Author Topic: Saving AZW  (Read 12120 times)

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Offline apricotes1

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Saving AZW
« on: March 22, 2013, 12:45:19 pm »
Dear AZW community members. Recently,you have probably noticed a sudden decrease in this mods popularity. There is a way to save this mod. You must tell your friends and regiment leaders. Tell everyone you can!


I am personally trying to save AZW by hosting frequent AZW events. 
     
 

https://www.fsegames.eu/forum/index.php?topic=4047.0



« Last Edit: March 24, 2013, 08:18:04 pm by apricotes1 »

Offline Windbusche

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Re: Saving AZW
« Reply #1 on: March 22, 2013, 03:21:46 pm »
...Yay. You saved it.

Offline TheZach_Attack

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Re: Saving AZW
« Reply #2 on: March 22, 2013, 03:24:10 pm »
Yes. God Bless You.

Offline BSM 'Shut up' Williams

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Re: Saving AZW
« Reply #3 on: March 22, 2013, 04:58:44 pm »
Sally then you.

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Offline Windbusche

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Re: Saving AZW
« Reply #4 on: March 22, 2013, 05:41:11 pm »
Sally wasn't restating the obvious. This however is pointless.

Offline apricotes1

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Re: Saving AZW
« Reply #5 on: March 22, 2013, 07:55:11 pm »
https://www.fsegames.eu/forum/index.php?topic=4047.0

If you are looking for frequent AZW events u can find them here.
 
 

Offline Windbusche

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Re: Saving AZW
« Reply #6 on: March 22, 2013, 07:55:57 pm »
Thanks. You just helped save the mod by posting a thread from the event section that only you can see.

Offline IndiaQuinn

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Re: Saving AZW
« Reply #7 on: March 24, 2013, 01:05:21 pm »
This is a beautiful mod, but the problem is the behavior on the server(s)...

Last few weeks I saw crowded servers of 30.... so you go in expecting a good game. Only to find 10 people on the side of the Zulu's accompanied with 180 bots, dynamite sapper trolls, sappers who love to stack defenses skyhigh and ofcourse the tk'ers when friendly fire is on. I always try a round or two because I just love the mod, but no fun so I head over to the 15th bots vs humans server. Yes, they have their trolls, but in general you will find very good games there with people respecting server rules.

A few weeks ago this mod still had a good group of players who wanted to make a good game out of it. That is humans on the Brit side working together to beat the horde of Zulus (not 10 rambos on the other side making the balance of humans vs bots worse).
This mod can only be saved by the way servers are run and players behavior.



Offline Rowaan

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Re: Saving AZW
« Reply #8 on: March 24, 2013, 04:16:43 pm »
This is a beautiful mod, but the problem is the behavior on the server(s)...

Last few weeks I saw crowded servers of 30.... so you go in expecting a good game. Only to find 10 people on the side of the Zulu's accompanied with 180 bots, dynamite sapper trolls, sappers who love to stack defenses skyhigh and ofcourse the tk'ers when friendly fire is on. I always try a round or two because I just love the mod, but no fun so I head over to the 15th bots vs humans server. Yes, they have their trolls, but in general you will find very good games there with people respecting server rules.

A few weeks ago this mod still had a good group of players who wanted to make a good game out of it. That is humans on the Brit side working together to beat the horde of Zulus (not 10 rambos on the other side making the balance of humans vs bots worse).
This mod can only be saved by the way servers are run and players behavior.

Couldn't say it better myself.

Offline OGNValjean

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Re: Saving AZW
« Reply #9 on: March 24, 2013, 04:18:51 pm »
I've already told my regiment!
Now to tell the gaming community/Regiment Community Im in

Offline Audiate

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Re: Saving AZW
« Reply #10 on: March 24, 2013, 05:16:40 pm »
 The problem is a lack of admins. The game alone can't manage the players, so there's a big demand for admins to swap players to the British side, as the Zulus work relatively well being bots: if there's 10 Zulu players and 100 British bots, it's pretty clear who's going to win.

 I'd recommend an administrator system for official servers, if there even are any.

Offline Ardagh

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Re: Saving AZW
« Reply #11 on: March 24, 2013, 08:45:55 pm »
The problem is a lack of admins. The game alone can't manage the players, so there's a big demand for admins to swap players to the British side, as the Zulus work relatively well being bots: if there's 10 Zulu players and 100 British bots, it's pretty clear who's going to win.

 I'd recommend an administrator system for official servers, if there even are any.

We don't admin any server other than the 58th_Official. The rest are non-official.
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Offline Audiate

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Re: Saving AZW
« Reply #12 on: March 24, 2013, 08:50:38 pm »
We don't admin any server other than the 58th_Official. The rest are non-official.

 Then perhaps an official server or two should be organized with admins assigned similarly to the NW system?

Offline Affjoris

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Re: Saving AZW
« Reply #13 on: March 28, 2013, 07:52:21 pm »
We don't admin any server other than the 58th_Official. The rest are non-official.

 Then perhaps an official server or two should be organized with admins assigned similarly to the NW system?

Well the thing is that extra servers cost money and its not that easy to get a free server, especially when its for a mod because that means people need to actually put work into setting the server up.

Offline Audiate

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Re: Saving AZW
« Reply #14 on: March 28, 2013, 09:21:41 pm »
We don't admin any server other than the 58th_Official. The rest are non-official.

 Then perhaps an official server or two should be organized with admins assigned similarly to the NW system?

Well the thing is that extra servers cost money and its not that easy to get a free server, especially when its for a mod because that means people need to actually put work into setting the server up.

 We already have working servers for AZW, why can't someone dedicated to the success of the mod host a public server? I know many people with powerful servers in their possession. I know there would be someone willing to do it. The thing is, will they want to do it when the developers don't want to work on the mod anymore?