To whoever is reading, please consider coming with your regiment to the Sunday Miami Linebattle.
The Sunday Event used to be hosted in SA for well over two years. However, we have decided to move to the server due to issues with accessibility to South American Servers. This is a permanent change.
- TK is not allowed, subject to slay or ban;
- Special units have a limit by default, with exceptions (On skirmishers, for example);
- Spam is subject to kick or ban;
- Pistols are considered “melee” for any load;
- By default, events have 6 minutes of fire time. The time can be increased to 7 minutes or more on Large Maps, or shortened if the round is too slow;
- Each map has 3 rounds. There may be rare exceptions, such as bad map conditions requiring immediate replacement, or special cases.
- FOL/FOC/ROL/ROC/RAMBO rules normally apply until the time of All Charge or Rule of 3.
- Rule of 3 takes effect when there are only three players alive on a team. At this point, all rules except TK cease to apply.
- Advance in All Charge, don't stand still and don't waste the event time.
- Avoid references to Nazism. It's a crime, and it can cause problems for event players.
- If there are not enough players, one or two special classes will be removed.
Disrespecting the above rules can result in a slay, kick, ban or a warning (which will become a permanent ban, with a shutdown period to be defined)
INFANTRY RULES
You must make a line and act with it normally. Allowed use of any weapon, except Rifle or artillery weapons.
1 - No shooting while crouching.
2 - Forbidden FOL = Fire off Line, when the player shoots outside his line.
- Infantry do not shoot crouching, only in defense (walls, barricades or houses);
- Infantry don't need to line up inside a building, so the rule doesn't apply there.
3 - Forbidden FOC = Fire on Charge, when the player shoots in the middle of the charge.
- Even in a charge to a building, if the shot came from inside it and killed the player, the rule does not fit.
4 - Prohibited ROL = Reload off Line, when the player reloads outside his line.
- Valid for artillery members regardless of whether they are Arty Guard or not.
5 - Prohibited ROC = Reload on Charge, when the player recharges in mid-charge.
6 - Forbidden RAMBO = Abandon your line to attack another.
- Tactics like “Spotting” where the player goes out of line to observe enemy positions is allowed.
7 - Sappers allowed based on admin's will
8 - Forbidden the same player to be in more than one regiment of the community.
9 - If a player gives charge, the rest of the line must follow him. Otherwise, your members will be charged with MASS FOC and more than one player may be slayed.
10 - Infantry fire at the defense of the artillery only if it is next to it. Shooting away from her counts as FOL.
11 - Allowed to split a line into up to 3 divisions.
RULES OF CAVALRY
It must respect the boundary and act as a support capable of holding lines, supporting charges against other lines or dominating enemy artillery. Allowed from 60 players on weekends, from 6 units. Rules:
1 - Maximum of 10 units. 6 with 60 players, 8 with 80, 10 with 100.
2 - You can use all units.
3 - Dragoons are authorized and can shoot while riding, except in charge, falling under the FOC rule.
4 - A cavalry squadron consisting of officers is allowed.
5 - The rule of RAMBO fits the cavalry.
6 - “Spotting” must be performed by line officials.
7 - Cav mixing is allowed.
8 - Dismounted cavalry can join other lines and artillery, but cannot join skirmishers.
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ARTILLERY RULES
Artillery is a vital point of the event and must be deployed by responsible regiments capable of avoiding TKs and defending against mass attacks. Allowed from 80 players.
1 - 1 cannon while there are 80 players, 2 cannons when there are 100 players. (Howtizers are allowed)
2 - No limit for rankers or artillery guards;
3 - Sappers must be careful to build around the cannon.
- TNTs are allowed in a DEFENSIVE manner. Using them to randomly blow them up or to sabotage the friendly team will result in an immediate ban;
- Avoid using points to create staircases, sandbag towers, etc.
- Maximum of 3 sappers. You can use a sapper from another regiment, but if it gets in the way of the artillery, you can be banned.
4 - Artillery Guard must follow the same rules as the infantry, always shooting along the defense.
- Shooting without defense counts as FOL. Cannon does not count as defense.
- Shooting while your other artillery members are charging counts as FOC.
5 - Rocket Artillery only allowed inside the artillery area, one unit only.
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SKIRMISHERS RULES
It should act as support for the allied infantry with shots at better distances, avoiding charge and staying close to your platoon. Allowed from 100 players, with 8 units.
1 - Maximum of 15 members. 8 members with 100 players, 10 with 110, 14 with 120, 15 with 130+.
2 - It is tolerated to FOL within 6 man spacing
3 - Allowed to use Cavalry Musket/Carbine in addition to the Rifle.
4 - Mixed units are not allowed (All must go from Skirmisher - Except for Austria, which has two rifle units).
5 - Infantry Rules are integrated if:
- The player shoots more than 5 men away (In short, farther than normal, counting as FOL);
- Shoot on charge;
- Reload in charge or more than 5 men away;
- RAMBO also applies to this unit.
6 - Can shoot crouching or lined up with the defense.
7 - Only 1 officer allowed.
8 - Doctors, musicians and flag bearers are allowed.
9 - Can use any melee weapon in All Charge.
10 - Spotting allowed for any member.
11 - Falling below 3 members, must join a common line or artillery.
12 - Ordinary infantry line is NOT skirmisher, as is any unit not mentioned here.
Portuguese:
RULES FOR SPECIAL UNITS:
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1-✧ Event with +60 people 6 cav allowed
2-✧ Event with +80 people 1 cannon allowed
3-✧ Event with +90 people cav to 9
4-✧ Event with +100 people there will be 2 cannons, 10 cav and 8 skirms
5-✧ Event with +110 people there will be skirms 10
6-✧ Event with +120 people there will be 14 skirms
7-✧ Event with UK team will be released 1 rocket if the Admin has given permission to do so.
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Specs Sign ups:
ALL SPEC SIGN UPS WILL BE DONE AT THE FOLLOWING DISCORD SERVER:
https://discord.gg/nfYq8cZ9 Spec signups are done once a thread at AT #specs-unidades-especiais has been opened for the day of the event.
*For Sunday, the thread will be up generally 2pm EST, the day of the event.
Participating Regiments:
NA - 61e
SA - 61e|13th
SA - 61e|BLD
NA - 6teSLR
NA - Nr9
NA - 2ndHan
NA - REG DU ROI
NA - 84th
NA - 65y
NA - BAS
SA - 6L
SA - FAL
SA - ERB
SA - FEB
SA - Nr.49
If you would like to sign up, just make a post below your regiment is interested and join the discord server
https://discord.gg/8SwwtV2664