Mount & Blade Warband: Napoleonic Wars > Released Modifications

Persistent Napoleonic

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FearlessHussar:

What is this?!As the name implies this is a mod attempting to merge the systems of Persistent mods, such as PK, PW or PF, with the gameplay and items of Napoleonic Wars. This truly ambitious project is developed by BlackCat.[close]
FeaturesSome of the new elements that Persistent Napoleonic includes are:

* Fully mobile ships WITH cannons
* Crafting recipes for all weapons, uniforms, armor of NW
* CRAFT-ABLE ARTILLERY
* Fully Usable Sappers
* Special Trade Post Settlements
* Fully functioning bank
* Inventory and location saves for players
* Simple Animation Menu
* Selectable Nationality for Orders and Shouts
* Fully Playable Musician Classes
* Map with many forts and locations to explore
* Regular NW combat system BUT with jump attacks from Native included
* And much more...[close]
Moddb PageThe moddb page of our mod, which includes the download link, can be found on the following link: https://www.moddb.com/mods/persistent-napoleonic[close]
How some of the special features work
SappersJust like in the original NW DLC, the sappers can build stuff anywhere on the map. First, let's see the requirements for them to do so.

* CLASSYou can train to become a sapper on a sapper's training station

* EQUIPMENTYou will also need a "Building Hammer"

* DONE!Now, you can build stuff. Just right click with the hammer equipped and a menu will appear. Each sapper's building has a price. The price is paid with your own gold.

* NOTETo avoid players spamming sapper constructions, the map will have a limit of 100 such buildings. Once this limit is reached, sappers won't be able to build anymore. In that case, removing some sapper constructs or a removal of sapper works by an admin could alleviate the issue.[close]
Trade RoutesPersistent Napoleonic has a trade route system similar to that of Napoleon Total War. Trade Routes generate gold periodically for the faction that controls them.

* There are 10 trade routes in the game: Boston, Savannah, Santos, Calcutta, Cameroons, Tunis, Izmir, Trabzon, Ochamchira and Tianjin. So, every scene has a maximum of 10 trade posts.


* Also, there's 8 types of products, for those routes: Coffee, Cotton, Fur, Ivory, Spices, Sugar, Tea and Tobacco.



* The trading routes will give the faction(s) that control them some gold every 10 minutes. The money will go directly to the faction's money chest. The income will be defined according the product:
* Ivory: 6700
* Spices: 4480
* Sugar: 3360
* Cotton: 3360
* Tea: 3080
* Tobacco: 3080
* Fur: 2520
* Coffee: 2240

* The trade route name and product will be defined by the scene maker. Ex: You can place a route named "Savannah" with the product "Coffee" and you can place the same route "Savannah" with the product "Ivory".


* Capturing a trade route is the same as capturing a castle. Just use the banner on the trade route capturing pole.


* Check a quick video of this new feature: https://www.moddb.com/mods/persistent-napoleonic/videos/traiding-routes-video[close][close]
Some Pictures---
-France-
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-Prussia-
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-Austria-
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-Ottoman Empire-
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-Great Britain-
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-Malta-
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-Russia-
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-Outlaws-
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-Example of Interior-
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-A Trade Post-
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-Public Tavern-
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-Ottoman Boys Eating-
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-Full Official Scene-
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[close]
Our DiscordIf you want to receive notifications about the development of the mod and for other things regarding the mod, then I recommend joining the discord server of our mod!
Permanent Invite to our server: https://discord.gg/Kyv7WMEA69[close]

Krembit:
issa great mod

Herishey:
Looks good, will have to give it a try.

Kubus:

--- Quote from: Herishey on October 10, 2021, 04:18:16 am ---Looks good, will have to give it a try.

--- End quote ---

^

FearlessHussar:

--- Quote from: Herishey on October 10, 2021, 04:18:16 am ---Looks good, will have to give it a try.

--- End quote ---
It is great really. But we need more people to know about the mod to fill servers cause rn there ain't a lot of us.

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