Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sirbiff

Pages: 1 2
1
Mapping / Re: Brown's Maps for Battle & Conquest
« on: June 14, 2020, 07:45:45 pm »
New Map - Russian Pastures (Battle & Conquest)


Overview
Spoiler
[close]

Notes
Designed for artillery, cavalry, and infantry line battles.
Can be used for infantry only line battles.
Buildings and roofs are inaccessible.

2
Mapping / Re: Brown's Maps for Battle & Conquest
« on: June 01, 2020, 08:20:49 pm »
These maps are awesome, we've used them in several 33rd events and they have been really popular with all regiments - great work!
It's nice to hear that they are being used. Thanks for telling me.

3
Mapping / Re: nickman's Maps
« on: November 30, 2019, 01:22:40 pm »
Your new map looks nice. Interesting layout and the trees look perfect. Hope it's used in an event soon.

4
Mapping / Re: Profy's Maps
« on: November 06, 2019, 09:19:21 pm »
Wow, your 'Fort Charles-FĂ©lix' map is amazingly realistic.

5
Regiments / Re: 17th (Leicestershire) Regiment of Foot [Recruiting EU]
« on: November 06, 2019, 09:07:01 pm »
Why has my name been left out of the farewell message?

6
Mapping / Re: Brown's Maps for Battle & Conquest
« on: September 23, 2019, 09:26:22 pm »
Is indeed a very unique and realistic map layout.

Good job on this! :)
Thanks. I must have played on at least 4 of your maps over the years. The twin castle map is the most memorable one for me.

7
Servers / Re: The Groupfighting Server V3
« on: September 22, 2019, 08:46:20 pm »
In-game Name: 17th_Pte_Chadrick_Brown/Sir_Biff
Admin Who Banned You (If Known):
Reason For Ban: Impersonating 17th_Cpt_Edward_Fraser (Rune)
Time/date (If Known): 14th Sep
Apology/Statement Against Ban: Apologies for breaking the rules. No harm was intended.
Player ID (If Known):
Post in 2 days for your unban.
The time has come.

8
Servers / Re: The Groupfighting Server V3
« on: September 15, 2019, 09:41:41 pm »
In-game Name: 17th_Pte_Chadrick_Brown/Sir_Biff
Admin Who Banned You (If Known):
Reason For Ban: Impersonating 17th_Cpt_Edward_Fraser (Rune)
Time/date (If Known): 14th Sep
Apology/Statement Against Ban: Apologies for breaking the rules. No harm was intended.
Player ID (If Known):

9
Mapping / Re: [1Rhein] Advashion Mapping Team
« on: September 12, 2019, 09:08:43 pm »
!!! Update !!! 09.09.2019
Friedland
Spoiler




[close]



Another nice map. Why do you add so many conifers though? There are few conifer trees which have naturally grown in temperate Europe.

The battle for Friedland took place in the north of today's Poland (Prawdinsk) and there are many firs.
https://de.wikipedia.org/wiki/Schlacht_bei_Friedland
Oh, I didn't realize it is so far north. There are still more naturally occurring deciduous trees in Pravdinsk than coniferous trees. If you replaced 2/3s of the conifers with appropriate looking deciduous trees, like the ones you have already used, the map will look much better. The map looks almost perfect btw; it's only the trees that are a problem.

10
Mapping / Re: [1Rhein] Advashion Mapping Team
« on: September 10, 2019, 07:25:50 pm »
!!! Update !!! 09.09.2019
Friedland
Spoiler




[close]



Another nice map. Why do you add so many conifers though? There are few conifer trees which have naturally grown in temperate Europe.

11
Mapping / Re: Brown's Maps for Battle & Conquest
« on: September 06, 2019, 05:07:28 pm »
Lovely maps, sir. I can't wait to see these maps in action! I really like your land subdivisions, they take some time to make but it looks so much more realistic this way, certainly from a bird's eye perspective!  :)

Cheers!
Thank you for your comment. I'm glad you think they look realistic, as that was one of my main aims when I was making them.

12
Modifications / Re: How to make custom river with decreasing water level?
« on: September 01, 2019, 10:34:31 pm »
You can alter the water level by altering the terrain code. The only way I can think of to make a sloped river is if you used the water prop and rotated it. Probably would be unsuitable for a big river, but would work for a small stream which runs into a larger river.

13
Mapping / Re: [1Rhein] Advashion Mapping Team
« on: August 22, 2019, 06:29:07 pm »
Nice looking maps.

14
Mapping / Re: Profy's Maps
« on: August 22, 2019, 06:24:06 pm »
Hello !
Some news :
First, I participated in The Mount & Blade Modding Contest - Q3 2019 on the Native module, 3 new Solo / multiplayer maps
(https://forums.taleworlds.com/index.php/topic,384351.msg9119114.html#msg9119114)


" Chateau de la Marche "

Spoiler
[close]

" Forteresse de Mornas "
Spoiler
[close]

"The Crow's Stronghold"

Spoiler
[close]

Secondly, I created a site for a personal project, it will be used now to post my work on a more professional platform. you can find all existing maps and maps to come. Of course I will continue to post here!

https://www.profys-maps.eu/

do not hesitate to make the visit and to make me your returns!

Another thing, the next map will be Fort l'Ecluse (lower fort)
Spoiler
[close]

Have a nice day !
Nice looking castle. Looks like you've integrated it into the terrain well.

15
Mapping / Re: Brown's Maps
« on: August 16, 2019, 08:29:05 pm »
Are those maps playable in conquest mod?

Very nice job btw, they look cool!
They're not atm, but I could update them to support conquest.

Pages: 1 2