Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983607 times)

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Offline William

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3765 on: January 06, 2014, 04:46:50 am »
Are the snipers one hit weapons or no?
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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AntonioTheWorstAtMelee

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3766 on: January 06, 2014, 04:57:05 am »
Are the snipers one hit weapons or no?

It's a normal rife with a scope, I would imagine it does the same damage as any other rifle (1 shot more than not)

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3767 on: January 06, 2014, 04:59:30 am »
Apologise. I misunderstood your question as someone aware of the January release announcement being unsatisfied with its specificness.

read the question carefully next time ;)

im sure its alright with him.

Organizing a testing and dealing with the issues and trouble makers involved is not exactly something you do without losing sleep.   :P

Offline George385

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3768 on: January 06, 2014, 05:02:29 am »
Apologise. I misunderstood your question as someone aware of the January release announcement being unsatisfied with its specificness.

read the question carefully next time ;)

im sure its alright with him.

Organizing a testing and dealing with the issues and trouble makers involved is not exactly something you do without losing sleep.   :P

im sorry but i had to make a meme out of this.
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Offline Desert Thunda

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3769 on: January 06, 2014, 09:42:14 am »
And so the slow wait begins. For me atleast  :-[

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3770 on: January 06, 2014, 09:58:50 am »
And so the slow wait begins. For me atleast  :-[
Colonel? What!?!!? Do you have a bot or something that is on 24/7?

Offline Johan

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3771 on: January 06, 2014, 11:41:05 am »
And so the slow wait begins. For me atleast  :-[
Colonel? What!?!!? Do you have a bot or something that is on 24/7?

This is completly irrelevant and the forum ranks have no power or anything at all behind them.

Offline Danik

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3772 on: January 06, 2014, 12:05:32 pm »
No offense to people on this forum but there really are too many unnecessary posts... It's dissappointing when you check a thread for updates or for reading a discussion about IE and not silly off-topic.

Offline Jelly

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3773 on: January 06, 2014, 12:06:42 pm »
You must be new here, welcome to the forum.

Offline DanyEle

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3774 on: January 06, 2014, 12:36:29 pm »
No offense to people on this forum but there really are too many unnecessary posts... It's dissappointing when you check a thread for updates or for reading a discussion about IE and not silly off-topic.

It' s disappointing to see nazis on this forum too, as if Wismar wasn't enough.



Offline Austro

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3775 on: January 06, 2014, 12:46:19 pm »
"Nazi" is short for "National Socialism" which is a political ideology. That's like saying you shouldn't be using the term "Commie" freely either.

Offline Danik

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3776 on: January 06, 2014, 12:52:59 pm »
Whatever, this is just a cool picture from Inglorious basterds and I'm not a commie or nazi.

Offline Colbac

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3777 on: January 06, 2014, 12:59:15 pm »
I remember seeing that there was going to be chemical gas in the game. Does that also mean gas masks (like attaching a bayonet to your rifle) that you can put on or no?


Offline Nipplestockings

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3778 on: January 06, 2014, 07:50:43 pm »
And so the slow wait begins. For me atleast  :-[
Colonel? What!?!!? Do you have a bot or something that is on 24/7?

Several people have Colonel already now. In fact I believe I only have 35 or something more hours to go until I reach it myself.

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3779 on: January 06, 2014, 07:55:51 pm »
A thing that buggers me a bit is if you check the videos the rifles are slightly tilted downwards when aiming which looks weird. Maybe we can tilt the muzzle up a noch?
« Last Edit: January 22, 2014, 11:01:19 pm by SeanBeansShako »