Author Topic: Developer Blog 22 - In-game Teaser  (Read 90211 times)

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Offline Rejenorst

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Re: Developer Blog 22 - In-game Teaser
« Reply #210 on: January 16, 2014, 03:28:19 am »
Awesome. I am wondering if the flag bearer's flag can also get torn since Olaf was indicating something similar but unrelated. Would be cool if you see a regiment with half torn flags from combat lol. Although I know trolls will team dammage mah beautiful flags to pieces :(
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Offline ClearlyInvsible

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Re: Developer Blog 22 - In-game Teaser
« Reply #211 on: January 16, 2014, 03:35:02 am »
Speaking of dynamic damage, you guys think you could do some gradual uniform damage like I suggested a while back? Rejenorst did also I think on the donator boards.
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Offline Death by EMP

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Re: Developer Blog 22 - In-game Teaser
« Reply #212 on: January 16, 2014, 03:39:18 am »
Looking good.

Can the frying pan be used as a secondary weapon like the sabre briquet?  ::)
I hope so, a chopstick to shove up the enemies' fleshy spots would be more useful than those fucking sabre briquets, I would take a frying pan over one any day.

Offline Millander

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Re: Developer Blog 22 - In-game Teaser
« Reply #213 on: January 16, 2014, 05:46:02 am »
If in events artillery is allowed to bring 5+ cannon due the larger events than I would so be artillery.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Iron William

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Re: Developer Blog 22 - In-game Teaser
« Reply #214 on: January 16, 2014, 07:17:33 am »
That looks really awsome can´t wait for that game ^.^
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Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #215 on: January 16, 2014, 09:52:48 am »
Speaking of dynamic damage, you guys think you could do some gradual uniform damage like I suggested a while back? Rejenorst did also I think on the donator boards.

Will see about that, but should not be impossible. But as said before, the Uniforms are not final, the environments are not final, and we are still missing a lot of good shaders etc.

At the moment we are not using any Specular Maps... Even in Warband we are :P We will do shaderwork later.


Awesome. I am wondering if the flag bearer's flag can also get torn since Olaf was indicating something similar but unrelated. Would be cool if you see a regiment with half torn flags from combat lol. Although I know trolls will team dammage mah beautiful flags to pieces :(

Well, we will have to see about that. It is easily possible to shoot holes into flags when shooting bullets at it, but I do not know about performance.

Maybe only on Ultra settings, for the people who have a very good Computer.
« Last Edit: January 16, 2014, 09:54:37 am by Olafson™ »

Offline Davout

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Re: Developer Blog 22 - In-game Teaser
« Reply #216 on: January 16, 2014, 10:13:09 am »
If in events artillery is allowed to bring 5+ cannon due the larger events than I would so be artillery.

Would be awesome. Even more so if smoke hangs around.

Offline TORN

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Re: Developer Blog 22 - In-game Teaser
« Reply #217 on: January 16, 2014, 10:17:22 am »
oh man i can just see a whole battery firing.

Offline Rejenorst

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Re: Developer Blog 22 - In-game Teaser
« Reply #218 on: January 16, 2014, 11:04:54 am »
Awesome. I am wondering if the flag bearer's flag can also get torn since Olaf was indicating something similar but unrelated. Would be cool if you see a regiment with half torn flags from combat lol. Although I know trolls will team dammage mah beautiful flags to pieces :(

Well, we will have to see about that. It is easily possible to shoot holes into flags when shooting bullets at it, but I do not know about performance.

Maybe only on Ultra settings, for the people who have a very good Computer.

I'd say have 2 - 3 models for each flag maybe... so that it progresses in visual damage from no damage to a few holes to torn and maybe even shredded. I suppose for Ultra settings you could do it the way you describe :D
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Offline megaknight007

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Re: Developer Blog 22 - In-game Teaser
« Reply #219 on: January 16, 2014, 01:25:54 pm »
Im gonna shit myself its beautiful

Offline Danik

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Re: Developer Blog 22 - In-game Teaser
« Reply #220 on: January 16, 2014, 01:47:32 pm »
Will there be a customizable face like in warband? Or at least hair and beard?

Offline Wismar

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Re: Developer Blog 22 - In-game Teaser
« Reply #221 on: January 16, 2014, 02:03:37 pm »
Will there be a customizable face like in warband? Or at least hair and beard?
Read it again, please.

Offline Penn

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Re: Developer Blog 22 - In-game Teaser
« Reply #222 on: January 16, 2014, 02:50:04 pm »
To get access to the alpha, does the 150 euro donation have to be donated at once?
Penn and shitz

Offline MackCW

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Re: Developer Blog 22 - In-game Teaser
« Reply #223 on: January 16, 2014, 02:51:45 pm »
To get access to the alpha, does the 150 euro donation have to be donated at once?

You can break it up.

Offline Penn

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Re: Developer Blog 22 - In-game Teaser
« Reply #224 on: January 16, 2014, 02:56:32 pm »
To get access to the alpha, does the 150 euro donation have to be donated at once?

You can break it up.

Sweet! Donations coming up! :D
Penn and shitz