Aside from a few texture and sound improvements, I honestly believe most of the work in this mod is done pretty well.Yeah the community events are what I am really looking forward to, the CSY will be going to as many as we can fix!
I am looking forward to the up coming community events, due to the mechanics of the mod we'll get some interesting sieges, conquest style events and maybe some good open battle scenarios from it.
Some maps really need some fixing, on some map called Trench or so, I've seen quite some trenches which are "flying" in the air not reaching the ground at some points. First battle map I've played on though will keep you updated on other maps.I think it is the trench map I am thinking about where when you go through one of the trenches you lose your ammo
Some maps really need some fixing, on some map called Trench or so, I've seen quite some trenches which are "flying" in the air not reaching the ground at some points. First battle map I've played on though will keep you updated on other maps.I think it is the trench map I am thinking about where when you go through one of the trenches you lose your ammo
The Canister shot fires 55 bullets, the mitrailleuse had 50 or 25 round magazines so it wouldn't crash the server. It's possible to implement but i think it's beyond my skills so i'd need help.I'm sure there is someone in the community who can help!
All Good points I will look into and have before but didn't have time, I'm adding a lot to my to do list.Sure, I will look into it.
As for the lag spikes i really have no idea what causes them, all i know is it doesn't happen every time, so it may just be some units, if you can look out for which it would help.
Artillery was much faster at this time, especially the prussian.
I could make it a little slower if more people agree.I don't agree.
I noticed on some models that when you present your weapon, your head leans to the side and a noticeable split between your neck and clothing appears. Would there be anyway to fix this, or is it something we're going to have to live with?I think it has something to do with rigging and I think Will had some problems with it.
Is there plans for new factions? Like The German Empire ( Having troops from all German states ) and of course the French 3rd republic ( Militia and stuff )?
I noticed on some models that when you present your weapon, your head leans to the side and a noticeable split between your neck and clothing appears. Would there be anyway to fix this, or is it something we're going to have to live with?I think it has something to do with rigging and I think Will had some problems with it.
Is there plans for new factions? Like The German Empire ( Having troops from all German states ) and of course the French 3rd republic ( Militia and stuff )?That would be great!
I noticed on some models that when you present your weapon, your head leans to the side and a noticeable split between your neck and clothing appears. Would there be anyway to fix this, or is it something we're going to have to live with?
Is there plans for new factions? Like The German Empire ( Having troops from all German states ) and of course the French 3rd republic ( Militia and stuff )?
Is there any possibility of adjusting the code so that you can affix bayonets whilst crouching, as well as being possible to remove them? I'm not entirely sure how difficult that'd be, but it'd be a great feature to have in place!
I think they will do the Austrians if you play as the Austrians you can already see that the Jaeger uniform looks to have been redone
That's probably me testing things, or replacing Austrian uniform slots, if you check the British faction you'll notice most of their uniforms are using French meshes. I won't be doing Austria as they used Muzzle loaders against the Prussians with Dreyse's. Would anyone seriously want to play with a musket against a bolt action rifle?
It doesn't, it's expanding out.
I'm seeing smoke being shot forward out of the rifle then expand, I'm not sure what you're meaning sorry.
Although I think this has been said before, please decrease the melee damage of the rifle without a bayonet.Sorry but I like the melee dmg without a bayonet. You should die from 2-3 hard swings to the upper body. The bayonet is still much better anyways. If you can't win fights with people without bayonets then that problem is in your skill.
:EDIT: Also, about banners, is the Middle bottom banner on the very first page suppose to be Saxony's flag or something else? Because they both are very similar.
I'll take it!You can get his stache pretty well, although i suck at making faces.Spoiler(https://i.imgur.com/IEexRuq.jpg)[close]
I've been killed in one hit from a rifle butt multiple times before. I think then the damage is a tad bit too big.Although I think this has been said before, please decrease the melee damage of the rifle without a bayonet.Sorry but I like the melee dmg without a bayonet. You should die from 2-3 hard swings to the upper body. The bayonet is still much better anyways. If you can't win fights with people without bayonets then that problem is in your skill.
:EDIT: Also, about banners, is the Middle bottom banner on the very first page suppose to be Saxony's flag or something else? Because they both are very similar.
I've been killed in one hit from a rifle butt multiple times before. I think then the damage is a tad bit too big.
I've been killed in one hit from a rifle butt multiple times before. I think then the damage is a tad bit too big.
Do I dare? Lest I be arrested for enabling suicide, however. I dare you to have someone crack a rifles butt over your head. 90% chance you're dead from severe concussion and hemorrhaging, oh yeah, and a cracked skull.
Leave everything how it is now. Don't feed the kids that can't eat themselves. (Don't change the mechanics, just because a few people don't know how to play with them.) They need to learn how.So your solution to starvation is to eat yourself?
Leave everything how it is now. Don't feed the kids that can't eat themselves. (Don't change the mechanics, just because a few people don't know how to play with them.) They need to learn how.So your solution to starvation is to eat yourself?
Nice to see people are back to referring to each other as "kids" again :)
And if you are so smart yourself why not teach people how you are supposed to do it. Because im pretty sure killing a horse with a rifle butt isn't realistic despite you emphasizing that one hit on a human would do the job saying its realistic, why don't you go try that on a horse?
Point is that the Bayonet as it stands, is quite useless in my opinion other than looking stylish, not saying you should buff the bayonet because at this time it was largely only symbolic, but rather nerf the rifle stock.
The importance of the bayonet in NW and this mod has always been unrealistic. As early as in the american civil war the bayonet was responsible for less than 1% of the casualties.
Leave everything how it is now. Don't feed the kids that can't eat themselves. (Don't change the mechanics, just because a few people don't know how to play with them.) They need to learn how.So your solution to starvation is to eat yourself?
Nice to see people are back to referring to each other as "kids" again :)
And if you are so smart yourself why not teach people how you are supposed to do it. Because im pretty sure killing a horse with a rifle butt isn't realistic despite you emphasizing that one hit on a human would do the job saying its realistic, why don't you go try that on a horse?
Point is that the Bayonet as it stands, is quite useless in my opinion other than looking stylish, not saying you should buff the bayonet because at this time it was largely only symbolic, but rather nerf the rifle stock.
Von Bredow's death ride is the finest proof that cavalry still has a big role in such a modern war like the franco-prussian war.
Just going off what I've learnt of the war I'd estimate bayonets had a larger role to play, we Europeans quite liked stabbing each other, and of course cavalry has still charging a lot, von bredow's death ride for example.
Kpet@ Oh.. the arrogance...
You clearly don't like meWe agree on that.
Von Bredow's death ride is the finest proof that cavalry still has a big role in such a modern war like the franco-prussian war.Unfortunately that isn't true, it's funny you should say that though, as that is exactly what military leaders of the time thought seeing the success of that charge, and continued to use cavalry in war for decades after, which didn't prove so successful. In actual fact the charge was just very lucky due to French disorganization and foggy weather.
It was a pyrrhic victory, still a victory and a glorious one.QuoteVon Bredow's death ride is the finest proof that cavalry still has a big role in such a modern war like the franco-prussian war.Unfortunately that isn't true, it's funny you should say that though, as that is exactly what military leaders of the time thought seeing the success of that charge, and continued to use cavalry in war for decades after, which didn't prove so successful. In actual fact the charge was just very lucky due to French disorganization and foggy weather.
Also I don't know how much of a success losing 50% of your force can be.
...your argument is invalid.
Although some would burn me alive for this i would suggest to remove loading while moving. The Dreyse had a sensitve pin which would oftenNo.
break during stress. As such moving while opening the champer could damage the pin very fast. Similiar to the Chassepot rifle.
Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering.. ???
Yes you can, i asked some people who own bolt actions to try it and they said though could.
Well the Dreyse needle gun was designed in 1836 and was in use in 1848. There is quite a difference between the modern and more durable bolt action rifles and the earlier models.The model used in the war was the Dreyse M1862 Zundnadelgewehr needle-gun and it was comparable to the chassepot.
Like the Mauser Model 1871.
I'd suggest making the bayonet charge give a large speed boost to run after those running away.
If you're a melee lover i don't think you should be playing a game with semi-modern warfare. Melee still had it's role in the FPW though.
That said, i've already said i will make it so all units can only walk and reload, you may have noticed some are already like that.I'd suggest making the bayonet charge give a large speed boost to run after those running away.
The bayonet version is almost weightless to make you run faster but i don't know if it's actually noticeable.
Speed up heavy horse!!
Light and medium are ok, but heavy is unusable like in slow motion.
Heavy really need speed up.
Speed up heavy horse!!I agree. What makes the cuirassiers a easy prey is their extremely slow speed.
Light and medium are ok, but heavy is unusable like in slow motion.
Heavy really need speed up.
There was a poll. The stupid cuirassiers won. Uhlans are the best!The Cuirassiers are much better looking though!
I've noticed that the aim reticule remain white even when playing a snow map. Is there anyway that can be fixed? It is VEEERY annoying and prevents from aiming more accurately :( .
Might be a good idea to tweak the speed of all the cav in the future.
I'm not a big fan of the idea of turning the movement into a walk when reloading. Can't there be a happy medium between walking and running that'd still be useful?
Like start off walking for the first two seconds then break into run in the last few when the reload is almost complete?
I'll have to think about it, it's difficult to find the uniforms for musicians of a single regiment, and i dont want a ragtag musician corps of all different regiments
Historically the Prussian artillery was superior in every way. I do need to rebalance it though, no one has any incentive to use the French artillery.
Willhelm, add this animation please!! is very nice:
https://www.fsegames.eu/forum/index.php?topic=6308.0
Request
I suggest adding the ability to aim down sight using your ironsights.
You may think this is impossible with the engine but apparently it's not.
Have a look at this:
http://forums.taleworlds.com/index.php/topic,121815.0.html
EDIT: Make the Dreyse wood darker. Like this:
(https://i.imgur.com/6lfKWmC.png)
Willhelm, add this animation please!! is very nice:
https://www.fsegames.eu/forum/index.php?topic=6308.0
Request
I suggest adding the ability to aim down sight using your ironsights.
You may think this is impossible with the engine but apparently it's not.
Have a look at this:
http://forums.taleworlds.com/index.php/topic,121815.0.html
EDIT: Make the Dreyse wood darker. Like this:
(https://i.imgur.com/6lfKWmC.png)
Tried adding iron sights in, it was cool but it didn't work when you crouched and went all spastic. The Dreyse is staying light brown to look separate from the Chassepot and because a lot of Dreyses used light wood. You can change it for yourself though quite easily as it doesn't share textures with other guns.Willhelm, add this animation please!! is very nice:
https://www.fsegames.eu/forum/index.php?topic=6308.0
I don't think it would fit with the less rigid nature of the warfare, soldiers would run in the way most comfy to them.
Did they use grenades during the franco-prussian war?
Because if they did it would be a great gameplay changer that would definitely fit in the mod.
You should definatelys add austria!
In the year 1869 the white uniforms were changed to dark blue ones because some people got the idea that white uniforms weren´t suitable for combat those days.
Also there were two instructions:
1st: There shall be a marching uniform (Felduniform) with a field cap (Feldmütze) which will be used in battle.
2nd: There shall a parade uniform which will be worn on command and when there is peace. This style needs a shako and no fieldcap.
Here is an example of the marching uniform:SpoilerIt shows a soldier from the IR14 (black facings) The marching uniforms only showed facings on the collar and also a backpack was worn.
FieldCap of an Infantry Soldier (Ranker): (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessen14.at%2Fimages%2Fpage%2Fg_t1%2F31.JPG&hash=9415b46b865b25d02a430e59f32973a875846a98)
FieldCap of an Officer (Lieutnant): (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessen14.at%2Fimages%2Fpage%2Fg_t1%2F33.JPG&hash=f302ab9febb89dbe083a6c7973e641d6ff446936)
http://www.hessen14.at/images/page/g_t1/25.JPG[close]
Here is an example of the parade uniform.SpoilerIt shows a soldier from the IR14 (black facings) In contrast to the marching uniform no backpacks were used and the regimental facings were also worn on the collar and the sleeves.
Shako of an Infantry Soldier (Ranker): (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessen14.at%2Fimages%2Fpage%2Fg_t1%2F30.JPG&hash=1375a50120f617c4383be179ef16c3fa2be65808)
Shako of an Officer (Lieutnant): (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessen14.at%2Fimages%2Fpage%2Fg_t1%2F32.JPG&hash=cc7e9fdbc0143ffdcaec11474f2cd0dc1a866db7)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessen14.at%2Fimages%2Fpage%2Fg_t1%2F35.JPG&hash=d80b0f96acb8ab450136e32602ad95dd03d70db4)[close]
You could choose from around 80 infantry regiments which are all looking very good.
The weapon would be the "System Wänzl, 13,9 mm"
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.egun.de%2Fmarket%2Fuploaded%2F4344521_51533c4e989ea.jpg&hash=bfcbd4bbf93e7de5d77180f4b4d5c02e9c630a32)
_____________________________________________________________________
Well and here are just a few other examples for different units which would also make sense putting them in.SpoilerHungarian Hussars:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi641.photobucket.com%2Falbums%2Fuu140%2Fkakamatyi2%2FHuszar%2FDSCF1369.jpg&hash=ec563dba0cedefef294b7f31cb3a30101747913c)
Polish Lancers
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kuk-wehrmacht.de%2Fregiment%2Fulanen%2Fimg%2Fuur13_1.jpg&hash=4a2a0502df9c670f188f977490adf53438a31df8) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kuk-wehrmacht.de%2Fregiment%2Fulanen%2Fimg%2Fcustoza.jpg&hash=1f11b3c11b80b97b902a9bbf0112d85f59aaa37f)
Austrian Artillery
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimage0-rubylane.s3.amazonaws.com%2Fshops%2Fcurioshop%2Fcol-8570.1L.jpg%3F95&hash=45937d44e61b3cca64f0e4a7be041098ab039153)
A few infantry units
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fee%2FKuK_Infanterie_1898.jpg&hash=1268528239e3246f62ccc0f16f9b469552dd7d9a)
A few cavalry men
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F45%2FKuK_Kavallerie_1898.jpg&hash=7bcb5149e7422c0df4945d2e50ba60fa6e1eddb9)
The emperor in a fieldmarshall tunic
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fa%2Fa8%2FFranz_Russ_jr_Franz_Joseph_I_1870.jpg&hash=6be9d52b1cf42079deacbaf038d7003da6494dca)[close]
The maps need serious rethinking I think.
Most linebattles are usually just camping two hills with arty. Needs more cover in between like rocks and trees in between places.
The maps need serious rethinking I think.
Most linebattles are usually just camping two hills with arty. Needs more cover in between like rocks and trees in between places.
Is the download link working?
What's with all the place holders on the 20th Century faction?Naked hoard men!
What's with all the place holders on the 20th Century faction?
I dont think there will be an update for quite some time. The British have standards, the sergeants have the flags, there should be 6 new songs added.
Maps we need better maps. Everybody gets spawnkilled. But this will come with time :)There are new maps.
There are but we need better ones, in most you get spawnkilled.And how is that possible?
But we see eachother spawn. So most people take shots and some people do die.What map exactly? I have never seen anything like it.
surrounded i think it is.Yeah I know. But that's one of the first maps. It's the only map that has that "problem" (I think it makes people rush the trenches). Try some of the new ones.
A good map certainly on this mod because weapons are accurate. When people spawn they shouldn't see eachother.That's an opinion.
A good map certainly on this mod because weapons are accurate. When people spawn they shouldn't see eachother.That's an opinion.
Post what improvements you think could be added to the modNice one
What you thought where the good and bad points
Any ideas on events or community activities to do with the mod
It will be good to hear your opinions on the mod overall!
Ottomans don't have Winchesters. They have the Peabody Rifle, which looks more like a Martini-Henry Rifle than anything.
I'd just like to say that the mod is great, except for one thing, ottomans have winchesters. Apart from that it seems fine.
These rifles were used in number by the Ottoman Empire in the 1877 Russo-Turkish War, where they made quite a name for themselves during the Siege of Plevna. The battle incidentally caused all the major powers to seriously consider adopting repeating rifles, considering the outnumbered Turks inflicted 4 times as many casualties as the Russians did with their single-shot Krnka and Berdan rifles.
The Martini-Henry was a breech-loading single-shot lever-actuated rifle adopted by the British Army, combining the dropping-block action first developed by Henry O. Peabody (in his Peabody rifle) and improved by the Swiss designer Friedrich von Martini
I didn't say I didn't want to hear it. I just don't agree with it.A good map certainly on this mod because weapons are accurate. When people spawn they shouldn't see eachother.That's an opinion.Post what improvements you think could be added to the modNice one
What you thought where the good and bad points
Any ideas on events or community activities to do with the mod
It will be good to hear your opinions on the mod overall!
I'd like to suggest a change for the lance used by Plains Indians. I think it should be possible to block with. Really it's more of a huge spear than a lance in the cavalry sense so I think it would help Indians if they had a decent melee weapon.You know that this mod is set during the late victorian era, right? Not in the middle of the 1700...
I also would like to suggest a change for the current Austrian unit.
People keep complaining the current one is wrong. I would propose that the current unit gets a flintlock musket or something from the Austro-Prussian war and make a new one for a more modern Austrian soldier.
It would be nice to have a button to throw to the ground. Is possible?What do you mean? Drop items? Then you just press G. If you are talking about prone, it's not possible. The hitbox will always stay either in a crouch or a standing position.
It would be nice to have a button to throw to the ground. Is possible?What do you mean? Drop items? Then you just press G. If you are talking about prone, it's not possible. The hitbox will always stay either in a crouch or a standing position.
I also would like to suggest a change for the current Austrian unit.
People keep complaining the current one is wrong. I would propose that the current unit gets a flintlock musket or something from the Austro-Prussian war and make a new one for a more modern Austrian soldier.
I also would like to suggest a change for the current Austrian unit.
People keep complaining the current one is wrong. I would propose that the current unit gets a flintlock musket or something from the Austro-Prussian war and make a new one for a more modern Austrian soldier.
They used percussion cap Muskets in that war, and seeing as this mod is set after that disaster it would be simply dumb as hell to think they'd still be using them.
They dropped those old guns fast for their own needle gun.
It is pretty much the Franco Prussian War and afterwards. A friend basically stated it was the Victoria II the mod.That wouldn't be Victorian tho. The Victorian era ended 1901.
It'd be nice if the 20th century micro faction got some early WW1 Era Cavalry, early modern field howitzers and a couple more units of line still.
He's already adding in a 20th century fun faction, I don't see why he can't branch out. This was originally just the Franco-Prussian war and now it's just 19th century conflicts.While he's at it he cam make some SS units, right?
Sent from my GT-P3110 using Tapatalk
He's already adding in a 20th century fun faction, I don't see why he can't branch out. This was originally just the Franco-Prussian war and now it's just 19th century conflicts.While he's at it he cam make some SS units, right?
Sent from my GT-P3110 using Tapatalk
Jag gnäller inte. Jag tycker det bör vara uppenbart att man håller sig till epoken man har valt.He's already adding in a 20th century fun faction, I don't see why he can't branch out. This was originally just the Franco-Prussian war and now it's just 19th century conflicts.While he's at it he cam make some SS units, right?
Sent from my GT-P3110 using Tapatalk
Måste du gnälla så mycket Wismar.
I do not whine. I think it should be obvious that you stick to the era you have chosen.He's already adding in a 20th century fun faction, I don't see why he can't branch out. This was originally just the Franco-Prussian war and now it's just 19th century conflicts.While he's at it he cam make some SS units, right?
Sent from my GT-P3110 using Tapatalk
Do you have to whine so much Wismar.
It is pretty much the Franco Prussian War and afterwards. A friend basically stated it was the Victoria II the mod.That wouldn't be Victorian tho. The Victorian era ended 1901.
It'd be nice if the 20th century micro faction got some early WW1 Era Cavalry, early modern field howitzers and a couple more units of line still.
I release an update I've worked for months on with tons of new content and unique nations and people just ask for more :/
We love you really Will.
The only problem Ive really had with this mod is a really weird random crash. I have no idea what causes it but it seems to happen on NW maps. Not sure if they're not suppose to be played or not.
People were not supposed to be hosting their own servers, period. So, you guys that have your own servers need to deal with the problems. You're hosting them with unstable files, which lack the correct server files needed.
The main server was constantly monitored, so Idk what you're talking about. You people stole the mod by uploading it for your little shitty regiments, besides keeping everyone on one server so the mod lives. Highly selfish of you people that did this.
After playing the new update I'm really confused by the choices made in this mod. The mod is such a huge and nonsensical mix of factions. It used to be a nice, balanced, late 19th century warfare mod but now with guys running around using Mausers and Lee Enfields, you just get sniped from across the map and they can shoot all day. And that's just the bolt action rifles, the repeating rifles and the revolvers have made this game very unbalanced and there is just no melee to be spoken of. And the introduction of units like Native American warriors and Chinese irregulars wielding bows is really weird and the game just feels so spread out and illogical.
Its a good mod, very fun. Very fun being a main battle priest for the 26th NC.
However the lack of server files for anyone but a selective few, as well as a few servers which are unstable and therefore unsuitable for Events, have caused some events to keep cancelling.
Now I can easily put up a 200, stable and good server up. But alas I need the server files.
Any word on when they are coming out? Got a load of annoyed people due to cancelled events cos of server instability.
There weren't any server files release, LucasAvis. Idiots decided to upload the mod as their own to get their servers. It's a time consuming, and hard, process to do, but when there's a will, there's a way. The official server was taken down because of this. It's sad, that people have to resort to pretty much stealing the mod for a server for their two man regiment, but that's what happens. It's been like that with all multiplayer mods for games, as long as I can remember.+1
There weren't any server files release, LucasAvis. Idiots decided to upload the mod as their own to get their servers. It's a time consuming, and hard, process to do, but when there's a will, there's a way. The official server was taken down because of this. It's sad, that people have to resort to pretty much stealing the mod for a server for their two man regiment, but that's what happens. It's been like that with all multiplayer mods for games, as long as I can remember.
No one has any server files, you can upload the entire mod, server files are not needed and its a myth.
+1
I am filled with hatred for shitty small regiments...
I'd like to restate what I said before, double barreled shotgun melee is MASSIVELY over powered, almost every hit is a one hit kill AND it's faster than rifles.The shotgun is alright, I would actually like a full length shotgun for longer ranges. I do have to say that the melee with the shotgun is insane. You can take down a cavalryman and his horse with one swipe.
Yes there is a bugwhere i accidentally gave the shotgun 2000 damage in melee instead of 20.Spoilertyping error[close]
You could knock out a dinosaur with it.
Yes there is a bugwhere i accidentally gave the shotgun 2000 damage in melee instead of 20.Spoilertyping error[close]
You could knock out a dinosaur with it.
That is quite the fantastic bug, it's almost not worth Will changing it due to the hilarity.
But a peppy staggering strike with such an iron monster should knock out anyone it hits! And what regiment uses double barreled shotguns??? That doesnt seem very smart on common range!
+1 for the bug keep
Help, Norton Antivirus thinks Blood_And_Iron.exe is unsafe, so I'm unable to download this glorious mod,
what do?
Help, Norton Antivirus thinks Blood_And_Iron.exe is unsafe, so I'm unable to download this glorious mod,
what do?
I would download it anyway. Maybe your PC is over-protecting, (honestly have no ruddy idea what I'm talking about :P)
Help, Norton Antivirus thinks Blood_And_Iron.exe is unsafe, so I'm unable to download this glorious mod,Perhaps this helps. For future reference and especially relevant with the soon upcoming release of Blood & Iron: Age of Imperialism.
what do?
Really enjoying the mod, but one thing i would like to see changed hopefully in future patch is the preseting animation. Its rather awkward, your guy holds his hand too high at trigger and raps his other hand around the barrel of the rifel. And considering this is a rifel that u can actually aim down sight with holding your hand around the barrel makes u unable to aim proberly realistically .All the different factions use different rifle models. Therefore it's very very hard to make an animation that looks good for every rifle. For having such a high variety of rifles in the game, I think that Parrot has done a good job on fixing an aiming animation.
I understand is this Mount and Blade so getting animations perfect is impossible especially with the amount of different rifels and carbines, but it seems like the current animation makes every faction hold every rifel consistently too high on trigger and raps the other hand around the barrel.
One solution to this could simply be to make the rifel sit higher in the animation and bringing the rifel a bit closer to the chest making your guy actually aim down sight.
I know this is me just being pissy about such a small thing, but the rest of the mod is so god damn polished this is the only thing bothering me :)
melee hits are based on the end of the weapon (judged by the weapon length) making contact with the hit boxes, as far as i've seen there's not much wrong with it. the two regular stabs have a much greater chance in playing than the rifle butt hit, which has a 1 in 10 chance of playing.
medics restore health, this resolves the problems that the mod (and nas) had/have of being hit and being on low health after bleeding for a bit. the system is now arguably better than nw in that you now have an option of restoring lost health, otherwise you were probably going to die anyway
Mod is pretty good, though I would like to make two requests,
The first is to give the cavalry more carbines and ranged weapons where historically accurate. I do believe this period saw an increased use of carbines amongst cavalry due to the firepower now found in the infantry. The carbines would give cavalry an increased ability to combat infantry, especially since right now they have difficulties fighting infantry unless they are taken by surprise. It would also be interesting to see how it works in events which would allow the cavalry to act as a rapid response force, able to take strong points quickly.
Secondly, it would be pretty cool to see the mitrailleuse in action. :P
Thanks!