Author Topic: Developer Blog 22 - In-game Teaser  (Read 88129 times)

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Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #30 on: January 14, 2014, 09:52:10 pm »
Also, in addition to the bullet trajectory stuff here is post that Beaver made back in November in the Donator Board. Graphics were turned all the way to a minimum for testing. The flag does not represent anything it is just a random texture.

Testing new bullet pathing script:

Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too  (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.


Looks great  ;D, very curious how the animations looks tho

Here are two videos that Vincenzo posted back in November, again, in the Donator Board. They are slightly changed by now, to make it work and look even better, but overall, this is how it looks.

A reload/fire


And a walk:

« Last Edit: January 14, 2014, 10:01:08 pm by Olafson™ »

Offline Becker-

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Re: Developer Blog 22 - In-game Teaser
« Reply #31 on: January 14, 2014, 09:53:55 pm »
Game looks great! Just hoping we can see a bit more representation on the melee mechanics. looks like its all messed up as of now

Offline DeoVindice61

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Re: Developer Blog 22 - In-game Teaser
« Reply #32 on: January 14, 2014, 09:57:03 pm »

Testing new bullet pathing script:

Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too  (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.



Dat Ass, wow so tight.


Offline TORN

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Re: Developer Blog 22 - In-game Teaser
« Reply #33 on: January 14, 2014, 10:01:32 pm »
weekly dev blog? :p
Mate you gotta change that PM

anyway great update.

Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #34 on: January 14, 2014, 10:04:06 pm »
It is posted during the week!


And yeaaah, thanks for reminding me. That weekly thing did not work out as planned.. :P

Offline Turin Turambar

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Re: Developer Blog 22 - In-game Teaser
« Reply #35 on: January 14, 2014, 10:06:47 pm »
AWESOME WORK!!!

But these donators are so mean and privileged. :D
I will also have to donate in the next few weeks.
des is apsichtdliche Browokazion etzala ferstest du

Offline BSM 'Shut up' Williams

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Re: Developer Blog 22 - In-game Teaser
« Reply #36 on: January 14, 2014, 10:07:38 pm »
Awesome work FSE!!

Can't wait for it!

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Offline Parrot

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Re: Developer Blog 22 - In-game Teaser
« Reply #37 on: January 14, 2014, 10:08:27 pm »
It's so pretty O_O I honestly have nothing else to say...
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Colonel Howe

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Re: Developer Blog 22 - In-game Teaser
« Reply #38 on: January 14, 2014, 10:11:52 pm »
Fuck off, Nazi scum

Offline Death by EMP

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Re: Developer Blog 22 - In-game Teaser
« Reply #39 on: January 14, 2014, 10:13:56 pm »

Testing new bullet pathing script:

Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too  (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.



Dat Ass, wow so tight.
Oh jesus christ xD

Loving what you got so far guys, looks far improved over the stuff that has been shown previously. Can't wait to see what the melee is like. I have lots of ideas and suggestions that are too long to Steam to you guys, but when I get the time I will write up a forum post for you (: Also, really liking the idea of the ballistics system you guys are using. Kind of feel like you got inspiration for that from Vince, Olafson and Admiral playing so much Arma 3 :p The ballistics system will definitely take out some of the frustrations of the seemingly random NW shots, and perhaps make it even more pressuring to shoot while being charged. I always felt like it was too easy to shoot a charging enemy in NW, especially considering NW tries to be somewhat realisitic. I imagine in real life their would be much more hesitation and pressure accounting for such things as wind and other environmental factors. Keep up the good work, getting more and more hyped for this every dev blog! (;
« Last Edit: January 14, 2014, 10:16:40 pm by Death by EMP »

Offline Dasher54

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Re: Developer Blog 22 - In-game Teaser
« Reply #40 on: January 14, 2014, 10:14:35 pm »
Sexaaaay

Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #41 on: January 14, 2014, 10:17:46 pm »
VAGINA ON A TREE I'M EXCITED NAO ! <3 <3

Offline Cruor_Volt

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Re: Developer Blog 22 - In-game Teaser
« Reply #42 on: January 14, 2014, 10:18:38 pm »
Spoiler
Also, in addition to the bullet trajectory stuff here is post that Beaver made back in November in the Donator Board. Graphics were turned all the way to a minimum for testing. The flag does not represent anything it is just a random texture.

Testing new bullet pathing script:

Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too  (though it will look better, and the effect on trees won't be as overdone :P).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.


Looks great  ;D, very curious how the animations looks tho

Here are two videos that Vincenzo posted back in November, again, in the Donator Board.

A reload/fire

<video width=\"640\" height=\"480\" controls autoplay loop>
  <source src=\"https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4\" type=\"video/mp4\">
    <embed width=\"640\" height=\"480\" src=\"https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4\">
  </object>
</video>



And a walk:


<video width=\"640\" height=\"480\" controls autoplay loop>
  <source src=\"https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4\" type=\"video/mp4\">
    <embed width=640\" height=\"480\" src=\"https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4\">
  </object>
</video>
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Just a small detail, in the reloading animation: his feet are too parallel, it's looks a little awkward to me.
And in the walking one he's placing them on the ground too fast, like he's trying to make a clapping sound with them.
I noticed you changed wrinkles on their pants? They look much better now.
Another thing that looks weird is this:
Spoiler
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It's good to finally see an update from you guys.
                   

Offline Orcaryo

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Re: Developer Blog 22 - In-game Teaser
« Reply #43 on: January 14, 2014, 10:19:37 pm »
Really nice work guys, glad I pre-ordered it  :D

Offline [91st] Official

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Re: Developer Blog 22 - In-game Teaser
« Reply #44 on: January 14, 2014, 10:23:25 pm »
Looks great so far. Keep up the good work.