Armageddon Steel Legion representing!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 18, 2013, 07:24:20 am
huge lover of alpha :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Shortshorts on March 18, 2013, 10:25:57 am
I couldn't resist ;D ;D ;D

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2F1%2F10%2FKrieg_Engineer_Squad2.jpg&hash=e93e37395bcece3ff6e3fd909606639f709d60ff)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120622215407%2Fwarhammer40k%2Fimages%2Fb%2Fbf%2FKrieg_Uniforms2.jpg&hash=9b03ae43d85cbcfaa8a043383088f030a4363841)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20120626214453%2Fwarhammer40k%2Fimages%2Fc%2Fc7%2FKrieg_Engineer_Uniforms.jpg&hash=dba63c5d4bdd75d8001b9a9e6aa971d763658d9d)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fc%2Fca%2FKrieg_Infantry_Co._2.jpg&hash=0d5c8b25a6d937efe25ff51003b5f6d17fe06f28)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fe%2Fed%2FKrieg_Infantry_Squad2.jpg&hash=3ee106929ba8f08b4c9a8405f9b0ac74207b7f69)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120622220429%2Fwarhammer40k%2Fimages%2F1%2F1a%2FKrieg_Regiment_Vraks_2.jpg&hash=5aa4cb2c8c12188c11e7b0a554a36349704ef66b)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130208191048%2Fwarhammer40k%2Fimages%2F8%2F88%2FDeath_Korps_of_Krieg_Medic.jpg&hash=dc79a2ea163d2a04ed7626e26dd2bdde2fb1ee23)
[close]
You know what I think about that?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs70%2Ff%2F2012%2F222%2F0%2Fc%2Frevolt__resist__by_torture_device-d5ahe17.jpg&hash=3638f1186165051edaf4a80fa8b94d0002fd36e8)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 18, 2013, 11:27:47 am
That's my boy ^
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 18, 2013, 01:50:18 pm
I couldn't resist ;D ;D ;D

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2F1%2F10%2FKrieg_Engineer_Squad2.jpg&hash=e93e37395bcece3ff6e3fd909606639f709d60ff)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120622215407%2Fwarhammer40k%2Fimages%2Fb%2Fbf%2FKrieg_Uniforms2.jpg&hash=9b03ae43d85cbcfaa8a043383088f030a4363841)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20120626214453%2Fwarhammer40k%2Fimages%2Fc%2Fc7%2FKrieg_Engineer_Uniforms.jpg&hash=dba63c5d4bdd75d8001b9a9e6aa971d763658d9d)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fc%2Fca%2FKrieg_Infantry_Co._2.jpg&hash=0d5c8b25a6d937efe25ff51003b5f6d17fe06f28)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2Fe%2Fed%2FKrieg_Infantry_Squad2.jpg&hash=3ee106929ba8f08b4c9a8405f9b0ac74207b7f69)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120622220429%2Fwarhammer40k%2Fimages%2F1%2F1a%2FKrieg_Regiment_Vraks_2.jpg&hash=5aa4cb2c8c12188c11e7b0a554a36349704ef66b)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130208191048%2Fwarhammer40k%2Fimages%2F8%2F88%2FDeath_Korps_of_Krieg_Medic.jpg&hash=dc79a2ea163d2a04ed7626e26dd2bdde2fb1ee23)
[close]
You know what I think about that?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs70%2Ff%2F2012%2F222%2F0%2Fc%2Frevolt__resist__by_torture_device-d5ahe17.jpg&hash=3638f1186165051edaf4a80fa8b94d0002fd36e8)
[close]

Must have been assisted by a demon spawn. >:(

EDIT:

[youtube]http://www.youtube.com/watch?v=pPTc_2qzI0Q&feature=player_embedded[/youtube]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 18, 2013, 03:36:11 pm
I take it everyone is already in a regiment but im gonna go ahead and still do this
if you would like to join the Tanith First and Only AKA Ghaunts Ghosts then ad 2CT Sarge or Rex on steam or contact us on this forum (Rebelboy1/Sarge).
we currently have about 1 Platoon and would like to make it bigger so please join :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 18, 2013, 03:37:09 pm
I take it everyone is already in a regiment but im gonna go ahead and still do this
if you would like to join the Tanith First and Only AKA Ghaunts Ghosts then ad 2CT Sarge or Rex on steam or contact us on this forum (Rebelboy1/5arge).
we currently have about 1 Platoon and would like to make it bigger so please join :P

Thats what the regimental thread is for  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on March 18, 2013, 05:13:36 pm
If you wish to see two old but rather good fan made movies about Dawn of War Winter Assault:
http://dawnofwar.filefront.com/file/412_Episode_1;66548
http://dawnofwar.filefront.com/file/412_Episode_2;66809

I tried to find a youtube version of it, but failed. It also took me over a dozen minutes to find these videos at all. :-\
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 18, 2013, 05:43:06 pm
If you wish to see two old but rather good fan made movies about Dawn of War Winter Assault:
http://dawnofwar.filefront.com/file/412_Episode_1;66548
http://dawnofwar.filefront.com/file/412_Episode_2;66809

I tried to find a youtube version of it, but failed. It also took me over a dozen minutes to find these videos at all. :-\

:O :O :O

Installing, can't wait to check it out, fan made movies of 40k are always good.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 18, 2013, 05:49:44 pm
or contact us on this forum (Rebelboy1/5arge).
Get that 5 out of there douche! I have nothing to do with the model stealing a-hole Sarge, I am the ORIGINAL.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 18, 2013, 05:51:01 pm
I take it everyone is already in a regiment but im gonna go ahead and still do this
if you would like to join the Tanith First and Only AKA Ghaunts Ghosts then ad 2CT Sarge or Rex on steam or contact us on this forum (Rebelboy1/Sarge).
we currently have about 1 Platoon and would like to make it bigger so please join :P

Already adjusted  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 18, 2013, 06:33:48 pm
or contact us on this forum (Rebelboy1/5arge).
Get that 5 out of there douche! I have nothing to do with the model stealing a-hole Sarge, I am the ORIGINAL.
Beyond true. ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Xanderman on March 18, 2013, 06:51:37 pm
WE MARCH FOR MACRAGGE!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 18, 2013, 07:11:28 pm
How to make sure people bump your tread option 351: Misspell Sarge's name as 5arge :P


Just kidding, i can totally understand why this would annoy you so much.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 18, 2013, 07:24:23 pm
How to make sure people bump your tread option 351: Misspell Sarge's name as 5arge :P


Just kidding, i can totally understand why this would annoy you so much.
People were accusing me of stealing from someone else's mod. Up until that point I didn't really care that there was another Sarge out there. Then that d-bag brought shame upon us both...  >:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 18, 2013, 07:30:37 pm
Ah, but the beard brings you glory!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 18, 2013, 07:33:06 pm
The beard protects!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 18, 2013, 07:37:24 pm
All hail the God Emperor's beard
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 18, 2013, 09:19:43 pm
If I ever perish on the field of battle, my beard will be forever entombed in a Dreadnought.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 18, 2013, 09:30:23 pm
And in my heart and soul, 5arge.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 18, 2013, 09:51:01 pm
''Beards spawn from idleness'' - The Codex A5argetes.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on March 19, 2013, 01:54:11 am
(https://i.imgur.com/NUyLQrm.jpg)

Jesus Christ the picture is huge apologies.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 19, 2013, 09:39:14 am
So, progress report? It's been a while from the last time you showed anything.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 19, 2013, 09:48:00 am
So, progress report? It's been a while from the last time you showed anything.

It was 3 days ago..
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 19, 2013, 09:50:10 am
They are weekly updates.So we dont have team memebrs posting models when ever they feel like it.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Randolph on March 19, 2013, 11:57:10 am
I see things are going good here, I feel tons of stuff coming soon  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 19, 2013, 01:40:56 pm
So, progress report? It's been a while from the last time you showed anything.

Here you go friend :3

(https://i.imgur.com/IRBKgGI.jpg)
Clickable links:
   - https://twitter.com/ScheifferBates
   - http://www.facebook.com/ScheifferBatesVA
   - http://www.youtube.com/watch?v=zcA9uFiybRY[/font]

This can be found on Page 50 if anyone is wondering  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 19, 2013, 01:46:56 pm
Spoiler
So, progress report? It's been a while from the last time you showed anything.

Here you go friend :3

(https://i.imgur.com/IRBKgGI.jpg)
Clickable links:
   - https://twitter.com/ScheifferBates
   - http://www.facebook.com/ScheifferBatesVA
   - http://www.youtube.com/watch?v=zcA9uFiybRY[/font]

This can be found on Page 50 if anyone is wondering  ;D
[close]

When can I use those things o_O! That would make the creating of warhammer maps so much easier! And is the only map I made so far already fixed :-[?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 19, 2013, 01:50:07 pm
Spoiler
So, progress report? It's been a while from the last time you showed anything.

Here you go friend :3

(https://i.imgur.com/IRBKgGI.jpg)
Clickable links:
   - https://twitter.com/ScheifferBates
   - http://www.facebook.com/ScheifferBatesVA
   - http://www.youtube.com/watch?v=zcA9uFiybRY[/font]

This can be found on Page 50 if anyone is wondering  ;D
[close]

When can I use those things o_O! That would make the creating of warhammer maps so much easier! And is the only map I made so far already fixed :-[?

There will be more scene props in the first release so I think its better to wait before making a new map ^^.

And the fixing, need to contact Flash since he owns the server  :'( .
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 19, 2013, 01:51:14 pm
Spoiler
So, progress report? It's been a while from the last time you showed anything.

Here you go friend :3

(https://i.imgur.com/IRBKgGI.jpg)
Clickable links:
   - https://twitter.com/ScheifferBates
   - http://www.facebook.com/ScheifferBatesVA
   - http://www.youtube.com/watch?v=zcA9uFiybRY[/font]

This can be found on Page 50 if anyone is wondering  ;D
[close]

When can I use those things o_O! That would make the creating of warhammer maps so much easier! And is the only map I made so far already fixed :-[?

There will be more scene props in the first release so I think its better to wait before making a new map ^^.

And the fixing, need to contact Flash since he owns the server  :'( .

Flash show ur arse on these forums so I can PM you!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 19, 2013, 07:50:15 pm
Now let us discuss.... OGRYNS.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 19, 2013, 08:28:49 pm
Now let us discuss.... OGRYNS.
Guys remember for purely 40k discussion please use the 40k in the off topic section as all information in this thread should be directly pertaining to this mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 19, 2013, 08:46:53 pm
That could pertain to the mod, you realize, right?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 19, 2013, 09:11:35 pm
That could pertain to the mod, you realize, right?
Well if it is a suggestion then say so, there are over 10 pages of just 40 discussion which could really be moved to another thread so it is easier for the team to find information that they are actually looking for.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on March 19, 2013, 10:36:41 pm

So, progress report? It's been a while from the last time you showed anything.

Here you go friend :3

(https://i.imgur.com/IRBKgGI.jpg)
Clickable links:
   - https://twitter.com/ScheifferBates
   - http://www.facebook.com/ScheifferBatesVA
   - http://www.youtube.com/watch?v=zcA9uFiybRY[/font]

This can be found on Page 50 if anyone is wondering  ;D
[/s]
Nice! Can't wait for this mod! It is going to change how we play lbs forever!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Reverse on March 20, 2013, 01:57:46 am
Spoiler

So, progress report? It's been a while from the last time you showed anything.

Here you go friend :3

(https://i.imgur.com/IRBKgGI.jpg)
Clickable links:
   - https://twitter.com/ScheifferBates
   - http://www.facebook.com/ScheifferBatesVA
   - http://www.youtube.com/watch?v=zcA9uFiybRY[/font]

This can be found on Page 50 if anyone is wondering  ;D
[/s]
Nice! Can't wait for this mod! It is going to change how we play lbs forever!
[close]
Can we even call the Linebattles?    ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 20, 2013, 03:47:00 am
Maybe replace them with Firefights? :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on March 20, 2013, 07:09:54 am
Skirmishes*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 20, 2013, 09:06:57 am
Strategic Engagements**
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 20, 2013, 09:08:43 am
fucking hell!***
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 20, 2013, 10:19:58 am
Maybe replace them with Firefights? :P
BRUVA I AM HIT! as soon as this is released i shall spread these daemonic words

P.S. i support the idea of calling them firefights DEATH KRIEG FTW
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 20, 2013, 12:03:23 pm
fucking hell!***

You've succeeded in making me laugh Wolfy. Have a biscuit.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Romulus on March 20, 2013, 02:24:19 pm
Can't wait for the Weekly "Firefights"
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 20, 2013, 02:28:49 pm
Can't wait for the Weekly "Firefights"


We all can't, especially if we have to breach a citadel ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 20, 2013, 03:48:29 pm
Can't wait for the Weekly "Firefights"


We all can't, especially if we have to breach a citadel ;)

I think close quarter fighting in city ruins will be the most fun   :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 20, 2013, 05:03:56 pm
Can't wait for the Weekly "Firefights"


We all can't, especially if we have to breach a citadel ;)

Oooh
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Romulus on March 20, 2013, 09:12:38 pm
I'll havee to organize my men into fire teams then.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Godygamer on March 20, 2013, 09:24:22 pm
Excuse me if i may ask,but is there a E.T.A until a alpha version gets released ?
Sorry if this sounds a bit assholish :( But i just cant wait for this !
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 20, 2013, 09:45:28 pm
Excuse me if i may ask,but is there a E.T.A until a alpha version gets released ?
Sorry if this sounds a bit assholish :( But i just cant wait for this !

In the grim dark of the far future....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 20, 2013, 10:13:08 pm
Excuse me if i may ask,but is there a E.T.A until a alpha version gets released ?
Sorry if this sounds a bit assholish :( But i just cant wait for this !
Learn to be patient.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 20, 2013, 10:55:06 pm
Excuse me if i may ask,but is there a E.T.A until a alpha version gets released ?
Sorry if this sounds a bit assholish :( But i just cant wait for this !
Learn to be patient.  :P

It will be there when we are ready to release it. We wont releases it sooner and we wont release it later.

Trust me, when we release it, you will notice.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Godygamer on March 20, 2013, 11:10:42 pm
Excuse me if i may ask,but is there a E.T.A until a alpha version gets released ?
Sorry if this sounds a bit assholish :( But i just cant wait for this !
Learn to be patient.  :P

It will be there when we are ready to release it. We wont releases it sooner and we wont release it later.

Trust me, when we release it, you will notice.

Olright thanks for the reply :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 21, 2013, 11:20:53 am
Excuse me if i may ask,but is there a E.T.A until a alpha version gets released ?
Sorry if this sounds a bit assholish :( But i just cant wait for this !

In the grim dark of the far future....

That has never been more appropriate.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 21, 2013, 12:41:54 pm
Excuse me if i may ask,but is there a E.T.A until a alpha version gets released ?
Sorry if this sounds a bit assholish :( But i just cant wait for this !

In the grim dark of the far future....

That has never been more appropriate.
agreed
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 21, 2013, 06:58:00 pm
Wondering how grenades will not be spammed....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 21, 2013, 06:59:16 pm
Wondering how grenades will not be spammed....
Maybe you should only get one?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 21, 2013, 07:03:40 pm
Wondering how grenades will not be spammed....
Maybe you should only get one?

Yes but even that would be a problem, they might just throw it at map start and may even hit the enemy spawn, whats to stop them from insta blowing up? I think grenades should have a longer time to detonate, if thats possible.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 21, 2013, 07:06:17 pm
Wondering how grenades will not be spammed....
Maybe you should only get one?

Yes but even that would be a problem, they might just throw it at map start and may even hit the enemy spawn, whats to stop them from insta blowing up? I think grenades should have a longer time to detonate, if thats possible.

And an option to disable it going off with F or something.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Romulus on March 21, 2013, 08:35:58 pm
They can Nerf it by having Grenades to a specific Class, like a Grenadier. and have them limited to a fire team maybe.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 21, 2013, 08:40:25 pm
I dont think grenades will be any worse than in any other shooter.

Anyway you can change their stats in module_scripts.py

Code
# script_explosion_at_position
  # Input: shooter_agent_no
  #        max_damage points
  #        range  in cm
  #        pos47 = position
  # Output: none
  ("explosion_at_position",
  [
    (store_script_param, ":shooter_agent_no", 1),
    (store_script_param, ":max_damage", 2),
    (store_script_param, ":range", 3),
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 21, 2013, 08:47:34 pm
Perhaps just give them to the sergeants.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on March 21, 2013, 09:04:00 pm
I dont think grenades will be any worse than in any other shooter.

Anyway you can change their stats in module_scripts.py

Code
# script_explosion_at_position
  # Input: shooter_agent_no
  #        max_damage points
  #        range  in cm
  #        pos47 = position
  # Output: none
  ("explosion_at_position",
  [
    (store_script_param, ":shooter_agent_no", 1),
    (store_script_param, ":max_damage", 2),
    (store_script_param, ":range", 3),

Ok Thanks
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 21, 2013, 11:37:06 pm
Bear Force 2 seems to have been able to give grenades a timed detonation.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 21, 2013, 11:41:12 pm
Bear Force 2 seems to have been able to give grenades a timed detonation.

Its warband, the code will probably not work for NW from what i understand from it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 22, 2013, 12:12:04 am
Aye, merely a suggestion as it provides something for the coders to look at. ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 22, 2013, 07:01:51 am
Grenades for the Sergeants AW HELL YEAH!!!!!
btw wasn't it called Battle Force 2 instead of Bear Force 2? or have i just misunderstood everyone?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 22, 2013, 08:47:33 am
Grenades for the Sergeants AW HELL YEAH!!!!!
btw wasn't it called Battle Force 2 instead of Bear Force 2? or have i just misunderstood everyone?

Its Bear Force 2.

http://forums.taleworlds.com/index.php/topic,257974.0.html
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 22, 2013, 02:04:14 pm
Bear Force 2 seems to have been able to give grenades a timed detonation.

Its warband, the code will probably not work for NW from what i understand from it.
Are you being serious right now? Because you're not being funny at all, you better be joking.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 22, 2013, 02:25:58 pm
Bear Force 2 seems to have been able to give grenades a timed detonation.

Its warband, the code will probably not work for NW from what i understand from it.
Are you being serious right now? Because you're not being funny at all, you better be joking.
Don't worry Joris needs to go back to texturing, he seems to have forgotten that explosive crates have a timed explosion.  :-P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 22, 2013, 03:18:01 pm
Bear Force 2 seems to have been able to give grenades a timed detonation.

Its warband, the code will probably not work for NW from what i understand from it.
Are you being serious right now? Because you're not being funny at all, you better be joking.

Altough your sentence doesn't really make sense i would like to rewrite my sentence:

Its warband, the code will probably not work for NW from what I understand from it.

The way i stated my sentence implied that i don't have any NW/Warband coding knowledge, and this is indeed the case. Apparently i was wrong, it would have been enough to just point out i was wrong.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 22, 2013, 03:28:51 pm
You'll always have to tweak codes to get to them to work, you can never flat out copy and paste it in.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 22, 2013, 03:48:29 pm
Affjoris if you absolutely have no knowledge of coding, then I, solely, in my perspective, loyally, very respectfully, unprovocatively, un-doubtful of your greatness, believe you should have put your sentence in a questioning manner, rather than as a statement. People will often misinterpret sentences like the one discussed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 22, 2013, 03:54:07 pm
Bitch fight about a sentence *sigh*  :-[

So how it the mod going?  :-*
With the next update I am going to start mapping again ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 22, 2013, 09:59:01 pm
HEY BABIES! I'm back from a two day leave of absence!

*Holds Bolter Pistol up to Dekkers*

Gimme yo lunch moneh.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 22, 2013, 10:04:51 pm
Good to have you back! (First time i ever said that  :P)
*Eats popcorn while Dekkers gets mugged*
 ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 23, 2013, 12:38:31 am
hahahah :p
Do you enjoy watching me almost getting killed? xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 23, 2013, 07:13:46 am
HEY BABIES! I'm back from a two day leave of absence!

*Holds Bolter Pistol up to Dekkers*

Gimme yo lunch moneh.

If I said I missed you, it would be a lie  :-*

EDIT: Can't wait for next update :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 23, 2013, 10:37:27 am
HEY BABIES! I'm back from a two day leave of absence!

*Holds Bolter Pistol up to Dekkers*

Gimme yo lunch moneh.

If I said I missed you, it would be a lie  :-*

EDIT: Can't wait for next update :3
EWMAHGAURD! IKR when is the next update by chance  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 23, 2013, 10:38:19 am
HEY BABIES! I'm back from a two day leave of absence!

*Holds Bolter Pistol up to Dekkers*

Gimme yo lunch moneh.

If I said I missed you, it would be a lie  :-*

EDIT: Can't wait for next update :3
EWMAHGAURD! IKR when is the next update by chance  :D

Its a weekly update, so if last week we gave an update... The rest I am sure you can figure out :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 23, 2013, 08:51:03 pm
For some reason I don't think he's talking about a weekly update.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 24, 2013, 03:02:53 am
Got bored and did a doodle.

Thumbs up for who knows what he is suppose to be.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F7285%2Fdwaa.png&hash=884ffed3dc3dd009028a0bdf5e4d7025dcaeba19)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on March 24, 2013, 03:10:16 am
a guy of the adeptus arbites?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 24, 2013, 03:12:29 am
Gives thumbs up
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on March 24, 2013, 03:19:52 am
looks good
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 24, 2013, 11:13:23 am
Looks more like an Uruk-Hai to me.  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 24, 2013, 12:35:27 pm
Looks more like an Uruk-Hai to me.  :D

That's what I was thinking.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 24, 2013, 05:41:59 pm
Update soon guys  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 24, 2013, 06:26:48 pm
Update soon guys  ;D

Actually it will be a bit later then soon due to circumstances.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 24, 2013, 07:16:01 pm
Actually scrap that, the update will be done in 2 parts then.
Ladies and gentlemen, enjoy part 1 of the update. Everything we show you can change and is not final.

(https://i.imgur.com/fBmH09w.jpg)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 24, 2013, 07:25:53 pm
Actually scrap that, the update will be done in 2 parts then.
Ladies and gentlemen, enjoy part 1 of the update. Everything we show you can change and is not final.

(https://i.imgur.com/fBmH09w.jpg)

I am in love with mein death korps!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 24, 2013, 07:32:57 pm
No offence to whoever worked on the Bloodpact Officer, but it looks alot like a costume.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 24, 2013, 07:34:48 pm
Lovely! I am not a great fan of the Death Korps but I would lie if I'd say they're ugly :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 24, 2013, 07:40:41 pm
Lovely! I am not a great fan of the Death Korps but I would lie if I'd say they're ugly :)

They are art!

Armageddon and death korps have the best uniforms in my opinion.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 24, 2013, 08:00:24 pm
No offence to whoever worked on the Bloodpact Officer, but it looks alot like a costume.

The model or texture? The helmet does seem a bit like a halloween mask but i guess any giant skull helmet would.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 24, 2013, 08:07:56 pm
Missing its coat at the moment.

Currently the only picture i can find of a blood pact officer

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20111113060340%2Fwarhammer40k%2Fimages%2F4%2F4e%2FBlood_Pact_in_Battle.jpg&hash=ebd647e928d499964ca316ab2145b419f255064d)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: WoM_Jordan_White on March 24, 2013, 08:49:32 pm
Actually scrap that, the update will be done in 2 parts then.
Ladies and gentlemen, enjoy part 1 of the update. Everything we show you can change and is not final.

(https://i.imgur.com/fBmH09w.jpg)

Loving it beyond ones own comprehension Joris, Only thing I disagree with is the gloves over the genital area, kind of looks awkward. But what do I know eh?  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 24, 2013, 09:03:23 pm
Severed hands
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_mdmk16A14o1rneqlno1_1280.jpg&hash=21f3d7596d5a42a7058b0102da5c0d1ce7fec6e5)
[close]

Because you cant hold your bits with your own hands when you firing a rifle.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 24, 2013, 09:55:55 pm
Maybe use spoilers when commenting on the update =P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 24, 2013, 10:29:20 pm
Maybe use spoilers when commenting on the update =P

+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: WoM_Jordan_White on March 25, 2013, 12:06:59 am
Maybe use spoilers when commenting on the update =P

Never, my dear slave. >;3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on March 25, 2013, 01:27:01 am
What reference are you using the the Krieg uniforms again? They look a bit off to me. Good to see progress in any case.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 25, 2013, 01:36:01 am
What reference are you using the the Krieg uniforms again? They look a bit off to me. Good to see progress in any case.
The normal infantry uniform is missing some of the stuff like shoulder pads, blanket and pouches I will ask joris to fix it when he gets back.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 25, 2013, 03:28:53 pm
Just going to leave this here for future if anyone wants to know the designs of some lasguns.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1-media-cdn.foolz.us%2Fffuuka%2Fboard%2Ftg%2Fimage%2F1336%2F97%2F1336973107692.jpg&hash=8d643ddbf4c7aaa993893a97baa590456ea0d69b)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 25, 2013, 04:17:12 pm
Spoiler
Just going to leave this here for future if anyone wants to know the designs of some lasguns.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1-media-cdn.foolz.us%2Fffuuka%2Fboard%2Ftg%2Fimage%2F1336%2F97%2F1336973107692.jpg&hash=8d643ddbf4c7aaa993893a97baa590456ea0d69b)
[close]
Why that's a lovely collection of flash lights you have there.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 25, 2013, 04:19:14 pm
Spoiler
Just going to leave this here for future if anyone wants to know the designs of some lasguns.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1-media-cdn.foolz.us%2Fffuuka%2Fboard%2Ftg%2Fimage%2F1336%2F97%2F1336973107692.jpg&hash=8d643ddbf4c7aaa993893a97baa590456ea0d69b)
[close]
Why that's a lovely collection of flash lights you have there.

Why thank you! They make some of the most beautiful colors!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 25, 2013, 06:46:16 pm
The mars one looks pretty cool.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 25, 2013, 06:46:55 pm
The mars one looks pretty cool.

Indeed, Mars productions are pretty neat!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 25, 2013, 08:34:48 pm
As i promised, with new fancy layout:

(https://i.imgur.com/Zf6qMW2.jpg)
(https://i.imgur.com/s79UhzF.jpg)
(https://i.imgur.com/W1nSucz.jpg)
(https://i.imgur.com/qq0lofr.jpg)

Also a few announcements:
We are currently looking for a texturer to speed things up, if you think you are up to the task PM me please.

Also Sarge is back on the team as a mapper. He will be watched closely and is not allowed to come anywhere near the models. He wont have access to the models and he only will be able use the models for mapping we give him. He still is on a thin line and one mistake he is out again.

The dropgun in this update will be used alongside with the one posted in last update.

- Affjoris
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 25, 2013, 08:49:36 pm
smexy
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on March 25, 2013, 08:53:50 pm
What happend to the chainsword model I made?  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on March 25, 2013, 09:02:31 pm
What happend to the chainsword model I made?  :'(
We can't release everything we have got, we must keep some secrets in reserve to make sure we have a steady flow of stuff to show =)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on March 25, 2013, 11:12:06 pm
Nice presentation, if you want the Heavy bolter in other colours just ask.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on March 26, 2013, 12:58:29 am
Any chance of a script where you can have both chainsword and bolt pistol in each hand for example and be able to switch from the one to the other without sheathing?

Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 26, 2013, 01:23:53 am
Any chance of a script where you can have both chainsword and bolt pistol in each hand for example and be able to switch from the one to the other without sheathing?
Like in Bear Force II.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 26, 2013, 03:33:05 am
Much better!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 26, 2013, 02:59:34 pm
Btw, isn't it an idea to work a bit on CTF (Capture the flag). With swords/bows/muskets etc. It doesn't work, but with lasguns. Cover fire etc, I think its going to be a very interesting idea!

HALO CTF (Video)
Spoiler
[youtube]http://www.youtube.com/watch?v=THiee1u5QIE[/youtube]
[close]

Edit:
Watch from around 13:00
Spoiler
[youtube]http://www.youtube.com/watch?v=K56gSEJ6IGc[/youtube]
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 26, 2013, 03:09:19 pm
Just wondering, is that the girl from narnia in the 2nd video?
There are no plans for changing around gamemodes right now, but that doesn't mean there wont be any.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 26, 2013, 03:12:12 pm
Just wondering, is that the girl from narnia in the 2nd video?
There are no plans for changing around gamemodes right now, but that doesn't mean there wont be any.

Yes she is :p.
But uhm, CTF is already included with normal NW. But nobody seems to use it, host servers for it etc. :p Thats all I am saying ;) I love cTF
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 26, 2013, 03:13:34 pm
Just wondering, is that the girl from narnia in the 2nd video?
There are no plans for changing around gamemodes right now, but that doesn't mean there wont be any.

Yes she is :p.
But uhm, CTF is already included with normal NW. But nobody seems to use it, host servers for it etc. :p Thats all I am saying ;) I love cTF

He has a point, CTF would be fun in a citadel map or space hulk map!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 26, 2013, 03:17:08 pm
Just wondering, is that the girl from narnia in the 2nd video?
There are no plans for changing around gamemodes right now, but that doesn't mean there wont be any.

Yes she is :p.
But uhm, CTF is already included with normal NW. But nobody seems to use it, host servers for it etc. :p Thats all I am saying ;) I love cTF

He has a point, CTF would be fun in a citadel map or space hulk map!

Yea, and for me its especcialy about the idea of everyone shooting to cover the person having the flag! Would be awesome :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 26, 2013, 03:51:35 pm
Oh i misunderstood you.
Its up to the community really wheter it will get played much, we cant really change much about that. We will just have to wait and see.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bad_Highlander on March 26, 2013, 04:04:00 pm
Those updates look sexy XD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 26, 2013, 06:32:22 pm
Look what I found
[youtube]http://www.youtube.com/watch?v=ieHyq6h_1go[/youtube]

Have a look at it, to get inspiration :D

I love the presenting while walking, the animation fits and the auto fire is pretty cool too! (I heard LasGuns fire Semi, but maybe for other guns?)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 26, 2013, 06:37:04 pm
Look what I found
[youtube]http://www.youtube.com/watch?v=ieHyq6h_1go[/youtube]

Have a look at it, to get inspiration :D

I love the presenting while walking, the animation fits and the auto fire is pretty cool too! (I heard LasGuns fire Semi, but maybe for other guns?)

I am like 99% certain thats from AndreasAs mod.

We are fairly certain that we can implement autofire, but because our main coder is very busy in real life right now, not many improvements have been made and probably wont be made in the near future.

About the animation: 10/10
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 26, 2013, 07:10:45 pm
Any chance of a script where you can have both chainsword and bolt pistol in each hand for example and be able to switch from the one to the other without sheathing?

To this. I am no coder, but perhaps if we add them as a single weapon, and when in firing mode you use the bolt pistol and when in melee it switches to the chainsword. Maybe it is possible and maybe it is not.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on March 26, 2013, 07:15:29 pm
Any chance of a script where you can have both chainsword and bolt pistol in each hand for example and be able to switch from the one to the other without sheathing?

To this. I am no coder, but perhaps if we add them as a single weapon, and when in firing mode you use the bolt pistol and when in melee it switches to the chainsword. Maybe it is possible and maybe it is not.
Like in Bear Force II!??! They have the sword and blaster combo that works exactly as you described. See if they will share the code...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on March 27, 2013, 01:30:24 am
Any chance of a script where you can have both chainsword and bolt pistol in each hand for example and be able to switch from the one to the other without sheathing?

To this. I am no coder, but perhaps if we add them as a single weapon, and when in firing mode you use the bolt pistol and when in melee it switches to the chainsword. Maybe it is possible and maybe it is not.
Like in Bear Force II!??! They have the sword and blaster combo that works exactly as you described. See if they will share the code...

Yes that's where i got the request from. I feel it would add so much more to the Sergeants of the Space Marines especially to be able to do such.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 27, 2013, 01:24:39 pm
So uhm, some quick questions:

1. When is the Alpha/Beta idk. Update coming, so I can continue mapping with more objects?
2. How is the progress going?
3. Is my map already fixed?
4. When do I get added to the help list thingy for my maps :p

Greetings Dek
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 27, 2013, 01:39:20 pm
So uhm, some quick questions:

1. When is the Alpha/Beta idk. Update coming, so I can continue mapping with more objects?
2. How is the progress going?
3. Is my map already fixed?
4. When do I get added to the help list thingy for my maps :p

Greetings Dek
1:Stuipedess qustion ever found on any mod or devolement thread.
2:Good but Mat has got some troubles i belive so not great in codeing.
3:Not a clue
4:Never you Nub! I dont know,mapping is not really a modding skill in my book but its up to te dutch Nub.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 27, 2013, 01:42:44 pm
So uhm, some quick questions:

1. When is the Alpha/Beta idk. Update coming, so I can continue mapping with more objects?
2. How is the progress going?
3. Is my map already fixed?
4. When do I get added to the help list thingy for my maps :p

Greetings Dek
1:Stuipedess qustion ever found on any mod or devolement thread.
2:Good but Mat has got some troubles i belive so not great in codeing.
3:Not a clue
4:Never you Nub! I dont know,mapping is not really a modding skill in my book but its up to te dutch Nub.

1. Weekly updates happen weekly.  :D
2. Progress is good but no real advance is happening coding wise.
3. It will be better to wait for the first release where you would have several new props and "Stuff" to use. We might port your map to the latest version and fix it than!
4. Tottaly forgot   :-[ I will talk to AffNub and get back to you Deknub
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on March 27, 2013, 01:43:35 pm
So uhm, some quick questions:

1. When is the Alpha/Beta idk. Update coming, so I can continue mapping with more objects?
2. How is the progress going?
3. Is my map already fixed?
4. When do I get added to the help list thingy for my maps :p

Greetings Dek
1:Stuipedess qustion ever found on any mod or devolement thread.
2:Good but Mat has got some troubles i belive so not great in codeing.
3:Not a clue
4:Never you Nub! I dont know,mapping is not really a modding skill in my book but its up to te dutch Nub.

My books say so :p But which Dutch noob you mean? :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 27, 2013, 01:52:32 pm
To all asking about the heights between a average human and space marine. This is what they actually had in size difference.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20111113082446%2Fwarhammer40k%2Fimages%2Fc%2Fc0%2FPhilipSibberingSpaceMarineHeights.jpg&hash=4a65531be4d7c38905238d0e8defaeadf34c2ce6)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 27, 2013, 02:02:48 pm
Spoiler
To all asking about the heights between a average human and space marine. This is what they actually had in size difference.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20111113082446%2Fwarhammer40k%2Fimages%2Fc%2Fc0%2FPhilipSibberingSpaceMarineHeights.jpg&hash=4a65531be4d7c38905238d0e8defaeadf34c2ce6)
[close]
I posted that earlier somewhere in the thread.  :P


Also maps are not a high priority right now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 27, 2013, 02:06:58 pm
+1 onthe maps.Bit ointless having 40K maps with only half of the untits  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 27, 2013, 02:24:56 pm
Your modleader Affnub speaking,

I will get around organising some stuff today as i was quite busy last week.
I will look into the options we have in regards to your maps dekker, because altough maps are not #1 in our priorities list right now they are certainly needed, especially in a mod which is so different ftom NW or M&B.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 27, 2013, 04:42:25 pm
Spoiler
Just going to leave this here for future if anyone wants to know the designs of some lasguns.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1-media-cdn.foolz.us%2Fffuuka%2Fboard%2Ftg%2Fimage%2F1336%2F97%2F1336973107692.jpg&hash=8d643ddbf4c7aaa993893a97baa590456ea0d69b)
[close]
Why that's a lovely collection of flash lights you have there.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_m60m0nmhOC1rx5pbko1_1280.jpg&hash=17a9ed38deff0d6b9e789bf0892b639394f56b83)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on March 28, 2013, 12:23:12 pm
Spoiler
Just going to leave this here for future if anyone wants to know the designs of some lasguns.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1-media-cdn.foolz.us%2Fffuuka%2Fboard%2Ftg%2Fimage%2F1336%2F97%2F1336973107692.jpg&hash=8d643ddbf4c7aaa993893a97baa590456ea0d69b)
[close]
Why that's a lovely collection of flash lights you have there.
lol ;)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_m60m0nmhOC1rx5pbko1_1280.jpg&hash=17a9ed38deff0d6b9e789bf0892b639394f56b83)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on March 28, 2013, 12:55:47 pm
People need to learn how quotes and spoilers work.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 28, 2013, 02:12:44 pm
I second this.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 29, 2013, 11:15:07 am
Our main coder, matthew, will be leaving for 2 weeks. During this period we wont be having that much coding progress, but we have more time to work on the models and textures to make them look even more awesome.

- Affjoris.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 29, 2013, 11:16:44 am
Our main coder, matthew, will be leaving for 2 weeks. During this period we wont be having that much coding progress, but we have more time to work on the models and textures to make them look even more awesome.

- Affjoris.

The more beautiful they are the better.

And, I just realised how beautiful Imperial Tanks are

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120216203912%2Fwarhammer40k%2Fimages%2Fc%2Fc9%2FStormhammer00.png&hash=cb3c72fd6f7959eff2a8bb2df58f218c8ba00e1b)

:3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 29, 2013, 10:55:56 pm
Our main coder, matthew, will be leaving for 2 weeks. During this period we wont be having that much coding progress, but we have more time to work on the models and textures to make them look even more awesome.

- Affjoris.

The more beautiful they are the better.

And, I just realised how beautiful Imperial Tanks are

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120216203912%2Fwarhammer40k%2Fimages%2Fc%2Fc9%2FStormhammer00.png&hash=cb3c72fd6f7959eff2a8bb2df58f218c8ba00e1b)

:3

DAAAYYYUUUUUMMMM... a baneblade is nothing compared to it
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on March 30, 2013, 02:00:09 am
Stormhammer. They're OK, but a Shadowsword would make short work of it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 30, 2013, 02:38:00 pm
Announcement!!!

No update this week due to the Easter celebration.

Sorry :(

I have failed the Emporah
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 30, 2013, 03:53:58 pm
Chocolate!

I feel the Emperor's blessing return!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 30, 2013, 03:58:42 pm
Chocolate!

I feel the Emperor's blessing return!

 New weapon announcement: There will be an weapon admin that is called "The Emperor's Blessing" which will be a huge chocolate bar.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 30, 2013, 07:05:17 pm
Chocolate!

I feel the Emperor's blessing return!

 New weapon announcement: There will be an weapon admin that is called "The Emperor's Blessing" which will be a huge chocolate bar.

And we will stick with the plane of admin horse being a Segway?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 31, 2013, 10:46:23 am
Has no one considered the idea of getting several other coders? I remember having conversations at length with Sarge when he lead the team about getting more of them for exactly this reason.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ScheifferBates on March 31, 2013, 02:12:42 pm
Hi my names Scheiffer Bates and I'll be voice acting for the mod, just thought I'd drop in and say 'Hi'
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 31, 2013, 02:31:48 pm
well Hi then and i would love to shout some warcries in the mod  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 31, 2013, 02:51:15 pm
Why hello there! I hope you'll put in enough of enthusiasm and emotion to reach WH40K level in your voice acting.  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 31, 2013, 03:07:33 pm
Hi my names Scheiffer Bates and I'll be voice acting for the mod, just thought I'd drop in and say 'Hi'
Shout out to this guy, his voice acting is amazing!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bellefontei on March 31, 2013, 04:38:13 pm
can we have a little listen for easter?  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 31, 2013, 07:25:14 pm
can we have a little listen for easter?  ;)

What he said :D

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 31, 2013, 09:52:08 pm
can we have a little listen for easter?  ;)

What he said :D

+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on March 31, 2013, 09:56:45 pm
can we have a little listen for easter?  ;)

What he said :D

+1
What he said  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on March 31, 2013, 09:58:20 pm
*Sign* Ok, ill get some youtube video made for you guys.........
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on March 31, 2013, 10:25:58 pm
*Sign* Ok, ill get some youtube video made for you guys.........

VICTOREH!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on March 31, 2013, 10:30:23 pm
High five Maxi! 8)


EDIT: We have a official steam group page.

https://steamcommunity.com/groups/W40KGrimFuture
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on March 31, 2013, 11:09:10 pm
Fantastic! Joined as soon as I saw the invite. :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bohdan on April 01, 2013, 01:12:35 am
Look`s great !
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 01:32:08 am
Look`s great !

Why thank you :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 01, 2013, 01:36:29 am
can we have a little listen for easter?  ;)

What he said :D

+1
What he said  :P
+3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 01, 2013, 01:48:51 am
So what units are you most excited to play?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 01, 2013, 01:49:51 am
So what units are you most excited to play?
Blood Angels for sure.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Loper543210 on April 01, 2013, 01:50:13 am
Actually scrap that, the update will be done in 2 parts then.
Ladies and gentlemen, enjoy part 1 of the update. Everything we show you can change and is not final.

(https://i.imgur.com/fBmH09w.jpg)
I see you used the design of bloodpact made by torture device on deviantart , i like it too , it's soo cool !
Nice to see a modification about warhammer 40k .
I remember a modification for first mount and blade , the one without multiplayer , it was so long ago , that even the first M&B wasnt realeased in the box edition yet .And here it is ! :
http://mbx.streetofeyes.com/index.php/topic,155.0.html?PHPSESSID=fdjofo7ujeuobuanrvg4bcbt24
I remember that there were Orcs in this modification , and a bunch of objects that you could use as a terrain (Sandbags , steel anti tank thing , anti infantry wires or something , i really dont remember) . You could use them for your mod , but i think there might be a problem with contacting an author . You have to play this mod on one of the older modules of first M&B , it was .808 or something like that .
Well i just want to help you guys ;) ! I know that it will be hard to work with these old files , but i think you might get something out of it !
So what units are you most excited to play?
Chaos cultists , actually the whole "Lost and the damned" Human mortals without super powers serving chaos (expect for mutants and rogue psykers serving chaos ;p ) .
Keep it up guys , you are doing wonderfull job !
Regards !
Loper543210
Ps.
Sorry for my english ;x !
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 01, 2013, 01:54:00 am
The orks are just green humans  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 01:54:48 am
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.

Well guys, i spend some time in windows video maker and i hereby present you, The voice acting!

[youtube]http://www.youtube.com/watch?v=JzbyyT46bzc&feature=youtu.be[/youtube]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 01, 2013, 01:58:34 am
Awesome!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Loper543210 on April 01, 2013, 02:05:43 am
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.
I want to tell you that it might be just a loss of time , it was an easy modification , i guess that it was made within a week . And there might be nothing interseting for your dev team in there , maybe the head of a chaos cultists , but it was to Dark and mutated for a normal mortal servant of chaos . It was just too...hmm...to much "Dark cool hooded outcast guy with super pale skin"  than it should be . Chaos cultists should look like normal people , but wearing some rags , and having a chaos tattoo on their arm , they should look more like that :

http://www.mrocznyraj.pl/sklep/images/produkty/wh40k-dv-cultists.jpg
http://wh40k.lexicanum.com/mediawiki/images/b/b8/BrotherhoodKnife.jpg

 But you could use this pale skin zombie-face model for a rogue psyker or something if you are going to do one . Rogue psykers and dark apostoles could be special units for chaos ;) .

And the voice acting is just pure awesomness !

Regards !
Loper543210
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ScheifferBates on April 01, 2013, 02:36:52 am
I'm so eager to show off some of the other voices ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 01, 2013, 09:31:40 am
We need Moar voices :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 01, 2013, 10:14:20 am
I wonder what his neighbors will be thinking when he's screaming Chaos war cries.  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 01, 2013, 10:22:16 am
I wonder what his neighbors will be thinking when he's screaming Chaos war cries.  ;D

:P

We should make you do the Orc war cries considering you like to randomly say Orc lines in the middle of a match ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bellefontei on April 01, 2013, 11:09:09 am
Love the voice acting, Great job!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on April 01, 2013, 11:11:08 am
So what units are you most excited to play?
DKoK!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on April 01, 2013, 11:15:05 am
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.

Well guys, i spend some time in windows video maker and i hereby present you, The voice acting!

[youtube]http://www.youtube.com/watch?v=JzbyyT46bzc&feature=youtu.be[/youtube]
Nice.
Can we throw some other dialects in there?
So we don't just get the generic american or english voice.
Maybe Scotish?
Sorry for the double post.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on April 01, 2013, 11:48:09 am
There where only english(British acents) guards men.I have never once seen a guards men in a kilt. :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on April 01, 2013, 12:09:05 pm
There where only english(British acents) guards men.I have never once seen a guards men in a kilt. :D
Would be nice though, haha.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on April 01, 2013, 12:22:37 pm
No kilts?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.victorialamb.com%2Fwugs%2Fdrookian%2520gallery%2Fimages%2Fdrookians1.jpg&hash=f38d22cbb16915edcf7bda4c8d057d657e66a765)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on April 01, 2013, 12:27:57 pm
Is it possible to add a muffled voice for the DKoK since they have gasmasks?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 12:29:22 pm
Is it possible to add a muffled voice for the DKoK since they have gasmasks?

Yes, but we are working on getting them just right.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 01, 2013, 12:40:14 pm
Is it possible to add a muffled voice for the DKoK since they have gasmasks?

Yes, but we are working on getting them just right.

Just use the Pyro from TF2! haha
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Loper543210 on April 01, 2013, 01:34:33 pm
I have another idea . As for now , there are 3 imperial guard units made of normal man , and for the chaos there is 4 units of normal mortals . So what about making another one unit for imperial guard ? And i know what it could be :

http://wh40k.lexicanum.com/wiki/Penal_Legion#.UVluPByR7l8

They could look like that :

http://grafika.cytadela.pl/articles/133a.jpg

And their use ?:

http://wh40k.lexicanum.com/wiki/Penal_Legion_Human_Bomb#.UVlvuByR7l8

 They would be making a suicade attacks . Player would spawn with a bomb attached to him  , and could detonate it when he would be close to the enemy , making an like grenade explosion .
So what do you think of adding another unit to imperial guard , and balancing it so it wont be (IG)3 vs 4(Chaos Mortals) types of units , but 4 vs 4 ;) ?
Regards !
Loper543210
PS.
Sorry for my english :| .
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 01:38:04 pm
I have another idea . As for now , there are 3 imperial guard units made of normal man , and for the chaos there is 4 units of normal mortals . So what about making another one unit for imperial guard ? And i know what it could be :

http://wh40k.lexicanum.com/wiki/Penal_Legion#.UVluPByR7l8

They could look like that :

http://grafika.cytadela.pl/articles/133a.jpg

And their use ?:

http://wh40k.lexicanum.com/wiki/Penal_Legion_Human_Bomb#.UVlvuByR7l8

 They would be making a suicade attacks . Player would spawn with a bomb attached to him  , and could detonate it when he would be close to the enemy , making an like grenade explosion .
So what do you think of adding another unit to imperial guard , and balancing it so it wont be (IG)3 vs 4(Chaos Mortals) types of units , but 4 vs 4 ;) ?
Regards !
Loper543210

There is a reason that explosive crates are disabled at the beginning of rounds. Its the exact same reason that there will never be a unit with these abilities. Its because of what it possibly can cause, and that is mass teamkilling. Its very easy to teamkill with a unit that behaves like this, and therefore it will not be added in the mod. It would cause more harm then good.

Still thank you for the suggestion.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 01, 2013, 01:41:18 pm
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.

Well guys, i spend some time in windows video maker and i hereby present you, The voice acting!

[youtube]http://www.youtube.com/watch?v=JzbyyT46bzc&feature=youtu.be[/youtube]
Nice.
Can we throw some other dialects in there?
So we don't just get the generic american or english voice.
Maybe Scotish?
Sorry for the double post.
Pretty sure that everyone in 40K is English/British.
Which is much better than American. :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Loper543210 on April 01, 2013, 01:45:37 pm
I have another idea . As for now , there are 3 imperial guard units made of normal man , and for the chaos there is 4 units of normal mortals . So what about making another one unit for imperial guard ? And i know what it could be :

http://wh40k.lexicanum.com/wiki/Penal_Legion#.UVluPByR7l8

They could look like that :

http://grafika.cytadela.pl/articles/133a.jpg

And their use ?:

http://wh40k.lexicanum.com/wiki/Penal_Legion_Human_Bomb#.UVlvuByR7l8

 They would be making a suicade attacks . Player would spawn with a bomb attached to him  , and could detonate it when he would be close to the enemy , making an like grenade explosion .
So what do you think of adding another unit to imperial guard , and balancing it so it wont be (IG)3 vs 4(Chaos Mortals) types of units , but 4 vs 4 ;) ?
Regards !
Loper543210

There is a reason that explosive crates are disabled at the beginning of rounds. Its the exact same reason that there will never be a unit with these abilities. Its because of what it possibly can cause, and that is mass teamkilling. Its very easy to teamkill with a unit that behaves like this, and therefore it will not be added in the mod. It would cause more harm then good.

Still thank you for the suggestion.

You are right , i didnt really thought about it this way , i wouldnt like to be killed on spawn by some idiot blowing himself up ;x .
Maybe it would be possible to detonate only if the enemy is in range ? And if it would be detonated when enemy would be in range , but your teammates also , your bomb would only deal 1/2 or even 1/3 of damage to your team , but for the enemy full damage ? I know it would be hard to code , but it could bring more joy to play as IG .
Regards !
Loper543210
Ps.
Sorry for my English :| .
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 01:49:07 pm
It would be too much work to code and the added value to the mod would be minimal. The unit wouldnt be used that much as it has to be regulated ( E.g a max amount of them on a server ) in order for others to make the mod enjoyable. There is very little to gain from a unit like this in comparison to the work we need to put into it ( coding wise, but also modeling and texturing ).
Im afraid its not really an option.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 01, 2013, 02:02:26 pm
There where only english(British acents) guards men.I have never once seen a guards men in a kilt. :D
Would be nice though, haha.

Yes, let us add kilts!

Bale highlanders anyone?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 01, 2013, 04:48:56 pm
The blood pact Ranker.
Modeled by Attilla Textured by me.
(https://i.imgur.com/vm80HLA.jpg)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 01, 2013, 04:52:20 pm
Very nice!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 01, 2013, 05:20:33 pm
Its, Beautifur!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 01, 2013, 06:18:38 pm
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.

Well guys, i spend some time in windows video maker and i hereby present you, The voice acting!

[youtube]http://www.youtube.com/watch?v=JzbyyT46bzc&feature=youtu.be[/youtube]

Does the 2nd quote mention penis or is it just my hearing?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 06:22:53 pm
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.

Well guys, i spend some time in windows video maker and i hereby present you, The voice acting!

[youtube]http://www.youtube.com/watch?v=JzbyyT46bzc&feature=youtu.be[/youtube]

Does the 2nd quote mention penis or is it just my hearing?

Well im not hearing it, at all. Not even a little.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 01, 2013, 06:23:02 pm
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.

Well guys, i spend some time in windows video maker and i hereby present you, The voice acting!

[youtube]http://www.youtube.com/watch?v=JzbyyT46bzc&feature=youtu.be[/youtube]

Does the 2nd quote mention penis or is it just my hearing?
1. Know the mutant, kill the mutant.
2. True happiness stems only from duty.
3. Heresy grows from idleness.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 01, 2013, 06:35:43 pm
No I do not hear such a word  ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 01, 2013, 06:43:14 pm
True ha-penis (happiness)
Is what he is hearing.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 06:45:26 pm
True ha-penis (happiness)
Is what he is hearing.

Great..... Now i hear it too...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on April 01, 2013, 06:57:50 pm
True ha-penis (happiness)
Is what he is hearing.

Great..... Now i hear it too...

I was having a brilliant day...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on April 01, 2013, 07:53:18 pm
So what units are you most excited to play?
Cadian shock troopers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on April 01, 2013, 09:06:35 pm
Added poll to the front page :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Romulus on April 01, 2013, 09:25:52 pm
Traitor Guard all the way.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bellefontei on April 01, 2013, 09:33:58 pm
mis clicked :( chaos marines!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ScheifferB on April 01, 2013, 09:57:51 pm
^^ I will see if i can possible contact the author, as scene props are always needed and wanted.

Well guys, i spend some time in windows video maker and i hereby present you, The voice acting!

[youtube]http://www.youtube.com/watch?v=JzbyyT46bzc&feature=youtu.be[/youtube]

Does the 2nd quote mention penis or is it just my hearing?

Due to it being a Northern Accent that is how it would be pronounced, pretty funny though
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 01, 2013, 10:42:14 pm
I can not wait to hear some Chaos voice acting :P

I still say let Phil voice act the Orks
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 01, 2013, 11:41:11 pm
I can not wait to hear some Chaos voice acting :P

I still say let Phil voice act the Orks

I just wanted to say that Orks are not a planned faction as of yet, and should be treated as such.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 02, 2013, 03:40:12 pm
Not much love for Chaos Space Marines.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 02, 2013, 03:50:10 pm
It does look like the Imperium of Men has more followers the the Gods of Chaos.
Thats what you get for not paying your employers Choas.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on April 02, 2013, 05:22:18 pm
It does look like the Imperium of Men has more followers the the Gods of Chaos.
Thats what you get for not paying your employers Choas.
Thats only because your followers are brain washed to follow the false god Emperor. While we let them chose. *Holds up bolta* Now choice chaos.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 02, 2013, 07:31:51 pm
I think when people see the Chaos Space Marines we've made some will change their mind  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bellefontei on April 02, 2013, 11:42:55 pm
is that when now?  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 03, 2013, 02:45:10 pm
So what units are you most excited to play?
Cadian shock troopers
+ 1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 03, 2013, 02:46:35 pm
So what units are you most excited to play?
Cadian shock troopers
+ 1
-2
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on April 03, 2013, 06:04:00 pm
So what units are you most excited to play?
Cadian shock troopers
+ 1
-2
damn  :-\
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 03, 2013, 11:38:43 pm
Hawke you are such a combo breaker.

Currently back to texturing, but having some problems with some of the models :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 03, 2013, 11:43:01 pm
Hawke you are such a combo breaker.

Currently back to texturing, but having some problems with some of the models :)
:-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 03, 2013, 11:55:25 pm
Affjoris, when do we get paid?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 03, 2013, 11:58:23 pm
Affjoris, when do we get paid?

When you actually work you lazy nub.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 04, 2013, 12:01:08 am
Affjoris, when do we get paid?

When you actually work you lazy nub.
:'( ;_; Okay ;_;  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on April 04, 2013, 04:48:54 am
Affjoris, when do we get paid?

When you actually work you lazy nub.
Just because Thunda is lazy dosent mean everyone else is in fact i demand a Raise  :P 
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on April 04, 2013, 01:38:02 pm
Affjoris, when do we get paid?

When you actually work you lazy nub.
Just because Thunda is lazy dosent mean everyone else is in fact i demand a Raise  :P
We don't want any strike here!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 04, 2013, 04:25:58 pm
I wonder what shall be presented as the next updated ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 04, 2013, 04:31:46 pm
Well make some things and then you'll know. You are a dev.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Maximilius on April 04, 2013, 11:23:16 pm
Well make some things and then you'll know. You are a dev.

Thunda is a dev?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 05, 2013, 12:06:56 am
Well make some things and then you'll know. You are a dev.

Thunda is a dev?

Mod Team

Spoiler
Leader - Affjoris
Coders - Matthew, Lance
Textures - Affjoris, Mina
Modelers - Phil, William, Wigster, Wolfy, Attilla, Jack sherman, Mina
Lore Consultant - Thunda (Imperium), Phil (Eldar & Ork), Wigster, Crighton (Chaos)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 05, 2013, 12:15:59 am
Keep it easy gents.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 05, 2013, 12:34:09 am
Well make some things and then you'll know. You are a dev.

Thunda is a dev?
His signature.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 05, 2013, 12:38:13 am
Thunda is also a Lord on the PW mod although he has a tendency to lead his men into disastrous sieges ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 05, 2013, 07:18:44 am
Thunda is also a Lord on the PW mod although he has a tendency to lead his men into disastrous sieges ;)
First hand experienced right here
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 05, 2013, 08:33:14 am
Thunda is also a Lord on the PW mod although he has a tendency to lead his men into disastrous sieges ;)

Off-topic but you are also the worst bodyguard out there, let me get attacked in the back by a simple serf with a two handed sword. :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 05, 2013, 11:09:24 am
Thunda is also a Lord on the PW mod although he has a tendency to lead his men into disastrous sieges ;)

Off-topic but you are also the worst bodyguard out there, let me get attacked in the back by a simple serf with a two handed sword. :P
1500 hours of warband doesn't help i guess Also off-topic
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on April 05, 2013, 11:14:06 am
Please try and keep ontopic.  I know it's hard not to mock Thunda and how he fails in PW but this is for talking about the mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 05, 2013, 02:25:44 pm
Please try and keep ontopic.  I know it's hard not to mock Thunda and how he fails in PW but this is for talking about the mod.
On note of that how is the mods progress for all those non alpha testers ;-)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 05, 2013, 02:47:00 pm
Please try and keep ontopic.  I know it's hard not to mock Thunda and how he fails in PW but this is for talking about the mod.
On note of that how is the mods progress for all those non alpha testers ;-)

Its good, a bit slow due to circumstance but steady. Also there is no closed alpha yet, so everyone is basically a non-alpha tester  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 05, 2013, 08:43:43 pm
Please try and keep ontopic.  I know it's hard not to mock Thunda and how he fails in PW but this is for talking about the mod.
On note of that how is the mods progress for all those non alpha testers ;-)

Its good, a bit slow due to circumstance but steady. Also there is no closed alpha yet, so everyone is basically a non-alpha tester  ;)

Can i put that in my CV/Resume' for a job? That i am a non-alpha tester for the Warhammer 40K: Grim Future mod for Mount and Blade Warband: Napoleonic Wars?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 06, 2013, 11:28:13 am
Spoiler
Please try and keep ontopic.  I know it's hard not to mock Thunda and how he fails in PW but this is for talking about the mod.
On note of that how is the mods progress for all those non alpha testers ;-)

Its good, a bit slow due to circumstance but steady. Also there is no closed alpha yet, so everyone is basically a non-alpha tester  ;)

Can i put that in my CV/Resume' for a job? That i am a non-alpha tester for the Warhammer 40K: Grim Future mod for Mount and Blade Warband: Napoleonic Wars?
[close]
You can use Thunda as a reference if you want haha  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 06, 2013, 03:19:15 pm
Spoiler
Please try and keep ontopic.  I know it's hard not to mock Thunda and how he fails in PW but this is for talking about the mod.
On note of that how is the mods progress for all those non alpha testers ;-)

Its good, a bit slow due to circumstance but steady. Also there is no closed alpha yet, so everyone is basically a non-alpha tester  ;)

Can i put that in my CV/Resume' for a job? That i am a non-alpha tester for the Warhammer 40K: Grim Future mod for Mount and Blade Warband: Napoleonic Wars?
[close]
You can use Thunda as a reference if you want haha  ;D

Dirty peasent. I love how I am discussed this entire page :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on April 06, 2013, 03:24:23 pm
He's a "Dirty peasant"?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgifrific.com%2Fwp-content%2Fuploads%2F2012%2F08%2FMitt-Romney-Laughing.gif&hash=a768003257d5e15f9eb7fae76a5afcfbe74a610b)
You're the dirtiest peasant i know,and i know lots of dirty peasants.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 07, 2013, 06:33:59 am
He's a "Dirty peasant"?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgifrific.com%2Fwp-content%2Fuploads%2F2012%2F08%2FMitt-Romney-Laughing.gif&hash=a768003257d5e15f9eb7fae76a5afcfbe74a610b)
You're the dirtiest peasant i know,and i know lots of dirty peasants.
Says the guy from the 3rd foot guards ;-)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 07, 2013, 10:20:41 am
He's a "Dirty peasant"?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgifrific.com%2Fwp-content%2Fuploads%2F2012%2F08%2FMitt-Romney-Laughing.gif&hash=a768003257d5e15f9eb7fae76a5afcfbe74a610b)
You're the dirtiest peasant i know,and i know lots of dirty peasants.
Says the guy from the 3rd foot guards ;-)
+1
3rd are very dirty peasants.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on April 07, 2013, 10:31:10 am
True,but we are swag peasants  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on April 07, 2013, 10:46:13 am
Looks really good
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ScheifferBates on April 07, 2013, 02:13:31 pm
Well make some things and then you'll know. You are a dev.

Thunda is a dev?

Mod Team

Spoiler
Leader - Affjoris
Coders - Matthew, Lance
Textures - Affjoris, Mina
Modelers - Phil, William, Wigster, Wolfy, Attilla, Jack sherman, Mina
Lore Consultant - Thunda (Imperium), Phil (Eldar & Ork), Wigster, Crighton (Chaos)
[close]
Where is my superior voice actor of the universe, lord of the realm, protector of the earth, king of the 7 kingdoms, keeper of encarta position on the team?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 07, 2013, 02:27:53 pm
True,but we are swag peasants  8)

Like the stronghold series peasants.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on April 07, 2013, 03:25:27 pm
True,but we are swag peasants  8)

Like the stronghold series peasants.
Yeah so wheres my "Morning me lordship" peasant?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on April 07, 2013, 03:45:03 pm
Guys c'mon keep it on topic more then half of these comments are your "witty" banter!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 07, 2013, 08:08:06 pm
I found a question on the old thread which was never answered, rather rude, so here is the answer discussing with Affjoris, question asked by frederik, he asked if named characters will be added like bagpipers.


10:04 PM - Affjoris | K dash KA: No there wont be any named characters, if thats what they are on about. No named characters except maybe a leader ( Like Primearch, Imperial General )
10:05 PM - Affjoris | K dash KA: And bagpipers? I dont really get where they tought they would be added


Spoiler
Note:
Affjoris gave me permission to add this conversation.
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 07, 2013, 08:15:45 pm
More on topic, i managed to find some space to texture and managed to get some work done:

Spoiler
Imperial Binoculars, as wielded by officers.
(https://i.imgur.com/g5RnqHO.png)
And some scene probs
(https://i.imgur.com/lL1AV5a.png)
(https://i.imgur.com/bnFxy23.png)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on April 07, 2013, 08:17:48 pm
When I get back I will have to make a lovely mapping module then =P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on April 07, 2013, 09:13:05 pm
I asked for the 1.Tanith and the with the bagpiperi meant Brin Milo.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on April 07, 2013, 10:25:26 pm
More on topic, i managed to find some space to texture and managed to get some work done:

Spoiler
Imperial Binoculars, as wielded by officers.
(https://i.imgur.com/g5RnqHO.png)
And some scene probs
(https://i.imgur.com/lL1AV5a.png)
(https://i.imgur.com/bnFxy23.png)
[close]
Nice binoculars!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on April 08, 2013, 12:15:08 am

Nice binoculars!
Thanks my mum got them for me
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 08, 2013, 12:16:08 am

Nice binoculars!
Thanks my mum got them for me

You look very Nutty in them i noticed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 08, 2013, 12:54:11 am

Nice binoculars!
Thanks my mum got them for me

Oh this is just casual Nutty  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 08, 2013, 01:18:20 am
As a great Commissar Lord once said: "Let us show then IMPERIAL MIGHT!"

Quote from WH40K:Retribution. No copyright infringement intended.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 08, 2013, 01:27:40 am
I really like the textures of the scene props :D


And I hope this time the props won't get mixed up. *Cough* Rotating buildings *cough*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 08, 2013, 02:18:42 am
More on topic, i managed to find some space to texture and managed to get some work done:

Spoiler
Imperial Binoculars, as wielded by officers.
(https://i.imgur.com/g5RnqHO.png)
And some scene probs
(https://i.imgur.com/lL1AV5a.png)
(https://i.imgur.com/bnFxy23.png)
[close]
Nice binoculars!
+1 :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 08, 2013, 05:00:59 pm
More on topic, i managed to find some space to texture and managed to get some work done:

Spoiler
Imperial Binoculars, as wielded by officers.
(https://i.imgur.com/g5RnqHO.png)
And some scene probs
(https://i.imgur.com/lL1AV5a.png)
(https://i.imgur.com/bnFxy23.png)
[close]

Sexy! Looking forward to cowering behind those barricades!

EDIT: Did I say cower? I meant BARGE OVER THEM GLORIOUSLY AS I SING THE HYMN OF MY CHAPTER AND BURN THE FILTHY HERETICS WHERE THEY STAND!



Ultramarines, huzzah.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 08, 2013, 06:06:55 pm
More on topic, i managed to find some space to texture and managed to get some work done:

Spoiler
Imperial Binoculars, as wielded by officers.
(https://i.imgur.com/g5RnqHO.png)
And some scene probs
(https://i.imgur.com/lL1AV5a.png)
(https://i.imgur.com/bnFxy23.png)
[close]

Sexy! Looking forward to cowering behind those barricades!

EDIT: Did I say cower? I meant BARGE OVER THEM GLORIOUSLY AS I SING THE HYMN OF MY CHAPTER AND BURN THE FILTHY HERETICS WHERE THEY STAND!



Ultramarines, huzzah.

Please dont

We all know you cant sing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lozza on April 08, 2013, 07:35:43 pm
Hey,
When will the Tau be implemented into this mod?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 08, 2013, 08:25:32 pm
Hey,
When will the Tau be implemented into this mod?

They are not planned yet.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rice on April 08, 2013, 11:12:04 pm
Hi im new here and want to ask you how to download this mod? And btw is it for Mount and Blades?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 08, 2013, 11:13:40 pm
Hi im new here and want to ask you how to download this mod? And btw is it for Mount and Blades?
1. It's not out yet.
2. No, it's for Train Simulator 2013.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rice on April 08, 2013, 11:16:01 pm
thanks for quick respond
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 08, 2013, 11:17:33 pm
thanks for quick respond

You do hopefully realise that the 2nd answer was a joke of Hawke.

Its a mod for Mount and Blade Napoleonic Wars, a DLC for Mount and Blade Warband.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 08, 2013, 11:22:45 pm
thanks for quick respond

You do hopefully realise that the 2nd answer was a joke of Hawke.

Its a mod for Mount and Blade Napoleonic Wars, a DLC for Mount and Blade Warband.
You ruined it! :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on April 08, 2013, 11:25:07 pm
thanks for quick respond

You do hopefully realise that the 2nd answer was a joke of Hawke.

Its a mod for Mount and Blade Napoleonic Wars, a DLC for Mount and Blade Warband.

WHAT? Damn, I went out and got Train Simulator for this mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 08, 2013, 11:28:49 pm
And the Adeptus Trainstartes charged into the fray, yelling their mighty battle cry of "Choo choo" as they fired their steam bolters at the heretical buses.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on April 08, 2013, 11:34:09 pm
And the Adeptus Trainstartes charged into the fray, yelling their mighty battle cry of "Choo choo" as they fired their steam bolters at the heretical buses.
Someone please make this into a light hearted give and then put it in the op =P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 08, 2013, 11:39:33 pm
Would be better for kinder comments :(

(Yes, I have a horrible sense of humor)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 08, 2013, 11:43:34 pm
thanks for quick respond

You do hopefully realise that the 2nd answer was a joke of Hawke.

Its a mod for Mount and Blade Napoleonic Wars, a DLC for Mount and Blade Warband.

WHAT? Damn, I went out and got Train Simulator for this mod.

We will be working on a Transformer mod for Train Simulator afhter this, so dont worry.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 09, 2013, 12:08:00 am
It's all about the Flying Scotsman when it's trains.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 09, 2013, 08:18:40 am
TRAYN MAHREENS, TONIGHT THE ENEMY IS AT OUR GARAGE! WE KNOW OUR DUTY AND WE WILL DO IT! WE FIGHT FOR OUR HONOUR AS BLOOD RAILVENS! AS TRAYN MAHREENS! ..... THE CODEX TRAINSTARTES CALL THIS MANEUVRE "STEEL TRAIN".
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 09, 2013, 08:19:25 am
Double post, blame my mobile.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 10, 2013, 07:31:57 am
TRAYN MAHREENS, TONIGHT THE ENEMY IS AT OUR GARAGE! WE KNOW OUR DUTY AND WE WILL DO IT! WE FIGHT FOR OUR HONOUR AS BLOOD RAILVENS! AS TRAYN MAHREENS! ..... THE CODEX TRAINSTARTES CALL THIS MANEUVRE "STEEL TRAIN".

Sounds more like Thomas the Train to me.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 10, 2013, 10:21:18 am
You have just revealed to us that Space Marines are copied from Thomas the train. GG
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 10, 2013, 01:19:46 pm
You have just revealed to us that Space Marines are copied from Thomas the train. GG
quite
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 10, 2013, 01:29:05 pm
Something a bit more relevant now,

I am currently working on the sceneprobs and was wondering what you guys actually expect from the maps? What sort of maps would you like to see?

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 10, 2013, 01:45:05 pm
Something a bit more relevant now,

I am currently working on the sceneprobs and was wondering what you guys actually expect from the maps? What sort of maps would you like to see?

Ofcourse Urban and trench maps,

Also, as usual, Scene Props*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on April 10, 2013, 01:51:52 pm
Something a bit more relevant now,

I am currently working on the sceneprobs and was wondering what you guys actually expect from the maps? What sort of maps would you like to see?

Ofcourse Urban and trench maps,

Also, as usual, Scene Props*
Yeah trench maps would be good, maybe a destroyed city as well?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on April 10, 2013, 02:16:56 pm
A space hulk.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 10, 2013, 03:00:21 pm
What i would like to see personally is a map on a alien insect planet that is totally covered in thick forest and you start off in a camp site fighting off thousands of chaos wave by wave coming from the forest  again only a side note
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on April 10, 2013, 03:17:57 pm
What i would like to see personally is a map on a alien insect planet that is totally covered in thick forest and you start off in a camp site fighting off thousands of chaos wave by wave coming from the forest  again only a side note

Sounds interesting! *wink wink*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on April 10, 2013, 03:22:15 pm
What i would like to see personally is a map on a alien insect planet that is totally covered in thick forest and you start off in a camp site fighting off thousands of chaos wave by wave coming from the forest  again only a side note

Sounds interesting! *wink wink*

That indeed is very interesting and i would like that, maybe you can borrow some of the scripts for an invasion mode from full Invasion mod?
anyway ye i would like trench maps and urban city's but guys don't forget about about the deserts of armageddon for the armageddon war (i know we fought against orks there but we can make it look like it doesn't have to be exactly that)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on April 10, 2013, 03:29:10 pm
What i would like to see personally is a map on a alien insect planet that is totally covered in thick forest and you start off in a camp site fighting off thousands of chaos wave by wave coming from the forest  again only a side note

Sounds interesting! *wink wink*

That indeed is very interesting and i would like that, maybe you can borrow some of the scripts for an invasion mode from full Invasion mod?
anyway ye i would like trench maps and urban city's but guys don't forget about about the deserts of armageddon for the armageddon war (i know we fought against orks there but we can make it look like it doesn't have to be exactly that)

Idk, if you have ever seen that siege server called something like: 15th_Bots_Invasion on NW, but it works fine. I can design maps so both won't bug out and if they are in attack mod and they actually charge it'll be fine ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 10, 2013, 03:43:14 pm
What i would like to see personally is a map on a alien insect planet that is totally covered in thick forest and you start off in a camp site fighting off thousands of chaos wave by wave coming from the forest  again only a side note

Would be a fun game mode  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 10, 2013, 04:14:45 pm
I'd love seeing a map where one edge is covered in the outer edges of a hive city and the other edge covered in the outer areas of a manufactorum complex. The open ground inbetween could be covered in trenches, barbed wire, crashed civilian vehicles, roads, small buildings, rubble, crashed valkyries, etc. It could be a siege map even, where the attackers have a base camp in the manufactorum and have to take the outskirts of the hive city to win.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on April 10, 2013, 04:31:50 pm
I'd love seeing a map where one edge is covered in the outer edges of a hive city and the other edge covered in the outer areas of a manufactorum complex. The open ground inbetween could be covered in trenches, barbed wire, crashed civilian vehicles, roads, small buildings, rubble, crashed valkyries, etc. It could be a siege map even, where the attackers have a base camp in the manufactorum and have to take the outskirts of the hive city to win.
Good idea  ;) except for that there shouldnt be too many probs in between.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 10, 2013, 04:45:16 pm
I'd love seeing a map where one edge is covered in the outer edges of a hive city and the other edge covered in the outer areas of a manufactorum complex. The open ground inbetween could be covered in trenches, barbed wire, crashed civilian vehicles, roads, small buildings, rubble, crashed valkyries, etc. It could be a siege map even, where the attackers have a base camp in the manufactorum and have to take the outskirts of the hive city to win.
Good idea  ;) except for that there shouldnt be too many probs in between.  :P

But.. Cover...  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 10, 2013, 08:13:52 pm
Cover will be important in the mod, as its basically your only friend on the battlefield ( Next to your weapons, comrades, and other atributes :) )
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 10, 2013, 08:16:34 pm
Cover will be important in the mod, as its basically your only friend on the battlefield ( Next to your weapons, comrades, and other atributes :) )

Admin segway?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on April 10, 2013, 08:21:20 pm
Cover will be important in the mod, as its basically your only friend on the battlefield ( Next to your weapons, comrades, and other atributes :) )

From the video's i've seen they just charge and shoot in an open area?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 5arge on April 10, 2013, 08:27:20 pm
Cover will be important in the mod, as its basically your only friend on the battlefield ( Next to your weapons, comrades, and other atributes :) )

From the video's i've seen they just charge and shoot in an open area?
Space Marines wear their cover on their bodies, it's called power-armor. Also, most warriors of the Imperium feel that the Emperor is cover enough from enemy fire. Hiding behind stuff is for the Orks and Eldar.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 10, 2013, 08:33:10 pm
Cover will be important in the mod, as its basically your only friend on the battlefield ( Next to your weapons, comrades, and other atributes :) )

From the video's i've seen they just charge and shoot in an open area?
Space Marines wear their cover on their bodies, it's called power-armor. Also, most warriors of the Imperium feel that the Emperor is cover enough from enemy fire. Hiding behind stuff is for the Orks and Eldar.

Well, i would suggest to take advantage of cover as much as possible, but ofcourse you could just charge. But why risk damaging your power armor if you could just take the safe way and deal more damage aftherwards? Im sure the Emperor would appriciate it more if you would die with having dealth as much damage as possible to your enemy's.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on April 10, 2013, 08:34:02 pm
Cover will be important in the mod, as its basically your only friend on the battlefield ( Next to your weapons, comrades, and other atributes :) )

Admin segway?
+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on April 10, 2013, 09:01:38 pm


Well, i would suggest to take advantage of cover as much as possible, but ofcourse you could just charge. But why risk damaging your power armor if you could just take the safe way and deal more damage aftherwards? Im sure the Emperor would appriciate it more if you would die with having dealth as much damage as possible to your enemy's.
[/quote]

That my friend is a good saying there because '' Only in Death does duty end''
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on April 10, 2013, 09:04:33 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wallmay.net%2Fthumbnails%2Fdetail%2F20120330%2Fwarhammer%252040k%2520space%2520marine%2520imperial%2520guard%2520orkney%2520island%25203000x2251%2520wallpaper_www.wallmay.com_96.jpg&hash=0c14afae0587a066da34390592fe77e87e873549)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on April 10, 2013, 11:35:08 pm
He posts as a guardsman is vaulting over a wall to take cover.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on April 10, 2013, 11:40:04 pm
He posts as a guardsman is vaulting over a wall to take cover.
Can't you see the point? :p the guardsman is hiding whilst the space marine tanks it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 10, 2013, 11:47:35 pm
Don't hate on the Guardsmen :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 11, 2013, 12:29:59 am
Don't hate on the Guardsmen :(

Of course not, perhaps you guardsmen have to roll a 5 or higher to hit. BUT YOU TOSS A LOT OF DICE.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 11, 2013, 11:05:37 am
I take that as a personnel insult  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on April 11, 2013, 11:22:25 am
Don't hate on the Guardsmen :(

Of course not, perhaps you guardsmen have to roll a 5 or higher to hit. BUT YOU TOSS A LOT OF DICE.
With my dicerolls, hitting was never the problem. It was those damn armour saves! Curses for only having a space marine player to fight!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 11, 2013, 03:44:54 pm
Don't hate on the Guardsmen :(

Of course not, perhaps you guardsmen have to roll a 5 or higher to hit. BUT YOU TOSS A LOT OF DICE.
With my dicerolls, hitting was never the problem. It was those damn armour saves! Curses for only having a space marine player to fight!

Your flashlights are no match for our adamantium and plasteel armour, heretic! Burn! Burn like my forum sig! Muhaha
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on April 11, 2013, 03:51:31 pm
Guardsmen are pretty badass when doing volley fire against waves of greenskins armed only with choppas.  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 11, 2013, 04:03:17 pm
Guardsmen are pretty badass when doing volley fire against waves of greenskins armed only with choppas.  8)

Even if half get shot down before they reach you the rest will tear you apart.  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 11, 2013, 04:15:07 pm
Guardsmen are pretty badass when doing volley fire against waves of greenskins armed only with choppas.  8)

Even if half get shot down before they reach you the rest will tear you apart.  ;D

That is if only your prayer to the dice gods have been heard.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on April 11, 2013, 06:26:39 pm
Nevertheless, it still looks badass.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 11, 2013, 06:28:41 pm
Guardsmen are pretty badass when doing volley fire against waves of greenskins armed only with choppas.  8)

Even if half get shot down before they reach you the rest will tear you apart.  ;D

That is if only your prayer to the dice gods have been heard.

A properly prepared Imperial Guard position could beat an Ork Boy charge easily, simply because of the fact that the Imperial Guard lines don't consist of infantry purely in most tabletop battles. There'd be heavy gun positions, Leman Russ tanks, etc. And they'd all be there to blow the shit out of the Orks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 11, 2013, 06:36:40 pm
Guardsmen are pretty badass when doing volley fire against waves of greenskins armed only with choppas.  8)

Even if half get shot down before they reach you the rest will tear you apart.  ;D

That is if only your prayer to the dice gods have been heard.

A properly prepared Imperial Guard position could beat an Ork Boy charge easily, simply because of the fact that the Imperial Guard lines don't consist of infantry purely in most tabletop battles. There'd be heavy gun positions, Leman Russ tanks, etc. And they'd all be there to blow the shit out of the Orks.

Unless it's one of those regiments made up entirely of a single type, such as all artillery or all infantry.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 11, 2013, 06:37:11 pm
Guardsmen are pretty badass when doing volley fire against waves of greenskins armed only with choppas.  8)

Even if half get shot down before they reach you the rest will tear you apart.  ;D

That is if only your prayer to the dice gods have been heard.

A properly prepared Imperial Guard position could beat an Ork Boy charge easily, simply because of the fact that the Imperial Guard lines don't consist of infantry purely in most tabletop battles. There'd be heavy gun positions, Leman Russ tanks, etc. And they'd all be there to blow the shit out of the Orks.

You forgot the Commissars DDD:
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frederik on April 11, 2013, 08:27:52 pm
I loose more men by getting killed by commisars as by the enemy.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on April 11, 2013, 08:50:58 pm
That means you're doing it right.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on April 11, 2013, 08:51:55 pm
DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD!
Spoiler
[youtube]http://www.youtube.com/watch?v=-hB19tHMS94[/youtube]
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 12, 2013, 12:27:08 am
I'm back!
I count as crew, don't I? :'(
Talking of this, does anyone still play the Alpha as of late?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 12, 2013, 12:31:24 am
I'm back!
I count as crew, don't I? :'(

Good job, and yes you do.

Spoiler
Until i deem you useless and i will "Remove" you
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 12, 2013, 12:36:33 am
I have a feeling being 'removed' will be painful.
OH MIGHTY LORD AFFJORIS, WHAT MAY I DO TO LESSEN THE WRATH OF THEE?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on April 12, 2013, 02:27:57 am
I have a feeling being 'removed' will be painful.
OH MIGHTY LORD AFFJORIS, WHAT MAY I DO TO LESSEN THE WRATH OF THEE?
You must.... Give him a Cookie   >:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 12, 2013, 02:59:44 am
I have a feeling being 'removed' will be painful.
OH MIGHTY LORD AFFJORIS, WHAT MAY I DO TO LESSEN THE WRATH OF THEE?
You must.... Give him a Cookie   >:(

Declare WAAAAAAAAAAAAGHHHHH on him.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 12, 2013, 05:45:23 am
I have a feeling being 'removed' will be painful.
OH MIGHTY LORD AFFJORIS, WHAT MAY I DO TO LESSEN THE WRATH OF THEE?
You must.... Give him a Cookie   >:(

Declare WAAAAAAAAAAAAGHHHHH on him.
one does not simply Declare  WAAAAAAAAAAAAGHHHHH on him.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on April 12, 2013, 09:49:43 am
I have a feeling being 'removed' will be painful.
OH MIGHTY LORD AFFJORIS, WHAT MAY I DO TO LESSEN THE WRATH OF THEE?
You must.... Give him a Cookie   >:(

Declare WAAAAAAAAAAAAGHHHHH on him.
one does not simply Declare  WAAAAAAAAAAAAGHHHHH on him.
Quite simple to declare WAAAAAAAAAAAAGHHHHH if you have orks
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 12, 2013, 11:47:45 pm
I have a feeling being 'removed' will be painful.
OH MIGHTY LORD AFFJORIS, WHAT MAY I DO TO LESSEN THE WRATH OF THEE?
You must.... Give him a Cookie   >:(

Declare WAAAAAAAAAAAAGHHHHH on him.
one does not simply Declare  WAAAAAAAAAAAAGHHHHH on him.
Quite simple to declare WAAAAAAAAAAAAGHHHHH if you have orks

Yeah, just yell Waaagh!. Btw, Waaagh! is spelled with 3 A's and an exclamation mark. Even Orks have grammar nazis.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 12, 2013, 11:52:14 pm
Orcs invented grammer, well, the right one.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on April 13, 2013, 12:06:11 am
Orcs invented grammer, well, the right one.
I hope the mis-spelling of Grammar was intended.....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on April 13, 2013, 12:14:49 am
And Orks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 13, 2013, 12:34:24 am
I have a feeling being 'removed' will be painful.
OH MIGHTY LORD AFFJORIS, WHAT MAY I DO TO LESSEN THE WRATH OF THEE?
You must.... Give him a Cookie   >:(

Declare WAAAAAAAAAAAAGHHHHH on him.
one does not simply Declare  WAAAAAAAAAAAAGHHHHH on him.
Quite simple to declare WAAAAAAAAAAAAGHHHHH if you have orks

Yeah, just yell Waaagh!. Btw, Waaagh! is spelled with 3 A's and an exclamation mark. Even Orks have grammar nazis.

Galadhion, do not ruin the moment bitch.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 13, 2013, 12:48:55 am
I feel declaring Waaagh! Would be anti-progressive.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 13, 2013, 07:02:23 am
Orcs invented grammer, well, the right one.
I hope the mis-spelling of Grammar was intended.....

It was. :-[
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Docm30 on April 13, 2013, 07:05:28 am
Orcs invented grammer, well, the right one.
I hope the mis-spelling of Grammar was intended.....

I hope the misspelling of Misspelling was intended.....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Xanderman on April 13, 2013, 09:32:14 am
I would rub some ice on that burn wiggster.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mr T on April 13, 2013, 12:15:51 pm
No Orkz? Aaw! Wanna put som 'umie 'eads on me pointy stik!

Anyway, good luck lance!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 13, 2013, 12:17:43 pm
For The Greaater Gooooood!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on April 13, 2013, 12:22:45 pm
y am I so Warhammer nub! I like SpaceNubs though
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on April 13, 2013, 01:27:15 pm
y am I so Warhammer nub! I like SpaceNubs though

some of us who know alot about the books and lore and terrain on the battlefields could help ya with that maybe take some of the Dawn of War maps but i would say that to be a Last resort cause they are not made for something like Warband
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 13, 2013, 02:58:55 pm
No Orkz? Aaw! Wanna put som 'umie 'eads on me pointy stik!

Anyway, good luck lance!

Good luck lance, team gets no luck  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 13, 2013, 03:48:31 pm
No Orkz? Aaw! Wanna put som 'umie 'eads on me pointy stik!

Anyway, good luck lance!

Good luck lance, team gets no luck  :'(

Somebody didnt read the thread i think.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Randolph on April 13, 2013, 04:31:15 pm
No Orkz? Aaw! Wanna put som 'umie 'eads on me pointy stik!

Anyway, good luck lance!

Good luck lance, team gets no luck  :'(

Somebody didnt read the thread i think.

So ahhhhhh... Joris when are going to add Tau?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 13, 2013, 04:37:10 pm
NEVER!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on April 13, 2013, 05:07:41 pm
If you'd ask me, I'd say start working on Tau before Eldar, because last time I checked there were even more regiments reserved for Tau than for Eldar.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on April 13, 2013, 05:24:35 pm
Maybe toss it to a vote.

Never liked the Tau
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 13, 2013, 05:43:55 pm
We would be getting way ahead of ourselfs tough. First we finish what we have planned now and make sure its good, then we will look into new things.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on April 13, 2013, 06:48:34 pm
We will not be making any other factions untill both the Imperium of man and the Forces of Chaos are COMPLETLY finished
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Frappiller on April 13, 2013, 07:11:46 pm
when did space wolves get taken off the list of space marines that are going to be in the mod
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 14, 2013, 12:26:09 am
when did space wolves get taken off the list of space marines that are going to be in the mod

Thats the list of Units that will be in the Alpha, not what units will be in the mod. They will be included in the mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 14, 2013, 12:55:50 am
Eventually
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 14, 2013, 04:40:51 am
We would be getting way ahead of ourselfs tough. First we finish what we have planned now and make sure its good, then we will look into new things.
Damn straight, I Say!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: VonTawast on April 14, 2013, 12:20:31 pm
Eventually

Would you stop doing that?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 14, 2013, 12:49:27 pm
Stop doing what?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 14, 2013, 02:25:04 pm
Stop doing what?

The small writing which is not only irritating but also consumes our time to see what it actually says.

Me no like that. Me like big  normal words.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on April 14, 2013, 02:59:04 pm
Damn it lady's work harder! I want to create sexy maps with new props!!!

Spoiler
Kidding :p, but I can't wait to continue mapping!
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 14, 2013, 04:49:04 pm
Damn it lady's work harder! I want to create sexy maps with new props!!!

Spoiler
Kidding :p, but I can't wait to continue mapping!
[close]

2 words for you sir! Mapping Module!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on April 14, 2013, 06:43:07 pm
Stop doing what?

The small writing which is not only irritating but also consumes our time to see what it actually says.

Me no like that. Me like big  normal words.
You mean pressing "quote" or copy/pasting it into a searchbar is too difficult?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 14, 2013, 07:31:54 pm
Stop doing what?

The small writing which is not only irritating but also consumes our time to see what it actually says.

Me no like that. Me like big  normal words.
You mean pressing "quote" or copy/pasting it into a searchbar is too difficult?

Yep.  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 15, 2013, 03:04:52 am
Stop doing what?

The small writing which is not only irritating but also consumes our time to see what it actually says.

Me no like that. Me like big  normal words.
You mean pressing "quote" or copy/pasting it into a searchbar is too difficult?

Yep.  ;D

Everything unfortunately is difficult for Thunda.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 15, 2013, 08:17:59 am
Damn it lady's work harder! I want to create sexy maps with new props!!!

Spoiler
Kidding :p, but I can't wait to continue mapping!
[close]
Dekkers my man If you are up to it i could Post lots of Ideas/Pictures to consume your very very big hunger  ;D don't worry i have lots I mean Lots!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 15, 2013, 08:27:02 am
Damn it lady's work harder! I want to create sexy maps with new props!!!

Spoiler
Kidding :p, but I can't wait to continue mapping!
[close]
Dekkers my man If you are up to it i could Post lots of Ideas/Pictures to consume your very very big hunger  ;D don't worry i have lots I mean Lots!

Your name gives me a real sense of your achievements in life.  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 15, 2013, 08:29:32 am
Damn it lady's work harder! I want to create sexy maps with new props!!!

Spoiler
Kidding :p, but I can't wait to continue mapping!
[close]
Dekkers my man If you are up to it i could Post lots of Ideas/Pictures to consume your very very big hunger  ;D don't worry i have lots I mean Lots!


Your name gives me a real sense of your achievements in life.  ;D
Yes thankyou i put one leg in at a time
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 15, 2013, 09:12:40 am
Damn it lady's work harder! I want to create sexy maps with new props!!!

Spoiler
Kidding :p, but I can't wait to continue mapping!
[close]
Dekkers my man If you are up to it i could Post lots of Ideas/Pictures to consume your very very big hunger  ;D don't worry i have lots I mean Lots!


Your name gives me a real sense of your achievements in life.  ;D
Yes thankyou i put one leg in at a time

*applauds*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 15, 2013, 11:21:40 am
Getting onto something more On-topic Dekkers are you ok if i spam you with the most creative map ideas and invasion sort-of round ideas?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 15, 2013, 04:45:04 pm
Spoiler
Stop doing what?

The small writing which is not only irritating but also consumes our time to see what it actually says.

Me no like that. Me like big  normal words.
You mean pressing "quote" or copy/pasting it into a searchbar is too difficult?

Yep.  ;D

Everything unfortunately is difficult for Thunda.
[close]

Go away or my pet Dovahbear will eat you. Everything is difficult except watching you die at the tip of a bayonet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnewsimg.ngfiles.com%2F272000%2F272182_1193150944-dovahbear-sword.jpg&hash=4f96ac1a62e1bbd57131444a95b045e2f5868a2a)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 15, 2013, 11:35:19 pm
Spoiler
Stop doing what?

The small writing which is not only irritating but also consumes our time to see what it actually says.

Me no like that. Me like big  normal words.
You mean pressing "quote" or copy/pasting it into a searchbar is too difficult?

Yep.  ;D

Everything unfortunately is difficult for Thunda.
[close]

Go away or my pet Dovahbear will eat you. Everything is difficult except watching you die at the tip of a bayonet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnewsimg.ngfiles.com%2F272000%2F272182_1193150944-dovahbear-sword.jpg&hash=4f96ac1a62e1bbd57131444a95b045e2f5868a2a)
[close]

So be it Sir, i'm calling you out, a duel Sir.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 15, 2013, 11:37:07 pm
Spoiler
Stop doing what?

The small writing which is not only irritating but also consumes our time to see what it actually says.

Me no like that. Me like big  normal words.
You mean pressing "quote" or copy/pasting it into a searchbar is too difficult?

Yep.  ;D

Everything unfortunately is difficult for Thunda.
[close]

Go away or my pet Dovahbear will eat you. Everything is difficult except watching you die at the tip of a bayonet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnewsimg.ngfiles.com%2F272000%2F272182_1193150944-dovahbear-sword.jpg&hash=4f96ac1a62e1bbd57131444a95b045e2f5868a2a)
[close]

So be it Sir, i'm calling you out, a duel Sir.

*presents box with two bolt pistols inside* Your weapons, my lords.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on April 16, 2013, 11:06:04 am
*Tavington and Thunda both take 10 steps and turn around weapons aimed* let's solve this problem. *Tanith marksman shoots them both in the head* i'd say problem solved
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 16, 2013, 01:08:56 pm
*Tavington and Thunda both take 10 steps and turn around weapons aimed* let's solve this problem. *Tanith marksman shoots them both in the head* i'd say problem solved
Dkok is Now commanded by me :D thankyou good sir (tau steps in) oh no well it was nice knowing you all
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on April 16, 2013, 01:47:52 pm
*Tavington and Thunda both take 10 steps and turn around weapons aimed* let's solve this problem. *Tanith marksman shoots them both in the head* i'd say problem solved
Dkok is Now commanded by me :D thankyou good sir (tau steps in) oh no well it was nice knowing you all

*Necrons emerge from the ground* oh well i guess were standing on a Tomb World, goodbye you Tau bastards. *Tau and DKoK get obliterated by the necrons forces*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 16, 2013, 02:19:31 pm
*Tavington and Thunda both take 10 steps and turn around weapons aimed* let's solve this problem. *Tanith marksman shoots them both in the head* i'd say problem solved
Dkok is Now commanded by me :D thankyou good sir (tau steps in) oh no well it was nice knowing you all

*Necrons emerge from the ground* oh well i guess were standing on a Tomb World, goodbye you Tau bastards. *Tau and DKoK get obliterated by the necrons forces*

Now the fun time ends.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 16, 2013, 04:43:13 pm
*Tavington and Thunda both take 10 steps and turn around weapons aimed* let's solve this problem. *Tanith marksman shoots them both in the head* i'd say problem solved
Dkok is Now commanded by me :D thankyou good sir (tau steps in) oh no well it was nice knowing you all

*Necrons emerge from the ground* oh well i guess were standing on a Tomb World, goodbye you Tau bastards. *Tau and DKoK get obliterated by the necrons forces*

OH MY GAAAWD! YOU GUYS JUST RP'D FOR THEM! I CALL POWERPLAY! REPORTED!








 ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on April 16, 2013, 06:24:25 pm
Shall I second anyone in this duel? :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 17, 2013, 01:02:52 am
Shall I second anyone in this duel? :3

Act as my second good fellow. On a more 40K related note we should use Bolt Pistols for this duel.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on April 17, 2013, 02:06:20 am
Shall I second anyone in this duel? :3

Act as my second good fellow. On a more 40K related note we should use Bolt Pistols for this duel.

Real men duel with Lascannon!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on April 17, 2013, 08:55:25 am
Real men duel with Capital Weaponry/ Titan armament.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Furrnox on April 17, 2013, 09:33:53 am
Real men duel with there bare hands.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on April 17, 2013, 10:01:09 am
Real men duel with Shadowswords since that is basically a 1 shot per minute weapon and you gotta hit that
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 17, 2013, 11:04:59 am
Real men duel with FLAMETHROWERS COVERED IN PURITY SEALS, BAPTISED IN THE BLOOD OF HERETIC BABIES AND PURGE THEIR HERETICAL OPPONENT FOR THE GLORY OF THE GOD-EMPEROR OF MANKIND! WE MARCH FOR MACRAGGE!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 17, 2013, 11:38:38 am
I think this has gone on long enough.  So  :-X
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 17, 2013, 12:28:50 pm
Says the Eldar Warpmaster ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on April 17, 2013, 07:35:39 pm
Shall I second anyone in this duel? :3

Act as my second good fellow. On a more 40K related note we should use Bolt Pistols for this duel.
It shall be an honour, sah.
...may I suggest you use a Baneblade for the duel?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 17, 2013, 07:54:01 pm
This one if for you dekkers:

(https://i.imgur.com/MIKpSAN.png)

I am working on some more Scene probs.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on April 17, 2013, 08:33:04 pm
Spoiler
This one if for you dekkers:

(https://i.imgur.com/MIKpSAN.png)

I am working on some more Scene probs.
[close]

That's what i'm talking about! :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 18, 2013, 12:48:25 pm
Those are amazing. Props to the man who made them. The building looks like it came straight out of a Warhammer 40k scenery box, I love it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 18, 2013, 07:56:48 pm
Those are amazing. Props to the man who made them. The building looks like it came straight out of a Warhammer 40k scenery box, I love it.

After playing the table top game for years I new exactly what I wanted the ruins to look like  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 19, 2013, 12:00:57 am
4+ cover saves, 4+ cover saves everywhere.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 19, 2013, 01:19:27 am
I will enjoy defending that bunker  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on April 19, 2013, 08:07:59 am
Looking forward to some siege action.
What will you guys do with the arty?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on April 19, 2013, 11:43:49 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.dakkadakka.com%2Fgallery%2F2009%2F4%2F3%2F25739_md-Humor%252C%2520Imperial%2520Guard%252C%2520Photoshop%252C%2520Vulture.jpg&hash=10c763c37eddc28a71749574f48e6839146cada6)

Now this is what i call a sweet ride  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on April 19, 2013, 11:53:52 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.dakkadakka.com%2Fgallery%2F2009%2F4%2F3%2F25739_md-Humor%252C%2520Imperial%2520Guard%252C%2520Photoshop%252C%2520Vulture.jpg&hash=10c763c37eddc28a71749574f48e6839146cada6)

Now this is what i call a sweet ride  8)

Beautiful.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 19, 2013, 12:12:42 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.dakkadakka.com%2Fgallery%2F2009%2F4%2F3%2F25739_md-Humor%252C%2520Imperial%2520Guard%252C%2520Photoshop%252C%2520Vulture.jpg&hash=10c763c37eddc28a71749574f48e6839146cada6)

Now this is what i call a sweet ride  8)

That is Phil's ride. He stole it from Affjoris.  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 19, 2013, 02:23:50 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.dakkadakka.com%2Fgallery%2F2009%2F4%2F3%2F25739_md-Humor%252C%2520Imperial%2520Guard%252C%2520Photoshop%252C%2520Vulture.jpg&hash=10c763c37eddc28a71749574f48e6839146cada6)

Now this is what i call a sweet ride  8)

That is Phil's ride. He stole it from Affjoris.  ;D
[close]
It's an in game screenshot, as you can see we added some graphical enchancements.  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 19, 2013, 03:31:15 pm
We are unsure if it will fly, as we are getting the error "Physics" everytime we try.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Viktor 90th on April 19, 2013, 04:34:07 pm
We are unsure if it will fly, as we are getting the error "Physics" everytime we try.
Hmm.
Did you build the module twice?  :P

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 19, 2013, 04:38:01 pm
We will do so, i think its because we had to alter the engine a bit, so that it could support the .Reallife files.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on April 19, 2013, 04:46:15 pm
We will do so, i think its because we had to alter the engine a bit, so that it could support the .Reallife files.

Bad thing with using them is you can't undo or reload a previous version.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 19, 2013, 07:52:38 pm
Oi Affjoris don't ignore this lad!

Looking forward to some siege action.
What will you guys do with the arty?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on April 19, 2013, 08:08:38 pm
Oi Affjoris don't ignore this lad!

Looking forward to some siege action.
What will you guys do with the arty?
I blame your constant derailment to question like this going unanswered  >:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 20, 2013, 01:29:50 am
Oi Affjoris don't ignore this lad!

Looking forward to some siege action.
What will you guys do with the arty?
I blame your constant derailment to question like this going unanswered  >:(
i could help structure a map for that if dekkers is willing P.S. what are you going to do with arty? (very important for my mapping help ;-) )
P.S.S. how do i get the signatures up from this mod?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on April 20, 2013, 10:48:12 am
You know the steel legion is bad ass when you see these kinda things as the norm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40kart.im%2F_images%2Fc3e811aa8de198fe642284ec7b980500.jpg&hash=782c978b0bb95718cafef628ac97ffae8567ed5c)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-61nOn5CYDtM%2FTqFiwtYFZFI%2FAAAAAAAAAKU%2FdfQOWwTbspk%2Fs1600%2Fart-14-1.jpg&hash=6d11b8858a7af00697d001f5b2e935df4236c5a4)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth06.deviantart.net%2Ffs71%2FPRE%2Fi%2F2011%2F027%2F7%2F2%2Farmageddon_93rd_steel_legion_by_panthoreon-d3851h8.jpg&hash=48bd42b3ca687c79477af698606965024a4cbb02)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Fsl.jpg&hash=f3dcc34467845edc20039b076ba87fa71ed34186)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TORN on April 20, 2013, 10:54:54 am
any updates that are on their way?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 20, 2013, 11:07:25 am
Time to answer some questions then i guess.

What are you guys going to do with arty? This one is intresting, as it will impact the gameplay greatly. So far we dont have any plans for big guns as arty ( e.g Basilisk ). Smaller guns ( Like the las cannon ) are still in the planning tough. Because the arty in warhammer 40k would should reasonably fast, there should be some drawnbacks to the arty. We are not sure what those are going to be yet, so i cant really tell you. Arty should still have the more supporting role and should not be a unit where you can desigmate the enemy with in no time.

Any more updates this week? Maybe a small one with some more screen props.

How do i get a signature? Go to the first page of this thread, and look for where it says signatures. Then right click and click "Copy image link", then go into signature and type [img.]http://*Link you just copied*[/img] without the dot in the first [img].
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 21, 2013, 02:33:13 am
Time to answer some questions then i guess.

What are you guys going to do with arty? This one is intresting, as it will impact the gameplay greatly. So far we dont have any plans for big guns as arty ( e.g Basilisk ). Smaller guns ( Like the las cannon ) are still in the planning tough. Because the arty in warhammer 40k would should reasonably fast, there should be some drawnbacks to the arty. We are not sure what those are going to be yet, so i cant really tell you. Arty should still have the more supporting role and should not be a unit where you can desigmate the enemy with in no time.

Any more updates this week? Maybe a small one with some more screen props.

How do i get a signature? Go to the first page of this thread, and look for where it says signatures. Then right click and click "Copy image link", then go into signature and type [img.]http://*Link you just copied*[/img] without the dot in the first [img].
Thankyou
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on April 21, 2013, 03:24:30 am
You know the steel legion is bad ass when you see these kinda things as the norm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40kart.im%2F_images%2Fc3e811aa8de198fe642284ec7b980500.jpg&hash=782c978b0bb95718cafef628ac97ffae8567ed5c)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-61nOn5CYDtM%2FTqFiwtYFZFI%2FAAAAAAAAAKU%2FdfQOWwTbspk%2Fs1600%2Fart-14-1.jpg&hash=6d11b8858a7af00697d001f5b2e935df4236c5a4)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth06.deviantart.net%2Ffs71%2FPRE%2Fi%2F2011%2F027%2F7%2F2%2Farmageddon_93rd_steel_legion_by_panthoreon-d3851h8.jpg&hash=48bd42b3ca687c79477af698606965024a4cbb02)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Fsl.jpg&hash=f3dcc34467845edc20039b076ba87fa71ed34186)
[close]
Armageddonbro.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 22, 2013, 03:17:47 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Fsl.jpg&hash=f3dcc34467845edc20039b076ba87fa71ed34186)
[close]

My new desktop image :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on April 23, 2013, 02:50:36 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Fsl.jpg&hash=f3dcc34467845edc20039b076ba87fa71ed34186)
[close]

My new desktop image :3

Hell yea! Armageddon FTW
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 23, 2013, 08:58:43 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Fsl.jpg&hash=f3dcc34467845edc20039b076ba87fa71ed34186)
[close]

My new desktop image :3

Hell yea! Armageddon FTW
+2
I wish i could help more in any way i can I have one that i have successfully done before and that is feed your hungry troll dekkers with map Pics,Awesome invasion/siege ideas and most importantly Structure Plans i have gained from many other mods (Not actual blueprints just Things i have picked up from every single M&B warband mod that has been released )
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on April 24, 2013, 07:42:35 pm
(https://i.imgur.com/fxBaefv.jpg)
Cosplay on imgur =)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 24, 2013, 07:54:45 pm
Spoiler
(https://i.imgur.com/fxBaefv.jpg)
Cosplay on imgur =)
[close]

I was looking at pictures of lama's....than I see this. Horrible!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on April 25, 2013, 04:01:46 pm
Spoiler
(https://i.imgur.com/fxBaefv.jpg)
Cosplay on imgur =)
[close]

I was looking at pictures of lama's....than I see this. Horrible!

He's not wearing that to protect his virginity. He'll shatter your heretic skull before you even remove your pants.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 26, 2013, 09:01:17 am
Spoiler
(https://i.imgur.com/fxBaefv.jpg)
Cosplay on imgur =)
[close]

I was looking at pictures of lama's....than I see this. Horrible!

He's not wearing that to protect his virginity. He'll shatter your heretic skull before you even remove your pants.
Way too far for a Space man boner LONG LIVE THE DEATH KORPS OF KRIEG
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Randolph on April 26, 2013, 05:08:29 pm
(https://i.imgur.com/fxBaefv.jpg)
Cosplay on imgur =)

Your avatar is a bit late Matthew :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 27, 2013, 03:24:33 am
By The god-emperor i can not wait for the next update/alpha version :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 27, 2013, 07:44:03 am
By The god-emperor i can not wait for the next update/alpha version :D

There was supposed to be one this week xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on April 27, 2013, 02:50:10 pm
D: why didnt i know im basically part of the team :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on April 27, 2013, 03:46:58 pm
By The god-emperor i can not wait for the next update/alpha version :D

There was supposed to be one this week xD

When is it this week?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 27, 2013, 04:42:19 pm
D: why didnt i know im basically part of the team :P

When....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on April 28, 2013, 12:42:47 am
How's it going?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 28, 2013, 06:14:11 pm
How's it going?

Mod leader Affnub not online on steam for 4 days....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on April 28, 2013, 06:16:43 pm
Thats what you get if you are on a trip with school.
And im back now, so you slaves can get to work with the knowlage that the great and powerfull modleader is watching over you!

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on April 28, 2013, 06:17:09 pm
How's it going?

Mod leader Affnub not online on steam for 4 days....

He was on a trip, i spoke to him and i've started to make some more things.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 28, 2013, 06:22:32 pm
Thats what you get if you are on a trip with school.
And im back now, so you slaves can get to work with the knowlage that the great and powerfull modleader is watching over you!

Damn.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Reverse on April 28, 2013, 07:10:36 pm
Thats what you get if you are on a trip with school.
And im back now, so you slaves can get to work with the knowlage that the great and powerfull modleader is watching over you!

Fuck!
Can you stop using really small text? While it can be funny, its just overall annoying.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on April 28, 2013, 08:06:39 pm
Because copy pasting into the address bar is really hard and takes too long.  :-\
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on April 29, 2013, 04:04:00 pm
Because copy pasting into the address bar is really hard and takes too long.  :-\

Don't copy my excuse.

Edited that post to avoid future anger.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Squid on April 30, 2013, 09:26:00 pm
This mod looks great! Hope to see it out too soon... Those current character models look a bit... cartoony? I can't tell, but they certainly need some work. One Death Korps soldier looks like a Womble. I understand the hard work you put into the mod, and I could certainly never match it, but you understand my concern?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on April 30, 2013, 10:05:49 pm
Those are the graphics of M&B probably :P but i know how you feel, i too am a big warhammer 40k fan anf find that they look a bit cartoony but they look amazing in a game like this so im not argueing over anything great work guys .  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on April 30, 2013, 11:19:19 pm
I find that the NW skeleton shape don't quite match the same body shape as the warhammer models. I think its the torso to leg ratio.

Got bored made a quick doodle of my favorite model for W40k(not made for actual use.). Wonder if any one recognizes the model.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg51%2F9212%2Farbiteschampion.png&hash=64d63649c83a02d5909de2e82d352cf54a09ead5)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 01, 2013, 02:42:18 am
I could have sworn he was a famous Inquisitor, but nah, more like Arbites.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 01, 2013, 12:48:38 pm
Horus heresy perhaps?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 01, 2013, 07:44:27 pm
Spoiler
Arbites Champion
(https://2.bp.blogspot.com/-NN5n4virGSE/TZBwvWLYv7I/AAAAAAAAAqg/es87kQCEPHs/s1600/adeptus-arbites-champion-with-shotgun-front.jpg)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on May 02, 2013, 08:39:22 am
I think this may make a few of you scream...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fgroups%2F1%2F3%2F2055%2Ftrash.jpg&hash=fa6181a835f4a3cf7773dfe4634fee18dc2299bd)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 02, 2013, 08:41:29 am
I think this may make a few of you scream...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fgroups%2F1%2F3%2F2055%2Ftrash.jpg&hash=fa6181a835f4a3cf7773dfe4634fee18dc2299bd)
[close]
What should I be screaming at?  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheBoberton on May 02, 2013, 10:39:21 am
I think this may make a few of you scream...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fgroups%2F1%2F3%2F2055%2Ftrash.jpg&hash=fa6181a835f4a3cf7773dfe4634fee18dc2299bd)
[close]
What should I be screaming at?  :P

Well, supposedly the image is from Moddb, so.. it could be a screenshot of a mod/game.. which would be amazing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on May 02, 2013, 11:14:45 am
I think this may make a few of you scream...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fgroups%2F1%2F3%2F2055%2Ftrash.jpg&hash=fa6181a835f4a3cf7773dfe4634fee18dc2299bd)
[close]

My guess is a Company of Heroes mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Humlenerd on May 02, 2013, 11:25:17 am
I think this may make a few of you scream...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fgroups%2F1%2F3%2F2055%2Ftrash.jpg&hash=fa6181a835f4a3cf7773dfe4634fee18dc2299bd)
[close]

My guess is a Company of Heroes mod.
http://www.moddb.com/groups/warhammer-40k-fans-group/images/the-guard
Nailed it  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 02, 2013, 12:38:29 pm
I doubt it. Looks like Gmod, with the Guardsmen model pack.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 02, 2013, 01:47:02 pm
I doubt it. Looks like Gmod, with the Guardsmen model pack.

Yep it is  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Squid on May 02, 2013, 09:33:31 pm
I love modders...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 02, 2013, 10:17:32 pm
I love modders...
Then bend over...  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 02, 2013, 10:45:28 pm
I love modders...
Then bend over...  ;)
I would drop the soap for you
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 02, 2013, 10:46:51 pm
I love modders...
Then bend over...  ;)
I would drop the soap for you
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ6mwJCkwGTAVTpLn1eLyAuxJBnqOre3IRKVtkIv20ZMPj2Vt8sRA)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Humlenerd on May 02, 2013, 10:50:02 pm
Please stop this nonsense. Just make a soap-dropping thread in the Off-topic section.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on May 02, 2013, 10:51:02 pm
I love modders...
Then bend over...  ;)
I would drop the soap for you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F24940316.jpg&hash=a027324c3a0f302514a6ce451142cf7efa04d2db)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 02, 2013, 10:51:55 pm
Soap...All of a sudden we are discussing soaps...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 02, 2013, 10:53:19 pm
Soap...All of a sudden we are discussing soaps...
Don't hate on the soap, it has done no harm to you
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 02, 2013, 11:42:25 pm
Guys please get on topic Anyways how are we going?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on May 03, 2013, 12:09:44 pm
Ok getting back on topic with some 40K stuff
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Ftumblr_mc7jvvxgQC1qjurp1o1_500.jpg&hash=16211afe9a88d847bef47ed489931bffabac66e2)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Ftumblr_lxuaejzmYd1qm20eho1_500.jpg&hash=dd493aac7120d544bdc07315f9d71bc6c20bcade)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2FWarhammer_40k_Insult_Humor_by_Demyx_gurl_Xia.jpg&hash=58819bec734dce73cc580056497f5f9f00c7380b)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on May 03, 2013, 12:16:35 pm
When can we see update 4? And update 3 with the buildings hasn't been shown in the first page thingy.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 03, 2013, 12:23:37 pm
When can we see update 4? And update 3 with the buildings hasn't been shown in the first page thingy.

Indeed, the OP need ALOT of updating, and the 4th update will be shown soon I hope.
Ok getting back on topic with some 40K stuff
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Ftumblr_mc7jvvxgQC1qjurp1o1_500.jpg&hash=16211afe9a88d847bef47ed489931bffabac66e2)
[close]


I could not stop laughing ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on May 03, 2013, 12:26:03 pm
Ok getting back on topic with some 40K stuff
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F3%2F2055%2Fthumb_620x2000%2Ftumblr_mc7jvvxgQC1qjurp1o1_500.jpg&hash=16211afe9a88d847bef47ed489931bffabac66e2)
[close]


I could not stop laughing ;D

Thats what i thought! amazing aint it!

and this is my Imperial Regiment Recruiting Poster...Hell yea 
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs70%2Ff%2F2012%2F254%2Fb%2F3%2Fwarhammer_40k_by_leksotiger-d5ee99p.jpg&hash=379700169811e9bf0d77833914918973d757de2c)
[close]
Permisions are given by the creator to use this piece
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Blitz on May 05, 2013, 12:11:50 am
In the future, give the Dark Angels some glory and add them in. Their skins would look awesome!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 05, 2013, 05:44:48 pm
Update!
It has been a while since we had one of these

Landspeeders
Spoiler
(https://i.imgur.com/IqgSRKp.png)
[close]

Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
[close]

Pickaxe and Chainsword
Spoiler
(https://i.imgur.com/wIMdg6v.png)
[close]

Lascannon
Spoiler
(https://i.imgur.com/lamKwSM.jpg)
[close]

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on May 05, 2013, 06:05:47 pm
Update!
It has been a while since we had one of these

Landspeeders
Spoiler
(https://i.imgur.com/IqgSRKp.png)
[close]

Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
[close]

Pickaxe and Chainsword
Spoiler
(https://i.imgur.com/wIMdg6v.png)
[close]

Lascannon
Spoiler
(https://i.imgur.com/lamKwSM.jpg)
[close]
Wow! Really looking forward to shoot that cannon!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 05, 2013, 06:18:51 pm
Dat Speeder O.O
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on May 05, 2013, 10:30:08 pm
How will the speeder work?
Is it just a sceneprop or a retextured horse?
And will it carry multiple passangers?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 05, 2013, 10:48:32 pm
Lascannon
Spoiler
(https://i.imgur.com/lamKwSM.jpg)
[close]
What pattern is that?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 06, 2013, 12:02:41 am
Lascannon
Spoiler
(https://i.imgur.com/lamKwSM.jpg)
[close]
What pattern is that?

Its currently untextured, the lines are just the outlines of the faces.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on May 06, 2013, 12:23:02 am
I think you misunderstand. With pattern he means variant, not the texture. :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 06, 2013, 01:34:11 am
Aye, I dont recognize it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on May 06, 2013, 01:35:10 am
and this is my Imperial Regiment Recruiting Poster...Hell yea 
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs70%2Ff%2F2012%2F254%2Fb%2F3%2Fwarhammer_40k_by_leksotiger-d5ee99p.jpg&hash=379700169811e9bf0d77833914918973d757de2c)
[close]
Permisions are given by the creator to use this piece

Fixed.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fwarhammer_40k_by_leksotiger-d5ee99p_zps8af64e3d.jpg&hash=f0206847a4db13d56588e872bbed16692d060394)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 06, 2013, 01:43:36 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2F0%2F09%2FTallarnLascannon.gif&hash=23b07d409fc43eef782ce32c6df26ec9dabfd69b)
[close]

Think its a Hell Hammer Pattern
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 06, 2013, 02:03:53 am
How will the speeder work?
Is it just a sceneprop or a retextured horse?
And will it carry multiple passangers?
We have a general idea of how it would work, but it al basically comes down on what the engine lets us do. I cant really say anything about it yet because i dont want to make empty promises. It might even be so that we wont get it to work at all, meaning that it indeed wil be a scene prop.

@Temuzu Sorry about the misunderstanding, i forget every once in a while that pattern is used as a way to say which model a weapon is.

@ jmrem Looks great!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 06, 2013, 09:08:41 am
How will the speeder work?
Is it just a sceneprop or a retextured horse?
And will it carry multiple passangers?
We have a general idea of how it would work, but it al basically comes down on what the engine lets us do. I cant really say anything about it yet because i dont want to make empty promises. It might even be so that we wont get it to work at all, meaning that it indeed wil be a scene prop.

@Temuzu Sorry about the misunderstanding, i forget every once in a while that pattern is used as a way to say which model a weapon is.

@ jmrem Looks great!
Even if you use it as a prop you could have a option to salvage it and gain money to the team *orks* as if it were destroyed or something. I have given so much ideas i should be in the credits ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on May 06, 2013, 12:36:08 pm
and this is my Imperial Regiment Recruiting Poster...Hell yea 
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs70%2Ff%2F2012%2F254%2Fb%2F3%2Fwarhammer_40k_by_leksotiger-d5ee99p.jpg&hash=379700169811e9bf0d77833914918973d757de2c)
[close]
Permisions are given by the creator to use this piece

Fixed.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fwarhammer_40k_by_leksotiger-d5ee99p_zps8af64e3d.jpg&hash=f0206847a4db13d56588e872bbed16692d060394)
[close]

That sounds better...a tad cruel... but necessary...i like! 
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desparin on May 06, 2013, 12:48:15 pm
Update!
It has been a while since we had one of these

Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
[close]

If I could potentially be bold enough to say this - I believe the hand guard - can't remember the technical term - is slightly to large. Then again it has been a few years since I've been involved with any form of Warhammer other than the Gaunt's Ghost novels.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 06, 2013, 01:34:12 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2F0%2F09%2FTallarnLascannon.gif&hash=23b07d409fc43eef782ce32c6df26ec9dabfd69b)
[close]

Think its a Hell Hammer Pattern
That's what I figured aswell after a quick googling.
-nevermindme-
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on May 06, 2013, 04:23:41 pm
Update!
It has been a while since we had one of these

Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
[close]

If I could potentially be bold enough to say this - I believe the hand guard - can't remember the technical term - is slightly to large. Then again it has been a few years since I've been involved with any form of Warhammer other than the Gaunt's Ghost novels.

tsk The ONLY thing i read are the Gaunts Ghosts novels i have read the omnibus The Lost and am right now busy with The Founding and i just started with the story Ghostmaker.
why do you think im so excited for the Tanith First and Only in this mod i know they are not going to be an alpha thing but very possibly a beta thing or atleast endgame
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 06, 2013, 04:28:11 pm

Update!
It has been a while since we had one of these

Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
[close]

If I could potentially be bold enough to say this - I believe the hand guard - can't remember the technical term - is slightly to large. Then again it has been a few years since I've been involved with any form of Warhammer other than the Gaunt's Ghost novels.

I believe its the correct size, i looked up some images on the internet where the sword is comparable in size.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.games-workshop.com%2FMEDIA_CustomProductCatalog%2Fm1370163_99060105248_steellegionofficerpowerswordboltpistol_445x319.jpg&hash=725484142c54323f62471c2bd20e310fd560c375)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 06, 2013, 05:16:13 pm
Spoiler
Update!
It has been a while since we had one of these

Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
[close]

If I could potentially be bold enough to say this - I believe the hand guard - can't remember the technical term - is slightly to large. Then again it has been a few years since I've been involved with any form of Warhammer other than the Gaunt's Ghost novels.

tsk The ONLY thing i read are the Gaunts Ghosts novels i have read the omnibus The Lost and am right now busy with The Founding and i just started with the story Ghostmaker.
why do you think im so excited for the Tanith First and Only in this mod i know they are not going to be an alpha thing but very possibly a beta thing or atleast endgame
[close]
Some people need to learn how to type outside of quotes...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on May 06, 2013, 05:20:01 pm
Spoiler
Update!
It has been a while since we had one of these

Powersword
Spoiler
(https://i.imgur.com/L79baHh.jpg)
[close]

If I could potentially be bold enough to say this - I believe the hand guard - can't remember the technical term - is slightly to large. Then again it has been a few years since I've been involved with any form of Warhammer other than the Gaunt's Ghost novels.

tsk The ONLY thing i read are the Gaunts Ghosts novels i have read the omnibus The Lost and am right now busy with The Founding and i just started with the story Ghostmaker.
why do you think im so excited for the Tanith First and Only in this mod i know they are not going to be an alpha thing but very possibly a beta thing or atleast endgame
[close]
Some people need to learn how to type outside of quotes...

Agreed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 06, 2013, 09:14:08 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F6%2F5152%2Ftest04.jpg&hash=34a7f5a2c2e038573374a3980b65fd50b2893a4a)
I used this reference for the powersword.

Spoiler
32nd_Gdm_William: I could do the lasgun if given orders on what colours
32nd_Gdm_William: the lascannon i mean
Affjoris | K dash KA: Uuhhm, what do you suggest yourself?
32nd_Gdm_William: olive drab green i guess
32nd_Gdm_William: a canadian theme
32nd_Gdm_William: lololol
32nd_Gdm_William: cadian
32nd_Gdm_William: not canadian
Affjoris | K dash KA: Canadain seems good, make sure it says "Sorry for shooting you" in front tough
[close]
;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desparin on May 07, 2013, 06:34:45 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F6%2F5152%2Ftest04.jpg&hash=34a7f5a2c2e038573374a3980b65fd50b2893a4a)
I used this reference for the powersword.

My bad T__T As I said, has been a while since I've been involved with Warhammer. Though I do quite happily own a First Edition paperback of First and Only signed by Dan Abnett :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on May 07, 2013, 08:09:52 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F6%2F5152%2Ftest04.jpg&hash=34a7f5a2c2e038573374a3980b65fd50b2893a4a)
I used this reference for the powersword.

My bad T__T As I said, has been a while since I've been involved with Warhammer. Though I do quite happily own a First Edition paperback of First and Only signed by Dan Abnett :3


YOU HAVE A SIGNED FIRST EDITION OMG I WANT THAT. he is such a great writer :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 07, 2013, 10:12:04 pm
What is it with this forum and the retardation with quotes?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on May 07, 2013, 10:20:02 pm
What is it with this forum and the retardation with quotes?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desparin on May 07, 2013, 11:24:02 pm
What is it with this forum and the retardation with quotes?

This is the only thread I have ever derped with quotes... Today was a sad day :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on May 08, 2013, 07:30:01 am
believe me i have no idea why the qoutes look like that someone has got to explain me
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 08, 2013, 09:29:42 am
Will i be in the credits for helping out at all?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on May 08, 2013, 10:52:39 am
Tbh if you didn't help out with the development(Modeling,texturing,coding ect) then you shouldn't be in the credits. Since credits mainly go to OSP's or people who give you models,scrips for free(or a spot in the credits ;) ) Ideas are not really worthy for a spot in the credits,well that's my thoughts anyway. But it's up to de head nub.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 08, 2013, 11:02:59 am
Tbh if you didn't help out with the development(Modeling,texturing,coding ect) then you shouldn't be in the credits. Since credits mainly go to OSP's or people who give you models,scrips for free(or a spot in the credits ;) ) Ideas are not really worthy for a spot in the credits,well that's my thoughts anyway. But it's up to de head nub.
True that :( well when is the next version cause i cant wait.  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 08, 2013, 04:53:58 pm
Tbh if you didn't help out with the development(Modeling,texturing,coding ect) then you shouldn't be in the credits. Since credits mainly go to OSP's or people who give you models,scrips for free(or a spot in the credits ;) ) Ideas are not really worthy for a spot in the credits,well that's my thoughts anyway. But it's up to de head nub.

I agree, people who helped out in the actual development get a spot in the credits. It would become a mess if people who gave ideas where in the credits as well.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on May 08, 2013, 09:13:11 pm
However we do say thank you  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mack on May 09, 2013, 12:21:07 am
Very veel goed luck!  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on May 09, 2013, 01:06:54 pm
Very veel goed luck!  :)

Thank you heel erg much
(Dutch Reference for those wondering)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 09, 2013, 05:59:47 pm
Textured Lascannon. Textured by me, modeled by Atilla.
It's done in Cadian colours.
Spoiler
(https://i.imgur.com/FXU8xzP.png)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 09, 2013, 06:19:26 pm
Textured Lascannon. Textured by me, modeled by Atilla.
It's done in Cadian colours.
Spoiler
(https://i.imgur.com/FXU8xzP.png)
[close]

Mesa want to hug you so hard. :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on May 09, 2013, 06:45:33 pm
On the main page there are 2 updates but there have been many more, update the front page ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on May 09, 2013, 08:06:19 pm
On the main page there are 2 updates but there have been many more, update the front page ;)
+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desparin on May 09, 2013, 11:34:53 pm
Textured Lascannon. Textured by me, modeled by Atilla.
It's done in Cadian colours.
Spoiler
(https://i.imgur.com/FXU8xzP.png)
[close]

Oh feth me! I want this mod SOOOO badly :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 10, 2013, 09:29:52 am
On the main page there are 2 updates but there have been many more, update the front page ;)

Its been like that for about a month :(

I will try to ask Lance to update the OP
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 10, 2013, 12:40:18 pm
Textured Lascannon. Textured by me, modeled by Atilla.
It's done in Cadian colours.
Spoiler
(https://i.imgur.com/FXU8xzP.png)
[close]

Mesa want to hug you so hard. :-*
+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 11, 2013, 10:56:33 pm
Looks like nobody's here..... *Does a discrete nurgle induced fart*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 11, 2013, 11:00:55 pm
Looks like nobody's here..... *Does a discrete nurgle induced fart*
*Does a nurgle poop on your chest*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 11, 2013, 11:06:59 pm
Looks like nobody's here..... *Does a discrete nurgle induced fart*
*Does a nurgle poop on your chest*
*Disintergrates under nurgles festering rot*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 11, 2013, 11:15:41 pm
Looks like nobody's here..... *Does a discrete nurgle induced fart*
*Does a nurgle poop on your chest*
*Disintergrates under nurgles festering rot*
*Films it and posts on phucked up*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 11, 2013, 11:34:40 pm
And that's enough interent for the day.... xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 11, 2013, 11:56:56 pm
Milk! Milk for the Khorne flakes!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 11, 2013, 11:59:03 pm
Milk! Milk for the Khorne flakes!
Old chaos joke, is old  ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Blitz on May 12, 2013, 01:07:51 am
Milk! Milk for the Khorne flakes!
Death to the Dairies!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 12, 2013, 02:01:03 pm
pls get back on topic i miss the news  :-[
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 12, 2013, 03:18:22 pm
Thread is "quite" cause some guys ain't posting as they used to *cough* Wolfy and Maxi and Phileh *cough*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on May 12, 2013, 04:19:32 pm
It's spelt "Quiet" not "quite".
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 12, 2013, 05:22:46 pm
It's spelt "Quiet" not "quite".

I am no Englishmen. My English is good enough for an Arab. Erm I mean Tallarn.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 12, 2013, 06:33:04 pm
Being foreign is no excuse for bad grammar.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on May 12, 2013, 06:36:20 pm
Being foreign is no excuse for bad grammar.
But it wasn't grammar, it was spelling. c:
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 12, 2013, 06:43:59 pm
Being foreign is no excuse for bad grammar.
But it wasn't grammar, it was spelling. c:
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 12, 2013, 06:45:44 pm
Who cares about how he spelt it, lets get back to talk about the mod!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on May 13, 2013, 06:43:09 am
I agree to him  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desparin on May 13, 2013, 10:13:05 am
I agree to him  ;D

Rexxxxx!!! I has questions... Do you have anyone in you regiment dedicated as playing as Brin Milo?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on May 13, 2013, 05:12:05 pm
It's spelt "Quiet" not "quite".

I am no Englishmen. My English is good enough for an Arab. Erm I mean Tallarn.

It's all that oil, it ruins the spelling.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 13, 2013, 05:38:35 pm
It's spelt "Quiet" not "quite".

I am no Englishmen. My English is good enough for an Arab. Erm I mean Tallarn.

It's all that oil, it ruins the spelling.

This made my day xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 13, 2013, 11:53:16 pm
It's spelt "Quiet" not "quite".

I am no Englishmen. My English is good enough for an Arab. Erm I mean Tallarn.

It's all that oil, it ruins the spelling.

This made my day xD
fucking grammer nazis 's
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on May 15, 2013, 12:20:06 am
It's spelt "Quiet" not "quite".

I am no Englishmen. My English is good enough for an Arab. Erm I mean Tallarn.

It's all that oil, it ruins the spelling.

This made my day xD

You make my day everyday love.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 15, 2013, 02:26:34 pm
Oh god
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 16, 2013, 11:35:44 am
Quiet here....  :-\
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 16, 2013, 01:32:19 pm
Quiet here....  :-\

About time you got back  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 16, 2013, 01:37:13 pm
I've been here for a while.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on May 16, 2013, 01:50:04 pm
Quiet here....  :-\

About time you got back  8)
And what have you been doing all this time Thunda? All that looking through books hurting your head  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on May 16, 2013, 02:39:52 pm
It's spelt "Quiet" not "quite".

I am no Englishmen. My English is good enough for an Arab. Erm I mean Tallarn.

It's all that oil, it ruins the spelling.

This made my day xD
fucking grammer nazis 's
*Nazis
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 16, 2013, 03:08:32 pm
Quiet here....  :-\

About time you got back  8)
And what have you been doing all this time Thunda? All that looking through books hurting your head  :-*

I sense Wolfy jealous :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on May 16, 2013, 03:57:36 pm
Quote
Wolfy jealous :D
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_me7igdvaSK1qka6uk.gif&hash=1ac98173c86ce2ee20201b45a283b863b8142fca)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on May 16, 2013, 09:10:22 pm
How is the progress doing?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 17, 2013, 01:22:39 pm
Yes how is the process going?
EDIT: is anyone gonna answer our damned question
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 18, 2013, 07:47:18 pm
Progress is progressing well
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 19, 2013, 01:29:01 am
Huzzah!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on May 19, 2013, 01:48:25 am
Zahuuzahh.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 19, 2013, 08:57:45 am
Are you guys going to include the tau soon? FOR THE GREATER GOOD!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on May 19, 2013, 09:13:46 am
If you stopped spamming this section i might invest so time.  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 19, 2013, 10:55:26 am
Oh wolfy  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 19, 2013, 02:32:25 pm
If you stopped spamming this section i might invest so time.  ;)

For some reason the mod threads are unspoiled by your GIF invasion's YET
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 20, 2013, 04:17:29 pm
have any of you read the book by Dan Abnett called Blood Pact it a good read. I have almost finished  it :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on May 20, 2013, 04:44:35 pm
I haven't seen progress in a while!!! When do we get to see new stuff?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on May 20, 2013, 05:24:16 pm
When i get my computer back  :'( I would be happy to make some possible Tau stuff(Even though its not on the to-do list  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 20, 2013, 08:28:58 pm
Never really got why people liked the Tau, always thought they looked boring. Eldar seem more interesting.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 20, 2013, 09:18:12 pm
I have the sense eldar would be a bitch to model  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 20, 2013, 09:20:49 pm
Nigga you speaking shit bout mah Tau?

They're as close to "good guys" you can get in WH40k, still not good with mass sterilization of human populations and such, but they are far more lenient than other races, point and case, their auxiliary forces.

Besides, they're a nice change to the GRIMDARK of every other faction.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 21, 2013, 12:53:21 am
I wouldn't exactly say using another race as your soldiers is a sign that your the good guys, it just tells me they would rather have others die than their own people.

Eldar are pretty much good guys, mostly interested in destroying things like the Tyranids and Chaos. The Humans and taus just get in the way sometimes i need to be given a 'nudge'.

Personally i think i would look for shelter in the warm and gentle embrace of the Imperium.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 21, 2013, 01:52:01 am
I say we begin a purge of this thread ridding it of all who stands in the way of the Emperor or the imperium of man (Cowards, heretics, aliens and anything else that could be bad) let loose the commissars onto the ranks >:(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 21, 2013, 03:42:45 am
Never really got why people liked the Tau, always thought they looked boring. Eldar seem more interesting.
Eldar are interesting, admittedly. Tau are really cool too. They have a big chance at a lot of Unit Variety due to the different auxiliaries, and weapons they use. Vespid Stingwings, Kroots, Gue'vesa, so on would be interesting to see in a game or mod. Eldar would have a lot of variety too due to the large varieties of Aspect Warriors, from Swooping Hawks to Dire Avengers.

I wouldn't exactly say using another race as your soldiers is a sign that your the good guys
To be fair, Commander Farsight could have just butchered them at will. Yet he didn't. He, and many other Tau, are known for both strategy and diplomacy. The Tau are one of the few races willing to consider Diplomacy before Extermination. The Guardsmen in question had two choices, become PoW's, or join them as Auxiliaries on their western fringes.

I know what I'd pick. Do you?
it just tells me they would rather have others die than their own people.
Now to this, the Tau use auxiliaries due to the previously mentioned diplomacy. The Kroot don't do this because they're forced, nobody who serves the Tau is a slaver afaik. The Kroots die as Tau soldiers, does that make them inferior? Shields for the Tau? No. It makes them support. That's what the Gue'vesa serve as. Auxiliaries. Most of them are happy to be a part of the Tau, after being abandoned by the Imperial Guard following the Damocles Crusade. Dealing with Tyranids is definitely much easier without all of the Guard on board the fleeing ships, right?

Also, I'm back.

EDIT: Accurate representation of the Tau in melee found here.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2010%2F177%2Fd%2F4%2FThe_Tau_in_Close_Combat_by_wibblethefish.jpg&hash=cf4fcd1e4b0db99890172a23e0b0bbba5bf90bdb)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on May 21, 2013, 06:30:29 am
have any of you read the book by Dan Abnett called Blood Pact it a good read. I have almost finished  it :'(




No i havent read it i have read the omnibus' The Lost first and now im almost done with The Founding and OMG the battle of Vervunhive was as awesome as already mentioned in The Lost. But yeah when i sinish this im continuing with The Saint wich i have alraedy got here ready at my home and THEN i will read the other 2 stories (Blood Pact, Salvations Reach) (also i hope i did the qoute thing right now :P or else somebody has to explain it to me)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 21, 2013, 02:52:06 pm
have any of you read the book by Dan Abnett called Blood Pact it a good read. I have almost finished  it :'(




No i havent read it i have read the omnibus' The Lost first and now im almost done with The Founding and OMG the battle of Vervunhive was as awesome as already mentioned in The Lost. But yeah when i sinish this im continuing with The Saint wich i have alraedy got here ready at my home and THEN i will read the other 2 stories (Blood Pact, Salvations Reach) (also i hope i did the qoute thing right now :P or else somebody has to explain it to me)

You did it right, but you left a massive spacing out. Basically you type yer shizzle after the [/quote] things. (HTML FTW)

Anyway, Tau, all I have to say is : TRIANGLES.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 21, 2013, 08:24:30 pm
While the Eldar do have alot of variety they also stand like humans and use the same skeleton as humans, maybe just a bit taller.

These Kroot an vespids i imagine would require new animations and skeletons which would be horrible to do.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 21, 2013, 10:05:55 pm
A fair point. Fire Warriors and Pathfinders I feel would be doable as their stance is relatively similar to that of the humans too.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 22, 2013, 09:41:13 am
Overall i beleive tau is the f***ing best
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on May 22, 2013, 09:59:49 am
Pfft, squishy fish with hooves that can't swing a fist to save their life  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 22, 2013, 02:13:30 pm
Pfft, squishy fish with hooves that can't swing a fist to save their life  ;D

however they can most certainly shoot from range also there drone concept is nice (cool sniper drone) so they were a fun army to play (note i don't play only Tau) ... but i still like IG more FOR THE EMPEROR
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 22, 2013, 02:38:33 pm
Pfft, squishy fish with hooves that can't swing a fist to save their life  ;D

Your a squishy fish.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on May 22, 2013, 10:42:37 pm
You should implement oil drums as scenery for Thunda's sake.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 23, 2013, 12:10:22 pm
Their are more tau fans than eldar
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 23, 2013, 12:44:46 pm
I wouldn't say that. I've seen far more Eldar than Tau.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 23, 2013, 01:48:53 pm
You should implement oil drums as scenery for Thunda's sake.

Chinaman, I ate noodles yesterday, have you? No? You are a disgrace to China. :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: PhillyG on May 23, 2013, 02:20:53 pm
You should implement oil drums as scenery for Thunda's sake.

Haha. I did make a metal barrel/oil drum some time ago.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 23, 2013, 09:30:51 pm
I wouldn't say that. I've seen far more Eldar than Tau.

I just played against lots of Orks, Chaos, Tyranids (my poor SM why did i only have Lascannon on my tanks) and 3 game against  Dark Eldar the most under played faction.

I have a Tau army though... why did I play mainly against melee army's.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 23, 2013, 09:40:22 pm
Pretty much all 40k armies have a heavy amount of melee, the trick with Tau is to not get into melee, not only fight ranged opponents.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on May 23, 2013, 10:35:59 pm
I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 23, 2013, 11:37:54 pm
That, aaand this (http://wh40k.lexicanum.com/wiki/Strategic_Collective).
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 23, 2013, 11:44:36 pm
Pretty much all 40k armies have a heavy amount of melee, the trick with Tau is to not get into melee, not only fight ranged opponents.

no it was how most of the enemy just rush you.... not that i did a glory charge with my Tau
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 23, 2013, 11:48:09 pm
I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

THE IMPERIUM OF MAN SHALL NEVER FALL we will fight till the last round, till the last blade, till the last knuckle, till the last tooth, TILL THE LAST MAN. WE WILL NEVER SURRENDER AND WE WILL NEVER LOOSE
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on May 24, 2013, 12:15:03 am
Well I guess it doesn't really matter because the Necrons are just going to wipe everybody out anyways.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 24, 2013, 12:33:13 am
I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

Tau aren't capable of Warp travel. The Imperium is also learning how to do diplomacy again, they've already had to ally with Tau and Eldar on several occasions against the Necrons and Tyranids. The Emperor will also be reborn again eventually. Humanity will only get stronger.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 24, 2013, 01:11:27 am
I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

Tau aren't capable of Warp travel. The Imperium is also learning how to do diplomacy again, they've already had to ally with Tau and Eldar on several occasions against the Necrons and Tyranids. The Emperor will also be reborn again eventually. Humanity will only get stronger.
The golden throne is failing and the techpriests can't figure out why, a large tyrranid splinter fleet from the one that attacked ultramar is going to enter reality new terra & the tau are wanting to create another sphere for their empire.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 24, 2013, 01:15:57 am
I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

The Emperor will also be reborn again eventually.

Heresy!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 24, 2013, 06:52:15 am
The Emperor will also be reborn again eventually.
It's assumed, anyway.

Should he die, I predict a 'Fall of the Eldar' apocalypse scenario, causing a Warp Storm large enough to rival the eye of terror, and a 5th major Chaos God.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 24, 2013, 08:26:26 am
THE IMPERIUM OF MAN SHALL NEVER FALL we will fight till the last round, till the last blade, till the last knuckle, till the last tooth, TILL THE LAST MAN. WE WILL NEVER SURRENDER AND WE WILL NEVER LOOSE

This.^
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 24, 2013, 12:10:44 pm
The Emperor will also be reborn again eventually.
It's assumed, anyway.

Should he die, I predict a 'Fall of the Eldar' apocalypse scenario, causing a Warp Storm large enough to rival the eye of terror, and a 5th major Chaos God.
There is a 5th god, his name's malaal/malice.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on May 24, 2013, 02:21:22 pm
The Emperor will also be reborn again eventually.
It's assumed, anyway.

Should he die, I predict a 'Fall of the Eldar' apocalypse scenario, causing a Warp Storm large enough to rival the eye of terror, and a 5th major Chaos God.
There is a 5th god, his name's malaal/malice.
I thought the fifth god would come to being when the emperor died.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 24, 2013, 03:58:23 pm
I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

Tau aren't capable of Warp travel. The Imperium is also learning how to do diplomacy again, they've already had to ally with Tau and Eldar on several occasions against the Necrons and Tyranids. The Emperor will also be reborn again eventually. Humanity will only get stronger.
>Implying GW is ever going to move the plot forward
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 24, 2013, 04:03:07 pm
I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

Tau aren't capable of Warp travel. The Imperium is also learning how to do diplomacy again, they've already had to ally with Tau and Eldar on several occasions against the Necrons and Tyranids. The Emperor will also be reborn again eventually. Humanity will only get stronger.
>Implying GW is ever going to move the plot forward

They move it forward slowly, a lot of it is decided by actual table top battles, I think it would be a long time before they move it that far though, or maybe not at all because it's such a drastic change. I think the plot will involve a lot of Tyranid invasions soon though.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 24, 2013, 05:03:47 pm
The Emperor will also be reborn again eventually.
It's assumed, anyway.

Should he die, I predict a 'Fall of the Eldar' apocalypse scenario, causing a Warp Storm large enough to rival the eye of terror, and a 5th major Chaos God.
There is a 5th god, his name's malaal/malice.
I'm aware. I was referring to major gods.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 24, 2013, 08:59:24 pm
I thought when the last Eldar died it would give birth to a Eldar god of death that was suppose to kill slaanesh
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 24, 2013, 09:45:34 pm
http://warhammer40k.wikia.com/wiki/Malal
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 24, 2013, 10:00:57 pm
The only Chaos god I would worship.

I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

Tau aren't capable of Warp travel. The Imperium is also learning how to do diplomacy again, they've already had to ally with Tau and Eldar on several occasions against the Necrons and Tyranids. The Emperor will also be reborn again eventually. Humanity will only get stronger.
>Implying GW is ever going to move the plot forward

They move it forward slowly, a lot of it is decided by actual table top battles, I think it would be a long time before they move it that far though, or maybe not at all because it's such a drastic change. I think the plot will involve a lot of Tyranid invasions soon though.
They've basically written themselves in a corner, that's why they're retconning to much stuff and letting Matt fucking Ward rampage on the lore. GODDAMNIT MATT, NECRONS DONT MAKE ALLIANCES WITH SPACE MARINES, GODDAMNIT AAAHGH.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 24, 2013, 11:10:08 pm
If I may ask, when did they do so?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 25, 2013, 12:00:43 am
The only Chaos god I would worship.

I just had a thought. Isn't the fall of the Imperium inevitable? They haven't made any technological advances in several thousand years and are actually going backwards. Considering that the Tau got their technology from Stone Age to Imperial-level technology in 6,000 years, it won't be long until the Imperium are completely outmatched by Tau forces. I assume it's the same with the Eldar.

Tau aren't capable of Warp travel. The Imperium is also learning how to do diplomacy again, they've already had to ally with Tau and Eldar on several occasions against the Necrons and Tyranids. The Emperor will also be reborn again eventually. Humanity will only get stronger.
>Implying GW is ever going to move the plot forward

They move it forward slowly, a lot of it is decided by actual table top battles, I think it would be a long time before they move it that far though, or maybe not at all because it's such a drastic change. I think the plot will involve a lot of Tyranid invasions soon though.
They've basically written themselves in a corner, that's why they're retconning to much stuff and letting Matt fucking Ward rampage on the lore. GODDAMNIT MATT, NECRONS DONT MAKE ALLIANCES WITH SPACE MARINES, GODDAMNIT AAAHGH.

When have Necrons allied with Space Marines? Not saying you're wrong just I haven't heard that and i think i've read the entire lexicanum.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 25, 2013, 12:36:06 am
You may have read the whole lexicanum, but you didn't read his whole comment clearly. He said SPACE MARINES and Necrons. :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 25, 2013, 01:09:05 am
You may have read the whole lexicanum, but you didn't read his whole comment clearly. He said SPACE MARINES and Necrons. :P

I meant that, i just wrote the opposite of what i meant, because it was in my head.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 25, 2013, 01:24:56 am
Hm... I might make a Janissary regiment. Are they going to be a class in the mod later on? They have pretty iconic armor.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 25, 2013, 01:37:48 am
The Necrons declare a ceasefire with Blood Angels because in the middle of their battle they notice a Hive Fleet incoming. Which is stupid. It's in the 5th Necron Codex, I believe.

Hm... I might make a Janissary regiment. Are they going to be a class in the mod later on? They have pretty iconic armor.
What the hell are you talking about? Aint no kebab in glorious Imperium, only Brits.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 25, 2013, 01:41:15 am
The Necrons declare a ceasefire with Blood Angels because in the middle of their battle they notice a Hive Fleet incoming. Which is stupid. It's in the 5th Necron Codex, I believe.

Hm... I might make a Janissary regiment. Are they going to be a class in the mod later on? They have pretty iconic armor.
What the hell are you talking about? Aint no kebab in glorious Imperium, only Brits.

http://warhammer40k.wikia.com/wiki/Maccabian_Janissaries

I'm sorry, I can't hear you over the sound of my badass ice armor.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 25, 2013, 02:09:53 am
Alright, I'll let you have that one, but my point stands, aint no kebab in WH40k, just white Englishmen.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 25, 2013, 02:22:54 am
1. Kebab is from Arabia

2. Your second point is frighteningly valid.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 25, 2013, 07:27:20 am
1. Kebab is from Arabia

Spoiler
This is true, and they are soo good. But the best are made in Turkey. You can find some in the balkans though and some other parts of Europe.


THE KEBAB SHALL RISE AGAIN!
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 25, 2013, 01:58:07 pm
(https://i.imgur.com/TOvfShi.png)

Hi.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on May 25, 2013, 02:11:58 pm
(https://i.imgur.com/TOvfShi.png)

Hi.

Awesome!!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on May 25, 2013, 02:15:01 pm
Good to see there is still progress! And they look smexy!

But please... update the front page...

:D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 25, 2013, 02:21:12 pm
But please... update the front page...

I want this more than I want updates.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 25, 2013, 03:44:51 pm
Spoiler
(https://i.imgur.com/TOvfShi.png)
[close]

Hi.

Very sexy.

Also, given that theres over a million inhabited worlds there's bound to be a lot of Arabian style cultures, and not every world is bound to the imperial culture.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 25, 2013, 03:48:34 pm
Also, given that theres over a million inhabited worlds there's bound to be a lot of Arabian style cultures, and not every world is bound to the imperial culture.

And not just Arabian  ;)

Huns, Nords, you name it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 25, 2013, 04:55:11 pm
Also, given that theres over a million inhabited worlds there's bound to be a lot of Arabian style cultures, and not every world is bound to the imperial culture.

And not just Arabian  ;)

Huns, Nords, you name it.

I want a North African culture. We're the cool part of Arabia :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 25, 2013, 06:50:15 pm
Also, given that theres over a million inhabited worlds there's bound to be a lot of Arabian style cultures, and not every world is bound to the imperial culture.

And not just Arabian  ;)

Huns, Nords, you name it.

I want a North African culture. We're the cool part of Arabia :D

North Africa isn't part of Arabia.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 25, 2013, 06:56:49 pm
This begs to differ. (https://www.youtube.com/watch?feature=player_detailpage&v=dILmZn0I4Pw#t=27s)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 25, 2013, 07:00:55 pm
You do realise Arabia is a geographical region of the Arabian peninsular, which North Africa simply is not a part of.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 25, 2013, 07:07:40 pm
We follow Arabian culture and are considered Arabs. It's not geography, are you telling me the white people in North America aren't Caucasian?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 25, 2013, 07:12:27 pm
We follow Arabian culture and are considered Arabs.
By idiots no doubt.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 25, 2013, 07:24:21 pm
We follow Arabian culture and are considered Arabs.
By idiots no doubt.

Are you just trying to spite me because I proved kebab existed in Warhammer? =3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 25, 2013, 08:36:54 pm
You do realise Arabia is a geographical region of the Arabian peninsular, which North Africa simply is not a part of.
You do realize I was kidding, right?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 25, 2013, 08:52:38 pm
Gentlemen calm, lets just go back to praising The Emperor after all if you don't follow him then your a heretic and shall be purge  ;D see The Emperor solves all disputes.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 25, 2013, 08:54:24 pm
You do realise Arabia is a geographical region of the Arabian peninsular, which North Africa simply is not a part of.
You do realize I was kidding, right?

You do realise i didn't realise you did realise North Africa isn't in Arabia.

What
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on May 25, 2013, 09:27:35 pm
You do realise Arabia is a geographical region of the Arabian peninsular, which North Africa simply is not a part of.
You do realize I was kidding, right?

You do realise i didn't realise you did realise North Africa isn't in Arabia.

What
Equally as confused.

Anyway, what the dude above you said,

Remain calm and praise the Emperor!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 26, 2013, 01:08:30 am
Yes, moving on -_-

We need to have some of the Inquisition and some Tech Priests in this mod for the sake of badassness.

Also I was talking culturally. Not Geographically. It's obvious the peninsula and Africa are separate.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 26, 2013, 02:22:11 am
The admins shall be the inquisition.  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 26, 2013, 04:52:05 am
Please someone think of the tau! or orks either one is fine ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 26, 2013, 09:23:10 am
Lets not get ahead of ouselfs here.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 26, 2013, 10:00:53 am
So how do you think the battles will be played (if this has not been asked)?

will you have support teams like Devastators

Btw the Bolt postal looks great good work ;) will commissars use these or laspistols. Will you have only 1 pistol type (bolt)

If you can't answer any of these questions just answer it with " Emperor" for the Emperor answers every question
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 26, 2013, 12:51:42 pm
So how do you think the battles will be played (if this has not been asked)?
Similar to Bear Force II, fast paste. Cover should play an important factor in the mod, as you will die relativly easy ( Of course Space marines are more durable ).

will you have support teams like Devastators
We wont be making models specificly for those, but we will have the standard space marine weapons, so i guess people could play as Devastator squads.

will commissars use these or laspistols. Will you have only 1 pistol type (bolt)
We will have both, and commisars will probalby wield a laspistol.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 26, 2013, 02:01:19 pm
Please someone think of the tau! or orks either one is fine ;)
Ork may be more likely than tau, but can't say for sure.


Incase you didn't read this properly and subcontiously ignored the last bit. Can't say for sure.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 26, 2013, 02:17:44 pm
So how do you think the battles will be played (if this has not been asked)?
Similar to Bear Force II, fast paste. Cover should play an important factor in the mod, as you will die relativly easy ( Of course Space marines are more durable ).

will you have support teams like Devastators
We wont be making models specificly for those, but we will have the standard space marine weapons, so i guess people could play as Devastator squads.

will commissars use these or laspistols. Will you have only 1 pistol type (bolt)
We will have both, and commisars will probalby wield a laspistol.

Thank you and don't worry guardsmen thought space marine are more durable as Stalin said "quantity has a quality of its own" or somthing along those lines ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 26, 2013, 02:52:14 pm
What no Squats?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 26, 2013, 03:43:27 pm
What no Squats?

Affjoris I demand you answer this.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 26, 2013, 03:50:47 pm
Oh sorry , forgot about that.

Here you go:
[youtube]http://www.youtube.com/watch?v=xDdSZmWNYQI[/youtube]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on May 26, 2013, 05:43:58 pm
I feel like I should post something here.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-1enxoTNliEo%2FTxoZN3bpXdI%2FAAAAAAAAAT8%2FSZe5JThqZIs%2Fs1600%2F1327101087032.jpg&hash=0cdd84c653c50d1754ca5e595694454cc2ff642f)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 26, 2013, 06:37:15 pm
Quote
Similar to Bear Force II, fast paste. Cover should play an important factor in the mod, as you will die relativly easy ( Of course Space marines are more durable ).

Except bullets won't do a tiny bit of damage like BF2.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 26, 2013, 06:52:56 pm
Oh sorry , forgot about that.

Here you go:
[youtube]http://www.youtube.com/watch?v=xDdSZmWNYQI[/youtube]


Why... :o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 26, 2013, 06:57:23 pm
I'll be right back, I need to claw my eyes out with a rusty can opener...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 26, 2013, 11:57:49 pm
Is anyone thinking of making a army or a brigade in this
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 27, 2013, 06:17:40 am
Well, I've reserved a regiment and already got people in it. Now to wait for the Emperor to call upon my men to die in his name.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Another_Player on May 27, 2013, 09:16:25 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fbfjcat.jpg&hash=5fcd659d9d05ee88fabc5ef8421dbe97c069543b)

Hehe.

Big fan of 40k / Fantasy and GWs other games. Looking forward to this mod!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on May 27, 2013, 09:39:48 am
Museal im in the Tanith First and Only wanna join that?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 27, 2013, 01:13:02 pm
Museal im in the Tanith First and Only wanna join that?

well I am the leader of the 933rd Death Korp of Krieg so i cant join u hence why i asked if anyone was forming a brigade/ army (like the union army in NaS)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 27, 2013, 02:46:53 pm
Is anyone thinking of making a army or a brigade in this

I think we were trying to get all the regiments in 1 teamspeak to make it work like an army, not sure if we are still doing so though.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on May 27, 2013, 03:37:46 pm
Well yeah that could work but almost no one is on the actual Grim Future TS so i wouldnt know how that would work maybe if like all the regiment leaders would pay a small amount of money like the total amount of money it costs to get a TS server up and running and divide that between the amount of leaders maybe?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 28, 2013, 08:32:40 am
Any news on the production haven't had one for a while
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 28, 2013, 01:54:11 pm
We had that bolter a while back, but nothing major.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on May 28, 2013, 02:13:20 pm
Your right, 3 days is far to long. Its not like we have lives,work,school. We just spend are lives making mods.  ::) I hope you where both being sarcastic since compared to many other mods, we are going at light speed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 28, 2013, 02:20:15 pm
and thats all we needed  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 28, 2013, 02:25:56 pm
Any news on the production haven't had one for a while

Ask this in a month, see how much will be done in that time.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on May 28, 2013, 04:35:23 pm
For if you guys are not aware most of us are in the exam periods atm. This reduces the time we can spend on working on this greatly.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 28, 2013, 04:59:20 pm
in the meantime the Confederate States of Yorkshire shall be taking over the imperium of man.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2FCSY_zpse61db484.png%3Ft%3D1369750422&hash=842346857d177a2276d789b3cb8b3b7f74228950)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 28, 2013, 05:17:44 pm
in the meantime the Confederate States of Yorkshire shall be taking over the imperium of man.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2FCSY_zpse61db484.png%3Ft%3D1369750422&hash=842346857d177a2276d789b3cb8b3b7f74228950)
I can vouch for that
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 28, 2013, 05:25:57 pm
in the meantime the Confederate States of Yorkshire shall be taking over the imperium of man.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2FCSY_zpse61db484.png%3Ft%3D1369750422&hash=842346857d177a2276d789b3cb8b3b7f74228950)

O.O
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 28, 2013, 07:16:57 pm
When Blood and Iron is released soon I will do a ton of work on Grim future.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on May 29, 2013, 12:03:53 am
in the meantime the Confederate States of Yorkshire shall be taking over the imperium of man.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2FCSY_zpse61db484.png%3Ft%3D1369750422&hash=842346857d177a2276d789b3cb8b3b7f74228950)
FOR YORKSHIRE MAINLY THE SOUTH THOUGH :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 29, 2013, 12:32:45 am
Any of you go to the Games workshop in York?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 29, 2013, 12:45:16 am
in the meantime the Confederate States of Yorkshire shall be taking over the imperium of man.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2FCSY_zpse61db484.png%3Ft%3D1369750422&hash=842346857d177a2276d789b3cb8b3b7f74228950)
I can vouch for that

Heretics YOU MUST FOLLOW THE EMPEROR AND THE EMPEROR ONLY
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 29, 2013, 12:56:50 am
Hah fools! Yorkshire shall rise! And you shall beg for mercy of me Prince Nutty Pig!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 29, 2013, 01:47:14 am
Hah fools! Yorkshire shall rise! And you shall beg for mercy of me Prince Nutty Pig!

who will be begging as there will be non of us left as we all would have thought till the last man

"We're the Death Korps of Krieg, son. Did you think that was just a pretty name? We never retreat. We fight and we die, that's the Krieg way." Lieutenant Konarski, 933rd Death Korp of Krieg (my regiment)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 29, 2013, 03:33:08 pm
Any of you go to the Games workshop in York?

What makes York more special? ???

Anyone go to Games workshop in Dubai? (It closed down earlier  :'( :'( :'( :'( )
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on May 29, 2013, 04:54:35 pm
Isnt the GW HQ somewhere in Britain? Perhaps in York? I seem to recall them hosting events there and whatnot.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on May 29, 2013, 05:11:30 pm
Isnt the GW HQ somewhere in Britain? Perhaps in York? I seem to recall them hosting events there and whatnot.

Nottingham, Forge World and Warhammer World, I've been twice. I am a nerd.

Any of you go to the Games workshop in York?

What makes York more special? ???

Anyone go to Games workshop in Dubai? (It closed down earlier  :'( :'( :'( :'( )

What makes York special? Um, I live there, why would i ask if not?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on May 30, 2013, 12:49:02 am
Ignore Thunda, someone put a little oil in his tequila.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 30, 2013, 02:59:12 am
Or maybe some sands from those Palm Tree islands  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: MaHuD on May 30, 2013, 09:08:56 am
Isnt the GW HQ somewhere in Britain? Perhaps in York? I seem to recall them hosting events there and whatnot.

Nottingham, Forge World and Warhammer World, I've been twice. I am a nerd.
Was going to go there once when I was on holiday in the area, but in the end I settled for a normal GW store. Didn't want to make the rest of the family go out of their way to get me there. :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 30, 2013, 01:31:31 pm
Ignore Thunda, someone put a little oil in his tequila.

Oil Sandwhich dawg.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 30, 2013, 02:17:08 pm
I find scening quite fun
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bioz on May 30, 2013, 05:34:51 pm
Any clues about new released updateds in the time coming?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 30, 2013, 09:05:05 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimgix.8tracks.com%2Fmix_covers%2F000%2F294%2F915%2F85207.original.jpg%3Ffm%3Djpg%26amp%3Bq%3D65%26amp%3Bsharp%3D15%26amp%3Bvib%3D10%26amp%3Bw%3D521%26amp%3Bh%3D521%26amp%3Bfit%3Dcrop&hash=b8e5b178a08a5a3911c64ab9576cac67135d09a9)

THough I wish updates would be put on the first page.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on May 31, 2013, 12:29:16 am
Had a go at drawing a Space Marine Helmet in photoshop.

Proportions are a bit wrong but was more concerned about learning how to draw.

Thought it would be easy it wasn't  :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg542%2F5049%2Fspacemarinehelmet2.png&hash=d7e80bbb288a7eba07f355b0447cfc001c49c35a)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on May 31, 2013, 01:14:35 am
Had a go at drawing a Space Marine Helmet in photoshop.

Proportions are a bit wrong but was more concerned about learning how to draw.

Thought it would be easy it wasn't  :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg542%2F5049%2Fspacemarinehelmet2.png&hash=d7e80bbb288a7eba07f355b0447cfc001c49c35a)
[close]

Looks good to me  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 31, 2013, 01:18:25 am
I wish I was good at art!  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rowaan on May 31, 2013, 01:33:02 am
Same, I have next to no artistic skill whatsoever.

But I do like the space marine however, you keep that up you'll put Leonardo da Vinci to shame. ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Docm30 on May 31, 2013, 01:49:34 am
But I do like the space marine however, you keep that up you'll put Leonardo di Vinci to shame. ;)

Leonardo da Vinci, on the other hand, won't be so easy.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on May 31, 2013, 02:33:52 am
But I do like the space marine however, you keep that up you'll put Leonardo di Vinci to shame. ;)

Leonardo da Vinci, on the other hand, won't be so easy.
From a fantasy mod in 40,000 to a person in the 16th-15th century ( i dont 'brush' up on artists much  ;D *pun* )
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on May 31, 2013, 02:53:02 am
But I do like the space marine however, you keep that up you'll put Leonardo di Vinci to shame. ;)

Leonardo da Vinci, on the other hand, won't be so easy.
From a fantasy mod in 40,000 to a person in the 16th-15th century ( i dont 'brush' up on artists much  ;D *pun* )
Your horrible pun killed my soul.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rowaan on May 31, 2013, 02:54:58 am
But I do like the space marine however, you keep that up you'll put Leonardo da Vinci to shame. ;)

Leonardo da Vinci, on the other hand, won't be so easy.

Oh, you... *angrily waves arm*.

Corrected.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on May 31, 2013, 09:46:51 am
I wish I was good at art!  ;D

You have the art of jokes in your brain, thats good enough. ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on May 31, 2013, 06:08:01 pm
I wish I was good at art!  ;D

You have the art of jokes in your brain, thats good enough. ;)
Thanks my friend!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 31, 2013, 08:47:49 pm
Had a go at drawing a Space Marine Helmet in photoshop.

Proportions are a bit wrong but was more concerned about learning how to draw.

Thought it would be easy it wasn't  :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg542%2F5049%2Fspacemarinehelmet2.png&hash=d7e80bbb288a7eba07f355b0447cfc001c49c35a)
[close]

Looks like the Legion of the Damned's helmet.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Celtic Willy on May 31, 2013, 09:07:28 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fweknowgifs.com%2Fwp-content%2Fuploads%2F2013%2F03%2Fi-can-fap-to-this-gif.gif&hash=2dc4a0641336443531c6b0f77e3535ba1970c13f)
[close]

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on June 01, 2013, 01:37:00 am
Had a go at drawing a Space Marine Helmet in photoshop.

Proportions are a bit wrong but was more concerned about learning how to draw.

Thought it would be easy it wasn't  :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg542%2F5049%2Fspacemarinehelmet2.png&hash=d7e80bbb288a7eba07f355b0447cfc001c49c35a)
[close]

Wow, that is some amazing art right there.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 01, 2013, 03:41:24 am
Do you guys need a scener? i have a good amount of experience
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 01, 2013, 08:33:14 am
Do you guys need a scener? i have a good amount of experience

I have seen some of his work, could give this guy a chance.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on June 01, 2013, 09:27:08 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.vitamin-ha.com%2Fwp-content%2Fuploads%2F2013%2F03%2FHow-About-No.-Doctor-Evil-W630.jpg&hash=fd90dc6e5310885c4437130d8a6362dd78d926dc)
While maps will be a huge part in this mod do we need one right now? I mean we haven't even update the module with all the new stuff(Last time i checked)But if Thunda likes you i now hate you.  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 01, 2013, 09:48:12 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.vitamin-ha.com%2Fwp-content%2Fuploads%2F2013%2F03%2FHow-About-No.-Doctor-Evil-W630.jpg&hash=fd90dc6e5310885c4437130d8a6362dd78d926dc)
While maps will be a huge part in this mod do we need one right now? I mean we haven't even update the module with all the new stuff(Last time i checked)But if Thunda likes you i now hate you.  :)

Le Nub Wolfeh has spoken.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 01, 2013, 11:07:35 am
ouch but i liked you wolfy  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 01, 2013, 12:20:28 pm
Wolfy's MY man.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 01, 2013, 12:23:28 pm
Wolfy's MY man.

*cough* Wife. *cough*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 01, 2013, 01:27:09 pm
Wolfy's MY man.

*cough* Wife. *cough*
Oh snap!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on June 01, 2013, 04:00:14 pm
An attempt to make it look like a Black Templar, looks more Kiss Army.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F3300%2Fspacemarinehelmet3.png&hash=bbdf1513b34cb14518130583e1e05d374ef0d824)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 01, 2013, 04:02:17 pm
An attempt to make it look like a Black Templar, looks more Kiss Army.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F3300%2Fspacemarinehelmet3.png&hash=bbdf1513b34cb14518130583e1e05d374ef0d824)
[close]

:O How does 1 became as good as you in drawing?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 01, 2013, 05:24:36 pm
I sense a heretic    among us Sons of the Emperor help me root them out so we may put there regiment names on the regiment list so we know who were are facing.

"We shall wage this war with undaunted faith and courage. We shall not take one step back. This is the Emperor's world and we will not surrender it!"
Lord Marshal Toshenko
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 02, 2013, 12:34:50 am
I have heard that ultramarines have a bigger fan-base than i expected O.o .
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 02, 2013, 04:52:21 am
Pfff, please. The Imperial Guard is able to handle hundreds of Alpha Legion and World Eaters. How hard could a couple of "Ultramarines" be?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on June 02, 2013, 01:34:06 pm
Read the small text

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth01.deviantart.net%2Ffs71%2FPRE%2Ff%2F2011%2F124%2Fd%2F8%2Fd8809b854b846a1d47c1907baf7b711d-d3fkfff.jpg&hash=8f874c633abde1f204f08819b679ec785fc1e843)

I think he Used to fight for the imperium...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 02, 2013, 02:07:39 pm
Read the small text

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth01.deviantart.net%2Ffs71%2FPRE%2Ff%2F2011%2F124%2Fd%2F8%2Fd8809b854b846a1d47c1907baf7b711d-d3fkfff.jpg&hash=8f874c633abde1f204f08819b679ec785fc1e843)
[close]
I think he Used to fight for the imperium....

Haha!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 03, 2013, 08:56:52 am
I absoloutely love this picture.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20130226042456%2Fwarhammer40k%2Fimages%2Fd%2Fd6%2FDK_Prepare_to_assault.jpg&hash=5e11b7a3ec3e9b09d807d3b903006fd888d844e6)

The first wave of DKK preparing to assault in the siege of Vraks Prime.  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on June 03, 2013, 09:09:23 am
I absoloutely love this picture.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20130226042456%2Fwarhammer40k%2Fimages%2Fd%2Fd6%2FDK_Prepare_to_assault.jpg&hash=5e11b7a3ec3e9b09d807d3b903006fd888d844e6)

The first wave of DKK preparing to assault in the siege of Vraks Prime.  :D
Agreed, that is a really nice picture!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 03, 2013, 10:34:45 am
Wow! its so beautiful  :'( LONG LIVE THE DEATH KORPS OF KREIG and i would like conformation on this has my scening job offer been rejected?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 03, 2013, 03:19:39 pm
Not even 8/10 of them will survive.


Wow! its so beautiful  :'( LONG LIVE THE DEATH KORPS OF KREIG and i would like conformation on this has my scening job offer been rejected?

Read Wolfys post.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 03, 2013, 04:01:09 pm
Not even 8/10 of them will survive.

ha you fool non will survive its the first wave they are there to test the enermy fire power and set the foundation at the base of the wall so that a ramp of bodys can be built up the walls but don't worry its ok there dying for the EMPEROR so it all ok  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 03, 2013, 06:59:28 pm
BTW my 933rdDKK are ready and waiting
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 03, 2013, 09:40:49 pm
Don't wprry the Tanith have already disabled the defences with our scouts :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on June 04, 2013, 02:35:28 pm
Wow! its so beautiful  :'( LONG LIVE THE DEATH KORPS OF KREIG and i would like conformation on this has my scening job offer been rejected?
I don't have the "Power" to rejected you. That's up to de head Nub. I was only saying i don't see why we need a mapper atm since we haven't even updated the current module(to my knowledge) and untill that happens we don't have any props for you to have fun with.
I am in a sorry mood since i just watched the 9th ep of Game of Thrones and i almost tossed my laptop out the window, so i am sorry if my response came of as dickish but i am a dick  so its hard not to.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 04, 2013, 03:15:35 pm
Wow! its so beautiful  :'( LONG LIVE THE DEATH KORPS OF KREIG and i would like conformation on this has my scening job offer been rejected?
I don't have the "Power" to rejected you. That's up to de head Nub. I was only saying i don't see why we need a mapper atm since we haven't even updated the current module(to my knowledge) and untill that happens we don't have any props for you to have fun with.
I am in a sorry mood since i just watched the 9th ep of Game of Thrones and i almost tossed my laptop out the window, so i am sorry if my response came of as dickish but i am a dick  so its hard not to.

GAME OF THRONES SPOILER:
Spoiler
It is ok, that guy who plays Robb dies in every movie.
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 04, 2013, 11:55:41 pm
Q. Will you have fixable bayonets as I know the Lucius pattern lasgun can be fitted with a bayonet along with other lasguns?
 (Would be a neat feature/ sorry if this has been answered, I checked and did not notice this question or a answer for it.)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 04, 2013, 11:57:29 pm
Wow! its so beautiful  :'( LONG LIVE THE DEATH KORPS OF KREIG and i would like conformation on this has my scening job offer been rejected?
I don't have the "Power" to rejected you. That's up to de head Nub. I was only saying i don't see why we need a mapper atm since we haven't even updated the current module(to my knowledge) and untill that happens we don't have any props for you to have fun with.
I am in a sorry mood since i just watched the 9th ep of Game of Thrones and i almost tossed my laptop out the window, so i am sorry if my response came of as dickish but i am a dick  so its hard not to.
Yes i too was pissed at episode 9
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Captain_Ageati on June 05, 2013, 02:10:57 am
What, no Dark Angels?

Surely you can't miss out the most baddest of the assest of the Space Marines. No one messes with Dark Angels ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 05, 2013, 03:29:17 am
The most badass Spacemarines are the Legion of the Damned, or the Iron Hands.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dozel on June 05, 2013, 05:24:34 am
The most badass Spacemarines are the Legion of the Damned, or the Iron Hands.
What, no Dark Angels?

Surely you can't miss out the most baddest of the assest of the Space Marines. No one messes with Dark Angels ;)
Surely you both are sniffing warp dust. ;D

The Vlka Fenryka (Space Wolves) are the best we were meant to be the first to enter the eye of terror to kill, kill, and kill more of the archenemy  then any other chapter would be willing to do. Plus you don't need black armor to be badass. How many Space Marine chapters have black armor? Anyway the Dark Angels attacked their own homeworld soooooo.........I wouldn't consider them loyalists.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 05, 2013, 07:29:46 am
i have to agree  on you that the Space Wolves are the most badass and btw its only the Space Wolves who have 12 companies and a lost 13th company cause their special :D
but normal chapters should Always have 1000 space marines and 10 companies.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 05, 2013, 08:17:07 am
i have to agree  on you that the Space Wolves are the most badass and btw its only the Space Wolves who have 12 companies and a lost 13th company cause their special :D
but normal chapters should Always have 1000 space marines and 10 companies.
I have to agree with that i am looking forward to being a space wolf leader in the mod :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 05, 2013, 01:02:47 pm
So about 80% of the models seem finished and textured, are we gonna finish the rest off and get them put together? I don't think it would take long.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 05, 2013, 02:04:29 pm
So about 80% of the models seem finished and textured, are we gonna finish the rest off and get them put together? I don't think it would take long.

Do I sense a new update?  :o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 05, 2013, 03:09:58 pm
Do i sense a release? :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 05, 2013, 04:28:25 pm
You ask too many questions...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 05, 2013, 05:20:22 pm
I see the main page has already been updated...


Please do it soon though...

:p
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on June 06, 2013, 12:50:23 am
A concept sketch (and homage to Judge Dredd) for a picture of a Arbiter facing of with some heretic rebels.

Any ideas for what to put in the background?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg41%2F8521%2Fcultistrevoltconceptske.png&hash=51a10dbacc81e5c41f59af63ee8da49cadcbd909)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 06, 2013, 12:53:07 am
Perhaps a pile of corpses, judging by how he's (odds are) going to wind up in that pile shortly considering the armaments the Heretics seem to have. :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on June 06, 2013, 01:32:12 am
Arbiters are tough SOBs and tend to fight against overwhelming odds

He will have a bolt pistol and Carapace Armour, Grenades and maybe a a power maul so he may have better odds of survival.

Might give the heretics some more melee weapons as they probably gonna be khornate heretics
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 06, 2013, 01:52:17 am
Much better odds in that case.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 06, 2013, 08:35:02 am
Arbiters?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 06, 2013, 09:03:53 am
Adeptus Arbites.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 06, 2013, 11:22:07 am
Arbiters are tough SOBs and tend to fight against overwhelming odds

He will have a bolt pistol and Carapace Armour, Grenades and maybe a a power maul so he may have better odds of survival.

Might give the heretics some more melee weapons as they probably gonna be khornate heretics
I could model a cultists knife styled on the one from DOW if needed.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 06, 2013, 12:54:53 pm
Arbiters?

Police.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on June 06, 2013, 08:24:46 pm
Basically Judge Dredd but in W40K. Enforce Imperial Law rather than local planetery Law which is left up to the local police forces. Usually first wall of defence against uprising, heretic cults and genestealer cults

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20130307205431%2Fwarhammer40k%2Fimages%2F6%2F69%2FArbite_aboard_vessel.jpg&hash=757f4a7b4725adfb31dfef6d5a035e1ac1199b7a)
[close]

But now these enforcer wannabes have turned up.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 06, 2013, 11:10:54 pm
Arbiters are tough SOBs and tend to fight against overwhelming odds

He will have a bolt pistol and Carapace Armour, Grenades and maybe a a power maul so he may have better odds of survival.

Might give the heretics some more melee weapons as they probably gonna be khornate heretics
I could model a cultists knife styled on the one from DOW if needed.
Done :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 07, 2013, 02:01:09 am
I present the Ultramarines Landspeeder. Modelled by Wigster, textured by me.

Spoiler
(https://i.imgur.com/KpJC06o.jpg)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 07, 2013, 03:27:23 pm
I present the Ultramarines Landspeeder. Modelled by Wigster, textured by me.

Spoiler
(https://i.imgur.com/KpJC06o.jpg)
[close]

 :o

Looks good, I hope I get to run over Lance with that, or maybe Tavington...Yes the Chinese Ultramarine.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 07, 2013, 03:32:56 pm
As we reached the 99th page. Ill post it once more.

Update. The. Front. Page.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 07, 2013, 04:13:19 pm
As we reached the 99th page. Ill post it once more.

Update. The. Front. Page.
Take your requests and shove them into the warp, most of us are busy  with exams.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 07, 2013, 04:46:33 pm
I second this, but i will message Lance about it. If he says he doesnt have the time because of exams or anything then you guys will just have to wait tough.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 07, 2013, 06:19:51 pm
Lance: "I am updating it right now"



HALLALUJAH
Title: Re: [Official] Warhammer 40k Grim Future
Post by: DiamondbackGunnerWolf on June 07, 2013, 06:46:42 pm
ALPHA LEGION!!!1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 07, 2013, 06:53:55 pm
Updated the front page a bit. Just to add some new screens.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 07, 2013, 06:54:35 pm
Updated the front page a bit. Just to add some new screens.

You have been promoted to Sceener First Class.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 07, 2013, 07:02:00 pm
MAH LANDSPEEDER!  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 07, 2013, 07:05:09 pm
MAH LANDSPEEDER!  ;D
Looks amazing, well done!!! :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 07, 2013, 07:10:44 pm
MAH LANDSPEEDER!  ;D
Looks amazing, well done!!! :D
Danke.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 07, 2013, 07:12:06 pm
Whoever did the blood pact trooper did a really nice job of it.  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 07, 2013, 07:12:38 pm
Good to see the main page updated! Gives a good view of all the hard work that has been done!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 07, 2013, 07:27:52 pm
Whoever did the blood pact trooper did a really nice job of it.  :)

Meeee, well i textured it, atilla made the model.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 07, 2013, 08:30:35 pm
If only i had the time to finish those damn Space Marines, then i could get some of these glorious compliments  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 07, 2013, 08:31:03 pm
If only i had the time to finish those damn Space Marines, then i could get some of these glorious compliments  :'(

Want me to spam you with "AFFJORIS YOU ARE GOD TEXTURER?"  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 07, 2013, 08:34:52 pm
Would be appriciated, but lets wait till i actually finish something.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 07, 2013, 08:36:07 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_lvp7hqhgSG1qcno0fo1_250.gif&hash=d6a2d155561a2f981827bb32bcc5a1f0592b0c57)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 07, 2013, 09:04:37 pm
One Hundred pages!


 8) 8) 8) 8) 8) 8) 8) 8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 07, 2013, 09:05:27 pm
This calls for a celebration! Someone get the Commissar away from camp so he doesn't shoot anyone while he's drunk.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 07, 2013, 09:23:26 pm
Spoiler
(https://i.imgur.com/Zf6qMW2.jpg)
[close]
Spoiler
(https://i.imgur.com/s79UhzF.jpg)
[close]
Spoiler
(https://i.imgur.com/W1nSucz.jpg)
[close]
Spoiler
(https://i.imgur.com/qq0lofr.jpg)
[close]

These images are not on the front page YET, I just wanted to point that out :)

I went through 60 pages to find this...I still remember it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 07, 2013, 09:36:18 pm
MAH FLAMAH!  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 08, 2013, 03:37:36 am
MAH HEAVY BOLTER!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 08, 2013, 10:23:29 am
100th page Congrats guys
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on June 08, 2013, 12:12:08 pm
Wigster have we got a regiment reserved in this yet? Really want to make it too the first event it will be epic!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 08, 2013, 12:18:00 pm
What Lance posted yesterday

Just a question. Why do you want to make your own mod if ours is nearly done?

By the way Congrats brats on the 100th Page.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 08, 2013, 12:19:54 pm
Front page updated again :D

What Lance posted yesterday

Just a question. Why do you want to make your own mod if ours is nearly done?

By the way Congrats brats on the 100th Page.

Sssh, you have spoiled enough secrets! :-[
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 08, 2013, 12:21:06 pm
Front page updated again :D

What Lance posted yesterday

Just a question. Why do you want to make your own mod if ours is nearly done?

By the way Congrats brats on the 100th Page.

Sssh, you have spoiled enough secrets! :-[

Time for the "Oooooh Cat"!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_lvp7hqhgSG1qcno0fo1_250.gif&hash=d6a2d155561a2f981827bb32bcc5a1f0592b0c57)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on June 08, 2013, 12:33:22 pm
Oh "Oooooh Cat" you bring a lot of joy to are laughs  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 08, 2013, 12:37:24 pm
We are very close to finishing it, but mind you most of us are very busy the next few weeks ( And the past few weeks in my case.... ), so it could still be a while before we have anything that could be concidered "Finished". Ofcourse it should not take months to finish it now, but dont expect it too be out tommmorow so to speak. We are trying our very best to finish this mod, but still want to make sure everything is looking good and working correctly.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 08, 2013, 12:38:32 pm
Hope level rises (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Froute50plus.nl%2Ffiles%2F2011%2F06%2Fstijgende-lijn.jpg&hash=a52c7e7d2c192a182d49b5caf698b28fa1677590)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 08, 2013, 01:33:31 pm
Nooo my congratulations on 100 pages feels in-superior because its not on page 100 but on 101 :'(

100 PAGES CONGRATS
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 08, 2013, 01:50:10 pm
(https://2.bp.blogspot.com/-9drXVXKJFnc/URz9oaGtKHI/AAAAAAAAACQ/kaW8UV1Et8c/s1600/Bulge-101st.jpg)
101st Page Deserves 101st Airborne Division Insignia!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 08, 2013, 03:13:35 pm
Why...?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 08, 2013, 03:25:11 pm
Why...?

Why what?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 08, 2013, 03:30:22 pm
Why...?

Why what?

Why is there an American 101st Airborne badge!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 08, 2013, 03:30:56 pm
Why...?

Why what?
(https://2.bp.blogspot.com/-9drXVXKJFnc/URz9oaGtKHI/AAAAAAAAACQ/kaW8UV1Et8c/s1600/Bulge-101st.jpg)
101st Page Deserves 101st Airborne Division Insignia!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 08, 2013, 03:31:29 pm
Why...?

Why what?

Why is there an American 101st Airborne badge!
'Cus it's the 101st page!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 08, 2013, 03:32:29 pm
What have American Airborne soldiers from World War Two got to do with Warhammer? As far as I'm aware, everyone in the Warhammer universe are supposed to be British. (The Imperium, anyway.)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 08, 2013, 03:39:26 pm
What have American Airborne soldiers from World War Two got to do with Warhammer? As far as I'm aware, everyone in the Warhammer universe are supposed to be British. (The Imperium, anyway.)

WWII?
I'm pretty sure they still exist.
http://en.wikipedia.org/wiki/101st_Airborne_Division
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 08, 2013, 03:41:34 pm
I consider them WW2, as they haven't really done anything of note since then.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 08, 2013, 03:46:31 pm
I consider them WW2, as they haven't really done anything of note since then.
That is if you consider the war in Afghanistan not worthy of note.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 08, 2013, 04:04:54 pm
Being in Afghanistan doesn't make them important.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on June 08, 2013, 09:06:23 pm
I consider them WW2, as they haven't really done anything of note since then.

Vietnam?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on June 08, 2013, 09:44:59 pm
I consider them WW2, as they haven't really done anything of note since then.
Band of Brothers anyone?(Anyone who has not seen BoB has not lived)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 08, 2013, 10:08:59 pm
Vietnam was a pointless war and the current one in afghanistan is too.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 08, 2013, 11:16:08 pm
I consider them WW2, as they haven't really done anything of note since then.
Band of Brothers anyone?(Anyone who has not seen BoB has not lived)

Great Film.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on June 08, 2013, 11:26:04 pm
It's not a film.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 09, 2013, 12:11:08 am
Vietnam was a pointless war and the current one in afghanistan is too.

If you're ever in the states, don't say that. People get real iffy whenever you start talking about wars we haven't done well in.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 09, 2013, 12:18:29 am
This is getting off topic!
(https://2.bp.blogspot.com/_ERfmEKdtSIw/TQucuLbMHPI/AAAAAAAANcU/crC64beXHd4/s1600/purify-furry-500x477.jpg)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 09, 2013, 12:19:21 am
Gotta save that picture.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 10, 2013, 11:17:20 pm
This is getting off topic!
(https://2.bp.blogspot.com/_ERfmEKdtSIw/TQucuLbMHPI/AAAAAAAANcU/crC64beXHd4/s1600/purify-furry-500x477.jpg)

Your purge was to strong it killed of everything for 1 day good job there   :-X
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on June 10, 2013, 11:35:46 pm
This is getting off topic!
(https://2.bp.blogspot.com/_ERfmEKdtSIw/TQucuLbMHPI/AAAAAAAANcU/crC64beXHd4/s1600/purify-furry-500x477.jpg)

Your purge was to strong it killed of everything for 1 day good job there   :-X

The Imperial Way®
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 11, 2013, 12:15:38 am
Anyone for Beta :P seriously release da beta!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 11, 2013, 07:39:27 am
Anyone for Beta :P seriously release da beta!
I would commend on this, but instead i will just do this:

*Sign*

 ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 11, 2013, 08:33:00 am
I would commend on this, but instead i will just do this:

*Sign*

 ;)

comment*

#FixingAffjorisGrammerAndSpellingSince2013
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 11, 2013, 09:30:28 pm
http://bhvr.com/eternalcrusade/
 :o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on June 11, 2013, 10:13:40 pm
Shut up and take my money.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 11, 2013, 11:21:32 pm
Thank you GOD!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on June 11, 2013, 11:26:56 pm
My dick just ripped through my pants!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 11, 2013, 11:36:53 pm
http://bhvr.com/eternalcrusade/
 :o

My face when I say its only in stage 1 of 9
(https://i.chzbgr.com/maxW500/7068156928/hAE218F9C/)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on June 11, 2013, 11:40:23 pm
Thank you GOD!
Heresy detected.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 11, 2013, 11:46:36 pm
I gess it's round 2 for making a warhammer 40k mmorpg I thought no one would touch the idea for a while as... I don't think anyone needs reminding about Dark Millennium
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 12, 2013, 12:32:29 am
Dark Millennium would have probably been a crappy generic MMORPG though so it all works out.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 12, 2013, 03:21:28 am
Thank you GOD!
Heresy detected.
What? The God Emperor is the only God, therefor GOD.

In all seriousness I hope this pans out. I want a good Warhammer40K MMO.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 12, 2013, 04:59:36 am
Yes! Now I can possibly beat Windbusche  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 12, 2013, 05:28:01 am
Yes! Now I can possibly beat Windbusche  :-*
Nah.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 12, 2013, 07:01:44 am
All i get is the homepage with ''By the command of Inquisition the following content has been classified as heresy'' is there anyway i can look further than that cause i have no idea what it is

Edit: i fixed it, it didn't come up for me as a good link so i had to get another one and yes i hope it comes out there hasn't been a warhammer 40k game in ages i feel like
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 12, 2013, 08:27:31 am
Yes! Now I can possibly beat Windbusche  :-*
Nah.

Fite me son.


Edit: Enrolled!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 12, 2013, 08:48:43 am
Yes! Now I can possibly beat Windbusche  :-*
Nah.

Fite me son.


Edit: Enrolled!
Meh lord!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 14, 2013, 06:48:43 am
so... its been dead for 2 days now :(

LETS HAVE AN IMPERIAL GUARD BUM PARTY :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 14, 2013, 08:33:52 am
so... its been dead for 2 days now :(

LETS HAVE AN IMPERIAL GUARD BUM PARTY :D

Bum :O
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 14, 2013, 09:24:40 am
Bum
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 14, 2013, 01:22:57 pm
Less party. More updates
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 14, 2013, 05:00:36 pm
Less party. More updates
[youtube]http://www.youtube.com/watch?v=Jkt4tR-LTzs[/youtube]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 14, 2013, 05:14:43 pm
Less party. More updates
[youtube]http://www.youtube.com/watch?v=Jkt4tR-LTzs[/youtube]

hehehe, that is where I got it from indeed ;P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 14, 2013, 07:17:57 pm
Good to see i got everyone atleast posting some things even though its only Bum

NOW LETS HAVE A PARTY FOR ONLY THE LORD GENERALS
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on June 14, 2013, 08:32:54 pm
Commissar will shoot you.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 14, 2013, 09:28:51 pm
No he will not i am a Lord General
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 14, 2013, 09:31:32 pm
Testing the Landspeeder out, it glides along pretty well, unfortunately it still runs away like a horse if you leave it dismounted for too long, must be the machine spirit  ;D
Spoiler
(https://i.imgur.com/DoKEJQI.jpg)
[close]

And now i've learned my lesson about testing things in my actual default NWs module.
Spoiler
(https://i.imgur.com/Qa3KGz5.jpg)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on June 14, 2013, 09:34:33 pm
Wow!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 14, 2013, 09:41:47 pm
Hahah!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 14, 2013, 10:00:49 pm
Apparently the Ultramarines thought fighting people with automatic weapons was too hard, to they went back in time.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F011%2F848%2Fcold.jpg&hash=d8280e8083d85858af67e98c5bafedf953745061)
[close]

THE JANNISARIES ARE THE TRUE SERVANTS OF THE EMPEROR!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 14, 2013, 10:14:42 pm
Anyone want a Guardsmans handbook?
http://www.mediafire.com/download/fgdthh7q751k069/Warhammer_40k_-_Rulebook_-_The_Imperial_Infantrymans_Uplifting_Primer_-_2003.pdf

(https://i.imgur.com/qL6RFPX.png)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 14, 2013, 10:24:01 pm
:o


Still going to run over the 32nd with that speeder.


Also thanks digital copy :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on June 14, 2013, 10:46:28 pm
No, Commissar shoot landspeeder.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on June 15, 2013, 12:54:51 am
Anyone want a Guardsmans handbook?
http://www.mediafire.com/download/fgdthh7q751k069/Warhammer_40k_-_Rulebook_-_The_Imperial_Infantrymans_Uplifting_Primer_-_2003.pdf

Spoiler
(https://i.imgur.com/qL6RFPX.png)
[close]
Haha, I saw you post that on /tg/, on the thread where that /k/ommando was dumping the Primer. ;D I was wondering who it was, this was the first thread I came to check at.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 15, 2013, 02:49:49 am
Haha quit stalking me. At least I'm not the only person here who goes to /k/ and /tg/
Title: Re: [Official] Warhammer 40k Grim Future
Post by: marihuana on June 15, 2013, 06:22:02 am
Daaaammmnnnn, You Guys Suck! No wonder you say that you're going to release this piece of shit soon!

Hiding the terrible texture job with photoshop effects how cheap! Damn the models are bad!

You're just a attention whore Lance terrible! Keep it with leading your regiment kid! You can't be good in everything ha! (not that you're good at it)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 15, 2013, 12:02:16 pm
Kindly go and fuck yourself.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 15, 2013, 12:05:35 pm
Daaaammmnnnn, You Guys Suck! No wonder you say that you're going to release this piece of shit soon!

Hiding the terrible texture job with photoshop effects how cheap! Damn the models are bad!

You're just a attention whore Lance terrible! Keep it with leading your regiment kid! You can't be good in everything ha! (not that you're good at it)


I recognize this style.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on June 15, 2013, 12:07:49 pm
Daaaammmnnnn, You Guys Suck! No wonder you say that you're going to release this piece of shit soon!

Hiding the terrible texture job with photoshop effects how cheap! Damn the models are bad!

You're just a attention whore Lance terrible! Keep it with leading your regiment kid! You can't be good in everything ha! (not that you're good at it)
Right, you do it, if they're doing a 'shit job'.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmemecrunch.com%2Fmeme%2F4NZ4%2Fhaha-youre-a-cunt%2Fimage.png&hash=edcbbef38470eaccdd0f9398adc8273c0bf19891)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 15, 2013, 12:19:18 pm
Daaaammmnnnn, You Guys Suck! No wonder you say that you're going to release this piece of shit soon!

Hiding the terrible texture job with photoshop effects how cheap! Damn the models are bad!

You're just a attention whore Lance terrible! Keep it with leading your regiment kid! You can't be good in everything ha! (not that you're good at it)

Dafuq?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgifsforum.com%2Fimages%2Fgif%2Fdisgusted%2Fgrand%2Fuh_wtf_gif.gif&hash=8007fce268ab2bb4ad02d988dd8911d692f178b9)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 15, 2013, 12:24:20 pm
Daaaammmnnnn, You Guys Suck! No wonder you say that you're going to release this piece of shit soon!

Hiding the terrible texture job with photoshop effects how cheap! Damn the models are bad!

You're just a attention whore Lance terrible! Keep it with leading your regiment kid! You can't be good in everything ha! (not that you're good at it)

Since when did we allow 4 year olds who think insulting someone is cool on our forums?

also this is a great mod and its also the only warhammer 40k mod so kindly go fuck yourself kid.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Humlenerd on June 15, 2013, 12:39:36 pm
Was that a Sarge duplicate account?  :o
Why is he so mean to people?  :'( :'( :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 15, 2013, 12:45:43 pm
Sarge can't capitalize that well, I doubt it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 15, 2013, 12:49:34 pm
Sarge can't capitalize that well, I doubt it.

lol  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 15, 2013, 01:27:58 pm
Daaaammmnnnn, You Guys Suck! No wonder you say that you're going to release this piece of shit soon!

Hiding the terrible texture job with photoshop effects how cheap! Damn the models are bad!

You're just a attention whore Lance terrible! Keep it with leading your regiment kid! You can't be good in everything ha! (not that you're good at it)

Ahh come on man, give me some credit for hiding my paint textures behind some nice Photoshop effects  :'(

Spoiler
Also i laughed at your post in Sarge's thread, you are definitely a 10/10 troll.
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 15, 2013, 01:44:47 pm
bat diz mad sukz guyz
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 15, 2013, 02:07:18 pm
Stop replying to him, you are just feeding him more.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 15, 2013, 02:47:48 pm
He's muted now.
http://www.dualshockers.com/2013/06/14/interview-warhammer-40000-eternal-crusades-miguel-caron-shares-his-vision-for-a-next-gen-mmorpg/
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on June 16, 2013, 01:14:20 am
He's muted now.
http://www.dualshockers.com/2013/06/14/interview-warhammer-40000-eternal-crusades-miguel-caron-shares-his-vision-for-a-next-gen-mmorpg/

Imperial Guard unplayable! NOOOOOOO.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on June 16, 2013, 04:21:11 am
IG wont be in the game at first. Might come later.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rejenorst on June 16, 2013, 04:51:35 am
Kindly go and fuck yourself.



Daaaammmnnnn, You Guys Suck! No wonder you say that you're going to release this piece of shit soon!

Hiding the terrible texture job with photoshop effects how cheap! Damn the models are bad!

You're just a attention whore Lance terrible! Keep it with leading your regiment kid! You can't be good in everything ha! (not that you're good at it)
Right, you do it, if they're doing a 'shit job'.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmemecrunch.com%2Fmeme%2F4NZ4%2Fhaha-youre-a-cunt%2Fimage.png&hash=edcbbef38470eaccdd0f9398adc8273c0bf19891)
[close]


Guys, relax. He was already muted yesterday for these posts and was banned as of today. Please do not brake forum rules in order to feed the trolls.

Thank you.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 17, 2013, 07:43:10 am
Really wish more On-topic things happened here
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 18, 2013, 10:39:06 am
He's muted now.
http://www.dualshockers.com/2013/06/14/interview-warhammer-40000-eternal-crusades-miguel-caron-shares-his-vision-for-a-next-gen-mmorpg/

Would be interesting to see how it turns out on other consoles.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 18, 2013, 10:40:03 am
I can't  wait to play this!!! The stuff that was done for the Alpha (Which wasn't much though) was fun! Jesus pls finish it soon :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 18, 2013, 10:41:30 am
I can't  wait to play this!!! The stuff that was done for the Alpha (Which wasn't much though) was fun! Jesus pls finish it soon :P

The alpha was just 1 unit and 1 weapon xD

I am looking forward to the maps most of all, cleansing the Manufactorum from entrenched heretics will be fun :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on June 18, 2013, 10:44:30 am
I can't  wait to play this!!! The stuff that was done for the Alpha (Which wasn't much though) was fun! Jesus pls finish it soon :P

The alpha was just 1 unit and 1 weapon xD

I am looking forward to the maps most of all, cleansing the Manufactorum from entrenched heretics will be fun :)

2 units* But they looked wonderfull, who ever skinned them did a good job! And uhm, I made 2 maps actually but they both failed to upload :/, the good thing though is that I am better at mapping trenches now so we'll see what we can do :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 18, 2013, 10:47:11 am
Yey :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 18, 2013, 01:05:10 pm
In a later version we could have a musician for the Dkok but have it play a techno version of the hohenfriedberger marsch and it causes every ally in the buff zone to breakdance.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 18, 2013, 02:45:08 pm
In a later version we could have a musician for the Dkok but have it play a techno version of the hohenfriedberger marsch and it causes every ally in the buff zone to breakdance.
That should be an admin instrument.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 18, 2013, 03:04:01 pm
In a later version we could have a musician for the Dkok but have it play a techno version of the hohenfriedberger marsch and it causes every ally in the buff zone to breakdance.
That should be an admin instrument.

Oh lawd.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on June 19, 2013, 08:22:02 am
In a later version we could have a musician for the Dkok but have it play a techno version of the hohenfriedberger marsch and it causes every ally in the buff zone to breakdance.
That should be an admin instrument.

Oh lawd.
+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 21, 2013, 11:55:56 pm
so... anything new to say?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 22, 2013, 12:10:35 am
If they did, they would have posted it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 22, 2013, 12:44:48 am
Can we get an ETA on the mod?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on June 22, 2013, 01:09:45 am
Only the God Emperor knows the release date..
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on June 22, 2013, 06:28:31 am
Only the God Emperor knows the release date..

The Emperor insisted on not being considered Divine. You should follow his word.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 22, 2013, 08:59:33 am
so... anything new to say?

Well as William said its almost finished, I think it is good to keep the rest as a suprise in release would you not agree? ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 22, 2013, 10:07:24 am
so... anything new to say?

Well as William said its almost finished, I think it is good to keep the rest as a suprise in release would you not agree? ;)

I agree.  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 22, 2013, 12:59:28 pm
I do agree with that aswell.
It's just that im so hyped for it :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on June 22, 2013, 04:15:07 pm
I do agree with that aswell.
It's just that im so hyped for it :D

Me too.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Kalitorian on June 23, 2013, 10:35:21 am
Baktech I really don`t want to disappoint you... but there won`t be Polish Space Marines or Polish Imperial Guards. Or anything Polish at all.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on June 23, 2013, 11:24:34 am
Is the "Valhallan tundra wolves" inspired by Valhalla itself or?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 23, 2013, 11:43:11 am
Baktech I really don`t want to disappoint you... but there won`t be Polish Space Marines or Polish Imperial Guards. Or anything Polish at all.


Haha lol xD


Is the "Valhallan tundra wolves" inspired by Valhalla itself or?

Valhalla is a ice planet in the Imperium.

But the Valhallan Ice Warriors are based on the appearance and tactics of the Soviet Red Army during the frigid winter campaigns of the Eastern Front during World War 2
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on June 23, 2013, 12:54:36 pm
Is the "Valhallan tundra wolves" inspired by Valhalla itself or?

Valhalla is a ice planet in the Imperium.

But the Valhallan Ice Warriors are based on the appearance and tactics of the Soviet Red Army during the frigid winter campaigns of the Eastern Front during World War 2
[/quote]
Why are they called "Valhallan" then?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 23, 2013, 01:11:58 pm
Valhalla was in Asgard, which IIRC was thought of as being a snowy place ruled by Odin.

The planet is icy in the lore, they fight in the snow in the snow, so why not the name 'Valhallan'?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 23, 2013, 04:09:07 pm
To sum it up, the Valhallans win war for Mother Imperium.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 24, 2013, 03:25:56 am
Yes, that.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 24, 2013, 12:44:44 pm
I'm finally done with all my Rl responsibilities for this school year, so i can now finally focus back on this mod. Ill start working on texturing again this week so I'm hoping i can put some content out for you guys :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: The Nutty Pig on June 24, 2013, 05:14:16 pm
I'm finally done with all my Rl responsibilities for this school year, so i can now finally focus back on this mod. Ill start working on texturing again this week so I'm hoping i can put some content out for you guys :D
We all love you! Sign my tits please!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on June 24, 2013, 05:39:35 pm
Valhalla was in Asgard, which IIRC was thought of as being a snowy place ruled by Odin.

The planet is icy in the lore, they fight in the snow in the snow, so why not the name 'Valhallan'?
Yeah I know but the ancient nordic beliefs didn't belong to the russians.
I just got the impression that the "Valhallan tundra wolves" was nordic and not russian.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on June 24, 2013, 08:49:18 pm
I'm finally done with all my Rl responsibilities for this school year, so i can now finally focus back on this mod. Ill start working on texturing again this week so I'm hoping i can put some content out for you guys :D

And I no longer have a job :( after this week so perhaps i can do some more work to.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on June 24, 2013, 11:18:25 pm
A mix of Nordic Beliefs and a planet named after them, and Russian Winter Uniforms. I fail to see the problem. ;P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on June 24, 2013, 11:27:21 pm
I c a porbelm
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on June 27, 2013, 06:10:14 am
A mix of Nordic Beliefs and a planet named after them, and Russian Winter Uniforms. I fail to see the problem. ;P

*Error* Problem Detected
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on June 27, 2013, 07:38:04 am
This problem needs to be seen and solved by the Inquisition imediatly. and if its too bad then....

EXTERMINATUS
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on June 27, 2013, 07:46:08 am
This problem needs to be seen and solved by the Inquisition imediatly. and if its too bad then....

EXTERMINATUS

Unless stratigic value is absolute.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on June 27, 2013, 12:58:29 pm
I'm finally done with all my Rl responsibilities for this school year, so i can now finally focus back on this mod. Ill start working on texturing again this week so I'm hoping i can put some content out for you guys :D

And I no longer have a job :( after this week so perhaps i can do some more work to.

That suck mate, i hope you find a new job soon.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on June 28, 2013, 11:54:00 pm
This problem needs to be seen and solved by the Inquisition imediatly. and if its too bad then....

EXTERMINATUS

Unless stratigic value is absolute.

Is it though? Or should we sacrifice a billion lifes so that the emperor vison shall remain which one
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on June 29, 2013, 05:17:42 pm
http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat1080002a
All my want.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on June 29, 2013, 05:57:47 pm
I need to save up £1850.85.   :-\
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on June 29, 2013, 06:25:07 pm
http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat1080002a
All my want.

So that is what this Apocalypse newsletter on my Email is about! :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on June 30, 2013, 06:13:00 pm
http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat1080002a
All my want.

So that is what this Apocalypse newsletter on my Email is about! :D

Ive played a few games of Apocalypse with some buddies at our local comic/card game/warhammer store. Its pretty fun.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on July 01, 2013, 06:23:57 pm
Its been a while, but here we are again!
(https://i.imgur.com/Q3rJPt0.jpg)[/center
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 01, 2013, 06:25:36 pm
Spoiler
Its been a while, but here we are again!
(https://i.imgur.com/Q3rJPt0.jpg)[/center
[close]

+1
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on July 01, 2013, 08:16:15 pm
Awesome.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on July 01, 2013, 08:40:48 pm
Ooooh
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 01, 2013, 10:39:15 pm
Mama... I'm scared...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on July 01, 2013, 10:42:59 pm
How does it look ingame?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on July 02, 2013, 12:26:06 am
How does it look ingame?

^ that.

Might be just me but the detail looks bad on that thing, so I am curious how it looks in-game :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on July 02, 2013, 01:36:29 am
Good work looking good
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Docm30 on July 02, 2013, 02:48:00 am
Why did you make that image as hard to see as humanly possible?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 02, 2013, 07:19:48 am
Honestly if you put in a Lieutenant or Captain rank for the guard, I don't give a shit what your models look like just make it epic.

Also: I have a copy of the Imperial Infantryman's Handbook, so if you need references, I got em.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on July 03, 2013, 02:10:05 am
Tau might not get into the mod or not come in for a while, but i was bored and really had an urge to make this.

Spoiler
(https://i.imgur.com/DphXQe3.png)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 03, 2013, 07:01:57 am
A lovely pulse rifle for a steady Shas'la. If only it had....

Melee damage
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 03, 2013, 09:57:40 am
A lovely pulse rifle for a steady Shas'la. If only it had....

Melee damage
Who needs melee damage when you can shoot a squirls nuts with a boomstick from two planets away?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on July 03, 2013, 01:50:16 pm
But. Sweet Warhammer 40k devs. Please show us how they look in-game!!! :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on July 03, 2013, 05:09:21 pm
Spoiler
(https://i.imgur.com/LCIcyB9.jpg)
[close]
Spoiler
(https://i.imgur.com/O1SqjHT.jpg)
[close]
Spoiler
(https://i.imgur.com/QxabpQX.jpg)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 03, 2013, 06:19:02 pm
Spoiler
(https://i.imgur.com/LCIcyB9.jpg)
[close]
Spoiler
(https://i.imgur.com/O1SqjHT.jpg)
[close]
Spoiler
(https://i.imgur.com/QxabpQX.jpg)
[close]
Nice work
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on July 03, 2013, 06:22:24 pm
Spoiler
(https://i.imgur.com/LCIcyB9.jpg)
[close]
Spoiler
(https://i.imgur.com/O1SqjHT.jpg)
[close]
Spoiler
(https://i.imgur.com/QxabpQX.jpg)
[close]
Pew pew
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Kalitorian on July 03, 2013, 06:48:00 pm
Puff.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 03, 2013, 07:32:32 pm
Puff.
Don't be a puff! Eat white bread!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on July 03, 2013, 07:43:45 pm
Spoiler
(https://i.imgur.com/LCIcyB9.jpg)
[close]
Spoiler
(https://i.imgur.com/O1SqjHT.jpg)
[close]
Spoiler
(https://i.imgur.com/QxabpQX.jpg)
[close]


I died a little on the inside.

It was a good death.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on July 03, 2013, 08:00:30 pm
I for one wasnt concerned about the Tau weapon, but the Chaos Space Marine.

Why cant you show it to us ingame?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on July 03, 2013, 08:07:52 pm
I think they're rigged, but Affjoris doesn't have it yet.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on July 06, 2013, 09:30:18 pm
Its been a while, but here we are again!
(https://i.imgur.com/Q3rJPt0.jpg)[/center
Meh work there  8).
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 06, 2013, 11:52:43 pm
A mix of Nordic Beliefs and a planet named after them, and Russian Winter Uniforms. I fail to see the problem. ;P
Mixing Scandinavia and Russia makes me sick.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on July 06, 2013, 11:53:27 pm
Still looks good.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Docm30 on July 06, 2013, 11:59:56 pm
Mixing Scandinavia and Russia makes me sick.

Why?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 07, 2013, 01:19:57 am
Mixing Scandinavia and Russia makes me sick.

Why?
Would you like to get your nation's culture mixed up with something horrible that is isn't.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on July 07, 2013, 01:20:47 am
Honestly, nobody seems to care other than you. And it's hardly horrible.

It's got some interesting lore behind it and the uniforms are pretty sexy.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Docm30 on July 07, 2013, 01:31:31 am
Would you like to get your nation's culture mixed up with something horrible that is isn't.

Yes, I would.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bluehawk on July 07, 2013, 02:33:48 am
Never heard of the Varangians then, has he? A dynasty called the Rurikids? They assimilated into the Slav culture pretty quickly though. I suppose they're "race traitors" or some such thing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 07, 2013, 03:19:39 am
Never heard of the Varangians then, has he? A dynasty called the Rurikids? They assimilated into the Slav culture pretty quickly though. I suppose they're "race traitors" or some such thing.

Race traitor is a term for those whom think progress is a bad thing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: von_Bismarck on July 07, 2013, 05:47:27 am
Never heard of the Varangians then, has he? A dynasty called the Rurikids? They assimilated into the Slav culture pretty quickly though. I suppose they're "race traitors" or some such thing.

Race traitor is a term for those whom think progress is a bad thing.
Progress? No. But the destruction of the traditional world as we know it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 07, 2013, 11:14:59 am
Honestly, nobody seems to care other than you. And it's hardly horrible.

It's got some interesting lore behind it and the uniforms are pretty sexy.
Communism isn't horrible?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Docm30 on July 07, 2013, 11:19:05 am
I wouldn't know; I've never been to Communist Sweden.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 07, 2013, 11:27:11 am
I wouldn't know; I've never been to Communist Sweden.
Maybe because it has never excited.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on July 07, 2013, 11:44:11 am
No, I wouldn't imagine that it had excited. Be rather odd for a country, don't you think?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on July 07, 2013, 11:57:17 am
This thread needs purging.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Viktor 90th on July 07, 2013, 12:00:13 pm
I wouldn't know; I've never been to Communist Sweden.
Maybe because it has never excited.
Kommunistiska Partiet) is a Marxist-Leninist political party in Sweden, started in 1970. From 1970 to 1977 it was known as Kommunistiska Förbundet
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F8%2F88%2FKommunistiska_Partiet.svg%2F150px-Kommunistiska_Partiet.svg.png&hash=e853e37ddb4f968c99e90f2634d8bad8b5a3d0c3)
Even better is that there is still a party around.
Sveriges Kommunistiska Parti
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fthumb%2F0%2F0b%2FCommunist_Party_of_Sweden.png%2F150px-Communist_Party_of_Sweden.png&hash=3960f5f7c8f7fd9cddc61685e792a7a5d1a17502)
Facist sweden did too.
Nationalsocialistiska Arbetarpartie prove's that
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fthumb%2F1%2F11%2FLidingonazism.PNG%2F220px-Lidingonazism.PNG&hash=a146db019c9c50184b944d08a1a29c5ac24d0881)
This thread needs purging.
Excuse me dragging this off topic,  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on July 07, 2013, 12:07:28 pm
You people are strange  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on July 07, 2013, 12:08:11 pm
You people are strange  :P

Agreed.  ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 07, 2013, 01:20:25 pm
I wouldn't know; I've never been to Communist Sweden.
Maybe because it has never excited.
Kommunistiska Partiet) is a Marxist-Leninist political party in Sweden, started in 1970. From 1970 to 1977 it was known as Kommunistiska Förbundet
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F8%2F88%2FKommunistiska_Partiet.svg%2F150px-Kommunistiska_Partiet.svg.png&hash=e853e37ddb4f968c99e90f2634d8bad8b5a3d0c3)
Even better is that there is still a party around.
Sveriges Kommunistiska Parti
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fthumb%2F0%2F0b%2FCommunist_Party_of_Sweden.png%2F150px-Communist_Party_of_Sweden.png&hash=3960f5f7c8f7fd9cddc61685e792a7a5d1a17502)
Facist sweden did too.
Nationalsocialistiska Arbetarpartie prove's that
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fthumb%2F1%2F11%2FLidingonazism.PNG%2F220px-Lidingonazism.PNG&hash=a146db019c9c50184b944d08a1a29c5ac24d0881)
This thread needs purging.
Excuse me dragging this off topic,  ;D
Ofcourse they excist but they have never claimed any power.

EDIT: Anyone in Sweden can start a political party.
It's called "Democracy".
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on July 07, 2013, 01:27:11 pm
Is it really worth discussing?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Comrade Temuzu on July 07, 2013, 01:33:51 pm
Sweden is never worth discussing.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Ililsa on July 07, 2013, 01:41:36 pm
Valhalla was in Asgard, which IIRC was thought of as being a snowy place ruled by Odin.

The planet is icy in the lore, they fight in the snow in the snow, so why not the name 'Valhallan'?

Going all the way back to this, as a big fan of Valhallan Ice Warriors, one who put together a Valhallan uniform before realising wearing it to an event in summer would kill me.
Valhalla was originally a paradise world, and so it was named after Norse heaven, it was only after the planet was pushed out of its regular orbit that it became an icy hellhole filled with space soviets.

Not to be mistaken for Space Imperial Russians, who are Vostroyans.

Think I'll stay out of the rest of this discussion. It's coming into the realms of "I'm not racist, but..."
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 07, 2013, 02:16:19 pm
Is it really worth discussing?
I don't want to just give up.
I know I'm a bit stubborn.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Hawke on July 07, 2013, 11:23:12 pm
VOTE THE COMMUNIST PARTY
For a brighter future.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: FireFaulk on July 07, 2013, 11:59:27 pm
What are these doing in Blood & Iron!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fcd17c1efaf3e79c9386a04bffa01f944.png&hash=d656f2dd698289f01acf00e0b920a23284610a29)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Ff863403a7b2b9053bceed67eada33e0d.png&hash=ef6d0140359f3e18f7a4553af4c13a481f30c6a5)
[close]

ThunderHammer and Power Sword if i'm not mistaken?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 08, 2013, 12:21:03 am
What are these doing in Blood & Iron!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fcd17c1efaf3e79c9386a04bffa01f944.png&hash=d656f2dd698289f01acf00e0b920a23284610a29)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Ff863403a7b2b9053bceed67eada33e0d.png&hash=ef6d0140359f3e18f7a4553af4c13a481f30c6a5)
[close]

ThunderHammer and Power Sword if i'm not mistaken?
Because will is one of our devs and is the dev for Blod & iron.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: FireFaulk on July 08, 2013, 12:27:23 am
What are these doing in Blood & Iron!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fcd17c1efaf3e79c9386a04bffa01f944.png&hash=d656f2dd698289f01acf00e0b920a23284610a29)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Ff863403a7b2b9053bceed67eada33e0d.png&hash=ef6d0140359f3e18f7a4553af4c13a481f30c6a5)
[close]

ThunderHammer and Power Sword if i'm not mistaken?
Because will is one of our devs and is the dev for Blod & iron.

Ah, thank you.
It's quite fun to mess around with these after a B&I event!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on July 08, 2013, 12:27:40 am
What are these doing in Blood & Iron!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fcd17c1efaf3e79c9386a04bffa01f944.png&hash=d656f2dd698289f01acf00e0b920a23284610a29)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Ff863403a7b2b9053bceed67eada33e0d.png&hash=ef6d0140359f3e18f7a4553af4c13a481f30c6a5)
[close]

ThunderHammer and Power Sword if i'm not mistaken?

I tend to test shit out on Blood and Iron because my module system is set up towards it. Those weapons are visual and not statistically different from NWs.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 08, 2013, 12:43:09 am
So Will, you been working on a power fist? As Colonel-Commissar of the 1322nd I need my weaponry. Also the bolt pistol would be much obliged :D

(Note: Yes I know in lore the leader of the 1322nd was a regular Colonel. Now a Major after the Colonel's assassination.)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ScheifferBates on July 08, 2013, 03:25:06 am
Can someone get in touch..

no homo.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on July 08, 2013, 01:22:07 pm
So Will, you been working on a power fist? As Colonel-Commissar of the 1322nd I need my weaponry. Also the bolt pistol would be much obliged :D

(Note: Yes I know in lore the leader of the 1322nd was a regular Colonel. Now a Major after the Colonel's assassination.)

I haven't been working on a powerfist no.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 08, 2013, 08:12:07 pm
Aww, Power Sword it is then.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 10, 2013, 08:33:25 pm
you do know that there is only one Colonel-Comissar in the whole imperium and that that is Ibram Gaunt right? it would not be very accurate if you would be a colonel-comissar (not that there is going to be a jannisary class i dont think so atleast) and Gaunt does not have a power fist.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 10, 2013, 09:40:40 pm
I'm choosing Colonel-Commissar because it fits my personality. Yes I also know he didn't use the power fist, I'm not modeling myself after him. No offence to the Tanith 1st and Only.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 11, 2013, 07:03:58 am
you guys are going pretty well with the team being revived i would expect a new alpha version to come out soon
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 13, 2013, 03:27:45 am
Thinking about that Power Sword~ It looks to be of a decent width and, well... overall bulk, but it looks a bit too stocky. I'd make it a tad longer.

I hate to sound like that one perfectionist, codex-approved (DAMN YOU MATT WARD!!!) dick bag who double-checks everyone, but it does look a bit shorter than it should.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2F5%2F59%2FImperialGuard1.jpg&hash=79c8362e5ec70f811ebd830d3f1734896763497f)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20110804011655%2Fwarhammer40k%2Fimages%2Fc%2Fc3%2FGuant_Attack.jpg&hash=cf4c36b116a39d44d58438b067587cdf02d886c9)
[close]

Judging from these pictures, it should be a goot foot or so longer than it is, and maybe a tad less bulky if possible.

Then again, I am that purist dickbag.

Anyway, I'll re-iterate~


Please for the love of god have the Lieutenant and/or Captain rank for the Guard. Most events and shit will have the amount of guardsmen acceptable to field a command squad of a Lt at least, so pleeeeeaaaaase add them.

Also~ Is that pickaxe a reference to that one guy from the Tanith who beat the shit out of a bunch of heretics with just a mining pick?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on July 13, 2013, 03:30:28 am
Thinking about that Power Sword~ It looks to be of a decent width and, well... overall bulk, but it looks a bit too stocky. I'd make it a tad longer.

I hate to sound like that one perfectionist, codex-approved (DAMN YOU MATT WARD!!!) dick bag who double-checks everyone, but it does look a bit shorter than it should.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fwarhammer40k%2Fimages%2F5%2F59%2FImperialGuard1.jpg&hash=79c8362e5ec70f811ebd830d3f1734896763497f)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20110804011655%2Fwarhammer40k%2Fimages%2Fc%2Fc3%2FGuant_Attack.jpg&hash=cf4c36b116a39d44d58438b067587cdf02d886c9)
[close]

Judging from these pictures, it should be a goot foot or so longer than it is, and maybe a tad less bulky if possible.

Then again, I am that purist dickbag.

Anyway, I'll re-iterate~


Please for the love of god have the Lieutenant and/or Captain rank for the Guard. Most events and shit will have the amount of guardsmen acceptable to field a command squad of a Lt at least, so pleeeeeaaaaase add them.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F6%2F5152%2Ftest04.jpg&hash=34a7f5a2c2e038573374a3980b65fd50b2893a4a)

This is the reference used to make the powersword.
There are alot of diffirent variants to the powersword so it realy depends which source you are getting them from.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 13, 2013, 03:36:57 am
Funny you should mention the different patterns. I was just thinking that I should of added that if you were going to pick a pattern of power sword explicitly used by the guard (Basically faction specific weaponry)


Being that most pattern specifics are difficult to come by, and for some odd reason I cannot find the dimensions of a damn power sword in my copy of the Imperial Infantryman's Handbook right now (Rifling through the Munitorum part right now, damnit), I'd imagine that you're prolly if not correct in the dimensions of a usual power sword, close to it.

A quick google on the Lexicanum brought this up as a standard Munitorum pattern Imperial Guard Officer's sword~

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwh40k.lexicanum.com%2Fmediawiki%2Fimages%2F7%2F71%2FPowerSwordIG.jpg&hash=c70f79bef6227f515c7c01a883d73187fb37cdfd)
[close]

But also~ Lt/Cpt ranks for guards hmmm?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Furrnox on July 13, 2013, 04:13:23 am
Can't wait for this mod. I'm like a child waiting for christmas again.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on July 13, 2013, 01:46:53 pm
Will officers be able to teamkill enlisted ranks without a penalty?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on July 13, 2013, 01:47:35 pm
Will officers be able to teamkill enlisted ranks without a penalty?

Although I encourage it, its up to the event hosters to decide :p
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 13, 2013, 01:55:18 pm
Will officers be able to teamkill enlisted ranks without a penalty?

Although I encourage it, its up to the event hosters to decide :p
I doubt that'll be a good idea, people (trolls) will exploit it too much and go on a rampage.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on July 13, 2013, 02:16:59 pm
Will officers be able to teamkill enlisted ranks without a penalty?

Although I encourage it, its up to the event hosters to decide :p
I doubt that'll be a good idea, people (trolls) will exploit it too much and go on a rampage.
Very true, but if you could toggle it on/off, I think it would be a good idea.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on July 13, 2013, 02:18:27 pm
Will officers be able to teamkill enlisted ranks without a penalty?

Although I encourage it, its up to the event hosters to decide :p
I doubt that'll be a good idea, people (trolls) will exploit it too much and go on a rampage.
Very true, but if you could toggle it on/off, I think it would be a good idea.

I believe it should only be toggled when admins are on / during events.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 13, 2013, 04:13:26 pm
I'm going to just go ahead and say that I sincerely hope that you can *BLAM* people without repercussions, as my regiment is going to be... well.... 50% of our hopefuls have read the Imp. Inf. Handbook, so shit will be getting bloody if heresy pops up. I hope they do have a class designated for teamkilling or something that can be toggled.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 13, 2013, 05:25:44 pm
That would be a Comissar class then

and btw now back to the powersword pattern

the second pic was from comissar Ibram Gaunt and that Powersword is a relic which is why its so long and different from the one used in this mod
the first one is from a famous Imperial Guard commander (can't really remember it's name but Usarkar E. Creed or something like that) which is probably also why it is different

and for the Classes yes the Captain and the Lieutenant would be much obliged and also maybe a Guardsman Vox operator and flag carrier for the Command squad or a medic maybe?

for teh rest i would say the power sword looks good but i would still say maybe 30 centimeters (i'm Dutch so i don't use feet) longer to make the reach longer to not have a ghost range in the game
 
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 14, 2013, 05:07:25 am
Fair dues then. I really should stop writing posts at 3 am when they need information. I knew about Gaunt and his shit as well as the patterns, I just was in such a delirious state I forgot to mention that I understand the differences and knew of them. Darp exhaustion darp.

Also: I will now swear by the Emprah that every post I make on this thread shall have something to do with the question of whether or not Captain and Lieutenant classes shall be added to the IG in game.

So, as such, Will the Cpt and Lt classes be in-game for the Guard?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: CROWDsalat on July 14, 2013, 05:25:58 pm
Can you make more Space Marine classes?  :)
Please  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 14, 2013, 05:30:37 pm
Can you make more Space Marine classes?  :)
Please  :'(
Alpha isn't even out yet, we will probably in later versions.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: CROWDsalat on July 14, 2013, 06:45:02 pm
Ok  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mathias on July 15, 2013, 05:32:12 am
I rather have the Catachan on the imperial guard, but I guess you can't ask for everything...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 15, 2013, 05:52:50 am
Some Catcachans would be nice, but I'm good with the rank and file Imperial Guard troopers.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on July 15, 2013, 05:35:44 pm
Catachan Devils are so over-rated.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 15, 2013, 08:02:10 pm
Catachan Devils are so over-rated.

The sad thing is.... they are.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 18, 2013, 06:33:49 pm
We should have Armageddon Steel Legion Imperial Guard class :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 19, 2013, 01:59:28 am
We should have Armageddon Steel Legion Imperial Guard class :D
h
Never knew rex likes the Imp
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 19, 2013, 08:49:39 am
I have Always liked the imp the problem is just i had to make a space marine chapter cause people liked space marines but now that we merged we have about 50 people in an imp reg (339th Armageddon Steel Legion)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 19, 2013, 12:24:20 pm
I have been wondering is there any tau regiments? *i am not a huge fan of imp guard*
P.S. i know there is no tau in the mod yet
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on July 19, 2013, 02:01:17 pm
I have been wondering is there any tau regiments? *i am not a huge fan of imp guard*
P.S. i know there is no tau in the mod yet

No such thing as Tau regiments.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 20, 2013, 01:38:59 am
I have been wondering is there any tau regiments? *i am not a huge fan of imp guard*
P.S. i know there is no tau in the mod yet

No such thing as Tau regiments.
Of course i meant Castes Or whatever they are called *i am a bit embarrassed i am a huge tau fan and i don't know much about their regimental system *.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on July 20, 2013, 04:18:39 am
I have been wondering is there any tau regiments? *i am not a huge fan of imp guard*
P.S. i know there is no tau in the mod yet

My heresy senses are tingling... Could it be time for a good execution to restore faith in the Emperor ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 20, 2013, 06:54:11 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1d4chan.org%2Fimages%2F4%2F43%2FHeresy_meter.jpg&hash=6fc34038940a3547f5a2ff211e9cd2ff3ff18040)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 21, 2013, 01:57:56 am
Good news guys BF2 has released the source code which means you can have autofire or other cool features
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 21, 2013, 07:58:32 am
Lasgun full auto fire hell yeah only problem is its gonna take longer for a release now :(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 21, 2013, 02:32:31 pm
Lasgun full auto fire hell yeah only problem is its gonna take longer for a release now :(
imagine Elysian drop troops with rockets launching into a Firefight(the actual term) with Full-auto bolt pistol and chain-sword combo ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 21, 2013, 07:33:24 pm
There is no such thing as a full auto bolt pistol xD but ye thats gonna be cool but even cooler is the Lost and Damned getting cut down by loyal steel legion troopers (I know the steel legion isnt a class but I hope that it is gonna be one)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on July 21, 2013, 09:31:33 pm
There is no such thing as a full auto bolt pistol
Sure there is.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: TheEnglishHighlander on July 21, 2013, 09:40:35 pm
The age old question of "When the hell is a beta or alpha(again) gonna be released!?"
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 22, 2013, 05:54:30 am
icanhas Captain and Lieutenant rank for IG?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on July 22, 2013, 07:21:26 am
The age old question of "When the hell is a beta or alpha(again) gonna be released!?"
Followed by the age old answer of "When it's bloody ready".
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on July 22, 2013, 01:20:29 pm
This bitch is hungry for an update <3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 22, 2013, 02:10:10 pm
This bitch is hungry for some WH40K Eternal Crusade news :D
http://www.eternalcrusade.com/#
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rejenorst on July 23, 2013, 06:33:17 am
Hi, being that this was stated a while ago and since it was only said once no warning has been given but please do not use the 'n' word on the forums. Given that its a game about the civil war it is likely to spark a lot of controversy and falls directly under rule 1 of the forums. Thankyou!

Nigga you speaking shit bout mah Tau?

They're as close to "good guys" you can get in WH40k, still not good with mass sterilization of human populations and such, but they are far more lenient than other races, point and case, their auxiliary forces.

Besides, they're a nice change to the GRIMDARK of every other faction.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Docm30 on July 23, 2013, 07:50:39 am
You been assigned to the moderation staff's cold case division?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 23, 2013, 01:04:52 pm
Even though it's clearly not meant to offend, this looks more like a case of "being bored so decided to do some admin-ing"
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 23, 2013, 04:04:32 pm
Are the space marines getting bigger hitboxes?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dozel on July 23, 2013, 06:07:24 pm
This bitch is hungry for some WH40K Eternal Crusade news :D
http://www.eternalcrusade.com/#

"Space Marine Chapters participating in the crusade include the proud blank, noble Blank, ferocious Space Wolves and Double Blank."

All I saw All I need to know. Fenrys Hjolda!!!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 23, 2013, 09:06:58 pm
I have read the novels Battle of The Fang and just finished Blood of Asaheim.
The Fenryka are the most ferocious of all Space Marine Chapters i have ever seen, The Allfather made a good choice by making Leman Russ and his Space Wolves, Morkai will come for his enemies and will zonsume them all. FENRYS HJOLDA!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 23, 2013, 09:15:22 pm
In the name of The Allfather i shall either make a little squad of Space Wolves of me and my friends or i shall join a big one where i can show my skills and those who shall join me shall be my Shield-Brothers!! Please message me on steam if you want to talk to me Dozel. (i know its coming out in the end of 2015 but still no problem with chatter between fellow Fenryka)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on July 23, 2013, 11:52:56 pm
I stand with the countless billions of the Imperial Guard! We shall not Falter in our cause for the god emperor protects!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Fi%2F2011%2F005%2Fe%2F7%2Fimperial_might_by_freejimmy-d2vmk38.jpg&hash=a714c224699c5d1a87b7410b284ae0cd3a9a707d)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 24, 2013, 09:59:43 am
I stand with the countless billions of the Imperial Guard! We shall not Falter in our cause for the god emperor protects!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Fi%2F2011%2F005%2Fe%2F7%2Fimperial_might_by_freejimmy-d2vmk38.jpg&hash=a714c224699c5d1a87b7410b284ae0cd3a9a707d)
Not from a tau gunship he dont :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 24, 2013, 05:13:31 pm
Are the space marines getting bigger hitboxes?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on July 25, 2013, 12:31:39 am
Are the space marines getting bigger hitboxes?

Affnub is on holiday, so I do not think I can answer this.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: patcholord118 on July 25, 2013, 10:08:20 pm
IN THE NAME OF THE GOD EMPEROR WHEN CAN WE FINALLY DO BATTLE?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 25, 2013, 10:17:38 pm
IN THE NAME OF THE GOD EMPEROR WHEN CAN WE FINALLY DO BATTLE?

When God removes caps lock -_-
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 26, 2013, 08:29:43 am
IN THE NAME OF THE GOD EMPEROR WHEN CAN WE FINALLY DO BATTLE?

When God removes caps lock -_-
Aint no god empra only SHPAASSS MAURIINNNEEESSSS
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on July 26, 2013, 10:54:25 am
Heretic...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 27, 2013, 02:21:11 am
http://store.steampowered.com/app/242570

May be late but i had to get this  out xD

If you have been following the Space Hulk 3D Turn-Based game then you might know this but probably not
6 hours ago from this post the Space Hulk game had been released on steam as a pre-order its 28 euros and will be out august 15th this is really awesome, I want to make a group of people who play this game so if you do buy this then add me on steam ;) GA Rex is my name
Link to steam page on top of post
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on July 28, 2013, 12:12:06 pm
*nukes thread from orbit with tau arsenal* :3
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Nono on July 28, 2013, 12:29:25 pm
It is a mod for Mount and blade Warband ?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: preussen6 on July 28, 2013, 12:58:18 pm
It is a mod for Mount and blade Warband ?

No ? It's for Napoleonic Wars DLC.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on July 28, 2013, 02:33:19 pm
It is a mod for Mount and blade Warband ?

No ? It's for Napoleonic Wars DLC.

^
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on July 28, 2013, 02:51:12 pm
You should make it so you don't loose all of your accuracy when walking or running.
Atm it goes completely bizar.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 28, 2013, 03:47:46 pm
That depends on the shooters crossbow stats.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: 63ePootis on July 29, 2013, 01:53:02 am
Brothers. The Ultramarines have arrived. We march for macragge, and we shall see all heretics in this thread purged. We shall know no fear, and we shall not be found wanting in the emperor's eyes. In the emperor's name, brothers.

+++++++++++++TRANSMISSION END++++++++++++
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Spearing on July 29, 2013, 05:09:17 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic1.fjcdn.com%2Fthumbnails%2Fcomments%2Fheresy%2Bthread%2Bsomeone%2B_ed8f11153e25f940dc810b5f2ab54e0f.jpg&hash=82055a07469654d501d9ae5bd0af68e4306c26a0)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on July 29, 2013, 02:01:46 pm
Brothers. The Ultramarines have arrived. We march for macragge, and we shall see all heretics in this thread purged. We shall know no fear, and we shall not be found wanting in the emperor's eyes. In the emperor's name, brothers.

+++++++++++++TRANSMISSION END++++++++++++

HUZZAH!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on July 29, 2013, 10:28:12 pm
Ultrasmurfs -.- the real men are the Imperial Guard WE ARE THE HAMMER OF THE EMPEROR WE SHALL NOT FALTER!!! and the Space Wolves of course
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on July 29, 2013, 10:54:45 pm
YES ! LONG LIVE TO THE HAMMER OF THE EMPEROR ! LONG LIVE THE EMPEROR !

*Caps.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on July 29, 2013, 11:09:19 pm
YES ! LONG LIVE TO THE HAMMER OF THE EMPEROR ! LONG LIVE THE EMPEROR !

*Caps.
Heh....  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on July 30, 2013, 09:03:59 am
My bad  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on July 30, 2013, 09:05:48 pm
YES ! LONG LIVE TO THE HAMMER OF THE EMPEROR ! LONG LIVE THE EMPEROR !

*Caps.

Hey he might still be alive... I mean... Star Child...?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on July 30, 2013, 11:00:24 pm
He is still alive, technically.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on July 30, 2013, 11:01:32 pm
I am hungry for updates O_O. Feed me! :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dozel on August 01, 2013, 12:08:05 am
In the name of The Allfather i shall either make a little squad of Space Wolves of me and my friends or i shall join a big one where i can show my skills and those who shall join me shall be my Shield-Brothers!! Please message me on steam if you want to talk to me Dozel. (i know its coming out in the end of 2015 but still no problem with chatter between fellow Fenryka)


Sent a friend request. My steam charaznerable i have to many aliases.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on August 01, 2013, 09:51:44 am
I am hungry for updates O_O. Feed me! :P

Not sure if there is anything to show you Dekkers, maybe when Affjoris is back we do a special update for you? :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on August 01, 2013, 01:10:23 pm
FOOK YER' UPDATES! IT'S YORKSHIRE DAY!  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on August 01, 2013, 11:55:14 pm
I haven't saw Cadian IG Image, do you got some ?  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jakmxxjak on August 05, 2013, 01:56:31 am
I haven't saw Cadian IG Image, do you got some ?  ;D

I'm doing them and I'm waiting for the next "decisions/meeting" time to actually think to take an in game footage :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on August 05, 2013, 10:08:23 pm
Niiiicee !  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dozel on August 05, 2013, 10:13:46 pm
https://www.youtube.com/watch?v=0ZMqRWzuW-4

Video Interview for Eternal Crusade
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Blitz on August 07, 2013, 12:25:22 pm
https://www.youtube.com/watch?v=0ZMqRWzuW-4

Video Interview for Eternal Crusade
Another 2 years wait, yay!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on August 07, 2013, 12:36:50 pm
That's not that long.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Blitz on August 07, 2013, 03:56:07 pm
That's not that long.
Two years isn't a large amount of time?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on August 07, 2013, 03:56:41 pm
For a game that was just announced? ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on August 08, 2013, 10:17:20 pm
Up !

Do the Head Leader know when will be the next release ?  :D

Very nice mod, continue !  :-*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on August 08, 2013, 10:19:51 pm
Currently Affnub is on vacation so no one knows really when it is out, atleast i dont cause im not in the mod team i just know that Affnub is on vacation
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on August 08, 2013, 10:44:26 pm
Okay', thanks !  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on August 10, 2013, 01:44:41 am
I rember a bit ago it was said it would not take months to come out but rather weeks but I don't know if that's still the case  ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jake on August 10, 2013, 04:40:54 pm
Wow this looks verry nice I have the figurs of 40K,is there any date already announced ?  ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on August 10, 2013, 11:08:45 pm
Like i just said we dont know if there is a release date or not, and currently the head dev id on vacation so no real chance of releasing it then is it? anyway i have no idea when it will be coming out and no one has told anyone a release date yet. so sry
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on August 12, 2013, 12:15:36 am
Damn mod developers having lives... Grr.. We should invent modding robots.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on August 12, 2013, 01:11:08 am
God damn it LET ME KILL SOME BLOODY HERITICS!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jake on August 12, 2013, 08:41:18 pm
Bump!.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on August 12, 2013, 08:44:20 pm
Well Affjoris is back.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on August 13, 2013, 01:58:12 pm
Well Affjoris is back.
damn straight
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on August 13, 2013, 11:16:37 pm
We discussed Sherman's nationality for 50 mins.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on August 13, 2013, 11:31:02 pm
I'm still sure he's a frog spying on switzerland & italy though.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on August 16, 2013, 12:57:25 am
Uhm,
When can we get an update?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on August 19, 2013, 08:03:49 am
Uhm,
When can we get an update?
When all of my warhammer 40k figures have been painted......
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on August 19, 2013, 12:14:12 pm
Uhm,
When can we get an update?
I don't know why, but I keep reading your avatar as "Swedish Monkeys" xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on August 19, 2013, 02:36:26 pm
Uhm,
When can we get an update?
I don't know why, but I keep reading your avatar as "Swedish Monkeys" xD
Since when did the name, Schwartz turn into looking like, Swedish monkeys?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on August 19, 2013, 02:53:58 pm
When is next update?!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on August 19, 2013, 03:32:06 pm
Uhm,
When can we get an update?
I don't know why, but I keep reading your avatar as "Swedish Monkeys" xD
Since when did the name, Schwartz turn into looking like, Swedish monkeys?
Sorry, I meant your signature, the political logo.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on August 20, 2013, 07:22:09 pm
It's going to take a lot of armour-spikes to protect the Chaos Marines against the 32nd playing as Ultramarines.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on August 20, 2013, 07:25:01 pm
No amount of spikes can save Chaos from the wrath of Sanguinius, or his Sanguinary Guard.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on August 20, 2013, 11:32:55 pm
Abaddon has designed a new unit of Chaos Space Marines. Details are scarce, but rumor has it they are called the Hedgehog-Marines.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on August 21, 2013, 12:32:12 am
It's going to take a lot of armour-spikes to protect the Chaos Marines against the 32nd playing as Ultramarines.

Naturally ill be playing as Commissar of course.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on August 21, 2013, 01:52:42 am
And I shall be the Inquisitor raining Baneblades from the sky.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on August 21, 2013, 11:10:07 am
And I shall be the Inquisitor raining Baneblades from the sky.

CRRREEEEEEEEEEEEEEEEEEEEEDDDD!!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on August 21, 2013, 02:03:45 pm
I wonder how many people will play this mod once the alpha is out.  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on August 21, 2013, 10:26:25 pm
I wonder how many people will play this mod once the alpha is out.  :)

The amount of people as that serve in the Imperial Guard
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on August 22, 2013, 01:13:01 pm
I wonder how many people will play this mod once the alpha is out.  :)

The amount of people as that serve in the Imperial Guard

So a few billion people and Tavington with a silly hat?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on August 22, 2013, 01:26:09 pm
I wonder how many people will play this mod once the alpha is out.  :)

The amount of people as that serve in the Imperial Guard

So a few billion people and Tavington with a silly hat?
Billions join the imperium every day....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: LucasAvis on August 24, 2013, 06:38:22 pm
The Commissariat look forward to seeing this one day (Soon please ;D)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dozel on August 26, 2013, 07:36:24 pm
Abaddon has designed a new unit of Chaos Space Marines. Details are scarce, but rumor has it they are called the Hedgehog-Marines.

Ahh more trophies.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on August 27, 2013, 01:34:31 pm
Abaddon has designed a new unit of Chaos Space Marines. Details are scarce, but rumor has it they are called the Hedgehog-Marines.

Ahh more trophies.
Aye brother
More trophies.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on August 27, 2013, 03:51:39 pm
Skulls for the skull throne.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on August 27, 2013, 07:13:37 pm
Just posting to subscribe to updates. This looks really cool!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on September 05, 2013, 08:23:50 am
Where are you all ?  :-[
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Museal on September 05, 2013, 07:34:03 pm
Where are you all ?  :-[

W8ing to ambush Heretics shhh we are not here (*goes back onto the shadows*)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on September 05, 2013, 09:04:16 pm
Progress on the mod will pick up in the next couple of weeks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on September 10, 2013, 05:14:25 pm
and this has been said about how many times now?

i know you are working on it but come on decide something please, there have been a few times where i have been told vie you guys that it would come out, some were even 3 months ago and still you say again ''its just a couple of weeks'' its becoming more and more tempting to think that this mod is not gonna be released till next year.

not trying to be mean but this is really how i think about it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bioz on September 10, 2013, 05:15:11 pm
Are you planning to add some imperial guard cavalry units?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on September 10, 2013, 05:19:45 pm
Are you planning to add some imperial guard cavalry units?
We had a discussion about this and decided not to.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bioz on September 10, 2013, 05:25:39 pm
Are you planning to add some imperial guard cavalry units?
We had a discussion about this and decided not to.

I see.. that's a pity tho  :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on September 10, 2013, 05:27:12 pm
So, what's the deal with the mod? Are you guys still working on it?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on September 10, 2013, 05:34:13 pm
So, what's the deal with the mod? Are you guys still working on it?

Still being worked on :)

Progress on the mod will pick up in the next couple of weeks.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on September 10, 2013, 05:36:37 pm
So, what's the deal with the mod? Are you guys still working on it?

Still being worked on :)

Progress on the mod will pick up in the next couple of weeks.

Yeah, but they have said many times before... And, if they are going to start in a couple weeks "again," that means they are not working on it at the moment.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on September 11, 2013, 06:37:18 am
So, what's the deal with the mod? Are you guys still working on it?

Still being worked on :)

Progress on the mod will pick up in the next couple of weeks.

Yeah, but they have said many times before... And, if they are going to start in a couple weeks "again," that means they are not working on it at the moment.

That's exactly how i feel about it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on September 11, 2013, 12:59:22 pm
Well the truth as i see it is, the majority of items are made, the uniforms and weapons etc, but there doesnt seem to be any coding happening, and i would volunteer to do it but i'm waiting for the autofire script to be complete as i can't do that part myself, i'm also waiting to get my other mods coded.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Matthew on September 11, 2013, 02:41:26 pm
I made the first alpha build which was incredible shitty, the auto fire script was beyond me, so we got another coder to do that for us but it he may not be able to do it either. I do not have that much time on my hands as I used too; So at the moment I am slowing working away at it. I do end up getting bogged down as all the models come to me finished but they are not ready for game so they all need to be rigged and organised so they can be added properly.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on September 12, 2013, 07:03:00 am
There we go, now we have the truth, atleast we now know that its not gonna be coming out soon, which to me i find it good that i know now i shouldnt hope to much for it coming out soon :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BNS Marko on September 12, 2013, 11:03:39 am
Well the truth as i see it is, the majority of items are made, the uniforms and weapons etc, but there doesnt seem to be any coding happening, and i would volunteer to do it but i'm waiting for the autofire script to be complete as i can't do that part myself, i'm also waiting to get my other mods coded.

Use Bear Force 2's autofire, it's my favourite. Also aiming and "real" automatic fire.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on September 14, 2013, 12:54:51 am
Well the truth as i see it is, the majority of items are made, the uniforms and weapons etc, but there doesnt seem to be any coding happening, and i would volunteer to do it but i'm waiting for the autofire script to be complete as i can't do that part myself, i'm also waiting to get my other mods coded.

Use Bear Force 2's autofire, it's my favourite. Also aiming and "real" automatic fire.

I do agree with the idea of "borrowing" bear force 2's auto fire and probably most of the features that they used on the blasters such as: the ability to raise or lower your gun for either more accurate or a higher  fire rate and having to press a key to be able to fire the weapon.

Just my opinion :D no matter what i wish you guys luck in the grim darkness of the future 
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on September 14, 2013, 01:22:35 pm
Well they cant really "borrow" it since that would actually be stealing! However if they get DanyEles permission they could use it.  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on September 14, 2013, 02:24:48 pm
Well they cant really "borrow" it since that would actually be stealing! However if they get DanyEles permission they could use it.  :D
i think thats what they meant.....
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on September 14, 2013, 07:52:17 pm
since BF2 is dead anyway i think they could, we had a reunion yesterday, not many people but Dany was there
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Galadhion on September 14, 2013, 07:57:29 pm
I don't think the Bear Force II firing system is suitable for a Warhammer 40k setting, neither Guardsmen nor Space Marines would do much firing from the hip. I personally find the firing system of Bear Force II rather obnoxiously complicated.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on September 14, 2013, 08:22:07 pm
Well they cant really "borrow" it since that would actually be stealing! However if they get DanyEles permission they could use it.  :D

Pretty sure it's OSP.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on September 14, 2013, 11:39:55 pm
I don't think the Bear Force II firing system is suitable for a Warhammer 40k setting, neither Guardsmen nor Space Marines would do much firing from the hip. I personally find the firing system of Bear Force II rather obnoxiously complicated.

I'm pretty sure that Guardsmen at the least would when charging fire from the hip to suppress their foe, space marines would probably do the same or a similar thing thing
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BNS Marko on September 15, 2013, 10:38:17 am
Yeah the autofire is OSP....as all of BF2's code...*facepalm*
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on September 15, 2013, 12:01:32 pm
Guardsmen would definitly fire from the hip but Space Marines wouldnt i think, but then again its your choice wether you want it or not :)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on September 15, 2013, 03:25:55 pm
Guardsmen would definitly fire from the hip but Space Marines wouldnt i think, but then again its your choice wether you want it or not :)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpseudomacro.files.wordpress.com%2F2011%2F09%2Fspacemarine-3.jpg&hash=22a3d2b2ddbf8ed06074e16abcff22ad2b4935b7)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.metronieuws.nl%2F_internal%2Fgxml%210%2Fr0dc21o2f3vste5s7ezej9x3a10rp3w%242xsxm5vby4gxfv7w87xb4f9tzb0tpss%2Fchaos_space_marine_0.jpeg&hash=46770f066a05f2e24609946dfd74eb7e6fb2f44a)
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Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on September 16, 2013, 06:39:46 am
And there you have it :D problem solved. GET BACK TO WORK!!! xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on September 16, 2013, 08:16:05 am
8th Cadia Hell YEA, heretic scum shall fall before the ranks of faithful

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth04.deviantart.net%2Ffs71%2FPRE%2Ff%2F2012%2F114%2Ff%2F4%2F8th_cadian_mg_squad_repel_a_heretic_bayonet_charge_by_lolcopter121-d4xhkkw.jpg&hash=2123a7376630fa1d8a9444a27b529aec3e4b81b0)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs71%2Fi%2F2012%2F113%2F2%2Fb%2F8th_cadia_wallpaper_by_jerryalton-d4xcrie.png&hash=918981fc75cc47f5f05c23ed47e6967b457da3c5)
[close]

Not made by me, i take no credit for this work
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on September 16, 2013, 08:28:25 am
8th Cadia Hell YEA, heretic scum shall fall before the ranks of faithful

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth04.deviantart.net%2Ffs71%2FPRE%2Ff%2F2012%2F114%2Ff%2F4%2F8th_cadian_mg_squad_repel_a_heretic_bayonet_charge_by_lolcopter121-d4xhkkw.jpg&hash=2123a7376630fa1d8a9444a27b529aec3e4b81b0)
[close]



Is that... arma?  :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on September 16, 2013, 02:59:19 pm
8th Cadia Hell YEA, heretic scum shall fall before the ranks of faithful

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth04.deviantart.net%2Ffs71%2FPRE%2Ff%2F2012%2F114%2Ff%2F4%2F8th_cadian_mg_squad_repel_a_heretic_bayonet_charge_by_lolcopter121-d4xhkkw.jpg&hash=2123a7376630fa1d8a9444a27b529aec3e4b81b0)
[close]



Is that... arma?  :D

Garrys mod.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on September 16, 2013, 06:34:25 pm
8th Cadia Hell YEA, heretic scum shall fall before the ranks of faithful

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth04.deviantart.net%2Ffs71%2FPRE%2Ff%2F2012%2F114%2Ff%2F4%2F8th_cadian_mg_squad_repel_a_heretic_bayonet_charge_by_lolcopter121-d4xhkkw.jpg&hash=2123a7376630fa1d8a9444a27b529aec3e4b81b0)
[close]



Is that... arma?  :D

Garrys mod.
:o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on September 20, 2013, 06:23:27 am
8th Cadia Hell YEA, heretic scum shall fall before the ranks of faithful

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth04.deviantart.net%2Ffs71%2FPRE%2Ff%2F2012%2F114%2Ff%2F4%2F8th_cadian_mg_squad_repel_a_heretic_bayonet_charge_by_lolcopter121-d4xhkkw.jpg&hash=2123a7376630fa1d8a9444a27b529aec3e4b81b0)
[close]



Is that... arma?  :D

Garrys mod.
:o

and Thunda gets a golden star  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on September 20, 2013, 01:02:25 pm
Come on, show us some Cadian shock Troops IG screenshots !  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on September 23, 2013, 06:10:19 am
I can totally see this happening, Muhahaha foolish heretics cant fight a shotgun with a knife
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Fi%2F2013%2F009%2F6%2F6%2Fnight_raid_by_hazard_trooper-d5r0tdx.jpg&hash=f96e17907faea6e3e6488357aec4c1e8912e01b4)
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Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on September 27, 2013, 01:21:05 am
I can totally see this happening, Muhahaha foolish heretics cant fight a shotgun with a knife
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Fi%2F2013%2F009%2F6%2F6%2Fnight_raid_by_hazard_trooper-d5r0tdx.jpg&hash=f96e17907faea6e3e6488357aec4c1e8912e01b4)
[close]
K Den
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on October 09, 2013, 05:11:02 pm
So, what be happening?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on October 10, 2013, 01:13:34 am
So, what be happening?

I would also like to know the answer to this question
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on October 10, 2013, 01:23:31 am
Progress has slowed down slightly again... we're hopefully going to have another mod meeting on sunday so that we can get things going again.   8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on October 10, 2013, 10:24:08 am
I really want to see this mod released, please make it happen!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Arcturus on October 11, 2013, 03:29:40 pm
I really want to see this mod released, please make it happen!
Couldn't put it any better myself!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on October 12, 2013, 10:25:26 am
Its just the coding atm. Will ask Matthew I guess later on about the progress.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: DennisJK76 on October 15, 2013, 01:58:15 am
KEEP IT UP!

FOR THE EMPEROR!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on October 15, 2013, 06:32:04 am
Ya its still going, Matthew is just waiting for the Auto-fire script from Tormidal.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on October 22, 2013, 07:01:24 pm
Ultramarines aren't really ultra y'know.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on October 22, 2013, 07:03:27 pm
Thanks for stating the obvious.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on October 22, 2013, 08:30:52 pm
Cap'n Obvious.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Katsuo on October 23, 2013, 01:25:39 am
i want to play this mod so bad! i want to play the death korps!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jigstas on October 25, 2013, 02:03:37 am
Anymore news on the mod?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Katsuo on October 25, 2013, 06:01:45 am
do you have an estimated day or year that this mod will be released?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on October 25, 2013, 12:33:07 pm
do you have an estimated day or year that this mod will be released?
We should have the alpha out once we get our shit together.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on October 27, 2013, 11:20:51 pm

We should have the alpha out once we get our shit together.

(https://i.imgur.com/xnkGuMs.gif)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on October 29, 2013, 12:54:52 pm
We've got abit of pace back, the alpha shouldn't be too far away.  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on October 29, 2013, 09:21:49 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2Fwereback_zpsddad97f9.png&hash=bb0213bcf6154919af733af35282265c4f255f90)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on October 29, 2013, 09:24:54 pm
Ha ha! The Great Crusade can continue!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on October 29, 2013, 09:25:47 pm
(https://i.imgur.com/qHqx61q.png)

After todays mod meeting between the devs we have been able to pick up progress again and are hard at work again to deliver the mod you have all been waiting so long for. Our appologies for the long delay.

Stay tuned

Small preview
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F2rg0ug6.png&hash=6f9d3806b205ecff7330c916414a5ff77cb4397e)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2Fvymkuo.png&hash=202eed4c918853cbda558dadd8d820112c8f636a)
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Title: Re: [Official] Warhammer 40k Grim Future
Post by: sev666 on October 29, 2013, 09:28:15 pm
YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH1!!!!!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcommunity.phones4u.co.uk%2Fwp-content%2Fuploads%2F2012%2F01%2FWere-back-608x300.png&hash=b0e669fd88acff6f585c29b066edf94b034f09d0)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on October 29, 2013, 09:28:37 pm
Dat model.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bakon on October 30, 2013, 02:06:09 am
... World Eaters 8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on October 30, 2013, 02:15:41 am
Can't wait!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on October 30, 2013, 02:18:18 am
Death Korps of Krieg, please?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on October 30, 2013, 03:09:00 am
Death Korps of Krieg, please?
^^
Give me that sci-fi WW1 Germans!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on October 30, 2013, 04:59:42 am
Death Korps of Krieg, please?
^^
Give me that sci-fi WW1 Germans!

k m8
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130208191048%2Fwarhammer40k%2Fimages%2F8%2F88%2FDeath_Korps_of_Krieg_Medic.jpg&hash=dc79a2ea163d2a04ed7626e26dd2bdde2fb1ee23)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on October 30, 2013, 06:38:07 am
Death Korps of Krieg, please?
Consult the frontpage
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on October 30, 2013, 07:24:01 am
Can I fuck your butt, and give you a reach around? That's amazing. I can't believe I skipped over that. :O
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on October 30, 2013, 06:39:26 pm
Can I fuck your butt, and give you a reach around? That's amazing. I can't believe I skipped over that. :O

:)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2Fwereback_zpsddad97f9.png&hash=bb0213bcf6154919af733af35282265c4f255f90)
[close]

Thats some l33t paint skillz m8
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on October 30, 2013, 07:48:57 pm
Can I fuck your butt, and give you a reach around? That's amazing. I can't believe I skipped over that. :O

:)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2Fwereback_zpsddad97f9.png&hash=bb0213bcf6154919af733af35282265c4f255f90)
[close]

Thats some l33t paint skillz m8
#swag

[youtube]http://www.youtube.com/watch?v=8JR2CU4ApCI[/youtube]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on October 30, 2013, 08:11:17 pm
That pic with the Commissar walking by the Guardsmen should be the loading screen.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Windbusche on October 30, 2013, 09:41:54 pm
I've got that dude on Steam. I could see if he could try to raise some awareness for the mod?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on October 30, 2013, 10:05:21 pm
To be quite honest with you, Death Korps of Krieg always struck me more as WW1 French...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Landrik on October 30, 2013, 10:08:23 pm
That's probably because of the greatcoat with the fold-back flaps.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on October 30, 2013, 10:11:12 pm
The helmets too, with the crests and ridges on them with the insignias.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on October 30, 2013, 10:21:53 pm
I've got that dude on Steam. I could see if he could try to raise some awareness for the mod?
Do it, for the glory of the emperor!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on October 31, 2013, 02:12:54 am
Looks German to me, Wermacht style helmets, eagles and dark uniforms.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on October 31, 2013, 02:30:27 am
To be fair, it's really a huge mix between WW1-French and WW1-German.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on October 31, 2013, 03:42:46 am
To be fair, it's really a huge mix between WW1-French and WW1-German.
True
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on October 31, 2013, 06:07:35 am
To be fair, it's really a huge mix between WW1-French and WW1-German.
Germans in WW1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.whale.to%2Fb%2Fgermansoldierdog.jpg&hash=1890483c409431f446f2fd8b9eebdb9c1f896031)

French in WW1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.moondrops.com%2FProps%2Falbum%2Fslides%2FWWI%2520Gas%2520Mask.JPG&hash=ffc1f486277b9057cfbe40d6f13365f526ef42b0)

DKoK
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fepicaddiction.files.wordpress.com%2F2013%2F04%2Ftumblr_m3bzrn7soc1r9swxyo1_1280.jpg&hash=931d7a11d7084bf5f64a225cde76219ceff220c4)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on October 31, 2013, 06:47:13 am
To be fair, it's really a huge mix between WW1-French and WW1-German.
Germans in WW1
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.whale.to%2Fb%2Fgermansoldierdog.jpg&hash=1890483c409431f446f2fd8b9eebdb9c1f896031)
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French British in WW1
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.moondrops.com%2FProps%2Falbum%2Fslides%2FWWI%2520Gas%2520Mask.JPG&hash=ffc1f486277b9057cfbe40d6f13365f526ef42b0)
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DKoK
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fepicaddiction.files.wordpress.com%2F2013%2F04%2Ftumblr_m3bzrn7soc1r9swxyo1_1280.jpg&hash=931d7a11d7084bf5f64a225cde76219ceff220c4)
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French in WW1 next to Germans in WW1 next to DKoK in W:40k
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F22%2FFrench_soldier_uniform_WWI.jpg&hash=e3c5d1c58c35e3b5d45e76ed889a0e44db73fb4b)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi464.photobucket.com%2Falbums%2Frr1%2FAGustafB%2Fwwi21007.jpg&hash=0ce7b3f0071b56c47d33bd7aa6ed207c4cd2469f)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Fi%2F2010%2F299%2Ff%2Fa%2Fdeath_korps_of_krieg_sniper_by_dollbutcher-d31k0yc.jpg&hash=d9cdb1d298f2d8e84e919b3e95a694f2146a0420)
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You have to be blind to not see the obvious similarity between the three.

Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on October 31, 2013, 07:27:57 am
No matter what you all say about the Death Korp the Armageddon steel Legion is the best!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs70%2Ff%2F2013%2F162%2F1%2F6%2Fthe_road_beneath_by_rilez75-d68mlem.jpg&hash=499aae56ea4c245cdf1837b477592eaa7ba33baf)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fth00.deviantart.net%2Ffs70%2FPRE%2Ff%2F2011%2F135%2Fc%2F1%2Fstahllegion_von_armageddon_by_suran329-d3gf21h.jpg&hash=11846064f9868cf841380bf62b35885c36461126)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on October 31, 2013, 04:39:13 pm
Steel Legion look like Brits crossed with Germans
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Affjoris on October 31, 2013, 05:03:18 pm
Steel Legion look like Brits crossed with Germans

In the first picture they more asian then anything.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on November 01, 2013, 06:13:06 am
Steel Legion look like Brits crossed with Germans

In the first picture they more asian then anything.

they are based of the German fallschirmjäger from ww2, i forget whether they were crossed with anything or not
and yes in the first picture one of them dose look slightly asian
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on November 01, 2013, 06:42:33 am
Out of curiosity, are there any Asian themed Imperial Guard regiments apart from the Atillan Rough Riders?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on November 01, 2013, 07:48:46 am
Out of curiosity, are there any Asian themed Imperial Guard regiments apart from the Atillan Rough Riders?

Do you mean the continent of Asia or the Asians of the Far East?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rigadoon on November 01, 2013, 10:49:51 pm
To be fair, it's really a huge mix between WW1-French and WW1-German.
Germans in WW1
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.whale.to%2Fb%2Fgermansoldierdog.jpg&hash=1890483c409431f446f2fd8b9eebdb9c1f896031)

French in WW1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.moondrops.com%2FProps%2Falbum%2Fslides%2FWWI%2520Gas%2520Mask.JPG&hash=ffc1f486277b9057cfbe40d6f13365f526ef42b0)

DKoK
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fepicaddiction.files.wordpress.com%2F2013%2F04%2Ftumblr_m3bzrn7soc1r9swxyo1_1280.jpg&hash=931d7a11d7084bf5f64a225cde76219ceff220c4)
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That's not even a French soldier. The DKoK greatcoat is almost identical to French ones and is worn in the same fashion; all the time and with flaps pinned back. Helmet is obviously based on the Stalhlelm but it also has a crest, possibly inspired by the Adrian. As well, France is the only country in WWI to have made large use of steel shoulder protection(they were useless and only used for a short time but thousands were used during that time), though, they look completely different from the DKoK ones.


Out of curiosity, are there any Asian themed Imperial Guard regiments apart from the Atillan Rough Riders?

Do you mean the continent of Asia or the Asians of the Far East?
East Asian.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Perkins on November 02, 2013, 01:41:58 am
Steel Legion look like Brits crossed with Germans

In the first picture they more asian then anything.

they are based of the German fallschirmjäger from ww2, i forget whether they were crossed with anything or not
and yes in the first picture one of them dose look slightly asian
the uniforms were styled on ww1 british uniform
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Perkins on November 02, 2013, 01:54:41 am
how far are you planing to go with the vehicle side of things?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on November 02, 2013, 02:11:37 am
Sought of Asian looking, apart from the face.

Semtexian Bombadiers. Doubt the bottom ones are GW official models.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20130223232623%2Fwarhammer40k%2Fimages%2Fthumb%2Fe%2Fe1%2FSemtexian_Infantryman2.jpg%2F250px-Semtexian_Infantryman2.jpg&hash=996ef7d8d2a2dade436e4649cb313ca7667198ba)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi35.photobucket.com%2Falbums%2Fd166%2FRobinHat%2Fsemz.jpg&hash=95c65fae09e26f318986670687293a2a23e867d2)
[close]


Mordian Iron guard. Japanese infantry at a push. Maybe squint your eyes a bit and blur it

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20111019161853%2Fwarhammer40k%2Fimages%2Fthumb%2Fa%2Faa%2FMordian_Ironguards_by_jeenhoong.jpg%2F240px-Mordian_Ironguards_by_jeenhoong.jpg&hash=581c5b01f1a6a5f1a923bc345f127a8f50b2f83f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmodels2u.co.uk%2FShop%2Fcontents%2Fmedia%2Fl_72020_Japanese_Infantry.jpg&hash=f0769c6ba6a4a2743fff70adbba53d2c0dd011b3)
[close]



Plenty of Europeans styled

There's Scottish imperial guardsmen

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130220194124%2Fwarhammer40k%2Fimages%2Fthumb%2F6%2F67%2FDrookian_Fenguard_Trooper.jpg%2F250px-Drookian_Fenguard_Trooper.jpg&hash=543de53bb7130e7b7f3e64a19d284d84cfc05af0)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130221195155%2Fwarhammer40k%2Fimages%2Fc%2Fcb%2FFinreht_Highlander_officer.jpg&hash=333502c2e7a1b4cdd7980de4a1973eff72c0ff75)
[close]

Praetorian guard.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20130223105013%2Fwarhammer40k%2Fimages%2Fthumb%2F7%2F7d%2FPraetorian_Line_Infantry2.jpg%2F250px-Praetorian_Line_Infantry2.jpg&hash=01b0d5021897fedcd664dbfd682ef4441482cc11)
[close]

Pyran Dragoons
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20130213001246%2Fwarhammer40k%2Fimages%2Fthumb%2F0%2F07%2FPyran.jpg%2F250px-Pyran.jpg&hash=004c69fb321b5852dc95066b646b9361029e736d)
[close]

Scintillan Fusiliers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20130603054336%2Fwarhammer40k%2Fimages%2Fthumb%2F3%2F34%2FScintillan_Fusilier_trooper.jpg%2F250px-Scintillan_Fusilier_trooper.jpg&hash=7921e681f6c740cc37cd7b41ca961d491a27c285)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20130603054605%2Fwarhammer40k%2Fimages%2Fthumb%2F8%2F82%2FScintillan_Fusilers_charge.jpg%2F250px-Scintillan_Fusilers_charge.jpg&hash=38c88b5259411735a54a32ff3b08c8d0ccaa47f6)
[close]

Dunno about this guy

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20130224185615%2Fwarhammer40k%2Fimages%2Fthumb%2Fa%2Fa8%2FKaledon_Hunters.jpg%2F250px-Kaledon_Hunters.jpg&hash=5cd737cb264b0aa3486a9f4f5a6ea5bb214cf43f)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on November 02, 2013, 09:14:05 am
Dat hunter :o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on November 02, 2013, 07:45:05 pm
That DKoK guy with the pichelhaube/stahlhelm is looking pretty good!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on November 09, 2013, 12:57:00 am
Steel Legion look like Brits crossed with Germans

In the first picture they more asian then anything.

they are based of the German fallschirmjäger from ww2, i forget whether they were crossed with anything or not
and yes in the first picture one of them dose look slightly asian
the uniforms were styled on ww1 british uniform

strangely they look nothing like the British army from ww1, the helmet is entirely wrong as is the trench coat, im sorry you are mistaken the Armageddon Legion is in fact based of the ww2 German paratroopers
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on November 09, 2013, 01:30:00 am
The helmets are obviously of German inspiration but the gas masks look like the box respirator ones use by the British in WW1. Coats up to debate.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on November 10, 2013, 05:50:07 pm
When will the next testing face begin?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on November 10, 2013, 05:55:52 pm
Shouldn't be so long  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on November 11, 2013, 11:31:57 pm
Screenshots !

Screenshots !

Screenshots !

 ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Arcturus on November 15, 2013, 04:09:41 pm
Screenshots !

Screenshots !

Screenshots !

 ;D
pls pls pls
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on November 15, 2013, 06:29:32 pm
Lemme ask Wigster
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on November 15, 2013, 06:31:23 pm
Guys pls wait
We're trying to fix stuff code wise and then we'll have it out in alpha as soon as we can.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: FAULTYscotsman on November 15, 2013, 10:25:40 pm
Guys pls wait
We're trying to fix stuff code wise and then we'll have it out in alpha as soon as we can.

take your time
Title: Re: [Official] Warhammer 40k Grim Future
Post by: i put my pants on on November 16, 2013, 01:23:17 pm
Guys pls wait
We're trying to fix stuff code wise and then we'll have it out in alpha as soon as we can.
No rush dont try and rush finish it just take your time and do it right
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Henk on November 19, 2013, 06:40:37 pm
Looking good :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on November 21, 2013, 09:34:06 pm
[youtube]http://www.youtube.com/watch?v=mqdxTAy_4S4[/youtube]
STAY STRONG BRUVAS!!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on November 22, 2013, 06:04:24 am
[youtube]http://www.youtube.com/watch?v=mqdxTAy_4S4[/youtube]
STAY STRONG BRUVAS!!!

I am truly inspired by the ten hours of that pure enlightenment to the space marines attitude
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on December 04, 2013, 04:37:23 am
This thread has become Hectically quiet...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on December 04, 2013, 02:31:41 pm
You can blame Matthew for that, infact blame him for everything.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on December 04, 2013, 04:10:51 pm
Can I get this mod for christmas??
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on December 04, 2013, 04:46:42 pm
Can I get this mod for christmas??

But we would have too many mods and the community would be split (?)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on December 04, 2013, 04:54:21 pm
Can I get this mod for christmas??

But we would have too many mods and the community would be split (?)
True.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on December 04, 2013, 05:08:09 pm
But it would be awesome!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on December 05, 2013, 02:06:27 am
Despite it being awesome, releasing the mod over Christmas would possibly lower the player base, there are plenty of mods out there going for a Christmas release i think that is thunders point.
Perhaps instead of the mod if you do not feel like a Christmas release a goodie  bag of images to keep us all calm?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Perkins on December 05, 2013, 02:39:55 am
if your worried about releasing the mod then why not instead do a small video demonstrating what you've got so far?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on December 08, 2013, 02:53:27 pm
Back from being away for a week and abit.  ;D

Spoiler
so soz guise pls no ban i giv rares  :'(
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: LucasAvis on December 08, 2013, 02:56:19 pm
Do we know how many Commissar uniforms there are going to be?

And if they will be under a regiment class wise or as a special regiment class wise?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Lance on December 08, 2013, 05:30:16 pm
Do we know how many Commissar uniforms there are going to be?

And if they will be under a regiment class wise or as a special regiment class wise?

There are 2 different commisars. The regular one and the Death Korps of Krieg model.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on December 08, 2013, 06:20:04 pm
DKoK pics, pl0x? ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: LucasAvis on December 10, 2013, 11:17:41 pm
Thanks Lance.

Will they be under a specialist category or under each regiment (like officers etc)?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Heenka on December 13, 2013, 04:06:27 pm
would be nice if you guys could bring in the steel legion to the imperium in some later update :D btw do you have any idea when this is mod is coming out ? just asking :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: SuicideSilence on December 23, 2013, 03:46:29 pm
WANT IT


NOOOOOOOOOOOOOOOOOOOOOOOW


And will there be orcs? ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on December 23, 2013, 03:49:15 pm
Not in the first release, does anyone know where matty is? He has the stuff we need but is not reponding for some reason, he's been like this for a month now :L
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on December 23, 2013, 03:50:50 pm
Not in the first release, does anyone know where matty is? He has the stuff we need but is not reponding for some reason, he's been like this for a month now :L
Matthew?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: SuicideSilence on December 23, 2013, 03:56:55 pm
Not in the first release, does anyone know where matty is? He has the stuff we need but is not reponding for some reason, he's been like this for a month now :L

You mean the ''Guy'' , ''Girl'' Matty?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on December 23, 2013, 04:05:44 pm
Not in the first release, does anyone know where matty is? He has the stuff we need but is not reponding for some reason, he's been like this for a month now :L
Matthew?
Yes.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on December 23, 2013, 04:53:45 pm
I am update hungry
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Nuekboi on December 24, 2013, 07:21:53 am
Gah I really hope this isn't ded... DED!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on December 25, 2013, 11:40:21 pm
Hello everyone, sorry for the delay, here's a quick update.

Unfortunately one of our coders has lost interest with progressing on this mod, not saying any names, matthew...
We're re-organising our coders from when we can hopefully get back on track.  ;D

Stay tuned.

-Wigster600
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Nuekboi on December 27, 2013, 11:26:55 pm
DAMN YOU CODERS!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on December 27, 2013, 11:43:46 pm
DAMN YOU CODERS!

Why, im offended.
 ;-;
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on December 31, 2013, 02:30:05 am
Asking for a demo?
That's Heresy..
Asking for a feature?
That's Heresy..
Saying that someone copied something?
That's Heresy..
Asking for the date?
Oh you better believe that's Heresy...

And if you still have a problem
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F646%2F551%2F691.jpg&hash=fa455f40df3aec0ac0b2654f2b3538a6f2bdd124)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: forexjammer on December 31, 2013, 11:51:45 am
Asking for gameplay?
:)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on January 02, 2014, 11:56:17 am
Asking for gameplay?
:)

Heresy, so much Heresy...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dekkers on January 02, 2014, 01:20:28 pm
Well, I have never seen progress going so slow knowing they already have something (Which I personally tested a long long time ago)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wismar on January 02, 2014, 03:04:57 pm
That ^^
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on January 02, 2014, 03:07:16 pm
But... but my Guardsmen... where will they fight for the Emperor now..
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on January 02, 2014, 03:18:25 pm
But... but my Guardsmen... where will they fight for the Emperor now..
Dawn of War.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Desert Thunda on January 02, 2014, 03:21:37 pm
Don't worry, when Wiggster finishes what he is doing for Iron Europe I am sure he will answer your questions.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on January 02, 2014, 04:28:03 pm
Well, I have never seen progress going so slow knowing they already have something (Which I personally tested a long long time ago)
As I said, we were relying on a certain coder, but he decided to not do anything at all...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: LucasAvis on January 02, 2014, 05:45:58 pm
Citizens of the Emperor. Be not afraid and have faith that this work shall be completed (one day I hope please!!!).

Rejoice in the developers.

Or be shot for cowardice.

~ Lord Commissar Lucas of the Commissariat.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 06, 2014, 09:01:56 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Ff6a1cbc026884ecae32d629c81d2a5f8.png&hash=2b992813c1508721ffe4a6689157f8c6e0827e53)


Why can't I get this overlay to rename. ;-;
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on January 06, 2014, 04:08:30 pm
Because it is right?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on January 06, 2014, 04:12:29 pm
Because it is right?
I think torm means the "cavalry" bit.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 06, 2014, 05:15:18 pm
Because it is right?
I think torm means the "cavalry" bit.

^^
Although, space marines could be seen as cavalry, I suppose.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: BSM 'Shut up' Williams on January 06, 2014, 05:19:13 pm
You go on stings, and edit it from there. Search for Cavalry.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 06, 2014, 06:47:08 pm
You go on stings, and edit it from there. Search for Cavalry.

Really? I was looking through the overlay script in the Scripts all night. xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on January 08, 2014, 12:40:54 am
Guys Update: Mod is still progressing slowly and steadily, however feed your need for 40k with this.

http://www.moddb.com/mods/exterminatus

It's a 40k mod for HL2 and anything running on source.  ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on January 08, 2014, 06:10:08 pm
Guys Update: Mod is still progressing slowly and steadily, however feed your need for 40k with this.

http://www.moddb.com/mods/exterminatus

It's a 40k mod for HL2 and anything running on source.  ;D
Downloading now.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bramif on January 08, 2014, 06:28:03 pm
Me too...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 08, 2014, 06:33:50 pm
Me too...
Hopefully that holds you over.:)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on January 09, 2014, 06:32:43 pm
It will not it is very old and no one plays it anymore, but if maybe we could host an event then we could get some attention for it
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Jelly on January 09, 2014, 06:57:11 pm
Yeh, it's not that great anyway...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on January 10, 2014, 12:26:35 pm
It is pretty decent with at least a few players on (more than two to a team) im gonna try and get a group of 6 or so guys together for a good old game of it, if you are interested we can always take more people on for the slaughter :D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on January 10, 2014, 05:00:57 pm
great tell me your steam and tell me when, my steam name is Dennis
Title: Re: [Official] Warhammer 40k Grim Future
Post by: jmrem1 on January 11, 2014, 11:52:07 am
If you are interested in said Exterminatus games add me on steam at: Jmrem1
i am the only jmrem1 in existence so its  easy to find me, no date and time have been set and many of the players may well be american/canadian

Lets do our best for some kick ass fun
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 17, 2014, 11:45:51 pm
Im going to give you guys an update:


First off, Hey, Im Tormidal, im the new coder for Grim Future. I dont have the source-code from the previous gent who worked on it, so I have to start from scratch.

As of now, ive gotten the majority of our ready-to-use weapons in the game.
Im still working on the armors and vehicles, but its coming along.

Heres an appetizer before the main course.

Peek here ;)

Wellington prefers to fight his battles armed with the Accatran-Pattern Lasgun.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222547913%2F8E41D0E7C85DB06DFBC8BD286D143832CDDEC9AB%2F&hash=a21762c92df478466927e25f490db6067cf5e563)

Coincidentally, so does his troops.

(https://i.imgur.com/nDSddI8.jpg)

After his first wave died and failed against the french Imperial Guard(Armed with their Charleville Muskets), he sent in the heavier troops.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222775114%2FDE18B6ACADE0C256877C2D52412A816C713A9111%2F&hash=dd704a6f45eeda6963cb3747f6c64125e9f18c8e)

Needless to say? The British and their new technology won them the war.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222779192%2F61D76E79A7E95A73CA1B114145852C9F42FBAB06%2F1024x522.resizedimage&hash=cf7c3d4f07e7ec8e9ed4665379519182f2ebea78)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F505828089222781024%2F380736728CFD7809A83AE1B5314F786173B707E9%2F1024x522.resizedimage&hash=50e40a8eb676749215ee3ab6e9f0a76198b7b1fa)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222782936%2FF053352F4DAA31B9B0660E43D45F8EB2BA30EC24%2F1024x522.resizedimage&hash=a0d62edccc8d910c53c637db5720530a066a497f)



Just a little something to show you guys that this team is still very much alive, and that we're working diligently to get this mod ready.
As always, this is a work in progress, and everything is subject to change or modification.
[close]

Title: Re: [Official] Warhammer 40k Grim Future
Post by: Dom13WorstNW on January 17, 2014, 11:53:58 pm
Im going to give you guys an update:


First off, Hey, Im Tormidal, im the new coder for Grim Future. I dont have the source-code from the previous gent who worked on it, so I have to start from scratch.

As of now, ive gotten the majority of our ready-to-use weapons in the game.
Im still working on the armors and vehicles, but its coming along.

Heres an appetizer before the main course.

Peek here ;)

Wellington prefers to fight his battles armed with the Accatran-Pattern Lasgun.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222547913%2F8E41D0E7C85DB06DFBC8BD286D143832CDDEC9AB%2F&hash=a21762c92df478466927e25f490db6067cf5e563)

Coincidentally, so does his troops.

(https://i.imgur.com/nDSddI8.jpg)

After his first wave died and failed against the french Imperial Guard(Armed with their Charleville Muskets), he sent in the heavier troops.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222775114%2FDE18B6ACADE0C256877C2D52412A816C713A9111%2F&hash=dd704a6f45eeda6963cb3747f6c64125e9f18c8e)

Needless to say? The British and their new technology won them the war.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222779192%2F61D76E79A7E95A73CA1B114145852C9F42FBAB06%2F1024x522.resizedimage&hash=cf7c3d4f07e7ec8e9ed4665379519182f2ebea78)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F505828089222781024%2F380736728CFD7809A83AE1B5314F786173B707E9%2F1024x522.resizedimage&hash=50e40a8eb676749215ee3ab6e9f0a76198b7b1fa)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222782936%2FF053352F4DAA31B9B0660E43D45F8EB2BA30EC24%2F1024x522.resizedimage&hash=a0d62edccc8d910c53c637db5720530a066a497f)



Just a little something to show you guys that this team is still very much alive, and that we're working diligently to get this mod ready.
As always, this is a work in progress, and everything is subject to change or modification.
[close]

Love it  nice to see its still being worked on   ;D
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Willhelm on January 18, 2014, 06:43:01 pm
I was set to organise the mess of made, but unorganised and unformated models for the mod, but I'm way too busy in real life now to do it so i had to quit unfortunately, but better to quit than keep saying I'll do it later when i wont get round to it.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on January 20, 2014, 02:16:53 am
So the mod won't be released ?  :'(
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on January 20, 2014, 02:19:18 am
Nope. Never. Mod is dead. Sorry.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on January 20, 2014, 02:21:53 am
Dear god.  :o
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 20, 2014, 03:04:20 am
Nope. Never. Mod is dead. Sorry.

You're a funny man. xD
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on January 20, 2014, 03:32:19 am
It was a joke, as just a few posts prior, there was an update about the mod. :-\
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on January 20, 2014, 01:25:18 pm
Whaaaat the fuck ?

Is that a joke or no ?  ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on January 20, 2014, 01:35:50 pm
Are you dumb? :o Eight posts above this, is this update.

Im going to give you guys an update:


First off, Hey, Im Tormidal, im the new coder for Grim Future. I dont have the source-code from the previous gent who worked on it, so I have to start from scratch.

As of now, ive gotten the majority of our ready-to-use weapons in the game.
Im still working on the armors and vehicles, but its coming along.

Heres an appetizer before the main course.

Peek here ;)

Wellington prefers to fight his battles armed with the Accatran-Pattern Lasgun.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222547913%2F8E41D0E7C85DB06DFBC8BD286D143832CDDEC9AB%2F&hash=a21762c92df478466927e25f490db6067cf5e563)

Coincidentally, so does his troops.

(https://i.imgur.com/nDSddI8.jpg)

After his first wave died and failed against the french Imperial Guard(Armed with their Charleville Muskets), he sent in the heavier troops.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222775114%2FDE18B6ACADE0C256877C2D52412A816C713A9111%2F&hash=dd704a6f45eeda6963cb3747f6c64125e9f18c8e)

Needless to say? The British and their new technology won them the war.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222779192%2F61D76E79A7E95A73CA1B114145852C9F42FBAB06%2F1024x522.resizedimage&hash=cf7c3d4f07e7ec8e9ed4665379519182f2ebea78)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F505828089222781024%2F380736728CFD7809A83AE1B5314F786173B707E9%2F1024x522.resizedimage&hash=50e40a8eb676749215ee3ab6e9f0a76198b7b1fa)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F505828089222782936%2FF053352F4DAA31B9B0660E43D45F8EB2BA30EC24%2F1024x522.resizedimage&hash=a0d62edccc8d910c53c637db5720530a066a497f)



Just a little something to show you guys that this team is still very much alive, and that we're working diligently to get this mod ready.
As always, this is a work in progress, and everything is subject to change or modification.
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on January 20, 2014, 03:20:21 pm
Guys, the mod is still being constructed, it hasn't been able to live yet, we're still working on it don't worry.  ::)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on January 24, 2014, 12:36:26 pm
Something to enjoy yourselfs with, WARNING IT IS EARLY PRE-ALPHA
http://www.mmorpg.com/gamelist.cfm/game/954/Warhammer-40000-Eternal-Crusade.html
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on January 24, 2014, 03:57:26 pm
Something to enjoy yourselfs with, WARNING IT IS EARLY PRE-ALPHA
http://www.mmorpg.com/gamelist.cfm/game/954/Warhammer-40000-Eternal-Crusade.html
Oh yeah... I forgot that was a thing...  :P
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bakon on January 28, 2014, 02:17:56 am
er one question? will the Loyalists and Traitors have engineers?(Adeptus Mechanicus/Dark Mechanicus). If so would the there be skitarii to protect them? ???
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 28, 2014, 04:38:35 pm
er one question? will the Loyalists and Traitors have engineers?(Adeptus Mechanicus/Dark Mechanicus). If so would the there be skitarii to protect them? ???

We wont have real engineers from the Mechanicus(either one), but rather just have combat engineers from a certain regiment/company/group.  (e.g. the Death Korps Engineers)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bakon on January 28, 2014, 06:12:09 pm
er one question? will the Loyalists and Traitors have engineers?(Adeptus Mechanicus/Dark Mechanicus). If so would the there be skitarii to protect them? ???

We wont have real engineers from the Mechanicus(either one), but rather just have combat engineers from a certain regiment/company/group.  (e.g. the Death Korps Engineers)
well dang there goes may dark Mechanicus regiment...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 28, 2014, 11:47:33 pm
er one question? will the Loyalists and Traitors have engineers?(Adeptus Mechanicus/Dark Mechanicus). If so would the there be skitarii to protect them? ???

We wont have real engineers from the Mechanicus(either one), but rather just have combat engineers from a certain regiment/company/group.  (e.g. the Death Korps Engineers)
well dang there goes may dark Mechanicus regiment...

It may happen eventually. Who can say for sure?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on January 29, 2014, 12:12:37 am
Alright nabs listen up.

Me and Tormidal seem to be the only people working on the mod at the moment, how things are going is demonstrated in this expertly made picture of a sugar plantation.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2FMeanwhileatthesugarplantation_zpsb81169f5.png&hash=694c86c4c895d9344fa04c2ce92c91649c336c52)
[close]

Anyway, we've run into problems which the other 15 members of the dev team are not making a move about at all, I think we were supposed to feed them...

Needless to say, we need more moddlers and texture-ers.

Any help would be greatly appreciated.

Thanks - Wigster600
Title: Re: [Official] Warhammer 40k Grim Future
Post by: LucasAvis on January 29, 2014, 12:48:50 am
I'll see if Hoppa can help out Textures wise :S
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tormidal on January 29, 2014, 12:54:49 am
Me and Tormidal seem to be the only people working on the mod at the moment, how things are going is demonstrated in this expertly made picture of a sugar plantation.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1310.photobucket.com%2Falbums%2Fs660%2FWigster600%2FMeanwhileatthesugarplantation_zpsb81169f5.png&hash=694c86c4c895d9344fa04c2ce92c91649c336c52)
[close]

Keep in mind that im just a lowly coder. I cant do models and textures. ;-;
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Mars_ on January 29, 2014, 09:16:36 am
'Will make some "pub" in modding community.  ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: kpetschulat on January 30, 2014, 03:59:04 pm
I can texture, but Sir Audiate is thinking about reviving the Crimean War mod, and if he does, I'll be on that. In the meantime, I can help out with you guys, once I get my computer back...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: LucasAvis on January 30, 2014, 10:57:13 pm
Sadly Hoppa is too busy with HWM.

I shall try and entrap him once that's finished though.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Painmace on February 15, 2014, 01:13:41 pm
I have a feeling this isnt going to be released
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tavington on February 15, 2014, 06:48:00 pm
I have a feeling this isnt going to be released

Don't be so noob, Painmace.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Death by EMP on February 15, 2014, 07:31:06 pm
Not too much into Warhammer, but good luck anyways!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: SuicideSilence on February 15, 2014, 11:40:03 pm
Iron Europe is out, but still waiting for this module!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Rex on March 02, 2014, 06:20:39 pm
Any progress yet? a release date in sight maybe? been following this mod for about a year but still no end has been in sight.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Chapston on March 05, 2014, 12:04:45 am
I want to play this to badly...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Tor on March 05, 2014, 03:04:17 pm
Any progress yet? a release date in sight maybe? been following this mod for about a year but still no end has been in sight.

I'd give it some more time. Iron Europe was in development for years and I remember the first few months everyone was doubtful. Look where it is now. :D patience.

Sent from the Polish Space Station via my TOASTER279071.999(?)


Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 23, 2014, 06:06:40 pm
Bored thought I would have a go at a 10 minute texture on a Space marine helmet. First attempt at a texture from scratch. Only really focused on the main paint job try and give it a worn and battered look.

Spoiler
(https://i.imgur.com/Q1rLAF2.png)
Ultramarine with Genestealer claw mark
(https://i.imgur.com/x9xnpWz.png)
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wolfy on March 24, 2014, 11:32:18 am
Really nice texture!
Only thing I can really think of to improve it would be by taking a few of the scratches and dents out.
While it adds a battle worn look there's a few too many but apart from that they look very smexy  8)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Attila the nun on March 24, 2014, 04:53:46 pm
Yeah was a little over Zealous with the damage. Started to look more like a shoddy paint job by the Adeptus Mechanicus than damage.

Heres a toned down version

Spoiler
Old
(https://i.imgur.com/x9xnpWz.png)
New
(https://i.imgur.com/azFWSyP.png)
[close]

Still a bit of damage there but its focused on the damaged right hand side.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Eatjello on April 15, 2014, 06:30:57 pm
Yeah was a little over Zealous with the damage. Started to look more like a shoddy paint job by the Adeptus Mechanicus than damage.

Heres a toned down version

Spoiler
Old
(https://i.imgur.com/x9xnpWz.png)
New
(https://i.imgur.com/azFWSyP.png)
[close]

Still a bit of damage there but its focused on the damaged right hand side.

still looks awsome duder
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bakon on April 16, 2014, 01:48:47 am
Oh lord! Why doest thous forsake me of this mod?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Snaky_Cake on April 16, 2014, 01:19:43 pm
Omg YES!!! Thank you for making something so beautiful!

Do you think you could possibly put Orkz in? ;)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: SuicideSilence on April 23, 2014, 05:32:10 pm
WE NEED UPDATEDS!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Snaky_Cake on April 26, 2014, 04:58:43 am
The people want ORKZ WAAAAAAGHH!!
Title: Re: [Official] Warhammer 40k Grim Future
Post by: SuicideSilence on May 05, 2014, 07:38:23 pm
Any updates? No? Dead?
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Wigster600 on May 13, 2014, 12:11:05 am
UPDATE TIME GUYS! MOD WILL BE OUT SOON! Click the spoiler for screens!


Spoiler
Lol jk it's ded soz for late notification.  :'(
[close]
Title: Re: [Official] Warhammer 40k Grim Future
Post by: SeanBeansShako on May 13, 2014, 01:32:14 am
Well, rest in peace :(.
Title: Re: [Official] Warhammer 40k Grim Future
Post by: ClearlyInvsible on May 13, 2014, 01:37:47 am
But... but the Emperor...
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Bakon on May 14, 2014, 04:23:12 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fx1.fjcdn.com%2Fcomments%2FHERESY%2BEVERYWHERE%2BPURGE%2BTHE%2BMUTANTS%2B_8d0ad80d57ad5ea2099c3a12830ea87c.jpg&hash=5a59bbdf8029ea335a41abfa6cd9cb079b186de2)
Title: Re: [Official] Warhammer 40k Grim Future
Post by: Apollo on May 16, 2014, 12:49:39 am
Mod presumed discontinued. Locking, but OP may request unlock, of course. *Thread locked*