Author Topic: [CCL - S1] Rules  (Read 1811 times)

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Offline CCL Official

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[CCL - S1] Rules
« on: January 07, 2019, 06:12:46 pm »








» INDEX


Behaviour Rules
§ 1 Maturity & Respect
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Points Distribution
§ 5 Scheduling
§ 6 Maps & Factions

Roster Rules
§ 7 Regiment Rosters
§ 8 Multiregimenting

Match Rules
§ 9 Match Server
§ 10 Referees
§ 11 Gathering Players
§ 12 Player Names, Tags & IDs
§ 13 Match Format
§ 14 Spectators
§ 15 Substitutions & Balance
§ 16 Streamers

Appendices


§ 1 Maturity & Respect

(1) Players should respect both the letter and the spirit of the rules. Common sense should always be applied, regardless of the situation.
(2) Players must be respectful on the Cavalry Champions League subboard, servers and live streams. Every participant is advised to refrain from using language that is obscene, foul, vulgar, insulting, abusive, libellous, slanderous, defamatory or otherwise offensive or objectionable. If someone shows a poor attitude and displays rudeness or immaturity, he or she will be punished by the tournament administration. There is a three strikes policy: the first incident will result in a warning, the second incident will bar the offender from playing in their next match, and the third incident will see the offender removed from the tournament.
(3) While the Cavalry Champions League administration intends to condemn the aforementioned behaviours, we would also like to remind our participants that they are capable of muting - in-game, on the forums and on steam - the people who could behave in a way which may offend them, but are not necessarily punishable by the tournament administration.
(4) During a match, the referee can forbid the use of all-chat, if he/she deems it necessary. From that point forward, only referees, regiment leaders and admins can use that chat.
(5) In order to ensure the referee can pursue his job in the best conditions possible, all communication done via all-chat must be in English, so that the referee can control the interactions between players and make sure they fit the aforementioned rules.
(6) Any player that incites, participates in or attempts to exploit disruption of matches, practice sessions or organisation of other regiments will be barred from playing in their next match as punishment for a first offence and removed from the tournament in the event of a second offence. Regiments engaged in such actions (i.e. with 2 or more members offending together) could face similar punishments.


§ 2 Cheating

(1) It is strictly prohibited to gain an advantage by using game modifications, cheats, or hacks such as texture replacers/recolours, or autoblock. Every player that is found to have modified texture files or caught cheating in other ways will be banned from the tournament.
(2) Exceptions from § 2 are any modifications which alter a cosmetic aspect of the game (such as uniforms) but doesn't help to gain an advantage other your opponents. If doubt remains on wherever a certain modification is allowed or not, the administration must be reached for approval.
(3) If a player is found to have cheated in any of these ways during a match then that player's regiments will forfeit the match.





§ 3 Tournament Format

(1) The first part of the event will take place between Monday 14th January 2019 and Sunday 3rd March 2019. The break week will take place between Monday 4th March 2019 and Sunday 10th March 2019. The second part of the event will take place between Monday 11th March and Sunday 28th April.
(2) The Cavalry Champions League is played with a home-away format. Each regiment fight each other once for the first part of the event (home side), then a one week break will be observed by all regiments, followed by the second part of the event (away side) where regiments. The first-place winner will be titled Champions.
(3) The number of regiments is limited to eight. The spots are granted following an invitational system.
(4) Once regiments have played their first official match as a certain class, they have to stick with it for the remainder of the tournament. This class can only be Heavy Cavalry or Hussars.


§ 4 Points distribution

(1) One match won gives you 4 points. One draw gives you 2 points. One loss gives you 0 point.
(2) For every match, a special defensive bonus can be achieved for the regiment losing by a difference of two rounds (4-6). This defensive bonus gives you 1 point.


§ 5 Scheduling

(1) All matches must be scheduled in the time frame given by the tournament administration. Such a time frame can be found at the top of every weekly fixtures thread.
(2) All matches must take place in the time frame given by the tournament administration.  Such a time frame can be found at the top of every weekly fixtures thread.
(3) If a regiment faces difficulties to organize their match, they must contact a member of the administration before the deadline given for their match scheduling.
(4) During the event, regiments are expected to play one match per week. If a regiment fails to organize/play their match within the time frame given to them, then they must provide evidence of a good-faith attempt to schedule their match. Failure to do so will result in forfeiture of the match. If both regiments have shown no attempts to schedule their match, both will be applied the forfeiture of said match.
(5) If a regiment is found guilty of not putting enough effort into scheduling their matches properly, they might be facing warnings, followed by punishments.


§ 6 Maps & Nations

(1) Every CCL official matches have to be played on the official CCL map.
(2) Regiments are free to pick the nation which they prefer. One match cannot be played with the same two factions (i.e. France vs France). In the case of two regiments picking the same faction, the regiment appearing on the left of the fixtures (home side) will have the choice of the faction.





§ 7 Regiment Rosters

(1) Every regiment must provide the tournament administration with a roster consisting of the player nicknames and their respective in-game GUIDs at least 24 hours before their first match. Players that are not listed with a regiment (with a GUID/nickname) so are not eligible to play in the tournament.
(2) Regiments may make changes to their roster (players addition or removal) during the whole duration of the competition.
(3) A player can be removed from the roster of a regiment but he/she will virtually be marked as having played for this regiment in the CCL and can therefore no longer be added on the roster of other regiments.
(4) A player counts as part of a regiment once he/she has played one official match with this regiment.
(5) Regiments are not allowed to change their regiment name once the tournament has begun.


§ 8 Multiregimenting

(1) It is strictly prohibited for a player to play or have played for more than one regiment participating in the CCL. If a player is found to be on the roster for more than one regiment participating in the CCL then that player will be ejected from the tournament. Regiments that were complicit and knowingly allowed a player from another CCL regiment to play for them will face punishments.




§ 9 Match Server

(1) All matches must be played on dedicated CCL servers. It is not allowed to play an official tournament match on another server unless a tournament administrator agreed beforehand and is provided with the server logs within 1 hour after the match has ended. Regiments that fail to do so will not have their match recognized by the tournament.
(2) Competitive settings must be enforced at the beginning of every official match.
(3) Booking a server is not mandatory but regiments are encouraged to do so. Regiments who booked a server at least one hour before their match are given priority.
(4) In the case of two regiments not agreeing on the location of the server for their official match, the regiment playing at 'home' (on the left side of the fixture) has the choice of the server.


§ 10 Referees

(1) Referees are mandatory for official matches. Requests for a referee can be made to the administration by either regimental leaders while booking their match.
(2) During the match, the referee's decision is final.
(3) It is allowed to be both an official referee of the tournament and a player with the exception that such people cannot be a referee of their own match(es) unless allowed by the administration.
(4) The administrators of the CCL reserve itself the right to impose the choice of the referee on a specific match if they deem it necessary. 
(5) While looking for an official referee, you shall always request one which is listed as 'senior referee' on this thread. Juniors referees are not allowed to referee a match without being supervised by a senior referee.


§ 11 Gathering Players

(1) Both regiments have a grace period of 10 minutes after the agreed match start time to gather their players in the server. If a regiment fails to turn up with at least 10 players 10 minutes after the agreed match start, the other regiment will be awarded a default win. If a regiment agrees to wait longer than 10 minutes for their opponent to finish gathering players, then they may wait up to 10 additional minutes (i.e. 20 minutes after the agreed time). If their opponent has still not gathered enough players, then an admin must be notified and a default win will be awarded.
(2) Regiments are not obligated to wait more than 3 minutes between rounds and are allowed to enforce a restart and live after these periods of waiting.


§ 12 Player Names, Tags & IDs

(1) Players must play with the name they are signed up under in the regiment roster. This follows the three strike policy (warning, one-match ban, ejection).*
(2) Players must wear their regiment tag during official matches. This follows the three strike policy (warning, one-match ban, ejection).
(3) Players must have the same unique Player ID that is on their roster. A player caught using multiple IDs will be ejected from the tournament, and any group of players that are caught sharing an ID will all be ejected from the tournament.


§ 13 Match Format

(1) Each match consists of 10 rounds played on each of 1 map. There is no swap-side or swap-nation. Every 10 rounds have to be played.
(2) Wall-hugging or tree-hugging is not permitted. Playing with the wall or the tree (i.e. gaining an advantage in playing close to the wall/tree by leaving only a small space between players and the wall/tree) is not allowed either. The decent space to not be considered 'wall-hugging / tree hugging' or 'playing with the wall/tree' is left at the appreciation of the referee.
(3) Picking-up horses or swords from your opponents, as well as dismounting at any time during the match, is allowed.
(4) The referee is the one ensuring a screenshot is taken at the end of the match.


§ 14 Spectators

(1) Spectators from both regiments are always allowed.
(2) External spectators--that is, players that do not belong to either regiment--have to ask for permission from both captains to spectate the match and referee must be aware of it. Should an external spectator join with the tag of either regiment trying to appear as one of their players, he will be suspended for one official match given he is playing in the tournament.
(3) Tournament administrators do not need permission to spectate a game. Referees (besides the official match referee and potential junior referee) are subject to the same rule as other regular players and must ask the permission to both captains before being allowed to spectate a game.


§ 15 Substitutions & Balancing

(1) Substitutions are only allowed between each round, without restrictions.
(2) There is a +1 rule for balancing starting at 11. If a regiment brings below 11 (i.e 10 vs 12 or more), the other regiment is not required to balance with +1 and can play with 12 (but no more). A regiment cannot play with less than 10.
(3) If both regiments bring 15 or more, the +1 rule does no longer apply and both regiments play with equal numbers.


§ 16 Streamers

(1) The qualifiers may be streamed/recorded by any accredited streaming/video channel. To receive such accreditation, a request must be made to the administration at least 48th before the match takes place.  A list of accredited streamers can be found in Appendix B.






RULES ARE VASTLY INSPIRED BY NATIVE RULESETS, ESPECIALLY THE BLADECAST MASTERS RULESET
« Last Edit: July 15, 2019, 03:55:05 pm by Shadey »

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« Last Edit: January 29, 2019, 11:35:51 am by Tardet »

Offline Tardet

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Re: [CCL] Rules
« Reply #2 on: January 17, 2019, 06:28:28 am »
TOURNAMENT FORMAT


Quote from: Addition
(4) Once regiments have played their first official match as a certain class, they have to stick with it for the remainder of the tournament. This class can only be Heavy Cavalry or Hussars.


MATCH SERVER


Quote from: Addition
(4) In the case of two regiments not agreeing on the location of the server for their official match, the regiment playing at 'home' (on the left side of the fixture) has the choice of the server.


REFEREES


Quote from: Old Wording
(3) It is allowed to be both an official referee of the tournament and a player with the exception that such people are not allowed to referee their own match(es).
Quote from: New Wording
(3) It is allowed to be both an official referee of the tournament and a player with the exception that such people cannot be a referee of their own match(es) unless allowed by the administration.

Quote from: Addition
(4) While looking for an official referee, you shall always request one which is listed as 'senior referee' on this thread. Juniors referees are not allowed to referee a match without being supervised by a senior referee


MATCH FORMAT


Quote from: Addition
(3) Picking-up horses or swords from your opponents, as well as dismounting at any time during the match, is allowed.

« Last Edit: January 17, 2019, 06:41:43 am by Tardet »
Don't worry about what people think, they don't do it very often.




Offline CCL Official

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Re: [CCL] Rules
« Reply #3 on: January 18, 2019, 07:41:25 pm »
MATCH FORMAT

Quote from: Old Wording
(2) Wall-hugging is not permitted. Playing with the wall (i.e. gaining an advantage in playing close to the map-borders/walls by leaving only a small space between players and the wall) is not allowed either. The decent space to not be considered 'wall-hugging or 'playing with the wall' is left at the appreciation of the referee.

Quote from: New Wording
(2) Wall-hugging or tree-hugging is not permitted. Playing with the wall or the tree (i.e. gaining an advantage in playing close to the wall/tree by leaving only a small space between players and the wall/tree) is not allowed either. The decent space to not be considered 'wall-hugging / tree hugging' or 'playing with the wall/tree' is left at the appreciation of the referee.

CHEATING

Quote from: New Wording
(2) Exceptions from § 2 I are listed in Appendix A. If doubt remains on wherever a certain modification is allowed or not, the administration must be reached for approval and if it doesn't already appear on it, said modification will be added to Appendix A.

Quote from: New Wording
(2) Exceptions from § 2 are any modifications which alter a cosmetic aspect of the game (such as uniforms) but doesn't help to gain an advantage other your opponents. If doubt remains on wherever a certain modification is allowed or not, the administration must be reached for approval.
« Last Edit: January 18, 2019, 08:01:59 pm by Tardet »

Offline Tardet

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Re: [CCL] Rules
« Reply #4 on: January 19, 2019, 10:15:43 pm »
SPECTATORS

Quote from: Old Wording
(3) Tournament administrators and referees do not need permission to spectate a game.

Quote from: New Wording
(3) Tournament administrators do not need permission to spectate a game. Referees (besides the official match referee and potential junior referee) are subject to the same rule as other regular players and must ask the permission to both captains before being allowed to spectate a game.
Don't worry about what people think, they don't do it very often.




Offline Tardet

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Re: [CCL] Rules
« Reply #5 on: January 29, 2019, 11:32:50 am »
MATURITY & RESPECT

Quote from: Addition
(4) During a match, the referee can forbid the use of all-chat, if he/she deems it necessary. From that point forward, only referees, regiment leaders and admins can use that chat.

Quote from: Addition
(5) In order to ensure the referee can pursue his job in the best conditions possible, all communication done via all-chat must be in English so that the referee can control the interactions between players and make sure they fit the aforementioned rules.

REFEREES

Quote from: Addition

(4) The administrators of the CCL reserve itself the right to impose the choice of the referee on a specific match if they deem it necessary.
Don't worry about what people think, they don't do it very often.