Initial thoughts regarding the sapper changes:The new unconstructed props for the large chevaux and sandbags provide no context with regards to their width. This makes it harder to layout a fort (useful when working w/ other sappers) and increases the difficulty for newer players. Note that the new unconstructed fence prop DOES provide an indicator of its width.
When building a second layer of sandbags, the small visual prop of the sandbag does not indicate to me whether I am "overshooting" the distance or not. Under enemy fire and pressure, this frustration will be exasperated.
I request that the unconstructed props for large chevaux and sandbags be updated to indicate the width of the constructed prop.The hitbox to construct the fence, large chevaux and sandbag are now significantly reduced to the centre area. When under enemy fire, I will dance around while building to avoid fire. Limiting the hitbox area makes my behavior while building more predictable -> harder to sap and build defences for my team.
I request that the hitbox area for building to be restored to its pre-patch state.The 2 second delay between placing props is obviously to prevent spamming. However, the implementation is not ideal. It returns the message "You cannot place this prop here". This message while factually correct, does not indicate to me whether I really can't place the prop here, or if it is just the time restriction.
Planks have been nerfed in 3 ways in terms of: a doubling in cost (1bp -> 2bp), at least a halving in strength (2 sapper axe hits -> 1 sapper axe hits), and the time restriction. This is overkill, the first 2 nerfs are sufficient.
I would go as far to say that the modification to sapper props and planks in particular
fixes the problem of sapper spam, and that the 2 second delay is too much of a handicap. I work my butt off to shave off every half-second I can when building to be as BP efficient, fast, and effective as possible. I see this 2 second delay
hurting sappers more than spammers themselves.
I request that the 2 second delay be removed.I see this patch as change for the good, but the sum of these frustrations and confusion raises the skill level required. I can cope and adjust my playstyle, but this significantly impacts new sappers trying to learn the craft of not dying and supporting the team as best as they can.