Author Topic: Developer Blog 22 - In-game Teaser  (Read 90189 times)

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Offline TORN

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Re: Developer Blog 22 - In-game Teaser
« Reply #300 on: January 19, 2014, 12:53:43 pm »
Maybe we should stop trying to create a NW line-battle experience in BCoF
Yess! If it's just going to be NW with a texture pack for ACW no one is going to be satisfied.

Offline Penn

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Re: Developer Blog 22 - In-game Teaser
« Reply #301 on: January 19, 2014, 02:18:21 pm »
Yeah, we want BCoF not a NW with civil war clothing.

After all,
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Offline Wismar

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Re: Developer Blog 22 - In-game Teaser
« Reply #302 on: January 19, 2014, 02:29:32 pm »
Will skirms and sharpshooters be able to climb trees?? Would be awesome.

Offline SeanBeansShako

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Re: Developer Blog 22 - In-game Teaser
« Reply #303 on: January 19, 2014, 02:37:25 pm »
I think so. I believe going prone has been planned.

Hm.. It feels like this might brake the linebattle experience?

You guys might want to just throw out the big book of NW rules for this one and make a new one. It never works with some of the late 19th century mods.

Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #304 on: January 19, 2014, 03:05:58 pm »
Yeah well I just don't see how we will adapt proning into the linebattle rules.

Offline TORN

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Re: Developer Blog 22 - In-game Teaser
« Reply #305 on: January 19, 2014, 03:08:45 pm »
skirms can prone but line cant?

Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #306 on: January 19, 2014, 03:09:53 pm »
So they are going to lay around in a spread formation how tha hell are we even going to have a chance to hit that shiet as infantry.

The only time I can see this used without being op is if you form 3 lines. 1 standing 1 kneeling & 1 laying down.
Though it wont be very effective.
« Last Edit: January 19, 2014, 03:13:39 pm by Furrnox »

Offline TORN

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Re: Developer Blog 22 - In-game Teaser
« Reply #307 on: January 19, 2014, 03:16:22 pm »
this is why cav is amazing and you're thinking too much in the mindset of NW with maps as big as 5x5km lb's wont be the same as nw

Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #308 on: January 19, 2014, 03:30:05 pm »
Well will your sabers even be able to reach people that lay down? At least I hope so xD. Don't know the historical length of sabers I nub  :'(

Offline TORN

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Re: Developer Blog 22 - In-game Teaser
« Reply #309 on: January 19, 2014, 03:42:49 pm »
Or I could trample them with my horse?

Offline Penn

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Re: Developer Blog 22 - In-game Teaser
« Reply #310 on: January 19, 2014, 03:45:57 pm »
Or I could trample them with my horse?

+1

People have to get their heads out of NW. This game is not going to be NW.
This is why we all want it, am I right?
Penn and shitz

Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #311 on: January 19, 2014, 04:45:53 pm »
One little note: Horses are pretty hesitant about trampling people.

I'd like to suggest again, being prone should have SERIOUS disadvantages and leave you vulnerable for a sudden attack.

1. Extreme slow reload. At least double the normal time.
2. Standing up taking more then just a few seconds and leaving you totally vulnerable all the way.
3. Impossible to change to melee stand while being prone.

Being prone should give the player a little extra accuracy, but nothing more. Being a really small target is enough advantage.


Offline TORN

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Re: Developer Blog 22 - In-game Teaser
« Reply #312 on: January 19, 2014, 04:48:09 pm »
real horses yeah but how are you going to program an animals behaviour? If I'm going full head charge on a lonely guy and then suddenly my horse is like. lol nope i'm out!

i'm going to freaking rage.

Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #313 on: January 19, 2014, 05:00:16 pm »
I don't think they are going to include animal behavior for horses that would be ridiculous xD. And yeah I guess trampling would make sense, seems like skirmish are going to be hard for us infantry to take out on our own if this is the way prone will be used but with experienced cavalry regiments I guess it could be pretty balanced.

Offline Wismar

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Re: Developer Blog 22 - In-game Teaser
« Reply #314 on: January 19, 2014, 05:08:21 pm »
Well will your sabers even be able to reach people that lay down? At least I hope so xD. Don't know the historical length of sabers I nub  :'(
Then jus tramble them with the horse.