Author Topic: Developer Blog 22 - In-game Teaser  (Read 90281 times)

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Offline MikkelRev

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Re: Developer Blog 22 - In-game Teaser
« Reply #180 on: January 15, 2014, 09:14:57 pm »

Below is yet another screenshot showing Union soldiers marching across a small wooden bridge close to the Stone House on 1st Manassas. You might have noticed different walking animations in this and the previous screenshots. In BCoF, you will be able to walk in 4 different speeds. backwards walk, forward walk, forward run and forward sprint .  Furthermore, upon entering combat mode (By pressing X or any button of your choice) you will be in a special combat idle, walk and run animation as seen above.



Does that mean we will see some sort of stamina bar or such?

I dont hope so :/

Offline ClearlyInvsible

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Re: Developer Blog 22 - In-game Teaser
« Reply #181 on: January 15, 2014, 09:16:48 pm »
Stamina would be nice for sprint. I'd like it because games like BF annoy me with their unlimited sprint.
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Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #182 on: January 15, 2014, 09:29:04 pm »
Stamina will be in the game. More on that later.

Diplex, please remember that we did not spend a lot of time with testing out and tweaking the Uniforms in the game. We just took their textures, slapped them into the game, gave them a diffuse bump shader and thats it. We will do all graphical stuff later.

Offline SeanBeansShako

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Re: Developer Blog 22 - In-game Teaser
« Reply #183 on: January 15, 2014, 09:43:18 pm »
Alpha Work In Progress. The Key words to remember. The fluff can come in later, they need to make sure the mechanics and UI are working first.

Offline Killington

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Re: Developer Blog 22 - In-game Teaser
« Reply #184 on: January 15, 2014, 09:44:30 pm »
Do you intend on stamina having an effect on combat, like stability when aiming, damage and speed of swings, that sort of thing?
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Hadhod

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Re: Developer Blog 22 - In-game Teaser
« Reply #185 on: January 15, 2014, 09:49:08 pm »
Stamina will be in the game. More on that later.

Diplex, please remember that we did not spend a lot of time with testing out and tweaking the Uniforms in the game. We just took their textures, slapped them into the game, gave them a diffuse bump shader and thats it. We will do all graphical stuff later.
I hope the stamina will not be like in Brytenwalda  :(

Offline George385

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Re: Developer Blog 22 - In-game Teaser
« Reply #186 on: January 15, 2014, 09:50:49 pm »
Do you intend on stamina having an effect on combat, like stability when aiming, damage and speed of swings, that sort of thing?

oh god i hope not... dont make it like chivalry's stamina system pls. id like a stamina system but not one that goes that much in-depth.

or it could work but it would be a hell of alot different to chivalry's because you arent wearing a shit ton of knight armour and big bastard swords...

Offline Killington

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Re: Developer Blog 22 - In-game Teaser
« Reply #187 on: January 15, 2014, 09:56:31 pm »
Do you intend on stamina having an effect on combat, like stability when aiming, damage and speed of swings, that sort of thing?

oh god i hope not... dont make it like chivalry's stamina system pls. id like a stamina system but not one that goes that much in-depth.

or it could work but it would be a hell of alot different to chivalry's because you arent wearing a shit ton of knight armour and big bastard swords...
They could have it not have as big of an impact due to the lack of metal armour, e.g. only a really noticeable difference between someone that has sprinted across the map and someone that has stood still the whole round :P
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline George385

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Re: Developer Blog 22 - In-game Teaser
« Reply #188 on: January 15, 2014, 10:00:43 pm »
id like to see it in running, but not in combat. if thats possible.

Offline SCREAMING_EAGLES

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Re: Developer Blog 22 - In-game Teaser
« Reply #189 on: January 15, 2014, 10:02:58 pm »
that arty team looks so badass! can't wait

Offline Rutger Müller

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Re: Developer Blog 22 - In-game Teaser
« Reply #190 on: January 15, 2014, 10:23:38 pm »
glad to see you found someone to implement faces now lol :D

Offline Dom13WorstNW

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Re: Developer Blog 22 - In-game Teaser
« Reply #191 on: January 15, 2014, 10:27:02 pm »
Do you intend on stamina having an effect on combat, like stability when aiming, damage and speed of swings, that sort of thing?

ples no.  just  no ...

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Re: Developer Blog 22 - In-game Teaser
« Reply #192 on: January 15, 2014, 10:29:39 pm »
Looks nice , i shall be having it.
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Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #193 on: January 15, 2014, 11:05:00 pm »
I get a Rust feel when I see the faces dunno if that is a good thing reminds me of the one eye snake they use'd to have.

Offline munky-wunky

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Re: Developer Blog 22 - In-game Teaser
« Reply #194 on: January 15, 2014, 11:24:15 pm »
but why are the yanks blankets blue???
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