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Topics - ClearlyInvsible

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Originally raised in 1688 as Peyton's Regiment of Foot (After Colonel Richard Petyon), the regiment participated in the Glorious revolution on the side of William II, aiding his overthrow of the then king James II. The regiment then went on to serve in the War of Spanish Succession, where it distinguished itself in multiple battles against the Kingdom of France (Notably the battles of Dettingen and Fontenoy).

In 1751, the regiment was Christened the 20th, earning it's nickname the 'Two Tens'. It continued to serve the British crown through the Seven Years War, earning an honor at the Battle of Minden where they held their ground and single-handedly dispersed a French Cavalry charge.

In 1782, the Regiment was designated the 'East Devonshire', and went on to serve in the Napoleonic Wars. The Twentieth participated in the Egyptian Campaign, and in the battle of Alexandria. However, they shined in the Peninsula, earning recognition for their actions in the Battle of Vitoria where the Duke of Wellington called them part of the 'Backbone' of his forces. The East Devonshire was not present at Napoleon's last stand at Waterloo, however they did later find service in the Crimean War at the battles of Alma and Inkerman in 1854.

However, in 1881 with the Childers Reforms, the regiment was merged with other battalions to become the 'Lancashire Fusiliers'.

Battle Honors (Austrian Sucession through South Africa): Dettingen, Minden, Egmont-op-Zee, Egypt, Maida, Vimiera, Corunna, Vitoria, Pyrenees, Orthes, Toulouse, Peninsula, Alma, Inkerman, Sevastopol, Lucknow, Khartoum, Relief of Ladysmith, South Africa 1899-1902

The 20th is a North American regiment for the Napoleonic Wars expantion of Mount and Blade: Warband. We are part of the greater 20r gaming community, a unit which has a presence in other games such as Planetside 2, Counter Strike: Global Offensive, Squad, Naval Action and more! We are currently recruiting active, mature NA members. There are no age requirements, however it is expected that all who join abide by the Community rules and follow the orders of their superiors.

Apply on our website:
Regiment Leader's steam:
Organizer #1 Steam:
Organizer #2 Steam:[/size]

Commissioned Officers
Lieutenant Lt
Non-Commissioned Officers
Sergeant Major    SgtMaj
Colour Sergeant    CSgt
Corporal    Cpl
Lance Corporal   LCpl
Kingsman   Kgm

Regimental Dueling Record

March 20th, 2016: 20th vs 116th - 11-2

Off Topic / Show Yourself 2.0
« on: June 07, 2015, 03:32:03 am »
Prolly best we remake this thread, here I'll start.

A pic from my High School Graduation


Off Topic / Post your Theme Song
« on: November 24, 2014, 10:17:35 pm »
Just post the song you think fits your personality or you're general mentality. Basically you... music.



Historical Discussion / Ancestors serving in World War I
« on: November 22, 2014, 08:52:11 pm »
British Commonwealth
Akko: Extended family

French Republic and Colonies
ClearlyInvsible: Great Grandfather (Régiment de Marche de Spahis Marocains)

Russian Empire
Walko: Unknown ancestor (Artillery)

Kingdom of Italy

United States of America
Akko: Various members (Army, Navy)
Locust: Great Granduncles (Army)



German Empire

Empire of Austria-Hungary
Turin Turambar: Great Grandfather (Major, regiment unknown)

Ottoman Empire


Unfortunately ladies and gentlemen, the War to end all Wars didn't live up to it's namesake. A lot of people fought and died in World War I, for both sides.

My Great-Grandfather was a cavalryman in that war. He rode horses in Europe and Greece, lost a foot and was gassed. He didn't win any medals, he was just another soldier. But he had a story none the less, and I'm sure your ancestors have one themselves.

We should remember those who fought in that conflict that started 100 years ago this year. So please, post who in your family fought along with their regiment and battles if you can. I'll make a list of everyone.

Off Topic / Philosophical Thread
« on: October 28, 2014, 02:38:24 am »
A little thread for you to drop random tid-bits of knowledge to get you through life. From serious stuff to day-to-day occurrences, everyone's got a few phrases they live by. Feel free to discuss the phrases also. I'll start with my two favorite self created phrases of wisdom:

"All men are born, raised, and live partially insane. What we try to do, is not go completely insane."

"There are two kinds of people in the world, people who think there are two kinds of people, and those who know better."

The Mess Hall / Webcomic Thread
« on: October 26, 2014, 10:24:38 pm »
A small little database, compendium, and discussion of the various webcomics across the many interwebz.

Post your favorite webcomics with links, so that everyone else can take a look at 'em also! I'll list some good ones I read regularly:

Off Topic / Forum Change
« on: October 19, 2014, 06:41:53 am »
I swear to God if this gets locked...

If I left an option out that you want, tell me and I'll throw it in.

We're a community, I want to know how the community feels in regards to the forum itself. If the devs/mods give a slight damn about that, then they'll let this run it's course.

Regiments / Frontier Milita (United States [NA])
« on: October 14, 2014, 08:50:46 pm »

Regiments / [US] 10th Cavalry Regiment "Buffalo Soldiers"
« on: September 14, 2014, 08:25:12 pm »
Reserved for the release of the next version

Other Games / Nova Aetas [Mount and Blade Warband SP Mod]
« on: September 01, 2014, 07:15:14 pm »

    My name is Quintillius. I am the Mod Developer of
    Europe 1805 II [MB]. After 1 year and 24 days
    of development, the mod was finally released. Now, a few months later,
    I could no longer resist the urge to model & texture. So I decided to
    work onto a new mod. Namely: Nova Aetas.


    Nova Aetas is set in the world of Calradia, but in a later period.
    The Old Medieval World is vanishing. A New Era is coming and you, the player,
    will experience this. Nova Aetas is Latin for A New Era.
    The main targets are realism & extended gameplay. I also want to highlight
    the civil part of the game. Building & managing will become vital features.

    Releasing today (uploading: 1 0 0 %)!

    Complete List of Features
    Nova Aetas modification for Warband


    • Click to see PDF


      - Completely revised kingdom armies

      * New unique weapons, horses, armour, banners and troops for

        * Kingdom of Swadia
        * Vaegir Tsardom   
        * Nordic Union
        * Kingdom of Rhodoks
        * Sarranid Sultanate

      - Hundreds of new items and more

      * 170 new weapons (swords, pikes, axes, daggers, coloured lances, firearms)
      * 160 new armour items (Crusader, Teutonic, 15th century, 16th century)
      * 32 new types of animals (new horses, camels, boars)
      * 185 new helmets (crowns, morions, bascinets, barbuta’s, closed helmets)
      * 24 new shields
      * New trading goods (ivory, cotton, cloth, coffee, sugar, tobacco, slaves)
      * New map icons
      * 11 additional pictures for menus
      * Hundreds of scene props

      - New siege experience

      * New walls, gates, towers and other siege props for Swadia,
        Rhodoks, Vaegirs, Sarranids and Khergits

      - New animations

      *  Overhand attack for spears
      * Hold spears and pikes straigth up
      * No longer running with swords flapping around
      * Caution effect

      - Graphical enhancements

      * Complete texture overhaul, realistic colours and graphics
      * Horizon improvements to enhance the illusion of bigger maps.

      - Technological advancements

      * Over time kingdoms will advance in technology
      * These technology stages will provide bonusses for all troops and unlock new troop tiers

      - Sea Travel

      * You can sail with a ship on sea
      * 5 sea battle scenes + 1 ashore scene
      * All AI parties can travel by water
      * Drowning: no longer getting stuck on the bottom, you will drown

      - Rebirth of Zendar

      * New faction: Merchant Republic of Zendar
      * Leader is called Doge and has unique armour
      * Zendar has a great harbour, the gate to the New World
      * Buy different types of ships, each with its own price and member capacity   

        * Cog
        * Caravel
        * Carrack
        * Galleon

      * Each ship costs maintenance which is calculated automatically in the weekly budget overview
      * You need to buy ships to carry you and your party members, each ship has its own capacity

      - Resources & Building

      * New resources added (timber, tools, bricks, marble)
      * Buildings and colonies need these resources

      - Religion

      * 5 different religions: Christianity, Judaism, Islam, Norse Paganism, Tengriism
      * Choose at start which religion you want (Atheism included)
      * Strength of Faith increases your intelligence attribute, gold, xp and influence points
      * Visit a church, mosque, synagogue, shrine or temple
      * You can convert to a religion, pray and pay donations to priests
      * AI kings, lords, princesses and pretenders have religion too (currently only aesthetically purpose)
      * Holy Artifacts increase Strength of Faith (Bible, Cross, Quran, Rings)

      - Agonic Order

      * This Christian faction is based on the Teutonic Order, Minas Tirith (LOTR) and Hohenzollern Castle
      * New troops with unique Teutonic / Crusader armour, weapons and horses:

        * Agonic Recruit
        * Militia
        * Pikeman
        * Halbbruder
        * Dismounted Ritterbruder
        * Archer
        * Ismerian Crossbowman
        * Prusenian Sharpshooter
        * Diendebruder
        * Ritterbruder
        * Knight of Christ

      * Capital Drachenburg is a unique grand castle with its own architecture
      * Complex beacon feature. There are 7 beacons in the mountains which can be lit
      * Light one of these and all beacons will be lit, the last one is the Tower of Istmus, which is the beacon of Drachenburg. Light a medium fire to request 10 troops, light a big fire to request 50 troops. It costs renown
      * These troops help you during the campaign, but are not permanent. They disappear after a week

      - Hierarchy

      * Medieval hierarchy system of Lower, Middle, Upper and Noble Classes
      * These are divided in 11 subclasses  ranging from Freemen to Patrician, including Citizen and Gentryman
      * Noble class grants 7 different titles from a simple Baron to Archduke
      * Every Native faction has its own unique title. Become Jarl in the Nordic lands, be a Knyaz and serve the Tsar or become
        Tumetu-iin Noyan, commander of 10,000 Khergit soldiers
      * Ingame lords will have titles too, completely randomly assigned
      * Gain Prestige Points to increase in social class
      * Every noble lord and player will have a small flag above their banners, depicting their noble rank for ease
      * Your noble title is shown in dialogues with AI persons

      - Influence

      * Influence Points are points you can gain from lords, invest these points in return of 
        some AI actions!

      Get influence points by:
        * Bribing
        * Donating money
        * Buy a gift and give it (the better your trade skill, the less it costs)
        * Persuading (most effective and increased skill = increased chance)
        * You get influence weekly. Amount depends on your class and religion strength

      Spend your Influence Points to lords
        * Let lord follow player
        * Let lord follow someone
        * Increase your relation with lord
        * Join faction – even if your current faction is at war
        * Order him to raid an enemy village!
        * Order him to return to a town
        * Influence him to attack a party
        * Control him to siege a town!
        * Order lords of your faction and… foreign lords! They take more Influence Points to control.
          You can even control enemy lords if you want! But they take 3x standard amount of Influence Points to control.
          The only lords who cannot be influenced are faction leaders

      - Housing

      * Buy, rent or rent out a house
      * 6 different types of residents

        * Shack
        * Appartment Room
        * Laborer House
        * Patrician Mansion
        * Noble Great House
        * Town Palace

      * Different buying/renting values per town, lasting for week. No longer single vast price
      * You can visit your home and warm your hands at the fireplace
      * Weekly rent will be paid or received at weekly report
      * 4 property slots per town
      * Different interior scenes for Swadia and Sarranids

      - Turguhn Horde invades

      * New horde added to the game, based on the Timurids
      * Unique troop types, armour, weapons and Turguhn leader outfit
      * After 10 weeks this horde will invade Calradia, being a nightmare in the lands of the Sarranid Sultanate and Khergit Khanate

      - Resurrect the Calradic Empire

      * Restore Empire with name and banner
      * Become Emperor
      * Get access to

        * Calrad Legionnaires
        * Calrad Centurions
        * Calrad Velites
        * Calrad Equites

      - Restore the Ancient Ruins

      * You can restore the capital of the Calradic Empire
      * You can visit the ruins and after restoration, look at the marble

      - Gather resources

      * Various forest and stone quarry locations on world map
      * Acquire a charter from the nobleman to use one of these places
      * Equip yourself a pickaxe or woodcutter’s axe
      * Cut down trees or quarry stone to obtain resources

      - Start your own farm

      * Build a farm on world map, location is your choice
      * Buy seeds at the market and plant them
      * 4 fields at your disposal, each covering 30-40 wheat crops
      * Harvest crops with a sickle and sell grain on the market for profits


      - Customize kingdom army
      * You can change equipment for every player kingdom soldier
      * You pay 3 times the item price, for every item you add or take from the troop
      * Memorize: troops will keep equipment, even upon loading savegame

      - Recruit troops in castles / towns

      * Two recruitment slots added to castles and towns
      * Choose a technology tier
      * Train 10 soldiers of any troop type per recruitment slot, wait some days and add them to your party

      - Battlefield Combat Abilities script (OSP - Chel)

      * Dynamic combat through combat abilities like

        * Rage          -    Get extra power
        * Focus       -    Get increased weapon proficiencies
        * Sprint       -    Run for your life!
        * Whistle for horse    -    Call your horse, the higher the more horses come
        * First aid       -    Recover
        * Inspire Troops      -    Rally your troops
        * Morale Shock      -    Unleash a fearsome cry to terrify weaker opponents
        * Taunt          -    Get your enemy’s attention to you, instead of to your troops
        * Defensive Structure   -    Consume items to create coverage via gabions

      * Get help by pressing N key
      * Duration & power of abilities depends on your game skills.
      * Some abilities costs some experience.

      - Extend your victory a bit

      * After the battle, if you were victorious, you may decide what to do with
         the prisoners. Your choices can change your money, prestige or your relation with
         the enemy

      * Take Prisoner       -    You can either recruit them or sell them as slaves
      * Execute      -    Prestige boost, but means faction relation penalty as well
      * Ransom       -    Earn money immediately. It’s around 40 Florins per person
      * Release       -    Do you have a noble heart?
      *  Let them go with
         only underwear left    -    Do you really hate your enemies so much?
      * Makes slaves of them   -    Adding prisoners as item to your inventory, use them in colonies

      Building & Management

      - Constructing: Village

      * 10 different buildings can be built (church, barracks, school, ...)
      * 3 different production buildings (stone quarry, lumberjack, blacksmith)
      * You can see that the building is actually being constructed
      * Production buildings can be upgraded, up to 5 lvls (with own unique building)
      * Pay to Village Elder to set up construction site
      * Drafting Table at site allows you to bring materials (timber, stone, tools) and finish construction
      * Real-time building / upgrading. Set up construction and the building will appear. Upgrade it to another level and you can see it
      * Different buildings for Swadian, Sarranid, Rhodokian and Vaegir cultures.
      * When your village grows, the villagers will build a greater religious place on their own

      - Managing: Village

      * Assign jobs to villagers (farmers, woodcutters, stonecutters, blacksmiths)
      * These jobs let them harvest food or create materials (timber, stone, tools)
      * These materials are needed for buildings
      * Food is eaten by villagers, if too much food, people will move in, if too few, people will move out
      * Set tax level (no tax, average, high, extreme, …)
      * Ask for a salary (warning: village elder grabs too)
      * Add personal gold to treasury.
      * Special events (accidents, plague, murder, theft)
      * If your village has 76 villagers, 76 villagers will actually walk around you

      - Managing: Town
      * Build what you want (church, townhall, walls, university, hospital, …)
      * Most buildings are visually visible while walking at the streets
      * Hire commissioners to extend your options (Comm. of Architecture, … Finance & Justice)
      * Town mechanics: tax, growth, population, religion, treasury, power
      * Set tax level (from Very Low to Extreme)
      * Low Religious Uniformity decreases population and mainly tax income. Heretics don’t pay
      * Power in town is distributed to 4 classes: Nobility, Bourgeoisie, Clergy, Craftsmen
      * You decide who gets powerful and who will be kept down. Each class has its own characteristics:

        Nobility    -    Makes proclaiming edicts quicker
        Bourgeoisie    -    Building becomes cheaper
        Clergy       -    Increases Religious Uniformity
        Craftsmen   -   Increases population growth

      * Give power to a class with edicts and gifts
      * Power is divided naturally as 50% Nobility, 10% Bourgeoisie, 35% Clergy and 5% Craftsmen and tends to   
         restore this order.
      * If a class feels it has too little power they start becoming annoying:

        Nobility    -    <25%   No edicts can be proclaimed
        Bourgeoisie    -        -          Expensive buildings   
        Clergy       -    <20%   Slower conversion progress
        Craftsmen   -   <20%   People move out

      * Announce an event with many personal gains (gold, prestige, strength of faith, +250 population)
      * Random bad events (theft, nobility rises to power, Plague, …)

      - Kingdom management
      * Choose a leader title (King, Sultan, Sjah, Antipope, Tsar, …)
      * Every title has its own ‘crown’, given to player upon decision
      * ‘King’ title will grant the Swadian culture group, ‘Sultan’ will give you access to desert troops
      * Choose kingdom banner and kingdom colour
      * Kingdom mechanics:    tax, religious uniformity, balance of power, technological research, debts
      * Low Religious Uniformity destroys income. Heretics don’t pay
      * Invest weekly in technological research to gain better stats for all kingdom troops
         and to unlock new troop tiers. Here is an overview of technological stages:

      Stage I         
      Feudal technology (default)

      Stage II         
      +4 Ironflesh,
      +1 Power Strike
      +5 % Income

      Stage III   
      + Troop Tier (reflecting 15th century)
      +5 % Income

      Stage IV     
      +25 Men in lord's parties
      +5% Income

      Stage V       
      +1 Agility
      +1 Power Strike
      +5% Income

      Stage VI     
      + Troop Tier (reflecting 16th century)
      +5% Income

      Stage VII     
      +1 Agility
      +4 Ironflesh
      +5% Income

      * Your relationship with vassals will fade away over time, keep them happy, grant titles, give letters of     
         approval to avoid them defecting to other kingdoms
      * Kingdom Balance of Power, grant power if you need something

        Clergy      -   Increases Religious Uniformity, reduces corruption
        Nobility      -   Larger army for every lord, proclaiming edicts easier
        Commoners   -   (Large) income boosts

      * Appoint people for the council (diplomat, steward, treasurer, court chaplain)

      Chancellor / Grand Vizier
      * Appoint councillors
      * Change banner and kingdom colour
      * Proclaim edicts

      * Dispatch an emissary to maintain diplomatic relations with other kingdoms

      * Grant titles to your vassals (Earl, Udelniy Knyaz, Sheik, Duke, …)
      * Improve relations with your vassals
      * Keep track on technological research

      Treasurer / Tax Assessor
      * Repay kingdom debts
      * Invest in trade
      * Invest in the kingdom
      * Set King’s Purse (your salary)
      * Donate to kingdom treasury
      * Get financial information

      Court Chaplain / Court Imam
      * Increase Religious Uniformity (assign Head Inquisition, spend gold, grant privileges to clergy)
      * Pray (for personal use)

      * Economical mechanics:

      Tax         -   Towns are great sources for tax income, castles are not and villages a little
      Trade Tariffs      -   Villages provide greatly to trade. However trade can collapse  during wartime
      Commoner Gifts    -   Give power to the commoners and they will be grateful
      State Expenditures   -   As your kingdom grows, you will face costs
      Research Investment   -   Really important to get access to best troops
      King’s Purse      -   Your own salaryNoble’s Purses      -   You will pay for noble titles too
      Councillors salaries   -   You will pay salaries for councillors like the steward
      Interest 5%      -   You will pay interest for debts, created during a deficit
      Corruption      -   Depends on King’s Purse, if you grab, everyone will grab. Keep clergy at power to reduce this

      * AI: other kingdoms will advance in technology as well

      - Build your own stone castle
      * You can create a construction site somewhere via camp menu
      * Give your new castle a name
      * Hire laborers to build your castle, you will pay salary weekly (incorporated in weekly budget overview)
      * Wait few weeks before construction is completed or add timber, stone or tools to speed up construction.     

      New World

      - Colonizing
      * 15 new islands and 1 major island added
      * Each seizable island produces unique goods (sable furs, sugar, tobacco, cotton, coffee, ivory, gold, silver, spices)
      * 4 Map icons for colonies (white flag, few houses, fortified)
      * You can colonize an island for yourself
      * Populate it with either colonists or slaves
      * Townwalkers can be asked to become colonists and slaves can be obtained via ransom brokers
      * Increase production by developing your colony (build church, gallows, dig a well)
      * Build fortifications which changes map icon (fort, walls, towers)
      * AI lords establish, seize and develop colonies as well
      * Acztaoc Empire becomes hostile to everyone with colonies

      - Acztaoc Empire
      * New faction based on the Aztec with leader, troops, items and settlements added
      * Unique map icons for villages, castles, towns and capital
      * Scenes with unique buildings, houses, shrines and temples for the Azctaoc.

      - Various special places
      * Explore jungles
      * Examine forgotten ruins
      * Discover volcanoes
      * Investigate huge caves

      Additional Features

      * Currency changed to Florin
      * Trigger added which removes prisoners if higher than 49 from lord parties monthly
      * Fall damage increased with a multiplier of 10
      * 4 types of townhalls (native, early, middle, late) for every town
      * Every faction leader has its own unique ‘crown’
      * More recruits (0-4) available if you own the village
      * Nordic Kingdom renamed to Nordic Union
      * Vaegir Kingdom renamed to Vaegir Tsardom
      * Higher amount of mercenaries hireable in taverns
      * Shield Bash: smash enemies to the ground with your shield (use CTRL).
      * Mercenaries completely revised: new armour  and weapons
      * New mercenary types:

         * Mercenary Sword and Buckler Man
         * Mercenary Pikeman

      * Improved trade goods added (item modifers)



    - none -




    This modification takes a lot of effort. Just to create the ultimate gameplay for you.
    Our rewards are happy people. Do you want to help us? Put one of these banners in your signature.
    It will help spreading the mod. We thank you for doing so!











    This modification has not been released yet. Please stay tuned. Uploading....

    Mod Founder / Developer

    QuitsAlbatross   (Helped with scenes, beta tester)
    Dion/Folcwar (beta tester)
    ElPadrino (beta tester)
    Volkonski (beta tester)

    +Varsung+ (German translation)
    TheWallace (Spanish translation)

    Al_Mansur - Map Icons / Helmets
    Aquil - New Faces
    Kovas - Teutonic/Lithuanian Ttems
    Specialist - Weapons
    Narf of Picklestink - 14th/15th Century Armour
    Njunja - Eastern Armour
    Zimke Zlovoljni - Roman Armour
    rgcotl - Roman Armour / Items
    Yamabusi - Priest / Bishop cloths
    Shredzorz - 15th Century Weapons
    lucky lancer - Texture Fiddling v1.0
    CptJoker - Real Water Mod v1.1
    Gutekfiutek - Polished Landscapes
    La Grandmaster - Tribal props & plants for New World
    Adorno - Rhodok building props
    Lucke189 - Realistic Colors 1.22
    Zimke Zlovoljni - Frell's Khazak Armor Pack
    DatFrog! - Banner packs
    Rubik - OSP The World Map to show the exact realm of factions
    Time Golem - [Item] TG's Ancient Armory
    Gokiller - [OSP][Anim] Animation Variety Mod
    Yamabusi - [Item] Highlanders models
    Floris Mod - Armor
    Xenoargh - [Script] Shield Bash (OSP)
    KON_Airk - Universal Troop Costumizing System (With Save Feature!)
    Full Invasion 2 - Black Knight and Bronze Knight Armour OSP Pack
    Narf - Narf's Men-at-Arms Armour Pack.
    Yamabushi  - For the Cape.
    Tumajan - [Item] Jan Tuma´s Sturmhaube helmets Pack (OSP)
    Openshaw - Expaned Horizons [OSP]
    Daedalus - [OSP] Tavern Animation Pack[/b]


    Community / Should we make a new forum?
    « on: August 30, 2014, 10:53:43 pm »
    Ladies and gentlemen, I come before you today as a member of a community scorned.

    As many of you know, the 60th Rifles thread today was abruptly and unfairly taken down today by one of the forum admins. To new forumites, this means fairly little to you. But to people like me, those who've been here for a long time now, the 60th thread was a monument to our community. It was a place of laughs, a thread where no holds were barred and one could act as he pleased. We loved that thread, and it's size was somewhat of a symbol of this community.

    This removal of the 60th thread is the latest in a long line of admins going against the wishes of the community. For too long we've voiced our concerns to be swept to the side. We've been treated as expendable, as though we don't have any ownership as this forum, even though WE ARE THIS FORUM. US, the community who posts here!

    So, I propose this solution. It is radical, I admit, but at this point I feel it needs to be done. We must make a new forum, where we the community decide what happens. We love FSE, we love Napoleonic Wars and we love the devs. We may get upset, we may act as children, but we do so because we care so much for this community.

    I ask your opinion on this matter. Vote, post, and God bless.

    Community / Would you support an FSE/BCoF subreddit?
    « on: August 27, 2014, 08:48:54 pm »
    Title says all.

    I made the thread, so it's a bit obvious I'm in support of the idea. Creating a community subreddit would give the devs a wee bit more advertisement in the WWW. A place to post NW screenshots, talk about different ideas, ect, ect.

    It'd be like the forum, but on reddit. Many games have both a forum and a subreddit, why not FSE?

    Other Games / Elite: Dangerous
    « on: August 08, 2014, 04:55:32 pm »

    It's basically a Star Citizen that already fckin exists. As someone who despises Star Citizen because it should be freakin out by now, and no I don't mean some space combat sim bullcrap.

    Other Games / Assassin's Creed: Rogue
    « on: August 06, 2014, 10:22:15 pm »

    New Assassin's Creed announced before Unity is even out, and this one's being released on the last gen consoles only.

    Thoughts? Honestly I'in intrigued, but I've got the feeling this is going to be a reskin of Assassin's Creed IV.

    The Mess Hall / RWBY thread
    « on: June 07, 2014, 04:47:03 am »
    Alright... at first glance this web-series is girly as all shitassballs.

    But I gave it a shot, and it's got some of the best characters and actions scenes I've ever seen Roosterteeth or anyone do.

    SO WATCH IT PEOPLE. And... well discuss. Pyrra is the best sub-character btw

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