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Historical Reenactment / Re: Let's discuss: Farbism!
« on: September 17, 2014, 07:42:59 pm »Whats wrong with this picture? Russians at Eylau 1807 in the 1994 film Le colonel Chabert.
Care to elaborate? 404.
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Whats wrong with this picture? Russians at Eylau 1807 in the 1994 film Le colonel Chabert.
Flak vest? Your bud reenact vietnam?
You can be fat, but still have well trained muscles. It is not like that is not possible. But the thing is, that the rations etc. were so bad back then that there just was no way to get fat.
I suppose this is one of those opinions you should keep to yourself but since it's on topic.
My biggest gripe is no mater how museum quality your uniform looks what makes your impression is if you look like a soldier of the period. Of coarse this is a pretty unrealistic and impossible for some to do but if your old or over weight no matter how much time you put into your uniform you simple do not look like somebody of the period which I think is more important than how you wear your gear or it's construction.
First time i have ever heard of someone saying try goose stepping for excercise. My trainer going to be confused as hell next week!
Tried the Normandy look today in preparation for next week. Everything is rigged to the equipment belt and held up with belt hooks. I actually like this look a lot more. It's super farb, though. Blurred a Edge zelt and M42 tunic in 1941? Nah... Farb. Man, I need to lose more weight and get rid of my tits and kidney tits.
Of course, a more ambitious project is more likely to have small errors/bugs/glitches than a smaler more focused game. That, I believe, is partly why, for instance, Bohemia Interactive's ArmA III spent an entire year in Steam Early Access, despite BI having both the experience, and the funding, to support a "clean" release of the product. Why did it need so much time? Being an incredibly complex simulator, the team needed it to essentially be beta-tested by the game's huge audience, and thus this period was vital for the much needed optimisation for a great number of PC Hardware, and delicate balancing. The result: ArmA emerged a rather optimised, and graphically beautiful game (I personally find that photorealism, when used appropriately, can have a stunning impression on the player), and had a much more stable proper release in March 2013.
As for the argument "Humans are imperfect", if you universally applied this logic to the games industry, then, in theory, the only game you would ever trust would be one designed, and coded, by yourself.
(I don't see how it turns "gamey" as you said, as these were real factors affecting the soldiers at the time.)
and yes, as thankfully you understand, the casual crowd, as well as ppl from other communities, wil undoubtedly try to promote what they believe should be the focus. That doesn't necessarily make your opinion count for more than mine (if not even the opposite...)
As for the stuff Ive said about the accuracy, I hoped that some of the suggestions could be taken into account by the devs. So we start with a very accurate musket, and we add some of the aforementioned REALISTIC factors which could be used both to balance the muskets/rifles (so we don't see snipeshotz from kilometres away, and could deepen the shooting system (Depth = Good, right? We kinda need to learn the mechanics gradually to perfection over time, not in an afternoon like in CoD ) . The comparison with the pistols in NW is completely irrelevant, as that's a product of your own imagination, and nothing I said ever encouraged so inaccurate firearms. Exaggeration works well my friend, until the other party calls it out. We can continue this debate when the closed beta is ready.
Even though we don't know the details (balancing, etc.), we can still discuss the game's PRINCIPLE and focus. And while you may not give a shit, being so casual and cool and others have supported FSE and played NW (and MM before it), and so are more concerned about what will happen to this game. Claiming it is "their end product" (so yeah, who cares, it's their business, not ours, right?) shows how little you care about this game, and clearly displays how you stupidly forget that FSE only amounts to their dedicated community and fans (like most Indie companies who have only just started to capture the attention of the larger media outlets and the more... should we say "mainstream?.. gaming audience.) Therefore, even though I'm sure, towards the end of the dev cycle, that the developers will attract more attention, it is certainly reasonable that some, including myself, would like to support the company and make suggestions. And the great thing is that the devs can look at our ideas, and perhaps even implement them into their game! Incredible, right? If you don't like it, and you think that wind, humidity, gun sway, redduced pointblanks, reasonable reloading time, etc. will ruin the game (even though they could be delicately used for balancing), then, as you said, we can perfectly well agree to disagree. BCoF is still in Alpha.
As for the "knee-jerk reaction", I personally think it should be justified, to cut off unreasonable (in my opinion) demands that have no place to be ever implemented in this game. You do not say "stfu" (which personally I never have used - stfu is not an argument) to someone who suggests bullet drop. But you do say stfu (albiet in a more polite manner, and yes that manner is for me spamming in huge red block letters - may be the only way to break your obstinacy) to someone who suggests that we should go 1st Person, even when the devs have clearly referred to the exact opposite (emphasis on 3rd person). I believe we can discuss more when the Closed Beta comes out.
As I said please read the posts. And as you seem to be the only one who has completely understood the sistuation in the forums, feel free to enlighten us all. After all, my reading comp is shit. *shakes head* *facedesk* *facedesk* *facedesk* *facedesk*
1) Most of the community finds it impossible to play in first person, as the camera FOV is too narrow, and the animations and awkward, and it's (for some people) harder to see what attack/defense they are holding. Therefore, what you are proposing is entirely irrelevant to the vast majority of the game's community, who plays in 3rd person, and may only switch to first for some shooting. I'm actually kinda sick of people coming from other games, like Red Orchestra, or even ArmA , and telling us how "CoD" we all are, and how our game "lacks the historical formations" needed. In a charge, IN THE EARLY 1800s, PEOPLE DID CHARGE INTO A BREACH "LIKE RAMBOS", AS THEY HAD TO (MELEE) KILL THE OTHERS BEFORE THEY GOT SHOT DOWN BY THE DEFENDERS. Did you expect us to form a little line, even in Public Servers (worse inter-team comms), and RP a Line Battle every time we played? No. We have proper LBs for that.
Face it, and this is to all those <redacted> who want to turn our game into a shooter.2) Suppressing fire only works in NW if tens of people camp out a spot, shooting at anything that moves (but then the reload time ruins it). This deters str8 up charging for some, but seeing how inaccurate the musket is in NW, doesn't really scare Y0L0-ers, especially if the defenders providing suppressing fire aren't physically blocking the way to the flag.SpoilerFSE WILL NOT TURN BCOF INTO A FIRST PERSON SHOOTER SIMPLY BECAUSE IT IS THE ACW. NOR WILL IT DEGRADE THE MELEE INTO A "PRESS-X-TO-KILL" TYPE THING. READ THE DEV BLOGS.[close]
6) Reducing pointblanking. Imho, pointblanking, in NW, is a risky strategy, employed only by useless fools who can't melee. Simple. However, should fighting ever develop into CQC (say in a building, for example, or a trench), then melee should be the emphasis, not a desperate attempt to shoot the enemy who is two inches away . Requiring some time to aim, and increasing the time needed to swap between shooting and melee mode on one's rifle, could discourage pointblanking.
I'm going to take an easy guess and say that both of those figures are wildly exaggerated.
if it takes a million rounds to kill four insurgents, even the Americans would be out of ammunition.
Aye, the game's going to have sharpshooters with actual rifles. Could you imagine how frustrating it'd be to put your crosshair right on a guy's head and then get gipped because the random number gods decided to get a sense of humor?