Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => Topic started by: Ivkolya on December 04, 2016, 07:40:11 pm

Title: Normal maps and cloth texture
Post by: Ivkolya on December 04, 2016, 07:40:11 pm
Hi all!
Sorry for noobish question, but can someone tell me, how normal maps in NW are made? I tried to make normal maps in esiest way - from regular textures, playing with contrast and brightness and using Nvidia plugin in Photoshop, - but my results are no match to NW's normal maps, which are way more  clean and clear. So I guess they or used different settings using Nvidia plugin, or they painted height maps based on regular textures, and transforming them into normal maps, or something else. And how can I make normal map like in NW?:)

This is my result
Spoiler
(https://pp.vk.me/c637717/v637717177/241cc/1LEgvaN_fH4.jpg)

(https://pp.vk.me/c637717/v637717177/241a9/3DAnfC2NWFQ.jpg)

(https://pp.vk.me/c637717/v637717177/241bb/JRmTE0hae9M.jpg)
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This is NW's normal map
Spoiler
(https://pp.vk.me/c637717/v637717177/241d4/FGm5BLzbS2U.jpg)

(https://pp.vk.me/c637717/v637717177/241b2/M02Ff7gjTe4.jpg)

(https://pp.vk.me/c637717/v637717177/241c4/RLt0Y5QPIOA.jpg)
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And other question whish bothers me - how in NW is texture of cloth realized? Is it some filter in Photoshop (I tried different filters, but I didn't like my results) or is it some texture of actual cloth?
Example:
Spoiler
(https://pp.vk.me/c637717/v637717177/241dd/pvapLmKNSxc.jpg)
[close]

This may be interesting question for many modders, so I made this topic:)
Title: Re: Normal maps and cloth texture
Post by: Frederik on December 04, 2016, 08:10:41 pm
For the second question: there is a file called cloth_n.dds in the textures folder, its a normal map, but you can de-colorize it and then lay it over your texture with some transparency, and then you have the nw cloth texture.
Title: Re: Normal maps and cloth texture
Post by: Ivkolya on December 04, 2016, 09:22:35 pm
Thanks a lot!