Author Topic: [ZeroSkilled's Mapping] Grotto of themed maps.  (Read 17074 times)

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Offline ZeroSkilled

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[ZeroSkilled's Mapping] Grotto of themed maps.
« on: January 22, 2013, 10:31:39 pm »


Isengard
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Greetings fellow hobbit or Uruk Hai!

It has come to me, the one map to rule them all..  without anything else to add, I present to you... The Siege map Isengard

Screenshots can be found here (Imgur) [OUTDATED]
New screenshots! [UPDATED]
Fully complete and ready to play! (May contain bugs such as not fully working barricades but if so, they should be easy to fix by yourself!)

DOWNLOAD
Estimated filesize: 913kb

This map is for made for siege.



The Shire/Hobbiton
Let me introduce the next map of mine for all of you orcs, dwarves, men, elves, ents and of course hobbits!
Defend your home from the attacking uruk-hai and especially your favorite inn! The Green Dragon Inn!
Here is a tiny sample of what you will see once you enter this massive battlefield that takes place at Hobbiton in Shire!

Screenshots! [UPDATED]

DOWNLOAD
Estimated filesize: 671kb

This map now works on Capture the flag & Battle!



The Wall
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Fellow ranger...

Winter is coming, prepare yourselves rangers of the wall! All that recruiting for the black should now pay off as the battle of the Wall against the white walkers is about to take place right here.

Screenshots!

DOWNLOAD
Estimated filesize: 161kb

This map is for made for siege.



The_Twins
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Good meetings to you all/ Walder Frey.

I bid you welcome to my fort "The Twins". To pass you must marry one of my daughter OR die in a bloody fight versus my men. It's up for you too decide the fate!

Battle Mode - Screenshots!
Capture the Flag Mode - Screenshots!
Now also with a youtube clip
[youtube]http://www.youtube.com/watch?v=P0pisjzTpGw[/youtube]

DOWNLOAD Battle Mode
Estimated filesize: 53kb

DOWNLOAD CPF Mode
Estimated filesize: 70kb

This map is for made for Battle.
Now also available on Capture The Flag.



Football Arena
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Well met fellow football fans!

The one map for all of you football fans out there,  The Battle map Football_Arena

Screenshots!
Fully complete and ready to play!

DOWNLOAD
Estimated filesize: 132kb

This map is for made for Battle.



Grey Havens
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It's time Mr.Frodo...

It's time for us to sail into the undying lands, why don't you join Mr.Frodo in one last journey in The Battle map Grey_Havens

Screenshots!
Fully complete and ready to play!

DOWNLOAD
Estimated filesize: 321kb

This map is for made for Battle.



Tidewater
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Yarr' matey

Do you have what it takes to board the Battleship? in The Battle map Tidewater

Screenshots!
Download and insta play!


This map is for made for Battle.



Nordic waters
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YOU!

Are you as furious as they say? Try out your cold blooded heart in this viking map in The Battle map Nordic Waters

Screenshots!
Download and insta play!


This map is for made for Battle.



Thermopyle
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Tonight we dine at Thermopyle

Spartans! What is your proffesion?! Tell us in this Battle map Thermopyle

Screenshots!
Fully completed and ready to play!


This map is for made for Battle.



House Wars
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Charge at your filthy enemies!

Your Lord tells you too charge the enemies! Go right into battle with this Battle map Castle Wars

Screenshots!
Was never really finished, was ment for Conquest but can be played on Battle.


This map is for made for Battle & Not finished Conquest.



Arena
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More info soon to come


« Last Edit: February 22, 2015, 02:28:44 am by ZeroSkilled »
Those who believe in telekinetics, raise my hand.
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Offline FAULTYscotsman

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Re: [ZeroSkilled's Mapping]
« Reply #1 on: January 22, 2013, 10:57:10 pm »
massive map there
a port will save a mans life, a rifle will only keep it safe


Offline Menelaos

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Re: [ZeroSkilled's Mapping]
« Reply #2 on: January 23, 2013, 01:05:08 am »
Amazing work, a big thumbs up from me.

They're taking the hobits to Isengard!
[youtube]http://www.youtube.com/watch?v=uE-1RPDqJAY[/youtube]
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Offline ZeroSkilled

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Re: [ZeroSkilled's Mapping]
« Reply #3 on: January 27, 2013, 04:56:02 pm »
Updated with download link
*Tower has been added
* Fixed several bugs that I encountered while testing
Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut


Offline Chaos

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Re: [ZeroSkilled's Mapping]
« Reply #4 on: January 27, 2013, 04:56:57 pm »
That's amazing!

Offline Roy

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Re: [ZeroSkilled's Mapping]
« Reply #5 on: January 29, 2013, 12:38:35 am »
I added it to my FG_Siege server
No lag when playing
Only lag sometimes if you look at the tower top

Offline lerty37

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Re: [ZeroSkilled's Mapping]
« Reply #6 on: January 31, 2013, 07:47:03 am »
Holy S*** You just did the impossible! Looks great
"What the enemy least expects shall succeed the best"
"God is on the side with the best artillery" -Napoleon

Offline ZeroSkilled

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Re: [ZeroSkilled's Mapping]
« Reply #7 on: February 01, 2013, 04:21:02 pm »
Download link (Map update) has been updated with the stuff below.

* Fixed spawn bugs for loads of players.
* Edited weather & Added fog
* Fixed spawns (So that everyone spawns at the same place)
* Added alot more artillery for the attacking team

The map that is not announced will soon be announced with a screenie to start of with so stay tuned! :D
« Last Edit: February 02, 2013, 01:28:00 pm by ZeroSkilled »
Those who believe in telekinetics, raise my hand.
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Offline Comrade Temuzu

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Re: [ZeroSkilled's Mapping]
« Reply #8 on: February 01, 2013, 11:52:15 pm »
THIN YOUR PAINTS


Try mixing some other textures among the one you used for the huge road, it looks pretty horrid like it is now. There is this slider in the ground texture thingamabob, saying "hardness" and "something else". Try lowering these sliders when applying textures on the ground, it results in smaller amounts of "paint" coming off the "brush" at one time.

Offline ZeroSkilled

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Re: [ZeroSkilled's Mapping]
« Reply #9 on: February 02, 2013, 01:29:23 pm »
THIN YOUR PAINTS


Try mixing some other textures among the one you used for the huge road, it looks pretty horrid like it is now. There is this slider in the ground texture thingamabob, saying "hardness" and "something else". Try lowering these sliders when applying textures on the ground, it results in smaller amounts of "paint" coming off the "brush" at one time.

I have used that on the ground itself, not on the road though as that texture that is on right now was the best looking one for being a "road"
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Offline Gokiller

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Re: [ZeroSkilled's Mapping]
« Reply #10 on: February 02, 2013, 01:46:21 pm »
Nice one, very creative here some tips/hints

- Like Temuzu said, mix up the textures, make it look a bit more realistic!
- Improve  the hills behind Isengard a bit, level it up a little bit, and don't make it like you could just walk on it. Also, some point are pointing out like they are some kind of towers. Either increase the surrounding hills, or level it down. You also could easily use some change between textures in here. Try to make it look (also) realistic, like reall hills would look like.

Btw: I saw you did this on some "lower" hills, try to use it on the bigger ones as well. ;)

Here an example how it could look like, note# this is from another game, but it can easily be done.
Spoiler
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- Remove as much  props/villages/camps as you can, it will lag with such a detailed map for the players. (Just I quick gues) seeing it's Siege mode. Most of these spots aren't really going to add anything to the siege it self. Taking the size of the map with it.

- Make the roads way smaller, then what they are right now. And try to use the weight, and hardness to make it a more "softer" road. Instead of these big straight roads.

In overall, currently it looks more to a conquest-mode map then a siege map. :P

Anyway! I hope you can do something with these hints, keep it up! Looks great so far. ;)

Offline ZeroSkilled

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Re: [ZeroSkilled's Mapping]
« Reply #11 on: February 02, 2013, 03:05:30 pm »
Spoiler
Nice one, very creative here some tips/hints

- Like Temuzu said, mix up the textures, make it look a bit more realistic!
- Improve  the hills behind Isengard a bit, level it up a little bit, and don't make it like you could just walk on it. Also, some point are pointing out like they are some kind of towers. Either increase the surrounding hills, or level it down. You also could easily use some change between textures in here. Try to make it look (also) realistic, like reall hills would look like.

Btw: I saw you did this on some "lower" hills, try to use it on the bigger ones as well. ;)

Here an example how it could look like, note# this is from another game, but it can easily be done.
Spoiler
[close]

- Remove as much  props/villages/camps as you can, it will lag with such a detailed map for the players. (Just I quick gues) seeing it's Siege mode. Most of these spots aren't really going to add anything to the siege it self. Taking the size of the map with it.

- Make the roads way smaller, then what they are right now. And try to use the weight, and hardness to make it a more "softer" road. Instead of these big straight roads.

In overall, currently it looks more to a conquest-mode map then a siege map. :P

Anyway! I hope you can do something with these hints, keep it up! Looks great so far. ;)
[close]

Thanks for the hints, already finished your tip about the mountains and it did look better!
Though I am still going to fix the roads a bit better, just don't have the time for resizing and editing that many textures at the moment.
Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut


Offline Tardet

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Re: [ZeroSkilled's Mapping]
« Reply #12 on: February 02, 2013, 03:15:44 pm »
Good job Zero , your map looks really cool :)
Don't worry about what people think, they don't do it very often.




Offline ZeroSkilled

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Re: [ZeroSkilled's Mapping]
« Reply #13 on: February 13, 2013, 04:47:41 pm »
Update:

* Announced the map "The Shire/Hobbiton"!
* A little teaser with that screenshot :)



Working on the map at the same time as I am writing this! So it's not far from being released now! Stay tuned for more!
Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut


Offline Friedrich

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Re: [ZeroSkilled's Mapping]
« Reply #14 on: February 13, 2013, 05:02:41 pm »
Update:

* Announced the map "The Shire/Hobbiton"!
* A little teaser with that screenshot :)



Working on the map at the same time as I am writing this! So it's not far from being released now! Stay tuned for more!
The bridge? No! Don't do that! That hurts my eyes!