Start Date : 20/01/2024
Groups Stage End : 03/02/2024
Plays off Ends : 02/03/2024
End Date : 24/03/2024
Sign Up Close : 15/01/24
Introduction
The aim of this tournament is to show which regiment is the best of them all! The tournament will be double-elimination, over a period of 5 to 6 weeks !
Group Stages: Best of 10 rounds, If there is a tie, we add 3 extra rounds
Plays-Off: Best of 10 rounds. In the event of a tie, we'll add 3 rounds.
Semi-Final and Final: Best of 10 rounds. In the event of a tie, we'll add 4 rounds with a side swap.
Informations
I.Matches should be completed within 5-6 weeks of the tournament start date. You should agree on a date with your opponent and inform the tournament administration team so they can take note.
II. It is possible to postpone a match by a maximum of one week. If you are unable to attend your match after postponement, you will be penalized with a forfeit of 0 to 10. In order to postpone a match, you must have a good reason for doing so.
III. If a regiment withdraws from the tournament, a 10 - 0 will be given to the regiments that fought against them, win or lose, play or not.
IV. The rosters will be updated every Friday, and transfers are allowed up to 5 people per regiment.
V.Maps will evolve as you move up the tournament ladder. It's only in the final match that the finalists get to choose which map to play on.
VI.The admin password is reserved for referees. It can be given to regimental leaders or to the person in charge of events, if there are no referees. But the match will have to be registered if one of the two regiment members is refereeing, with mutual agreement of course.
VII.Each regiment must have at least one default referee who can referee another regiment's match or his own if there are no other referees available.
VIII. A MINIMUM OF 10 PEOPLE ATTENDANCE IS REQUIERD TO PARTICIPATE.
IX.The +1 rule only applies to groups of 12 or more. The minimum number of players is 12, if there are fewer than 12, the +1 rule does not apply. If you end up with 8, it will be 8 against 12
X. General chat is forbidden to use except for the officer.
XI. Multiple firearms are prohibited.
XII.For quarter, semi-final and final matches, transfers will no longer be possible.
Rules
Fire In Charges (FiC) | l | Fire Out Lines & Gaps (FoL) | | | Movement in Formation | | | A charge is considered to have occurred when a regiment's formation has been broken or contact has been initiated. Contact is considered to have occurred when 1 or more members of a regiment have blocked a stab, broken formation or suffered hand-to-hand damage. A formation break occurs when an officer moves more than 2 men away from his formation.
If a charge shot is fired, the administrator will not reanimate, but will kill. Reanimation causes a lot of problems during a charge. Let's say 4 people have been killed in FiC, it will be complicated to reanimate them in full charge. But this depends on the situation and the referees present. | | | A shot is said to be out of formation when a person is outside the line by more than the distance between 2 people.
Reload -> Repair -> Shoot. In this order. Holes must be filled before your players can shoot. While shooting, there must be no more than half a man between players. If you shoot without clearing the gap, you will receive a warning. If you don't heed this warning, you'll have to kill the player(s). It is forbidden to crouch, jump or move behind your line to avoid shots. | | | It is not permitted to move with more than 3 people between players. As soon as your line moves, all shots must stop or the players concerned will be slayed. Reloading when the line moves is considered acceptable, as long as it doesn't violate the 2 or 3 man gap rule. For example, if they join the back of the line, this is not considered RoL (Reload Out Lines).
If you move beyond the 3-man gap, you will receive a warning from a referee. Repeat offences will be penalized by slays. |
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Officer rules & OA | | | Camp Timer | | | Referee's |
Officers and ranks must respect the same spacing rules when shooting. Officers must stand to the side of their lines at a maximum distance of 3 men.
If the officer walks in a column towards his opponent, passes in front of his own line or is at a distance of more than 3 men, this will not be considered as an OA. If the officer moves to the front or back of his line, this is not considered an OA. The officer unit can only be used by the lead officer; officers at the end of the line during U-turns are not allowed to use this class.
When in charge the officer should still be following spacing rules, therefor he must be within 3 spaces of his closest ranker, unless that ranker is far away from his line/ramboing. The officer must be with his main body of troops. If an officer breaks the 3 men spacing rule and breaks the formation of a shooting enemy regiment, this will NOT be considered Fire in Charge depending on the situation. This is to prevent the rampant officer Rambo which has become more and more of an issue.
Beware of Rambo officers who can be caused. If he's in charge, he's not allowed to shoot, only when the line is in formation. If you think the officer has committed a Rambo during the charge, stop firing and let the charge finish so that the admin can process what has just happened and, if necessary, contest the round. If the receiving regiment is at a numerical disadvantage, it can request a reset. | | | A regiment is not allowed to stay in a position for more than 5 min, but can be reduced to 2 min depending on the situation and arbitration. Both sides can request that it be automatically reduced to 2 min if possible. | | | Referees are not authorized to referee their own regiment's match if the latter is participating in the tournament.
However, if no other referees are present at the match, they will be authorized to referee the match, send a video or score picture (before and after side swap) as proof.
But if no referee is present, then it will be up to the 2 regiments to agree who will referee the match. |
TemplatesRegiment Sign Ups Regiment Name: Regiment Leaders (Links are required): Regimental Referee (At least 1): Regiment Steam Group: Regiment Roster (With GUID's):
| | | Referee's register Name : Link : Regiment : Past Event admin experience: GUID (for Whitelist) :
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Roster Update Regiment Name: Player(s) to add (GUID's): Player(s) to remove (GUID's): | | | Transfer Request Regiment Name (from): Regiment Name (to): Player(s): |
Accepted regiments
[Legion_SvD]Leaders : Timitix & Niki4 WIP | | Nr13Leaders : Nightwing & NotOnly WIP | | 45e | | | 33rd |
List of referees
Organizer FosterModerators
Maps
TBA