Initial thoughts regarding the sapper changes:
The new unconstructed props for the large chevaux and sandbags provide no context with regards to their width. This makes it harder to layout a fort (useful when working w/ other sappers) and increases the difficulty for newer players. Note that the new unconstructed fence prop DOES provide an indicator of its width.
When building a second layer of sandbags, the small visual prop of the sandbag does not indicate to me whether I am "overshooting" the distance or not. Under enemy fire and pressure, this frustration will be exasperated.
I request that the unconstructed props for large chevaux and sandbags be updated to indicate the width of the constructed prop.
The hitbox to construct the fence, large chevaux and sandbag are now significantly reduced to the centre area. When under enemy fire, I will dance around while building to avoid fire. Limiting the hitbox area makes my behavior while building more predictable -> harder to sap and build defences for my team.
I request that the hitbox area for building to be restored to its pre-patch state.
The 2 second delay between placing props is obviously to prevent spamming. However, the implementation is not ideal. It returns the message "You cannot place this prop here". This message while factually correct, does not indicate to me whether I really can't place the prop here, or if it is just the time restriction.
I would go as far to say that the modification to sapper props and planks in particular fixes the problem of sapper spam, and that the 2 second delay is too much of a handicap. I work my butt off to shave off every half-second I can when building to be as BP efficient, fast, and effective as possible. I see this 2 second delay hurting sappers more than spammers themselves.
I request that the 2 second delay be removed, OR
at the very least, for the failure message for the delay to be changed to "X seconds before you can place a prop" and for that message to be displayed in an orange colour to distinguish itself from the other error message.
i cant really comment on the first stuff.
as for the message, i can look into seeing if we can have 2, one for the time, and one for the other error.
im not going to say we are doing a hotfix as idk 100% if we will.(not my call) certainly there are some things to fix.
as for the time delay between planting stuff. that will stay. the time between planting stuff can be possibly adjusted. anyways, i will point out, outside of planks, you can plant then build, which takes longer than the time to wait for you to be able to plant another con prop.
so i just found out that you can be KNOCKED OFF your horse. this is ABSURD
i have no idea why such a change would happen in the first place. no need to ruin what has stayed the same since i bought the game in TWO-THOUSAND and TWELVE. pointless nerf that just makes cavalry less fun and ruins cavalry groupfighting. completely uncalled for.
it can be turned off in the admin panel.
If it's a random chance of getting knocked off your horse then it ruins cavalry, but if there's a way to avoid it, we can see about preventing it. Main question from me is, how do you get knocked off your horse?
take a certain amount of damage and there is a chance you can get knocked off. i don't recall off hand what the exact damage is needed for it to possibly trigger.
I heard it was 15% chance to get knocked off if your person takes 20 points of damage or more. I do not understand why this was changed or added back in. I think it gives too much variability to cav. Say for example it was me as a hussar vs another good hussar and we wanted to fight and see who is better. This does a lot when it comes to skill vs skill. Especially if it's not just a friendly match, but a serious competition like much of EU has. That 15% of randomness can make or break it for teams or players in tournaments or leagues. I think it takes away more fun than it adds.
it can be turned off in the admin panel.