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Events: EU / 5th "Northumberland" Saturday Siege [EU] [Cancelled]
« on: March 31, 2018, 10:05:35 pm »Information The 5th Weekly Saturday Siege is a successor to the 13thRS Saturday Siege and was created on the 31st of March, 2018 . Our goal is to make this the most fun and enjoyable siege ever hosted in this community with a few new ideas. We will achieve this by well performed organization, excellent servers and exceptional adminship, we will also be introducing more custom maps as time goes on to make your experience exciting and enjoyable. This is a European Siege. All events will be held on a French server which should provide decent pings for the whole of the EU player base (200 slots). In this event the classes to be played are Line Infantry, Skirmishers, and Artillery! Also we will be accepting regulars! 5th Saturday Siege: , 2018 (19:00 GMT) Details will be messaged to each regiment leader on the day of the event. |
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Unit Rules
Line Infantry
Spoiler
Attack
Only allowed to fire and move in line and no gap is allowed when outside the fort.
Once inside or at the walls of the fort,they may disperse and neglect formation.
As per usual siege events, they are allowed to FiC,RiC,OA,etc.
Must have a minimum of 4 men to leave spawn. Less is counted as rambo and offenders will be slayed.
Must use muskets and not pick up rifles off the ground.
Defence
Must use muskets and not pick up rifles off the ground.
Do not have to stay in line or any formation and can disperse inside the siege point or fort once spawned.
Only allowed to fire and move in line and no gap is allowed when outside the fort.
Once inside or at the walls of the fort,they may disperse and neglect formation.
As per usual siege events, they are allowed to FiC,RiC,OA,etc.
Must have a minimum of 4 men to leave spawn. Less is counted as rambo and offenders will be slayed.
Must use muskets and not pick up rifles off the ground.
Defence
Must use muskets and not pick up rifles off the ground.
Do not have to stay in line or any formation and can disperse inside the siege point or fort once spawned.
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Skirmishers
Spoiler
Attack
Must have a minimum of 4 men to leave spawn. Less is counted as rambo and offenders will be slain.
Must form some sort of line to leave spawn. Lights have to keep this line with a maximum of 1 man spacing.
Skirms may disperse at many cover points outside the fort.
Are allowed to spread out inside the fort.
Are not allowed to pick muskets as rifles or rifles as lights. However, when going into melee, a musket may be picked up
Defence
Do not have to stay in line or any formation and can disperse inside the siege point or fort once spawned.
Minimum of 5 for lights and rifles and are needed to sign up. Maximum is 15.
Are not allowed to pick muskets as rifles or rifles as lights. However, when going into melee, a musket may be picked up.
Must have a minimum of 4 men to leave spawn. Less is counted as rambo and offenders will be slain.
Must form some sort of line to leave spawn. Lights have to keep this line with a maximum of 1 man spacing.
Skirms may disperse at many cover points outside the fort.
Are allowed to spread out inside the fort.
Are not allowed to pick muskets as rifles or rifles as lights. However, when going into melee, a musket may be picked up
Defence
Do not have to stay in line or any formation and can disperse inside the siege point or fort once spawned.
Minimum of 5 for lights and rifles and are needed to sign up. Maximum is 15.
Are not allowed to pick muskets as rifles or rifles as lights. However, when going into melee, a musket may be picked up.
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Artillery
Spoiler
Attack
Can take artillery pieces (except rocket launchers) of any type, keeping in mind the max artillery they can have (5).
Minimum 3 to sign up
Defence
Can take artillery pieces of any type (except rocket launchers), keeping in mind the max artillery they can have (5).
Minimum 3 to sign up.
No shotguns/rifles
Can take artillery pieces (except rocket launchers) of any type, keeping in mind the max artillery they can have (5).
Minimum 3 to sign up
Defence
Can take artillery pieces of any type (except rocket launchers), keeping in mind the max artillery they can have (5).
Minimum 3 to sign up.
No shotguns/rifles
[close]