Author Topic: Developer Blog 22 - In-game Teaser  (Read 90313 times)

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Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #270 on: January 17, 2014, 02:28:00 pm »
Nearly all early war cavalry units had sabres. They got rid of them as the war progressef, especially in the western theater, and newly raised units weren't issued them.

Cavalry in the ACW dismounted a lot, especially Federal units who were better trained in that procedure, but you couldn't be further from the truth when saying they did not fight mounted.

Offline kpetschulat

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Re: Developer Blog 22 - In-game Teaser
« Reply #271 on: January 17, 2014, 02:29:01 pm »
If you want to see how mid-war cavalry operated, watch this (skip around a little bit, to 2:30):

[youtube]http://www.youtube.com/watch?v=eQvj2HfEokE[/youtube]

Buford's Cavalry is already dismounted and engaging the infantry in this scene. The following scene is Buford and his cavalry preparing for engagement, if you're interested.

[youtube]http://www.youtube.com/watch?v=LzZOp-nPho8[/youtube]

It's taken from the movie Gettysburg (1993). A very good movie, rife with inaccuracies. If you want to watch a more correct movie about the ACW, check out Gods and Generals (2003).

Cavalry in the ACW dismounted a lot, especially Federal units who were better trained in that procedure, but you couldn't be further from the truth when saying they did not fight mounted.

Mounted cavalry engagements were so rare. Getting that close to rifles so accurate was death (Lasalle would be proud!). Would you really charge 600 men with your 200 cavalry, lost about 60 guys, before even hitting the enemy line? I sure as hell wouldn't.
« Last Edit: January 17, 2014, 02:30:52 pm by kpetschulat »

Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #272 on: January 17, 2014, 03:22:31 pm »
It's funny you pick a movie about the Gettysburg campaign, which is particularly famous for the significant amount of mounted battles.

en.wikipedia.org/wiki/Battle_of_Gettysburg,_Third_Day_cavalry_battle


Reading these articles gives you a good idea of what ACW cavarly did. They used pistols and carbines, even on point-blank range. Mounted combat does not equal a charge with the sabre against infantry, Petschie. Infantry and cavarly meddled little with eachother, and for the exact reason you described. In the last paragraph of the page you'll find the result of a charge against prepared infantry. All trough a charge against prepared infantry was a suicide mission in the Napoleonics as well.

These are just a few big battles - There were numerous skirmishes against cavalry and infantry units, fought both mounted and on foot.
« Last Edit: January 17, 2014, 03:24:19 pm by Duuring »

Offline Deuce

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Re: Developer Blog 22 - In-game Teaser
« Reply #273 on: January 17, 2014, 04:09:24 pm »
So, did you guys decide to let a good amount of smoke from artillery and musketfire remain on the field of battle? I think this is a great idea for historical accuracy.
Imagine marching doublequick through a thick fog and run straight into enemy lines.



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Offline Diplex

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Re: Developer Blog 22 - In-game Teaser
« Reply #274 on: January 17, 2014, 04:21:32 pm »
Stamina will be in the game. More on that later.

Diplex, please remember that we did not spend a lot of time with testing out and tweaking the Uniforms in the game. We just took their textures, slapped them into the game, gave them a diffuse bump shader and thats it. We will do all graphical stuff later.

I figured, but I thought id point it out :)

Offline PsychoPigeon

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Re: Developer Blog 22 - In-game Teaser
« Reply #275 on: January 17, 2014, 05:34:20 pm »
holy balls of the gods

Offline regwilliam

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Re: Developer Blog 22 - In-game Teaser
« Reply #276 on: January 17, 2014, 08:46:02 pm »
well for the engagement battles were position have to be held and lost to win the match I'm thing like when a regiment is forced to abandon a position the cav would be the guys who would run them down or be the first once to take a position dismount and hold out till everyone makes it there

Offline Mr.Aztecas

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Re: Developer Blog 22 - In-game Teaser
« Reply #277 on: January 17, 2014, 09:24:55 pm »
Really Fantastic :D

Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #278 on: January 17, 2014, 10:48:00 pm »
well for the engagement battles were position have to be held and lost to win the match I'm thing like when a regiment is forced to abandon a position the cav would be the guys who would run them down or be the first once to take a position dismount and hold out till everyone makes it there

That's a pretty good definition of how I think things will develop.

Offline SeanBeansShako

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Re: Developer Blog 22 - In-game Teaser
« Reply #279 on: January 17, 2014, 10:59:48 pm »
They did say they'd look into a game made where holding and taking ground with some objectives which would be pretty awesome.

Offline Lord-Havregryn

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Re: Developer Blog 22 - In-game Teaser
« Reply #280 on: January 18, 2014, 01:24:46 am »
Stamina will be in the game. More on that later.
I hope it will not effect you walking, because you could more or less walk for a whole day.
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Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #281 on: January 18, 2014, 01:35:09 am »
Hahaaaaa. Sure.

Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #282 on: January 18, 2014, 09:51:13 am »
Nice avatar...

Stamina will be in the game. More on that later.
I hope it will not effect you walking, because you could more or less walk for a whole day.

No, it wont. The idea is to add exhaustion and stamina. But both wont be affected and wont affect walking. Only running sprinting etc.

Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #283 on: January 18, 2014, 11:55:58 am »

Offline MrTiki

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Re: Developer Blog 22 - In-game Teaser
« Reply #284 on: January 18, 2014, 01:02:52 pm »
The question that must be asked: What will the musket's overhead attack be?
EDIT: (with the bayonet attached I meant)
« Last Edit: January 18, 2014, 01:08:47 pm by MrTiki »