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Messages - mercenary_frank

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1
News & Announcements / Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« on: October 09, 2018, 07:16:30 pm »
Some people complain that the white list stopped working, actually the White list works fine.

We only removed the auto admin without password on GUID.

The reason is that you can spoof ID's by hacking the network data, the server would accept you, and hand you Admin.
and then you can destroy a server, ban everyone and the key auth server would only catch on that your ID is invalid in 20 to 60 seconds. and you get kicked off the server. by then the damage is done.

So the white list still works, but you need to enter the password too, its basically 2 factor authentication, you need to have the correct GUID + a password.

Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

Enjoy.

Nobody would do that. Takes too long for the server to reply if you try bruteforcing a GUID. trust me I tried it...

2
Servers / Re: The test server for the latest server side patch.
« on: September 19, 2017, 11:36:01 pm »
Unblockable still works fine

3
Servers / Re: The Groupfighting Server V3
« on: September 14, 2017, 04:35:10 pm »
I thought all you guys did were changing the havok ragdolls physics ? It appears not...

4
Servers / Re: The Groupfighting Server V3
« on: September 14, 2017, 11:01:20 am »
Melee patch back in action btw, (All bayos are 136 etc) and hitboxes changed slightly.

Let me know if there's any issues with reach / hitboxes.

Oh, and website back online.

Here's one main change to hitbox:

Spoiler
[close]

as you can see, the legs are out of the frame, they are now inside, meaning less leg pokes. your head is also slightly bigger. if you see a lot more head pokes let me know

Those aren't the hitboxes.

5
Community / Re: Help wanted for upcomming Napoleonic Wars patch
« on: September 05, 2017, 03:00:42 pm »
"we know the issue but we don't want to fix it because it will create new bugs" - Taleworlds employee

Have they disclosed yet what anti-cheat they are planning to use?

6
Community / Re: New hax arrived? "Overwatch" in NW
« on: August 28, 2017, 09:36:01 pm »
Nah Adel is smarter, did you atleast say sorry to him?
r u the bloke i banned on the gf server

Could be. I don't understand why tho I won that 1v7 fair and square.

7
Community / Re: New hax arrived? "Overwatch" in NW
« on: August 27, 2017, 01:09:40 am »
Nah Adel is smarter, did you atleast say sorry to him?

8
Community / Re: New hax arrived? "Overwatch" in NW
« on: August 25, 2017, 10:35:38 pm »
FSE team is already aware of this and it has been implemented into the upcoming patch.

This is not a bug FSE can fix. It's engine related works on native as well.

btw is this 83rd John? You know the guy who shouted "BLOCK!". That part made me smirk when I watched that clip
Cool.

I know how it works, I won't speak for Vince but he has worked hard on getting the fix implemented.

You actually don't.

9
Community / Re: New hax arrived? "Overwatch" in NW
« on: August 25, 2017, 09:14:33 pm »
FSE team is already aware of this and it has been implemented into the upcoming patch.

This is not a bug FSE can fix. It's engine related works on native as well.

btw is this 83rd John? You know the guy who shouted "BLOCK!". That part made me smirk when I watched that clip

10
Community / Re: New hax arrived? "Overwatch" in NW
« on: August 25, 2017, 05:02:05 pm »
Yes. Let's not forget the fact that I told vince about the exploit. I even told him that I would fix this exploit and several others for free.

11
Community / Re: New hax arrived? "Overwatch" in NW
« on: August 25, 2017, 02:51:09 pm »
Why do people always have to record me when I am just messing around? Also note that I was joking when I said if you wanted to buy. I only said it because I saw you typing Russian in chat.   

12
Community / Re: Help wanted for upcomming Napoleonic Wars patch
« on: August 21, 2017, 05:44:08 pm »
Double flag server crash

No clue what this could be.

admin text crashing the server

I imagine this is the same exploit that is currently still working on PW and other modules. MS doesn't provide any means of validating string input so you can send what you want and crash the server. Requires WSE to fix.

Being able to run while surrendering

Force the walk state when a player is playing the surrender animation.

placing building items down to fast. 

Use a serversided timer. build_timer >= 0.5

animation issues where on your screen you are down blocking, but on everyone elses you are side blocking as an example

No clue what could cause this I myself have never seen this. You could always debug broadcast message and see what it is sending to all the players.

Infinitely artillery ammunition with no need to take another.

Never had this happen to me. I suppose this bug lies within the NW MS system rather than the engine itself.

Stacking planks into the sky.

Plenty of ways to fix this, You could check the Z height of the map and limit it for props. You could make players only build when they are within a grid or the ground,...

various scripts for scene props check for valid prop with "greater than 0", that causes some rare and random bugs from time to time, if the actual prop has the ID 0.

NW MS bug.

Better synchronisation for doors. and cannons not reseting. making sure they go back to the correct state. 

NW MS bug.

No serverside check for naked bodyparts.

I don't know if the MS has a function like this but you can just check the body armour value I suppose. 0 meaning he is naked. If troops also have 0 you can just get the item_kind of the armour piece if it's a nullptr it means he doesn't have any on him.

Mucisians playing music when the map changes(maybe round, dont remember) and keeps playing through the next round

Only play sound if the animation is correct.

lancers doing up attacks on horse back  by dismounting, doing an up attack, mounting, and the game keeps the attack direction and animation

while the mounting animation plays and he has a lance check if his attack direction is an upswing if so reset it.

musicians playing music while their sword is out as an example

Only play sound if the animation is correct.

I have never used MS to code something so I don't what it "can't" "can" do. You can always use WSE and code your own functions for MS to get all of the above problems fixed. However I discussed this with Vincenzo he doesn't want it implemented for NW so I highly doubt some of the issue's given above will be fixed.

13
General Discussion / Re: Proof Vetro Cheats
« on: August 17, 2017, 10:09:04 pm »
I don't even know what you are on about those are reversed code from the binaries. It has nothing to do with "python" or "modding".

python is used along with the compiling script to alter the files for warband...

nonetheless why are you here? did vetro call TKC to back him up? lol.

Because you linked my thread to this thread thinking it was relevant to accusing somebody of hacking lol. A friend of mine linked me, I don't even know who "vetro" is.

Only I and MRMedic have unblockable. It only works on native and works with up swings only so no this isn't it sorry you got beaten fair and square :). I haven't sold anything and MRMedic doesn't have NW I think.

Is Vincenzo still around? I know he's got a soft spot for hackers.
:-* :-* :-*

Hope you enjoy hacking the warband engine, I think it loans itself well for it, the protection against it is mediocre at best :D  Although they made a good effort.

I hope our new BCOF engine will survive your tricks better, at least I'm trying to close everything off, but you never know.. ;)

You can always PM me /write me on steam if you want to chat about hacking stuff.  ;D

:o

And here I thought I was going to get banned :p. I hope you understand I don't mean any hard feelings towards FSE or Taleworlds. I started reversing the game 2 months ago on a request of a buddy of mine who claimed it was impossible to build an aimbot for this game I found several other bugs that were funny including unblockable. I absolutely love NW and spend some good time on it.

BCOF is unity isn't it? You don't have to worry to be honest. It took 10 years for actual cheats to arrive in this game. I am more focused on Bannerlord anyway. But I would love to have you on my steam list. I think we got some interesting things to discuss since I mostly know how the mechanics in warband works.

add me if you want to you'd be the most famous person on my steam list.

https://steamcommunity.com/id/Mercenary_Frank

// no I don't sell so don't beg me for a copy.

14
General Discussion / Re: Proof Vetro Cheats
« on: August 13, 2017, 02:57:01 am »
I don't even know what you are on about those are reversed code from the binaries. It has nothing to do with "python" or "modding".

python is used along with the compiling script to alter the files for warband...

nonetheless why are you here? did vetro call TKC to back him up? lol.

Because you linked my thread to this thread thinking it was relevant to accusing somebody of hacking lol. A friend of mine linked me, I don't even know who "vetro" is.

Only I and MRMedic have unblockable. It only works on native and works with up swings only so no this isn't it sorry you got beaten fair and square :). I haven't sold anything and MRMedic doesn't have NW I think.

Is Vincenzo still around? I know he's got a soft spot for hackers.

15
General Discussion / Re: Proof Vetro Cheats
« on: August 13, 2017, 02:39:25 am »
I don't even know what you are on about those are reversed code from the binaries. It has nothing to do with "python" or "modding".

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