first, 11th New York is recruiting, PM me to join! :P
Black poeple!
Love the new weapons and units and all. Especially love the natives and U.S. sharpshooters. The U.S. sharpshooters have a Sharps rifle, and if I recall correctly that's a breech loading weapon? Why does it load like a muzzleloader then? I also had hoped you would have fixed the breech loading animation for the cavalry's carbines. They load like lever-action repeating rifles, which is just weird. Can't you just let them be breech loaders. I know those are advantaged to rifled muskets, but it would be more realistic. In the end it's all about tactics and finding a way against them.Pretty sure it's for balancing reasons.
Love the new weapons and units and all. Especially love the natives and U.S. sharpshooters. The U.S. sharpshooters have a Sharps rifle, and if I recall correctly that's a breech loading weapon? Why does it load like a muzzleloader then? I also had hoped you would have fixed the breech loading animation for the cavalry's carbines. They load like lever-action repeating rifles, which is just weird. Can't you just let them be breech loaders. I know those are advantaged to rifled muskets, but it would be more realistic. In the end it's all about tactics and finding a way against them.
Love the new weapons and units and all. Especially love the natives and U.S. sharpshooters. The U.S. sharpshooters have a Sharps rifle, and if I recall correctly that's a breech loading weapon? Why does it load like a muzzleloader then? I also had hoped you would have fixed the breech loading animation for the cavalry's carbines. They load like lever-action repeating rifles, which is just weird. Can't you just let them be breech loaders. I know those are advantaged to rifled muskets, but it would be more realistic. In the end it's all about tactics and finding a way against them.
Apparently, in 1.1 all sharpshooter rifles have 1.0 Sharps rifle's stats. I wonder if that doesn't hurt the balance, as sharpshooters were already very strong in 1.0. Also, all weapons seem to load faster than in previous version, is that true?
Buck n' ball now has worse accuracy, I appreciate this. New German and Polish voices are also nice, but they are only for cheering, sadly. Commands like forward or follow me are still spoken in English.
In general, looks like a really cool update, thanks for making it :)
Apparently, in 1.1 all sharpshooter rifles have 1.0 Sharps rifle's stats. I wonder if that doesn't hurt the balance, as sharpshooters were already very strong in 1.0. Also, all weapons seem to load faster than in previous version, is that true?
Buck n' ball now has worse accuracy, I appreciate this. New German and Polish voices are also nice, but they are only for cheering, sadly. Commands like forward or follow me are still spoken in English.
In general, looks like a really cool update, thanks for making it :)
Love the new weapons and units and all. Especially love the natives and U.S. sharpshooters. The U.S. sharpshooters have a Sharps rifle, and if I recall correctly that's a breech loading weapon? Why does it load like a muzzleloader then? I also had hoped you would have fixed the breech loading animation for the cavalry's carbines. They load like lever-action repeating rifles, which is just weird. Can't you just let them be breech loaders. I know those are advantaged to rifled muskets, but it would be more realistic. In the end it's all about tactics and finding a way against them.
The sharps are in since 1.0 and working the same.
In warband, you have a crossbow animation, which was replaced with muzzle reload and
Bow animation = revolver reload.
If you would assign the pistole animation to the sharps, they would be able to reload while moving. This would ban the unit in line battles. Beside that, they would need bad accuracy, to avoid them to be a OP unit.
Thats why they have the crossbow (muzzle load) animation, so they cant move while reloading.
You can take their support company and use the sharps carbine, to be able to run while reload.
So its a balancing reason as well as gameplay limits of warband.
IF you are able to make a breechloading animation yourself and if you are able to get such hardcoded files like crossbow/bow changed, I will add your suggestions ;)
For breech loading animations you could maybe try and contact the people over at Blood & Iron or Anglo-Zulu war. Maybe they can help you? But I'm suspecting you already did that. Did not know it had to do with the restrictions of Warband. Is it not possible to add a new animation? If not, then I hope they fix this in Bannerlord...
(...)Everything seems clear now, thanks
For breech loading animations you could maybe try and contact the people over at Blood & Iron or Anglo-Zulu war. Maybe they can help you? But I'm suspecting you already did that. Did not know it had to do with the restrictions of Warband. Is it not possible to add a new animation? If not, then I hope they fix this in Bannerlord...
It has nothing to do with the animation itself, we could use the breechloading animation of Blood & Iron of course. But Blood and Iron using the crossbow animation scripts for their breechloaders, since they have no muzzle loading rifle. While we are using the crossbow animation scripts for the muzzle loading rifles.
Like I said, there are 2 types of weapon animations: Crossbow (rifle) and Bow (pistole). Blood and Iron uses Crossbow (breechloader) and Bow (pistole) ;)
For breech loading animations you could maybe try and contact the people over at Blood & Iron or Anglo-Zulu war. Maybe they can help you? But I'm suspecting you already did that. Did not know it had to do with the restrictions of Warband. Is it not possible to add a new animation? If not, then I hope they fix this in Bannerlord...
It has nothing to do with the animation itself, we could use the breechloading animation of Blood & Iron of course. But Blood and Iron using the crossbow animation scripts for their breechloaders, since they have no muzzle loading rifle. While we are using the crossbow animation scripts for the muzzle loading rifles.
Like I said, there are 2 types of weapon animations: Crossbow (rifle) and Bow (pistole). Blood and Iron uses Crossbow (breechloader) and Bow (pistole) ;)
Don't they have winchesters too? They work differently I believe. Is it perhaps possible to import the sling from Viking Conquest and use that? Sorry, not a programmer or modder, so I'm probably saying stupid things :P
For breech loading animations you could maybe try and contact the people over at Blood & Iron or Anglo-Zulu war. Maybe they can help you? But I'm suspecting you already did that. Did not know it had to do with the restrictions of Warband. Is it not possible to add a new animation? If not, then I hope they fix this in Bannerlord...
It has nothing to do with the animation itself, we could use the breechloading animation of Blood & Iron of course. But Blood and Iron using the crossbow animation scripts for their breechloaders, since they have no muzzle loading rifle. While we are using the crossbow animation scripts for the muzzle loading rifles.
Like I said, there are 2 types of weapon animations: Crossbow (rifle) and Bow (pistole). Blood and Iron uses Crossbow (breechloader) and Bow (pistole) ;)
Don't they have winchesters too? They work differently I believe. Is it perhaps possible to import the sling from Viking Conquest and use that? Sorry, not a programmer or modder, so I'm probably saying stupid things :P
There is no winchester in Iron Europe, but there are winchesters in Anglo Zulu.
I will upload the mod on steam workshop later today!
Would be great, if we would have some public play on 1 server in the evening, to encourage new guys to try it out!
When I downloaded the patch, all the characters were messed up.. How do I fix that?
We attempted to fix the broken bear glitch while also fixing up some old ones. The beard problem is better but still not fully working
i've updated the weapon stats post to reflect the changes made in 1.1, hope it clears some things up for people.When I downloaded the patch, all the characters were messed up.. How do I fix that?
that shouldn't happen because we never touched the character creation stuff between the patches.We attempted to fix the broken bear glitch while also fixing up some old ones. The beard problem is better but still not fully working
it's a warband problem introduced in a game update some time ago, before 1.0 and during development of 1.0 (when we added some new ones) the beards were fine. once again, there was no change to character accessories between versions, not only to keep people's characters from before, but so that they're compatible with the new B&I characters (NaS uses the new B&I hair, and B&I uses the NaS beards).
Just want to inform that the global ban of J-Man is liftedI like your new avatar, wish I had one that cool. Mine is just a sapper slicing his way through a bunch of Russians xD
Just want to inform that the global ban of J-Man is liftedI like your new avatar, wish I had one that cool. Mine is just a sapper slicing his way through a bunch of Russians xD
All about the facial hair!I think something more Lady like is in order? :)Just want to inform that the global ban of J-Man is liftedI like your new avatar, wish I had one that cool. Mine is just a sapper slicing his way through a bunch of Russians xD
ban all females pl0xUhh no. That would totally suck. Besides it's seeing a female on the battlefield that really is interesting. Since obviously their weren't all female reg's and stuff. It's a shame really.
I remember Kanade Tachibana (hopefully I spelled this nickname correctly) made a mini-mod for NW that turned all women into men. Unfortunately, it seems that there isn't a N&S version of it.
cough cough all men into womenI see what you did there ;)
GG lol, so Doctor when is your mod going to be developed? *wink wink*The revival and the patch for this very old mod will come out soon *wink wink*
Girl's win wars, That's a fact. :)No. :)
moddb (http://www.moddb.com/mods/north-south-first-manassas) has a download for the full version and the update patch
moddb (http://www.moddb.com/mods/north-south-first-manassas) has a download for the full version and the update patchParrot is bae
I think Hinkel made this new patch just to change the loading picture ::)
It was just a joke ;DI think Hinkel made this new patch just to change the loading picture ::)
Lol?!
There are many important features and bugfixes for such a new patch. Of course I updated the loading screen for that too.
I will make a new update 1.2 just with a new loading screen too :p
Basicly a loading screen is not needed at all. The community is aware of high quality :)
Noob mod. Better play with your dog
Whenever I run the launcher thing, it gives me the option to choose my language, and then I click OK, and It says I need the NW expansion, and I have that... help pls?Start Mount & Blade: Warband and join a random Napoleonic Wars server. This way the installer will detect that you have the DLC installed. Now close down the game and try installing the mod again.
Thanks.