After this match I would like to add something.
I don't see any rules in tournament for avoiding combat, delaying etc. and there's no end effect due to timeout of the round. I ask admins to take it into account and possibly fix it or add the rules assiociated with this.
During the match, there were situations in which the hussars didn't even attempt to attack. Combining it with a lot of players from both sides (what is disadvantage for cuirassiers) resulted that hussars vs heavies matches are much longer than ever. And about 15+ rule, it is definitely not easy to keep the minimum number players around 11pm after more than 3 hours of playing, when most people have to get up early and go to school or work the next day.
I think that kind of matches that hardly anyone enjoy and force people to make private sacrifices are not worth the tournament unless you are 100% pro gamers or tryhards.
Anyway, gg 4e there were some close rounds but it's well deserved win. Good luck in the rest of competition.
What are you on about?
The ONLY reason the match took as long as it did, is because there's no other way to play versus heavies than we did. Constant circling, protecting dismounted and reared horses, making circles around a tree, running away from combat. As a heavy you can literally tank 3 hits from a hussar, whilst the other way around it's a 1 hit kill.
Just take a look at the score and personal scores, that resembles how much better we actually were than you guys, it just takes so long because heavies have an immesurable shitty playstyle.
I've got a little tip for you too: If your players can't stick around after 11pm, switch to hussars (matches are a lot faster, skill-involved and fun that way).