RCC Official Sunday Event (7pm BST)linebattle
The Official starting date will be the 26th April (sunday)
The rules:General Rules:General Rules
<All>
Please keep team killing to a minimum.
Respect all regiments and officers as well as event organizers in chat.
No spamming the chat.
Firing or reloading in charge is not allowed for any class.
Do not rambo, join a line when everyone else around you is dead.
If you are reduced to 3 or less, join another unit and act as that class.
Can act as skirmishers when behind artillery cover
<Officers>
Only officers to talk in global (we wont be too en forceful of this just a request)
Officers report any infraction to admins either in chat or through steam.
Officer aim won't be enforced unless too many officers have opposing views
Line InfantryLine
Line Infantry Numbers: 5min/max 25 per line
No crouching when firing your musket but can when reloading or behind hill.
No shooting out of line.
Skirmishers(Light Infantry AND Rifles)Rifles and Lights
<Rifles>
numbers including officer (6 min 12 max).
Gaps of five men between each soldier are allowed.
Rifles Can't pick up muskets
<Light Infantry>
numbers including officer (6 min 15 max).
Gaps of three men between each soldier are allowed .
Light Infantry cannot pick or pickup Rifles.
<Both>
Allowed to crouch and fire in skirmish formation (with three or five men gaps allowed between each other).
Must stay together in a skirmish groups at all times.
CavalryCavalry
Cav Numbers (8 min 16 max including officer).
No Lancers
Must stay together in a small blob.
Must all pick the same role (Officers can ignore this if they wish to be a ‘marker’ and easily recognised by their men).
Dragoon Cav must shoot either in a vague line on horseback but they can also dismount and act like line/lights and fight on foot.
Artillery:Artillery
<Crew>
Artillery Crew Numbers (5 min 8 max Including officer).
Two Cannons (Either one 12 pounder or Howitzer or two of both).
<Guards>
Artillery Guard: (1 min 6 max including sapper) .
Artillery Guard must remain around the Artillery pieces and crew
Artillery Guard can choose to fight in skirmisher formation or as a line.
Once Artillery crew are KIA Guard survivors must link up with the nearest line and fight as line.
Slots for the eventLine
18tes (~10)
[RS]RCC (~20)
-Free-
-Free-
Lights
45th Nottinghamshire (~10)
17é régiment d'infanterie légère (8-11)
Rifes
102nd_QR (~10)
77y (6-12)
Cav
17e (5-10)
15vo Teuton(CVG) (5-10)
Arty
3e Régiment d'Artillerie (~10)
9e Régiment d'Artillerie (IVe Corps) (10)
Head Admin
https://steamcommunity.com/profiles/76561198074191943/Senior Admin
https://steamcommunity.com/profiles/76561198029595695Please give numbers 15-20mins before the start of the event so we can start balancing teams out for the event. event will start no later than 7:10pm
Signup form:Regiment Name and Tag In-Game
Class:
Numbers:
Once or permanent:
Have you read and agree with rules:
1st and 2nd in command Steam:
Waiting list
Lights
Kaiserlich königliche Insurrektion (8-10)
Cavalry
5e (8-12)
Artillery
38-y Pułk Artylerii(6+)
Nr91 (~6)