General Event Information:
- We plan for the event to take place on Friday, from 8pm-9pm EST. The first Linebattle will be on Saturday January 19th of 2019.
- The server information (name and pw) will be given out on the 2nd Hannover Teamspeak for regimental representatives. The 2ndHan TeamSpeak IP is: vs24.tserverhq.com:7449. Feel free to message Crusader or Ginga Josh for assistance.
- Be on the 2ndHan teamspeak by 7;30EST for your numbers, information will then be given out at 7;45-50EST.
- Signup for specialty slots will open 9pm EST the night of the event (after it is concluded) for the following week on FSE. Please read the spec limit rule under the general rules.
General Rules:
- Any person who breaks the rules will be subject to slay, kick, or ban if the offense is serious enough to warrant it.
- Admins may change spec caps should event attendance merit it.
- Do not teamkill on purpose, troll, spam racial slurs or chat. Admin decisions are final.
- Pistols will be considered melee. You may fire once with the pistol during melee, but may not reload.
- Remain in a line formation when moving out.
- Do not Fire out of Line (FoL), or Fire on the Charge (FoC). If any member of your line is in melee, your line cannot fire. No crouching when reloading.
- When an allcharge is called, do not delay. No firing on the allcharge.
- 3 people is the minimum for a line. If you fall below 3, please join a friendly line.
- Lines can use a maximum of half man spacing.
- Maximum of 2 officers per line
- Each regiment is limited to a maximum of 1 specialty per event.
- When the one team is driven to 3 people or below, all rules are void (i.e. FoC/FoL/RoC/RoL are allowed).
General Rules for Cavalry:
- Max of 15 cav (this includes the 2 officers). No mixed cav allowed (must all be same unit)
- If two or less players remain, they must dismount
- If it is a ranged unit, i.e. dragoons, they must line up to fire
- As with everyone else, they cannot fire on the charge, or allcharge.
- Dismounted cavalry must act as line infantry (if less than 3 must find a line)
- Cavalry must dismount if going into a charge with less than 3.
- Cavalry can have a maximum of 2 officers. A general may substitute for one officer.
General Rules for Skirmishers:
- Maximum of 15 players
- May fire on the charge.
- Maximum of 5 man spacing, but must maintain cohesion.
- No musketoons
- May crouch and take cover behind items
- May fire in melee (FoC), but may not reload until out of melee.
- Must be an actual skirmisher unit.
- Cannot fire in allcharge
- If lights are chosen, the max spacing is 3 men.
General Rules for Artillery:
- Artillery may choose EITHER 2 Cannons or 2 Howitzers.
- Maximum of 12 arty personnel.
- Arty guard cannot act as skirmishers unless within 15 paces of an active cannon. If outside 5 paces, or no active cannons, must act as line infantry.
- An artillery piece is active if and only if it is being loaded, aimed, or fired.
- 2 sappers maximum. 150bps for each team. Do not spam bps (this includes making only normal defenses, no towers/crazy forts, etc)
- Only the arty reg may act as arty guard (being like skirms within 15 paces of the active cannon). No other reg can act this way.
- Artillery guard must play the artillery guard unit to take advantage of artillery guard rules.
- Artillery may not fire during the allcharge.
Event organizer information:
Application
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Regiment name:
Regiment leaders steam:
Estimated attendance: