Double flag server crash
No clue what this could be.
admin text crashing the server
I imagine this is the same exploit that is currently still working on PW and other modules. MS doesn't provide any means of validating string input so you can send what you want and crash the server. Requires WSE to fix.
Being able to run while surrendering
Force the walk state when a player is playing the surrender animation.
placing building items down to fast.
Use a serversided timer. build_timer >= 0.5
animation issues where on your screen you are down blocking, but on everyone elses you are side blocking as an example
No clue what could cause this I myself have never seen this. You could always debug broadcast message and see what it is sending to all the players.
Infinitely artillery ammunition with no need to take another.
Never had this happen to me. I suppose this bug lies within the NW MS system rather than the engine itself.
Stacking planks into the sky.
Plenty of ways to fix this, You could check the Z height of the map and limit it for props. You could make players only build when they are within a grid or the ground,...
various scripts for scene props check for valid prop with "greater than 0", that causes some rare and random bugs from time to time, if the actual prop has the ID 0.
NW MS bug.
Better synchronisation for doors. and cannons not reseting. making sure they go back to the correct state.
NW MS bug.
No serverside check for naked bodyparts.
I don't know if the MS has a function like this but you can just check the body armour value I suppose. 0 meaning he is naked. If troops also have 0 you can just get the item_kind of the armour piece if it's a nullptr it means he doesn't have any on him.
Mucisians playing music when the map changes(maybe round, dont remember) and keeps playing through the next round
Only play sound if the animation is correct.
lancers doing up attacks on horse back by dismounting, doing an up attack, mounting, and the game keeps the attack direction and animation
while the mounting animation plays and he has a lance check if his attack direction is an upswing if so reset it.
musicians playing music while their sword is out as an example
Only play sound if the animation is correct.
I have never used MS to code something so I don't what it "can't" "can" do. You can always use WSE and code your own functions for MS to get all of the above problems fixed. However I discussed this with Vincenzo he doesn't want it implemented for NW so I highly doubt some of the issue's given above will be fixed.