Author Topic: Developer Blog 33 - Battle Cry of Freedom Part 4  (Read 49919 times)

0 Members and 3 Guests are viewing this topic.

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3995
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Developer Blog 33 - Battle Cry of Freedom Part 4
« on: November 24, 2018, 06:46:28 pm »

Offline Duke Of LongTree

  • First Lieutenant
  • *
  • Posts: 1340
  • 1stRM/USMC
    • View Profile
  • Side: Union
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #1 on: November 24, 2018, 06:57:37 pm »
NICE !

Offline Steinmann

  • King of Börk
  • Brigadier General
  • *
  • Posts: 7170
  • Mutual Owning with Elsse.
    • View Profile
  • Side: Neutral
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #2 on: November 24, 2018, 06:59:51 pm »
Be prepared for 1000+ arty regs

Offline Knightmare

  • Major General
  • **
  • Posts: 4828
    • View Profile
  • Side: Neutral
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #3 on: November 24, 2018, 07:02:20 pm »
the effort is insane

Offline TheZachster

  • Sergeant
  • *
  • Posts: 439
    • View Profile
  • Nick: IXe[33e]Zach
  • Side: Neutral
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #4 on: November 24, 2018, 07:09:56 pm »
thank u, next

Offline Lawrence

  • Major
  • *
  • Posts: 3947
  • 1ere Cadet | Former Founder of 3rd East Kent (NA)
    • View Profile
  • Nick: Lawrence
  • Side: Union
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #5 on: November 24, 2018, 07:10:33 pm »
Wow.. The detail is there for sure. Nice work guys!

Offline Ted

  • Colonel
  • *
  • Posts: 4477
  • Aufknöpfen!
    • View Profile
  • Side: Neutral
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #6 on: November 24, 2018, 07:24:46 pm »
Should I have a relationship with a game due to its cannons? No, probably not.
Is it going to happen?

YES


I probably won't have enough time to lead an artillery-regiment again, but oh boy, I'm still going to get this game for the sake of seeing these beautiful things in action. Great work!

Questions: How are you going to handle the recoil? Will it be possible for one person alone to handle a piece (bearing in mind that more ppl would be easier and faster, but just in theory)? Will infantry be able to fire an already loaded piece, e. g. a loaded cannon that got captured? Are you going to include different amounts of horses for horse- and footartillery or are you going to keep the NW-system?
« Last Edit: November 24, 2018, 07:38:51 pm by Ted »
Dat kid who put up a global banlist back in Betty's times.
Former Regiments: 7te Kurmarkische Landwehr, 6te Ulanen, kk Kürassierregiment Nr.4, kk Bombardier-Regiment Nr.3, kk AR Nr.2, GGR Nr.4, Artillerie im Kö.Preuß.IR Nr.33.
>>Scenes<<

Offline danangleland

  • Private
  • *
  • Posts: 44
    • View Profile
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #7 on: November 24, 2018, 07:57:52 pm »
Amazing attention to detail, it looks great and sounds like arty will be a far more involved and enjoyable part of the game than it was in NW.

Offline baz44331

  • Private
  • *
  • Posts: 21
    • View Profile
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #8 on: November 24, 2018, 08:12:08 pm »
Looks epic mate. its about time you guys got this game moving. Cant wait.

Offline MadWolf

  • Donator
  • *
  • Posts: 24
  • What doesn't kill me... is not trying hard enough
    • View Profile
  • Nick: William Rehr
  • Side: Union

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3995
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #10 on: November 24, 2018, 09:28:31 pm »
Questions: How are you going to handle the recoil? Will it be possible for one person alone to handle a piece (bearing in mind that more ppl would be easier and faster, but just in theory)? Will infantry be able to fire an already loaded piece, e. g. a loaded cannon that got captured? Are you going to include different amounts of horses for horse- and footartillery or are you going to keep the NW-system?

Wait for the next arty blog for that. Thought I have to say upfront, that we currently have no horses. It will obviously be added, but we need to get the core working first.


Offline Turkey1881

  • Volunteer
  • *
  • Posts: 1
    • View Profile
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #11 on: November 24, 2018, 10:13:55 pm »
Game name ?

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3995
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #12 on: November 24, 2018, 10:27:32 pm »
Battle Cry of Freedom

Offline Dazzer

  • Donator
  • *
  • Posts: 5690
    • View Profile
  • Side: Union
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #13 on: November 24, 2018, 11:23:21 pm »
good job Anvil studios

Offline Earth Bby

  • FSE's Official Annoying English-Person
  • Donator
  • ***
  • Posts: 11585
  • Bottom Text
    • View Profile
  • Side: Neutral
Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #14 on: November 25, 2018, 01:35:45 am »
Admiral is really talented, does he feel silly not posting now?